CRmgTemplateStorage.cpp 12 KB

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  1. /*
  2. * CRmgTemplateStorage.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRmgTemplateStorage.h"
  12. #include "CRmgTemplate.h"
  13. #include "CRmgTemplateZone.h"
  14. #include "../filesystem/Filesystem.h"
  15. #include "../JsonNode.h"
  16. #include "../mapping/CMap.h"
  17. #include "../VCMI_Lib.h"
  18. #include "../CModHandler.h"
  19. #include "../CTownHandler.h"
  20. #include "../GameConstants.h"
  21. #include "../StringConstants.h"
  22. const std::map<std::string, CRmgTemplate *> & CRmgTemplateStorage::getTemplates() const
  23. {
  24. return templates;
  25. }
  26. void CRmgTemplateStorage::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  27. {
  28. //unused
  29. loadObject(scope, name, data);
  30. }
  31. void CRmgTemplateStorage::loadObject(std::string scope, std::string name, const JsonNode & data)
  32. {
  33. auto tpl = new CRmgTemplate();
  34. try
  35. {
  36. tpl->setName(name); //TODO?
  37. const auto & templateNode = data;
  38. // Parse main template data
  39. tpl->setMinSize(parseMapTemplateSize(templateNode["minSize"].String()));
  40. tpl->setMaxSize(parseMapTemplateSize(templateNode["maxSize"].String()));
  41. tpl->setPlayers(parsePlayers(templateNode["players"].String()));
  42. tpl->setCpuPlayers(parsePlayers(templateNode["cpu"].String()));
  43. // Parse zones
  44. std::map<TRmgTemplateZoneId, CRmgTemplateZone *> zones;
  45. for (const auto & zonePair : templateNode["zones"].Struct())
  46. {
  47. auto zone = new CRmgTemplateZone();
  48. auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
  49. zone->setId(zoneId);
  50. const auto & zoneNode = zonePair.second;
  51. zone->setType(parseZoneType(zoneNode["type"].String()));
  52. zone->setSize(zoneNode["size"].Float());
  53. if (!zoneNode["owner"].isNull()) zone->setOwner(zoneNode["owner"].Float());
  54. zone->setPlayerTowns(parseTemplateZoneTowns(zoneNode["playerTowns"]));
  55. zone->setNeutralTowns(parseTemplateZoneTowns(zoneNode["neutralTowns"]));
  56. if (!zoneNode["matchTerrainToTown"].isNull()) //default : true
  57. zone->setMatchTerrainToTown(zoneNode["matchTerrainToTown"].Bool());
  58. zone->setTerrainTypes(parseTerrainTypes(zoneNode["terrainTypes"].Vector(), zone->getDefaultTerrainTypes()));
  59. if (!zoneNode["townsAreSameType"].isNull()) //default : false
  60. zone->setTownsAreSameType((zoneNode["townsAreSameType"].Bool()));
  61. for (int i = 0; i < 2; ++i)
  62. {
  63. std::set<TFaction> allowedTownTypes;
  64. if (i)
  65. {
  66. if (zoneNode["allowedTowns"].isNull())
  67. allowedTownTypes = zone->getDefaultTownTypes();
  68. }
  69. else
  70. {
  71. if (zoneNode["allowedMonsters"].isNull())
  72. allowedTownTypes = VLC->townh->getAllowedFactions(false);
  73. }
  74. if (allowedTownTypes.empty())
  75. {
  76. for (const JsonNode & allowedTown : zoneNode[i ? "allowedTowns" : "allowedMonsters"].Vector())
  77. {
  78. //complain if the town type is not present in our game
  79. if (auto id = VLC->modh->identifiers.getIdentifier("faction", allowedTown, false))
  80. allowedTownTypes.insert(id.get());
  81. }
  82. }
  83. if (!zoneNode[i ? "bannedTowns" : "bannedMonsters"].isNull())
  84. {
  85. for (const JsonNode & bannedTown : zoneNode[i ? "bannedTowns" : "bannedMonsters"].Vector())
  86. {
  87. //erase unindentified towns silently
  88. if (auto id = VLC->modh->identifiers.getIdentifier("faction", bannedTown, true))
  89. vstd::erase_if_present(allowedTownTypes, id.get());
  90. }
  91. }
  92. if (i)
  93. zone->setTownTypes(allowedTownTypes);
  94. else
  95. zone->setMonsterTypes(allowedTownTypes);
  96. }
  97. const std::string monsterStrength = zoneNode["monsters"].String();
  98. if (monsterStrength == "weak")
  99. zone->setMonsterStrength(EMonsterStrength::ZONE_WEAK);
  100. else if (monsterStrength == "normal")
  101. zone->setMonsterStrength(EMonsterStrength::ZONE_NORMAL);
  102. else if (monsterStrength == "strong")
  103. zone->setMonsterStrength(EMonsterStrength::ZONE_STRONG);
  104. else
  105. throw (rmgException("incorrect monster power"));
  106. if (!zoneNode["mines"].isNull())
  107. {
  108. auto mines = zoneNode["mines"].Struct();
  109. //FIXME: maybe there is a smarter way to parse it already?
  110. zone->setMinesAmount(Res::WOOD, mines["wood"].Float());
  111. zone->setMinesAmount(Res::ORE, mines["ore"].Float());
  112. zone->setMinesAmount(Res::GEMS, mines["gems"].Float());
  113. zone->setMinesAmount(Res::CRYSTAL, mines["crystal"].Float());
  114. zone->setMinesAmount(Res::SULFUR, mines["sulfur"].Float());
  115. zone->setMinesAmount(Res::MERCURY, mines["mercury"].Float());
  116. zone->setMinesAmount(Res::GOLD, mines["gold"].Float());
  117. //TODO: Mithril
  118. }
  119. //treasures
  120. if (!zoneNode["treasure"].isNull())
  121. {
  122. //TODO: parse vector of different treasure settings
  123. if (zoneNode["treasure"].getType() == JsonNode::DATA_STRUCT)
  124. {
  125. auto treasureInfo = zoneNode["treasure"].Struct();
  126. {
  127. CTreasureInfo ti;
  128. ti.min = treasureInfo["min"].Float();
  129. ti.max = treasureInfo["max"].Float();
  130. ti.density = treasureInfo["density"].Float(); //TODO: use me
  131. zone->addTreasureInfo(ti);
  132. }
  133. }
  134. else if (zoneNode["treasure"].getType() == JsonNode::DATA_VECTOR)
  135. {
  136. for (auto treasureInfo : zoneNode["treasure"].Vector())
  137. {
  138. CTreasureInfo ti;
  139. ti.min = treasureInfo["min"].Float();
  140. ti.max = treasureInfo["max"].Float();
  141. ti.density = treasureInfo["density"].Float();
  142. zone->addTreasureInfo(ti);
  143. }
  144. }
  145. }
  146. zones[zone->getId()] = zone;
  147. }
  148. //copy settings from already parsed zones
  149. for (const auto & zonePair : templateNode["zones"].Struct())
  150. {
  151. auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
  152. auto zone = zones[zoneId];
  153. const auto & zoneNode = zonePair.second;
  154. if (!zoneNode["terrainTypeLikeZone"].isNull())
  155. {
  156. int id = zoneNode["terrainTypeLikeZone"].Float();
  157. zone->setTerrainTypes(zones[id]->getTerrainTypes());
  158. zone->setMatchTerrainToTown(zones[id]->getMatchTerrainToTown());
  159. }
  160. if (!zoneNode["townTypeLikeZone"].isNull())
  161. zone->setTownTypes (zones[zoneNode["townTypeLikeZone"].Float()]->getTownTypes());
  162. if (!zoneNode["treasureLikeZone"].isNull())
  163. {
  164. for (auto treasureInfo : zones[zoneNode["treasureLikeZone"].Float()]->getTreasureInfo())
  165. {
  166. zone->addTreasureInfo(treasureInfo);
  167. }
  168. }
  169. if (!zoneNode["minesLikeZone"].isNull())
  170. {
  171. for (auto mineInfo : zones[zoneNode["minesLikeZone"].Float()]->getMinesInfo())
  172. {
  173. zone->setMinesAmount (mineInfo.first, mineInfo.second);
  174. }
  175. }
  176. }
  177. tpl->setZones(zones);
  178. // Parse connections
  179. std::list<CRmgTemplateZoneConnection> connections;
  180. for(const auto & connPair : templateNode["connections"].Vector())
  181. {
  182. CRmgTemplateZoneConnection conn;
  183. conn.setZoneA(zones.find(boost::lexical_cast<TRmgTemplateZoneId>(connPair["a"].String()))->second);
  184. conn.setZoneB(zones.find(boost::lexical_cast<TRmgTemplateZoneId>(connPair["b"].String()))->second);
  185. conn.setGuardStrength(connPair["guard"].Float());
  186. connections.push_back(conn);
  187. }
  188. tpl->setConnections(connections);
  189. {
  190. auto zones = tpl->getZones();
  191. for (auto con : tpl->getConnections())
  192. {
  193. auto idA = con.getZoneA()->getId();
  194. auto idB = con.getZoneB()->getId();
  195. zones[idA]->addConnection(idB);
  196. zones[idB]->addConnection(idA);
  197. }
  198. }
  199. tpl->validate();
  200. templates[tpl->getName()] = tpl;
  201. }
  202. catch(const std::exception & e)
  203. {
  204. logGlobal->errorStream() << boost::format("Template %s has errors. Message: %s.") % tpl->getName() % std::string(e.what());
  205. }
  206. }
  207. CRmgTemplate::CSize CRmgTemplateStorage::parseMapTemplateSize(const std::string & text) const
  208. {
  209. CRmgTemplate::CSize size;
  210. if(text.empty()) return size;
  211. std::vector<std::string> parts;
  212. boost::split(parts, text, boost::is_any_of("+"));
  213. static const std::map<std::string, int> mapSizeMapping =
  214. {
  215. {"s", CMapHeader::MAP_SIZE_SMALL},
  216. {"m", CMapHeader::MAP_SIZE_MIDDLE},
  217. {"l", CMapHeader::MAP_SIZE_LARGE},
  218. {"xl", CMapHeader::MAP_SIZE_XLARGE},
  219. };
  220. auto it = mapSizeMapping.find(parts[0]);
  221. if(it == mapSizeMapping.end())
  222. {
  223. // Map size is given as a number representation
  224. const auto & numericalRep = parts[0];
  225. parts.clear();
  226. boost::split(parts, numericalRep, boost::is_any_of("x"));
  227. assert(parts.size() == 3);
  228. size.setWidth(boost::lexical_cast<int>(parts[0]));
  229. size.setHeight(boost::lexical_cast<int>(parts[1]));
  230. size.setUnder(boost::lexical_cast<int>(parts[2]) == 1);
  231. }
  232. else
  233. {
  234. size.setWidth(it->second);
  235. size.setHeight(it->second);
  236. size.setUnder(parts.size() > 1 ? parts[1] == std::string("u") : false);
  237. }
  238. return size;
  239. }
  240. ETemplateZoneType::ETemplateZoneType CRmgTemplateStorage::parseZoneType(const std::string & type) const
  241. {
  242. static const std::map<std::string, ETemplateZoneType::ETemplateZoneType> zoneTypeMapping =
  243. {
  244. {"playerStart", ETemplateZoneType::PLAYER_START},
  245. {"cpuStart", ETemplateZoneType::CPU_START},
  246. {"treasure", ETemplateZoneType::TREASURE},
  247. {"junction", ETemplateZoneType::JUNCTION},
  248. };
  249. auto it = zoneTypeMapping.find(type);
  250. if(it == zoneTypeMapping.end()) throw std::runtime_error("Zone type unknown.");
  251. return it->second;
  252. }
  253. CRmgTemplateZone::CTownInfo CRmgTemplateStorage::parseTemplateZoneTowns(const JsonNode & node) const
  254. {
  255. CRmgTemplateZone::CTownInfo towns;
  256. towns.setTownCount(node["towns"].Float());
  257. towns.setCastleCount(node["castles"].Float());
  258. towns.setTownDensity(node["townDensity"].Float());
  259. towns.setCastleDensity(node["castleDensity"].Float());
  260. return towns;
  261. }
  262. std::set<TFaction> CRmgTemplateStorage::parseTownTypes(const JsonVector & townTypesVector, const std::set<TFaction> & defaultTownTypes) const
  263. {
  264. std::set<TFaction> townTypes;
  265. for(const auto & townTypeNode : townTypesVector)
  266. {
  267. auto townTypeStr = townTypeNode.String();
  268. if(townTypeStr == "all") return defaultTownTypes;
  269. bool foundFaction = false;
  270. for(auto factionPtr : VLC->townh->factions)
  271. {
  272. if(factionPtr->town != nullptr && townTypeStr == factionPtr->name)
  273. {
  274. townTypes.insert(factionPtr->index);
  275. foundFaction = true;
  276. }
  277. }
  278. if(!foundFaction) throw std::runtime_error("Given faction is invalid.");
  279. }
  280. return townTypes;
  281. }
  282. std::set<ETerrainType> CRmgTemplateStorage::parseTerrainTypes(const JsonVector & terTypeStrings, const std::set<ETerrainType> & defaultTerrainTypes) const
  283. {
  284. std::set<ETerrainType> terTypes;
  285. if (terTypeStrings.empty()) //nothing was specified
  286. return defaultTerrainTypes;
  287. for(const auto & node : terTypeStrings)
  288. {
  289. const auto & terTypeStr = node.String();
  290. if(terTypeStr == "all") return defaultTerrainTypes;
  291. auto pos = vstd::find_pos(GameConstants::TERRAIN_NAMES, terTypeStr);
  292. if (pos != -1)
  293. {
  294. terTypes.insert(ETerrainType(pos));
  295. }
  296. else
  297. {
  298. throw std::runtime_error("Terrain type is invalid.");
  299. }
  300. }
  301. return terTypes;
  302. }
  303. CRmgTemplate::CPlayerCountRange CRmgTemplateStorage::parsePlayers(const std::string & players) const
  304. {
  305. CRmgTemplate::CPlayerCountRange playerRange;
  306. if(players.empty())
  307. {
  308. playerRange.addNumber(0);
  309. return playerRange;
  310. }
  311. std::vector<std::string> commaParts;
  312. boost::split(commaParts, players, boost::is_any_of(","));
  313. for(const auto & commaPart : commaParts)
  314. {
  315. std::vector<std::string> rangeParts;
  316. boost::split(rangeParts, commaPart, boost::is_any_of("-"));
  317. if(rangeParts.size() == 2)
  318. {
  319. auto lower = boost::lexical_cast<int>(rangeParts[0]);
  320. auto upper = boost::lexical_cast<int>(rangeParts[1]);
  321. playerRange.addRange(lower, upper);
  322. }
  323. else if(rangeParts.size() == 1)
  324. {
  325. auto val = boost::lexical_cast<int>(rangeParts.front());
  326. playerRange.addNumber(val);
  327. }
  328. }
  329. return playerRange;
  330. }
  331. CRmgTemplateStorage::CRmgTemplateStorage()
  332. {
  333. //TODO: load all
  334. }
  335. CRmgTemplateStorage::~CRmgTemplateStorage()
  336. {
  337. for (auto & pair : templates) delete pair.second;
  338. }
  339. std::vector<bool> CRmgTemplateStorage::getDefaultAllowed() const
  340. {
  341. //all templates are allowed
  342. return std::vector<bool>();
  343. }
  344. std::vector<JsonNode> CRmgTemplateStorage::loadLegacyData(size_t dataSize)
  345. {
  346. return std::vector<JsonNode>();
  347. //it would be cool to load old rmg.txt files
  348. };