123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653 |
- /*
- * AdventureSpellMechanics.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "AdventureSpellMechanics.h"
- #include "CSpellHandler.h"
- #include "../CRandomGenerator.h"
- #include "../mapObjects/CGHeroInstance.h"
- #include "../NetPacks.h"
- #include "../CGameInfoCallback.h"
- #include "../mapping/CMap.h"
- #include "../CPlayerState.h"
- VCMI_LIB_NAMESPACE_BEGIN
- ///AdventureSpellMechanics
- AdventureSpellMechanics::AdventureSpellMechanics(const CSpell * s):
- IAdventureSpellMechanics(s)
- {
- }
- bool AdventureSpellMechanics::adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- if(!owner->isAdventure())
- {
- env->complain("Attempt to cast non adventure spell in adventure mode");
- return false;
- }
- if(const CGHeroInstance * heroCaster = dynamic_cast<const CGHeroInstance *>(parameters.caster))
- {
- if(heroCaster->inTownGarrison)
- {
- env->complain("Attempt to cast an adventure spell in town garrison");
- return false;
- }
- const auto level = heroCaster->getSpellSchoolLevel(owner);
- const auto cost = owner->getCost(level);
- if(!heroCaster->canCastThisSpell(owner))
- {
- env->complain("Hero cannot cast this spell!");
- return false;
- }
- if(heroCaster->mana < cost)
- {
- env->complain("Hero doesn't have enough spell points to cast this spell!");
- return false;
- }
- }
- ESpellCastResult result = beginCast(env, parameters);
- if(result == ESpellCastResult::OK)
- performCast(env, parameters);
- return result != ESpellCastResult::ERROR;
- }
- ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- if(owner->hasEffects())
- {
- //todo: cumulative effects support
- const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
- std::vector<Bonus> bonuses;
- owner->getEffects(bonuses, schoolLevel, false, parameters.caster->getEnchantPower(owner));
- for(const Bonus & b : bonuses)
- {
- GiveBonus gb;
- gb.id = parameters.caster->getCasterUnitId();
- gb.bonus = b;
- env->apply(&gb);
- }
- return ESpellCastResult::OK;
- }
- else
- {
- //There is no generic algorithm of adventure cast
- env->complain("Unimplemented adventure spell");
- return ESpellCastResult::ERROR;
- }
- }
- ESpellCastResult AdventureSpellMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- return ESpellCastResult::OK;
- }
- void AdventureSpellMechanics::performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- AdvmapSpellCast asc;
- asc.casterID = ObjectInstanceID(parameters.caster->getCasterUnitId());
- asc.spellID = owner->id;
- env->apply(&asc);
- ESpellCastResult result = applyAdventureEffects(env, parameters);
- endCast(env, parameters, result);
- }
- void AdventureSpellMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const ESpellCastResult result) const
- {
- const auto level = parameters.caster->getSpellSchoolLevel(owner);
- const auto cost = owner->getCost(level);
- switch(result)
- {
- case ESpellCastResult::OK:
- parameters.caster->spendMana(env, cost);
- break;
- default:
- break;
- }
- }
- ///SummonBoatMechanics
- SummonBoatMechanics::SummonBoatMechanics(const CSpell * s):
- AdventureSpellMechanics(s)
- {
- }
- ESpellCastResult SummonBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- if(!parameters.caster->getHeroCaster())
- {
- env->complain("Not a hero caster!");
- return ESpellCastResult::ERROR;
- }
-
- if(parameters.caster->getHeroCaster()->boat)
- {
- InfoWindow iw;
- iw.player = parameters.caster->getCasterOwner();
- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 333);//%s is already in boat
- parameters.caster->getCasterName(iw.text);
- env->apply(&iw);
- return ESpellCastResult::CANCEL;
- }
- int3 summonPos = parameters.caster->getHeroCaster()->bestLocation();
-
- if(summonPos.x < 0)
- {
- InfoWindow iw;
- iw.player = parameters.caster->getCasterOwner();
- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 334);//There is no place to put the boat.
- env->apply(&iw);
- return ESpellCastResult::CANCEL;
- }
- const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
- //check if spell works at all
- if(env->getRNG()->getInt64Range(0, 99)() >= owner->getLevelPower(schoolLevel)) //power is % chance of success
- {
- InfoWindow iw;
- iw.player = parameters.caster->getCasterOwner();
- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
- parameters.caster->getCasterName(iw.text);
- env->apply(&iw);
- return ESpellCastResult::OK;
- }
- //try to find unoccupied boat to summon
- const CGBoat * nearest = nullptr;
- double dist = 0;
- for(const CGObjectInstance * obj : env->getMap()->objects)
- {
- if(obj && obj->ID == Obj::BOAT)
- {
- const auto * b = dynamic_cast<const CGBoat *>(obj);
- if(b->hero || b->layer != EPathfindingLayer::SAIL)
- continue; //we're looking for unoccupied boat
- double nDist = b->pos.dist2d(parameters.caster->getHeroCaster()->visitablePos());
- if(!nearest || nDist < dist) //it's first boat or closer than previous
- {
- nearest = b;
- dist = nDist;
- }
- }
- }
- if(nullptr != nearest) //we found boat to summon
- {
- ChangeObjPos cop;
- cop.objid = nearest->id;
- cop.nPos = summonPos;
- env->apply(&cop);
- }
- else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
- {
- InfoWindow iw;
- iw.player = parameters.caster->getCasterOwner();
- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 335); //There are no boats to summon.
- env->apply(&iw);
- }
- else //create boat
- {
- NewObject no;
- no.ID = Obj::BOAT;
- no.subID = BoatId(EBoatId::NECROPOLIS);
- no.targetPos = summonPos;
- env->apply(&no);
- }
- return ESpellCastResult::OK;
- }
- ///ScuttleBoatMechanics
- ScuttleBoatMechanics::ScuttleBoatMechanics(const CSpell * s):
- AdventureSpellMechanics(s)
- {
- }
- ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
- //check if spell works at all
- if(env->getRNG()->getInt64Range(0, 99)() >= owner->getLevelPower(schoolLevel)) //power is % chance of success
- {
- InfoWindow iw;
- iw.player = parameters.caster->getCasterOwner();
- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
- parameters.caster->getCasterName(iw.text);
- env->apply(&iw);
- return ESpellCastResult::OK;
- }
- if(!env->getMap()->isInTheMap(parameters.pos))
- {
- env->complain("Invalid dst tile for scuttle!");
- return ESpellCastResult::ERROR;
- }
- //TODO: test range, visibility
- const TerrainTile *t = &env->getMap()->getTile(parameters.pos);
- if(t->visitableObjects.empty() || t->visitableObjects.back()->ID != Obj::BOAT)
- {
- env->complain("There is no boat to scuttle!");
- return ESpellCastResult::ERROR;
- }
- RemoveObject ro;
- ro.id = t->visitableObjects.back()->id;
- env->apply(&ro);
- return ESpellCastResult::OK;
- }
- ///DimensionDoorMechanics
- DimensionDoorMechanics::DimensionDoorMechanics(const CSpell * s):
- AdventureSpellMechanics(s)
- {
- }
- ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- if(!env->getMap()->isInTheMap(parameters.pos))
- {
- env->complain("Destination is out of map!");
- return ESpellCastResult::ERROR;
- }
-
- if(!parameters.caster->getHeroCaster())
- {
- env->complain("Not a hero caster!");
- return ESpellCastResult::ERROR;
- }
- const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
- const TerrainTile * curr = env->getCb()->getTile(parameters.caster->getHeroCaster()->getSightCenter());
- if(nullptr == dest)
- {
- env->complain("Destination tile doesn't exist!");
- return ESpellCastResult::ERROR;
- }
- if(nullptr == curr)
- {
- env->complain("Source tile doesn't exist!");
- return ESpellCastResult::ERROR;
- }
- if(parameters.caster->getHeroCaster()->movementPointsRemaining() <= 0) //unlike town portal non-zero MP is enough
- {
- env->complain("Hero needs movement points to cast Dimension Door!");
- return ESpellCastResult::ERROR;
- }
- const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
- const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((schoolLevel >= 3) ? 2 : 3);
- std::stringstream cachingStr;
- cachingStr << "source_" << vstd::to_underlying(BonusSource::SPELL_EFFECT) << "id_" << owner->id.num;
- if(parameters.caster->getHeroCaster()->getBonuses(Selector::source(BonusSource::SPELL_EFFECT, owner->id), Selector::all, cachingStr.str())->size() >= owner->getLevelPower(schoolLevel)) //limit casts per turn
- {
- InfoWindow iw;
- iw.player = parameters.caster->getCasterOwner();
- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 338); //%s is not skilled enough to cast this spell again today.
- parameters.caster->getCasterName(iw.text);
- env->apply(&iw);
- return ESpellCastResult::CANCEL;
- }
- GiveBonus gb;
- gb.id = parameters.caster->getCasterUnitId();
- gb.bonus = Bonus(BonusDuration::ONE_DAY, BonusType::NONE, BonusSource::SPELL_EFFECT, 0, owner->id);
- env->apply(&gb);
- if(!dest->isClear(curr)) //wrong dest tile
- {
- InfoWindow iw;
- iw.player = parameters.caster->getCasterOwner();
- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 70); //Dimension Door failed!
- env->apply(&iw);
- }
- else if(env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(parameters.pos), true))
- {
- SetMovePoints smp;
- smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
- if(movementCost < static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()))
- smp.val = parameters.caster->getHeroCaster()->movementPointsRemaining() - movementCost;
- else
- smp.val = 0;
- env->apply(&smp);
- }
- return ESpellCastResult::OK;
- }
- ///TownPortalMechanics
- TownPortalMechanics::TownPortalMechanics(const CSpell * s):
- AdventureSpellMechanics(s)
- {
- }
- ESpellCastResult TownPortalMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- const CGTownInstance * destination = nullptr;
- const int moveCost = movementCost(parameters);
-
- if(!parameters.caster->getHeroCaster())
- {
- env->complain("Not a hero caster!");
- return ESpellCastResult::ERROR;
- }
- if(parameters.caster->getSpellSchoolLevel(owner) < 2)
- {
- std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
- destination = findNearestTown(env, parameters, pool);
- if(nullptr == destination)
- return ESpellCastResult::ERROR;
- if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
- return ESpellCastResult::ERROR;
- if(destination->visitingHero)
- {
- InfoWindow iw;
- iw.player = parameters.caster->getCasterOwner();
- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 123);
- env->apply(&iw);
- return ESpellCastResult::CANCEL;
- }
- }
- else if(env->getMap()->isInTheMap(parameters.pos))
- {
- const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
- auto * const topObj = tile.topVisitableObj(false);
- if(!topObj)
- {
- env->complain("Destination tile is not visitable" + parameters.pos.toString());
- return ESpellCastResult::ERROR;
- }
- else if(topObj->ID == Obj::HERO)
- {
- env->complain("Can't teleport to occupied town at " + parameters.pos.toString());
- return ESpellCastResult::ERROR;
- }
- else if(topObj->ID != Obj::TOWN)
- {
- env->complain("No town at destination tile " + parameters.pos.toString());
- return ESpellCastResult::ERROR;
- }
- destination = dynamic_cast<const CGTownInstance*>(topObj);
- if(nullptr == destination)
- {
- env->complain("[Internal error] invalid town object at " + parameters.pos.toString());
- return ESpellCastResult::ERROR;
- }
- const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->getCasterOwner());
- if(relations == PlayerRelations::ENEMIES)
- {
- env->complain("Can't teleport to enemy!");
- return ESpellCastResult::ERROR;
- }
- if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
- {
- env->complain("This hero has not enough movement points!");
- return ESpellCastResult::ERROR;
- }
- if(destination->visitingHero)
- {
- env->complain("[Internal error] Can't teleport to occupied town");
- return ESpellCastResult::ERROR;
- }
- }
- else
- {
- env->complain("Invalid destination tile");
- return ESpellCastResult::ERROR;
- }
- if(env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(destination->visitablePos()), true))
- {
- SetMovePoints smp;
- smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
- smp.val = std::max<ui32>(0, parameters.caster->getHeroCaster()->movementPointsRemaining() - moveCost);
- env->apply(&smp);
- }
- return ESpellCastResult::OK;
- }
- ESpellCastResult TownPortalMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- std::vector<const CGTownInstance *> towns = getPossibleTowns(env, parameters);
-
- if(!parameters.caster->getHeroCaster())
- {
- env->complain("Not a hero caster!");
- return ESpellCastResult::ERROR;
- }
- if(towns.empty())
- {
- InfoWindow iw;
- iw.player = parameters.caster->getCasterOwner();
- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
- env->apply(&iw);
- return ESpellCastResult::CANCEL;
- }
- const int moveCost = movementCost(parameters);
- if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
- {
- InfoWindow iw;
- iw.player = parameters.caster->getCasterOwner();
- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 125);
- env->apply(&iw);
- return ESpellCastResult::CANCEL;
- }
- if(!parameters.pos.valid() && parameters.caster->getSpellSchoolLevel(owner) >= 2)
- {
- auto queryCallback = [=](const JsonNode & reply) -> void
- {
- if(reply.getType() == JsonNode::JsonType::DATA_INTEGER)
- {
- ObjectInstanceID townId(static_cast<si32>(reply.Integer()));
- const CGObjectInstance * o = env->getCb()->getObj(townId, true);
- if(o == nullptr)
- {
- env->complain("Invalid object instance selected");
- return;
- }
- if(!dynamic_cast<const CGTownInstance *>(o))
- {
- env->complain("Object instance is not town");
- return;
- }
- AdventureSpellCastParameters p;
- p.caster = parameters.caster;
- p.pos = o->visitablePos();
- performCast(env, p);
- }
- };
- MapObjectSelectDialog request;
- for(const auto * t : towns)
- {
- if(t->visitingHero == nullptr) //empty town
- request.objects.push_back(t->id);
- }
- if(request.objects.empty())
- {
- InfoWindow iw;
- iw.player = parameters.caster->getCasterOwner();
- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
- env->apply(&iw);
- return ESpellCastResult::CANCEL;
- }
- request.player = parameters.caster->getCasterOwner();
- request.title.appendLocalString(EMetaText::JK_TXT, 40);
- request.description.appendLocalString(EMetaText::JK_TXT, 41);
- request.icon.id = Component::EComponentType::SPELL;
- request.icon.subtype = owner->id.toEnum();
- env->genericQuery(&request, request.player, queryCallback);
- return ESpellCastResult::PENDING;
- }
- return ESpellCastResult::OK;
- }
- const CGTownInstance * TownPortalMechanics::findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance *> & pool) const
- {
- if(pool.empty())
- return nullptr;
-
- if(!parameters.caster->getHeroCaster())
- return nullptr;
- auto nearest = pool.cbegin(); //nearest town's iterator
- si32 dist = (*nearest)->pos.dist2dSQ(parameters.caster->getHeroCaster()->pos);
- for(auto i = nearest + 1; i != pool.cend(); ++i)
- {
- si32 curDist = (*i)->pos.dist2dSQ(parameters.caster->getHeroCaster()->pos);
- if(curDist < dist)
- {
- nearest = i;
- dist = curDist;
- }
- }
- return *nearest;
- }
- std::vector <const CGTownInstance*> TownPortalMechanics::getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- std::vector <const CGTownInstance*> ret;
- const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner());
- for(const auto & color : team->players)
- {
- for(auto currTown : env->getCb()->getPlayerState(color)->towns)
- {
- ret.push_back(currTown.get());
- }
- }
- return ret;
- }
- int32_t TownPortalMechanics::movementCost(const AdventureSpellCastParameters & parameters) const
- {
- if(parameters.caster != parameters.caster->getHeroCaster()) //if caster is not hero
- return 0;
-
- return GameConstants::BASE_MOVEMENT_COST * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
- }
- ///ViewMechanics
- ViewMechanics::ViewMechanics(const CSpell * s):
- AdventureSpellMechanics(s)
- {
- }
- ESpellCastResult ViewMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- ShowWorldViewEx pack;
- pack.player = parameters.caster->getCasterOwner();
- const auto spellLevel = parameters.caster->getSpellSchoolLevel(owner);
- const auto fowMap = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner())->fogOfWarMap;
- for(const CGObjectInstance * obj : env->getMap()->objects)
- {
- //deleted object remain as empty pointer
- if(obj && filterObject(obj, spellLevel))
- {
- ObjectPosInfo posInfo(obj);
- if((*fowMap)[posInfo.pos.z][posInfo.pos.x][posInfo.pos.y] == 0)
- pack.objectPositions.push_back(posInfo);
- }
- }
- pack.showTerrain = showTerrain(spellLevel);
- env->apply(&pack);
- return ESpellCastResult::OK;
- }
- ///ViewAirMechanics
- ViewAirMechanics::ViewAirMechanics(const CSpell * s):
- ViewMechanics(s)
- {
- }
- bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
- {
- return (obj->ID == Obj::ARTIFACT) || (spellLevel > 1 && obj->ID == Obj::HERO) || (spellLevel > 2 && obj->ID == Obj::TOWN);
- }
- bool ViewAirMechanics::showTerrain(const int32_t spellLevel) const
- {
- return false;
- }
- ///ViewEarthMechanics
- ViewEarthMechanics::ViewEarthMechanics(const CSpell * s):
- ViewMechanics(s)
- {
- }
- bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
- {
- return (obj->ID == Obj::RESOURCE) || (spellLevel > 1 && obj->ID == Obj::MINE);
- }
- bool ViewEarthMechanics::showTerrain(const int32_t spellLevel) const
- {
- return spellLevel > 2;
- }
- VCMI_LIB_NAMESPACE_END
|