AdventureSpellMechanics.cpp 18 KB

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  1. /*
  2. * AdventureSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AdventureSpellMechanics.h"
  12. #include "CSpellHandler.h"
  13. #include "../CRandomGenerator.h"
  14. #include "../mapObjects/CGHeroInstance.h"
  15. #include "../NetPacks.h"
  16. #include "../CGameInfoCallback.h"
  17. #include "../mapping/CMap.h"
  18. #include "../CPlayerState.h"
  19. VCMI_LIB_NAMESPACE_BEGIN
  20. ///AdventureSpellMechanics
  21. AdventureSpellMechanics::AdventureSpellMechanics(const CSpell * s):
  22. IAdventureSpellMechanics(s)
  23. {
  24. }
  25. bool AdventureSpellMechanics::adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  26. {
  27. if(!owner->isAdventure())
  28. {
  29. env->complain("Attempt to cast non adventure spell in adventure mode");
  30. return false;
  31. }
  32. if(const CGHeroInstance * heroCaster = dynamic_cast<const CGHeroInstance *>(parameters.caster))
  33. {
  34. if(heroCaster->inTownGarrison)
  35. {
  36. env->complain("Attempt to cast an adventure spell in town garrison");
  37. return false;
  38. }
  39. const auto level = heroCaster->getSpellSchoolLevel(owner);
  40. const auto cost = owner->getCost(level);
  41. if(!heroCaster->canCastThisSpell(owner))
  42. {
  43. env->complain("Hero cannot cast this spell!");
  44. return false;
  45. }
  46. if(heroCaster->mana < cost)
  47. {
  48. env->complain("Hero doesn't have enough spell points to cast this spell!");
  49. return false;
  50. }
  51. }
  52. ESpellCastResult result = beginCast(env, parameters);
  53. if(result == ESpellCastResult::OK)
  54. performCast(env, parameters);
  55. return result != ESpellCastResult::ERROR;
  56. }
  57. ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  58. {
  59. if(owner->hasEffects())
  60. {
  61. //todo: cumulative effects support
  62. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  63. std::vector<Bonus> bonuses;
  64. owner->getEffects(bonuses, schoolLevel, false, parameters.caster->getEnchantPower(owner));
  65. for(const Bonus & b : bonuses)
  66. {
  67. GiveBonus gb;
  68. gb.id = parameters.caster->getCasterUnitId();
  69. gb.bonus = b;
  70. env->apply(&gb);
  71. }
  72. return ESpellCastResult::OK;
  73. }
  74. else
  75. {
  76. //There is no generic algorithm of adventure cast
  77. env->complain("Unimplemented adventure spell");
  78. return ESpellCastResult::ERROR;
  79. }
  80. }
  81. ESpellCastResult AdventureSpellMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  82. {
  83. return ESpellCastResult::OK;
  84. }
  85. void AdventureSpellMechanics::performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  86. {
  87. AdvmapSpellCast asc;
  88. asc.casterID = ObjectInstanceID(parameters.caster->getCasterUnitId());
  89. asc.spellID = owner->id;
  90. env->apply(&asc);
  91. ESpellCastResult result = applyAdventureEffects(env, parameters);
  92. endCast(env, parameters, result);
  93. }
  94. void AdventureSpellMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const ESpellCastResult result) const
  95. {
  96. const auto level = parameters.caster->getSpellSchoolLevel(owner);
  97. const auto cost = owner->getCost(level);
  98. switch(result)
  99. {
  100. case ESpellCastResult::OK:
  101. parameters.caster->spendMana(env, cost);
  102. break;
  103. default:
  104. break;
  105. }
  106. }
  107. ///SummonBoatMechanics
  108. SummonBoatMechanics::SummonBoatMechanics(const CSpell * s):
  109. AdventureSpellMechanics(s)
  110. {
  111. }
  112. ESpellCastResult SummonBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  113. {
  114. if(!parameters.caster->getHeroCaster())
  115. {
  116. env->complain("Not a hero caster!");
  117. return ESpellCastResult::ERROR;
  118. }
  119. if(parameters.caster->getHeroCaster()->boat)
  120. {
  121. InfoWindow iw;
  122. iw.player = parameters.caster->getCasterOwner();
  123. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 333);//%s is already in boat
  124. parameters.caster->getCasterName(iw.text);
  125. env->apply(&iw);
  126. return ESpellCastResult::CANCEL;
  127. }
  128. int3 summonPos = parameters.caster->getHeroCaster()->bestLocation();
  129. if(summonPos.x < 0)
  130. {
  131. InfoWindow iw;
  132. iw.player = parameters.caster->getCasterOwner();
  133. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 334);//There is no place to put the boat.
  134. env->apply(&iw);
  135. return ESpellCastResult::CANCEL;
  136. }
  137. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  138. //check if spell works at all
  139. if(env->getRNG()->getInt64Range(0, 99)() >= owner->getLevelPower(schoolLevel)) //power is % chance of success
  140. {
  141. InfoWindow iw;
  142. iw.player = parameters.caster->getCasterOwner();
  143. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
  144. parameters.caster->getCasterName(iw.text);
  145. env->apply(&iw);
  146. return ESpellCastResult::OK;
  147. }
  148. //try to find unoccupied boat to summon
  149. const CGBoat * nearest = nullptr;
  150. double dist = 0;
  151. for(const CGObjectInstance * obj : env->getMap()->objects)
  152. {
  153. if(obj && obj->ID == Obj::BOAT)
  154. {
  155. const auto * b = dynamic_cast<const CGBoat *>(obj);
  156. if(b->hero || b->layer != EPathfindingLayer::SAIL)
  157. continue; //we're looking for unoccupied boat
  158. double nDist = b->pos.dist2d(parameters.caster->getHeroCaster()->visitablePos());
  159. if(!nearest || nDist < dist) //it's first boat or closer than previous
  160. {
  161. nearest = b;
  162. dist = nDist;
  163. }
  164. }
  165. }
  166. if(nullptr != nearest) //we found boat to summon
  167. {
  168. ChangeObjPos cop;
  169. cop.objid = nearest->id;
  170. cop.nPos = summonPos;
  171. env->apply(&cop);
  172. }
  173. else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
  174. {
  175. InfoWindow iw;
  176. iw.player = parameters.caster->getCasterOwner();
  177. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 335); //There are no boats to summon.
  178. env->apply(&iw);
  179. }
  180. else //create boat
  181. {
  182. NewObject no;
  183. no.ID = Obj::BOAT;
  184. no.subID = BoatId(EBoatId::NECROPOLIS);
  185. no.targetPos = summonPos;
  186. env->apply(&no);
  187. }
  188. return ESpellCastResult::OK;
  189. }
  190. ///ScuttleBoatMechanics
  191. ScuttleBoatMechanics::ScuttleBoatMechanics(const CSpell * s):
  192. AdventureSpellMechanics(s)
  193. {
  194. }
  195. ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  196. {
  197. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  198. //check if spell works at all
  199. if(env->getRNG()->getInt64Range(0, 99)() >= owner->getLevelPower(schoolLevel)) //power is % chance of success
  200. {
  201. InfoWindow iw;
  202. iw.player = parameters.caster->getCasterOwner();
  203. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
  204. parameters.caster->getCasterName(iw.text);
  205. env->apply(&iw);
  206. return ESpellCastResult::OK;
  207. }
  208. if(!env->getMap()->isInTheMap(parameters.pos))
  209. {
  210. env->complain("Invalid dst tile for scuttle!");
  211. return ESpellCastResult::ERROR;
  212. }
  213. //TODO: test range, visibility
  214. const TerrainTile *t = &env->getMap()->getTile(parameters.pos);
  215. if(t->visitableObjects.empty() || t->visitableObjects.back()->ID != Obj::BOAT)
  216. {
  217. env->complain("There is no boat to scuttle!");
  218. return ESpellCastResult::ERROR;
  219. }
  220. RemoveObject ro;
  221. ro.id = t->visitableObjects.back()->id;
  222. env->apply(&ro);
  223. return ESpellCastResult::OK;
  224. }
  225. ///DimensionDoorMechanics
  226. DimensionDoorMechanics::DimensionDoorMechanics(const CSpell * s):
  227. AdventureSpellMechanics(s)
  228. {
  229. }
  230. ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  231. {
  232. if(!env->getMap()->isInTheMap(parameters.pos))
  233. {
  234. env->complain("Destination is out of map!");
  235. return ESpellCastResult::ERROR;
  236. }
  237. if(!parameters.caster->getHeroCaster())
  238. {
  239. env->complain("Not a hero caster!");
  240. return ESpellCastResult::ERROR;
  241. }
  242. const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
  243. const TerrainTile * curr = env->getCb()->getTile(parameters.caster->getHeroCaster()->getSightCenter());
  244. if(nullptr == dest)
  245. {
  246. env->complain("Destination tile doesn't exist!");
  247. return ESpellCastResult::ERROR;
  248. }
  249. if(nullptr == curr)
  250. {
  251. env->complain("Source tile doesn't exist!");
  252. return ESpellCastResult::ERROR;
  253. }
  254. if(parameters.caster->getHeroCaster()->movementPointsRemaining() <= 0) //unlike town portal non-zero MP is enough
  255. {
  256. env->complain("Hero needs movement points to cast Dimension Door!");
  257. return ESpellCastResult::ERROR;
  258. }
  259. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  260. const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((schoolLevel >= 3) ? 2 : 3);
  261. std::stringstream cachingStr;
  262. cachingStr << "source_" << vstd::to_underlying(BonusSource::SPELL_EFFECT) << "id_" << owner->id.num;
  263. if(parameters.caster->getHeroCaster()->getBonuses(Selector::source(BonusSource::SPELL_EFFECT, owner->id), Selector::all, cachingStr.str())->size() >= owner->getLevelPower(schoolLevel)) //limit casts per turn
  264. {
  265. InfoWindow iw;
  266. iw.player = parameters.caster->getCasterOwner();
  267. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 338); //%s is not skilled enough to cast this spell again today.
  268. parameters.caster->getCasterName(iw.text);
  269. env->apply(&iw);
  270. return ESpellCastResult::CANCEL;
  271. }
  272. GiveBonus gb;
  273. gb.id = parameters.caster->getCasterUnitId();
  274. gb.bonus = Bonus(BonusDuration::ONE_DAY, BonusType::NONE, BonusSource::SPELL_EFFECT, 0, owner->id);
  275. env->apply(&gb);
  276. if(!dest->isClear(curr)) //wrong dest tile
  277. {
  278. InfoWindow iw;
  279. iw.player = parameters.caster->getCasterOwner();
  280. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 70); //Dimension Door failed!
  281. env->apply(&iw);
  282. }
  283. else if(env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(parameters.pos), true))
  284. {
  285. SetMovePoints smp;
  286. smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
  287. if(movementCost < static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()))
  288. smp.val = parameters.caster->getHeroCaster()->movementPointsRemaining() - movementCost;
  289. else
  290. smp.val = 0;
  291. env->apply(&smp);
  292. }
  293. return ESpellCastResult::OK;
  294. }
  295. ///TownPortalMechanics
  296. TownPortalMechanics::TownPortalMechanics(const CSpell * s):
  297. AdventureSpellMechanics(s)
  298. {
  299. }
  300. ESpellCastResult TownPortalMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  301. {
  302. const CGTownInstance * destination = nullptr;
  303. const int moveCost = movementCost(parameters);
  304. if(!parameters.caster->getHeroCaster())
  305. {
  306. env->complain("Not a hero caster!");
  307. return ESpellCastResult::ERROR;
  308. }
  309. if(parameters.caster->getSpellSchoolLevel(owner) < 2)
  310. {
  311. std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
  312. destination = findNearestTown(env, parameters, pool);
  313. if(nullptr == destination)
  314. return ESpellCastResult::ERROR;
  315. if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
  316. return ESpellCastResult::ERROR;
  317. if(destination->visitingHero)
  318. {
  319. InfoWindow iw;
  320. iw.player = parameters.caster->getCasterOwner();
  321. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 123);
  322. env->apply(&iw);
  323. return ESpellCastResult::CANCEL;
  324. }
  325. }
  326. else if(env->getMap()->isInTheMap(parameters.pos))
  327. {
  328. const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
  329. auto * const topObj = tile.topVisitableObj(false);
  330. if(!topObj)
  331. {
  332. env->complain("Destination tile is not visitable" + parameters.pos.toString());
  333. return ESpellCastResult::ERROR;
  334. }
  335. else if(topObj->ID == Obj::HERO)
  336. {
  337. env->complain("Can't teleport to occupied town at " + parameters.pos.toString());
  338. return ESpellCastResult::ERROR;
  339. }
  340. else if(topObj->ID != Obj::TOWN)
  341. {
  342. env->complain("No town at destination tile " + parameters.pos.toString());
  343. return ESpellCastResult::ERROR;
  344. }
  345. destination = dynamic_cast<const CGTownInstance*>(topObj);
  346. if(nullptr == destination)
  347. {
  348. env->complain("[Internal error] invalid town object at " + parameters.pos.toString());
  349. return ESpellCastResult::ERROR;
  350. }
  351. const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->getCasterOwner());
  352. if(relations == PlayerRelations::ENEMIES)
  353. {
  354. env->complain("Can't teleport to enemy!");
  355. return ESpellCastResult::ERROR;
  356. }
  357. if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
  358. {
  359. env->complain("This hero has not enough movement points!");
  360. return ESpellCastResult::ERROR;
  361. }
  362. if(destination->visitingHero)
  363. {
  364. env->complain("[Internal error] Can't teleport to occupied town");
  365. return ESpellCastResult::ERROR;
  366. }
  367. }
  368. else
  369. {
  370. env->complain("Invalid destination tile");
  371. return ESpellCastResult::ERROR;
  372. }
  373. if(env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(destination->visitablePos()), true))
  374. {
  375. SetMovePoints smp;
  376. smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
  377. smp.val = std::max<ui32>(0, parameters.caster->getHeroCaster()->movementPointsRemaining() - moveCost);
  378. env->apply(&smp);
  379. }
  380. return ESpellCastResult::OK;
  381. }
  382. ESpellCastResult TownPortalMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  383. {
  384. std::vector<const CGTownInstance *> towns = getPossibleTowns(env, parameters);
  385. if(!parameters.caster->getHeroCaster())
  386. {
  387. env->complain("Not a hero caster!");
  388. return ESpellCastResult::ERROR;
  389. }
  390. if(towns.empty())
  391. {
  392. InfoWindow iw;
  393. iw.player = parameters.caster->getCasterOwner();
  394. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
  395. env->apply(&iw);
  396. return ESpellCastResult::CANCEL;
  397. }
  398. const int moveCost = movementCost(parameters);
  399. if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
  400. {
  401. InfoWindow iw;
  402. iw.player = parameters.caster->getCasterOwner();
  403. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 125);
  404. env->apply(&iw);
  405. return ESpellCastResult::CANCEL;
  406. }
  407. if(!parameters.pos.valid() && parameters.caster->getSpellSchoolLevel(owner) >= 2)
  408. {
  409. auto queryCallback = [=](const JsonNode & reply) -> void
  410. {
  411. if(reply.getType() == JsonNode::JsonType::DATA_INTEGER)
  412. {
  413. ObjectInstanceID townId(static_cast<si32>(reply.Integer()));
  414. const CGObjectInstance * o = env->getCb()->getObj(townId, true);
  415. if(o == nullptr)
  416. {
  417. env->complain("Invalid object instance selected");
  418. return;
  419. }
  420. if(!dynamic_cast<const CGTownInstance *>(o))
  421. {
  422. env->complain("Object instance is not town");
  423. return;
  424. }
  425. AdventureSpellCastParameters p;
  426. p.caster = parameters.caster;
  427. p.pos = o->visitablePos();
  428. performCast(env, p);
  429. }
  430. };
  431. MapObjectSelectDialog request;
  432. for(const auto * t : towns)
  433. {
  434. if(t->visitingHero == nullptr) //empty town
  435. request.objects.push_back(t->id);
  436. }
  437. if(request.objects.empty())
  438. {
  439. InfoWindow iw;
  440. iw.player = parameters.caster->getCasterOwner();
  441. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
  442. env->apply(&iw);
  443. return ESpellCastResult::CANCEL;
  444. }
  445. request.player = parameters.caster->getCasterOwner();
  446. request.title.appendLocalString(EMetaText::JK_TXT, 40);
  447. request.description.appendLocalString(EMetaText::JK_TXT, 41);
  448. request.icon.id = Component::EComponentType::SPELL;
  449. request.icon.subtype = owner->id.toEnum();
  450. env->genericQuery(&request, request.player, queryCallback);
  451. return ESpellCastResult::PENDING;
  452. }
  453. return ESpellCastResult::OK;
  454. }
  455. const CGTownInstance * TownPortalMechanics::findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance *> & pool) const
  456. {
  457. if(pool.empty())
  458. return nullptr;
  459. if(!parameters.caster->getHeroCaster())
  460. return nullptr;
  461. auto nearest = pool.cbegin(); //nearest town's iterator
  462. si32 dist = (*nearest)->pos.dist2dSQ(parameters.caster->getHeroCaster()->pos);
  463. for(auto i = nearest + 1; i != pool.cend(); ++i)
  464. {
  465. si32 curDist = (*i)->pos.dist2dSQ(parameters.caster->getHeroCaster()->pos);
  466. if(curDist < dist)
  467. {
  468. nearest = i;
  469. dist = curDist;
  470. }
  471. }
  472. return *nearest;
  473. }
  474. std::vector <const CGTownInstance*> TownPortalMechanics::getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  475. {
  476. std::vector <const CGTownInstance*> ret;
  477. const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner());
  478. for(const auto & color : team->players)
  479. {
  480. for(auto currTown : env->getCb()->getPlayerState(color)->towns)
  481. {
  482. ret.push_back(currTown.get());
  483. }
  484. }
  485. return ret;
  486. }
  487. int32_t TownPortalMechanics::movementCost(const AdventureSpellCastParameters & parameters) const
  488. {
  489. if(parameters.caster != parameters.caster->getHeroCaster()) //if caster is not hero
  490. return 0;
  491. return GameConstants::BASE_MOVEMENT_COST * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
  492. }
  493. ///ViewMechanics
  494. ViewMechanics::ViewMechanics(const CSpell * s):
  495. AdventureSpellMechanics(s)
  496. {
  497. }
  498. ESpellCastResult ViewMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  499. {
  500. ShowWorldViewEx pack;
  501. pack.player = parameters.caster->getCasterOwner();
  502. const auto spellLevel = parameters.caster->getSpellSchoolLevel(owner);
  503. const auto fowMap = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner())->fogOfWarMap;
  504. for(const CGObjectInstance * obj : env->getMap()->objects)
  505. {
  506. //deleted object remain as empty pointer
  507. if(obj && filterObject(obj, spellLevel))
  508. {
  509. ObjectPosInfo posInfo(obj);
  510. if((*fowMap)[posInfo.pos.z][posInfo.pos.x][posInfo.pos.y] == 0)
  511. pack.objectPositions.push_back(posInfo);
  512. }
  513. }
  514. pack.showTerrain = showTerrain(spellLevel);
  515. env->apply(&pack);
  516. return ESpellCastResult::OK;
  517. }
  518. ///ViewAirMechanics
  519. ViewAirMechanics::ViewAirMechanics(const CSpell * s):
  520. ViewMechanics(s)
  521. {
  522. }
  523. bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
  524. {
  525. return (obj->ID == Obj::ARTIFACT) || (spellLevel > 1 && obj->ID == Obj::HERO) || (spellLevel > 2 && obj->ID == Obj::TOWN);
  526. }
  527. bool ViewAirMechanics::showTerrain(const int32_t spellLevel) const
  528. {
  529. return false;
  530. }
  531. ///ViewEarthMechanics
  532. ViewEarthMechanics::ViewEarthMechanics(const CSpell * s):
  533. ViewMechanics(s)
  534. {
  535. }
  536. bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
  537. {
  538. return (obj->ID == Obj::RESOURCE) || (spellLevel > 1 && obj->ID == Obj::MINE);
  539. }
  540. bool ViewEarthMechanics::showTerrain(const int32_t spellLevel) const
  541. {
  542. return spellLevel > 2;
  543. }
  544. VCMI_LIB_NAMESPACE_END