CMakeLists.txt 21 KB

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  1. # Minimum required version greatly affect CMake behavior
  2. # So cmake_minimum_required must be called before the project()
  3. # 3.10.0 is used since it's minimal in MXE dependencies for now
  4. cmake_minimum_required(VERSION 3.10.0)
  5. project(VCMI)
  6. # TODO
  7. # macOS:
  8. # - There is problem with running fixup_bundle in main project after subdirectories.
  9. # Cmake put them after all install code of main CMakelists in cmake_install.cmake
  10. # Currently I just added extra add_subdirectory and CMakeLists.txt in osx directory to bypass that.
  11. #
  12. # MXE:
  13. # - Try to implement MXE support into BundleUtilities so we can deploy deps automatically
  14. #
  15. # Vckpg:
  16. # - Improve install code once there is better way to deploy DLLs and Qt plugins
  17. # - Move Vcpkg install BundleUtilities code from osx/CMakeLists.txt
  18. #
  19. # Other:
  20. # - Cleanup remove_directory copy_directory if performance will be a problem.
  21. # We can use some macro over copy_if_different since it's only work for single file.
  22. # - Find a way to move add_custom_command for assets deploy out of "lib/CMakeLists.txt"
  23. # - Consider to remove M_DATA_DIR, DM_BIN_DIR, DM_LIB_DIR and not use them in code as well
  24. # - Try to get rid of FOLDER override with define_property
  25. # It's used currently to make sure that 3rd-party dependencies in git submodules get proper FOLDER property
  26. # - Make FindFuzzyLite check for the right version and disable FORCE_BUNDLED_FL by default
  27. if(APPLE)
  28. if(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
  29. set(APPLE_MACOS 1)
  30. else()
  31. set(APPLE_IOS 1)
  32. endif()
  33. endif(APPLE)
  34. if(APPLE_IOS)
  35. set(BUILD_SINGLE_APP 1)
  36. endif()
  37. ############################################
  38. # User-provided options #
  39. ############################################
  40. if(NOT CMAKE_BUILD_TYPE)
  41. set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
  42. "Choose the type of build, options are: Debug Release RelWithDebInfo. Default is RelWithDebInfo."
  43. FORCE)
  44. set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo)
  45. endif()
  46. set(VCMI_VERSION_MAJOR 1)
  47. set(VCMI_VERSION_MINOR 0)
  48. set(VCMI_VERSION_PATCH 0)
  49. if(APPLE_IOS)
  50. set(APP_SHORT_VERSION "${VCMI_VERSION_MAJOR}.${VCMI_VERSION_MINOR}")
  51. if(NOT VCMI_VERSION_PATCH EQUAL 0)
  52. string(APPEND APP_SHORT_VERSION ".${VCMI_VERSION_PATCH}")
  53. endif()
  54. endif()
  55. option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
  56. option(ENABLE_LUA "Enable compilation of LUA scripting module" OFF)
  57. option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
  58. if(APPLE_IOS)
  59. set(BUNDLE_IDENTIFIER_PREFIX "" CACHE STRING "Bundle identifier prefix")
  60. else()
  61. option(ENABLE_TEST "Enable compilation of unit tests" ON)
  62. endif()
  63. if(NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  64. option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
  65. endif(NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  66. option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
  67. option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
  68. option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
  69. # Used for Snap packages and also useful for debugging
  70. if(NOT APPLE_IOS)
  71. option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF)
  72. endif()
  73. # Allow to pass package name from Travis CI
  74. set(PACKAGE_NAME_SUFFIX "" CACHE STRING "Suffix for CPack package name")
  75. set(PACKAGE_FILE_NAME "" CACHE STRING "Override for CPack package filename")
  76. # ERM depends on LUA implicitly
  77. if(ENABLE_ERM AND NOT ENABLE_LUA)
  78. set(ENABLE_LUA ON)
  79. endif()
  80. ############################################
  81. # Miscellaneous options #
  82. ############################################
  83. set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules ${PROJECT_SOURCE_DIR}/CI)
  84. # Contains custom functions and macros, but don't altering any options
  85. include(VCMIUtils)
  86. vcmi_print_important_variables()
  87. # Options to enable folders in CMake generated projects for Visual Studio, Xcode, etc
  88. # Very useful to put 3rd-party libraries such as Minizip, GoogleTest and FuzzyLite in their own folders
  89. set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
  90. # Make FOLDER property inheritable
  91. # So when we set FOLDER property on AI directory all and targets inside will inherit it
  92. #
  93. # Important! This trick depend on undefined behavior since we override CMake own property.
  94. # In same time define_property documentation states it's function for custom properties.
  95. define_property(
  96. TARGET
  97. PROPERTY FOLDER
  98. INHERITED
  99. BRIEF_DOCS "Set the folder name."
  100. FULL_DOCS "Use to organize targets in an IDE."
  101. )
  102. # Generate Version.cpp
  103. if(ENABLE_GITVERSION)
  104. add_custom_target(update_version ALL
  105. BYPRODUCTS "Version.cpp"
  106. COMMAND ${CMAKE_COMMAND} -DGIT_SHA1="${GIT_SHA1}" -P "${PROJECT_SOURCE_DIR}/cmake_modules/Version.cmake"
  107. )
  108. else()
  109. add_definitions(-DVCMI_NO_EXTRA_VERSION)
  110. endif(ENABLE_GITVERSION)
  111. # Precompiled header configuration
  112. if(ENABLE_PCH AND NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  113. macro(enable_pch name)
  114. target_precompile_headers(${name} PRIVATE $<$<COMPILE_LANGUAGE:CXX>:<StdInc.h$<ANGLE-R>>)
  115. endmacro(enable_pch)
  116. else(ENABLE_PCH AND NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  117. macro(enable_pch ignore)
  118. endmacro(enable_pch)
  119. endif(ENABLE_PCH AND NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  120. ############################################
  121. # Documentation section #
  122. ############################################
  123. include(UseDoxygen OPTIONAL)
  124. ############################################
  125. # Compile and linking options #
  126. ############################################
  127. #Enable C++14 Globally
  128. set (CMAKE_CXX_STANDARD 14)
  129. #General visibility options
  130. set(CMAKE_CXX_VISIBILITY_PRESET hidden)
  131. set(CMAKE_VISIBILITY_INLINES_HIDDEN 1)
  132. #Global fallback mapping
  133. # RelWithDebInfo falls back to Release, then MinSizeRel
  134. set(CMAKE_MAP_IMPORTED_CONFIG_RELWITHDEBINFO RelWithDebInfo Release MinSizeRel "")
  135. # MinSizeRel falls back to Release, then RelWithDebInfo
  136. set(CMAKE_MAP_IMPORTED_CONFIG_MINSIZEREL MinSizeRel Release RelWithDebInfo "")
  137. # Release falls back to RelWithDebInfo, then MinSizeRel
  138. set(CMAKE_MAP_IMPORTED_CONFIG_RELEASE Release RelWithDebInfo MinSizeRel "")
  139. if(APPLE_IOS)
  140. set(CMAKE_MACOSX_RPATH 1)
  141. set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED NO)
  142. set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED_FOR_APPS YES)
  143. set(CMAKE_XCODE_ATTRIBUTE_MARKETING_VERSION ${APP_SHORT_VERSION})
  144. set(CMAKE_XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "${BUNDLE_IDENTIFIER_PREFIX}.$(PRODUCT_NAME)")
  145. set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv) # boost.locale
  146. endif(APPLE_IOS)
  147. if(CMAKE_GENERATOR STREQUAL Xcode)
  148. set(CMAKE_XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT[variant=Debug] dwarf)
  149. endif()
  150. if(MINGW OR MSVC)
  151. # Windows Vista or newer for FuzzyLite 6 to compile
  152. add_definitions(-D_WIN32_WINNT=0x0600)
  153. #delete lib prefix for dlls (libvcmi -> vcmi)
  154. set(CMAKE_SHARED_LIBRARY_PREFIX "")
  155. if(MSVC)
  156. add_definitions(-DBOOST_ALL_NO_LIB)
  157. add_definitions(-DBOOST_ALL_DYN_LINK)
  158. set(Boost_USE_STATIC_LIBS OFF)
  159. # Don't link with SDLMain
  160. if(ENABLE_DEBUG_CONSOLE)
  161. set(SDL2_BUILDING_LIBRARY ON)
  162. add_definitions(-DVCMI_WITH_DEBUG_CONSOLE)
  163. endif()
  164. # Suppress warnings
  165. add_definitions(-D_CRT_SECURE_NO_WARNINGS)
  166. add_definitions(-D_SCL_SECURE_NO_WARNINGS)
  167. # 4250: 'class1' : inherits 'class2::member' via dominance
  168. # 4251: class 'xxx' needs to have dll-interface to be used by clients of class 'yyy'
  169. # 4275: non dll-interface class 'xxx' used as base for dll-interface class
  170. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj /wd4250 /wd4251 /wd4275")
  171. if(ENABLE_MULTI_PROCESS_BUILDS)
  172. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
  173. endif()
  174. # Workaround: Visual Studio has issues with exports of classes that inherit templates
  175. # https://stackoverflow.com/questions/44960760/msvc-dll-exporting-class-that-inherits-from-template-cause-lnk2005-already-defin
  176. # Reported to Microsoft here:
  177. # https://developercommunity.visualstudio.com/content/problem/224597/linker-failing-because-of-multiple-definitions-of.html
  178. set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /FORCE:MULTIPLE")
  179. # Required at least for compatibility with Boost 1.68 on Vcpkg
  180. set(SYSTEM_LIBS ${SYSTEM_LIBS} bcrypt)
  181. endif(MSVC)
  182. if(MINGW)
  183. set(SYSTEM_LIBS ${SYSTEM_LIBS} ole32 oleaut32 ws2_32 mswsock dbghelp bcrypt)
  184. # Check for iconv (may be needed for Boost.Locale)
  185. include(CheckLibraryExists)
  186. check_library_exists(iconv libiconv_open "" ICONV_FOUND)
  187. if(ICONV_FOUND)
  188. set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv)
  189. endif()
  190. # Prevent compiler issues when building Debug
  191. # Assembler might fail with "too many sections"
  192. # With big-obj or 64-bit build will take hours
  193. if(CMAKE_BUILD_TYPE MATCHES Debug)
  194. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Og")
  195. endif()
  196. endif(MINGW)
  197. endif(MINGW OR MSVC)
  198. if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32) #so far all *nix compilers support such parameters
  199. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpointer-arith -Wuninitialized")
  200. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-strict-aliasing -Wno-switch -Wno-sign-compare -Wno-unused-local-typedefs")
  201. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter -Wno-overloaded-virtual -Wno-type-limits -Wno-unknown-pragmas")
  202. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder")
  203. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-varargs") # fuzzylite - Operation.h
  204. if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
  205. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-mismatched-tags -Wno-unknown-warning-option -Wno-missing-braces")
  206. endif()
  207. if(UNIX)
  208. set(SYSTEM_LIBS ${SYSTEM_LIBS} ${CMAKE_DL_LIBS})
  209. endif()
  210. endif()
  211. if(APPLE_IOS)
  212. set(CMAKE_XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2") # iPhone + iPad
  213. set(CMAKE_XCODE_ATTRIBUTE_GCC_WARN_64_TO_32_BIT_CONVERSION "NO")
  214. endif(APPLE_IOS)
  215. # Check if some platform-specific libraries are needed for linking
  216. if(NOT WIN32 AND NOT APPLE_IOS)
  217. include(CheckLibraryExists)
  218. # Shared memory functions used by Boost.Interprocess
  219. # FindBoost handle linking with pthreads, but doesn't handle this
  220. CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB)
  221. if(HAVE_RT_LIB)
  222. set(SYSTEM_LIBS ${SYSTEM_LIBS} rt)
  223. endif()
  224. endif()
  225. if(ENABLE_LUA)
  226. add_compile_definitions(SCRIPTING_ENABLED=1)
  227. endif()
  228. ############################################
  229. # Finding packages #
  230. ############################################
  231. find_package(Boost 1.48.0 REQUIRED COMPONENTS date_time filesystem locale program_options system thread)
  232. find_package(ZLIB REQUIRED)
  233. # Conan compatibility
  234. if(TARGET zlib::zlib)
  235. add_library(ZLIB::ZLIB ALIAS zlib::zlib)
  236. endif()
  237. # TODO: needed only for device+simulator
  238. # if(APPLE_IOS)
  239. # set(ZLIB_LIBRARIES "-lz")
  240. # endif()
  241. set(FFMPEG_COMPONENTS avutil swscale avformat avcodec)
  242. if(APPLE_IOS)
  243. list(APPEND FFMPEG_COMPONENTS swresample)
  244. endif()
  245. find_package(ffmpeg COMPONENTS ${FFMPEG_COMPONENTS})
  246. option(FORCE_BUNDLED_MINIZIP "Force bundled Minizip library" OFF)
  247. if(NOT FORCE_BUNDLED_MINIZIP)
  248. find_package(minizip)
  249. if(TARGET minizip::minizip)
  250. add_definitions(-DUSE_SYSTEM_MINIZIP)
  251. endif()
  252. endif()
  253. find_package(SDL2 REQUIRED)
  254. find_package(SDL2_image REQUIRED)
  255. find_package(SDL2_mixer REQUIRED)
  256. if(TARGET SDL2_mixer::SDL2_mixer)
  257. add_library(SDL2::Mixer ALIAS SDL2_mixer::SDL2_mixer)
  258. endif()
  259. find_package(SDL2_ttf REQUIRED)
  260. if(TARGET SDL2_ttf::SDL2_ttf)
  261. add_library(SDL2::TTF ALIAS SDL2_ttf::SDL2_ttf)
  262. endif()
  263. find_package(TBB REQUIRED)
  264. if(ENABLE_LAUNCHER)
  265. # Widgets finds its own dependencies (QtGui and QtCore).
  266. find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Network)
  267. find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Network)
  268. endif()
  269. if(ENABLE_LUA)
  270. find_package(luajit)
  271. # MXE paths hardcoded for current dependencies pack - tried and could not make it work another way
  272. if((MINGW) AND (${CMAKE_CROSSCOMPILING}) AND (DEFINED MSYS) AND (NOT TARGET luajit::luajit))
  273. add_library(luajit::luajit STATIC IMPORTED)
  274. set_target_properties(luajit::luajit PROPERTIES
  275. INTERFACE_INCLUDE_DIRECTORIES "/usr/lib/mxe/usr/i686-w64-mingw32.static/include/luajit-2.0")
  276. set_target_properties(luajit::luajit PROPERTIES
  277. IMPORTED_LOCATION "/usr/lib/mxe/usr/i686-w64-mingw32.static/lib/libluajit-5.1.a")
  278. endif()
  279. if(TARGET luajit::luajit)
  280. message(STATUS "Using LuaJIT provided by system")
  281. else()
  282. message(STATUS "Cannot find LuaJIT! Fallback to using usual Lua.")
  283. find_package(Lua REQUIRED)
  284. if(Lua_FOUND)
  285. add_library(luajit::luajit UNKNOWN IMPORTED)
  286. set_target_properties(luajit::luajit PROPERTIES
  287. INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}")
  288. set_target_properties(luajit::luajit PROPERTIES
  289. IMPORTED_LOCATION "${LUA_LIBRARIES}")
  290. endif()
  291. endif()
  292. endif()
  293. ############################################
  294. # Output directories #
  295. ############################################
  296. if(WIN32) # on Win everything goes into H3 root directory
  297. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  298. set(LIB_DIR "." CACHE STRING "Where to install main library")
  299. set(DATA_DIR "." CACHE STRING "Where to install data files")
  300. elseif(APPLE)
  301. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  302. include(GNUInstallDirs)
  303. set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks")
  304. if(ENABLE_MONOLITHIC_INSTALL)
  305. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  306. set(LIB_DIR "." CACHE STRING "Where to install main library")
  307. set(DATA_DIR "." CACHE STRING "Where to install data files")
  308. else()
  309. if(APPLE_MACOS)
  310. set(APP_BUNDLE_DIR "${CMAKE_PROJECT_NAME}.app")
  311. set(APP_BUNDLE_CONTENTS_DIR "${APP_BUNDLE_DIR}/Contents")
  312. set(APP_BUNDLE_BINARY_DIR "${APP_BUNDLE_CONTENTS_DIR}/MacOS")
  313. set(APP_BUNDLE_RESOURCES_DIR "${APP_BUNDLE_CONTENTS_DIR}/Resources")
  314. set(BIN_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install binaries")
  315. set(LIB_DIR "${APP_BUNDLE_CONTENTS_DIR}/Frameworks" CACHE STRING "Where to install main library")
  316. set(DATA_DIR "${APP_BUNDLE_RESOURCES_DIR}/Data" CACHE STRING "Where to install data files")
  317. else()
  318. set(LIB_DIR "Frameworks")
  319. set(DATA_DIR ".")
  320. endif(APPLE_MACOS)
  321. endif()
  322. else()
  323. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  324. include(GNUInstallDirs)
  325. if(ENABLE_MONOLITHIC_INSTALL)
  326. set(CMAKE_INSTALL_RPATH "$ORIGIN/")
  327. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  328. set(LIB_DIR "." CACHE STRING "Where to install main library")
  329. set(DATA_DIR "." CACHE STRING "Where to install data files")
  330. else()
  331. if(NOT BIN_DIR)
  332. set(BIN_DIR "bin" CACHE STRING "Where to install binaries")
  333. endif()
  334. if(NOT LIB_DIR)
  335. set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
  336. endif()
  337. if(NOT DATA_DIR)
  338. set(DATA_DIR "share/vcmi" CACHE STRING "Where to install data files")
  339. endif()
  340. endif()
  341. # following constants only used for platforms using XDG (Linux, BSD, etc)
  342. add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
  343. add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
  344. add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
  345. endif()
  346. set(AI_LIB_DIR "${LIB_DIR}/AI")
  347. set(SCRIPTING_LIB_DIR "${LIB_DIR}/scripting")
  348. #######################################
  349. # Add subdirectories #
  350. #######################################
  351. if(ENABLE_ERM)
  352. add_subdirectory(scripting/erm)
  353. endif()
  354. if(ENABLE_LUA)
  355. add_subdirectory(scripting/lua)
  356. endif()
  357. if(NOT TARGET minizip::minizip)
  358. add_subdirectory_with_folder("3rdparty" lib/minizip)
  359. add_library(minizip::minizip ALIAS minizip)
  360. endif()
  361. include(VCMI_lib)
  362. if(BUILD_SINGLE_APP)
  363. add_subdirectory(lib_client)
  364. add_subdirectory(lib_server)
  365. else()
  366. add_subdirectory(lib)
  367. endif()
  368. if(ENABLE_LAUNCHER)
  369. add_subdirectory(launcher)
  370. endif()
  371. add_subdirectory(client)
  372. add_subdirectory(server)
  373. add_subdirectory_with_folder("AI" AI)
  374. if(ENABLE_TEST)
  375. enable_testing()
  376. add_subdirectory(test)
  377. endif()
  378. #######################################
  379. # Installation section #
  380. #######################################
  381. install(DIRECTORY config DESTINATION ${DATA_DIR} COMPONENT core)
  382. install(DIRECTORY scripts DESTINATION ${DATA_DIR} COMPONENT core)
  383. install(DIRECTORY Mods DESTINATION ${DATA_DIR} COMPONENT core)
  384. # that script is useless for Windows
  385. if(NOT WIN32 AND NOT APPLE_IOS)
  386. install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
  387. OWNER_WRITE OWNER_READ OWNER_EXECUTE
  388. GROUP_READ GROUP_EXECUTE
  389. WORLD_READ WORLD_EXECUTE)
  390. endif()
  391. if(WIN32)
  392. file(GLOB dep_files
  393. ${dep_files}
  394. "${CMAKE_FIND_ROOT_PATH}/bin/*.dll")
  395. if((${CMAKE_CROSSCOMPILING}) AND (DEFINED MSYS))
  396. message(STATUS "Detected MXE build")
  397. elseif(CMAKE_BUILD_TYPE MATCHES Debug)
  398. # Copy debug versions of libraries if build type is debug
  399. set(debug_postfix d)
  400. endif()
  401. if(ENABLE_LAUNCHER)
  402. get_target_property(QtCore_location Qt${QT_VERSION_MAJOR}::Core LOCATION)
  403. get_filename_component(Qtbin_folder ${QtCore_location} PATH)
  404. file(GLOB dep_files
  405. ${dep_files}
  406. ${Qtbin_folder}/Qt5Core${debug_postfix}.dll
  407. ${Qtbin_folder}/Qt5Gui${debug_postfix}.dll
  408. ${Qtbin_folder}/Qt5Widgets${debug_postfix}.dll
  409. ${Qtbin_folder}/Qt5Network${debug_postfix}.dll
  410. ${Qtbin_folder}/icu*.dll)
  411. get_target_property(integration_type Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin TYPE)
  412. if(NOT(integration_type STREQUAL "INTERFACE_LIBRARY"))
  413. get_target_property(integration_loc Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin LOCATION)
  414. install(
  415. FILES ${integration_loc}
  416. DESTINATION ${BIN_DIR}/platforms
  417. )
  418. endif()
  419. endif()
  420. install(FILES ${dep_files} DESTINATION ${BIN_DIR})
  421. endif(WIN32)
  422. #######################################
  423. # Packaging section #
  424. #######################################
  425. set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR})
  426. set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR})
  427. set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH})
  428. # vcmi does not have "patch version" in version string
  429. set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}")
  430. #TODO: remove version from Global.h and use this one as define?
  431. set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
  432. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  433. set(CPACK_PACKAGE_NAME "VCMI")
  434. else()
  435. set(CPACK_PACKAGE_NAME "VCMI ${PACKAGE_NAME_SUFFIX}")
  436. endif()
  437. if("${PACKAGE_FILE_NAME}" STREQUAL "")
  438. set(CPACK_PACKAGE_FILE_NAME "vcmi-${CPACK_PACKAGE_VERSION}")
  439. else()
  440. set(CPACK_PACKAGE_FILE_NAME "${PACKAGE_FILE_NAME}")
  441. endif()
  442. set(CPACK_PACKAGE_VENDOR "VCMI team")
  443. if(WIN32)
  444. # Note: due to NSI script generation process all of the backward slashes here are useful
  445. set(CPACK_MONOLITHIC_INSTALL 1)
  446. set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/license.txt")
  447. set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
  448. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  449. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION}")
  450. else()
  451. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION} ${PACKAGE_NAME_SUFFIX} ")
  452. endif()
  453. set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
  454. if(ENABLE_LAUNCHER)
  455. set(CPACK_PACKAGE_EXECUTABLES "VCMI_launcher;VCMI")
  456. set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_launcher.exe\\\"")
  457. else()
  458. set(CPACK_PACKAGE_EXECUTABLES "VCMI_client;VCMI")
  459. set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_client.exe\\\"")
  460. endif()
  461. set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS " Delete \\\"$DESKTOP\\\\VCMI.lnk\\\" ")
  462. # set the install/unistall icon used for the installer itself
  463. # There is a bug in NSI that does not handle full unix paths properly.
  464. set(CPACK_NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  465. set(CPACK_NSIS_MUI_UNIICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  466. # set the package header icon for MUI
  467. set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/client\\\\vcmi.ico")
  468. set(CPACK_NSIS_MENU_LINKS "http://vcmi.eu/" "VCMI Web Site")
  469. set(CPACK_NSIS_INSTALLED_ICON_NAME "VCMI_client.exe")
  470. set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
  471. set(CPACK_NSIS_DISPLAY_NAME "${CPACK_NSIS_PACKAGE_NAME}, open-source engine for Heroes of Might and Magic III ")
  472. set(CPACK_NSIS_HELP_LINK "http://vcmi.eu/")
  473. set(CPACK_NSIS_URL_INFO_ABOUT "http://vcmi.eu/")
  474. set(CPACK_NSIS_CONTACT @CPACK_PACKAGE_CONTACT@)
  475. set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
  476. # Use BundleUtilities to fix build when Vcpkg is used and disable it for MXE
  477. if(NOT (${CMAKE_CROSSCOMPILING}))
  478. add_subdirectory(osx)
  479. add_subdirectory(win)
  480. endif()
  481. elseif(APPLE_MACOS AND NOT ENABLE_MONOLITHIC_INSTALL)
  482. set(CPACK_MONOLITHIC_INSTALL 1)
  483. set(CPACK_GENERATOR "DragNDrop")
  484. set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
  485. # CMake code for CPACK_DMG_DS_STORE executed before DS_STORE_SETUP_SCRIPT
  486. # So we can keep both enabled and this shouldn't hurt
  487. # set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store")
  488. set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_SOURCE_DIR}/osx/DS_Store_Setup.scpt")
  489. # Always use "VCMI" as volume name so full path will be /Volumes/VCMI/
  490. # Otherwise DMG background image wouldn't work
  491. # Pre-generated DS_Store use absolute path to background image
  492. set(CPACK_DMG_VOLUME_NAME "${CMAKE_PROJECT_NAME}")
  493. set(MACOSX_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  494. set(MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  495. if(ENABLE_LAUNCHER)
  496. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmilauncher")
  497. else()
  498. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmiclient")
  499. endif()
  500. set(MACOSX_BUNDLE_ICON_FILE "vcmi.icns")
  501. install(FILES "${CMAKE_SOURCE_DIR}/osx/vcmi.icns" DESTINATION ${APP_BUNDLE_RESOURCES_DIR})
  502. configure_file("${CMAKE_SOURCE_DIR}/osx/Info.plist.in" "${CMAKE_BINARY_DIR}/Info.plist")
  503. install(FILES "${CMAKE_BINARY_DIR}/Info.plist" DESTINATION ${APP_BUNDLE_CONTENTS_DIR})
  504. # Bundle fixing code must be in separate directory to be executed after all other install code
  505. add_subdirectory(osx)
  506. else()
  507. set(CPACK_GENERATOR TGZ)
  508. endif()
  509. include(CPack)