CBattleInterfaceClasses.cpp 24 KB

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  1. #include "StdInc.h"
  2. #include "CBattleInterfaceClasses.h"
  3. #include "CBattleInterface.h"
  4. #include "../CBitmapHandler.h"
  5. #include "../CDefHandler.h"
  6. #include "../CGameInfo.h"
  7. #include "../CMessage.h"
  8. #include "../CMusicHandler.h"
  9. #include "../CPlayerInterface.h"
  10. #include "../CVideoHandler.h"
  11. #include "../Graphics.h"
  12. #include "../gui/CCursorHandler.h"
  13. #include "../gui/CGuiHandler.h"
  14. #include "../gui/SDL_Extensions.h"
  15. #include "../widgets/Buttons.h"
  16. #include "../widgets/TextControls.h"
  17. #include "../windows/CCreatureWindow.h"
  18. #include "../windows/CSpellWindow.h"
  19. #include "../../CCallback.h"
  20. #include "../../lib/CStack.h"
  21. #include "../../lib/CConfigHandler.h"
  22. #include "../../lib/CCreatureHandler.h"
  23. #include "../../lib/CGameState.h"
  24. #include "../../lib/CGeneralTextHandler.h"
  25. #include "../../lib/CTownHandler.h"
  26. #include "../../lib/NetPacks.h"
  27. #include "../../lib/StartInfo.h"
  28. #include "../../lib/CondSh.h"
  29. #include "../../lib/mapObjects/CGTownInstance.h"
  30. /*
  31. * CBattleInterfaceClasses.cpp, part of VCMI engine
  32. *
  33. * Authors: listed in file AUTHORS in main folder
  34. *
  35. * License: GNU General Public License v2.0 or later
  36. * Full text of license available in license.txt file, in main folder
  37. *
  38. */
  39. void CBattleConsole::showAll(SDL_Surface * to)
  40. {
  41. Point textPos(pos.x + pos.w/2, pos.y + 17);
  42. if(ingcAlter.size())
  43. {
  44. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(ingcAlter, pos.w, FONT_SMALL), Colors::WHITE, textPos);
  45. }
  46. else if(alterTxt.size())
  47. {
  48. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(alterTxt, pos.w, FONT_SMALL), Colors::WHITE, textPos);
  49. }
  50. else if(texts.size())
  51. {
  52. if(texts.size()==1)
  53. {
  54. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[0], pos.w, FONT_SMALL), Colors::WHITE, textPos);
  55. }
  56. else
  57. {
  58. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown - 1], pos.w, FONT_SMALL), Colors::WHITE, textPos);
  59. textPos.y += 16;
  60. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown], pos.w, FONT_SMALL), Colors::WHITE, textPos);
  61. }
  62. }
  63. }
  64. bool CBattleConsole::addText(const std::string & text)
  65. {
  66. logGlobal->traceStream() <<"CBattleConsole message: "<<text;
  67. if(text.size()>70)
  68. return false; //text too long!
  69. int firstInToken = 0;
  70. for(size_t i = 0; i < text.size(); ++i) //tokenize
  71. {
  72. if(text[i] == 10)
  73. {
  74. texts.push_back( text.substr(firstInToken, i-firstInToken) );
  75. firstInToken = i+1;
  76. }
  77. }
  78. texts.push_back( text.substr(firstInToken, text.size()) );
  79. lastShown = texts.size()-1;
  80. return true;
  81. }
  82. void CBattleConsole::alterText(const std::string &text)
  83. {
  84. //char buf[500];
  85. //sprintf(buf, text.c_str());
  86. //alterTxt = buf;
  87. alterTxt = text;
  88. }
  89. void CBattleConsole::eraseText(ui32 pos)
  90. {
  91. if(pos < texts.size())
  92. {
  93. texts.erase(texts.begin() + pos);
  94. if(lastShown == texts.size())
  95. --lastShown;
  96. }
  97. }
  98. void CBattleConsole::changeTextAt(const std::string & text, ui32 pos)
  99. {
  100. if(pos >= texts.size()) //no such pos
  101. return;
  102. texts[pos] = text;
  103. }
  104. void CBattleConsole::scrollUp(ui32 by)
  105. {
  106. if(lastShown > static_cast<int>(by))
  107. lastShown -= by;
  108. }
  109. void CBattleConsole::scrollDown(ui32 by)
  110. {
  111. if(lastShown + by < texts.size())
  112. lastShown += by;
  113. }
  114. CBattleConsole::CBattleConsole() : lastShown(-1), alterTxt(""), whoSetAlter(0)
  115. {}
  116. void CBattleHero::show(SDL_Surface * to)
  117. {
  118. //animation of flag
  119. SDL_Rect temp_rect;
  120. if(flip)
  121. {
  122. temp_rect = genRect(
  123. flag->ourImages[flagAnim].bitmap->h,
  124. flag->ourImages[flagAnim].bitmap->w,
  125. pos.x + 61,
  126. pos.y + 39);
  127. }
  128. else
  129. {
  130. temp_rect = genRect(
  131. flag->ourImages[flagAnim].bitmap->h,
  132. flag->ourImages[flagAnim].bitmap->w,
  133. pos.x + 72,
  134. pos.y + 39);
  135. }
  136. CSDL_Ext::blit8bppAlphaTo24bpp(
  137. flag->ourImages[flagAnim].bitmap,
  138. nullptr,
  139. screen,
  140. &temp_rect);
  141. //animation of hero
  142. SDL_Rect rect = pos;
  143. CSDL_Ext::blit8bppAlphaTo24bpp(dh->ourImages[currentFrame].bitmap, nullptr, to, &rect);
  144. if ( ++animCount == 4 )
  145. {
  146. animCount = 0;
  147. if ( ++flagAnim >= flag->ourImages.size())
  148. flagAnim = 0;
  149. if ( ++currentFrame >= lastFrame)
  150. switchToNextPhase();
  151. }
  152. }
  153. void CBattleHero::setPhase(int newPhase)
  154. {
  155. nextPhase = newPhase;
  156. switchToNextPhase(); //immediately switch to next phase and then restore idling phase
  157. nextPhase = 0;
  158. }
  159. void CBattleHero::hover(bool on)
  160. {
  161. //TODO: Make lines below work properly
  162. if (on)
  163. CCS->curh->changeGraphic(ECursor::COMBAT, 5);
  164. else
  165. CCS->curh->changeGraphic(ECursor::COMBAT, 0);
  166. }
  167. void CBattleHero::clickLeft(tribool down, bool previousState)
  168. {
  169. if(myOwner->spellDestSelectMode) //we are casting a spell
  170. return;
  171. if(myHero != nullptr && !down && myOwner->myTurn && myOwner->getCurrentPlayerInterface()->cb->battleCanCastSpell(myHero, ECastingMode::HERO_CASTING) == ESpellCastProblem::OK) //check conditions
  172. {
  173. for(int it=0; it<GameConstants::BFIELD_SIZE; ++it) //do nothing when any hex is hovered - hero's animation overlaps battlefield
  174. {
  175. if(myOwner->bfield[it]->hovered && myOwner->bfield[it]->strictHovered)
  176. return;
  177. }
  178. CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
  179. GH.pushInt(new CSpellWindow(myHero, myOwner->getCurrentPlayerInterface()));
  180. }
  181. }
  182. void CBattleHero::clickRight(tribool down, bool previousState)
  183. {
  184. Point windowPosition;
  185. windowPosition.x = (!flip) ? myOwner->pos.topLeft().x + 1 : myOwner->pos.topRight().x - 79;
  186. windowPosition.y = myOwner->pos.y + 135;
  187. InfoAboutHero targetHero;
  188. if(down && (myOwner->myTurn || settings["session"]["spectate"].Bool()))
  189. {
  190. auto h = flip ? myOwner->defendingHeroInstance : myOwner->attackingHeroInstance;
  191. targetHero.initFromHero(h, InfoAboutHero::EInfoLevel::INBATTLE);
  192. GH.pushInt(new CHeroInfoWindow(targetHero, &windowPosition));
  193. }
  194. }
  195. void CBattleHero::switchToNextPhase()
  196. {
  197. if (phase != nextPhase)
  198. {
  199. phase = nextPhase;
  200. //find first and last frames of our animation
  201. for (firstFrame = 0;
  202. firstFrame < dh->ourImages.size() && dh->ourImages[firstFrame].groupNumber != phase;
  203. firstFrame++);
  204. for (lastFrame = firstFrame;
  205. lastFrame < dh->ourImages.size() && dh->ourImages[lastFrame].groupNumber == phase;
  206. lastFrame++);
  207. }
  208. currentFrame = firstFrame;
  209. }
  210. CBattleHero::CBattleHero(const std::string & defName, bool flipG, PlayerColor player, const CGHeroInstance * hero, const CBattleInterface * owner):
  211. flip(flipG),
  212. myHero(hero),
  213. myOwner(owner),
  214. phase(1),
  215. nextPhase(0),
  216. flagAnim(0),
  217. animCount(0)
  218. {
  219. dh = CDefHandler::giveDef( defName );
  220. for(auto & elem : dh->ourImages) //transforming images
  221. {
  222. if(flip)
  223. {
  224. SDL_Surface * hlp = CSDL_Ext::verticalFlip(elem.bitmap);
  225. SDL_FreeSurface(elem.bitmap);
  226. elem.bitmap = hlp;
  227. }
  228. CSDL_Ext::alphaTransform(elem.bitmap);
  229. }
  230. if(flip)
  231. flag = CDefHandler::giveDef("CMFLAGR.DEF");
  232. else
  233. flag = CDefHandler::giveDef("CMFLAGL.DEF");
  234. //coloring flag and adding transparency
  235. for(auto & elem : flag->ourImages)
  236. {
  237. CSDL_Ext::alphaTransform(elem.bitmap);
  238. graphics->blueToPlayersAdv(elem.bitmap, player);
  239. }
  240. addUsedEvents(LCLICK | RCLICK | HOVER);
  241. switchToNextPhase();
  242. }
  243. CBattleHero::~CBattleHero()
  244. {
  245. delete dh;
  246. delete flag;
  247. }
  248. CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface *owner)
  249. {
  250. OBJ_CONSTRUCTION_CAPTURING_ALL;
  251. pos = position;
  252. background = new CPicture("comopbck.bmp");
  253. background->colorize(owner->getCurrentPlayerInterface()->playerID);
  254. viewGrid = new CToggleButton(Point(25, 56), "sysopchk.def", CGI->generaltexth->zelp[427], [=](bool on){owner->setPrintCellBorders(on);} );
  255. viewGrid->setSelected(settings["battle"]["cellBorders"].Bool());
  256. movementShadow = new CToggleButton(Point(25, 89), "sysopchk.def", CGI->generaltexth->zelp[428], [=](bool on){owner->setPrintStackRange(on);});
  257. movementShadow->setSelected(settings["battle"]["stackRange"].Bool());
  258. mouseShadow = new CToggleButton(Point(25, 122), "sysopchk.def", CGI->generaltexth->zelp[429], [=](bool on){owner->setPrintMouseShadow(on);});
  259. mouseShadow->setSelected(settings["battle"]["mouseShadow"].Bool());
  260. animSpeeds = new CToggleGroup([=](int value){ owner->setAnimSpeed(value);});
  261. animSpeeds->addToggle(40, new CToggleButton(Point( 28, 225), "sysopb9.def", CGI->generaltexth->zelp[422]));
  262. animSpeeds->addToggle(63, new CToggleButton(Point( 92, 225), "sysob10.def", CGI->generaltexth->zelp[423]));
  263. animSpeeds->addToggle(100, new CToggleButton(Point(156, 225), "sysob11.def", CGI->generaltexth->zelp[424]));
  264. animSpeeds->setSelected(owner->getAnimSpeed());
  265. setToDefault = new CButton (Point(246, 359), "codefaul.def", CGI->generaltexth->zelp[393], [&]{ bDefaultf(); });
  266. setToDefault->setImageOrder(1, 0, 2, 3);
  267. exit = new CButton (Point(357, 359), "soretrn.def", CGI->generaltexth->zelp[392], [&]{ bExitf();}, SDLK_RETURN);
  268. exit->setImageOrder(1, 0, 2, 3);
  269. //creating labels
  270. labels.push_back(new CLabel(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[392]));//window title
  271. labels.push_back(new CLabel(122, 214, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[393]));//animation speed
  272. labels.push_back(new CLabel(122, 293, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[394]));//music volume
  273. labels.push_back(new CLabel(122, 359, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[395]));//effects' volume
  274. labels.push_back(new CLabel(353, 66, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[396]));//auto - combat options
  275. labels.push_back(new CLabel(353, 265, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[397]));//creature info
  276. //auto - combat options
  277. labels.push_back(new CLabel(283, 86, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[398]));//creatures
  278. labels.push_back(new CLabel(283, 116, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[399]));//spells
  279. labels.push_back(new CLabel(283, 146, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[400]));//catapult
  280. labels.push_back(new CLabel(283, 176, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[151]));//ballista
  281. labels.push_back(new CLabel(283, 206, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[401]));//first aid tent
  282. //creature info
  283. labels.push_back(new CLabel(283, 285, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[402]));//all stats
  284. labels.push_back(new CLabel(283, 315, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[403]));//spells only
  285. //general options
  286. labels.push_back(new CLabel(61, 57, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[404]));
  287. labels.push_back(new CLabel(61, 90, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[405]));
  288. labels.push_back(new CLabel(61, 123, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[406]));
  289. labels.push_back(new CLabel(61, 156, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[407]));
  290. }
  291. void CBattleOptionsWindow::bDefaultf()
  292. {
  293. //TODO: implement
  294. }
  295. void CBattleOptionsWindow::bExitf()
  296. {
  297. GH.popIntTotally(this);
  298. }
  299. CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect & pos, CPlayerInterface &_owner)
  300. : owner(_owner)
  301. {
  302. OBJ_CONSTRUCTION_CAPTURING_ALL;
  303. this->pos = pos;
  304. CPicture * bg = new CPicture("CPRESULT");
  305. bg->colorize(owner.playerID);
  306. exit = new CButton (Point(384, 505), "iok6432.def", std::make_pair("", ""), [&]{ bExitf();}, SDLK_RETURN);
  307. exit->borderColor = Colors::METALLIC_GOLD;
  308. if(br.winner==0) //attacker won
  309. {
  310. new CLabel( 59, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]);
  311. new CLabel(408, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]);
  312. }
  313. else //if(br.winner==1)
  314. {
  315. new CLabel( 59, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]);
  316. new CLabel(412, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]);
  317. }
  318. new CLabel(232, 302, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[407]);
  319. new CLabel(232, 332, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[408]);
  320. new CLabel(232, 428, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[409]);
  321. std::string sideNames[2] = {"N/A", "N/A"};
  322. for(int i = 0; i < 2; i++)
  323. {
  324. auto heroInfo = owner.cb->battleGetHeroInfo(i);
  325. const int xs[] = {21, 392};
  326. if(heroInfo.portrait >= 0) //attacking hero
  327. {
  328. new CAnimImage("PortraitsLarge", heroInfo.portrait, 0, xs[i], 38);
  329. sideNames[i] = heroInfo.name;
  330. }
  331. else
  332. {
  333. auto stacks = owner.cb->battleGetAllStacks();
  334. vstd::erase_if(stacks, [i](const CStack *stack) //erase stack of other side and not coming from garrison
  335. { return stack->side != i || !stack->base; });
  336. auto best = vstd::maxElementByFun(stacks, [](const CStack *stack){ return stack->type->AIValue; });
  337. if(best != stacks.end()) //should be always but to be safe...
  338. {
  339. new CAnimImage("TWCRPORT", (*best)->type->idNumber+2, 0, xs[i], 38);
  340. sideNames[i] = CGI->creh->creatures[(*best)->type->idNumber]->namePl;
  341. }
  342. }
  343. }
  344. //printing attacker and defender's names
  345. new CLabel( 89, 37, FONT_SMALL, TOPLEFT, Colors::WHITE, sideNames[0]);
  346. new CLabel( 381, 53, FONT_SMALL, BOTTOMRIGHT, Colors::WHITE, sideNames[1]);
  347. //printing casualties
  348. for(int step = 0; step < 2; ++step)
  349. {
  350. if(br.casualties[step].size()==0)
  351. {
  352. new CLabel( 235, 360 + 97*step, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[523]);
  353. }
  354. else
  355. {
  356. int xPos = 235 - (br.casualties[step].size()*32 + (br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture
  357. int yPos = 344 + step*97;
  358. for(auto & elem : br.casualties[step])
  359. {
  360. new CAnimImage("CPRSMALL", CGI->creh->creatures[elem.first]->iconIndex, 0, xPos, yPos);
  361. std::ostringstream amount;
  362. amount<<elem.second;
  363. new CLabel( xPos+16, yPos + 42, FONT_SMALL, CENTER, Colors::WHITE, amount.str());
  364. xPos += 42;
  365. }
  366. }
  367. }
  368. //printing result description
  369. bool weAreAttacker = !(owner.cb->battleGetMySide());
  370. if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
  371. {
  372. int text=-1;
  373. switch(br.result)
  374. {
  375. case BattleResult::NORMAL: text = 304; break;
  376. case BattleResult::ESCAPE: text = 303; break;
  377. case BattleResult::SURRENDER: text = 302; break;
  378. }
  379. CCS->musich->playMusic("Music/Win Battle", false);
  380. CCS->videoh->open("WIN3.BIK");
  381. std::string str = CGI->generaltexth->allTexts[text];
  382. const CGHeroInstance * ourHero = owner.cb->battleGetMyHero();
  383. if (ourHero)
  384. {
  385. str += CGI->generaltexth->allTexts[305];
  386. boost::algorithm::replace_first(str,"%s",ourHero->name);
  387. boost::algorithm::replace_first(str,"%d",boost::lexical_cast<std::string>(br.exp[weAreAttacker?0:1]));
  388. }
  389. new CTextBox(str, Rect(69, 203, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
  390. }
  391. else // we lose
  392. {
  393. switch(br.result)
  394. {
  395. case BattleResult::NORMAL:
  396. {
  397. CCS->musich->playMusic("Music/LoseCombat", false);
  398. CCS->videoh->open("LBSTART.BIK");
  399. new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[311]);
  400. break;
  401. }
  402. case BattleResult::ESCAPE: //flee
  403. {
  404. CCS->musich->playMusic("Music/Retreat Battle", false);
  405. CCS->videoh->open("RTSTART.BIK");
  406. new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[310]);
  407. break;
  408. }
  409. case BattleResult::SURRENDER:
  410. {
  411. CCS->musich->playMusic("Music/Surrender Battle", false);
  412. CCS->videoh->open("SURRENDER.BIK");
  413. new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[309]);
  414. break;
  415. }
  416. }
  417. }
  418. }
  419. CBattleResultWindow::~CBattleResultWindow()
  420. {
  421. }
  422. void CBattleResultWindow::activate()
  423. {
  424. owner.showingDialog->set(true);
  425. CIntObject::activate();
  426. }
  427. void CBattleResultWindow::show(SDL_Surface * to)
  428. {
  429. CIntObject::show(to);
  430. CCS->videoh->update(pos.x + 107, pos.y + 70, screen, true, false);
  431. }
  432. void CBattleResultWindow::bExitf()
  433. {
  434. CPlayerInterface &intTmp = owner; //copy reference because "this" will be destructed soon
  435. GH.popIntTotally(this);
  436. if(dynamic_cast<CBattleInterface*>(GH.topInt()))
  437. GH.popInts(1); //pop battle interface if present
  438. //Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle,
  439. //so we can be sure that there is no dialogs left on GUI stack.
  440. intTmp.showingDialog->setn(false);
  441. CCS->videoh->close();
  442. }
  443. Point CClickableHex::getXYUnitAnim(BattleHex hexNum, const CStack * stack, CBattleInterface * cbi)
  444. {
  445. assert(cbi);
  446. Point ret(-500, -500); //returned value
  447. if(stack && stack->position < 0) //creatures in turrets
  448. {
  449. switch(stack->position)
  450. {
  451. case -2: //keep
  452. ret = cbi->siegeH->town->town->clientInfo.siegePositions[18];
  453. break;
  454. case -3: //lower turret
  455. ret = cbi->siegeH->town->town->clientInfo.siegePositions[19];
  456. break;
  457. case -4: //upper turret
  458. ret = cbi->siegeH->town->town->clientInfo.siegePositions[20];
  459. break;
  460. }
  461. }
  462. else
  463. {
  464. static const Point basePos(-190, -139); // position of creature in topleft corner
  465. static const int imageShiftX = 30; // X offset to base pos for facing right stacks, negative for facing left
  466. ret.x = basePos.x + 22 * ( (hexNum.getY() + 1)%2 ) + 44 * hexNum.getX();
  467. ret.y = basePos.y + 42 * hexNum.getY();
  468. if (stack)
  469. {
  470. if(cbi->creDir[stack->ID])
  471. ret.x += imageShiftX;
  472. else
  473. ret.x -= imageShiftX;
  474. //shifting position for double - hex creatures
  475. if(stack->doubleWide())
  476. {
  477. if(stack->side == BattleSide::ATTACKER)
  478. {
  479. if(cbi->creDir[stack->ID])
  480. ret.x -= 44;
  481. }
  482. else
  483. {
  484. if(!cbi->creDir[stack->ID])
  485. ret.x += 44;
  486. }
  487. }
  488. }
  489. }
  490. //returning
  491. return ret + CPlayerInterface::battleInt->pos;
  492. }
  493. void CClickableHex::hover(bool on)
  494. {
  495. hovered = on;
  496. //Hoverable::hover(on);
  497. if(!on && setAlterText)
  498. {
  499. myInterface->console->alterTxt = std::string();
  500. setAlterText = false;
  501. }
  502. }
  503. CClickableHex::CClickableHex() : setAlterText(false), myNumber(-1), accessible(true), hovered(false), strictHovered(false), myInterface(nullptr)
  504. {
  505. addUsedEvents(LCLICK | RCLICK | HOVER | MOVE);
  506. }
  507. void CClickableHex::mouseMoved(const SDL_MouseMotionEvent &sEvent)
  508. {
  509. if(myInterface->cellShade)
  510. {
  511. if(CSDL_Ext::SDL_GetPixel(myInterface->cellShade, sEvent.x-pos.x, sEvent.y-pos.y) == 0) //hovered pixel is outside hex
  512. {
  513. strictHovered = false;
  514. }
  515. else //hovered pixel is inside hex
  516. {
  517. strictHovered = true;
  518. }
  519. }
  520. if(hovered && strictHovered) //print attacked creature to console
  521. {
  522. const CStack * attackedStack = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber);
  523. if(myInterface->console->alterTxt.size() == 0 &&attackedStack != nullptr &&
  524. attackedStack->owner != myInterface->getCurrentPlayerInterface()->playerID &&
  525. attackedStack->alive())
  526. {
  527. const std::string & attackedName = attackedStack->count == 1 ? attackedStack->getCreature()->nameSing : attackedStack->getCreature()->namePl;
  528. auto txt = boost::format (CGI->generaltexth->allTexts[220]) % attackedName;
  529. myInterface->console->alterTxt = boost::to_string(txt);
  530. setAlterText = true;
  531. }
  532. }
  533. else if(setAlterText)
  534. {
  535. myInterface->console->alterTxt = std::string();
  536. setAlterText = false;
  537. }
  538. }
  539. void CClickableHex::clickLeft(tribool down, bool previousState)
  540. {
  541. if(!down && hovered && strictHovered) //we've been really clicked!
  542. {
  543. myInterface->hexLclicked(myNumber);
  544. }
  545. }
  546. void CClickableHex::clickRight(tribool down, bool previousState)
  547. {
  548. const CStack * myst = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber); //stack info
  549. if(hovered && strictHovered && myst!=nullptr)
  550. {
  551. if(!myst->alive()) return;
  552. if(down)
  553. {
  554. GH.pushInt(new CStackWindow(myst, true));
  555. }
  556. }
  557. }
  558. CHeroInfoWindow::CHeroInfoWindow(const InfoAboutHero &hero, Point *position) : CWindowObject(RCLICK_POPUP | SHADOW_DISABLED, "CHRPOP")
  559. {
  560. OBJ_CONSTRUCTION_CAPTURING_ALL;
  561. if (position != nullptr)
  562. moveTo(*position);
  563. background->colorize(hero.owner); //maybe add this functionality to base class?
  564. int attack = hero.details->primskills[0];
  565. int defense = hero.details->primskills[1];
  566. int power = hero.details->primskills[2];
  567. int knowledge = hero.details->primskills[3];
  568. int morale = hero.details->morale;
  569. int luck = hero.details->luck;
  570. int currentSpellPoints = hero.details->mana;
  571. int maxSpellPoints = hero.details->manaLimit;
  572. new CAnimImage("PortraitsLarge", hero.portrait, 0, 10, 6);
  573. //primary stats
  574. new CLabel(9, 75, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":");
  575. new CLabel(9, 87, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":");
  576. new CLabel(9, 99, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[382] + ":");
  577. new CLabel(9, 111, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[383] + ":");
  578. new CLabel(69, 87, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(attack));
  579. new CLabel(69, 99, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(defense));
  580. new CLabel(69, 111, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(power));
  581. new CLabel(69, 123, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(knowledge));
  582. //morale+luck
  583. new CLabel(9, 131, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":");
  584. new CLabel(9, 143, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[385] + ":");
  585. new CAnimImage("IMRL22", morale + 3, 0, 47, 131);
  586. new CAnimImage("ILCK22", luck + 3, 0, 47, 143);
  587. //spell points
  588. new CLabel(39, 174, EFonts::FONT_TINY, EAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[387]);
  589. new CLabel(39, 186, EFonts::FONT_TINY, EAlignment::CENTER, Colors::WHITE, std::to_string(currentSpellPoints) + "/" + std::to_string(maxSpellPoints));
  590. }
  591. void CStackQueue::update()
  592. {
  593. stacksSorted.clear();
  594. owner->getCurrentPlayerInterface()->cb->battleGetStackQueue(stacksSorted, stackBoxes.size());
  595. if(stacksSorted.size())
  596. {
  597. for (int i = 0; i < stackBoxes.size() ; i++)
  598. {
  599. stackBoxes[i]->setStack(stacksSorted[i]);
  600. }
  601. }
  602. else
  603. {
  604. //no stacks on battlefield... what to do with queue?
  605. }
  606. }
  607. CStackQueue::CStackQueue(bool Embedded, CBattleInterface * _owner)
  608. :embedded(Embedded), owner(_owner)
  609. {
  610. OBJ_CONSTRUCTION_CAPTURING_ALL;
  611. if(embedded)
  612. {
  613. bg = nullptr;
  614. pos.w = QUEUE_SIZE * 37;
  615. pos.h = 46;
  616. pos.x = screen->w/2 - pos.w/2;
  617. pos.y = (screen->h - 600)/2 + 10;
  618. }
  619. else
  620. {
  621. bg = BitmapHandler::loadBitmap("DIBOXBCK");
  622. pos.w = 800;
  623. pos.h = 85;
  624. }
  625. stackBoxes.resize(QUEUE_SIZE);
  626. for (int i = 0; i < stackBoxes.size(); i++)
  627. {
  628. stackBoxes[i] = new StackBox(embedded);
  629. stackBoxes[i]->moveBy(Point(1 + (embedded ? 36 : 80)*i, 0));
  630. }
  631. }
  632. CStackQueue::~CStackQueue()
  633. {
  634. SDL_FreeSurface(bg);
  635. }
  636. void CStackQueue::showAll(SDL_Surface * to)
  637. {
  638. blitBg(to);
  639. CIntObject::showAll(to);
  640. }
  641. void CStackQueue::blitBg( SDL_Surface * to )
  642. {
  643. if(bg)
  644. {
  645. SDL_SetClipRect(to, &pos);
  646. CSDL_Ext::fillTexture(to, bg);
  647. SDL_SetClipRect(to, nullptr);
  648. }
  649. }
  650. void CStackQueue::StackBox::showAll(SDL_Surface * to)
  651. {
  652. assert(stack);
  653. bg->colorize(stack->owner);
  654. CIntObject::showAll(to);
  655. if(small)
  656. printAtMiddleLoc(makeNumberShort(stack->count), pos.w/2, pos.h - 7, FONT_SMALL, Colors::WHITE, to);
  657. else
  658. printAtMiddleLoc(makeNumberShort(stack->count), pos.w/2, pos.h - 8, FONT_MEDIUM, Colors::WHITE, to);
  659. }
  660. void CStackQueue::StackBox::setStack( const CStack *stack )
  661. {
  662. this->stack = stack;
  663. assert(stack);
  664. icon->setFrame(stack->getCreature()->iconIndex);
  665. }
  666. CStackQueue::StackBox::StackBox(bool small):
  667. stack(nullptr),
  668. small(small)
  669. {
  670. OBJ_CONSTRUCTION_CAPTURING_ALL;
  671. bg = new CPicture(small ? "StackQueueSmall" : "StackQueueLarge" );
  672. if (small)
  673. {
  674. icon = new CAnimImage("CPRSMALL", 0, 0, 5, 2);
  675. }
  676. else
  677. icon = new CAnimImage("TWCRPORT", 0, 0, 9, 1);
  678. pos.w = bg->pos.w;
  679. pos.h = bg->pos.h;
  680. }