MapRendererContext.cpp 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527
  1. /*
  2. * MapRendererContextState.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapRendererContext.h"
  12. #include "MapRendererContextState.h"
  13. #include "mapHandler.h"
  14. #include "../../CCallback.h"
  15. #include "../CGameInfo.h"
  16. #include "../CPlayerInterface.h"
  17. #include "../adventureMap/CAdvMapInt.h"
  18. #include "../../lib/CPathfinder.h"
  19. #include "../../lib/Point.h"
  20. #include "../../lib/mapObjects/CGHeroInstance.h"
  21. #include "../../lib/spells/CSpellHandler.h"
  22. #include "../../lib/mapping/CMap.h"
  23. MapRendererBaseContext::MapRendererBaseContext(const MapRendererContextState & viewState)
  24. : viewState(viewState)
  25. {
  26. }
  27. uint32_t MapRendererBaseContext::getObjectRotation(ObjectInstanceID objectID) const
  28. {
  29. const CGObjectInstance * obj = getObject(objectID);
  30. if(obj->ID == Obj::HERO)
  31. {
  32. const auto * hero = dynamic_cast<const CGHeroInstance *>(obj);
  33. return hero->moveDir;
  34. }
  35. if(obj->ID == Obj::BOAT)
  36. {
  37. const auto * boat = dynamic_cast<const CGBoat *>(obj);
  38. if(boat->hero)
  39. return boat->hero->moveDir;
  40. return boat->direction;
  41. }
  42. return 0;
  43. }
  44. int3 MapRendererBaseContext::getMapSize() const
  45. {
  46. return LOCPLINT->cb->getMapSize();
  47. }
  48. bool MapRendererBaseContext::isInMap(const int3 & coordinates) const
  49. {
  50. return LOCPLINT->cb->isInTheMap(coordinates);
  51. }
  52. bool MapRendererBaseContext::isVisible(const int3 & coordinates) const
  53. {
  54. if(settingsSessionSpectate)
  55. return LOCPLINT->cb->isInTheMap(coordinates);
  56. else
  57. return LOCPLINT->cb->isVisible(coordinates);
  58. }
  59. bool MapRendererBaseContext::isActiveHero(const CGObjectInstance * obj) const
  60. {
  61. if(obj->ID == Obj::HERO)
  62. {
  63. assert(dynamic_cast<const CGHeroInstance *>(obj) != nullptr);
  64. if(adventureInt->curHero() != nullptr)
  65. {
  66. if(obj->id == adventureInt->curHero()->id)
  67. return true;
  68. }
  69. }
  70. return false;
  71. }
  72. bool MapRendererBaseContext::tileAnimated(const int3 & coordinates) const
  73. {
  74. return false;
  75. }
  76. const TerrainTile & MapRendererBaseContext::getMapTile(const int3 & coordinates) const
  77. {
  78. return CGI->mh->getMap()->getTile(coordinates);
  79. }
  80. const MapRendererBaseContext::MapObjectsList & MapRendererBaseContext::getObjects(const int3 & coordinates) const
  81. {
  82. assert(isInMap(coordinates));
  83. return viewState.objects[coordinates.z][coordinates.x][coordinates.y];
  84. }
  85. const CGObjectInstance * MapRendererBaseContext::getObject(ObjectInstanceID objectID) const
  86. {
  87. return CGI->mh->getMap()->objects.at(objectID.getNum());
  88. }
  89. const CGPath * MapRendererBaseContext::currentPath() const
  90. {
  91. return nullptr;
  92. }
  93. size_t MapRendererBaseContext::objectGroupIndex(ObjectInstanceID objectID) const
  94. {
  95. static const std::vector<size_t> idleGroups = {0, 13, 0, 1, 2, 3, 4, 15, 14};
  96. return idleGroups[getObjectRotation(objectID)];
  97. }
  98. Point MapRendererBaseContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const
  99. {
  100. const CGObjectInstance * object = getObject(objectID);
  101. int3 offsetTiles(object->getPosition() - coordinates);
  102. return Point(offsetTiles) * Point(32, 32);
  103. }
  104. double MapRendererBaseContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
  105. {
  106. const CGObjectInstance * object = getObject(objectID);
  107. if(object->ID == Obj::HERO)
  108. {
  109. const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
  110. if(hero->inTownGarrison)
  111. return 0;
  112. if(hero->boat)
  113. return 0;
  114. }
  115. return 1;
  116. }
  117. size_t MapRendererBaseContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
  118. {
  119. return 0;
  120. }
  121. size_t MapRendererBaseContext::terrainImageIndex(size_t groupSize) const
  122. {
  123. return 0;
  124. }
  125. size_t MapRendererBaseContext::overlayImageIndex(const int3 & coordinates) const
  126. {
  127. return std::numeric_limits<size_t>::max();
  128. }
  129. double MapRendererBaseContext::viewTransitionProgress() const
  130. {
  131. return 0;
  132. }
  133. bool MapRendererBaseContext::filterGrayscale() const
  134. {
  135. return false;
  136. }
  137. bool MapRendererBaseContext::showRoads() const
  138. {
  139. return true;
  140. }
  141. bool MapRendererBaseContext::showRivers() const
  142. {
  143. return true;
  144. }
  145. bool MapRendererBaseContext::showBorder() const
  146. {
  147. return false;
  148. }
  149. bool MapRendererBaseContext::showOverlay() const
  150. {
  151. return false;
  152. }
  153. bool MapRendererBaseContext::showGrid() const
  154. {
  155. return false;
  156. }
  157. bool MapRendererBaseContext::showVisitable() const
  158. {
  159. return false;
  160. }
  161. bool MapRendererBaseContext::showBlocked() const
  162. {
  163. return false;
  164. }
  165. bool MapRendererBaseContext::showSpellRange(const int3 & position) const
  166. {
  167. return false;
  168. }
  169. MapRendererAdventureContext::MapRendererAdventureContext(const MapRendererContextState & viewState)
  170. : MapRendererBaseContext(viewState)
  171. {
  172. }
  173. const CGPath * MapRendererAdventureContext::currentPath() const
  174. {
  175. const auto * hero = adventureInt->curHero();
  176. if(!hero)
  177. return nullptr;
  178. if(!LOCPLINT->paths.hasPath(hero))
  179. return nullptr;
  180. return &LOCPLINT->paths.getPath(hero);
  181. }
  182. size_t MapRendererAdventureContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
  183. {
  184. assert(groupSize > 0);
  185. if(!settingsAdventureObjectAnimation)
  186. return 0;
  187. if(groupSize == 0)
  188. return 0;
  189. // usign objectID for frameCounter to add pseudo-random element per-object.
  190. // Without it, animation of multiple visible objects of the same type will always be in sync
  191. size_t baseFrameTime = 180;
  192. size_t frameCounter = animationTime / baseFrameTime + objectID.getNum();
  193. size_t frameIndex = frameCounter % groupSize;
  194. return frameIndex;
  195. }
  196. size_t MapRendererAdventureContext::terrainImageIndex(size_t groupSize) const
  197. {
  198. if(!settingsAdventureTerrainAnimation)
  199. return 0;
  200. size_t baseFrameTime = 180;
  201. size_t frameCounter = animationTime / baseFrameTime;
  202. size_t frameIndex = frameCounter % groupSize;
  203. return frameIndex;
  204. }
  205. bool MapRendererAdventureContext::showBorder() const
  206. {
  207. return true;
  208. }
  209. bool MapRendererAdventureContext::showGrid() const
  210. {
  211. return settingShowGrid;
  212. }
  213. bool MapRendererAdventureContext::showVisitable() const
  214. {
  215. return settingShowVisitable;
  216. }
  217. bool MapRendererAdventureContext::showBlocked() const
  218. {
  219. return settingShowBlocked;
  220. }
  221. bool MapRendererAdventureContext::showSpellRange(const int3 & position) const
  222. {
  223. if (!settingSpellRange)
  224. return false;
  225. auto hero = adventureInt->curHero();
  226. return !isInScreenRange(hero->getSightCenter(), position);
  227. }
  228. MapRendererAdventureTransitionContext::MapRendererAdventureTransitionContext(const MapRendererContextState & viewState)
  229. : MapRendererAdventureContext(viewState)
  230. {
  231. }
  232. double MapRendererAdventureTransitionContext::viewTransitionProgress() const
  233. {
  234. return progress;
  235. }
  236. MapRendererAdventureFadingContext::MapRendererAdventureFadingContext(const MapRendererContextState & viewState)
  237. : MapRendererAdventureContext(viewState)
  238. {
  239. }
  240. bool MapRendererAdventureFadingContext::tileAnimated(const int3 & coordinates) const
  241. {
  242. if(!isInMap(coordinates))
  243. return false;
  244. auto objects = getObjects(coordinates);
  245. if(vstd::contains(objects, target))
  246. return true;
  247. return false;
  248. }
  249. double MapRendererAdventureFadingContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
  250. {
  251. if(objectID == target)
  252. return progress;
  253. return MapRendererAdventureContext::objectTransparency(objectID, coordinates);
  254. }
  255. MapRendererAdventureMovingContext::MapRendererAdventureMovingContext(const MapRendererContextState & viewState)
  256. : MapRendererAdventureContext(viewState)
  257. {
  258. }
  259. size_t MapRendererAdventureMovingContext::objectGroupIndex(ObjectInstanceID objectID) const
  260. {
  261. if(target == objectID)
  262. {
  263. static const std::vector<size_t> moveGroups = {0, 10, 5, 6, 7, 8, 9, 12, 11};
  264. return moveGroups[getObjectRotation(objectID)];
  265. }
  266. return MapRendererAdventureContext::objectGroupIndex(objectID);
  267. }
  268. bool MapRendererAdventureMovingContext::tileAnimated(const int3 & coordinates) const
  269. {
  270. if(!isInMap(coordinates))
  271. return false;
  272. auto objects = getObjects(coordinates);
  273. if(vstd::contains(objects, target))
  274. return true;
  275. return false;
  276. }
  277. Point MapRendererAdventureMovingContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const
  278. {
  279. if(target == objectID)
  280. {
  281. int3 offsetTilesFrom = tileFrom - coordinates;
  282. int3 offsetTilesDest = tileDest - coordinates;
  283. Point offsetPixelsFrom = Point(offsetTilesFrom) * Point(32, 32);
  284. Point offsetPixelsDest = Point(offsetTilesDest) * Point(32, 32);
  285. Point result = vstd::lerp(offsetPixelsFrom, offsetPixelsDest, progress);
  286. return result;
  287. }
  288. return MapRendererAdventureContext::objectImageOffset(objectID, coordinates);
  289. }
  290. size_t MapRendererAdventureMovingContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
  291. {
  292. if(target != objectID)
  293. return MapRendererAdventureContext::objectImageIndex(objectID, groupSize);
  294. int32_t baseFrameTime = 50;
  295. size_t frameCounter = animationTime / baseFrameTime;
  296. size_t frameIndex = frameCounter % groupSize;
  297. return frameIndex;
  298. }
  299. size_t MapRendererWorldViewContext::selectOverlayImageForObject(const ObjectPosInfo & object) const
  300. {
  301. size_t ownerIndex = PlayerColor::PLAYER_LIMIT.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
  302. if(object.owner.isValidPlayer())
  303. ownerIndex = object.owner.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
  304. switch(object.id)
  305. {
  306. case Obj::MONOLITH_ONE_WAY_ENTRANCE:
  307. case Obj::MONOLITH_ONE_WAY_EXIT:
  308. case Obj::MONOLITH_TWO_WAY:
  309. return ownerIndex + static_cast<size_t>(EWorldViewIcon::TELEPORT);
  310. case Obj::SUBTERRANEAN_GATE:
  311. return ownerIndex + static_cast<size_t>(EWorldViewIcon::GATE);
  312. case Obj::ARTIFACT:
  313. return ownerIndex + static_cast<size_t>(EWorldViewIcon::ARTIFACT);
  314. case Obj::TOWN:
  315. return ownerIndex + static_cast<size_t>(EWorldViewIcon::TOWN);
  316. case Obj::HERO:
  317. return ownerIndex + static_cast<size_t>(EWorldViewIcon::HERO);
  318. case Obj::MINE:
  319. return ownerIndex + static_cast<size_t>(EWorldViewIcon::MINE_WOOD) + object.subId;
  320. case Obj::RESOURCE:
  321. return ownerIndex + static_cast<size_t>(EWorldViewIcon::RES_WOOD) + object.subId;
  322. }
  323. return std::numeric_limits<size_t>::max();
  324. }
  325. MapRendererWorldViewContext::MapRendererWorldViewContext(const MapRendererContextState & viewState)
  326. : MapRendererBaseContext(viewState)
  327. {
  328. }
  329. bool MapRendererWorldViewContext::showOverlay() const
  330. {
  331. return true;
  332. }
  333. size_t MapRendererWorldViewContext::overlayImageIndex(const int3 & coordinates) const
  334. {
  335. if(!isVisible(coordinates))
  336. return std::numeric_limits<size_t>::max();
  337. for(const auto & objectID : getObjects(coordinates))
  338. {
  339. const auto * object = getObject(objectID);
  340. if(!object->visitableAt(coordinates.x, coordinates.y))
  341. continue;
  342. ObjectPosInfo info;
  343. info.pos = coordinates;
  344. info.id = object->ID;
  345. info.subId = object->subID;
  346. info.owner = object->tempOwner;
  347. size_t iconIndex = selectOverlayImageForObject(info);
  348. if(iconIndex != std::numeric_limits<size_t>::max())
  349. return iconIndex;
  350. }
  351. return std::numeric_limits<size_t>::max();
  352. }
  353. MapRendererSpellViewContext::MapRendererSpellViewContext(const MapRendererContextState & viewState)
  354. : MapRendererWorldViewContext(viewState)
  355. {
  356. }
  357. double MapRendererSpellViewContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
  358. {
  359. if(showAllTerrain)
  360. {
  361. if(getObject(objectID)->isVisitable() && !MapRendererWorldViewContext::isVisible(coordinates))
  362. return 0;
  363. }
  364. return MapRendererWorldViewContext::objectTransparency(objectID, coordinates);
  365. }
  366. bool MapRendererSpellViewContext::isVisible(const int3 & coordinates) const
  367. {
  368. if(showAllTerrain)
  369. return isInMap(coordinates);
  370. return MapRendererBaseContext::isVisible(coordinates);
  371. }
  372. size_t MapRendererSpellViewContext::overlayImageIndex(const int3 & coordinates) const
  373. {
  374. for(const auto & entry : additionalOverlayIcons)
  375. {
  376. if(entry.pos != coordinates)
  377. continue;
  378. size_t iconIndex = selectOverlayImageForObject(entry);
  379. if(iconIndex != std::numeric_limits<size_t>::max())
  380. return iconIndex;
  381. }
  382. return MapRendererWorldViewContext::overlayImageIndex(coordinates);
  383. }
  384. MapRendererPuzzleMapContext::MapRendererPuzzleMapContext(const MapRendererContextState & viewState)
  385. : MapRendererBaseContext(viewState)
  386. {
  387. }
  388. MapRendererPuzzleMapContext::~MapRendererPuzzleMapContext() = default;
  389. const CGPath * MapRendererPuzzleMapContext::currentPath() const
  390. {
  391. return grailPos.get();
  392. }
  393. double MapRendererPuzzleMapContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
  394. {
  395. const auto * object = getObject(objectID);
  396. if(!object)
  397. return 0;
  398. if(object->isVisitable())
  399. return 0;
  400. if(object->ID == Obj::HOLE)
  401. return 0;
  402. return MapRendererBaseContext::objectTransparency(objectID, coordinates);
  403. }
  404. bool MapRendererPuzzleMapContext::isVisible(const int3 & coordinates) const
  405. {
  406. return LOCPLINT->cb->isInTheMap(coordinates);
  407. }
  408. bool MapRendererPuzzleMapContext::filterGrayscale() const
  409. {
  410. return true;
  411. }
  412. bool MapRendererPuzzleMapContext::showRoads() const
  413. {
  414. return false;
  415. }
  416. bool MapRendererPuzzleMapContext::showRivers() const
  417. {
  418. return false;
  419. }