NetPacksLobbyServer.cpp 12 KB

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  1. /*
  2. * NetPacksLobbyServer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "LobbyNetPackVisitors.h"
  12. #include "CVCMIServer.h"
  13. #include "CGameHandler.h"
  14. #include "../lib/StartInfo.h"
  15. #include "../lib/campaign/CampaignState.h"
  16. #include "../lib/entities/faction/CTownHandler.h"
  17. #include "../lib/gameState/CGameState.h"
  18. #include "../lib/serializer/Connection.h"
  19. #include "../lib/mapping/CMapInfo.h"
  20. #include "../lib/filesystem/Filesystem.h"
  21. void ClientPermissionsCheckerNetPackVisitor::visitForLobby(CPackForLobby & pack)
  22. {
  23. if(pack.isForServer())
  24. {
  25. result = srv.isClientHost(connection->connectionID);
  26. }
  27. }
  28. void ApplyOnServerAfterAnnounceNetPackVisitor::visitForLobby(CPackForLobby & pack)
  29. {
  30. // Propagate options after every CLobbyPackToServer
  31. if(pack.isForServer())
  32. {
  33. srv.updateAndPropagateLobbyState();
  34. }
  35. }
  36. void ClientPermissionsCheckerNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
  37. {
  38. result = srv.getState() == EServerState::LOBBY;
  39. }
  40. void ApplyOnServerNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
  41. {
  42. auto compatibleVersion = std::min(pack.version, ESerializationVersion::CURRENT);
  43. connection->setSerializationVersion(compatibleVersion);
  44. srv.clientConnected(connection, pack.names, pack.uuid, pack.mode);
  45. // Server need to pass some data to newly connected client
  46. pack.clientId = connection->connectionID;
  47. pack.mode = srv.si->mode;
  48. pack.hostClientId = srv.hostClientId;
  49. pack.version = compatibleVersion;
  50. result = true;
  51. }
  52. void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
  53. {
  54. srv.updateAndPropagateLobbyState();
  55. }
  56. void ClientPermissionsCheckerNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
  57. {
  58. if(pack.clientId != connection->connectionID)
  59. {
  60. result = false;
  61. return;
  62. }
  63. if(pack.shutdownServer)
  64. {
  65. if(!srv.wasStartedByClient())
  66. {
  67. result = false;
  68. return;
  69. }
  70. if(connection->connectionID != srv.hostClientId)
  71. {
  72. result = false;
  73. return;
  74. }
  75. }
  76. result = true;
  77. }
  78. void ApplyOnServerNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
  79. {
  80. connection->getConnection()->close();
  81. srv.clientDisconnected(connection);
  82. result = true;
  83. }
  84. void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
  85. {
  86. srv.updateAndPropagateLobbyState();
  87. }
  88. void ClientPermissionsCheckerNetPackVisitor::visitLobbyChatMessage(LobbyChatMessage & pack)
  89. {
  90. result = true;
  91. }
  92. void ApplyOnServerNetPackVisitor::visitLobbySetMap(LobbySetMap & pack)
  93. {
  94. if(srv.getState() != EServerState::LOBBY)
  95. {
  96. result = false;
  97. return;
  98. }
  99. srv.updateStartInfoOnMapChange(pack.mapInfo, pack.mapGenOpts);
  100. result = true;
  101. }
  102. void ApplyOnServerNetPackVisitor::visitLobbySetCampaign(LobbySetCampaign & pack)
  103. {
  104. srv.si->mapname = pack.ourCampaign->getFilename();
  105. srv.si->mode = EStartMode::CAMPAIGN;
  106. srv.si->campState = pack.ourCampaign;
  107. srv.si->turnTimerInfo = TurnTimerInfo{};
  108. bool isCurrentMapConquerable = pack.ourCampaign->currentScenario() && pack.ourCampaign->isAvailable(*pack.ourCampaign->currentScenario());
  109. auto scenarios = pack.ourCampaign->allScenarios();
  110. for(auto scenarioID : boost::adaptors::reverse(scenarios)) // reverse -> on multiple scenario selection set lowest id at the end
  111. {
  112. if(pack.ourCampaign->isAvailable(scenarioID))
  113. {
  114. if(!isCurrentMapConquerable || (isCurrentMapConquerable && scenarioID == *pack.ourCampaign->currentScenario()))
  115. {
  116. srv.setCampaignMap(scenarioID);
  117. }
  118. }
  119. }
  120. result = true;
  121. }
  122. void ApplyOnServerNetPackVisitor::visitLobbySetCampaignMap(LobbySetCampaignMap & pack)
  123. {
  124. srv.setCampaignMap(pack.mapId);
  125. result = true;
  126. }
  127. void ApplyOnServerNetPackVisitor::visitLobbySetCampaignBonus(LobbySetCampaignBonus & pack)
  128. {
  129. srv.setCampaignBonus(pack.bonusId);
  130. result = true;
  131. }
  132. void ClientPermissionsCheckerNetPackVisitor::visitLobbyGuiAction(LobbyGuiAction & pack)
  133. {
  134. result = srv.isClientHost(connection->connectionID);
  135. }
  136. void ClientPermissionsCheckerNetPackVisitor::visitLobbyRestartGame(LobbyRestartGame & pack)
  137. {
  138. result = srv.isClientHost(connection->connectionID);
  139. }
  140. void ApplyOnServerNetPackVisitor::visitLobbyRestartGame(LobbyRestartGame & pack)
  141. {
  142. srv.prepareToRestart();
  143. result = true;
  144. }
  145. void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyRestartGame(LobbyRestartGame & pack)
  146. {
  147. for(const auto & connection : srv.activeConnections)
  148. connection->enterLobbyConnectionMode();
  149. }
  150. void ClientPermissionsCheckerNetPackVisitor::visitLobbyPrepareStartGame(LobbyPrepareStartGame & pack)
  151. {
  152. result = srv.isClientHost(connection->connectionID);
  153. }
  154. void ClientPermissionsCheckerNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
  155. {
  156. result = srv.isClientHost(connection->connectionID);
  157. }
  158. void ApplyOnServerNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
  159. {
  160. try
  161. {
  162. srv.verifyStateBeforeStart(true);
  163. }
  164. catch(const std::exception &)
  165. {
  166. result = false;
  167. return;
  168. }
  169. // Server will prepare gamestate and we announce StartInfo to clients
  170. if(!srv.prepareToStartGame())
  171. {
  172. result = false;
  173. return;
  174. }
  175. pack.initializedStartInfo = std::make_shared<StartInfo>(*srv.gh->gameState().getInitialStartInfo());
  176. pack.initializedGameState = srv.gh->gs;
  177. result = true;
  178. }
  179. void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
  180. {
  181. if(pack.clientId == -1) //do not restart game for single client only
  182. srv.startGameImmediately();
  183. else
  184. {
  185. for(const auto & connection : srv.activeConnections)
  186. {
  187. if(connection->connectionID == pack.clientId)
  188. {
  189. connection->setCallback(srv.gh->gameInfo());
  190. srv.reconnectPlayer(pack.clientId);
  191. }
  192. }
  193. }
  194. }
  195. void ClientPermissionsCheckerNetPackVisitor::visitLobbyChangeHost(LobbyChangeHost & pack)
  196. {
  197. result = srv.isClientHost(connection->connectionID);
  198. }
  199. void ApplyOnServerNetPackVisitor::visitLobbyChangeHost(LobbyChangeHost & pack)
  200. {
  201. result = true;
  202. }
  203. void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyChangeHost(LobbyChangeHost & pack)
  204. {
  205. auto result = srv.passHost(pack.newHostConnectionId);
  206. if(!result)
  207. {
  208. logGlobal->error("passHost returned false. What does it mean?");
  209. }
  210. }
  211. void ClientPermissionsCheckerNetPackVisitor::visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack)
  212. {
  213. if(srv.isClientHost(connection->connectionID))
  214. {
  215. result = true;
  216. return;
  217. }
  218. if(vstd::contains(srv.getAllClientPlayers(connection->connectionID), pack.color))
  219. {
  220. result = true;
  221. return;
  222. }
  223. result = false;
  224. }
  225. void ApplyOnServerNetPackVisitor::visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack)
  226. {
  227. switch(pack.what)
  228. {
  229. case LobbyChangePlayerOption::TOWN_ID:
  230. srv.optionSetCastle(pack.color, FactionID(pack.value));
  231. break;
  232. case LobbyChangePlayerOption::TOWN:
  233. srv.optionNextCastle(pack.color, pack.value);
  234. break;
  235. case LobbyChangePlayerOption::HERO_ID:
  236. srv.optionSetHero(pack.color, HeroTypeID(pack.value));
  237. break;
  238. case LobbyChangePlayerOption::HERO:
  239. srv.optionNextHero(pack.color, pack.value);
  240. break;
  241. case LobbyChangePlayerOption::BONUS_ID:
  242. srv.optionSetBonus(pack.color, static_cast<PlayerStartingBonus>(pack.value));
  243. break;
  244. case LobbyChangePlayerOption::BONUS:
  245. srv.optionNextBonus(pack.color, pack.value);
  246. break;
  247. }
  248. result = true;
  249. }
  250. void ApplyOnServerNetPackVisitor::visitLobbySetPlayer(LobbySetPlayer & pack)
  251. {
  252. srv.setPlayer(pack.clickedColor);
  253. result = true;
  254. }
  255. void ApplyOnServerNetPackVisitor::visitLobbySetPlayerName(LobbySetPlayerName & pack)
  256. {
  257. srv.setPlayerName(pack.color, pack.name);
  258. result = true;
  259. }
  260. void ApplyOnServerNetPackVisitor::visitLobbySetPlayerHandicap(LobbySetPlayerHandicap & pack)
  261. {
  262. srv.setPlayerHandicap(pack.color, pack.handicap);
  263. result = true;
  264. }
  265. void ApplyOnServerNetPackVisitor::visitLobbySetSimturns(LobbySetSimturns & pack)
  266. {
  267. srv.si->simturnsInfo = pack.simturnsInfo;
  268. result = true;
  269. }
  270. void ApplyOnServerNetPackVisitor::visitLobbySetTurnTime(LobbySetTurnTime & pack)
  271. {
  272. srv.si->turnTimerInfo = pack.turnTimerInfo;
  273. result = true;
  274. }
  275. void ApplyOnServerNetPackVisitor::visitLobbySetExtraOptions(LobbySetExtraOptions & pack)
  276. {
  277. srv.si->extraOptionsInfo = pack.extraOptionsInfo;
  278. result = true;
  279. }
  280. void ApplyOnServerNetPackVisitor::visitLobbySetDifficulty(LobbySetDifficulty & pack)
  281. {
  282. srv.si->difficulty = std::clamp<uint8_t>(pack.difficulty, 0, 4);
  283. result = true;
  284. }
  285. void ApplyOnServerNetPackVisitor::visitLobbyForceSetPlayer(LobbyForceSetPlayer & pack)
  286. {
  287. srv.si->playerInfos[pack.targetPlayerColor].connectedPlayerIDs.insert(pack.targetConnectedPlayer);
  288. result = true;
  289. }
  290. void ClientPermissionsCheckerNetPackVisitor::visitLobbyPvPAction(LobbyPvPAction & pack)
  291. {
  292. result = true;
  293. }
  294. void ApplyOnServerNetPackVisitor::visitLobbyPvPAction(LobbyPvPAction & pack)
  295. {
  296. std::vector<FactionID> allowedTowns;
  297. for (auto const & factionID : LIBRARY->townh->getDefaultAllowed())
  298. if(std::find(pack.bannedTowns.begin(), pack.bannedTowns.end(), factionID) == pack.bannedTowns.end())
  299. allowedTowns.push_back(factionID);
  300. std::vector<FactionID> randomFaction1;
  301. std::sample(allowedTowns.begin(), allowedTowns.end(), std::back_inserter(randomFaction1), 1, std::mt19937{std::random_device{}()});
  302. std::vector<FactionID> randomFaction2;
  303. std::sample(allowedTowns.begin(), allowedTowns.end(), std::back_inserter(randomFaction2), 1, std::mt19937{std::random_device{}()});
  304. MetaString txt;
  305. switch(pack.action) {
  306. case LobbyPvPAction::COIN:
  307. txt.appendTextID("vcmi.lobby.pvp.coin.hover");
  308. txt.appendRawString(" - " + std::to_string(srv.gh->getRandomGenerator().nextInt(1)));
  309. srv.announceTxt(txt);
  310. break;
  311. case LobbyPvPAction::RANDOM_TOWN:
  312. if(!allowedTowns.size())
  313. break;
  314. txt.appendTextID("core.overview.3");
  315. txt.appendRawString(" - ");
  316. txt.appendTextID(LIBRARY->townh->getById(randomFaction1[0])->getNameTextID());
  317. srv.announceTxt(txt);
  318. break;
  319. case LobbyPvPAction::RANDOM_TOWN_VS:
  320. if(!allowedTowns.size())
  321. break;
  322. txt.appendTextID("core.overview.3");
  323. txt.appendRawString(" - ");
  324. txt.appendTextID(LIBRARY->townh->getById(randomFaction1[0])->getNameTextID());
  325. txt.appendRawString(" ");
  326. txt.appendTextID("vcmi.lobby.pvp.versus");
  327. txt.appendRawString(" ");
  328. txt.appendTextID(LIBRARY->townh->getById(randomFaction2[0])->getNameTextID());
  329. srv.announceTxt(txt);
  330. break;
  331. }
  332. result = true;
  333. }
  334. void ClientPermissionsCheckerNetPackVisitor::visitLobbyDelete(LobbyDelete & pack)
  335. {
  336. result = srv.isClientHost(connection->connectionID);
  337. }
  338. void ApplyOnServerNetPackVisitor::visitLobbyDelete(LobbyDelete & pack)
  339. {
  340. if(pack.type == LobbyDelete::EType::SAVEGAME || pack.type == LobbyDelete::EType::RANDOMMAP)
  341. {
  342. auto res = ResourcePath(pack.name, pack.type == LobbyDelete::EType::SAVEGAME ? EResType::SAVEGAME : EResType::MAP);
  343. auto name = CResourceHandler::get()->getResourceName(res);
  344. if (!name)
  345. {
  346. logGlobal->error("Failed to find resource with name '%s'", res.getOriginalName());
  347. return;
  348. }
  349. boost::system::error_code ec;
  350. auto file = boost::filesystem::canonical(*name, ec);
  351. if (ec)
  352. {
  353. logGlobal->error("Failed to delete file '%s'. Reason: %s", res.getOriginalName(), ec.message());
  354. }
  355. else
  356. {
  357. boost::filesystem::remove(file);
  358. if(boost::filesystem::is_empty(file.parent_path()))
  359. boost::filesystem::remove(file.parent_path());
  360. }
  361. }
  362. else if(pack.type == LobbyDelete::EType::SAVEGAME_FOLDER)
  363. {
  364. auto res = ResourcePath("Saves/" + pack.name, EResType::DIRECTORY);
  365. auto name = CResourceHandler::get()->getResourceName(res);
  366. if (!name)
  367. {
  368. logGlobal->error("Failed to find folder with name '%s'", res.getOriginalName());
  369. return;
  370. }
  371. boost::system::error_code ec;
  372. auto folder = boost::filesystem::canonical(*name);
  373. if (ec)
  374. {
  375. logGlobal->error("Failed to delete folder '%s'. Reason: %s", res.getOriginalName(), ec.message());
  376. }
  377. else
  378. {
  379. boost::filesystem::remove_all(folder);
  380. }
  381. }
  382. LobbyUpdateState lus;
  383. lus.state = srv;
  384. lus.refreshList = true;
  385. srv.announcePack(lus);
  386. }