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							- /*
 
-  * OptionsTab.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "OptionsTabBase.h"
 
- #include "../windows/CWindowObject.h"
 
- #include "../widgets/Scrollable.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- struct PlayerSettings;
 
- struct PlayerInfo;
 
- enum class PlayerStartingBonus : int8_t;
 
- VCMI_LIB_NAMESPACE_END
 
- class CLabel;
 
- class CMultiLineLabel;
 
- class CFilledTexture;
 
- class CAnimImage;
 
- class CComponentBox;
 
- class CTextBox;
 
- class CButton;
 
- class CSlider;
 
- class LRClickableArea;
 
- class FilledTexturePlayerColored;
 
- class TransparentFilledRectangle;
 
- /// The options tab which is shown at the map selection phase.
 
- class OptionsTab : public OptionsTabBase
 
- {
 
- 	struct PlayerOptionsEntry;
 
- 	
 
- 	ui8 humanPlayers;
 
- 	std::map<PlayerColor, std::shared_ptr<PlayerOptionsEntry>> entries;
 
- 	
 
- public:
 
- 	
 
- 	OptionsTab();
 
- 	void recreate();
 
- 	void onSetPlayerClicked(const PlayerSettings & ps) const;
 
- 	
 
- 	enum SelType
 
- 	{
 
- 		TOWN,
 
- 		HERO,
 
- 		BONUS
 
- 	};
 
- 	class HandicapWindow : public CWindowObject
 
- 	{
 
- 		std::shared_ptr<FilledTexturePlayerColored> backgroundTexture;
 
- 		std::vector<std::shared_ptr<CLabel>> labels;
 
- 		std::vector<std::shared_ptr<CAnimImage>> anim;
 
- 		std::vector<std::shared_ptr<TransparentFilledRectangle>> textinputbackgrounds;
 
- 		std::map<PlayerColor, std::map<EGameResID, std::shared_ptr<CTextInput>>> textinputs;
 
- 		std::vector<std::shared_ptr<CButton>> buttons;
 
- 		bool receiveEvent(const Point & position, int eventType) const override;
 
- 		void clickReleased(const Point & cursorPosition) override;
 
- 	public:
 
- 		HandicapWindow();
 
- 	};
 
- private:
 
- 	
 
- 	struct CPlayerSettingsHelper
 
- 	{
 
- 		const PlayerSettings & playerSettings;
 
- 		const SelType selectionType;
 
- 		CPlayerSettingsHelper(const PlayerSettings & playerSettings, SelType type)
 
- 			: playerSettings(playerSettings), selectionType(type)
 
- 		{}
 
- 		/// visible image settings
 
- 		size_t getImageIndex(bool big = false);
 
- 		AnimationPath getImageName(bool big = false);
 
- 		std::string getName(); /// name visible in options dialog
 
- 		std::string getTitle(); /// title in popup box
 
- 		std::string getSubtitle(); /// popup box subtitle
 
- 		std::string getDescription(); /// popup box description, not always present
 
- 	};
 
- 	class CPlayerOptionTooltipBox : public CWindowObject, public CPlayerSettingsHelper
 
- 	{
 
- 		std::shared_ptr<CFilledTexture> backgroundTexture;
 
- 		std::shared_ptr<CLabel> labelTitle;
 
- 		std::shared_ptr<CLabel> labelSubTitle;
 
- 		std::shared_ptr<CAnimImage> image;
 
- 		std::shared_ptr<CLabel> labelAssociatedCreatures;
 
- 		std::shared_ptr<CComponentBox> boxAssociatedCreatures;
 
- 		std::shared_ptr<CLabel> labelHeroSpeciality;
 
- 		std::shared_ptr<CAnimImage> imageSpeciality;
 
- 		std::shared_ptr<CLabel> labelSpecialityName;
 
- 		std::shared_ptr<CTextBox> textBonusDescription;
 
- 		void genHeader();
 
- 		void genTownWindow();
 
- 		void genHeroWindow();
 
- 		void genBonusWindow();
 
- 	public:
 
- 		CPlayerOptionTooltipBox(CPlayerSettingsHelper & helper);
 
- 	};
 
- 	class SelectionWindow : public CWindowObject
 
- 	{
 
- 		//const int ICON_SMALL_WIDTH = 48;
 
- 		const int ICON_SMALL_HEIGHT = 32;
 
- 		const int ICON_BIG_WIDTH = 58;
 
- 		const int ICON_BIG_HEIGHT = 64;
 
- 		const int TEXT_POS_X = 29;
 
- 		const int TEXT_POS_Y = 56;
 
- 		const int MAX_LINES = 5;
 
- 		const int MAX_ELEM_PER_LINES = 5;
 
- 		int elementsPerLine;
 
- 		std::shared_ptr<CSlider> slider;
 
- 		PlayerColor color;
 
- 		SelType type;
 
- 		std::shared_ptr<FilledTexturePlayerColored> backgroundTexture;
 
- 		std::vector<std::shared_ptr<CIntObject>> components;
 
- 		std::vector<FactionID> factions;
 
- 		std::vector<HeroTypeID> heroes;
 
- 		std::set<HeroTypeID> unusableHeroes;
 
- 		FactionID initialFaction;
 
- 		HeroTypeID initialHero;
 
- 		PlayerStartingBonus initialBonus;
 
- 		FactionID selectedFaction;
 
- 		HeroTypeID selectedHero;
 
- 		PlayerStartingBonus selectedBonus;
 
- 		std::set<FactionID> allowedFactions;
 
- 		std::set<HeroTypeID> allowedHeroes;
 
- 		std::vector<PlayerStartingBonus> allowedBonus;
 
- 		void genContentGrid(int lines);
 
- 		void genContentFactions();
 
- 		void genContentHeroes();
 
- 		void genContentBonus();
 
- 		void drawOutlinedText(int x, int y, ColorRGBA color, std::string text);
 
- 		std::tuple<int, int> calcLines(FactionID faction);
 
- 		void apply();
 
- 		void recreate(int sliderPos = 0);
 
- 		void setSelection();
 
- 		int getElement(const Point & cursorPosition);
 
- 		void setElement(int element, bool doApply);
 
- 		void sliderMove(int slidPos);
 
- 		bool receiveEvent(const Point & position, int eventType) const override;
 
- 		void clickReleased(const Point & cursorPosition) override;
 
- 		void showPopupWindow(const Point & cursorPosition) override;
 
- 	public:
 
- 		void reopen();
 
- 		SelectionWindow(const PlayerColor & color, SelType _type, int sliderPos = 0);
 
- 	};
 
- 	/// Image with current town/hero/bonus
 
- 	struct SelectedBox : public Scrollable, public CPlayerSettingsHelper
 
- 	{
 
- 		std::shared_ptr<CAnimImage> image;
 
- 		std::shared_ptr<CLabel> subtitle;
 
- 		SelectedBox(Point position, PlayerSettings & playerSettings, SelType type);
 
- 		void showPopupWindow(const Point & cursorPosition) override;
 
- 		void clickReleased(const Point & cursorPosition) override;
 
- 		void scrollBy(int distance) override;
 
- 		void update();
 
- 	};
 
- 	struct PlayerOptionsEntry : public CIntObject
 
- 	{
 
- 		std::string name;
 
- 		std::unique_ptr<PlayerInfo> pi;
 
- 		std::unique_ptr<PlayerSettings> s;
 
- 		std::shared_ptr<CLabel> labelPlayerName;
 
- 		std::shared_ptr<CTextInput> labelPlayerNameEdit;
 
- 		std::shared_ptr<CMultiLineLabel> labelWhoCanPlay;
 
- 		std::shared_ptr<CPicture> background;
 
- 		std::shared_ptr<CButton> buttonTownLeft;
 
- 		std::shared_ptr<CButton> buttonTownRight;
 
- 		std::shared_ptr<CButton> buttonHeroLeft;
 
- 		std::shared_ptr<CButton> buttonHeroRight;
 
- 		std::shared_ptr<CButton> buttonBonusLeft;
 
- 		std::shared_ptr<CButton> buttonBonusRight;
 
- 		std::shared_ptr<CButton> flag;
 
- 		std::shared_ptr<SelectedBox> town;
 
- 		std::shared_ptr<SelectedBox> hero;
 
- 		std::shared_ptr<SelectedBox> bonus;
 
- 		std::shared_ptr<LRClickableArea> handicap;
 
- 		std::shared_ptr<CMultiLineLabel> labelHandicap;
 
- 		enum {HUMAN_OR_CPU, HUMAN, CPU} whoCanPlay;
 
- 		PlayerOptionsEntry(const PlayerSettings & S, const OptionsTab & parentTab);
 
- 		void hideUnavailableButtons();
 
- 		bool captureThisKey(EShortcut key) override;
 
- 		void keyPressed(EShortcut key) override;
 
- 		void clickReleased(const Point & cursorPosition) override;
 
- 		bool receiveEvent(const Point & position, int eventType) const override;
 
- 	private:
 
- 		const OptionsTab & parentTab;
 
- 		void updateName();
 
- 	};
 
- };
 
 
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