AIPathfinder.cpp 2.4 KB

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  1. /*
  2. * AIPathfinder.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AIPathfinder.h"
  12. #include "AIPathfinderConfig.h"
  13. #include "../../../CCallback.h"
  14. #include "../../../lib/mapping/CMap.h"
  15. #include "../Engine/Nullkiller.h"
  16. AIPathfinder::AIPathfinder(CPlayerSpecificInfoCallback * cb, Nullkiller * ai)
  17. :cb(cb), ai(ai)
  18. {
  19. }
  20. void AIPathfinder::init()
  21. {
  22. storage.reset();
  23. }
  24. bool AIPathfinder::isTileAccessible(const HeroPtr & hero, const int3 & tile) const
  25. {
  26. return storage->isTileAccessible(hero, tile, EPathfindingLayer::LAND)
  27. || storage->isTileAccessible(hero, tile, EPathfindingLayer::SAIL);
  28. }
  29. std::vector<AIPath> AIPathfinder::getPathInfo(const int3 & tile) const
  30. {
  31. const TerrainTile * tileInfo = cb->getTile(tile, false);
  32. if(!tileInfo)
  33. {
  34. return std::vector<AIPath>();
  35. }
  36. return storage->getChainInfo(tile, !tileInfo->isWater());
  37. }
  38. void AIPathfinder::updatePaths(std::map<const CGHeroInstance *, HeroRole> heroes, PathfinderSettings pathfinderSettings)
  39. {
  40. if(!storage)
  41. {
  42. storage.reset(new AINodeStorage(ai, cb->getMapSize()));
  43. }
  44. auto start = std::chrono::high_resolution_clock::now();
  45. logAi->debug("Recalculate all paths");
  46. int pass = 0;
  47. storage->clear();
  48. storage->setHeroes(heroes);
  49. storage->setScoutTurnDistanceLimit(pathfinderSettings.scoutTurnDistanceLimit);
  50. storage->setMainTurnDistanceLimit(pathfinderSettings.mainTurnDistanceLimit);
  51. if(pathfinderSettings.useHeroChain)
  52. {
  53. storage->setTownsAndDwellings(cb->getTownsInfo(), ai->memory->visitableObjs);
  54. }
  55. auto config = std::make_shared<AIPathfinding::AIPathfinderConfig>(cb, ai, storage);
  56. logAi->trace("Recalculate paths pass %d", pass++);
  57. cb->calculatePaths(config);
  58. if(!pathfinderSettings.useHeroChain)
  59. return;
  60. do
  61. {
  62. storage->selectFirstActor();
  63. do
  64. {
  65. while(storage->calculateHeroChain())
  66. {
  67. boost::this_thread::interruption_point();
  68. logAi->trace("Recalculate paths pass %d", pass++);
  69. cb->calculatePaths(config);
  70. }
  71. logAi->trace("Select next actor");
  72. } while(storage->selectNextActor());
  73. if(storage->calculateHeroChainFinal())
  74. {
  75. boost::this_thread::interruption_point();
  76. logAi->trace("Recalculate paths pass final");
  77. cb->calculatePaths(config);
  78. }
  79. } while(storage->increaseHeroChainTurnLimit());
  80. logAi->trace("Recalculated paths in %ld", timeElapsed(start));
  81. }