CCampaignHandler.cpp 9.6 KB

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  1. #define VCMI_DLL
  2. #include "CCampaignHandler.h"
  3. #include <boost/filesystem.hpp>
  4. #include <stdio.h>
  5. #include <boost/algorithm/string/predicate.hpp>
  6. #include "CLodHandler.h"
  7. #include "../lib/VCMI_Lib.h"
  8. #include "CGeneralTextHandler.h"
  9. namespace fs = boost::filesystem;
  10. /*
  11. * CCampaignHandler.cpp, part of VCMI engine
  12. *
  13. * Authors: listed in file AUTHORS in main folder
  14. *
  15. * License: GNU General Public License v2.0 or later
  16. * Full text of license available in license.txt file, in main folder
  17. *
  18. */
  19. std::vector<CCampaignHeader> CCampaignHandler::getCampaignHeaders()
  20. {
  21. std::vector<CCampaignHeader> ret;
  22. std::string dirname = DATA_DIR "/Maps";
  23. std::string ext = ".h3c";
  24. if(!boost::filesystem::exists(dirname))
  25. {
  26. tlog1 << "Cannot find " << dirname << " directory!\n";
  27. }
  28. fs::path tie(dirname);
  29. fs::directory_iterator end_iter;
  30. for ( fs::directory_iterator file (tie); file!=end_iter; ++file )
  31. {
  32. if(fs::is_regular_file(file->status())
  33. && boost::ends_with(file->path().filename(), ext))
  34. {
  35. ret.push_back( getHeader( file->path().string() ) );
  36. }
  37. }
  38. return ret;
  39. }
  40. CCampaignHeader CCampaignHandler::getHeader( const std::string & name )
  41. {
  42. int realSize;
  43. unsigned char * cmpgn = CLodHandler::getUnpackedFile(name, &realSize);
  44. int it = 0;//iterator for reading
  45. CCampaignHeader ret = readHeaderFromMemory(cmpgn, it);
  46. delete [] cmpgn;
  47. return ret;
  48. }
  49. CCampaign * CCampaignHandler::getCampaign( const std::string & name )
  50. {
  51. CCampaign * ret = new CCampaign();
  52. int realSize;
  53. unsigned char * cmpgn = CLodHandler::getUnpackedFile(name, &realSize);
  54. int it = 0; //iterator for reading
  55. ret->header = readHeaderFromMemory(cmpgn, it);
  56. int howManyScenarios = VLC->generaltexth->campaignRegionNames[ret->header.mapVersion].size();
  57. for(int g=0; g<howManyScenarios; ++g)
  58. {
  59. CCampaignScenario sc = readScenarioFromMemory(cmpgn, it, ret->header.version, ret->header.mapVersion);
  60. ret->scenarios.push_back(sc);
  61. }
  62. std::vector<ui32> h3mStarts = locateH3mStarts(cmpgn, it, realSize);
  63. if(h3mStarts.size() != howManyScenarios)
  64. {
  65. tlog1<<"Our heuristic for h3m start points gave wrong results for campaign " << name <<std::endl;
  66. tlog1<<"Please send this campaign to VCMI Project team to help us fix this problem" << std::endl;
  67. delete [] cmpgn;
  68. return NULL;
  69. }
  70. for (int g=0; g<howManyScenarios; ++g)
  71. {
  72. if(g == howManyScenarios - 1)
  73. {
  74. ret->mapPieces.push_back(std::string( cmpgn + h3mStarts[g], cmpgn + realSize ));
  75. }
  76. else
  77. {
  78. ret->mapPieces.push_back(std::string( cmpgn + h3mStarts[g], cmpgn + h3mStarts[g+1] ));
  79. }
  80. }
  81. delete [] cmpgn;
  82. return ret;
  83. }
  84. CCampaignHeader CCampaignHandler::readHeaderFromMemory( const unsigned char *buffer, int & outIt )
  85. {
  86. CCampaignHeader ret;
  87. ret.version = readNormalNr(buffer, outIt); outIt+=4;
  88. ret.mapVersion = readChar(buffer, outIt);
  89. ret.mapVersion -= 1; //change range of it from [1, 20] to [0, 19]
  90. ret.name = readString(buffer, outIt);
  91. ret.description = readString(buffer, outIt);
  92. ret.difficultyChoosenByPlayer = readChar(buffer, outIt);
  93. ret.music = readChar(buffer, outIt);
  94. if(ret.version == 4) //I saw one campaign with this version, without either difficulty or music - it's
  95. { //not editable by any editor so I'll just go back by one byte.
  96. outIt--;
  97. }
  98. return ret;
  99. }
  100. CCampaignScenario CCampaignHandler::readScenarioFromMemory( const unsigned char *buffer, int & outIt, int version, int mapVersion )
  101. {
  102. struct HLP
  103. {
  104. //reads prolog/epilog info from memory
  105. static CCampaignScenario::SScenarioPrologEpilog prologEpilogReader( const unsigned char *buffer, int & outIt )
  106. {
  107. CCampaignScenario::SScenarioPrologEpilog ret;
  108. ret.hasPrologEpilog = buffer[outIt++];
  109. if(ret.hasPrologEpilog)
  110. {
  111. ret.prologVideo = buffer[outIt++];
  112. ret.prologMusic = buffer[outIt++];
  113. ret.prologText = readString(buffer, outIt);
  114. }
  115. return ret;
  116. }
  117. };
  118. CCampaignScenario ret;
  119. ret.mapName = readString(buffer, outIt);
  120. ret.packedMapSize = readNormalNr(buffer, outIt); outIt += 4;
  121. if(mapVersion == 18)//unholy alliance
  122. outIt++;
  123. ret.preconditionRegion = buffer[outIt++];
  124. ret.regionColor = buffer[outIt++];
  125. ret.difficulty = buffer[outIt++];
  126. ret.regionText = readString(buffer, outIt);
  127. ret.prolog = HLP::prologEpilogReader(buffer, outIt);
  128. ret.epilog = HLP::prologEpilogReader(buffer, outIt);
  129. ret.travelOptions = readScenarioTravelFromMemory(buffer, outIt, version);
  130. return ret;
  131. }
  132. CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory( const unsigned char * buffer, int & outIt , int version )
  133. {
  134. CScenarioTravel ret;
  135. ret.whatHeroKeeps = buffer[outIt++];
  136. memcpy(ret.monstersKeptByHero, buffer+outIt, ARRAY_COUNT(ret.monstersKeptByHero));
  137. outIt += ARRAY_COUNT(ret.monstersKeptByHero);
  138. int artifBytes;
  139. if (version == 5) //AB
  140. {
  141. artifBytes = 17;
  142. ret.artifsKeptByHero[17] = 0;
  143. }
  144. else //SoD+
  145. {
  146. artifBytes = 18;
  147. }
  148. memcpy(ret.artifsKeptByHero, buffer+outIt, artifBytes);
  149. outIt += artifBytes;
  150. ret.startOptions = buffer[outIt++];
  151. switch(ret.startOptions)
  152. {
  153. case 1: //reading of bonuses player can choose
  154. {
  155. ret.playerColor = buffer[outIt++];
  156. ui8 numOfBonuses = buffer[outIt++];
  157. for (int g=0; g<numOfBonuses; ++g)
  158. {
  159. CScenarioTravel::STravelBonus bonus;
  160. bonus.type = buffer[outIt++];
  161. switch(bonus.type)
  162. {
  163. case 0: //spell
  164. {
  165. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  166. bonus.info2 = buffer[outIt++]; //spell ID
  167. break;
  168. }
  169. case 1: //monster
  170. {
  171. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  172. bonus.info2 = readNormalNr(buffer, outIt, 2); outIt += 2; //monster type
  173. bonus.info3 = readNormalNr(buffer, outIt, 2); outIt += 2; //monster count
  174. break;
  175. }
  176. case 2: //building
  177. {
  178. bonus.info1 = buffer[outIt++]; //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
  179. break;
  180. }
  181. case 3: //artifact
  182. {
  183. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  184. bonus.info2 = readNormalNr(buffer, outIt, 2); outIt += 2; //artifact ID
  185. break;
  186. }
  187. case 4: //spell scroll
  188. {
  189. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  190. bonus.info2 = buffer[outIt++]; //spell ID
  191. break;
  192. }
  193. case 5: //prim skill
  194. {
  195. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  196. bonus.info2 = readNormalNr(buffer, outIt, 4); outIt += 4; //bonuses (4 bytes for 4 skills)
  197. break;
  198. }
  199. case 6: //sec skills
  200. {
  201. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  202. bonus.info2 = buffer[outIt++]; //skill ID
  203. bonus.info3 = buffer[outIt++]; //skill level
  204. break;
  205. }
  206. case 7: //resources
  207. {
  208. bonus.info1 = buffer[outIt++]; //type
  209. //FD - wood+ore
  210. //FE - mercury+sulfur+crystal+gem
  211. bonus.info2 = readNormalNr(buffer, outIt, 4); outIt += 4; //count
  212. break;
  213. }
  214. }
  215. ret.bonusesToChoose.push_back(bonus);
  216. }
  217. break;
  218. }
  219. case 2: //reading of players (colors / scenarios ?) player can choose
  220. {
  221. ui8 numOfBonuses = buffer[outIt++];
  222. for (int g=0; g<numOfBonuses; ++g)
  223. {
  224. CScenarioTravel::STravelBonus bonus;
  225. bonus.type = 8;
  226. bonus.info1 = buffer[outIt++]; //player color
  227. bonus.info2 = buffer[outIt++]; //from what scenario
  228. ret.bonusesToChoose.push_back(bonus);
  229. }
  230. break;
  231. }
  232. case 3: //heroes player can choose between
  233. {
  234. ui8 numOfBonuses = buffer[outIt++];
  235. for (int g=0; g<numOfBonuses; ++g)
  236. {
  237. CScenarioTravel::STravelBonus bonus;
  238. bonus.type = 9;
  239. bonus.info1 = buffer[outIt++]; //player color
  240. bonus.info2 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero, FF FF - random
  241. ret.bonusesToChoose.push_back(bonus);
  242. }
  243. break;
  244. }
  245. default:
  246. {
  247. tlog1<<"Corrupted h3c file"<<std::endl;
  248. break;
  249. }
  250. }
  251. return ret;
  252. }
  253. std::vector<ui32> CCampaignHandler::locateH3mStarts( const unsigned char * buffer, int start, int size )
  254. {
  255. std::vector<ui32> ret;
  256. for(int g=start; g<size; ++g)
  257. {
  258. if(startsAt(buffer, size, g))
  259. {
  260. ret.push_back(g);
  261. }
  262. }
  263. return ret;
  264. }
  265. bool CCampaignHandler::startsAt( const unsigned char * buffer, int size, int pos )
  266. {
  267. struct HLP
  268. {
  269. static unsigned char at(const unsigned char * buffer, int size, int place)
  270. {
  271. if(place < size)
  272. return buffer[place];
  273. throw std::string("Out of bounds!");
  274. }
  275. };
  276. try
  277. {
  278. //check minimal length of given region
  279. HLP::at(buffer, size, 100);
  280. //check version
  281. unsigned char tmp = HLP::at(buffer, size, pos);
  282. if(!(tmp == 0x0e || tmp == 0x15 || tmp == 0x1c || tmp == 0x33))
  283. {
  284. return false;
  285. }
  286. //3 bytes following version
  287. if(HLP::at(buffer, size, pos+1) != 0 || HLP::at(buffer, size, pos+2) != 0 || HLP::at(buffer, size, pos+3) != 0)
  288. {
  289. return false;
  290. }
  291. //unknown strange byte
  292. tmp = HLP::at(buffer, size, pos+4);
  293. if(tmp != 0 && tmp != 1 )
  294. {
  295. return false;
  296. }
  297. //size of map
  298. int mapsize = readNormalNr(buffer, pos+5);
  299. if(mapsize < 10 || mapsize > 530)
  300. {
  301. return false;
  302. }
  303. //underground or not
  304. tmp = HLP::at(buffer, size, pos+9);
  305. if( tmp != 0 && tmp != 1 )
  306. {
  307. return false;
  308. }
  309. //map name
  310. int len = readNormalNr(buffer, pos+10);
  311. if(len < 0 || len > 100)
  312. {
  313. return false;
  314. }
  315. for(int t=0; t<len; ++t)
  316. {
  317. tmp = HLP::at(buffer, size, pos+14+t);
  318. if(tmp == 0 || (tmp > 15 && tmp < 32)) //not a valid character
  319. {
  320. return false;
  321. }
  322. }
  323. }
  324. catch (...)
  325. {
  326. return false;
  327. }
  328. return true;
  329. }