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							- #include "StdInc.h"
 
- #include "IGameCallback.h"
 
- #include "../lib/CGameState.h"
 
- #include "../lib/map.h"
 
- #include "CObjectHandler.h"
 
- #include "CHeroHandler.h"
 
- #include "StartInfo.h"
 
- #include "CArtHandler.h"
 
- #include "CSpellHandler.h"
 
- #include "../lib/VCMI_Lib.h"
 
- #include <boost/random/linear_congruential.hpp>
 
- #include "CTownHandler.h"
 
- #include "BattleState.h"
 
- #include "NetPacks.h"
 
- #include "CBuildingHandler.h"
 
- #include "GameConstants.h"
 
- /*
 
-  * IGameCallback.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- //TODO make clean
 
- #define ERROR_SILENT_RET_VAL_IF(cond, txt, retVal) do {if(cond){return retVal;}} while(0)
 
- #define ERROR_VERBOSE_OR_NOT_RET_VAL_IF(cond, verbose, txt, retVal) do {if(cond){if(verbose)tlog1 << BOOST_CURRENT_FUNCTION << ": " << txt << std::endl; return retVal;}} while(0)
 
- #define ERROR_RET_IF(cond, txt) do {if(cond){tlog1 << BOOST_CURRENT_FUNCTION << ": " << txt << std::endl; return;}} while(0)
 
- #define ERROR_RET_VAL_IF(cond, txt, retVal) do {if(cond){tlog1 << BOOST_CURRENT_FUNCTION << ": " << txt << std::endl; return retVal;}} while(0)
 
- extern boost::rand48 ran;
 
- boost::shared_mutex& CCallbackBase::getGsMutex()
 
- {
 
- 	return *gs->mx;
 
- }
 
- si8 CBattleInfoCallback::battleHasDistancePenalty( const CStack * stack, BattleHex destHex )
 
- {
 
- 	return gs->curB->hasDistancePenalty(stack, destHex);
 
- }
 
- si8 CBattleInfoCallback::battleHasWallPenalty( const CStack * stack, BattleHex destHex )
 
- {
 
- 	return gs->curB->hasWallPenalty(stack, destHex);
 
- }
 
- si8 CBattleInfoCallback::battleCanTeleportTo(const CStack * stack, BattleHex destHex, int telportLevel)
 
- {
 
- 	return gs->curB->canTeleportTo(stack, destHex, telportLevel);
 
- }
 
- std::vector<int> CBattleInfoCallback::battleGetDistances(const CStack * stack, BattleHex hex /*= BattleHex::INVALID*/, BattleHex * predecessors /*= NULL*/)
 
- {
 
- 	if(!hex.isValid())
 
- 		hex = stack->position;
 
- 	std::vector<int> ret(GameConstants::BFIELD_SIZE, -1); //fill initial ret with -1's
 
- 	if(!hex.isValid()) //stack has bad position? probably castle turret, return initial values (they can't move)
 
- 		return ret;
 
- 	bool ac[GameConstants::BFIELD_SIZE] = {0};
 
- 	std::set<BattleHex> occupyable;
 
- 	gs->curB->getAccessibilityMap(ac, stack->doubleWide(), stack->attackerOwned, false, occupyable, stack->hasBonusOfType(Bonus::FLYING), stack);
 
- 	BattleHex pr[GameConstants::BFIELD_SIZE];
 
- 	int dist[GameConstants::BFIELD_SIZE];
 
- 	gs->curB->makeBFS(stack->position, ac, pr, dist, stack->doubleWide(), stack->attackerOwned, stack->hasBonusOfType(Bonus::FLYING), false);
 
- 	for(int i=0; i<GameConstants::BFIELD_SIZE; ++i)
 
- 	{
 
- 		if(pr[i] != -1)
 
- 			ret[i] = dist[i];
 
- 	}
 
- 	if(predecessors)
 
- 	{
 
- 		memcpy(predecessors, pr, GameConstants::BFIELD_SIZE * sizeof(BattleHex));
 
- 	}
 
- 	return ret;
 
- }
 
- std::set<BattleHex> CBattleInfoCallback::battleGetAttackedHexes(const CStack* attacker, BattleHex destinationTile, BattleHex attackerPos  /*= BattleHex::INVALID*/)
 
- {
 
- 	if(!gs->curB)
 
- 	{
 
- 		tlog1 << "battleGetAttackedHexes called when there is no battle!\n";
 
- 		std::set<BattleHex> set;
 
- 		return set;
 
- 	}
 
- 	return gs->curB->getAttackedHexes(attacker, destinationTile, attackerPos);
 
- }
 
- ESpellCastProblem::ESpellCastProblem CBattleInfoCallback::battleCanCastThisSpell( const CSpell * spell )
 
- {
 
- 	if(!gs->curB)
 
- 	{
 
- 		tlog1 << "battleCanCastThisSpell called when there is no battle!\n";
 
- 		return ESpellCastProblem::NO_HERO_TO_CAST_SPELL;
 
- 	}
 
- 	return gs->curB->battleCanCastThisSpell(player, spell, ECastingMode::HERO_CASTING);
 
- }
 
- ESpellCastProblem::ESpellCastProblem CBattleInfoCallback::battleCanCastThisSpell(const CSpell * spell, BattleHex destination)
 
- {
 
- 	if(!gs->curB)
 
- 	{
 
- 		tlog1 << "battleCanCastThisSpell called when there is no battle!\n";
 
- 		return ESpellCastProblem::NO_HERO_TO_CAST_SPELL;
 
- 	}
 
- 	return gs->curB->battleCanCastThisSpellHere(player, spell, ECastingMode::HERO_CASTING, destination);
 
- }
 
- ESpellCastProblem::ESpellCastProblem CBattleInfoCallback::battleCanCreatureCastThisSpell(const CSpell * spell, BattleHex destination)
 
- {
 
- 	if(!gs->curB)
 
- 	{
 
- 		tlog1 << "battleCanCastThisSpell called when there is no battle!\n";
 
- 		return ESpellCastProblem::NO_HERO_TO_CAST_SPELL;
 
- 	}
 
- 	return gs->curB->battleCanCastThisSpellHere(player, spell, ECastingMode::CREATURE_ACTIVE_CASTING, destination);
 
- }
 
- si32 CBattleInfoCallback::battleGetRandomStackSpell(const CStack * stack, ERandomSpell mode)
 
- {
 
- 	switch (mode)
 
- 	{
 
- 		case RANDOM_GENIE:
 
- 			return gs->curB->getRandomBeneficialSpell(stack); //target
 
- 			break;
 
- 		case RANDOM_AIMED:
 
- 			return gs->curB->getRandomCastedSpell(stack); //caster
 
- 			break;
 
- 		default:
 
- 			tlog1 << "Incorrect mode of battleGetRandomSpell (" << mode <<")\n";
 
- 			return -1;
 
- 	}
 
- }
 
- si8 CBattleInfoCallback::battleGetTacticDist()
 
- {
 
- 	if (!gs->curB)
 
- 	{
 
- 		tlog1 << "battleGetTacticDist called when no battle!\n";
 
- 		return 0;
 
- 	}
 
- 	if (gs->curB->sides[gs->curB->tacticsSide] == player)
 
- 	{
 
- 		return gs->curB->tacticDistance;
 
- 	}
 
- 	return 0;
 
- }
 
- ui8 CBattleInfoCallback::battleGetMySide()
 
- {
 
- 	if (!gs->curB)
 
- 	{
 
- 		tlog1 << "battleGetMySide called when no battle!\n";
 
- 		return 0;
 
- 	}
 
- 	return gs->curB->sides[1] == player;
 
- }
 
- int CBattleInfoCallback::battleGetSurrenderCost()
 
- {
 
- 	if (!gs->curB)
 
- 	{
 
- 		tlog1 << "battleGetSurrenderCost called when no battle!\n";
 
- 		return -1;
 
- 	}
 
- 	return gs->curB->getSurrenderingCost(player);
 
- }
 
- int CBattleInfoCallback::battleGetBattlefieldType()
 
- {
 
- 	//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	//return gs->battleGetBattlefieldType();
 
- 	if(!gs->curB)
 
- 	{
 
- 		tlog2<<"battleGetBattlefieldType called when there is no battle!"<<std::endl;
 
- 		return -1;
 
- 	}
 
- 	return gs->curB->battlefieldType;
 
- }
 
- // int CBattleInfoCallback::battleGetObstaclesAtTile(BattleHex tile) //returns bitfield 
 
- // {
 
- // 	//TODO - write
 
- // 	return -1;
 
- // }
 
- std::vector<shared_ptr<const CObstacleInstance> > CBattleInfoCallback::battleGetAllObstacles()
 
- {
 
- 	//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	std::vector<shared_ptr<const CObstacleInstance> > ret;
 
- 	if(gs->curB)
 
- 	{
 
- 		BOOST_FOREACH(auto oi, gs->curB->obstacles)
 
- 		{
 
- 			if(player < 0 || gs->curB->isObstacleVisibleForSide(*oi, battleGetMySide()))
 
- 				ret.push_back(oi);
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- const CStack* CBattleInfoCallback::battleGetStackByID(int ID, bool onlyAlive)
 
- {
 
- 	//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	if(!gs->curB) return NULL;
 
- 	return gs->curB->getStack(ID, onlyAlive);
 
- }
 
- const CStack* CBattleInfoCallback::battleGetStackByPos(BattleHex pos, bool onlyAlive)
 
- {
 
- 	//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	return gs->curB->battleGetStack(pos, onlyAlive);
 
- }
 
- BattleHex CBattleInfoCallback::battleGetPos(int stack)
 
- {
 
- 	//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	if(!gs->curB)
 
- 	{
 
- 		tlog2<<"battleGetPos called when there is no battle!"<<std::endl;
 
- 		return BattleHex::INVALID;
 
- 	}
 
- 	for(size_t g=0; g<gs->curB->stacks.size(); ++g)
 
- 	{
 
- 		if(gs->curB->stacks[g]->ID == stack)
 
- 			return gs->curB->stacks[g]->position;
 
- 	}
 
- 	return BattleHex::INVALID;
 
- }
 
- TStacks CBattleInfoCallback::battleGetStacks(EStackOwnership whose /*= MINE_AND_ENEMY*/, bool onlyAlive /*= true*/)
 
- {
 
- 	//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	TStacks ret;
 
- 	if(!gs->curB) //there is no battle
 
- 	{
 
- 		tlog2<<"battleGetStacks called when there is no battle!"<<std::endl;
 
- 		return ret;
 
- 	}
 
- 	BOOST_FOREACH(const CStack *s, gs->curB->stacks)
 
- 	{
 
- 		bool ownerMatches = (whose == MINE_AND_ENEMY) || (whose == ONLY_MINE && s->owner == player) || (whose == ONLY_ENEMY && s->owner != player);
 
- 		bool alivenessMatches = s->alive()  ||  !onlyAlive;
 
- 		if(ownerMatches && alivenessMatches)
 
- 			ret.push_back(s);
 
- 	}
 
- 	return ret;
 
- }
 
- void CBattleInfoCallback::getStackQueue( std::vector<const CStack *> &out, int howMany )
 
- {
 
- 	if(!gs->curB)
 
- 	{
 
- 		tlog2 << "battleGetStackQueue called when there is not battle!" << std::endl;
 
- 		return;
 
- 	}
 
- 	gs->curB->getStackQueue(out, howMany);
 
- }
 
- void CBattleInfoCallback::battleGetStackCountOutsideHexes(bool *ac)
 
- {
 
- 	if(!gs->curB)
 
- 	{
 
- 		tlog2<<"battleGetAvailableHexes called when there is no battle!"<<std::endl;
 
-         for (int i = 0; i < GameConstants::BFIELD_SIZE; ++i) ac[i] = false;
 
- 	}
 
-     else {
 
-         std::set<BattleHex> ignored;
 
-         gs->curB->getAccessibilityMap(ac, false /*ignored*/, false, false, ignored, false /*ignored*/, NULL);
 
-     }
 
- }
 
- std::vector<BattleHex> CBattleInfoCallback::battleGetAvailableHexes(const CStack * stack, bool addOccupiable, std::vector<BattleHex> * attackable)
 
- {
 
- 	//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	if(!gs->curB)
 
- 	{
 
- 		tlog2<<"battleGetAvailableHexes called when there is no battle!"<<std::endl;
 
- 		return std::vector<BattleHex>();
 
- 	}
 
- 	return gs->curB->getAccessibility(stack, addOccupiable, attackable);
 
- 	//return gs->battleGetRange(ID);
 
- }
 
- bool CBattleInfoCallback::battleCanShoot(const CStack * stack, BattleHex dest)
 
- {
 
- 	//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	if(!gs->curB) return false;
 
- 	return gs->curB->battleCanShoot(stack, dest);
 
- }
 
- bool CBattleInfoCallback::battleCanCastSpell()
 
- {
 
- 	if(!gs->curB) //there is no battle
 
- 		return false;
 
- 	return gs->curB->battleCanCastSpell(player, ECastingMode::HERO_CASTING) == ESpellCastProblem::OK;
 
- }
 
- bool CBattleInfoCallback::battleCanFlee()
 
- {
 
- 	return gs->curB->battleCanFlee(player);
 
- }
 
- const CGTownInstance *CBattleInfoCallback::battleGetDefendedTown()
 
- {
 
- 	if(!gs->curB || gs->curB->town == NULL)
 
- 		return NULL;
 
- 	return gs->curB->town;
 
- }
 
- ui8 CBattleInfoCallback::battleGetWallState(int partOfWall)
 
- {
 
- 	if(!gs->curB || gs->curB->siege == 0)
 
- 	{
 
- 		return 0;
 
- 	}
 
- 	return gs->curB->si.wallState[partOfWall];
 
- }
 
- int CBattleInfoCallback::battleGetWallUnderHex(BattleHex hex)
 
- {
 
- 	if(!gs->curB || gs->curB->siege == 0)
 
- 	{
 
- 		return -1;
 
- 	}
 
- 	return gs->curB->hexToWallPart(hex);
 
- }
 
- TDmgRange CBattleInfoCallback::battleEstimateDamage(const CStack * attacker, const CStack * defender, TDmgRange * retaliationDmg)
 
- {
 
- 	if(!gs->curB)
 
- 		return std::make_pair(0, 0);
 
- 	const CGHeroInstance * attackerHero, * defenderHero;
 
- 	bool shooting = battleCanShoot(attacker, defender->position);
 
- 	if(gs->curB->sides[0] == attacker->owner)
 
- 	{
 
- 		attackerHero = gs->curB->heroes[0];
 
- 		defenderHero = gs->curB->heroes[1];
 
- 	}
 
- 	else
 
- 	{
 
- 		attackerHero = gs->curB->heroes[1];
 
- 		defenderHero = gs->curB->heroes[0];
 
- 	}
 
- 	TDmgRange ret = gs->curB->calculateDmgRange(attacker, defender, attackerHero, defenderHero, shooting, 0, false, false, false);
 
- 	if(retaliationDmg)
 
- 	{
 
- 		if(shooting)
 
- 		{
 
- 			retaliationDmg->first = retaliationDmg->second = 0;
 
- 		}
 
- 		else
 
- 		{
 
- 			ui32 TDmgRange::* pairElems[] = {&TDmgRange::first, &TDmgRange::second};
 
- 			for (int i=0; i<2; ++i)
 
- 			{
 
- 				BattleStackAttacked bsa;
 
- 				bsa.damageAmount = ret.*pairElems[i];
 
- 				retaliationDmg->*pairElems[!i] = gs->curB->calculateDmgRange(defender, attacker, bsa.newAmount, attacker->count, attackerHero, defenderHero, false, 0, false, false, false).*pairElems[!i];
 
- 			}
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- ui8 CBattleInfoCallback::battleGetSiegeLevel()
 
- {
 
- 	if(!gs->curB)
 
- 		return 0;
 
- 	return gs->curB->siege;
 
- }
 
- const CGHeroInstance * CBattleInfoCallback::battleGetFightingHero(ui8 side) const
 
- {
 
- 	if(!gs->curB)
 
- 		return 0;
 
- 	//TODO: this method should not exist... you shouldn't be able to get info about enemy hero
 
- 	return gs->curB->heroes[side];
 
- }
 
- shared_ptr<const CObstacleInstance> CBattleInfoCallback::battleGetObstacleOnPos(BattleHex tile, bool onlyBlocking /*= true*/)
 
- {
 
- 	if(!gs->curB)
 
- 		return NULL;
 
- 	BOOST_FOREACH(auto &obs, battleGetAllObstacles())
 
- 	{
 
- 		if(vstd::contains(obs->getBlockedTiles(), tile)
 
- 			|| (!onlyBlocking  &&  vstd::contains(obs->getAffectedTiles(), tile)))
 
- 		{
 
- 			return obs;
 
- 		}
 
- 	}
 
- 	return NULL;
 
- }
 
- int CBattleInfoCallback::battleGetMoatDmg()
 
- {
 
- 	if(!gs->curB  ||  !gs->curB->town)
 
- 		return 0;
 
- 	//TODO move to config file
 
- 	static const int dmgs[] = {70, 70, -1, 
 
- 								90, 70, 90,
 
- 								70, 90, 70};
 
- 	if(gs->curB->town->subID < ARRAY_COUNT(dmgs))
 
- 		return dmgs[gs->curB->town->subID];
 
- 	return 0;
 
- }
 
- CGameState * CPrivilagedInfoCallback::gameState ()
 
- { 
 
- 	return gs;
 
- }
 
- int CGameInfoCallback::getOwner(int heroID) const
 
- {
 
- 	const CGObjectInstance *obj = getObj(heroID);
 
- 	ERROR_RET_VAL_IF(!obj, "No such object!", -1);
 
- 	return gs->map->objects[heroID]->tempOwner;
 
- }
 
- int CGameInfoCallback::getResource(int Player, int which) const
 
- {
 
- 	const PlayerState *p = getPlayer(Player);
 
- 	ERROR_RET_VAL_IF(!p, "No player info!", -1);
 
- 	ERROR_RET_VAL_IF(p->resources.size() <= which || which < 0, "No such resource!", -1);
 
- 	return p->resources[which];
 
- }
 
- const CGHeroInstance* CGameInfoCallback::getSelectedHero( int Player ) const
 
- {
 
- 	const PlayerState *p = getPlayer(Player);
 
- 	ERROR_RET_VAL_IF(!p, "No player info!", NULL);
 
- 	return getHero(p->currentSelection);
 
- }
 
- const CGHeroInstance* CGameInfoCallback::getSelectedHero() const
 
- {
 
- 	return getSelectedHero(gs->currentPlayer);
 
- }
 
- const PlayerSettings * CGameInfoCallback::getPlayerSettings(int color) const
 
- {
 
- 	return &gs->scenarioOps->getIthPlayersSettings(color);
 
- }
 
- void CPrivilagedInfoCallback::getTilesInRange( boost::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, int player/*=-1*/, int mode/*=0*/ ) const
 
- {
 
- 	if(player >= GameConstants::PLAYER_LIMIT)
 
- 	{
 
- 		tlog1 << "Illegal call to getTilesInRange!\n";
 
- 		return;
 
- 	}
 
- 	if (radious == -1) //reveal entire map
 
- 		getAllTiles (tiles, player, -1, 0);
 
- 	else
 
- 	{
 
- 		const TeamState * team = gs->getPlayerTeam(player);
 
- 		for (int xd = std::max<int>(pos.x - radious , 0); xd <= std::min<int>(pos.x + radious, gs->map->width - 1); xd++)
 
- 		{
 
- 			for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gs->map->height - 1); yd++)
 
- 			{
 
- 				double distance = pos.dist2d(int3(xd,yd,pos.z)) - 0.5;
 
- 				if(distance <= radious)
 
- 				{
 
- 					if(player < 0 
 
- 						|| (mode == 1  && team->fogOfWarMap[xd][yd][pos.z]==0)
 
- 						|| (mode == -1 && team->fogOfWarMap[xd][yd][pos.z]==1)
 
- 					)
 
- 						tiles.insert(int3(xd,yd,pos.z));
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CPrivilagedInfoCallback::getAllTiles (boost::unordered_set<int3, ShashInt3> &tiles, int Player/*=-1*/, int level, int surface ) const
 
- {
 
- 	if(Player >= GameConstants::PLAYER_LIMIT)
 
- 	{
 
- 		tlog1 << "Illegal call to getAllTiles !\n";
 
- 		return;
 
- 	}
 
- 	bool water = surface == 0 || surface == 2,
 
- 		land = surface == 0 || surface == 1;
 
- 	std::vector<int> floors;
 
- 	if(level == -1)
 
- 	{
 
- 		
 
- 		for (int xd = 0; xd <= gs->map->width - 1; xd++)
 
- 		for(int b=0; b<gs->map->twoLevel + 1; ++b) //if gs->map->twoLevel is false then false (0) + 1 is 1, if it's true (1) then we have 2
 
- 		{
 
- 			floors.push_back(b);
 
- 		}
 
- 	}
 
- 	else
 
- 		floors.push_back(level);
 
- 	for (std::vector<int>::const_iterator i = floors.begin(); i!= floors.end(); i++)
 
- 	{
 
- 		register int zd = *i;
 
- 		for (int xd = 0; xd < gs->map->width; xd++)
 
- 		{
 
- 			for (int yd = 0; yd < gs->map->height; yd++)
 
- 			{
 
- 				if ((getTile (int3 (xd,yd,zd))->tertype == 8 && water)
 
- 					|| (getTile (int3 (xd,yd,zd))->tertype != 8 && land))
 
- 					tiles.insert(int3(xd,yd,zd));
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const
 
- {
 
- 	std::vector<int> floors;
 
- 	for (int b=0; b<gs->map->twoLevel + 1; ++b) //if gs->map->twoLevel is false then false (0) + 1 is 1, if it's true (1) then we have 2
 
- 	{
 
- 		floors.push_back(b);
 
- 	}
 
- 	const TerrainTile *tinfo;
 
- 	for (std::vector<int>::const_iterator i = floors.begin(); i!= floors.end(); i++)
 
- 	{
 
- 		register int zd = *i;
 
- 		for (int xd = 0; xd < gs->map->width; xd++)
 
- 		{
 
- 			for (int yd = 0; yd < gs->map->height; yd++)
 
- 			{
 
- 				tinfo = getTile(int3 (xd,yd,zd));
 
- 				if (tinfo->tertype != 8 && !tinfo->blocked) //land and free
 
- 					tiles.push_back (int3 (xd,yd,zd));
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- bool CGameInfoCallback::isAllowed( int type, int id )
 
- {
 
- 	switch(type)
 
- 	{
 
- 	case 0:
 
- 		return gs->map->allowedSpell[id];
 
- 	case 1:
 
- 		return gs->map->allowedArtifact[id];
 
- 	case 2:
 
- 		return gs->map->allowedAbilities[id];
 
- 	default:
 
- 		ERROR_RET_VAL_IF(1, "Wrong type!", false);
 
- 	}
 
- }
 
- void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &out)
 
- {
 
- 	for (int i = 0; i < 2; i++)
 
- 	{
 
- 		for (int j = 0; j < 3 ; j++)
 
- 		{
 
- 			out.push_back(VLC->arth->artifacts[getRandomArt(CArtifact::ART_TREASURE << i)]);
 
- 		}
 
- 	}
 
- 	out.push_back(VLC->arth->artifacts[getRandomArt(CArtifact::ART_MAJOR)]);
 
- }
 
- ui16 CPrivilagedInfoCallback::getRandomArt (int flags)
 
- {
 
- 	return VLC->arth->getRandomArt(flags);
 
- }
 
- ui16 CPrivilagedInfoCallback::getArtSync (ui32 rand, int flags)
 
- {
 
- 	return VLC->arth->getArtSync (rand, flags);
 
- }
 
- void CPrivilagedInfoCallback::erasePickedArt (si32 id)
 
- {
 
- 	VLC->arth->erasePickedArt(id);
 
- }
 
- void CPrivilagedInfoCallback::getAllowedSpells(std::vector<ui16> &out, ui16 level)
 
- {
 
- 	CSpell *spell;
 
- 	for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?)
 
- 	{
 
- 		spell = VLC->spellh->spells[i];
 
- 		if (isAllowed (0, spell->id) && spell->level == level)
 
- 		{
 
- 			out.push_back(spell->id);
 
- 		}
 
- 	}
 
- }
 
- inline TerrainTile * CNonConstInfoCallback::getTile( int3 pos )
 
- {
 
- 	if(!gs->map->isInTheMap(pos))
 
- 		return NULL;
 
- 	return &gs->map->getTile(pos);
 
- }
 
- const PlayerState * CGameInfoCallback::getPlayer(int color, bool verbose) const
 
- {
 
- 	ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!hasAccess(color), verbose, "Cannot access player " << color << "info!", NULL);
 
- 	ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!vstd::contains(gs->players,color), verbose, "Cannot find player " << color << "info!", NULL);
 
- 	return &gs->players[color];
 
- }
 
- const CTown * CGameInfoCallback::getNativeTown(int color) const
 
- {
 
- 	const PlayerSettings *ps = getPlayerSettings(color);
 
- 	ERROR_RET_VAL_IF(!ps, "There is no such player!", NULL);
 
- 	return &VLC->townh->towns[ps->castle];
 
- }
 
- const CGObjectInstance * CGameInfoCallback::getObjByQuestIdentifier(int identifier) const
 
- {
 
- 	ERROR_RET_VAL_IF(!vstd::contains(gs->map->questIdentifierToId, identifier), "There is no object with such quest identifier!", NULL);
 
- 	return getObj(gs->map->questIdentifierToId[identifier]);
 
- }
 
- /************************************************************************/
 
- /*                                                                      */
 
- /************************************************************************/
 
- const CGObjectInstance* CGameInfoCallback::getObj(int objid, bool verbose) const
 
- {
 
- 	if(objid < 0  ||  objid >= gs->map->objects.size())
 
- 	{
 
- 		if(verbose)
 
- 			tlog1 << "Cannot get object with id " << objid << std::endl;
 
- 		return NULL;
 
- 	}
 
- 	const CGObjectInstance *ret = gs->map->objects[objid];
 
- 	if(!ret)
 
- 	{
 
- 		if(verbose)
 
- 			tlog1 << "Cannot get object with id " << objid << ". Object was removed.\n";
 
- 		return NULL;
 
- 	}
 
- 	if(!isVisible(ret, player))
 
- 	{
 
- 		if(verbose)
 
- 			tlog1 << "Cannot get object with id " << objid << ". Object is not visible.\n";
 
- 		return NULL;
 
- 	}
 
- 	return ret;
 
- }
 
- const CGHeroInstance* CGameInfoCallback::getHero(int objid) const
 
- {
 
- 	const CGObjectInstance *obj = getObj(objid, false);
 
- 	if(obj)
 
- 		return dynamic_cast<const CGHeroInstance*>(obj);
 
- 	else
 
- 		return NULL;
 
- }
 
- const CGTownInstance* CGameInfoCallback::getTown(int objid) const
 
- {
 
- 	const CGObjectInstance *obj = getObj(objid, false);
 
- 	if(obj)
 
- 		return dynamic_cast<const CGTownInstance*>(gs->map->objects[objid].get());
 
- 	else
 
- 		return NULL;
 
- }
 
- void CGameInfoCallback::getUpgradeInfo(const CArmedInstance *obj, int stackPos, UpgradeInfo &out) const
 
- {
 
- 	//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	ERROR_RET_IF(!canGetFullInfo(obj), "Cannot get info about not owned object!");
 
- 	ERROR_RET_IF(!obj->hasStackAtSlot(stackPos), "There is no such stack!");
 
- 	out = gs->getUpgradeInfo(obj->getStack(stackPos));
 
- 	//return gs->getUpgradeInfo(obj->getStack(stackPos));
 
- }
 
- const StartInfo * CGameInfoCallback::getStartInfo(bool beforeRandomization /*= false*/) const
 
- {
 
- 	//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	if(beforeRandomization)
 
- 		return gs->initialOpts;
 
- 	else
 
- 		return gs->scenarioOps;
 
- }
 
- int CGameInfoCallback::getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const
 
- {
 
- 	//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	ERROR_RET_VAL_IF(!canGetFullInfo(caster), "Cannot get info about caster!", -1);
 
- 	//if there is a battle
 
- 	if(gs->curB)
 
- 		return gs->curB->getSpellCost(sp, caster);
 
- 	//if there is no battle
 
- 	return caster->getSpellCost(sp);
 
- }
 
- int CGameInfoCallback::estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const
 
- {
 
- 	//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	ERROR_RET_VAL_IF(hero && !canGetFullInfo(hero), "Cannot get info about caster!", -1);
 
- 	if(!gs->curB) //no battle
 
- 	{
 
- 		if (hero) //but we see hero's spellbook
 
- 			return gs->curB->calculateSpellDmg(sp, hero, NULL, hero->getSpellSchoolLevel(sp), hero->getPrimSkillLevel(2));
 
- 		else
 
- 			return 0; //mage guild
 
- 	}
 
- 	//gs->getHero(gs->currentPlayer)
 
- 	//const CGHeroInstance * ourHero = gs->curB->heroes[0]->tempOwner == player ? gs->curB->heroes[0] : gs->curB->heroes[1];
 
- 	const CGHeroInstance * ourHero = hero;
 
- 	return gs->curB->calculateSpellDmg(sp, ourHero, NULL, ourHero->getSpellSchoolLevel(sp), ourHero->getPrimSkillLevel(2));
 
- }
 
- void CGameInfoCallback::getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj)
 
- {
 
- 	//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	ERROR_RET_IF(!obj, "No guild object!");
 
- 	ERROR_RET_IF(obj->ID == GameConstants::TOWNI_TYPE && !canGetFullInfo(obj), "Cannot get info about town guild object!");
 
- 	//TODO: advmap object -> check if they're visited by our hero
 
- 	if(obj->ID == GameConstants::TOWNI_TYPE  ||  obj->ID == 95) //it is a town or adv map tavern
 
- 	{
 
- 		gs->obtainPlayersStats(thi, gs->players[obj->tempOwner].towns.size());
 
- 	}
 
- 	else if(obj->ID == 97) //Den of Thieves
 
- 	{
 
- 		gs->obtainPlayersStats(thi, 20);
 
- 	}
 
- }
 
- int CGameInfoCallback::howManyTowns(int Player) const
 
- {
 
- 	ERROR_RET_VAL_IF(!hasAccess(Player), "Access forbidden!", -1);
 
- 	return gs->players[Player].towns.size();
 
- }
 
- bool CGameInfoCallback::getTownInfo( const CGObjectInstance *town, InfoAboutTown &dest ) const
 
- {
 
- 	ERROR_RET_VAL_IF(!isVisible(town, player), "Town is not visible!", false);  //it's not a town or it's not visible for layer
 
- 	bool detailed = hasAccess(town->tempOwner);
 
- 	//TODO vision support
 
- 	if(town->ID == GameConstants::TOWNI_TYPE)
 
- 		dest.initFromTown(static_cast<const CGTownInstance *>(town), detailed);
 
- 	else if(town->ID == 33 || town->ID == 219)
 
- 		dest.initFromGarrison(static_cast<const CGGarrison *>(town), detailed);
 
- 	else
 
- 		return false;
 
- 	return true;
 
- }
 
- int3 CGameInfoCallback::guardingCreaturePosition (int3 pos) const
 
- {
 
- 	ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", int3(-1,-1,-1));
 
- 	return gs->guardingCreaturePosition(pos);
 
- }
 
- bool CGameInfoCallback::getHeroInfo( const CGObjectInstance *hero, InfoAboutHero &dest ) const
 
- {
 
- 	const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(hero);
 
- 	
 
- 	ERROR_RET_VAL_IF(!h, "That's not a hero!", false);
 
- 	ERROR_RET_VAL_IF(!isVisible(h->getPosition(false)), "That hero is not visible!", false);
 
- 	//TODO vision support
 
- 	dest.initFromHero(h, hasAccess(h->tempOwner));
 
- 	return true;
 
- }
 
- int CGameInfoCallback::getDate(int mode) const
 
- {
 
- 	//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	return gs->getDate(mode);
 
- }
 
- std::vector < std::string > CGameInfoCallback::getObjDescriptions(int3 pos) const
 
- {
 
- 	//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	std::vector<std::string> ret;
 
- 	const TerrainTile *t = getTile(pos);
 
- 	ERROR_RET_VAL_IF(!t, "Not a valid tile given!", ret);
 
- 	BOOST_FOREACH(const CGObjectInstance * obj, t->blockingObjects)
 
- 		ret.push_back(obj->getHoverText());
 
- 	return ret;
 
- }
 
- bool CGameInfoCallback::verifyPath(CPath * path, bool blockSea) const
 
- {
 
- 	for (size_t i=0; i < path->nodes.size(); ++i)
 
- 	{
 
- 		const TerrainTile *t = getTile(path->nodes[i].coord); //current tile
 
- 		ERROR_RET_VAL_IF(!t, "Path contains not visible tile: " << path->nodes[i].coord << "!", false);
 
- 		if (t->blocked && !t->visitable)
 
- 			return false; //path is wrong - one of the tiles is blocked
 
- 		if (blockSea)
 
- 		{
 
- 			if (i==0)
 
- 				continue;
 
- 			const TerrainTile *prev = getTile(path->nodes[i-1].coord); //tile of previous node on the path
 
- 			if ((   t->tertype == TerrainTile::water  &&  prev->tertype != TerrainTile::water)
 
- 				|| (t->tertype != TerrainTile::water  &&  prev->tertype == TerrainTile::water)
 
- 				||  prev->tertype == TerrainTile::rock
 
- 				)
 
- 				return false;
 
- 		}
 
- 	}
 
- 	return true;
 
- }
 
- bool CGameInfoCallback::isVisible(int3 pos, int Player) const
 
- {
 
- 	//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	return gs->map->isInTheMap(pos) && (Player == -1 || gs->isVisible(pos, Player));
 
- }
 
- bool CGameInfoCallback::isVisible(int3 pos) const
 
- {
 
- 	return isVisible(pos,player);
 
- }
 
- bool CGameInfoCallback::isVisible( const CGObjectInstance *obj, int Player ) const
 
- {
 
- 	return gs->isVisible(obj, Player);
 
- }
 
- bool CGameInfoCallback::isVisible(const CGObjectInstance *obj) const
 
- {
 
- 	return isVisible(obj, player);
 
- }
 
- // const CCreatureSet* CInfoCallback::getGarrison(const CGObjectInstance *obj) const
 
- // {
 
- // 	//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- // 	if()
 
- // 	const CArmedInstance *armi = dynamic_cast<const CArmedInstance*>(obj);
 
- // 	if(!armi)
 
- // 		return NULL;
 
- // 	else 
 
- // 		return armi;
 
- // }
 
- std::vector < const CGObjectInstance * > CGameInfoCallback::getBlockingObjs( int3 pos ) const
 
- {
 
- 	std::vector<const CGObjectInstance *> ret;
 
- 	const TerrainTile *t = getTile(pos);
 
- 	ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
 
- 	BOOST_FOREACH(const CGObjectInstance * obj, t->blockingObjects)
 
- 		ret.push_back(obj);
 
- 	return ret;
 
- }
 
- std::vector <const CGObjectInstance * > CGameInfoCallback::getVisitableObjs(int3 pos, bool verbose /*= true*/) const
 
- {
 
- 	std::vector<const CGObjectInstance *> ret;
 
- 	const TerrainTile *t = getTile(pos, verbose);
 
- 	ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!t, verbose, pos << " is not visible!", ret);
 
- 	BOOST_FOREACH(const CGObjectInstance * obj, t->visitableObjects)
 
- 	{
 
- 		if(player < 0 || obj->ID != GameConstants::EVENTI_TYPE) //hide events from players
 
- 			ret.push_back(obj);
 
- 	}
 
- 	return ret;
 
- }
 
- std::vector < const CGObjectInstance * > CGameInfoCallback::getFlaggableObjects(int3 pos) const
 
- {
 
- 	std::vector<const CGObjectInstance *> ret;
 
- 	const TerrainTile *t = getTile(pos);
 
- 	ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
 
- 	BOOST_FOREACH(const CGObjectInstance *obj, t->blockingObjects)
 
- 		if(obj->tempOwner != 254)
 
- 			ret.push_back(obj);
 
- // 	const std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
 
- // 	for(size_t b=0; b<objs.size(); ++b)
 
- // 	{
 
- // 		if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
 
- // 			ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
 
- // 	}
 
- 	return ret;
 
- }
 
- int3 CGameInfoCallback::getMapSize() const
 
- {
 
- 	return int3(gs->map->width, gs->map->height, gs->map->twoLevel+1);
 
- }
 
- std::vector<const CGHeroInstance *> CGameInfoCallback::getAvailableHeroes(const CGObjectInstance * townOrTavern) const
 
- {
 
- 	std::vector<const CGHeroInstance *> ret;
 
- 	//ERROR_RET_VAL_IF(!isOwnedOrVisited(townOrTavern), "Town or tavern must be owned or visited!", ret);
 
- 	//TODO: town needs to be owned, advmap tavern needs to be visited; to be reimplemented when visit tracking is done
 
- 	ret.resize(gs->players[player].availableHeroes.size());
 
- 	std::copy(gs->players[player].availableHeroes.begin(),gs->players[player].availableHeroes.end(),ret.begin());
 
- 	return ret;
 
- }	
 
- const TerrainTile * CGameInfoCallback::getTile( int3 tile, bool verbose) const
 
- {
 
- 	ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!isVisible(tile), verbose, tile << " is not visible!", NULL);
 
- 	//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	return &gs->map->getTile(tile);
 
- }
 
- int CGameInfoCallback::canBuildStructure( const CGTownInstance *t, int ID )
 
- {
 
- 	ERROR_RET_VAL_IF(!canGetFullInfo(t), "Town is not owned!", -1);
 
- 	int ret = EBuildingState::ALLOWED;
 
- 	if(t->builded >= GameConstants::MAX_BUILDING_PER_TURN)
 
- 		ret = EBuildingState::CANT_BUILD_TODAY; //building limit
 
- 	CBuilding * pom = VLC->buildh->buildings[t->subID][ID];
 
- 	if(!pom)
 
- 		return EBuildingState::BUILDING_ERROR;
 
- 	//checking resources
 
- 	if(!pom->resources.canBeAfforded(getPlayer(t->tempOwner)->resources))
 
- 		ret = EBuildingState::NO_RESOURCES; //lack of res
 
- 	//checking for requirements
 
- 	std::set<int> reqs = getBuildingRequiments(t, ID);//getting all requirements
 
- 	for( std::set<int>::iterator ri  =  reqs.begin(); ri != reqs.end(); ri++ )
 
- 	{
 
- 		if(t->builtBuildings.find(*ri)==t->builtBuildings.end())
 
- 			ret = EBuildingState::PREREQUIRES; //lack of requirements - cannot build
 
- 	}
 
- 	//can we build it?
 
- 	if(t->forbiddenBuildings.find(ID)!=t->forbiddenBuildings.end())
 
- 		ret = EBuildingState::FORBIDDEN; //forbidden
 
- 	if(ID == 13) //capitol
 
- 	{
 
- 		const PlayerState *ps = getPlayer(t->tempOwner);
 
- 		if(ps)
 
- 		{
 
- 			BOOST_FOREACH(const CGTownInstance *t, ps->towns)
 
- 			{
 
- 				if(vstd::contains(t->builtBuildings, 13))
 
- 				{
 
- 					ret = EBuildingState::HAVE_CAPITAL; //no more than one capitol
 
- 					break;
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	else if(ID == 6) //shipyard
 
- 	{
 
- 		const TerrainTile *tile = getTile(t->bestLocation());
 
- 		
 
- 		if(!tile || tile->tertype != TerrainTile::water )
 
- 			ret = EBuildingState::NO_WATER; //lack of water
 
- 	}
 
- 	if(t->builtBuildings.find(ID)!=t->builtBuildings.end())	//already built
 
- 		ret = EBuildingState::ALREADY_PRESENT;
 
- 	return ret;
 
- }
 
- std::set<int> CGameInfoCallback::getBuildingRequiments( const CGTownInstance *t, int ID )
 
- {
 
- 	ERROR_RET_VAL_IF(!canGetFullInfo(t), "Town is not owned!", std::set<int>());
 
- 	std::set<int> used;
 
- 	used.insert(ID);
 
- 	std::set<int> reqs = VLC->townh->requirements[t->subID][ID];
 
- 	while(true)
 
- 	{
 
- 		size_t noloop=0;
 
- 		for(std::set<int>::iterator i=reqs.begin();i!=reqs.end();i++)
 
- 		{
 
- 			if(used.find(*i)==used.end()) //we haven't added requirements for this building
 
- 			{
 
- 				used.insert(*i);
 
- 				for(
 
- 					std::set<int>::iterator j=VLC->townh->requirements[t->subID][*i].begin();
 
- 					j!=VLC->townh->requirements[t->subID][*i].end();
 
- 				j++)
 
- 				{
 
- 					reqs.insert(*j);//creating full list of requirements
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				noloop++;
 
- 			}
 
- 		}
 
- 		if(noloop==reqs.size())
 
- 			break;
 
- 	}
 
- 	return reqs;
 
- }
 
- const CMapHeader * CGameInfoCallback::getMapHeader() const
 
- {
 
- 	return gs->map;
 
- }
 
- bool CGameInfoCallback::hasAccess(int playerId) const
 
- {
 
- 	return player < 0 || gs->getPlayerRelations( playerId, player );
 
- }
 
- int CGameInfoCallback::getPlayerStatus(int player) const
 
- {
 
- 	const PlayerState *ps = gs->getPlayer(player, false);
 
- 	if(!ps)
 
- 		return -1;
 
- 	return ps->status;
 
- }
 
- std::string CGameInfoCallback::getTavernGossip(const CGObjectInstance * townOrTavern) const
 
- {
 
- 	return "GOSSIP TEST";
 
- }
 
- int CGameInfoCallback::getPlayerRelations( ui8 color1, ui8 color2 ) const
 
- {
 
- 	return gs->getPlayerRelations(color1, color2);
 
- }
 
- bool CGameInfoCallback::canGetFullInfo(const CGObjectInstance *obj) const
 
- {
 
- 	return !obj || hasAccess(obj->tempOwner);
 
- }
 
- int CGameInfoCallback::getHeroCount( int player, bool includeGarrisoned ) const
 
- {
 
- 	int ret = 0;
 
- 	const PlayerState *p = gs->getPlayer(player);
 
- 	ERROR_RET_VAL_IF(!p, "No such player!", -1);
 
- 	
 
- 	if(includeGarrisoned)
 
- 		return p->heroes.size();
 
- 	else
 
- 		for(ui32 i = 0; i < p->heroes.size(); i++)
 
- 			if(!p->heroes[i]->inTownGarrison)
 
- 				ret++;
 
- 	return ret;
 
- }
 
- bool CGameInfoCallback::isOwnedOrVisited(const CGObjectInstance *obj) const
 
- {
 
- 	if(canGetFullInfo(obj))
 
- 		return true;
 
- 	const TerrainTile *t = getTile(obj->visitablePos()); //get entrance tile
 
- 	const CGObjectInstance *visitor = t->visitableObjects.back(); //visitong hero if present or the obejct itself at last
 
- 	return visitor->ID == GameConstants::HEROI_TYPE && canGetFullInfo(visitor); //owned or allied hero is a visitor
 
- }
 
- int CGameInfoCallback::getCurrentPlayer() const
 
- {
 
- 	return gs->currentPlayer;
 
- }
 
- CGameInfoCallback::CGameInfoCallback()
 
- {
 
- }
 
- CGameInfoCallback::CGameInfoCallback(CGameState *GS, int Player)
 
- {
 
- 	gs = GS;
 
- 	player = Player;
 
- }
 
- const std::vector< std::vector< std::vector<ui8> > > & CPlayerSpecificInfoCallback::getVisibilityMap() const
 
- {
 
- 	//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	return gs->getPlayerTeam(player)->fogOfWarMap;
 
- }
 
- int CPlayerSpecificInfoCallback::howManyTowns() const
 
- {
 
- 	//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	ERROR_RET_VAL_IF(player == -1, "Applicable only for player callbacks", -1);
 
- 	return CGameInfoCallback::howManyTowns(player);
 
- }
 
- std::vector < const CGTownInstance *> CPlayerSpecificInfoCallback::getTownsInfo(bool onlyOur) const
 
- {
 
- 	//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
 
- 	for ( std::map<ui8, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
 
- 	{
 
- 		for (size_t j = 0; j < (*i).second.towns.size(); ++j)
 
- 		{
 
- 			if ((*i).first==player  
 
- 				|| (isVisible((*i).second.towns[j],player) && !onlyOur))
 
- 			{
 
- 				ret.push_back((*i).second.towns[j]);
 
- 			}
 
- 		}
 
- 	} //	for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
 
- 	return ret;
 
- }
 
- std::vector < const CGHeroInstance *> CPlayerSpecificInfoCallback::getHeroesInfo(bool onlyOur) const
 
- {
 
- 	//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	std::vector < const CGHeroInstance *> ret;
 
- 	for(size_t i=0;i<gs->map->heroes.size();i++)
 
- 	{
 
- 		if(	 (gs->map->heroes[i]->tempOwner==player) ||
 
- 			(isVisible(gs->map->heroes[i]->getPosition(false),player) && !onlyOur)	)
 
- 		{
 
- 			ret.push_back(gs->map->heroes[i]);
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- int CPlayerSpecificInfoCallback::getMyColor() const
 
- {
 
- 	return player;
 
- }
 
- int CPlayerSpecificInfoCallback::getHeroSerial(const CGHeroInstance * hero, bool includeGarrisoned) const
 
- {
 
- 	if (hero->inTownGarrison && !includeGarrisoned)
 
- 		return -1;
 
- 	size_t index = 0;
 
- 	auto & heroes = gs->players[player].heroes;
 
- 	for (auto curHero= heroes.begin(); curHero!=heroes.end(); curHero++)
 
- 	{
 
- 		if (includeGarrisoned || !(*curHero)->inTownGarrison)
 
- 			index++;
 
- 		if (*curHero == hero)
 
- 			return index;
 
- 	}
 
- 	return -1;
 
- }
 
- int3 CPlayerSpecificInfoCallback::getGrailPos( double &outKnownRatio )
 
- {
 
- 	if (CGObelisk::obeliskCount == 0)
 
- 	{
 
- 		outKnownRatio = 0.0;
 
- 	}
 
- 	else
 
- 	{
 
- 		outKnownRatio = static_cast<double>(CGObelisk::visited[gs->getPlayerTeam(player)->id]) / CGObelisk::obeliskCount;
 
- 	}
 
- 	return gs->map->grailPos;
 
- }
 
- std::vector < const CGObjectInstance * > CPlayerSpecificInfoCallback::getMyObjects() const
 
- {
 
- 	std::vector < const CGObjectInstance * > ret;
 
- 	BOOST_FOREACH(const CGObjectInstance * obj, gs->map->objects)
 
- 	{
 
- 		if(obj && obj->tempOwner == player)
 
- 			ret.push_back(obj);
 
- 	}
 
- 	return ret;
 
- }
 
- std::vector < const CGDwelling * > CPlayerSpecificInfoCallback::getMyDwellings() const
 
- {
 
- 	std::vector < const CGDwelling * > ret;
 
- 	BOOST_FOREACH(CGDwelling * dw, gs->getPlayer(player)->dwellings)
 
- 	{
 
- 		ret.push_back(dw);
 
- 	}
 
- 	return ret;
 
- }
 
- int CPlayerSpecificInfoCallback::howManyHeroes(bool includeGarrisoned) const
 
- {
 
- 	//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	ERROR_RET_VAL_IF(player == -1, "Applicable only for player callbacks", -1);
 
- 	return getHeroCount(player,includeGarrisoned);
 
- }
 
- const CGHeroInstance* CPlayerSpecificInfoCallback::getHeroBySerial(int serialId, bool includeGarrisoned) const
 
- {
 
- 	const PlayerState *p = getPlayer(player);
 
- 	ERROR_RET_VAL_IF(!p, "No player info", NULL);
 
- 	if (!includeGarrisoned)
 
- 	{
 
- 		for(ui32 i = 0; i < p->heroes.size() && i<=serialId; i++)
 
- 			if(p->heroes[i]->inTownGarrison)
 
- 				serialId++;
 
- 	}
 
- 	ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->heroes.size(), "No player info", NULL);
 
- 	return p->heroes[serialId];
 
- }
 
- const CGTownInstance* CPlayerSpecificInfoCallback::getTownBySerial(int serialId) const
 
- {
 
- 	const PlayerState *p = getPlayer(player);
 
- 	ERROR_RET_VAL_IF(!p, "No player info", NULL);
 
- 	ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->towns.size(), "No player info", NULL);
 
- 	return p->towns[serialId];
 
- }
 
- int CPlayerSpecificInfoCallback::getResourceAmount(int type) const
 
- {
 
- 	//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	ERROR_RET_VAL_IF(player == -1, "Applicable only for player callbacks", -1);
 
- 	return getResource(player, type);
 
- }
 
- TResources CPlayerSpecificInfoCallback::getResourceAmount() const
 
- {
 
- 	//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	ERROR_RET_VAL_IF(player == -1, "Applicable only for player callbacks", TResources());
 
- 	return gs->players[player].resources;
 
- }
 
- CGHeroInstance *CNonConstInfoCallback::getHero(int objid)
 
- {
 
- 	return const_cast<CGHeroInstance*>(CGameInfoCallback::getHero(objid));
 
- }
 
- CGTownInstance *CNonConstInfoCallback::getTown(int objid)
 
- {
 
- 	return const_cast<CGTownInstance*>(CGameInfoCallback::getTown(objid));
 
- }
 
- TeamState *CNonConstInfoCallback::getTeam(ui8 teamID)
 
- {
 
- 	return const_cast<TeamState*>(CGameInfoCallback::getTeam(teamID));
 
- }
 
- TeamState *CNonConstInfoCallback::getPlayerTeam(ui8 color)
 
- {
 
- 	return const_cast<TeamState*>(CGameInfoCallback::getPlayerTeam(color));
 
- }
 
- PlayerState * CNonConstInfoCallback::getPlayer( ui8 color, bool verbose )
 
- {
 
- 	return const_cast<PlayerState*>(CGameInfoCallback::getPlayer(color, verbose));
 
- }
 
- const TeamState * CGameInfoCallback::getTeam( ui8 teamID ) const
 
- {
 
- 	ERROR_RET_VAL_IF(!vstd::contains(gs->teams, teamID), "Cannot find info for team " << int(teamID), NULL);
 
- 	const TeamState *ret = &gs->teams[teamID];
 
- 	ERROR_RET_VAL_IF(player != -1 && !vstd::contains(ret->players, player), "Illegal attempt to access team data!", NULL);
 
- 	return ret;
 
- }
 
- const TeamState * CGameInfoCallback::getPlayerTeam( ui8 teamID ) const
 
- {
 
- 	const PlayerState * ps = getPlayer(teamID);
 
- 	if (ps)
 
- 		return getTeam(ps->team);
 
- 	return NULL;
 
- }
 
- const CGHeroInstance* CGameInfoCallback::getHeroWithSubid( int subid ) const
 
- {
 
- 	BOOST_FOREACH(const CGHeroInstance *h, gs->map->heroes)
 
- 		if(h->subID == subid)
 
- 			return h;
 
- 	return NULL;
 
- }
 
- int CGameInfoCallback::getLocalPlayer() const
 
- {
 
- 	return getCurrentPlayer();
 
- }
 
- bool CGameInfoCallback::isInTheMap(const int3 &pos) const
 
- {
 
- 	return gs->map->isInTheMap(pos);
 
- }
 
- void IGameEventRealizer::showInfoDialog( InfoWindow *iw )
 
- {
 
- 	commitPackage(iw);
 
- }
 
- void IGameEventRealizer::showInfoDialog(const std::string &msg, int player)
 
- {
 
- 	InfoWindow iw;
 
- 	iw.player = player;
 
- 	iw.text << msg;
 
- 	showInfoDialog(&iw);
 
- }
 
- void IGameEventRealizer::setObjProperty(int objid, int prop, si64 val)
 
- {
 
- 	SetObjectProperty sob;
 
- 	sob.id = objid;
 
- 	sob.what = prop;
 
- 	sob.val = static_cast<ui32>(val);
 
- 	commitPackage(&sob);
 
- }
 
- const CGObjectInstance * IGameCallback::putNewObject(int ID, int subID, int3 pos)
 
- {
 
- 	NewObject no;
 
- 	no.ID = ID; //creature
 
- 	no.subID= subID;
 
- 	no.pos = pos;
 
- 	commitPackage(&no);
 
- 	return getObj(no.id); //id field will be filled during applying on gs
 
- }
 
- const CGCreature * IGameCallback::putNewMonster(int creID, int count, int3 pos)
 
- {
 
- 	const CGObjectInstance *m = putNewObject(54, creID, pos);
 
- 	setObjProperty(m->id, ObjProperty::MONSTER_COUNT, count);
 
- 	setObjProperty(m->id, ObjProperty::MONSTER_POWER, (si64)1000*count);
 
- 	return dynamic_cast<const CGCreature*>(m);
 
- }
 
 
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