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							- /*
 
-  * BattleEffectsController.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "BattleEffectsController.h"
 
- #include "BattleAnimationClasses.h"
 
- #include "BattleWindow.h"
 
- #include "BattleInterface.h"
 
- #include "BattleInterfaceClasses.h"
 
- #include "BattleFieldController.h"
 
- #include "BattleStacksController.h"
 
- #include "BattleRenderer.h"
 
- #include "../CMusicHandler.h"
 
- #include "../CGameInfo.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../render/Canvas.h"
 
- #include "../render/CAnimation.h"
 
- #include "../render/Graphics.h"
 
- #include "../../CCallback.h"
 
- #include "../../lib/battle/BattleAction.h"
 
- #include "../../lib/filesystem/ResourcePath.h"
 
- #include "../../lib/networkPacks/PacksForClientBattle.h"
 
- #include "../../lib/CStack.h"
 
- #include "../../lib/IGameEventsReceiver.h"
 
- #include "../../lib/CGeneralTextHandler.h"
 
- BattleEffectsController::BattleEffectsController(BattleInterface & owner):
 
- 	owner(owner)
 
- {
 
- 	loadColorMuxers();
 
- }
 
- void BattleEffectsController::displayEffect(EBattleEffect effect, const BattleHex & destTile)
 
- {
 
- 	displayEffect(effect, AudioPath(), destTile);
 
- }
 
- void BattleEffectsController::displayEffect(EBattleEffect effect, const AudioPath & soundFile, const BattleHex & destTile)
 
- {
 
- 	size_t effectID = static_cast<size_t>(effect);
 
- 	AnimationPath customAnim = AnimationPath::builtinTODO(graphics->battleACToDef[effectID][0]);
 
- 	CCS->soundh->playSound( soundFile );
 
- 	owner.stacksController->addNewAnim(new EffectAnimation(owner, customAnim, destTile));
 
- }
 
- void BattleEffectsController::battleTriggerEffect(const BattleTriggerEffect & bte)
 
- {
 
- 	owner.checkForAnimations();
 
- 	const CStack * stack = owner.getBattle()->battleGetStackByID(bte.stackID);
 
- 	if(!stack)
 
- 	{
 
- 		logGlobal->error("Invalid stack ID %d", bte.stackID);
 
- 		return;
 
- 	}
 
- 	//don't show animation when no HP is regenerated
 
- 	switch(static_cast<BonusType>(bte.effect))
 
- 	{
 
- 		case BonusType::HP_REGENERATION:
 
- 			displayEffect(EBattleEffect::REGENERATION, AudioPath::builtin("REGENER"), stack->getPosition());
 
- 			break;
 
- 		case BonusType::MANA_DRAIN:
 
- 			displayEffect(EBattleEffect::MANA_DRAIN, AudioPath::builtin("MANADRAI"), stack->getPosition());
 
- 			break;
 
- 		case BonusType::POISON:
 
- 			displayEffect(EBattleEffect::POISON, AudioPath::builtin("POISON"), stack->getPosition());
 
- 			break;
 
- 		case BonusType::FEAR:
 
- 			displayEffect(EBattleEffect::FEAR, AudioPath::builtin("FEAR"), stack->getPosition());
 
- 			break;
 
- 		case BonusType::MORALE:
 
- 		{
 
- 			std::string hlp = CGI->generaltexth->allTexts[33];
 
- 			boost::algorithm::replace_first(hlp,"%s",(stack->getName()));
 
- 			displayEffect(EBattleEffect::GOOD_MORALE, AudioPath::builtin("GOODMRLE"), stack->getPosition());
 
- 			owner.appendBattleLog(hlp);
 
- 			break;
 
- 		}
 
- 		default:
 
- 			return;
 
- 	}
 
- 	owner.waitForAnimations();
 
- }
 
- void BattleEffectsController::startAction(const BattleAction & action)
 
- {
 
- 	owner.checkForAnimations();
 
- 	const CStack *stack = owner.getBattle()->battleGetStackByID(action.stackNumber);
 
- 	switch(action.actionType)
 
- 	{
 
- 	case EActionType::WAIT:
 
- 		owner.appendBattleLog(stack->formatGeneralMessage(136));
 
- 		break;
 
- 	case EActionType::BAD_MORALE:
 
- 		owner.appendBattleLog(stack->formatGeneralMessage(-34));
 
- 		displayEffect(EBattleEffect::BAD_MORALE, AudioPath::builtin("BADMRLE"), stack->getPosition());
 
- 		break;
 
- 	}
 
- 	owner.waitForAnimations();
 
- }
 
- void BattleEffectsController::collectRenderableObjects(BattleRenderer & renderer)
 
- {
 
- 	for (auto & elem : battleEffects)
 
- 	{
 
- 		renderer.insert( EBattleFieldLayer::EFFECTS, elem.tile, [&elem](BattleRenderer::RendererRef canvas)
 
- 		{
 
- 			int currentFrame = static_cast<int>(floor(elem.currentFrame));
 
- 			currentFrame %= elem.animation->size();
 
- 			auto img = elem.animation->getImage(currentFrame, static_cast<size_t>(elem.type));
 
- 			canvas.draw(img, elem.pos);
 
- 		});
 
- 	}
 
- }
 
- void BattleEffectsController::loadColorMuxers()
 
- {
 
- 	const JsonNode config(JsonPath::builtin("config/battleEffects.json"));
 
- 	for(auto & muxer : config["colorMuxers"].Struct())
 
- 	{
 
- 		ColorMuxerEffect effect;
 
- 		std::string identifier = muxer.first;
 
- 		for (const JsonNode & entry : muxer.second.Vector() )
 
- 		{
 
- 			effect.timePoints.push_back(entry["time"].Float());
 
- 			effect.filters.push_back(ColorFilter::genFromJson(entry));
 
- 		}
 
- 		colorMuxerEffects[identifier] = effect;
 
- 	}
 
- }
 
- const ColorMuxerEffect & BattleEffectsController::getMuxerEffect(const std::string & name)
 
- {
 
- 	static const ColorMuxerEffect emptyEffect;
 
- 	if (colorMuxerEffects.count(name))
 
- 		return colorMuxerEffects[name];
 
- 	logAnim->error("Failed to find color muxer effect named '%s'!", name);
 
- 	return emptyEffect;
 
- }
 
 
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