CRewardableObject.cpp 13 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../gameState/CGameState.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CPlayerState.h"
  15. #include "../IGameCallback.h"
  16. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  17. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  18. #include "../mapObjects/CGHeroInstance.h"
  19. #include "../networkPacks/PacksForClient.h"
  20. #include "../serializer/JsonSerializeFormat.h"
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. void CRewardableObject::grantRewardWithMessage(const CGHeroInstance * contextHero, int index, bool markAsVisit) const
  23. {
  24. auto vi = configuration.info.at(index);
  25. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  26. // show message only if it is not empty or in infobox
  27. if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
  28. {
  29. InfoWindow iw;
  30. iw.player = contextHero->tempOwner;
  31. iw.text = vi.message;
  32. vi.reward.loadComponents(iw.components, contextHero);
  33. iw.type = configuration.infoWindowType;
  34. if(!iw.components.empty() || !iw.text.toString().empty())
  35. cb->showInfoDialog(&iw);
  36. }
  37. // grant reward afterwards. Note that it may remove object
  38. if(markAsVisit)
  39. markAsVisited(contextHero);
  40. grantReward(index, contextHero);
  41. }
  42. void CRewardableObject::selectRewardWthMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, const MetaString & dialog) const
  43. {
  44. BlockingDialog sd(configuration.canRefuse, rewardIndices.size() > 1);
  45. sd.player = contextHero->tempOwner;
  46. sd.text = dialog;
  47. sd.components = loadComponents(contextHero, rewardIndices);
  48. cb->showBlockingDialog(&sd);
  49. }
  50. void CRewardableObject::grantAllRewardsWthMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, bool markAsVisit) const
  51. {
  52. // TODO: A single message for all rewards?
  53. if (rewardIndices.empty())
  54. return;
  55. auto index = rewardIndices.front();
  56. auto vi = configuration.info.at(index);
  57. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  58. // show message only if it is not empty or in infobox
  59. if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
  60. {
  61. InfoWindow iw;
  62. iw.player = contextHero->tempOwner;
  63. iw.text = vi.message;
  64. iw.components = loadComponents(contextHero, rewardIndices);
  65. iw.type = configuration.infoWindowType;
  66. if(!iw.components.empty() || !iw.text.toString().empty())
  67. cb->showInfoDialog(&iw);
  68. }
  69. // grant reward afterwards. Note that it may remove object
  70. if(markAsVisit)
  71. markAsVisited(contextHero);
  72. for (auto index : rewardIndices)
  73. {
  74. grantReward(index, contextHero);
  75. }
  76. }
  77. std::vector<Component> CRewardableObject::loadComponents(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices) const
  78. {
  79. std::vector<Component> result;
  80. if (rewardIndices.empty())
  81. return result;
  82. if (configuration.selectMode != Rewardable::SELECT_FIRST)
  83. {
  84. for (auto index : rewardIndices)
  85. result.push_back(configuration.info.at(index).reward.getDisplayedComponent(contextHero));
  86. }
  87. else
  88. {
  89. configuration.info.at(rewardIndices.front()).reward.loadComponents(result, contextHero);
  90. }
  91. return result;
  92. }
  93. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  94. {
  95. if(!wasVisitedBefore(h))
  96. {
  97. auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
  98. bool objectRemovalPossible = false;
  99. for(auto index : rewards)
  100. {
  101. if(configuration.info.at(index).reward.removeObject)
  102. objectRemovalPossible = true;
  103. }
  104. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  105. switch (rewards.size())
  106. {
  107. case 0: // no available rewards, e.g. visiting School of War without gold
  108. {
  109. auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
  110. if (!emptyRewards.empty())
  111. grantRewardWithMessage(h, emptyRewards[0], false);
  112. else
  113. logMod->warn("No applicable message for visiting empty object!");
  114. break;
  115. }
  116. case 1: // one reward. Just give it with message
  117. {
  118. if (configuration.canRefuse)
  119. selectRewardWthMessage(h, rewards, configuration.info.at(rewards.front()).message);
  120. else
  121. grantRewardWithMessage(h, rewards.front(), true);
  122. break;
  123. }
  124. default: // multiple rewards. Act according to select mode
  125. {
  126. switch (configuration.selectMode) {
  127. case Rewardable::SELECT_PLAYER: // player must select
  128. selectRewardWthMessage(h, rewards, configuration.onSelect);
  129. break;
  130. case Rewardable::SELECT_FIRST: // give first available
  131. grantRewardWithMessage(h, rewards.front(), true);
  132. break;
  133. case Rewardable::SELECT_RANDOM: // give random
  134. grantRewardWithMessage(h, *RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator()), true);
  135. break;
  136. case Rewardable::SELECT_ALL: // grant all possible
  137. auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
  138. grantAllRewardsWthMessage(h, rewards, true);
  139. break;
  140. }
  141. break;
  142. }
  143. }
  144. if(!objectRemovalPossible && getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
  145. {
  146. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  147. cb->sendAndApply(&cov);
  148. }
  149. }
  150. else
  151. {
  152. logGlobal->debug("Revisiting already visited object");
  153. if (!wasVisited(h->getOwner()))
  154. {
  155. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  156. cb->sendAndApply(&cov);
  157. }
  158. auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);
  159. if (!visitedRewards.empty())
  160. grantRewardWithMessage(h, visitedRewards[0], false);
  161. else
  162. logMod->warn("No applicable message for visiting already visited object!");
  163. }
  164. }
  165. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  166. {
  167. grantRewardAfterLevelup(cb, configuration.info.at(selectedReward), this, hero);
  168. }
  169. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  170. {
  171. if(answer == 0)
  172. return; // player refused
  173. if(answer > 0 && answer-1 < configuration.info.size())
  174. {
  175. auto list = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  176. markAsVisited(hero);
  177. grantReward(list[answer - 1], hero);
  178. }
  179. else
  180. {
  181. throw std::runtime_error("Unhandled choice");
  182. }
  183. }
  184. void CRewardableObject::markAsVisited(const CGHeroInstance * hero) const
  185. {
  186. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
  187. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  188. cb->sendAndApply(&cov);
  189. }
  190. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  191. {
  192. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  193. grantRewardBeforeLevelup(cb, configuration.info.at(rewardID), hero);
  194. // hero is not blocked by levelup dialog - grant remainer immediately
  195. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  196. {
  197. grantRewardAfterLevelup(cb, configuration.info.at(rewardID), this, hero);
  198. }
  199. }
  200. bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
  201. {
  202. switch (configuration.visitMode)
  203. {
  204. case Rewardable::VISIT_UNLIMITED:
  205. return false;
  206. case Rewardable::VISIT_ONCE:
  207. return onceVisitableObjectCleared;
  208. case Rewardable::VISIT_PLAYER:
  209. return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
  210. case Rewardable::VISIT_BONUS:
  211. return contextHero->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID));
  212. case Rewardable::VISIT_HERO:
  213. return contextHero->visitedObjects.count(ObjectInstanceID(id));
  214. case Rewardable::VISIT_LIMITER:
  215. return configuration.visitLimiter.heroAllowed(contextHero);
  216. default:
  217. return false;
  218. }
  219. }
  220. bool CRewardableObject::wasVisited(PlayerColor player) const
  221. {
  222. switch (configuration.visitMode)
  223. {
  224. case Rewardable::VISIT_UNLIMITED:
  225. case Rewardable::VISIT_BONUS:
  226. case Rewardable::VISIT_HERO:
  227. case Rewardable::VISIT_LIMITER:
  228. return false;
  229. case Rewardable::VISIT_ONCE:
  230. case Rewardable::VISIT_PLAYER:
  231. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  232. default:
  233. return false;
  234. }
  235. }
  236. bool CRewardableObject::wasScouted(PlayerColor player) const
  237. {
  238. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  239. }
  240. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  241. {
  242. switch (configuration.visitMode)
  243. {
  244. case Rewardable::VISIT_BONUS:
  245. return h->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID));
  246. case Rewardable::VISIT_HERO:
  247. return h->visitedObjects.count(ObjectInstanceID(id));
  248. case Rewardable::VISIT_LIMITER:
  249. return wasScouted(h->getOwner()) && configuration.visitLimiter.heroAllowed(h);
  250. default:
  251. return wasVisited(h->getOwner());
  252. }
  253. }
  254. std::string CRewardableObject::getDisplayTextImpl(PlayerColor player, const CGHeroInstance * hero, bool includeDescription) const
  255. {
  256. std::string result = getObjectName();
  257. if (includeDescription && !getDescriptionMessage(player, hero).empty())
  258. result += "\n" + getDescriptionMessage(player, hero);
  259. if (hero)
  260. {
  261. if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
  262. {
  263. if (wasVisited(hero))
  264. result += "\n" + configuration.visitedTooltip.toString();
  265. else
  266. result += "\n " + configuration.notVisitedTooltip.toString();
  267. }
  268. }
  269. else
  270. {
  271. if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
  272. {
  273. if (wasVisited(player))
  274. result += "\n" + configuration.visitedTooltip.toString();
  275. else
  276. result += "\n" + configuration.notVisitedTooltip.toString();
  277. }
  278. }
  279. return result;
  280. }
  281. std::string CRewardableObject::getHoverText(PlayerColor player) const
  282. {
  283. return getDisplayTextImpl(player, nullptr, false);
  284. }
  285. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  286. {
  287. return getDisplayTextImpl(hero->getOwner(), hero, false);
  288. }
  289. std::string CRewardableObject::getPopupText(PlayerColor player) const
  290. {
  291. return getDisplayTextImpl(player, nullptr, true);
  292. }
  293. std::string CRewardableObject::getPopupText(const CGHeroInstance * hero) const
  294. {
  295. return getDisplayTextImpl(hero->getOwner(), hero, true);
  296. }
  297. std::string CRewardableObject::getDescriptionMessage(PlayerColor player, const CGHeroInstance * hero) const
  298. {
  299. if (!wasScouted(player) || configuration.info.empty())
  300. return configuration.description.toString();
  301. auto rewardIndices = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  302. if (rewardIndices.empty() && !configuration.info[0].description.empty())
  303. return configuration.info[0].description.toString();
  304. if (!configuration.info[rewardIndices.front()].description.empty())
  305. return configuration.info[rewardIndices.front()].description.toString();
  306. return configuration.description.toString();
  307. }
  308. std::vector<Component> CRewardableObject::getPopupComponentsImpl(PlayerColor player, const CGHeroInstance * hero) const
  309. {
  310. if (!wasScouted(player))
  311. return {};
  312. if (!configuration.showScoutedPreview)
  313. return {};
  314. auto rewardIndices = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  315. if (rewardIndices.empty() && !configuration.info.empty())
  316. rewardIndices.push_back(0);
  317. if (rewardIndices.empty())
  318. return {};
  319. return loadComponents(hero, rewardIndices);
  320. }
  321. std::vector<Component> CRewardableObject::getPopupComponents(PlayerColor player) const
  322. {
  323. return getPopupComponentsImpl(player, nullptr);
  324. }
  325. std::vector<Component> CRewardableObject::getPopupComponents(const CGHeroInstance * hero) const
  326. {
  327. return getPopupComponentsImpl(hero->getOwner(), hero);
  328. }
  329. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  330. {
  331. switch (what)
  332. {
  333. case ObjProperty::REWARD_RANDOMIZE:
  334. initObj(cb->gameState()->getRandomGenerator());
  335. break;
  336. case ObjProperty::REWARD_SELECT:
  337. selectedReward = val;
  338. break;
  339. case ObjProperty::REWARD_CLEARED:
  340. onceVisitableObjectCleared = val;
  341. break;
  342. }
  343. }
  344. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  345. {
  346. if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
  347. {
  348. if (configuration.resetParameters.rewards)
  349. {
  350. cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
  351. }
  352. if (configuration.resetParameters.visitors)
  353. {
  354. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
  355. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  356. cb->sendAndApply(&cov);
  357. }
  358. }
  359. }
  360. void CRewardableObject::initObj(CRandomGenerator & rand)
  361. {
  362. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  363. }
  364. CRewardableObject::CRewardableObject()
  365. {}
  366. void CRewardableObject::serializeJsonOptions(JsonSerializeFormat & handler)
  367. {
  368. CArmedInstance::serializeJsonOptions(handler);
  369. handler.serializeStruct("rewardable", static_cast<Rewardable::Interface&>(*this));
  370. }
  371. VCMI_LIB_NAMESPACE_END