BattleSpellMechanics.cpp 25 KB

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  1. /*
  2. * BattleSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleSpellMechanics.h"
  12. #include "../NetPacks.h"
  13. #include "../BattleState.h"
  14. #include "../mapObjects/CGHeroInstance.h"
  15. #include "../mapObjects/CGTownInstance.h"
  16. ///HealingSpellMechanics
  17. void HealingSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  18. {
  19. EHealLevel healLevel = getHealLevel(parameters.effectLevel);
  20. int hpGained = calculateHealedHP(env, parameters, ctx);
  21. StacksHealedOrResurrected shr;
  22. shr.lifeDrain = false;
  23. shr.tentHealing = false;
  24. const bool resurrect = (healLevel != EHealLevel::HEAL);
  25. for(auto & attackedCre : ctx.attackedCres)
  26. {
  27. StacksHealedOrResurrected::HealInfo hi;
  28. hi.stackID = (attackedCre)->ID;
  29. int stackHPgained = parameters.caster->getSpellBonus(owner, hpGained, attackedCre);
  30. hi.healedHP = attackedCre->calculateHealedHealthPoints(stackHPgained, resurrect);
  31. hi.lowLevelResurrection = (healLevel == EHealLevel::RESURRECT);
  32. shr.healedStacks.push_back(hi);
  33. }
  34. if(!shr.healedStacks.empty())
  35. env->sendAndApply(&shr);
  36. }
  37. int HealingSpellMechanics::calculateHealedHP(const SpellCastEnvironment* env, const BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
  38. {
  39. if(parameters.effectValue != 0)
  40. return parameters.effectValue; //Archangel
  41. return owner->calculateRawEffectValue(parameters.effectLevel, parameters.effectPower); //???
  42. }
  43. ///AntimagicMechanics
  44. void AntimagicMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  45. {
  46. DefaultSpellMechanics::applyBattle(battle, packet);
  47. doDispell(battle, packet, [this](const Bonus * b) -> bool
  48. {
  49. if(b->source == Bonus::SPELL_EFFECT)
  50. {
  51. return b->sid != owner->id; //effect from this spell
  52. }
  53. return false; //not a spell effect
  54. });
  55. }
  56. ///ChainLightningMechanics
  57. std::vector<const CStack *> ChainLightningMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  58. {
  59. std::vector<const CStack *> res;
  60. std::set<BattleHex> possibleHexes;
  61. for(auto stack : cb->battleGetAllStacks())
  62. {
  63. if(stack->isValidTarget())
  64. {
  65. for(auto hex : stack->getHexes())
  66. {
  67. possibleHexes.insert (hex);
  68. }
  69. }
  70. }
  71. int targetsOnLevel[4] = {4, 4, 5, 5};
  72. BattleHex lightningHex = ctx.destination;
  73. for(int i = 0; i < targetsOnLevel[ctx.schoolLvl]; ++i)
  74. {
  75. auto stack = cb->battleGetStackByPos(lightningHex, true);
  76. if(!stack)
  77. break;
  78. res.push_back(stack);
  79. for(auto hex : stack->getHexes())
  80. {
  81. possibleHexes.erase(hex); //can't hit same stack twice
  82. }
  83. if(possibleHexes.empty()) //not enough targets
  84. break;
  85. lightningHex = BattleHex::getClosestTile(stack->attackerOwned, lightningHex, possibleHexes);
  86. }
  87. return res;
  88. }
  89. ///CloneMechanics
  90. void CloneMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  91. {
  92. const CStack * clonedStack = nullptr;
  93. if(ctx.attackedCres.size())
  94. clonedStack = *ctx.attackedCres.begin();
  95. if(!clonedStack)
  96. {
  97. env->complain ("No target stack to clone!");
  98. return;
  99. }
  100. const int attacker = !(bool)parameters.casterSide;
  101. BattleStackAdded bsa;
  102. bsa.creID = clonedStack->type->idNumber;
  103. bsa.attacker = attacker;
  104. bsa.summoned = true;
  105. bsa.pos = parameters.cb->getAvaliableHex(bsa.creID, attacker); //TODO: unify it
  106. bsa.amount = clonedStack->count;
  107. env->sendAndApply(&bsa);
  108. BattleSetStackProperty ssp;
  109. ssp.stackID = bsa.newStackID;//we know stack ID after apply
  110. ssp.which = BattleSetStackProperty::CLONED;
  111. ssp.val = 0;
  112. ssp.absolute = 1;
  113. env->sendAndApply(&ssp);
  114. ssp.stackID = clonedStack->ID;
  115. ssp.which = BattleSetStackProperty::HAS_CLONE;
  116. ssp.val = bsa.newStackID;
  117. ssp.absolute = 1;
  118. env->sendAndApply(&ssp);
  119. SetStackEffect sse;
  120. sse.stacks.push_back(bsa.newStackID);
  121. Bonus lifeTimeMarker(Bonus::N_TURNS, Bonus::NONE, Bonus::SPELL_EFFECT, 0, owner->id.num);
  122. lifeTimeMarker.turnsRemain = parameters.enchantPower;
  123. sse.effect.push_back(lifeTimeMarker);
  124. env->sendAndApply(&sse);
  125. }
  126. ESpellCastProblem::ESpellCastProblem CloneMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  127. {
  128. //can't clone already cloned creature
  129. if(vstd::contains(obj->state, EBattleStackState::CLONED))
  130. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  131. if(obj->cloneID != -1)
  132. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  133. ui8 schoolLevel;
  134. if(caster)
  135. {
  136. schoolLevel = caster->getEffectLevel(owner);
  137. }
  138. else
  139. {
  140. schoolLevel = 3;//todo: remove
  141. }
  142. if(schoolLevel < 3)
  143. {
  144. int maxLevel = (std::max(schoolLevel, (ui8)1) + 4);
  145. int creLevel = obj->getCreature()->level;
  146. if(maxLevel < creLevel) //tier 1-5 for basic, 1-6 for advanced, any level for expert
  147. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  148. }
  149. //use default algorithm only if there is no mechanics-related problem
  150. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  151. }
  152. ///CureMechanics
  153. void CureMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  154. {
  155. DefaultSpellMechanics::applyBattle(battle, packet);
  156. doDispell(battle, packet, [](const Bonus * b) -> bool
  157. {
  158. if(b->source == Bonus::SPELL_EFFECT)
  159. {
  160. CSpell * sp = SpellID(b->sid).toSpell();
  161. return sp->isNegative();
  162. }
  163. return false; //not a spell effect
  164. });
  165. }
  166. HealingSpellMechanics::EHealLevel CureMechanics::getHealLevel(int effectLevel) const
  167. {
  168. return EHealLevel::HEAL;
  169. }
  170. ///DispellMechanics
  171. void DispellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  172. {
  173. DefaultSpellMechanics::applyBattle(battle, packet);
  174. doDispell(battle, packet, Selector::sourceType(Bonus::SPELL_EFFECT));
  175. }
  176. ESpellCastProblem::ESpellCastProblem DispellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  177. {
  178. {
  179. //just in case
  180. if(!obj->alive())
  181. return ESpellCastProblem::WRONG_SPELL_TARGET;
  182. }
  183. //DISPELL ignores all immunities, except specific absolute immunity
  184. {
  185. //SPELL_IMMUNITY absolute case
  186. std::stringstream cachingStr;
  187. cachingStr << "type_" << Bonus::SPELL_IMMUNITY << "subtype_" << owner->id.toEnum() << "addInfo_1";
  188. if(obj->hasBonus(Selector::typeSubtypeInfo(Bonus::SPELL_IMMUNITY, owner->id.toEnum(), 1), cachingStr.str()))
  189. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  190. }
  191. {
  192. std::stringstream cachingStr;
  193. cachingStr << "source_" << Bonus::SPELL_EFFECT;
  194. if(obj->hasBonus(Selector::sourceType(Bonus::SPELL_EFFECT), cachingStr.str()))
  195. {
  196. return ESpellCastProblem::OK;
  197. }
  198. }
  199. return ESpellCastProblem::WRONG_SPELL_TARGET;
  200. //any other immunities are ignored - do not execute default algorithm
  201. }
  202. void DispellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  203. {
  204. if(parameters.spellLvl > 2)
  205. {
  206. //expert DISPELL also removes spell-created obstacles
  207. ObstaclesRemoved packet;
  208. for(const auto obstacle : parameters.cb->obstacles)
  209. {
  210. if(obstacle->obstacleType == CObstacleInstance::FIRE_WALL
  211. || obstacle->obstacleType == CObstacleInstance::FORCE_FIELD
  212. || obstacle->obstacleType == CObstacleInstance::LAND_MINE)
  213. packet.obstacles.insert(obstacle->uniqueID);
  214. }
  215. if(!packet.obstacles.empty())
  216. env->sendAndApply(&packet);
  217. }
  218. }
  219. ///EarthquakeMechanics
  220. void EarthquakeMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  221. {
  222. if(nullptr == parameters.cb->battleGetDefendedTown())
  223. {
  224. env->complain("EarthquakeMechanics: not town siege");
  225. return;
  226. }
  227. if(CGTownInstance::NONE == parameters.cb->battleGetDefendedTown()->fortLevel())
  228. {
  229. env->complain("EarthquakeMechanics: town has no fort");
  230. return;
  231. }
  232. //start with all destructible parts
  233. std::set<EWallPart::EWallPart> possibleTargets =
  234. {
  235. EWallPart::KEEP,
  236. EWallPart::BOTTOM_TOWER,
  237. EWallPart::BOTTOM_WALL,
  238. EWallPart::BELOW_GATE,
  239. EWallPart::OVER_GATE,
  240. EWallPart::UPPER_WALL,
  241. EWallPart::UPPER_TOWER,
  242. EWallPart::GATE
  243. };
  244. assert(possibleTargets.size() == EWallPart::PARTS_COUNT);
  245. const int targetsToAttack = 2 + std::max<int>(parameters.spellLvl - 1, 0);
  246. CatapultAttack ca;
  247. ca.attacker = -1;
  248. for(int i = 0; i < targetsToAttack; i++)
  249. {
  250. //Any destructible part can be hit regardless of its HP. Multiple hit on same target is allowed.
  251. EWallPart::EWallPart target = *RandomGeneratorUtil::nextItem(possibleTargets, env->getRandomGenerator());
  252. auto & currentHP = parameters.cb->si.wallState;
  253. if(currentHP.at(target) == EWallState::DESTROYED || currentHP.at(target) == EWallState::NONE)
  254. continue;
  255. CatapultAttack::AttackInfo attackInfo;
  256. attackInfo.damageDealt = 1;
  257. attackInfo.attackedPart = target;
  258. attackInfo.destinationTile = parameters.cb->wallPartToBattleHex(target);
  259. ca.attackedParts.push_back(attackInfo);
  260. //removing creatures in turrets / keep if one is destroyed
  261. BattleHex posRemove;
  262. switch(target)
  263. {
  264. case EWallPart::KEEP:
  265. posRemove = -2;
  266. break;
  267. case EWallPart::BOTTOM_TOWER:
  268. posRemove = -3;
  269. break;
  270. case EWallPart::UPPER_TOWER:
  271. posRemove = -4;
  272. break;
  273. }
  274. if(posRemove != BattleHex::INVALID)
  275. {
  276. BattleStacksRemoved bsr;
  277. for(auto & elem : parameters.cb->stacks)
  278. {
  279. if(elem->position == posRemove)
  280. {
  281. bsr.stackIDs.insert(elem->ID);
  282. break;
  283. }
  284. }
  285. if(bsr.stackIDs.size() > 0)
  286. env->sendAndApply(&bsr);
  287. }
  288. };
  289. env->sendAndApply(&ca);
  290. }
  291. ESpellCastProblem::ESpellCastProblem EarthquakeMechanics::canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const
  292. {
  293. if(nullptr == cb->battleGetDefendedTown())
  294. {
  295. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  296. }
  297. if(CGTownInstance::NONE == cb->battleGetDefendedTown()->fortLevel())
  298. {
  299. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  300. }
  301. CSpell::TargetInfo ti(owner, caster->getSpellSchoolLevel(owner));
  302. if(ti.smart)
  303. {
  304. //if spell targeting is smart, then only attacker can use it
  305. if(cb->playerToSide(caster->getOwner()) != 0)
  306. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  307. }
  308. const auto attackableBattleHexes = cb->getAttackableBattleHexes();
  309. if(attackableBattleHexes.empty())
  310. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  311. return ESpellCastProblem::OK;
  312. }
  313. bool EarthquakeMechanics::requiresCreatureTarget() const
  314. {
  315. return false;
  316. }
  317. ///HypnotizeMechanics
  318. ESpellCastProblem::ESpellCastProblem HypnotizeMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  319. {
  320. //todo: maybe do not resist on passive cast
  321. if(nullptr != caster)
  322. {
  323. //TODO: what with other creatures casting hypnotize, Faerie Dragons style?
  324. ui64 subjectHealth = (obj->count - 1) * obj->MaxHealth() + obj->firstHPleft;
  325. //apply 'damage' bonus for hypnotize, including hero specialty
  326. ui64 maxHealth = caster->getSpellBonus(owner, owner->calculateRawEffectValue(caster->getEffectLevel(owner), caster->getEffectPower(owner)), obj);
  327. if (subjectHealth > maxHealth)
  328. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  329. }
  330. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  331. }
  332. ///ObstacleMechanics
  333. ESpellCastProblem::ESpellCastProblem ObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  334. {
  335. if(ctx.ti.clearAffected)
  336. {
  337. ui8 side = cb->playerToSide(ctx.caster->getOwner());
  338. bool hexesOutsideBattlefield = false;
  339. auto tilesThatMustBeClear = owner->rangeInHexes(ctx.destination, ctx.schoolLvl, side, &hexesOutsideBattlefield);
  340. for(BattleHex hex : tilesThatMustBeClear)
  341. {
  342. if(cb->battleGetStackByPos(hex, true) || !!cb->battleGetObstacleOnPos(hex, false) || !hex.isAvailable())
  343. {
  344. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  345. }
  346. }
  347. if(hexesOutsideBattlefield)
  348. {
  349. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  350. }
  351. }
  352. return ESpellCastProblem::OK;
  353. }
  354. void ObstacleMechanics::placeObstacle(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, const BattleHex & pos) const
  355. {
  356. const int obstacleIdToGive = parameters.cb->obstacles.size()+1;
  357. auto obstacle = std::make_shared<SpellCreatedObstacle>();
  358. setupObstacle(obstacle.get());
  359. obstacle->pos = pos;
  360. obstacle->casterSide = parameters.casterSide;
  361. obstacle->ID = owner->id;
  362. obstacle->spellLevel = parameters.effectLevel;
  363. obstacle->casterSpellPower = parameters.effectPower;
  364. obstacle->uniqueID = obstacleIdToGive;
  365. BattleObstaclePlaced bop;
  366. bop.obstacle = obstacle;
  367. env->sendAndApply(&bop);
  368. }
  369. ///PatchObstacleMechanics
  370. void PatchObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  371. {
  372. std::vector<BattleHex> availableTiles;
  373. for(int i = 0; i < GameConstants::BFIELD_SIZE; i += 1)
  374. {
  375. BattleHex hex = i;
  376. if(hex.getX() > 0 && hex.getX() < 16 && !(parameters.cb->battleGetStackByPos(hex, false)) && !(parameters.cb->battleGetObstacleOnPos(hex, false)))
  377. availableTiles.push_back(hex);
  378. }
  379. boost::range::random_shuffle(availableTiles);
  380. const int patchesForSkill[] = {4, 4, 6, 8};
  381. const int patchesToPut = std::min<int>(patchesForSkill[parameters.spellLvl], availableTiles.size());
  382. //land mines or quicksand patches are handled as spell created obstacles
  383. for (int i = 0; i < patchesToPut; i++)
  384. placeObstacle(env, parameters, availableTiles.at(i));
  385. }
  386. ///LandMineMechanics
  387. bool LandMineMechanics::requiresCreatureTarget() const
  388. {
  389. return true;
  390. }
  391. void LandMineMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  392. {
  393. obstacle->obstacleType = CObstacleInstance::LAND_MINE;
  394. obstacle->turnsRemaining = -1;
  395. obstacle->visibleForAnotherSide = false;
  396. }
  397. ///QuicksandMechanics
  398. bool QuicksandMechanics::requiresCreatureTarget() const
  399. {
  400. return false;
  401. }
  402. void QuicksandMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  403. {
  404. obstacle->obstacleType = CObstacleInstance::QUICKSAND;
  405. obstacle->turnsRemaining = -1;
  406. obstacle->visibleForAnotherSide = false;
  407. }
  408. ///WallMechanics
  409. std::vector<BattleHex> WallMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes) const
  410. {
  411. std::vector<BattleHex> ret;
  412. //Special case - shape of obstacle depends on caster's side
  413. //TODO make it possible through spell config
  414. BattleHex::EDir firstStep, secondStep;
  415. if(side)
  416. {
  417. firstStep = BattleHex::TOP_LEFT;
  418. secondStep = BattleHex::TOP_RIGHT;
  419. }
  420. else
  421. {
  422. firstStep = BattleHex::TOP_RIGHT;
  423. secondStep = BattleHex::TOP_LEFT;
  424. }
  425. //Adds hex to the ret if it's valid. Otherwise sets output arg flag if given.
  426. auto addIfValid = [&](BattleHex hex)
  427. {
  428. if(hex.isValid())
  429. ret.push_back(hex);
  430. else if(outDroppedHexes)
  431. *outDroppedHexes = true;
  432. };
  433. ret.push_back(centralHex);
  434. addIfValid(centralHex.moveInDir(firstStep, false));
  435. if(schoolLvl >= 2) //advanced versions of fire wall / force field cotnains of 3 hexes
  436. addIfValid(centralHex.moveInDir(secondStep, false)); //moveInDir function modifies subject hex
  437. return ret;
  438. }
  439. ///FireWallMechanics
  440. bool FireWallMechanics::requiresCreatureTarget() const
  441. {
  442. return true;
  443. }
  444. void FireWallMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  445. {
  446. const BattleHex destination = parameters.getFirstDestinationHex();
  447. if(!destination.isValid())
  448. {
  449. env->complain("Invalid destination for FIRE_WALL");
  450. return;
  451. }
  452. //firewall is build from multiple obstacles - one fire piece for each affected hex
  453. auto affectedHexes = owner->rangeInHexes(destination, parameters.spellLvl, parameters.casterSide);
  454. for(BattleHex hex : affectedHexes)
  455. placeObstacle(env, parameters, hex);
  456. }
  457. void FireWallMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  458. {
  459. obstacle->obstacleType = CObstacleInstance::FIRE_WALL;
  460. obstacle->turnsRemaining = 2;
  461. obstacle->visibleForAnotherSide = true;
  462. }
  463. ///ForceFieldMechanics
  464. bool ForceFieldMechanics::requiresCreatureTarget() const
  465. {
  466. return false;
  467. }
  468. void ForceFieldMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  469. {
  470. const BattleHex destination = parameters.getFirstDestinationHex();
  471. if(!destination.isValid())
  472. {
  473. env->complain("Invalid destination for FORCE_FIELD");
  474. return;
  475. }
  476. placeObstacle(env, parameters, destination);
  477. }
  478. void ForceFieldMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  479. {
  480. obstacle->obstacleType = CObstacleInstance::FORCE_FIELD;
  481. obstacle->turnsRemaining = 2;
  482. obstacle->visibleForAnotherSide = true;
  483. }
  484. ///RemoveObstacleMechanics
  485. void RemoveObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  486. {
  487. if(auto obstacleToRemove = parameters.cb->battleGetObstacleOnPos(parameters.getFirstDestinationHex(), false))
  488. {
  489. if(canRemove(obstacleToRemove.get(), parameters.spellLvl))
  490. {
  491. ObstaclesRemoved obr;
  492. obr.obstacles.insert(obstacleToRemove->uniqueID);
  493. env->sendAndApply(&obr);
  494. }
  495. else
  496. {
  497. env->complain("Cant remove this obstacle!");
  498. }
  499. }
  500. else
  501. env->complain("There's no obstacle to remove!");
  502. }
  503. ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const
  504. {
  505. const int spellLevel = caster->getSpellSchoolLevel(owner);
  506. for(auto obstacle : cb->battleGetAllObstacles())
  507. if(canRemove(obstacle.get(), spellLevel))
  508. return ESpellCastProblem::OK;
  509. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  510. }
  511. ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  512. {
  513. if(auto obstacle = cb->battleGetObstacleOnPos(ctx.destination, false))
  514. if(canRemove(obstacle.get(), ctx.schoolLvl))
  515. return ESpellCastProblem::OK;
  516. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  517. }
  518. bool RemoveObstacleMechanics::canRemove(const CObstacleInstance * obstacle, const int spellLevel) const
  519. {
  520. switch (obstacle->obstacleType)
  521. {
  522. case CObstacleInstance::ABSOLUTE_OBSTACLE: //cliff-like obstacles can't be removed
  523. case CObstacleInstance::MOAT:
  524. return false;
  525. case CObstacleInstance::USUAL:
  526. return true;
  527. case CObstacleInstance::FIRE_WALL:
  528. if(spellLevel >= 2)
  529. return true;
  530. break;
  531. case CObstacleInstance::QUICKSAND:
  532. case CObstacleInstance::LAND_MINE:
  533. case CObstacleInstance::FORCE_FIELD:
  534. if(spellLevel >= 3)
  535. return true;
  536. break;
  537. default:
  538. break;
  539. }
  540. return false;
  541. }
  542. bool RemoveObstacleMechanics::requiresCreatureTarget() const
  543. {
  544. return false;
  545. }
  546. ///RisingSpellMechanics
  547. HealingSpellMechanics::EHealLevel RisingSpellMechanics::getHealLevel(int effectLevel) const
  548. {
  549. //this may be even distinct class
  550. if((effectLevel <= 1) && (owner->id == SpellID::RESURRECTION))
  551. return EHealLevel::RESURRECT;
  552. return EHealLevel::TRUE_RESURRECT;
  553. }
  554. ///SacrificeMechanics
  555. ESpellCastProblem::ESpellCastProblem SacrificeMechanics::canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const
  556. {
  557. // for sacrifice we have to check for 2 targets (one dead to resurrect and one living to destroy)
  558. bool targetExists = false;
  559. bool targetToSacrificeExists = false;
  560. for(const CStack * stack : cb->battleGetAllStacks())
  561. {
  562. //using isImmuneBy directly as this mechanics does not have overridden immunity check
  563. //therefore we do not need to check caster and casting mode
  564. //TODO: check that we really should check immunity for both stacks
  565. ESpellCastProblem::ESpellCastProblem res = owner->internalIsImmune(caster, stack);
  566. const bool immune = ESpellCastProblem::OK != res && ESpellCastProblem::NOT_DECIDED != res;
  567. const bool casterStack = stack->owner == caster->getOwner();
  568. if(!immune && casterStack)
  569. {
  570. if(stack->alive())
  571. targetToSacrificeExists = true;
  572. else
  573. targetExists = true;
  574. if(targetExists && targetToSacrificeExists)
  575. break;
  576. }
  577. }
  578. if(targetExists && targetToSacrificeExists)
  579. return ESpellCastProblem::OK;
  580. else
  581. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  582. }
  583. void SacrificeMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  584. {
  585. const CStack * victim = nullptr;
  586. if(parameters.destinations.size() == 2)
  587. {
  588. victim = parameters.destinations[1].stackValue;
  589. }
  590. if(nullptr == victim)
  591. {
  592. env->complain("SacrificeMechanics: No stack to sacrifice");
  593. return;
  594. }
  595. //resurrect target after basic checks
  596. RisingSpellMechanics::applyBattleEffects(env, parameters, ctx);
  597. //it is safe to remove even active stack
  598. BattleStacksRemoved bsr;
  599. bsr.stackIDs.insert(victim->ID);
  600. env->sendAndApply(&bsr);
  601. }
  602. int SacrificeMechanics::calculateHealedHP(const SpellCastEnvironment* env, const BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
  603. {
  604. int res = 0;
  605. const CStack * victim = nullptr;
  606. if(parameters.destinations.size() == 2)
  607. {
  608. victim = parameters.destinations[1].stackValue;
  609. }
  610. if(nullptr == victim)
  611. {
  612. env->complain("SacrificeMechanics: No stack to sacrifice");
  613. return 0;
  614. }
  615. res = (parameters.effectPower + victim->MaxHealth() + owner->getPower(parameters.effectLevel)) * victim->count;
  616. return res;
  617. }
  618. bool SacrificeMechanics::requiresCreatureTarget() const
  619. {
  620. return false;//canBeCast do all target existence checks
  621. }
  622. ///SpecialRisingSpellMechanics
  623. ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  624. {
  625. const CStack * stack = cb->getStackIf([ctx](const CStack * s)
  626. {
  627. const bool ownerMatches = !ctx.ti.smart || s->getOwner() == ctx.caster->getOwner();
  628. return ownerMatches && s->isValidTarget(!ctx.ti.onlyAlive) && s->coversPos(ctx.destination);
  629. });
  630. if(nullptr == stack)
  631. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  632. return ESpellCastProblem::OK;
  633. }
  634. ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  635. {
  636. // following does apply to resurrect and animate dead(?) only
  637. // for sacrifice health calculation and health limit check don't matter
  638. if(obj->count >= obj->baseAmount)
  639. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  640. //FIXME: Archangels can cast immune stack and this should be applied for them and not hero
  641. // if(caster)
  642. // {
  643. // auto maxHealth = calculateHealedHP(caster, obj, nullptr);
  644. // if (maxHealth < obj->MaxHealth()) //must be able to rise at least one full creature
  645. // return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  646. // }
  647. return DefaultSpellMechanics::isImmuneByStack(caster,obj);
  648. }
  649. ///SummonMechanics
  650. ESpellCastProblem::ESpellCastProblem SummonMechanics::canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const
  651. {
  652. //check if there are summoned elementals of other type
  653. auto otherSummoned = cb->battleGetStacksIf([caster, this](const CStack * st)
  654. {
  655. return (st->owner == caster->getOwner())
  656. && (vstd::contains(st->state, EBattleStackState::SUMMONED))
  657. && (!vstd::contains(st->state, EBattleStackState::CLONED))
  658. && (st->getCreature()->idNumber != creatureToSummon);
  659. });
  660. if(!otherSummoned.empty())
  661. return ESpellCastProblem::ANOTHER_ELEMENTAL_SUMMONED;
  662. return ESpellCastProblem::OK;
  663. }
  664. void SummonMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  665. {
  666. BattleStackAdded bsa;
  667. bsa.creID = creatureToSummon;
  668. bsa.attacker = !(bool)parameters.casterSide;
  669. bsa.summoned = true;
  670. bsa.pos = parameters.cb->getAvaliableHex(creatureToSummon, !(bool)parameters.casterSide); //TODO: unify it
  671. //TODO stack casting -> probably power will be zero; set the proper number of creatures manually
  672. int percentBonus = parameters.casterHero ? parameters.casterHero->valOfBonuses(Bonus::SPECIFIC_SPELL_DAMAGE, owner->id.toEnum()) : 0;
  673. bsa.amount = parameters.effectPower
  674. * owner->getPower(parameters.spellLvl)
  675. * (100 + percentBonus) / 100.0; //new feature - percentage bonus
  676. if(bsa.amount)
  677. env->sendAndApply(&bsa);
  678. else
  679. env->complain("Summoning didn't summon any!");
  680. }
  681. bool SummonMechanics::requiresCreatureTarget() const
  682. {
  683. return false;
  684. }
  685. ///TeleportMechanics
  686. void TeleportMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  687. {
  688. //todo: check legal teleport
  689. if(parameters.destinations.size() == 2)
  690. {
  691. //first destination hex to move to
  692. const BattleHex destination = parameters.destinations[0].hexValue;
  693. if(!destination.isValid())
  694. {
  695. env->complain("TeleportMechanics: invalid teleport destination");
  696. return;
  697. }
  698. //second destination creature to move
  699. const CStack * target = parameters.destinations[1].stackValue;
  700. if(nullptr == target)
  701. {
  702. env->complain("TeleportMechanics: no stack to teleport");
  703. return;
  704. }
  705. BattleStackMoved bsm;
  706. bsm.distance = -1;
  707. bsm.stack = target->ID;
  708. std::vector<BattleHex> tiles;
  709. tiles.push_back(destination);
  710. bsm.tilesToMove = tiles;
  711. bsm.teleporting = true;
  712. env->sendAndApply(&bsm);
  713. }
  714. else
  715. {
  716. env->complain("TeleportMechanics: 2 destinations required.");
  717. return;
  718. }
  719. }