英雄无敌3(跨平台含手机)

DjWarmonger 5cb6eaa252 Fixed major RMG bug. преди 11 години
AI b551bdb725 Final part of the merge преди 11 години
Mods b1285bc506 Merged GUI refactoring into develop, fixed conflicts преди 11 години
client ca47ddca5c Miscellaneous fixes to creature window: преди 11 години
cmake_modules 88316f93d1 add NSIS generator settings преди 11 години
config b551bdb725 Final part of the merge преди 11 години
debian 142272d588 Debian/Ubuntu builds will use SDL1.2 преди 11 години
editor b551bdb725 Final part of the merge преди 11 години
launcher b551bdb725 Final part of the merge преди 11 години
lib 5cb6eaa252 Fixed major RMG bug. преди 11 години
osx 145df56126 different data file locations for different iso files преди 11 години
rpm fe1b16a7ec Some preparation towards mantis #1743: преди 11 години
scripting b551bdb725 Final part of the merge преди 11 години
server 36a7cff998 Cleaning error messages at access to players. преди 11 години
test 22deb07b66 [c::b] update prejects, fix build преди 11 години
.gitignore 6812ec6b7e Updated .gitignore преди 11 години
.travis.yml 68678f7d5a Added own e-mail for Travis notifications преди 11 години
AUTHORS 237d2b4090 Added myself преди 11 години
CCallback.cpp b2e8c92383 Cleanup: преди 11 години
CCallback.h 92a62368b5 One more fix for MVS compilation преди 11 години
CMakeLists.txt 9bef590960 use system version of minizip преди 11 години
ChangeLog b2a140149c Minor fixes #2 преди 11 години
Global.h 37bd4790f7 VCMIDirs update #6 fix преди 11 години
README.linux c3a4f15eda Updated build instructions with Fedora focus преди 11 години
README.md 3e9ad21ca9 Updated readme to with info on assets license, including link to not-yet-existing vcmi-assets repository преди 11 години
VCMI_VS10.sln b1428bcd24 - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder преди 12 години
VCMI_VS11.sln 9e7013de77 Backup for my own MVS project configuration преди 11 години
VCMI_global.props a50e9219c2 Launcher works for me. преди 12 години
VCMI_global_debug.props 6ac70d6a0b Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) преди 12 години
VCMI_global_release.props bcf8cab19a Project files update/cleanup. преди 13 години
VCMI_global_user.props a50e9219c2 Launcher works for me. преди 12 години
license.txt 645ed84978 * license (GPL v2 or later) преди 17 години
vcmi.workspace 2947bdedfc [c::b] configure Test project dependencies преди 11 години
vcmibuilder 760ae7d44a Changes related to Debian packaging, based on josch patch преди 11 години
vcmimanual.tex 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 преди 11 години

README.linux

This readme covers VCMI compilation on Unix-like systems.

To run the game you will need:
1) Heroes 3 data files (SoD or Complete editions);
2) VCMI data pack (http://download.vcmi.eu/core.zip)
All of them can be installed manually or using vcmibuilder script

For complete installation instructions see VCMI wiki:
http://wiki.vcmi.eu/index.php?title=Installation_on_Linux#Preparing_data

I. Prerequisites

To compile, the following packages (and their development counterparts) are needed to build:
* libstdc++ devel
* CMake build system
* SDL and SDL-devel
* SDL_mixer and SDL_mixer-devel
* SDL_image and SDL_image-devel
* SDL_ttf and SDL_ttf-devel
* zlib and zlib-devel
* (optional) Qt 5, widget and network modules
* the ffmpeg libraries (libavformat and libswscale). Their name could be libavformat-devel and libswscale-devel, or ffmpeg-libs-devel or similar names.
* boost c++ libraries v1.48+ (www.boost.org):
- program-options
- filesystem
- system
- thread
- locale

On Debian-based systems (e.g. Ubuntu) run:
sudo apt-get install cmake g++ libsdl1.2debian libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev libboost-locale-dev qtbase5-dev

On RPM-based distributions (e.g. Fedora) run:
sudo yum install cmake gcc-c++ SDL2-devel SDL2_image-devel SDL2_ttf-devel SDL2_mixer-devel boost boost-devel boost-filesystem boost-system boost-thread boost-program-options boost-locale zlib-devel ffmpeg-devel ffmpeg-libs

II. Getting the sources

VCMI is still in development. We recommend the following initial directory structure:
trunk
trunk/vcmi -> contains sources and is under git control
trunk/build -> contains build output, makefiles, object files,...

You can get latest sources with subversion:
git clone https://github.com/vcmi/vcmi.git

III. Compilation

Run configure:
mkdir build && cd build
cmake ../vcmi

Additional options that you may want to use:
To enable debugging: -DCMAKE_BUILD_TYPE=Debug
To change installation directory: -DCMAKE_INSTALL_PREFIX=$absolute_path_to_directory

Notice:
The ../vcmi/ is not a typo, it will place makefile scripts into the build dir
as the build dir is your working dir when calling CMake.

Then build vcmi:
make -j2 (j2 = compile with 2 threads, you can specify any value)

That will generate vcmiclient, vcmiserver, vcmilauncher as well as 3 .so libraries.

III. Installing binaries

To install VCMI you can use "make install" command however generation of distribution-specific packages is usually a better idea. In most cases this can be achieved using tool called "checkinstall"

If you're compiling vcmi for development puposes, the easiest is to use cmake prefix and then make install:

# mkdir .../trunk/install
# cmake -DCMAKE_INSTALL_PREFIX=.../trunk/install ../vcmi
# make && make install
# .../trunk/install/bin/vcmiclient


it's better to use links instead.
Go to /BIN_PATH/, and type:

ln -s .../trunk/build/client/vcmiclient
ln -s .../trunk/build/server/vcmiserver
ln -s .../trunk/build/launcher/vcmilauncher

Go to /LIB_PATH/vcmi, and type:

ln -s .../trunk/build/lib/libvcmi.so libvcmi.so

Go to /LIB_PATH/vcmi/AI, and type:
ln -s .../trunk/build/AI/VCAI/VCAI.so
ln -s .../trunk/build/AI/StupidAI/StupidAI.so
ln -s .../trunk/build/AI/BattleAI/BattleAI.so

Go to /DATA_PATH/vcmi, and type:
ln -s .../trunk/source/config
ln -s .../trunk/source/Mods