Dispel.cpp 3.4 KB

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  1. /*
  2. * Dispel.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Dispel.h"
  12. #include "Registry.h"
  13. #include <vcmi/spells/Spell.h>
  14. #include "../ISpellMechanics.h"
  15. #include "../../MetaString.h"
  16. #include "../../battle/IBattleState.h"
  17. #include "../../battle/CBattleInfoCallback.h"
  18. #include "../../battle/Unit.h"
  19. #include "../../bonuses/BonusList.h"
  20. #include "../../networkPacks/PacksForClientBattle.h"
  21. #include "../../networkPacks/SetStackEffect.h"
  22. #include "../../serializer/JsonSerializeFormat.h"
  23. VCMI_LIB_NAMESPACE_BEGIN
  24. namespace spells
  25. {
  26. namespace effects
  27. {
  28. void Dispel::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
  29. {
  30. const bool describe = server->describeChanges();
  31. SetStackEffect sse;
  32. BattleLogMessage blm;
  33. blm.battleID = m->battle()->getBattle()->getBattleID();
  34. sse.battleID = m->battle()->getBattle()->getBattleID();
  35. for(const auto & t : target)
  36. {
  37. const battle::Unit * unit = t.unitValue;
  38. if(unit)
  39. {
  40. //special case for DISPEL_HELPFUL_SPELLS
  41. if(describe && positive && !negative && !neutral)
  42. {
  43. MetaString line;
  44. unit->addText(line, EMetaText::GENERAL_TXT, -555, true);
  45. unit->addNameReplacement(line, true);
  46. blm.lines.push_back(std::move(line));
  47. }
  48. std::vector<Bonus> buffer;
  49. auto bl = getBonuses(m, unit);
  50. for(const auto& item : *bl)
  51. buffer.emplace_back(*item);
  52. if(!buffer.empty())
  53. sse.toRemove.emplace_back(unit->unitId(), buffer);
  54. }
  55. }
  56. if(!sse.toRemove.empty())
  57. server->apply(&sse);
  58. if(describe && !blm.lines.empty())
  59. server->apply(&blm);
  60. }
  61. bool Dispel::isValidTarget(const Mechanics * m, const battle::Unit * unit) const
  62. {
  63. if(getBonuses(m, unit)->empty())
  64. return false;
  65. return UnitEffect::isValidTarget(m, unit);
  66. }
  67. void Dispel::serializeJsonUnitEffect(JsonSerializeFormat & handler)
  68. {
  69. handler.serializeBool("dispelPositive", positive);
  70. handler.serializeBool("dispelNegative", negative);
  71. handler.serializeBool("dispelNeutral", neutral);
  72. }
  73. std::shared_ptr<const BonusList> Dispel::getBonuses(const Mechanics * m, const battle::Unit * unit) const
  74. {
  75. auto sel = [=](const Bonus * bonus)
  76. {
  77. if(bonus->source == BonusSource::SPELL_EFFECT)
  78. {
  79. const Spell * sourceSpell = bonus->sid.as<SpellID>().toSpell(m->spells());
  80. if(!sourceSpell)
  81. return false;//error
  82. //Special case: DISRUPTING_RAY and ACID_BREATH_DEFENSE are "immune" to dispell
  83. //Other even PERMANENT effects can be removed (f.e. BIND)
  84. if(sourceSpell->getIndex() == SpellID::DISRUPTING_RAY || sourceSpell->getIndex() == SpellID::ACID_BREATH_DEFENSE)
  85. return false;
  86. //Special case: do not remove lifetime marker
  87. if(sourceSpell->getIndex() == SpellID::CLONE)
  88. return false;
  89. //stack may have inherited effects
  90. if(sourceSpell->isAdventure())
  91. return false;
  92. if(sourceSpell->getIndex() == m->getSpellIndex())
  93. return false;
  94. auto positiveness = sourceSpell->getPositiveness();
  95. if(boost::logic::indeterminate(positiveness))
  96. {
  97. if(neutral)
  98. return true;
  99. }
  100. else if(positiveness)
  101. {
  102. if(positive)
  103. return true;
  104. }
  105. else
  106. {
  107. if(negative)
  108. return true;
  109. }
  110. }
  111. return false;
  112. };
  113. CSelector selector(sel);
  114. return unit->getBonuses(selector);
  115. }
  116. }
  117. }
  118. VCMI_LIB_NAMESPACE_END