CCampaignHandler.cpp 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528
  1. /*
  2. * CCampaignHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CCampaignHandler.h"
  12. #include "../filesystem/Filesystem.h"
  13. #include "../filesystem/CCompressedStream.h"
  14. #include "../filesystem/CMemoryStream.h"
  15. #include "../filesystem/CBinaryReader.h"
  16. #include "../VCMI_Lib.h"
  17. #include "../vcmi_endian.h"
  18. #include "../CGeneralTextHandler.h"
  19. #include "../StartInfo.h"
  20. #include "../CArtHandler.h" //for hero crossover
  21. #include "../mapObjects/CGHeroInstance.h"//for hero crossover
  22. #include "../CHeroHandler.h"
  23. #include "CMapService.h"
  24. #include "CMap.h"
  25. #include "CMapInfo.h"
  26. // For hero crossover
  27. #include "serializer/CSerializer.h"
  28. #include "serializer/JsonDeserializer.h"
  29. #include "serializer/JsonSerializer.h"
  30. VCMI_LIB_NAMESPACE_BEGIN
  31. bool CScenarioTravel::STravelBonus::isBonusForHero() const
  32. {
  33. return type == SPELL || type == MONSTER || type == ARTIFACT || type == SPELL_SCROLL || type == PRIMARY_SKILL
  34. || type == SECONDARY_SKILL;
  35. }
  36. CCampaignHeader CCampaignHandler::getHeader( const std::string & name)
  37. {
  38. std::vector<ui8> cmpgn = getFile(name, true)[0];
  39. CMemoryStream stream(cmpgn.data(), cmpgn.size());
  40. CBinaryReader reader(&stream);
  41. CCampaignHeader ret = readHeaderFromMemory(reader);
  42. ret.filename = name;
  43. return ret;
  44. }
  45. std::unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & name )
  46. {
  47. auto ret = std::make_unique<CCampaign>();
  48. std::vector<std::vector<ui8>> file = getFile(name, false);
  49. CMemoryStream stream(file[0].data(), file[0].size());
  50. CBinaryReader reader(&stream);
  51. ret->header = readHeaderFromMemory(reader);
  52. ret->header.filename = name;
  53. int howManyScenarios = static_cast<int>(VLC->generaltexth->getCampaignLength(ret->header.mapVersion));
  54. for(int g=0; g<howManyScenarios; ++g)
  55. {
  56. CCampaignScenario sc = readScenarioFromMemory(reader, ret->header.version, ret->header.mapVersion);
  57. ret->scenarios.push_back(sc);
  58. }
  59. int scenarioID = 0;
  60. //first entry is campaign header. start loop from 1
  61. for (int g=1; g<file.size() && scenarioID<howManyScenarios; ++g)
  62. {
  63. while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
  64. {
  65. scenarioID++;
  66. }
  67. std::string scenarioName = name.substr(0, name.find('.'));
  68. boost::to_lower(scenarioName);
  69. scenarioName += ':' + std::to_string(g - 1);
  70. //set map piece appropriately, convert vector to string
  71. ret->mapPieces[scenarioID].assign(reinterpret_cast< const char* >(file[g].data()), file[g].size());
  72. CMapService mapService;
  73. auto hdr = mapService.loadMapHeader(
  74. reinterpret_cast<const ui8 *>(ret->mapPieces[scenarioID].c_str()),
  75. static_cast<int>(ret->mapPieces[scenarioID].size()),
  76. scenarioName);
  77. ret->scenarios[scenarioID].scenarioName = hdr->name;
  78. scenarioID++;
  79. }
  80. // handle campaign specific discrepancies
  81. if(name == "DATA/AB.H3C")
  82. {
  83. ret->scenarios[6].keepHeroes.emplace_back(155); // keep hero Xeron for map 7 To Kill A Hero
  84. }
  85. else if(name == "DATA/FINAL.H3C")
  86. {
  87. // keep following heroes for map 8 Final H
  88. ret->scenarios[7].keepHeroes.emplace_back(148); // Gelu
  89. ret->scenarios[7].keepHeroes.emplace_back(27); // Gem
  90. ret->scenarios[7].keepHeroes.emplace_back(102); // Crag Hack
  91. ret->scenarios[7].keepHeroes.emplace_back(96); // Yog
  92. }
  93. return ret;
  94. }
  95. CCampaignHeader CCampaignHandler::readHeaderFromMemory( CBinaryReader & reader )
  96. {
  97. CCampaignHeader ret;
  98. ret.version = reader.readUInt32();
  99. ret.mapVersion = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
  100. ret.name = reader.readString();
  101. ret.description = reader.readString();
  102. if (ret.version > CampaignVersion::RoE)
  103. ret.difficultyChoosenByPlayer = reader.readInt8();
  104. else
  105. ret.difficultyChoosenByPlayer = 0;
  106. ret.music = reader.readInt8();
  107. return ret;
  108. }
  109. CCampaignScenario CCampaignHandler::readScenarioFromMemory( CBinaryReader & reader, int version, int mapVersion )
  110. {
  111. auto prologEpilogReader = [&]() -> CCampaignScenario::SScenarioPrologEpilog
  112. {
  113. CCampaignScenario::SScenarioPrologEpilog ret;
  114. ret.hasPrologEpilog = reader.readUInt8();
  115. if(ret.hasPrologEpilog)
  116. {
  117. ret.prologVideo = reader.readUInt8();
  118. ret.prologMusic = reader.readUInt8();
  119. ret.prologText = reader.readString();
  120. }
  121. return ret;
  122. };
  123. CCampaignScenario ret;
  124. ret.conquered = false;
  125. ret.mapName = reader.readString();
  126. ret.packedMapSize = reader.readUInt32();
  127. if(mapVersion == 18)//unholy alliance
  128. {
  129. ret.loadPreconditionRegions(reader.readUInt16());
  130. }
  131. else
  132. {
  133. ret.loadPreconditionRegions(reader.readUInt8());
  134. }
  135. ret.regionColor = reader.readUInt8();
  136. ret.difficulty = reader.readUInt8();
  137. ret.regionText = reader.readString();
  138. ret.prolog = prologEpilogReader();
  139. ret.epilog = prologEpilogReader();
  140. ret.travelOptions = readScenarioTravelFromMemory(reader, version);
  141. return ret;
  142. }
  143. void CCampaignScenario::loadPreconditionRegions(ui32 regions)
  144. {
  145. for (int i=0; i<32; i++) //for each bit in region. h3c however can only hold up to 16
  146. {
  147. if ( (1 << i) & regions)
  148. preconditionRegions.insert(i);
  149. }
  150. }
  151. CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, int version )
  152. {
  153. CScenarioTravel ret;
  154. ret.whatHeroKeeps = reader.readUInt8();
  155. reader.getStream()->read(ret.monstersKeptByHero.data(), ret.monstersKeptByHero.size());
  156. if (version < CampaignVersion::SoD)
  157. {
  158. ret.artifsKeptByHero.fill(0);
  159. reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size() - 1);
  160. }
  161. else
  162. {
  163. reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size());
  164. }
  165. ret.startOptions = reader.readUInt8();
  166. switch(ret.startOptions)
  167. {
  168. case 0:
  169. //no bonuses. Seems to be OK
  170. break;
  171. case 1: //reading of bonuses player can choose
  172. {
  173. ret.playerColor = reader.readUInt8();
  174. ui8 numOfBonuses = reader.readUInt8();
  175. for (int g=0; g<numOfBonuses; ++g)
  176. {
  177. CScenarioTravel::STravelBonus bonus;
  178. bonus.type = static_cast<CScenarioTravel::STravelBonus::EBonusType>(reader.readUInt8());
  179. //hero: FFFD means 'most powerful' and FFFE means 'generated'
  180. switch(bonus.type)
  181. {
  182. case CScenarioTravel::STravelBonus::SPELL:
  183. {
  184. bonus.info1 = reader.readUInt16(); //hero
  185. bonus.info2 = reader.readUInt8(); //spell ID
  186. break;
  187. }
  188. case CScenarioTravel::STravelBonus::MONSTER:
  189. {
  190. bonus.info1 = reader.readUInt16(); //hero
  191. bonus.info2 = reader.readUInt16(); //monster type
  192. bonus.info3 = reader.readUInt16(); //monster count
  193. break;
  194. }
  195. case CScenarioTravel::STravelBonus::BUILDING:
  196. {
  197. bonus.info1 = reader.readUInt8(); //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
  198. break;
  199. }
  200. case CScenarioTravel::STravelBonus::ARTIFACT:
  201. {
  202. bonus.info1 = reader.readUInt16(); //hero
  203. bonus.info2 = reader.readUInt16(); //artifact ID
  204. break;
  205. }
  206. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  207. {
  208. bonus.info1 = reader.readUInt16(); //hero
  209. bonus.info2 = reader.readUInt8(); //spell ID
  210. break;
  211. }
  212. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  213. {
  214. bonus.info1 = reader.readUInt16(); //hero
  215. bonus.info2 = reader.readUInt32(); //bonuses (4 bytes for 4 skills)
  216. break;
  217. }
  218. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  219. {
  220. bonus.info1 = reader.readUInt16(); //hero
  221. bonus.info2 = reader.readUInt8(); //skill ID
  222. bonus.info3 = reader.readUInt8(); //skill level
  223. break;
  224. }
  225. case CScenarioTravel::STravelBonus::RESOURCE:
  226. {
  227. bonus.info1 = reader.readUInt8(); //type
  228. //FD - wood+ore
  229. //FE - mercury+sulfur+crystal+gem
  230. bonus.info2 = reader.readUInt32(); //count
  231. break;
  232. }
  233. default:
  234. logGlobal->warn("Corrupted h3c file");
  235. break;
  236. }
  237. ret.bonusesToChoose.push_back(bonus);
  238. }
  239. break;
  240. }
  241. case 2: //reading of players (colors / scenarios ?) player can choose
  242. {
  243. ui8 numOfBonuses = reader.readUInt8();
  244. for (int g=0; g<numOfBonuses; ++g)
  245. {
  246. CScenarioTravel::STravelBonus bonus;
  247. bonus.type = CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO;
  248. bonus.info1 = reader.readUInt8(); //player color
  249. bonus.info2 = reader.readUInt8(); //from what scenario
  250. ret.bonusesToChoose.push_back(bonus);
  251. }
  252. break;
  253. }
  254. case 3: //heroes player can choose between
  255. {
  256. ui8 numOfBonuses = reader.readUInt8();
  257. for (int g=0; g<numOfBonuses; ++g)
  258. {
  259. CScenarioTravel::STravelBonus bonus;
  260. bonus.type = CScenarioTravel::STravelBonus::HERO;
  261. bonus.info1 = reader.readUInt8(); //player color
  262. bonus.info2 = reader.readUInt16(); //hero, FF FF - random
  263. ret.bonusesToChoose.push_back(bonus);
  264. }
  265. break;
  266. }
  267. default:
  268. {
  269. logGlobal->warn("Corrupted h3c file");
  270. break;
  271. }
  272. }
  273. return ret;
  274. }
  275. std::vector< std::vector<ui8> > CCampaignHandler::getFile(const std::string & name, bool headerOnly)
  276. {
  277. CCompressedStream stream(CResourceHandler::get()->load(ResourceID(name, EResType::CAMPAIGN)), true);
  278. std::vector< std::vector<ui8> > ret;
  279. do
  280. {
  281. std::vector<ui8> block(stream.getSize());
  282. stream.read(block.data(), block.size());
  283. ret.push_back(block);
  284. }
  285. while (!headerOnly && stream.getNextBlock());
  286. return ret;
  287. }
  288. bool CCampaign::conquerable( int whichScenario ) const
  289. {
  290. //check for void scenraio
  291. if (!scenarios[whichScenario].isNotVoid())
  292. {
  293. return false;
  294. }
  295. if (scenarios[whichScenario].conquered)
  296. {
  297. return false;
  298. }
  299. //check preconditioned regions
  300. for (int g=0; g<scenarios.size(); ++g)
  301. {
  302. if( vstd::contains(scenarios[whichScenario].preconditionRegions, g) && !scenarios[g].conquered)
  303. return false; //prerequisite does not met
  304. }
  305. return true;
  306. }
  307. bool CCampaignScenario::isNotVoid() const
  308. {
  309. return !mapName.empty();
  310. }
  311. const CGHeroInstance * CCampaignScenario::strongestHero(const PlayerColor & owner)
  312. {
  313. std::function<bool(JsonNode & node)> isOwned = [owner](JsonNode & node)
  314. {
  315. auto * h = CCampaignState::crossoverDeserialize(node);
  316. bool result = h->tempOwner == owner;
  317. vstd::clear_pointer(h);
  318. return result;
  319. };
  320. auto ownedHeroes = crossoverHeroes | boost::adaptors::filtered(isOwned);
  321. auto i = vstd::maxElementByFun(ownedHeroes, [](JsonNode & node)
  322. {
  323. auto * h = CCampaignState::crossoverDeserialize(node);
  324. double result = h->getHeroStrength();
  325. vstd::clear_pointer(h);
  326. return result;
  327. });
  328. return i == ownedHeroes.end() ? nullptr : CCampaignState::crossoverDeserialize(*i);
  329. }
  330. std::vector<CGHeroInstance *> CCampaignScenario::getLostCrossoverHeroes()
  331. {
  332. std::vector<CGHeroInstance *> lostCrossoverHeroes;
  333. if(conquered)
  334. {
  335. for(auto node2 : placedCrossoverHeroes)
  336. {
  337. auto * hero = CCampaignState::crossoverDeserialize(node2);
  338. auto it = range::find_if(crossoverHeroes, [hero](JsonNode node)
  339. {
  340. auto * h = CCampaignState::crossoverDeserialize(node);
  341. bool result = hero->subID == h->subID;
  342. vstd::clear_pointer(h);
  343. return result;
  344. });
  345. if(it == crossoverHeroes.end())
  346. {
  347. lostCrossoverHeroes.push_back(hero);
  348. }
  349. }
  350. }
  351. return lostCrossoverHeroes;
  352. }
  353. void CCampaignState::setCurrentMapAsConquered(const std::vector<CGHeroInstance *> & heroes)
  354. {
  355. camp->scenarios[*currentMap].crossoverHeroes.clear();
  356. for(CGHeroInstance * hero : heroes)
  357. {
  358. camp->scenarios[*currentMap].crossoverHeroes.push_back(crossoverSerialize(hero));
  359. }
  360. mapsConquered.push_back(*currentMap);
  361. mapsRemaining -= *currentMap;
  362. camp->scenarios[*currentMap].conquered = true;
  363. }
  364. boost::optional<CScenarioTravel::STravelBonus> CCampaignState::getBonusForCurrentMap() const
  365. {
  366. auto bonuses = getCurrentScenario().travelOptions.bonusesToChoose;
  367. assert(chosenCampaignBonuses.count(*currentMap) || bonuses.size() == 0);
  368. if(bonuses.empty())
  369. return boost::optional<CScenarioTravel::STravelBonus>();
  370. else
  371. return bonuses[currentBonusID()];
  372. }
  373. const CCampaignScenario & CCampaignState::getCurrentScenario() const
  374. {
  375. return camp->scenarios[*currentMap];
  376. }
  377. CCampaignScenario & CCampaignState::getCurrentScenario()
  378. {
  379. return camp->scenarios[*currentMap];
  380. }
  381. ui8 CCampaignState::currentBonusID() const
  382. {
  383. return chosenCampaignBonuses.at(*currentMap);
  384. }
  385. CCampaignState::CCampaignState( std::unique_ptr<CCampaign> _camp ) : camp(std::move(_camp))
  386. {
  387. for(int i = 0; i < camp->scenarios.size(); i++)
  388. {
  389. if(vstd::contains(camp->mapPieces, i)) //not all maps must be present in a campaign
  390. mapsRemaining.push_back(i);
  391. }
  392. }
  393. CMap * CCampaignState::getMap(int scenarioId) const
  394. {
  395. // FIXME: there is certainly better way to handle maps inside campaigns
  396. if(scenarioId == -1)
  397. scenarioId = currentMap.get();
  398. std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
  399. boost::to_lower(scenarioName);
  400. scenarioName += ':' + std::to_string(scenarioId);
  401. std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
  402. const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
  403. CMapService mapService;
  404. return mapService.loadMap(buffer, static_cast<int>(mapContent.size()), scenarioName).release();
  405. }
  406. std::unique_ptr<CMapHeader> CCampaignState::getHeader(int scenarioId) const
  407. {
  408. if(scenarioId == -1)
  409. scenarioId = currentMap.get();
  410. std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
  411. boost::to_lower(scenarioName);
  412. scenarioName += ':' + std::to_string(scenarioId);
  413. std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
  414. const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
  415. CMapService mapService;
  416. return mapService.loadMapHeader(buffer, static_cast<int>(mapContent.size()), scenarioName);
  417. }
  418. std::shared_ptr<CMapInfo> CCampaignState::getMapInfo(int scenarioId) const
  419. {
  420. if(scenarioId == -1)
  421. scenarioId = currentMap.get();
  422. auto mapInfo = std::make_shared<CMapInfo>();
  423. mapInfo->fileURI = camp->header.filename;
  424. mapInfo->mapHeader = getHeader(scenarioId);
  425. mapInfo->countPlayers();
  426. return mapInfo;
  427. }
  428. JsonNode CCampaignState::crossoverSerialize(CGHeroInstance * hero)
  429. {
  430. JsonNode node;
  431. JsonSerializer handler(nullptr, node);
  432. hero->serializeJsonOptions(handler);
  433. return node;
  434. }
  435. CGHeroInstance * CCampaignState::crossoverDeserialize(JsonNode & node)
  436. {
  437. JsonDeserializer handler(nullptr, node);
  438. auto * hero = new CGHeroInstance();
  439. hero->ID = Obj::HERO;
  440. hero->serializeJsonOptions(handler);
  441. return hero;
  442. }
  443. std::string CCampaignHandler::prologVideoName(ui8 index)
  444. {
  445. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  446. auto vids = config["videos"].Vector();
  447. if(index < vids.size())
  448. return vids[index].String();
  449. return "";
  450. }
  451. std::string CCampaignHandler::prologMusicName(ui8 index)
  452. {
  453. std::vector<std::string> music;
  454. return VLC->generaltexth->translate("core.cmpmusic." + std::to_string(static_cast<int>(index)));
  455. }
  456. std::string CCampaignHandler::prologVoiceName(ui8 index)
  457. {
  458. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  459. auto audio = config["voice"].Vector();
  460. if(index < audio.size())
  461. return audio[index].String();
  462. return "";
  463. }
  464. VCMI_LIB_NAMESPACE_END