RandomMapTab.cpp 19 KB

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  1. /*
  2. * RandomMapTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "RandomMapTab.h"
  12. #include "CSelectionBase.h"
  13. #include "CLobbyScreen.h"
  14. #include "SelectionTab.h"
  15. #include "../CServerHandler.h"
  16. #include "../GameEngine.h"
  17. #include "../GameInstance.h"
  18. #include "../gui/MouseButton.h"
  19. #include "../gui/WindowHandler.h"
  20. #include "../widgets/CComponent.h"
  21. #include "../widgets/ComboBox.h"
  22. #include "../widgets/Buttons.h"
  23. #include "../widgets/MiscWidgets.h"
  24. #include "../widgets/ObjectLists.h"
  25. #include "../widgets/Slider.h"
  26. #include "../widgets/TextControls.h"
  27. #include "../windows/GUIClasses.h"
  28. #include "../windows/InfoWindows.h"
  29. #include "../../lib/texts/CGeneralTextHandler.h"
  30. #include "../../lib/mapping/CMapInfo.h"
  31. #include "../../lib/mapping/CMapHeader.h"
  32. #include "../../lib/mapping/MapFormat.h"
  33. #include "../../lib/rmg/CMapGenOptions.h"
  34. #include "../../lib/rmg/CRmgTemplateStorage.h"
  35. #include "../../lib/filesystem/Filesystem.h"
  36. #include "../../lib/RoadHandler.h"
  37. #include "../../lib/CConfigHandler.h"
  38. #include "../../lib/serializer/JsonSerializer.h"
  39. #include "../../lib/serializer/JsonDeserializer.h"
  40. RandomMapTab::RandomMapTab():
  41. InterfaceObjectConfigurable()
  42. {
  43. recActions = 0;
  44. mapGenOptions = std::make_shared<CMapGenOptions>();
  45. addCallback("toggleMapSize", [&](int btnId)
  46. {
  47. auto mapSizeVal = getPossibleMapSizes();
  48. mapGenOptions->setWidth(mapSizeVal[btnId]);
  49. mapGenOptions->setHeight(mapSizeVal[btnId]);
  50. if(mapGenOptions->getMapTemplate())
  51. if(!mapGenOptions->getMapTemplate()->matchesSize(int3{mapGenOptions->getWidth(), mapGenOptions->getHeight(), mapGenOptions->getLevels()}))
  52. setTemplate(nullptr);
  53. updateMapInfoByHost();
  54. });
  55. addCallback("toggleTwoLevels", [&](bool on)
  56. {
  57. mapGenOptions->setLevels(on ? 2 : 1); // TODO: multilevel support
  58. if(mapGenOptions->getMapTemplate())
  59. if(!mapGenOptions->getMapTemplate()->matchesSize(int3{mapGenOptions->getWidth(), mapGenOptions->getHeight(), mapGenOptions->getLevels()}))
  60. setTemplate(nullptr);
  61. updateMapInfoByHost();
  62. });
  63. addCallback("setPlayersCount", [&](int btnId)
  64. {
  65. mapGenOptions->setHumanOrCpuPlayerCount(btnId);
  66. setMapGenOptions(mapGenOptions);
  67. updateMapInfoByHost();
  68. });
  69. addCallback("setTeamsCount", [&](int btnId)
  70. {
  71. mapGenOptions->setTeamCount(btnId);
  72. updateMapInfoByHost();
  73. });
  74. addCallback("setCompOnlyPlayers", [&](int btnId)
  75. {
  76. mapGenOptions->setCompOnlyPlayerCount(btnId);
  77. setMapGenOptions(mapGenOptions);
  78. updateMapInfoByHost();
  79. });
  80. addCallback("setCompOnlyTeams", [&](int btnId)
  81. {
  82. mapGenOptions->setCompOnlyTeamCount(btnId);
  83. updateMapInfoByHost();
  84. });
  85. addCallback("setWaterContent", [&](int btnId)
  86. {
  87. mapGenOptions->setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  88. updateMapInfoByHost();
  89. });
  90. addCallback("setMonsterStrength", [&](int btnId)
  91. {
  92. if(btnId < 0)
  93. mapGenOptions->setMonsterStrength(EMonsterStrength::RANDOM);
  94. else
  95. mapGenOptions->setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId)); //value 2 to 4
  96. updateMapInfoByHost();
  97. });
  98. //new callbacks available only from mod
  99. addCallback("teamAlignments", [&](int)
  100. {
  101. ENGINE->windows().createAndPushWindow<TeamAlignments>(*this);
  102. });
  103. for(const auto & road : LIBRARY->roadTypeHandler->objects)
  104. {
  105. std::string cbRoadType = "selectRoad_" + road->getJsonKey();
  106. addCallback(cbRoadType, [&, roadID = road->getId()](bool on)
  107. {
  108. mapGenOptions->setRoadEnabled(roadID, on);
  109. updateMapInfoByHost();
  110. });
  111. }
  112. const JsonNode config(JsonPath::builtin("config/widgets/randomMapTab.json"));
  113. build(config);
  114. if(auto w = widget<CButton>("buttonShowRandomMaps"))
  115. {
  116. w->addCallback([&]()
  117. {
  118. (static_cast<CLobbyScreen *>(parent))->toggleTab((static_cast<CLobbyScreen *>(parent))->tabSel);
  119. (static_cast<CLobbyScreen *>(parent))->tabSel->showRandom = true;
  120. (static_cast<CLobbyScreen *>(parent))->tabSel->filter(0, true);
  121. });
  122. }
  123. //set combo box callbacks
  124. if(auto w = widget<ComboBox>("templateList"))
  125. {
  126. w->onConstructItems = [](std::vector<const void *> & curItems){
  127. auto templates = LIBRARY->tplh->getTemplates();
  128. boost::range::sort(templates, [](const CRmgTemplate * a, const CRmgTemplate * b){
  129. return a->getName() < b->getName();
  130. });
  131. curItems.push_back(nullptr); //default template
  132. for(auto & t : templates)
  133. curItems.push_back(t);
  134. };
  135. w->onSetItem = [&](const void * item){
  136. this->setTemplate(reinterpret_cast<const CRmgTemplate *>(item));
  137. };
  138. w->getItemText = [this](int idx, const void * item){
  139. if(item)
  140. return reinterpret_cast<const CRmgTemplate *>(item)->getName();
  141. if(idx == 0)
  142. return readText(variables["randomTemplate"]);
  143. return std::string("");
  144. };
  145. }
  146. loadOptions();
  147. }
  148. void RandomMapTab::updateMapInfoByHost()
  149. {
  150. if(GAME->server().isGuest())
  151. return;
  152. // Generate header info
  153. mapInfo = std::make_shared<CMapInfo>();
  154. mapInfo->isRandomMap = true;
  155. mapInfo->mapHeader = std::make_unique<CMapHeader>();
  156. mapInfo->mapHeader->version = EMapFormat::VCMI;
  157. mapInfo->mapHeader->name.appendLocalString(EMetaText::GENERAL_TXT, 740);
  158. mapInfo->mapHeader->description.appendLocalString(EMetaText::GENERAL_TXT, 741);
  159. if(mapGenOptions->getWaterContent() != EWaterContent::RANDOM)
  160. mapInfo->mapHeader->banWaterHeroes(mapGenOptions->getWaterContent() != EWaterContent::NONE);
  161. const auto * temp = mapGenOptions->getMapTemplate();
  162. if (temp)
  163. {
  164. auto randomTemplateDescription = temp->getDescription();
  165. if (!randomTemplateDescription.empty())
  166. {
  167. auto description = std::string("\n\n") + randomTemplateDescription;
  168. mapInfo->mapHeader->description.appendRawString(description);
  169. }
  170. for (const auto & hero : temp->getBannedHeroes())
  171. mapInfo->mapHeader->allowedHeroes.erase(hero);
  172. }
  173. mapInfo->mapHeader->difficulty = EMapDifficulty::NORMAL;
  174. mapInfo->mapHeader->height = mapGenOptions->getHeight();
  175. mapInfo->mapHeader->width = mapGenOptions->getWidth();
  176. mapInfo->mapHeader->mapLevels = mapGenOptions->getLevels();
  177. // Generate player information
  178. int playersToGen = mapGenOptions->getMaxPlayersCount();
  179. mapInfo->mapHeader->howManyTeams = playersToGen;
  180. //TODO: Assign all human-controlled colors in first place
  181. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  182. {
  183. mapInfo->mapHeader->players[i].canComputerPlay = false;
  184. mapInfo->mapHeader->players[i].canHumanPlay = false;
  185. }
  186. std::vector<PlayerColor> availableColors;
  187. for (ui8 color = 0; color < PlayerColor::PLAYER_LIMIT_I; color++)
  188. {
  189. availableColors.push_back(PlayerColor(color));
  190. }
  191. //First restore known players
  192. for (auto& player : mapGenOptions->getPlayersSettings())
  193. {
  194. PlayerInfo playerInfo;
  195. playerInfo.isFactionRandom = (player.second.getStartingTown() == FactionID::RANDOM);
  196. playerInfo.canComputerPlay = (player.second.getPlayerType() != EPlayerType::HUMAN);
  197. playerInfo.canHumanPlay = (player.second.getPlayerType() != EPlayerType::COMP_ONLY);
  198. auto team = player.second.getTeam();
  199. playerInfo.team = team;
  200. playerInfo.hasMainTown = true;
  201. playerInfo.generateHeroAtMainTown = true;
  202. mapInfo->mapHeader->players[player.first.getNum()] = playerInfo;
  203. vstd::erase(availableColors, player.first);
  204. }
  205. mapInfoChanged(mapInfo, mapGenOptions);
  206. }
  207. void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
  208. {
  209. mapGenOptions = opts;
  210. //Prepare allowed options - add all, then erase the ones above the limit
  211. for(int i = 0; i <= PlayerColor::PLAYER_LIMIT_I; ++i)
  212. {
  213. playerCountAllowed.insert(i);
  214. compCountAllowed.insert(i);
  215. if (i >= 2)
  216. {
  217. playerTeamsAllowed.insert(i);
  218. }
  219. if (i >= 1)
  220. {
  221. compTeamsAllowed.insert(i);
  222. }
  223. }
  224. std::set<int> humanCountAllowed;
  225. auto * tmpl = mapGenOptions->getMapTemplate();
  226. if(tmpl)
  227. {
  228. playerCountAllowed = tmpl->getPlayers().getNumbers();
  229. humanCountAllowed = tmpl->getHumanPlayers().getNumbers(); // Unused now?
  230. }
  231. si8 playerLimit = opts->getPlayerLimit();
  232. si8 humanOrCpuPlayerCount = opts->getHumanOrCpuPlayerCount();
  233. si8 compOnlyPlayersCount = opts->getCompOnlyPlayerCount();
  234. if(humanOrCpuPlayerCount != CMapGenOptions::RANDOM_SIZE)
  235. {
  236. vstd::erase_if(compCountAllowed, [playerLimit, humanOrCpuPlayerCount](int el)
  237. {
  238. return (playerLimit - humanOrCpuPlayerCount) < el;
  239. });
  240. vstd::erase_if(playerTeamsAllowed, [humanOrCpuPlayerCount](int el)
  241. {
  242. return humanOrCpuPlayerCount <= el;
  243. });
  244. }
  245. else // Random
  246. {
  247. vstd::erase_if(compCountAllowed, [playerLimit](int el)
  248. {
  249. return (playerLimit - 1) < el; // Must leave at least 1 human player
  250. });
  251. vstd::erase_if(playerTeamsAllowed, [playerLimit](int el)
  252. {
  253. return playerLimit <= el;
  254. });
  255. }
  256. if(!playerTeamsAllowed.count(opts->getTeamCount()))
  257. {
  258. opts->setTeamCount(CMapGenOptions::RANDOM_SIZE);
  259. }
  260. if(compOnlyPlayersCount != CMapGenOptions::RANDOM_SIZE)
  261. {
  262. // This setting doesn't impact total number of players
  263. vstd::erase_if(compTeamsAllowed, [compOnlyPlayersCount](int el)
  264. {
  265. return compOnlyPlayersCount<= el;
  266. });
  267. if(!compTeamsAllowed.count(opts->getCompOnlyTeamCount()))
  268. {
  269. opts->setCompOnlyTeamCount(CMapGenOptions::RANDOM_SIZE);
  270. }
  271. }
  272. if(auto w = widget<CToggleGroup>("groupMapSize"))
  273. {
  274. for(auto toggle : w->buttons)
  275. {
  276. if(auto button = std::dynamic_pointer_cast<CToggleButton>(toggle.second))
  277. {
  278. const auto & mapSizes = getPossibleMapSizes();
  279. int3 size( mapSizes[toggle.first], mapSizes[toggle.first], mapGenOptions->getLevels());
  280. bool sizeAllowed = !mapGenOptions->getMapTemplate() || mapGenOptions->getMapTemplate()->matchesSize(size);
  281. button->block(!sizeAllowed);
  282. }
  283. }
  284. w->setSelected(vstd::find_pos(getPossibleMapSizes(), opts->getWidth()));
  285. }
  286. if(auto w = widget<CToggleButton>("buttonTwoLevels"))
  287. {
  288. int possibleLevelCount = 2;
  289. if(mapGenOptions->getMapTemplate())
  290. {
  291. auto sizes = mapGenOptions->getMapTemplate()->getMapSizes();
  292. possibleLevelCount = sizes.second.z - sizes.first.z + 1;
  293. }
  294. w->setSelected(opts->getLevels() == 2); // TODO: multilevel support
  295. w->block(possibleLevelCount < 2);
  296. }
  297. if(auto w = widget<CToggleGroup>("groupMaxPlayers"))
  298. {
  299. w->setSelected(opts->getHumanOrCpuPlayerCount());
  300. deactivateButtonsFrom(*w, playerCountAllowed);
  301. }
  302. if(auto w = widget<CToggleGroup>("groupMaxTeams"))
  303. {
  304. w->setSelected(opts->getTeamCount());
  305. deactivateButtonsFrom(*w, playerTeamsAllowed);
  306. }
  307. if(auto w = widget<CToggleGroup>("groupCompOnlyPlayers"))
  308. {
  309. w->setSelected(opts->getCompOnlyPlayerCount());
  310. deactivateButtonsFrom(*w, compCountAllowed);
  311. }
  312. if(auto w = widget<CToggleGroup>("groupCompOnlyTeams"))
  313. {
  314. w->setSelected(opts->getCompOnlyTeamCount());
  315. deactivateButtonsFrom(*w, compTeamsAllowed);
  316. }
  317. if(auto w = widget<CToggleGroup>("groupWaterContent"))
  318. {
  319. w->setSelected(opts->getWaterContent());
  320. if(opts->getMapTemplate())
  321. {
  322. std::set<int> allowedWater(opts->getMapTemplate()->getWaterContentAllowed().begin(), opts->getMapTemplate()->getWaterContentAllowed().end());
  323. deactivateButtonsFrom(*w, allowedWater);
  324. }
  325. else
  326. deactivateButtonsFrom(*w, {-1});
  327. }
  328. if(auto w = widget<CToggleGroup>("groupMonsterStrength"))
  329. w->setSelected(opts->getMonsterStrength());
  330. if(auto w = widget<CButton>("templateButton"))
  331. {
  332. if(tmpl)
  333. w->setTextOverlay(tmpl->getName(), EFonts::FONT_SMALL, Colors::WHITE);
  334. else
  335. w->setTextOverlay(readText(variables["randomTemplate"]), EFonts::FONT_SMALL, Colors::WHITE);
  336. }
  337. for(const auto & r : LIBRARY->roadTypeHandler->objects)
  338. {
  339. // Workaround for vcmi-extras bug
  340. std::string jsonKey = r->getJsonKey();
  341. std::string identifier = jsonKey.substr(jsonKey.find(':')+1);
  342. if(auto w = widget<CToggleButton>(identifier))
  343. {
  344. w->setSelected(opts->isRoadEnabled(r->getId()));
  345. }
  346. }
  347. }
  348. void RandomMapTab::setTemplate(const CRmgTemplate * tmpl)
  349. {
  350. mapGenOptions->setMapTemplate(tmpl);
  351. setMapGenOptions(mapGenOptions);
  352. if(auto w = widget<CButton>("templateButton"))
  353. {
  354. if(tmpl)
  355. w->setTextOverlay(tmpl->getName(), EFonts::FONT_SMALL, Colors::WHITE);
  356. else
  357. w->setTextOverlay(readText(variables["randomTemplate"]), EFonts::FONT_SMALL, Colors::WHITE);
  358. }
  359. updateMapInfoByHost();
  360. }
  361. void RandomMapTab::deactivateButtonsFrom(CToggleGroup & group, const std::set<int> & allowed)
  362. {
  363. logGlobal->debug("Blocking buttons");
  364. for(auto toggle : group.buttons)
  365. {
  366. if(auto button = std::dynamic_pointer_cast<CToggleButton>(toggle.second))
  367. {
  368. if(allowed.count(CMapGenOptions::RANDOM_SIZE)
  369. || allowed.count(toggle.first)
  370. || toggle.first == CMapGenOptions::RANDOM_SIZE)
  371. {
  372. button->block(false);
  373. }
  374. else
  375. {
  376. button->block(true);
  377. }
  378. }
  379. }
  380. }
  381. std::vector<int> RandomMapTab::getPossibleMapSizes()
  382. {
  383. return {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_HUGE, CMapHeader::MAP_SIZE_XHUGE, CMapHeader::MAP_SIZE_GIANT};
  384. }
  385. void TeamAlignmentsWidget::checkTeamCount()
  386. {
  387. //Do not allow to select one team only
  388. std::set<TeamID> teams;
  389. for (int plId = 0; plId < players.size(); ++plId)
  390. {
  391. teams.insert(TeamID(players[plId]->getSelected()));
  392. }
  393. if (teams.size() < 2)
  394. {
  395. //Do not let player close the window
  396. buttonOk->block(true);
  397. }
  398. else
  399. {
  400. buttonOk->block(false);
  401. }
  402. }
  403. TeamAlignments::TeamAlignments(RandomMapTab & randomMapTab)
  404. : CWindowObject(BORDERED)
  405. {
  406. OBJECT_CONSTRUCTION;
  407. widget = std::make_shared<TeamAlignmentsWidget>(randomMapTab);
  408. pos = widget->pos;
  409. updateShadow();
  410. center();
  411. }
  412. TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
  413. InterfaceObjectConfigurable()
  414. {
  415. const JsonNode config(JsonPath::builtin("config/widgets/randomMapTeamsWidget.json"));
  416. variables = config["variables"];
  417. //int totalPlayers = randomMapTab.obtainMapGenOptions().getPlayerLimit();
  418. int totalPlayers = randomMapTab.obtainMapGenOptions().getMaxPlayersCount();
  419. assert(totalPlayers <= PlayerColor::PLAYER_LIMIT_I);
  420. auto playerSettings = randomMapTab.obtainMapGenOptions().getPlayersSettings();
  421. variables["totalPlayers"].Integer() = totalPlayers;
  422. pos.w = variables["windowSize"]["x"].Integer() + totalPlayers * variables["cellMargin"]["x"].Integer();
  423. auto widthExtend = std::max(pos.w, 220) - pos.w; // too small for buttons
  424. pos.w += widthExtend;
  425. pos.h = variables["windowSize"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer();
  426. variables["backgroundRect"]["x"].Integer() = 0;
  427. variables["backgroundRect"]["y"].Integer() = 0;
  428. variables["backgroundRect"]["w"].Integer() = pos.w;
  429. variables["backgroundRect"]["h"].Integer() = pos.h;
  430. variables["okButtonPosition"]["x"].Integer() = variables["buttonsOffset"]["ok"]["x"].Integer();
  431. variables["okButtonPosition"]["y"].Integer() = variables["buttonsOffset"]["ok"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer();
  432. variables["cancelButtonPosition"]["x"].Integer() = variables["buttonsOffset"]["cancel"]["x"].Integer();
  433. variables["cancelButtonPosition"]["y"].Integer() = variables["buttonsOffset"]["cancel"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer();
  434. addCallback("ok", [&](int)
  435. {
  436. for(int plId = 0; plId < players.size(); ++plId)
  437. {
  438. randomMapTab.obtainMapGenOptions().setPlayerTeam(PlayerColor(plId), TeamID(players[plId]->getSelected()));
  439. }
  440. randomMapTab.updateMapInfoByHost();
  441. for(auto & window : ENGINE->windows().findWindows<TeamAlignments>())
  442. ENGINE->windows().popWindow(window);
  443. });
  444. addCallback("cancel", [&](int)
  445. {
  446. for(auto & window : ENGINE->windows().findWindows<TeamAlignments>())
  447. ENGINE->windows().popWindow(window);
  448. });
  449. build(config);
  450. center(pos);
  451. OBJECT_CONSTRUCTION;
  452. // Window should have X * X columns, where X is max players allowed for current settings
  453. // For random player count, X is 8
  454. if (totalPlayers > playerSettings.size())
  455. {
  456. auto savedPlayers = randomMapTab.obtainMapGenOptions().getSavedPlayersMap();
  457. for (const auto & player : savedPlayers)
  458. {
  459. if (!vstd::contains(playerSettings, player.first))
  460. {
  461. playerSettings[player.first] = player.second;
  462. }
  463. }
  464. }
  465. std::vector<CMapGenOptions::CPlayerSettings> settingsVec;
  466. for (const auto & player : playerSettings)
  467. {
  468. settingsVec.push_back(player.second);
  469. }
  470. for(int plId = 0; plId < totalPlayers; ++plId)
  471. {
  472. players.push_back(std::make_shared<CToggleGroup>([&, totalPlayers, plId](int sel)
  473. {
  474. variables["player_id"].Integer() = plId;
  475. OBJECT_CONSTRUCTION_TARGETED(players[plId].get());
  476. for(int teamId = 0; teamId < totalPlayers; ++teamId)
  477. {
  478. auto button = std::dynamic_pointer_cast<CToggleButton>(players[plId]->buttons[teamId]);
  479. assert(button);
  480. if(sel == teamId)
  481. {
  482. button->setOverlay(buildWidget(variables["flagsAnimation"]));
  483. }
  484. else
  485. {
  486. button->setOverlay(nullptr);
  487. }
  488. button->addCallback([this](bool)
  489. {
  490. checkTeamCount();
  491. });
  492. }
  493. }));
  494. OBJECT_CONSTRUCTION_TARGETED(players.back().get());
  495. for(int teamId = 0; teamId < totalPlayers; ++teamId)
  496. {
  497. variables["point"]["x"].Integer() = variables["cellOffset"]["x"].Integer() + plId * variables["cellMargin"]["x"].Integer() + (widthExtend / 2);
  498. variables["point"]["y"].Integer() = variables["cellOffset"]["y"].Integer() + teamId * variables["cellMargin"]["y"].Integer();
  499. auto button = buildWidget(variables["button"]);
  500. players.back()->addToggle(teamId, std::dynamic_pointer_cast<CToggleBase>(button));
  501. }
  502. // plId is not necessarily player color, just an index
  503. auto team = settingsVec.at(plId).getTeam();
  504. if(team == TeamID::NO_TEAM)
  505. {
  506. logGlobal->warn("Player %d (id %d) has uninitialized team", settingsVec.at(plId).getColor(), plId);
  507. players.back()->setSelected(plId);
  508. }
  509. else
  510. players.back()->setSelected(team.getNum());
  511. }
  512. buttonOk = widget<CButton>("buttonOK");
  513. buttonCancel = widget<CButton>("buttonCancel");
  514. }
  515. void RandomMapTab::saveOptions(const CMapGenOptions & options)
  516. {
  517. JsonNode data;
  518. JsonSerializer ser(nullptr, data);
  519. ser.serializeStruct("lastSettings", const_cast<CMapGenOptions & >(options));
  520. // FIXME: Do not nest fields
  521. Settings rmgSettings = persistentStorage.write["rmg"];
  522. rmgSettings["rmg"] = data;
  523. }
  524. void RandomMapTab::loadOptions()
  525. {
  526. JsonNode rmgSettings = persistentStorage["rmg"]["rmg"];
  527. if (!rmgSettings.Struct().empty())
  528. {
  529. rmgSettings.setModScope(ModScope::scopeGame());
  530. mapGenOptions.reset(new CMapGenOptions());
  531. JsonDeserializer handler(nullptr, rmgSettings);
  532. handler.serializeStruct("lastSettings", *mapGenOptions);
  533. // Will check template and set other options as well
  534. setTemplate(mapGenOptions->getMapTemplate());
  535. if(auto w = widget<ComboBox>("templateList"))
  536. {
  537. w->setItem(mapGenOptions->getMapTemplate());
  538. }
  539. } else
  540. {
  541. // Default settings
  542. mapGenOptions->setRoadEnabled(RoadId(Road::DIRT_ROAD), true);
  543. mapGenOptions->setRoadEnabled(RoadId(Road::GRAVEL_ROAD), true);
  544. mapGenOptions->setRoadEnabled(RoadId(Road::COBBLESTONE_ROAD), true);
  545. }
  546. updateMapInfoByHost();
  547. // TODO: Save & load difficulty?
  548. }