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- /*
- * CRewardableConstructor.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CRewardableConstructor.h"
- #include "../CRandomGenerator.h"
- #include "../StringConstants.h"
- #include "../CCreatureHandler.h"
- #include "JsonRandom.h"
- #include "../IGameCallback.h"
- VCMI_LIB_NAMESPACE_BEGIN
- namespace {
- MetaString loadMessage(const JsonNode & value)
- {
- MetaString ret;
- if (value.isNumber())
- ret.addTxt(MetaString::ADVOB_TXT, static_cast<ui32>(value.Float()));
- else
- ret << value.String();
- return ret;
- }
- bool testForKey(const JsonNode & value, const std::string & key)
- {
- for( auto & reward : value["rewards"].Vector() )
- {
- if (!reward[key].isNull())
- return true;
- }
- return false;
- }
- }
- void CRandomRewardObjectInfo::init(const JsonNode & objectConfig)
- {
- parameters = objectConfig;
- }
- void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRandomGenerator & rng) const
- {
- std::map<si32, si32> thrownDice;
- for (const JsonNode & reward : parameters["rewards"].Vector())
- {
- if (!reward["appearChance"].isNull())
- {
- JsonNode chance = reward["appearChance"];
- si32 diceID = static_cast<si32>(chance["dice"].Float());
- if (thrownDice.count(diceID) == 0)
- thrownDice[diceID] = rng.getIntRange(1, 100)();
- if (!chance["min"].isNull())
- {
- int min = static_cast<int>(chance["min"].Float());
- if (min > thrownDice[diceID])
- continue;
- }
- if (!chance["max"].isNull())
- {
- int max = static_cast<int>(chance["max"].Float());
- if (max < thrownDice[diceID])
- continue;
- }
- }
- const JsonNode & limiter = reward["limiter"];
- CVisitInfo info;
- // load limiter
- info.limiter.numOfGrants = JsonRandom::loadValue(limiter["numOfGrants"], rng);
- info.limiter.dayOfWeek = JsonRandom::loadValue(limiter["dayOfWeek"], rng);
- info.limiter.minLevel = JsonRandom::loadValue(limiter["minLevel"], rng);
- info.limiter.resources = JsonRandom::loadResources(limiter["resources"], rng);
- info.limiter.primary = JsonRandom::loadPrimary(limiter["primary"], rng);
- info.limiter.secondary = JsonRandom::loadSecondary(limiter["secondary"], rng);
- info.limiter.artifacts = JsonRandom::loadArtifacts(limiter["artifacts"], rng);
- info.limiter.creatures = JsonRandom::loadCreatures(limiter["creatures"], rng);
- info.reward.resources = JsonRandom::loadResources(reward["resources"], rng);
- info.reward.gainedExp = JsonRandom::loadValue(reward["gainedExp"], rng);
- info.reward.gainedLevels = JsonRandom::loadValue(reward["gainedLevels"], rng);
- info.reward.manaDiff = JsonRandom::loadValue(reward["manaPoints"], rng);
- info.reward.manaPercentage = JsonRandom::loadValue(reward["manaPercentage"], rng, -1);
- info.reward.movePoints = JsonRandom::loadValue(reward["movePoints"], rng);
- info.reward.movePercentage = JsonRandom::loadValue(reward["movePercentage"], rng, -1);
-
- info.reward.removeObject = reward["removeObject"].Bool();
- //FIXME: compile this line on Visual
- //info.reward.bonuses = JsonRandom::loadBonuses(reward["bonuses"]);
- info.reward.primary = JsonRandom::loadPrimary(reward["primary"], rng);
- info.reward.secondary = JsonRandom::loadSecondary(reward["secondary"], rng);
- std::vector<SpellID> spells;
- for (size_t i=0; i<6; i++)
- IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
- info.reward.artifacts = JsonRandom::loadArtifacts(reward["artifacts"], rng);
- info.reward.spells = JsonRandom::loadSpells(reward["spells"], rng, spells);
- info.reward.creatures = JsonRandom::loadCreatures(reward["creatures"], rng);
- info.message = loadMessage(reward["message"]);
- info.selectChance = JsonRandom::loadValue(reward["selectChance"], rng);
-
- object->info.push_back(info);
- }
- object->onSelect = loadMessage(parameters["onSelectMessage"]);
- object->onVisited = loadMessage(parameters["onVisitedMessage"]);
- object->onEmpty = loadMessage(parameters["onEmptyMessage"]);
- object->resetDuration = static_cast<ui16>(parameters["resetDuration"].Float());
- object->canRefuse = parameters["canRefuse"].Bool();
-
- auto visitMode = parameters["visitMode"].String();
- for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
- {
- if(Rewardable::VisitModeString[i] == visitMode)
- {
- object->visitMode = i;
- break;
- }
- }
-
- auto selectMode = parameters["selectMode"].String();
- for(int i = 0; i < Rewardable::SelectModeString.size(); ++i)
- {
- if(Rewardable::SelectModeString[i] == selectMode)
- {
- object->selectMode = i;
- break;
- }
- }
- }
- bool CRandomRewardObjectInfo::givesResources() const
- {
- return testForKey(parameters, "resources");
- }
- bool CRandomRewardObjectInfo::givesExperience() const
- {
- return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
- }
- bool CRandomRewardObjectInfo::givesMana() const
- {
- return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
- }
- bool CRandomRewardObjectInfo::givesMovement() const
- {
- return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
- }
- bool CRandomRewardObjectInfo::givesPrimarySkills() const
- {
- return testForKey(parameters, "primary");
- }
- bool CRandomRewardObjectInfo::givesSecondarySkills() const
- {
- return testForKey(parameters, "secondary");
- }
- bool CRandomRewardObjectInfo::givesArtifacts() const
- {
- return testForKey(parameters, "artifacts");
- }
- bool CRandomRewardObjectInfo::givesCreatures() const
- {
- return testForKey(parameters, "spells");
- }
- bool CRandomRewardObjectInfo::givesSpells() const
- {
- return testForKey(parameters, "creatures");
- }
- bool CRandomRewardObjectInfo::givesBonuses() const
- {
- return testForKey(parameters, "bonuses");
- }
- CRewardableConstructor::CRewardableConstructor()
- {
- }
- void CRewardableConstructor::initTypeData(const JsonNode & config)
- {
- objectInfo.init(config);
- }
- CGObjectInstance * CRewardableConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
- {
- auto ret = new CRewardableObject();
- preInitObject(ret);
- ret->appearance = tmpl;
- return ret;
- }
- void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
- {
- objectInfo.configureObject(dynamic_cast<CRewardableObject*>(object), rng);
- }
- std::unique_ptr<IObjectInfo> CRewardableConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
- {
- return std::unique_ptr<IObjectInfo>(new CRandomRewardObjectInfo(objectInfo));
- }
- VCMI_LIB_NAMESPACE_END
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