CRmgTemplate.cpp 17 KB

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  1. /*
  2. * CRmgTemplate.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <vstd/ContainerUtils.h>
  12. #include <boost/bimap.hpp>
  13. #include "CRmgTemplate.h"
  14. #include "../mapping/CMap.h"
  15. #include "../VCMI_Lib.h"
  16. #include "../CTownHandler.h"
  17. #include "../CModHandler.h"
  18. #include "../TerrainHandler.h"
  19. #include "../serializer/JsonSerializeFormat.h"
  20. #include "../StringConstants.h"
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. namespace
  23. {
  24. si32 decodeZoneId(const std::string & json)
  25. {
  26. return boost::lexical_cast<si32>(json);
  27. }
  28. std::string encodeZoneId(si32 id)
  29. {
  30. return std::to_string(id);
  31. }
  32. }
  33. CTreasureInfo::CTreasureInfo()
  34. : min(0),
  35. max(0),
  36. density(0)
  37. {
  38. }
  39. CTreasureInfo::CTreasureInfo(ui32 imin, ui32 imax, ui16 idensity)
  40. : min(imin), max(imax), density(idensity)
  41. {
  42. }
  43. bool CTreasureInfo::operator==(const CTreasureInfo & other) const
  44. {
  45. return (min == other.min) && (max == other.max) && (density == other.density);
  46. }
  47. void CTreasureInfo::serializeJson(JsonSerializeFormat & handler)
  48. {
  49. handler.serializeInt("min", min, 0);
  50. handler.serializeInt("max", max, 0);
  51. handler.serializeInt("density", density, 0);
  52. }
  53. namespace rmg
  54. {
  55. class TerrainEncoder
  56. {
  57. public:
  58. static si32 decode(const std::string & identifier)
  59. {
  60. return *VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "terrain", identifier);
  61. }
  62. static std::string encode(const si32 index)
  63. {
  64. return VLC->terrainTypeHandler->getByIndex(index)->getJsonKey();
  65. }
  66. };
  67. class ZoneEncoder
  68. {
  69. public:
  70. static si32 decode(const std::string & json)
  71. {
  72. return std::stoi(json);
  73. }
  74. static std::string encode(si32 id)
  75. {
  76. return std::to_string(id);
  77. }
  78. };
  79. const TRmgTemplateZoneId ZoneOptions::NO_ZONE = -1;
  80. ZoneOptions::CTownInfo::CTownInfo()
  81. : townCount(0),
  82. castleCount(0),
  83. townDensity(0),
  84. castleDensity(0)
  85. {
  86. }
  87. int ZoneOptions::CTownInfo::getTownCount() const
  88. {
  89. return townCount;
  90. }
  91. int ZoneOptions::CTownInfo::getCastleCount() const
  92. {
  93. return castleCount;
  94. }
  95. int ZoneOptions::CTownInfo::getTownDensity() const
  96. {
  97. return townDensity;
  98. }
  99. int ZoneOptions::CTownInfo::getCastleDensity() const
  100. {
  101. return castleDensity;
  102. }
  103. void ZoneOptions::CTownInfo::serializeJson(JsonSerializeFormat & handler)
  104. {
  105. handler.serializeInt("towns", townCount, 0);
  106. handler.serializeInt("castles", castleCount, 0);
  107. handler.serializeInt("townDensity", townDensity, 0);
  108. handler.serializeInt("castleDensity", castleDensity, 0);
  109. }
  110. ZoneOptions::ZoneOptions():
  111. id(0),
  112. type(ETemplateZoneType::PLAYER_START),
  113. size(1),
  114. owner(boost::none),
  115. matchTerrainToTown(true),
  116. townsAreSameType(false),
  117. zoneMonsterStrength(EMonsterStrength::ZONE_NORMAL),
  118. minesLikeZone(NO_ZONE),
  119. terrainTypeLikeZone(NO_ZONE),
  120. treasureLikeZone(NO_ZONE)
  121. {
  122. for(const auto & terr : VLC->terrainTypeHandler->objects)
  123. if(terr->isLand() && terr->isPassable())
  124. terrainTypes.insert(terr->getId());
  125. }
  126. TRmgTemplateZoneId ZoneOptions::getId() const
  127. {
  128. return id;
  129. }
  130. void ZoneOptions::setId(TRmgTemplateZoneId value)
  131. {
  132. if(value <= 0)
  133. throw std::runtime_error(boost::to_string(boost::format("Zone %d id should be greater than 0.") % id));
  134. id = value;
  135. }
  136. ETemplateZoneType::ETemplateZoneType ZoneOptions::getType() const
  137. {
  138. return type;
  139. }
  140. void ZoneOptions::setType(ETemplateZoneType::ETemplateZoneType value)
  141. {
  142. type = value;
  143. }
  144. int ZoneOptions::getSize() const
  145. {
  146. return size;
  147. }
  148. void ZoneOptions::setSize(int value)
  149. {
  150. size = value;
  151. }
  152. boost::optional<int> ZoneOptions::getOwner() const
  153. {
  154. return owner;
  155. }
  156. const std::set<TerrainId> & ZoneOptions::getTerrainTypes() const
  157. {
  158. return terrainTypes;
  159. }
  160. void ZoneOptions::setTerrainTypes(const std::set<TerrainId> & value)
  161. {
  162. //assert(value.find(ETerrainType::NONE) == value.end() &&
  163. // value.find(ETerrainType::WATER) == value.end() && value.find(ETerrainType::ROCK) == value.end());
  164. terrainTypes = value;
  165. }
  166. std::set<TFaction> ZoneOptions::getDefaultTownTypes() const
  167. {
  168. std::set<TFaction> defaultTowns;
  169. auto towns = VLC->townh->getDefaultAllowed();
  170. for(int i = 0; i < towns.size(); ++i)
  171. {
  172. if(towns[i]) defaultTowns.insert(i);
  173. }
  174. return defaultTowns;
  175. }
  176. const std::set<TFaction> & ZoneOptions::getTownTypes() const
  177. {
  178. return townTypes;
  179. }
  180. void ZoneOptions::setTownTypes(const std::set<TFaction> & value)
  181. {
  182. townTypes = value;
  183. }
  184. void ZoneOptions::setMonsterTypes(const std::set<TFaction> & value)
  185. {
  186. monsterTypes = value;
  187. }
  188. const std::set<TFaction> & ZoneOptions::getMonsterTypes() const
  189. {
  190. return monsterTypes;
  191. }
  192. void ZoneOptions::setMinesInfo(const std::map<TResource, ui16> & value)
  193. {
  194. mines = value;
  195. }
  196. std::map<TResource, ui16> ZoneOptions::getMinesInfo() const
  197. {
  198. return mines;
  199. }
  200. void ZoneOptions::setTreasureInfo(const std::vector<CTreasureInfo> & value)
  201. {
  202. treasureInfo = value;
  203. }
  204. void ZoneOptions::addTreasureInfo(const CTreasureInfo & value)
  205. {
  206. treasureInfo.push_back(value);
  207. }
  208. const std::vector<CTreasureInfo> & ZoneOptions::getTreasureInfo() const
  209. {
  210. return treasureInfo;
  211. }
  212. TRmgTemplateZoneId ZoneOptions::getMinesLikeZone() const
  213. {
  214. return minesLikeZone;
  215. }
  216. TRmgTemplateZoneId ZoneOptions::getTerrainTypeLikeZone() const
  217. {
  218. return terrainTypeLikeZone;
  219. }
  220. TRmgTemplateZoneId ZoneOptions::getTreasureLikeZone() const
  221. {
  222. return treasureLikeZone;
  223. }
  224. void ZoneOptions::addConnection(TRmgTemplateZoneId otherZone)
  225. {
  226. connections.push_back (otherZone);
  227. }
  228. std::vector<TRmgTemplateZoneId> ZoneOptions::getConnections() const
  229. {
  230. return connections;
  231. }
  232. bool ZoneOptions::areTownsSameType() const
  233. {
  234. return townsAreSameType;
  235. }
  236. bool ZoneOptions::isMatchTerrainToTown() const
  237. {
  238. return matchTerrainToTown;
  239. }
  240. const ZoneOptions::CTownInfo & ZoneOptions::getPlayerTowns() const
  241. {
  242. return playerTowns;
  243. }
  244. const ZoneOptions::CTownInfo & ZoneOptions::getNeutralTowns() const
  245. {
  246. return neutralTowns;
  247. }
  248. void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
  249. {
  250. static const std::vector<std::string> zoneTypes =
  251. {
  252. "playerStart",
  253. "cpuStart",
  254. "treasure",
  255. "junction",
  256. "water"
  257. };
  258. handler.serializeEnum("type", type, zoneTypes);
  259. handler.serializeInt("size", size, 1);
  260. handler.serializeInt("owner", owner);
  261. handler.serializeStruct("playerTowns", playerTowns);
  262. handler.serializeStruct("neutralTowns", neutralTowns);
  263. handler.serializeBool("matchTerrainToTown", matchTerrainToTown, true);
  264. #define SERIALIZE_ZONE_LINK(fieldName) handler.serializeInt(#fieldName, fieldName, NO_ZONE);
  265. SERIALIZE_ZONE_LINK(minesLikeZone);
  266. SERIALIZE_ZONE_LINK(terrainTypeLikeZone);
  267. SERIALIZE_ZONE_LINK(treasureLikeZone);
  268. #undef SERIALIZE_ZONE_LINK
  269. if(terrainTypeLikeZone == NO_ZONE)
  270. {
  271. JsonNode node;
  272. if(handler.saving)
  273. {
  274. node.setType(JsonNode::JsonType::DATA_VECTOR);
  275. for(const auto & ttype : terrainTypes)
  276. {
  277. JsonNode n;
  278. n.String() = VLC->terrainTypeHandler->getById(ttype)->getJsonKey();
  279. node.Vector().push_back(n);
  280. }
  281. }
  282. handler.serializeRaw("terrainTypes", node, boost::none);
  283. if(!handler.saving)
  284. {
  285. if(!node.Vector().empty())
  286. {
  287. terrainTypes.clear();
  288. for(const auto & ttype : node.Vector())
  289. {
  290. VLC->modh->identifiers.requestIdentifier("terrain", ttype, [this](int32_t identifier)
  291. {
  292. terrainTypes.emplace(identifier);
  293. });
  294. }
  295. }
  296. }
  297. }
  298. handler.serializeBool("townsAreSameType", townsAreSameType, false);
  299. handler.serializeIdArray<TFaction, FactionID>("allowedMonsters", monsterTypes, VLC->townh->getAllowedFactions(false));
  300. handler.serializeIdArray<TFaction, FactionID>("allowedTowns", townTypes, VLC->townh->getAllowedFactions(true));
  301. {
  302. //TODO: add support for std::map to serializeEnum
  303. static const std::vector<std::string> STRENGTH =
  304. {
  305. "weak",
  306. "normal",
  307. "strong"
  308. };
  309. si32 rawStrength = 0;
  310. if(handler.saving)
  311. {
  312. rawStrength = static_cast<decltype(rawStrength)>(zoneMonsterStrength);
  313. rawStrength++;
  314. }
  315. handler.serializeEnum("monsters", rawStrength, EMonsterStrength::ZONE_NORMAL + 1, STRENGTH);
  316. if(!handler.saving)
  317. {
  318. rawStrength--;
  319. zoneMonsterStrength = static_cast<decltype(zoneMonsterStrength)>(rawStrength);
  320. }
  321. }
  322. if(treasureLikeZone == NO_ZONE)
  323. {
  324. auto treasureData = handler.enterArray("treasure");
  325. treasureData.serializeStruct(treasureInfo);
  326. }
  327. if((minesLikeZone == NO_ZONE) && (!handler.saving || !mines.empty()))
  328. {
  329. auto minesData = handler.enterStruct("mines");
  330. for(TResource idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
  331. {
  332. handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mines[idx], 0);
  333. }
  334. }
  335. }
  336. ZoneConnection::ZoneConnection()
  337. : zoneA(-1),
  338. zoneB(-1),
  339. guardStrength(0)
  340. {
  341. }
  342. TRmgTemplateZoneId ZoneConnection::getZoneA() const
  343. {
  344. return zoneA;
  345. }
  346. TRmgTemplateZoneId ZoneConnection::getZoneB() const
  347. {
  348. return zoneB;
  349. }
  350. int ZoneConnection::getGuardStrength() const
  351. {
  352. return guardStrength;
  353. }
  354. bool operator==(const ZoneConnection & l, const ZoneConnection & r)
  355. {
  356. return l.zoneA == r.zoneA && l.zoneB == r.zoneB && l.guardStrength == r.guardStrength;
  357. }
  358. void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
  359. {
  360. handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("a", zoneA, -1);
  361. handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("b", zoneB, -1);
  362. handler.serializeInt("guard", guardStrength, 0);
  363. }
  364. }
  365. using namespace rmg;//todo: remove
  366. CRmgTemplate::CRmgTemplate()
  367. : minSize(72, 72, 2),
  368. maxSize(72, 72, 2)
  369. {
  370. }
  371. bool CRmgTemplate::matchesSize(const int3 & value) const
  372. {
  373. const int64_t square = value.x * value.y * value.z;
  374. const int64_t minSquare = minSize.x * minSize.y * minSize.z;
  375. const int64_t maxSquare = maxSize.x * maxSize.y * maxSize.z;
  376. return minSquare <= square && square <= maxSquare;
  377. }
  378. bool CRmgTemplate::isWaterContentAllowed(EWaterContent::EWaterContent waterContent) const
  379. {
  380. return waterContent == EWaterContent::EWaterContent::RANDOM || allowedWaterContent.count(waterContent);
  381. }
  382. const std::set<EWaterContent::EWaterContent> & CRmgTemplate::getWaterContentAllowed() const
  383. {
  384. return allowedWaterContent;
  385. }
  386. void CRmgTemplate::setId(const std::string & value)
  387. {
  388. id = value;
  389. }
  390. void CRmgTemplate::setName(const std::string & value)
  391. {
  392. name = value;
  393. }
  394. const std::string & CRmgTemplate::getName() const
  395. {
  396. return name;
  397. }
  398. const std::string & CRmgTemplate::getId() const
  399. {
  400. return id;
  401. }
  402. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
  403. {
  404. return players;
  405. }
  406. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getCpuPlayers() const
  407. {
  408. return cpuPlayers;
  409. }
  410. const CRmgTemplate::Zones & CRmgTemplate::getZones() const
  411. {
  412. return zones;
  413. }
  414. const std::vector<ZoneConnection> & CRmgTemplate::getConnections() const
  415. {
  416. return connections;
  417. }
  418. void CRmgTemplate::validate() const
  419. {
  420. //TODO add some validation checks, throw on failure
  421. }
  422. std::pair<int3, int3> CRmgTemplate::getMapSizes() const
  423. {
  424. return {minSize, maxSize};
  425. }
  426. void CRmgTemplate::CPlayerCountRange::addRange(int lower, int upper)
  427. {
  428. range.emplace_back(lower, upper);
  429. }
  430. void CRmgTemplate::CPlayerCountRange::addNumber(int value)
  431. {
  432. range.emplace_back(value, value);
  433. }
  434. bool CRmgTemplate::CPlayerCountRange::isInRange(int count) const
  435. {
  436. for(const auto & pair : range)
  437. {
  438. if(count >= pair.first && count <= pair.second) return true;
  439. }
  440. return false;
  441. }
  442. std::set<int> CRmgTemplate::CPlayerCountRange::getNumbers() const
  443. {
  444. std::set<int> numbers;
  445. for(const auto & pair : range)
  446. {
  447. for(int i = pair.first; i <= pair.second; ++i) numbers.insert(i);
  448. }
  449. return numbers;
  450. }
  451. std::string CRmgTemplate::CPlayerCountRange::toString() const
  452. {
  453. if(range.size() == 1)
  454. {
  455. const auto & p = range.front();
  456. if((p.first == p.second) && (p.first == 0))
  457. return "";
  458. }
  459. std::string ret;
  460. bool first = true;
  461. for(const auto & p : range)
  462. {
  463. if(!first)
  464. ret +=",";
  465. else
  466. first = false;
  467. if(p.first == p.second)
  468. {
  469. ret += std::to_string(p.first);
  470. }
  471. else
  472. {
  473. ret += boost::to_string(boost::format("%d-%d") % p.first % p.second);
  474. }
  475. }
  476. return ret;
  477. }
  478. void CRmgTemplate::CPlayerCountRange::fromString(const std::string & value)
  479. {
  480. range.clear();
  481. if(value.empty())
  482. {
  483. addNumber(0);
  484. }
  485. else
  486. {
  487. std::vector<std::string> commaParts;
  488. boost::split(commaParts, value, boost::is_any_of(","));
  489. for(const auto & commaPart : commaParts)
  490. {
  491. std::vector<std::string> rangeParts;
  492. boost::split(rangeParts, commaPart, boost::is_any_of("-"));
  493. if(rangeParts.size() == 2)
  494. {
  495. auto lower = boost::lexical_cast<int>(rangeParts[0]);
  496. auto upper = boost::lexical_cast<int>(rangeParts[1]);
  497. addRange(lower, upper);
  498. }
  499. else if(rangeParts.size() == 1)
  500. {
  501. auto val = boost::lexical_cast<int>(rangeParts.front());
  502. addNumber(val);
  503. }
  504. }
  505. }
  506. }
  507. void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
  508. {
  509. handler.serializeString("name", name);
  510. serializeSize(handler, minSize, "minSize");
  511. serializeSize(handler, maxSize, "maxSize");
  512. serializePlayers(handler, players, "players");
  513. serializePlayers(handler, cpuPlayers, "cpu");
  514. {
  515. auto connectionsData = handler.enterArray("connections");
  516. connectionsData.serializeStruct(connections);
  517. }
  518. {
  519. boost::bimap<EWaterContent::EWaterContent, std::string> enc;
  520. enc.insert({EWaterContent::NONE, "none"});
  521. enc.insert({EWaterContent::NORMAL, "normal"});
  522. enc.insert({EWaterContent::ISLANDS, "islands"});
  523. JsonNode node;
  524. if(handler.saving)
  525. {
  526. node.setType(JsonNode::JsonType::DATA_VECTOR);
  527. for(auto wc : allowedWaterContent)
  528. {
  529. JsonNode n;
  530. n.String() = enc.left.at(wc);
  531. node.Vector().push_back(n);
  532. }
  533. }
  534. handler.serializeRaw("allowedWaterContent", node, boost::none);
  535. if(!handler.saving)
  536. {
  537. for(auto wc : node.Vector())
  538. {
  539. allowedWaterContent.insert(enc.right.at(std::string(wc.String())));
  540. }
  541. }
  542. }
  543. {
  544. auto zonesData = handler.enterStruct("zones");
  545. if(handler.saving)
  546. {
  547. for(auto & idAndZone : zones)
  548. {
  549. auto guard = handler.enterStruct(encodeZoneId(idAndZone.first));
  550. idAndZone.second->serializeJson(handler);
  551. }
  552. }
  553. else
  554. {
  555. for(const auto & idAndZone : zonesData->getCurrent().Struct())
  556. {
  557. auto guard = handler.enterStruct(idAndZone.first);
  558. auto zone = std::make_shared<ZoneOptions>();
  559. zone->setId(decodeZoneId(idAndZone.first));
  560. zone->serializeJson(handler);
  561. zones[zone->getId()] = zone;
  562. }
  563. }
  564. }
  565. if(!handler.saving)
  566. afterLoad();
  567. }
  568. void CRmgTemplate::afterLoad()
  569. {
  570. for(auto & idAndZone : zones)
  571. {
  572. auto zone = idAndZone.second;
  573. if(zone->getMinesLikeZone() != ZoneOptions::NO_ZONE)
  574. {
  575. const auto otherZone = zones.at(zone->getMinesLikeZone());
  576. zone->setMinesInfo(otherZone->getMinesInfo());
  577. }
  578. if(zone->getTerrainTypeLikeZone() != ZoneOptions::NO_ZONE)
  579. {
  580. const auto otherZone = zones.at(zone->getTerrainTypeLikeZone());
  581. zone->setTerrainTypes(otherZone->getTerrainTypes());
  582. }
  583. if(zone->getTreasureLikeZone() != ZoneOptions::NO_ZONE)
  584. {
  585. const auto otherZone = zones.at(zone->getTreasureLikeZone());
  586. zone->setTreasureInfo(otherZone->getTreasureInfo());
  587. }
  588. }
  589. for(const auto & connection : connections)
  590. {
  591. auto id1 = connection.getZoneA();
  592. auto id2 = connection.getZoneB();
  593. auto zone1 = zones.at(id1);
  594. auto zone2 = zones.at(id2);
  595. zone1->addConnection(id2);
  596. zone2->addConnection(id1);
  597. }
  598. if(allowedWaterContent.empty() || allowedWaterContent.count(EWaterContent::EWaterContent::RANDOM))
  599. {
  600. allowedWaterContent.insert(EWaterContent::EWaterContent::NONE);
  601. allowedWaterContent.insert(EWaterContent::EWaterContent::NORMAL);
  602. allowedWaterContent.insert(EWaterContent::EWaterContent::ISLANDS);
  603. }
  604. allowedWaterContent.erase(EWaterContent::EWaterContent::RANDOM);
  605. }
  606. void CRmgTemplate::serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName)
  607. {
  608. static const std::map<std::string, int3> sizeMapping =
  609. {
  610. {"s", { 36, 36, 1}},
  611. {"s+u", { 36, 36, 2}},
  612. {"m", { 72, 72, 1}},
  613. {"m+u", { 72, 72, 2}},
  614. {"l", {108, 108, 1}},
  615. {"l+u", {108, 108, 2}},
  616. {"xl", {144, 144, 1}},
  617. {"xl+u", {144, 144, 2}},
  618. {"h", {180, 180, 1}},
  619. {"h+u", {180, 180, 2}},
  620. {"xh", {216, 216, 1}},
  621. {"xh+u", {216, 216, 2}},
  622. {"g", {252, 252, 1}},
  623. {"g+u", {252, 252, 2}}
  624. };
  625. static const std::map<int3, std::string> sizeReverseMapping = vstd::invertMap(sizeMapping);
  626. std::string encodedValue;
  627. if(handler.saving)
  628. {
  629. auto iter = sizeReverseMapping.find(value);
  630. if(iter == sizeReverseMapping.end())
  631. encodedValue = boost::str(boost::format("%dx%dx%d") % value.x % value.y % value.z);
  632. else
  633. encodedValue = iter->second;
  634. }
  635. handler.serializeString(fieldName, encodedValue);
  636. if(!handler.saving)
  637. {
  638. auto iter = sizeMapping.find(encodedValue);
  639. if(iter == sizeMapping.end())
  640. {
  641. std::vector<std::string> parts;
  642. boost::split(parts, encodedValue, boost::is_any_of("x"));
  643. value.x = (boost::lexical_cast<int>(parts.at(0)));
  644. value.y = (boost::lexical_cast<int>(parts.at(1)));
  645. value.z = (boost::lexical_cast<int>(parts.at(2)));
  646. }
  647. else
  648. {
  649. value = iter->second;
  650. }
  651. }
  652. }
  653. void CRmgTemplate::serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName)
  654. {
  655. std::string encodedValue;
  656. if(handler.saving)
  657. encodedValue = value.toString();
  658. handler.serializeString(fieldName, encodedValue);
  659. if(!handler.saving)
  660. value.fromString(encodedValue);
  661. }
  662. VCMI_LIB_NAMESPACE_END