Info.cpp 18 KB

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  1. /*
  2. * Info.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Info.h"
  12. #include "Configuration.h"
  13. #include "Limiter.h"
  14. #include "Reward.h"
  15. #include "../texts/CGeneralTextHandler.h"
  16. #include "../IGameCallback.h"
  17. #include "../json/JsonRandom.h"
  18. #include "../GameLibrary.h"
  19. #include "../mapObjects/IObjectInterface.h"
  20. #include "../modding/IdentifierStorage.h"
  21. #include <vstd/RNG.h>
  22. VCMI_LIB_NAMESPACE_BEGIN
  23. namespace {
  24. MetaString loadMessage(const JsonNode & value, const TextIdentifier & textIdentifier, EMetaText textSource = EMetaText::ADVOB_TXT )
  25. {
  26. MetaString ret;
  27. if (value.isVector())
  28. {
  29. for(const auto & entry : value.Vector())
  30. {
  31. if (entry.isNumber())
  32. ret.appendLocalString(textSource, static_cast<ui32>(entry.Float()));
  33. if (entry.isString())
  34. ret.appendRawString(entry.String());
  35. }
  36. return ret;
  37. }
  38. if (value.isNumber())
  39. {
  40. ret.appendLocalString(textSource, static_cast<ui32>(value.Float()));
  41. return ret;
  42. }
  43. if (value.String().empty())
  44. return ret;
  45. if (value.String()[0] == '@')
  46. ret.appendTextID(value.String().substr(1));
  47. else
  48. ret.appendTextID(textIdentifier.get());
  49. return ret;
  50. }
  51. bool testForKey(const JsonNode & value, const std::string & key)
  52. {
  53. for(const auto & reward : value["rewards"].Vector())
  54. {
  55. if (!reward[key].isNull())
  56. return true;
  57. }
  58. return false;
  59. }
  60. }
  61. void Rewardable::Info::init(const JsonNode & objectConfig, const std::string & objectName)
  62. {
  63. objectTextID = objectName;
  64. auto loadString = [&](const JsonNode & entry, const TextIdentifier & textID){
  65. if (entry.isString() && !entry.String().empty() && entry.String()[0] != '@')
  66. LIBRARY->generaltexth->registerString(entry.getModScope(), textID, entry);
  67. };
  68. parameters = objectConfig;
  69. for(size_t i = 0; i < parameters["rewards"].Vector().size(); ++i)
  70. {
  71. const JsonNode message = parameters["rewards"][i]["message"];
  72. loadString(message, TextIdentifier(objectName, "rewards", i));
  73. }
  74. for(size_t i = 0; i < parameters["onVisited"].Vector().size(); ++i)
  75. {
  76. const JsonNode message = parameters["onVisited"][i]["message"];
  77. loadString(message, TextIdentifier(objectName, "onVisited", i));
  78. }
  79. for(size_t i = 0; i < parameters["onEmpty"].Vector().size(); ++i)
  80. {
  81. const JsonNode message = parameters["onEmpty"][i]["message"];
  82. loadString(message, TextIdentifier(objectName, "onEmpty", i));
  83. }
  84. loadString(parameters["onSelectMessage"], TextIdentifier(objectName, "onSelect"));
  85. loadString(parameters["description"], TextIdentifier(objectName, "description"));
  86. loadString(parameters["notVisitedTooltip"], TextIdentifier(objectName, "notVisitedText"));
  87. loadString(parameters["visitedTooltip"], TextIdentifier(objectName, "visitedTooltip"));
  88. loadString(parameters["onVisitedMessage"], TextIdentifier(objectName, "onVisited"));
  89. loadString(parameters["onEmptyMessage"], TextIdentifier(objectName, "onEmpty"));
  90. loadString(parameters["onGuardedMessage"], TextIdentifier(objectName, "onGuarded"));
  91. }
  92. Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, const JsonNode & source) const
  93. {
  94. Rewardable::LimitersList result;
  95. for (const auto & input : source.Vector())
  96. {
  97. auto newLimiter = std::make_shared<Rewardable::Limiter>();
  98. configureLimiter(object, rng, cb, *newLimiter, input);
  99. result.push_back(newLimiter);
  100. }
  101. return result;
  102. }
  103. void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, Rewardable::Limiter & limiter, const JsonNode & source) const
  104. {
  105. auto const & variables = object.variables.values;
  106. JsonRandom randomizer(cb);
  107. limiter.dayOfWeek = randomizer.loadValue(source["dayOfWeek"], rng, variables);
  108. limiter.daysPassed = randomizer.loadValue(source["daysPassed"], rng, variables);
  109. limiter.heroExperience = randomizer.loadValue(source["heroExperience"], rng, variables);
  110. limiter.heroLevel = randomizer.loadValue(source["heroLevel"], rng, variables);
  111. limiter.canLearnSkills = source["canLearnSkills"].Bool();
  112. limiter.manaPercentage = randomizer.loadValue(source["manaPercentage"], rng, variables);
  113. limiter.manaPoints = randomizer.loadValue(source["manaPoints"], rng, variables);
  114. limiter.resources = randomizer.loadResources(source["resources"], rng, variables);
  115. limiter.primary = randomizer.loadPrimaries(source["primary"], rng, variables);
  116. limiter.secondary = randomizer.loadSecondaries(source["secondary"], rng, variables);
  117. limiter.artifacts = randomizer.loadArtifacts(source["artifacts"], rng, variables);
  118. limiter.spells = randomizer.loadSpells(source["spells"], rng, variables);
  119. limiter.canLearnSpells = randomizer.loadSpells(source["canLearnSpells"], rng, variables);
  120. limiter.creatures = randomizer.loadCreatures(source["creatures"], rng, variables);
  121. limiter.players = randomizer.loadColors(source["colors"], rng, variables);
  122. limiter.heroes = randomizer.loadHeroes(source["heroes"], rng);
  123. limiter.heroClasses = randomizer.loadHeroClasses(source["heroClasses"], rng);
  124. limiter.allOf = configureSublimiters(object, rng, cb, source["allOf"] );
  125. limiter.anyOf = configureSublimiters(object, rng, cb, source["anyOf"] );
  126. limiter.noneOf = configureSublimiters(object, rng, cb, source["noneOf"] );
  127. }
  128. void Rewardable::Info::configureReward(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, Rewardable::Reward & reward, const JsonNode & source) const
  129. {
  130. auto const & variables = object.variables.values;
  131. JsonRandom randomizer(cb);
  132. reward.resources = randomizer.loadResources(source["resources"], rng, variables);
  133. reward.heroExperience = randomizer.loadValue(source["heroExperience"], rng, variables);
  134. reward.heroLevel = randomizer.loadValue(source["heroLevel"], rng, variables);
  135. reward.manaDiff = randomizer.loadValue(source["manaPoints"], rng, variables);
  136. reward.manaOverflowFactor = randomizer.loadValue(source["manaOverflowFactor"], rng, variables);
  137. reward.manaPercentage = randomizer.loadValue(source["manaPercentage"], rng, variables, -1);
  138. reward.movePoints = randomizer.loadValue(source["movePoints"], rng, variables);
  139. reward.movePercentage = randomizer.loadValue(source["movePercentage"], rng, variables, -1);
  140. reward.removeObject = source["removeObject"].Bool();
  141. reward.heroBonuses = randomizer.loadBonuses(source["bonuses"]);
  142. reward.playerBonuses = randomizer.loadBonuses(source["playerBonuses"]);
  143. reward.guards = randomizer.loadCreatures(source["guards"], rng, variables);
  144. reward.primary = randomizer.loadPrimaries(source["primary"], rng, variables);
  145. reward.secondary = randomizer.loadSecondaries(source["secondary"], rng, variables);
  146. reward.grantedArtifacts = randomizer.loadArtifacts(source["artifacts"], rng, variables);
  147. reward.scrolls = randomizer.loadSpells(source["scrolls"], rng, variables);
  148. reward.spells = randomizer.loadSpells(source["spells"], rng, variables);
  149. reward.creatures = randomizer.loadCreatures(source["creatures"], rng, variables);
  150. if(!source["spellCast"].isNull() && source["spellCast"].isStruct())
  151. {
  152. reward.spellCast.first = randomizer.loadSpell(source["spellCast"]["spell"], rng, variables);
  153. reward.spellCast.second = source["spellCast"]["schoolLevel"].Integer();
  154. }
  155. if (!source["revealTiles"].isNull())
  156. {
  157. auto const & entry = source["revealTiles"];
  158. reward.revealTiles = RewardRevealTiles();
  159. reward.revealTiles->radius = randomizer.loadValue(entry["radius"], rng, variables);
  160. reward.revealTiles->hide = entry["hide"].Bool();
  161. reward.revealTiles->scoreSurface = randomizer.loadValue(entry["surface"], rng, variables);
  162. reward.revealTiles->scoreSubterra = randomizer.loadValue(entry["subterra"], rng, variables);
  163. reward.revealTiles->scoreWater = randomizer.loadValue(entry["water"], rng, variables);
  164. reward.revealTiles->scoreRock = randomizer.loadValue(entry["rock"], rng, variables);
  165. }
  166. for ( auto node : source["changeCreatures"].Struct() )
  167. {
  168. CreatureID from(LIBRARY->identifiers()->getIdentifier(node.second.getModScope(), "creature", node.first).value());
  169. CreatureID dest(LIBRARY->identifiers()->getIdentifier(node.second.getModScope(), "creature", node.second.String()).value());
  170. reward.extraComponents.emplace_back(ComponentType::CREATURE, dest);
  171. reward.creaturesChange[from] = dest;
  172. }
  173. }
  174. void Rewardable::Info::configureResetInfo(Rewardable::Configuration & object, vstd::RNG & rng, Rewardable::ResetInfo & resetParameters, const JsonNode & source) const
  175. {
  176. resetParameters.period = static_cast<ui32>(source["period"].Float());
  177. resetParameters.visitors = source["visitors"].Bool();
  178. resetParameters.rewards = source["rewards"].Bool();
  179. }
  180. void Rewardable::Info::configureVariables(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, const JsonNode & source) const
  181. {
  182. JsonRandom randomizer(cb);
  183. for(const auto & category : source.Struct())
  184. {
  185. for(const auto & entry : category.second.Struct())
  186. {
  187. JsonNode preset = object.getPresetVariable(category.first, entry.first);
  188. const JsonNode & input = preset.isNull() ? entry.second : preset;
  189. int32_t value = -1;
  190. if (category.first == "number")
  191. value = randomizer.loadValue(input, rng, object.variables.values);
  192. if (category.first == "artifact")
  193. value = randomizer.loadArtifact(input, rng, object.variables.values).getNum();
  194. if (category.first == "spell")
  195. value = randomizer.loadSpell(input, rng, object.variables.values).getNum();
  196. if (category.first == "primarySkill")
  197. value = randomizer.loadPrimary(input, rng, object.variables.values).getNum();
  198. if (category.first == "secondarySkill")
  199. value = randomizer.loadSecondary(input, rng, object.variables.values).getNum();
  200. object.initVariable(category.first, entry.first, value);
  201. }
  202. }
  203. }
  204. void Rewardable::Info::replaceTextPlaceholders(MetaString & target, const Variables & variables) const
  205. {
  206. for (const auto & variable : variables.values )
  207. {
  208. if( boost::algorithm::starts_with(variable.first, "spell"))
  209. target.replaceName(SpellID(variable.second));
  210. if( boost::algorithm::starts_with(variable.first, "secondarySkill"))
  211. target.replaceName(SecondarySkill(variable.second));
  212. }
  213. }
  214. void Rewardable::Info::replaceTextPlaceholders(MetaString & target, const Variables & variables, const VisitInfo & info) const
  215. {
  216. if (!info.reward.guards.empty())
  217. {
  218. replaceTextPlaceholders(target, variables);
  219. CreatureID strongest = info.reward.guards.at(0).getId();
  220. for (const auto & guard : info.reward.guards )
  221. {
  222. if (strongest.toEntity(LIBRARY)->getFightValue() < guard.getId().toEntity(LIBRARY)->getFightValue())
  223. strongest = guard.getId();
  224. }
  225. target.replaceNamePlural(strongest); // FIXME: use singular if only 1 such unit is in guards
  226. MetaString loot;
  227. for (GameResID it : GameResID::ALL_RESOURCES())
  228. {
  229. if (info.reward.resources[it] != 0)
  230. {
  231. loot.appendRawString("%d %s");
  232. loot.replaceNumber(info.reward.resources[it]);
  233. loot.replaceName(it);
  234. }
  235. }
  236. for (const auto & artifact : info.reward.grantedArtifacts )
  237. {
  238. loot.appendRawString("%s");
  239. loot.replaceName(artifact);
  240. }
  241. for (const auto & scroll : info.reward.scrolls )
  242. {
  243. loot.appendRawString("%s");
  244. loot.replaceName(scroll);
  245. }
  246. for (const auto & spell : info.reward.spells )
  247. {
  248. loot.appendRawString("%s");
  249. loot.replaceName(spell);
  250. }
  251. for (const auto & secondary : info.reward.secondary )
  252. {
  253. loot.appendRawString("%s");
  254. loot.replaceName(secondary.first);
  255. }
  256. target.replaceRawString(loot.buildList());
  257. }
  258. else
  259. {
  260. for (const auto & artifact : info.reward.grantedArtifacts )
  261. target.replaceName(artifact);
  262. for (const auto & scroll : info.reward.scrolls )
  263. target.replaceName(scroll);
  264. for (const auto & spell : info.reward.spells )
  265. target.replaceName(spell);
  266. for (const auto & secondary : info.reward.secondary )
  267. target.replaceName(secondary.first);
  268. replaceTextPlaceholders(target, variables);
  269. }
  270. }
  271. void Rewardable::Info::configureRewards(
  272. Rewardable::Configuration & object,
  273. vstd::RNG & rng,
  274. IGameCallback * cb,
  275. const JsonNode & source,
  276. Rewardable::EEventType event,
  277. const std::string & modeName) const
  278. {
  279. for(size_t i = 0; i < source.Vector().size(); ++i)
  280. {
  281. const JsonNode & reward = source.Vector().at(i);
  282. if (!reward["appearChance"].isNull())
  283. {
  284. const JsonNode & chance = reward["appearChance"];
  285. std::string diceID = std::to_string(chance["dice"].Integer());
  286. auto diceValue = object.getVariable("dice", diceID);
  287. if (!diceValue.has_value())
  288. {
  289. const JsonNode & preset = object.getPresetVariable("dice", diceID);
  290. if (preset.isNull())
  291. object.initVariable("dice", diceID, rng.nextInt(0, 99));
  292. else
  293. object.initVariable("dice", diceID, preset.Integer());
  294. diceValue = object.getVariable("dice", diceID);
  295. }
  296. assert(diceValue.has_value());
  297. if (!chance["min"].isNull())
  298. {
  299. int min = static_cast<int>(chance["min"].Float());
  300. if (min > *diceValue)
  301. continue;
  302. }
  303. if (!chance["max"].isNull())
  304. {
  305. int max = static_cast<int>(chance["max"].Float());
  306. if (max <= *diceValue)
  307. continue;
  308. }
  309. }
  310. Rewardable::VisitInfo info;
  311. configureLimiter(object, rng, cb, info.limiter, reward["limiter"]);
  312. configureReward(object, rng, cb, info.reward, reward);
  313. info.visitType = event;
  314. info.message = loadMessage(reward["message"], TextIdentifier(objectTextID, modeName, i));
  315. info.description = loadMessage(reward["description"], TextIdentifier(objectTextID, "description", modeName, i), EMetaText::GENERAL_TXT);
  316. replaceTextPlaceholders(info.message, object.variables, info);
  317. replaceTextPlaceholders(info.description, object.variables, info);
  318. object.info.push_back(info);
  319. }
  320. }
  321. void Rewardable::Info::configureObject(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb) const
  322. {
  323. object.info.clear();
  324. object.variables.values.clear();
  325. configureVariables(object, rng, cb, parameters["variables"]);
  326. configureRewards(object, rng, cb, parameters["rewards"], Rewardable::EEventType::EVENT_FIRST_VISIT, "rewards");
  327. configureRewards(object, rng, cb, parameters["onVisited"], Rewardable::EEventType::EVENT_ALREADY_VISITED, "onVisited");
  328. configureRewards(object, rng, cb, parameters["onEmpty"], Rewardable::EEventType::EVENT_NOT_AVAILABLE, "onEmpty");
  329. object.onSelect = loadMessage(parameters["onSelectMessage"], TextIdentifier(objectTextID, "onSelect"));
  330. object.description = loadMessage(parameters["description"], TextIdentifier(objectTextID, "description"));
  331. object.notVisitedTooltip = loadMessage(parameters["notVisitedTooltip"], TextIdentifier(objectTextID, "notVisitedTooltip"), EMetaText::GENERAL_TXT);
  332. object.visitedTooltip = loadMessage(parameters["visitedTooltip"], TextIdentifier(objectTextID, "visitedTooltip"), EMetaText::GENERAL_TXT);
  333. if (object.notVisitedTooltip.empty())
  334. object.notVisitedTooltip.appendTextID("core.genrltxt.353");
  335. if (object.visitedTooltip.empty())
  336. object.visitedTooltip.appendTextID("core.genrltxt.352");
  337. if (!parameters["onVisitedMessage"].isNull())
  338. {
  339. Rewardable::VisitInfo onVisited;
  340. onVisited.visitType = Rewardable::EEventType::EVENT_ALREADY_VISITED;
  341. onVisited.message = loadMessage(parameters["onVisitedMessage"], TextIdentifier(objectTextID, "onVisited"));
  342. replaceTextPlaceholders(onVisited.message, object.variables);
  343. object.info.push_back(onVisited);
  344. }
  345. if (!parameters["onEmptyMessage"].isNull())
  346. {
  347. Rewardable::VisitInfo onEmpty;
  348. onEmpty.visitType = Rewardable::EEventType::EVENT_NOT_AVAILABLE;
  349. onEmpty.message = loadMessage(parameters["onEmptyMessage"], TextIdentifier(objectTextID, "onEmpty"));
  350. replaceTextPlaceholders(onEmpty.message, object.variables);
  351. object.info.push_back(onEmpty);
  352. }
  353. if (!parameters["onGuardedMessage"].isNull())
  354. {
  355. Rewardable::VisitInfo onGuarded;
  356. onGuarded.visitType = Rewardable::EEventType::EVENT_GUARDED;
  357. onGuarded.message = loadMessage(parameters["onGuardedMessage"], TextIdentifier(objectTextID, "onGuarded"));
  358. replaceTextPlaceholders(onGuarded.message, object.variables);
  359. object.info.push_back(onGuarded);
  360. }
  361. configureResetInfo(object, rng, object.resetParameters, parameters["resetParameters"]);
  362. object.canRefuse = parameters["canRefuse"].Bool();
  363. object.showScoutedPreview = parameters["showScoutedPreview"].Bool();
  364. object.guardsLayout = parameters["guardsLayout"].String();
  365. object.coastVisitable = parameters["coastVisitable"].Bool();
  366. if(parameters["showInInfobox"].isNull())
  367. object.infoWindowType = EInfoWindowMode::AUTO;
  368. else
  369. object.infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL;
  370. auto visitMode = parameters["visitMode"].String();
  371. for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
  372. {
  373. if(Rewardable::VisitModeString[i] == visitMode)
  374. {
  375. object.visitMode = i;
  376. break;
  377. }
  378. }
  379. auto selectMode = parameters["selectMode"].String();
  380. for(int i = 0; i < Rewardable::SelectModeString.size(); ++i)
  381. {
  382. if(Rewardable::SelectModeString[i] == selectMode)
  383. {
  384. object.selectMode = i;
  385. break;
  386. }
  387. }
  388. if (object.visitMode == Rewardable::VISIT_LIMITER)
  389. configureLimiter(object, rng, cb, object.visitLimiter, parameters["visitLimiter"]);
  390. }
  391. bool Rewardable::Info::givesResources() const
  392. {
  393. return testForKey(parameters, "resources");
  394. }
  395. bool Rewardable::Info::givesExperience() const
  396. {
  397. return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
  398. }
  399. bool Rewardable::Info::givesMana() const
  400. {
  401. return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
  402. }
  403. bool Rewardable::Info::givesMovement() const
  404. {
  405. return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
  406. }
  407. bool Rewardable::Info::givesPrimarySkills() const
  408. {
  409. return testForKey(parameters, "primary");
  410. }
  411. bool Rewardable::Info::givesSecondarySkills() const
  412. {
  413. return testForKey(parameters, "secondary");
  414. }
  415. bool Rewardable::Info::givesArtifacts() const
  416. {
  417. return testForKey(parameters, "artifacts");
  418. }
  419. bool Rewardable::Info::givesCreatures() const
  420. {
  421. return testForKey(parameters, "spells");
  422. }
  423. bool Rewardable::Info::givesSpells() const
  424. {
  425. return testForKey(parameters, "creatures");
  426. }
  427. bool Rewardable::Info::givesBonuses() const
  428. {
  429. return testForKey(parameters, "bonuses");
  430. }
  431. bool Rewardable::Info::hasGuards() const
  432. {
  433. return testForKey(parameters, "guards");
  434. }
  435. const JsonNode & Rewardable::Info::getParameters() const
  436. {
  437. return parameters;
  438. }
  439. VCMI_LIB_NAMESPACE_END