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							- /*
 
-  * CSavingScreen.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CSavingScreen.h"
 
- #include "SelectionTab.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../GameEngine.h"
 
- #include "../GameInstance.h"
 
- #include "../gui/Shortcut.h"
 
- #include "../widgets/Buttons.h"
 
- #include "../widgets/CTextInput.h"
 
- #include "../../lib/CConfigHandler.h"
 
- #include "../../lib/callback/CCallback.h"
 
- #include "../../lib/texts/CGeneralTextHandler.h"
 
- #include "../../lib/StartInfo.h"
 
- #include "../../lib/filesystem/Filesystem.h"
 
- #include "../../lib/mapping/CMapInfo.h"
 
- #include "../../lib/mapping/CMapHeader.h"
 
- #include "../../lib/GameLibrary.h"
 
- CSavingScreen::CSavingScreen()
 
- 	: CSelectionBase(ESelectionScreen::saveGame)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	center(pos);
 
- 	localMi = std::make_shared<CMapInfo>();
 
- 	localMi->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*GAME->interface()->cb->getMapHeader()));
 
- 	tabSel = std::make_shared<SelectionTab>(screenType);
 
- 	tabSel->callOnSelect = std::bind(&CSavingScreen::changeSelection, this, _1);
 
- 	tabSel->toggleMode();
 
- 	curTab = tabSel;
 
- 		
 
- 	buttonStart = std::make_shared<CButton>(Point(411, 535), AnimationPath::builtin("SCNRSAV.DEF"), LIBRARY->generaltexth->zelp[103], std::bind(&CSavingScreen::saveGame, this), EShortcut::LOBBY_SAVE_GAME);
 
- 	
 
- 	GAME->interface()->gamePause(true);
 
- }
 
- const CMapInfo * CSavingScreen::getMapInfo()
 
- {
 
- 	return localMi.get();
 
- }
 
- const StartInfo * CSavingScreen::getStartInfo()
 
- {
 
- 	if (localMi)
 
- 		return localMi->scenarioOptionsOfSave.get();
 
- 	return GAME->interface()->cb->getStartInfo();
 
- }
 
- void CSavingScreen::changeSelection(std::shared_ptr<CMapInfo> to)
 
- {
 
- 	if(localMi == to)
 
- 		return;
 
- 	localMi = to;
 
- 	card->changeSelection();
 
- 	card->redraw();
 
- }
 
- void CSavingScreen::close()
 
- {
 
- 	GAME->interface()->gamePause(false);
 
- 	CSelectionBase::close();
 
- }
 
- void CSavingScreen::saveGame()
 
- {
 
- 	if(!(tabSel && tabSel->inputName && tabSel->inputName->getText().size()))
 
- 		return;
 
- 	std::string path = "Saves/" + tabSel->curFolder + tabSel->inputName->getText();
 
- 	auto overWrite = [this, path]() -> void
 
- 	{
 
- 		Settings lastSave = settings.write["general"]["lastSave"];
 
- 		lastSave->String() = path;
 
- 		GAME->interface()->cb->save(path);
 
- 		close();
 
- 	};
 
- 	if(CResourceHandler::get("local")->existsResource(ResourcePath(path, EResType::SAVEGAME)))
 
- 	{
 
- 		std::string hlp = LIBRARY->generaltexth->allTexts[493]; //%s exists. Overwrite?
 
- 		boost::algorithm::replace_first(hlp, "%s", tabSel->inputName->getText());
 
- 		GAME->interface()->showYesNoDialog(hlp, overWrite, nullptr);
 
- 	}
 
- 	else
 
- 	{
 
- 		overWrite();
 
- 	}
 
- }
 
 
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