CMT.cpp 17 KB

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  1. /*
  2. * CMT.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. // CMT.cpp : Defines the entry point for the console application.
  11. #include "StdInc.h"
  12. #include "CMT.h"
  13. #include "CGameInfo.h"
  14. #include "mainmenu/CMainMenu.h"
  15. #include "gui/CursorHandler.h"
  16. #include "eventsSDL/InputHandler.h"
  17. #include "CPlayerInterface.h"
  18. #include "CVideoHandler.h"
  19. #include "CMusicHandler.h"
  20. #include "gui/CGuiHandler.h"
  21. #include "gui/WindowHandler.h"
  22. #include "CServerHandler.h"
  23. #include "ClientCommandManager.h"
  24. #include "windows/CMessage.h"
  25. #include "render/IScreenHandler.h"
  26. #include "../lib/filesystem/Filesystem.h"
  27. #include "../lib/CGeneralTextHandler.h"
  28. #include "../lib/VCMIDirs.h"
  29. #include "../lib/CConfigHandler.h"
  30. #include "../lib/logging/CBasicLogConfigurator.h"
  31. #include <boost/program_options.hpp>
  32. #include <vstd/StringUtils.h>
  33. #ifdef VCMI_ANDROID
  34. #include "../lib/CAndroidVMHelper.h"
  35. #include <SDL_system.h>
  36. #endif
  37. #if __MINGW32__
  38. #undef main
  39. #endif
  40. extern boost::mutex eventsM;
  41. namespace po = boost::program_options;
  42. namespace po_style = boost::program_options::command_line_style;
  43. namespace bfs = boost::filesystem;
  44. extern boost::thread_specific_ptr<bool> inGuiThread;
  45. static po::variables_map vm;
  46. #ifndef VCMI_IOS
  47. void processCommand(const std::string &message);
  48. #endif
  49. void playIntro();
  50. static void mainLoop();
  51. static CBasicLogConfigurator *logConfig;
  52. void init()
  53. {
  54. CStopWatch tmh;
  55. loadDLLClasses();
  56. const_cast<CGameInfo*>(CGI)->setFromLib();
  57. logGlobal->info("Initializing VCMI_Lib: %d ms", tmh.getDiff());
  58. // Debug code to load all maps on start
  59. //ClientCommandManager commandController;
  60. //commandController.processCommand("convert txt", false);
  61. }
  62. static void prog_version()
  63. {
  64. printf("%s\n", GameConstants::VCMI_VERSION.c_str());
  65. std::cout << VCMIDirs::get().genHelpString();
  66. }
  67. static void prog_help(const po::options_description &opts)
  68. {
  69. auto time = std::time(0);
  70. printf("%s - A Heroes of Might and Magic 3 clone\n", GameConstants::VCMI_VERSION.c_str());
  71. printf("Copyright (C) 2007-%d VCMI dev team - see AUTHORS file\n", std::localtime(&time)->tm_year + 1900);
  72. printf("This is free software; see the source for copying conditions. There is NO\n");
  73. printf("warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n");
  74. printf("\n");
  75. std::cout << opts;
  76. }
  77. #if defined(VCMI_WINDOWS) && !defined(__GNUC__) && defined(VCMI_WITH_DEBUG_CONSOLE)
  78. int wmain(int argc, wchar_t* argv[])
  79. #elif defined(VCMI_MOBILE)
  80. int SDL_main(int argc, char *argv[])
  81. #else
  82. int main(int argc, char * argv[])
  83. #endif
  84. {
  85. #ifdef VCMI_ANDROID
  86. CAndroidVMHelper::initClassloader(SDL_AndroidGetJNIEnv());
  87. // boost will crash without this
  88. setenv("LANG", "C", 1);
  89. #endif
  90. #if !defined(VCMI_MOBILE)
  91. // Correct working dir executable folder (not bundle folder) so we can use executable relative paths
  92. boost::filesystem::current_path(boost::filesystem::system_complete(argv[0]).parent_path());
  93. #endif
  94. std::cout << "Starting... " << std::endl;
  95. po::options_description opts("Allowed options");
  96. opts.add_options()
  97. ("help,h", "display help and exit")
  98. ("version,v", "display version information and exit")
  99. ("disable-shm", "force disable shared memory usage")
  100. ("enable-shm-uuid", "use UUID for shared memory identifier")
  101. ("testmap", po::value<std::string>(), "")
  102. ("testsave", po::value<std::string>(), "")
  103. ("spectate,s", "enable spectator interface for AI-only games")
  104. ("spectate-ignore-hero", "wont follow heroes on adventure map")
  105. ("spectate-hero-speed", po::value<int>(), "hero movement speed on adventure map")
  106. ("spectate-battle-speed", po::value<int>(), "battle animation speed for spectator")
  107. ("spectate-skip-battle", "skip battles in spectator view")
  108. ("spectate-skip-battle-result", "skip battle result window")
  109. ("onlyAI", "allow to run without human player, all players will be default AI")
  110. ("headless", "runs without GUI, implies --onlyAI")
  111. ("ai", po::value<std::vector<std::string>>(), "AI to be used for the player, can be specified several times for the consecutive players")
  112. ("oneGoodAI", "puts one default AI and the rest will be EmptyAI")
  113. ("autoSkip", "automatically skip turns in GUI")
  114. ("disable-video", "disable video player")
  115. ("nointro,i", "skips intro movies")
  116. ("donotstartserver,d","do not attempt to start server and just connect to it instead server")
  117. ("serverport", po::value<si64>(), "override port specified in config file")
  118. ("saveprefix", po::value<std::string>(), "prefix for auto save files")
  119. ("savefrequency", po::value<si64>(), "limit auto save creation to each N days")
  120. ("lobby", "parameters address, port, uuid to connect ro remote lobby session")
  121. ("lobby-address", po::value<std::string>(), "address to remote lobby")
  122. ("lobby-port", po::value<ui16>(), "port to remote lobby")
  123. ("lobby-host", "if this client hosts session")
  124. ("lobby-uuid", po::value<std::string>(), "uuid to the server")
  125. ("lobby-connections", po::value<ui16>(), "connections of server")
  126. ("lobby-username", po::value<std::string>(), "player name")
  127. ("lobby-gamemode", po::value<ui16>(), "use 0 for new game and 1 for load game")
  128. ("uuid", po::value<std::string>(), "uuid for the client");
  129. if(argc > 1)
  130. {
  131. try
  132. {
  133. po::store(po::parse_command_line(argc, argv, opts, po_style::unix_style|po_style::case_insensitive), vm);
  134. }
  135. catch(std::exception &e)
  136. {
  137. std::cerr << "Failure during parsing command-line options:\n" << e.what() << std::endl;
  138. }
  139. }
  140. po::notify(vm);
  141. if(vm.count("help"))
  142. {
  143. prog_help(opts);
  144. #ifdef VCMI_IOS
  145. exit(0);
  146. #else
  147. return 0;
  148. #endif
  149. }
  150. if(vm.count("version"))
  151. {
  152. prog_version();
  153. #ifdef VCMI_IOS
  154. exit(0);
  155. #else
  156. return 0;
  157. #endif
  158. }
  159. // Init old logging system and new (temporary) logging system
  160. CStopWatch total, pomtime;
  161. std::cout.flags(std::ios::unitbuf);
  162. #ifndef VCMI_IOS
  163. console = new CConsoleHandler();
  164. auto callbackFunction = [](std::string buffer, bool calledFromIngameConsole)
  165. {
  166. ClientCommandManager commandController;
  167. commandController.processCommand(buffer, calledFromIngameConsole);
  168. };
  169. *console->cb = callbackFunction;
  170. console->start();
  171. #endif
  172. const bfs::path logPath = VCMIDirs::get().userLogsPath() / "VCMI_Client_log.txt";
  173. logConfig = new CBasicLogConfigurator(logPath, console);
  174. logConfig->configureDefault();
  175. logGlobal->info("Starting client of '%s'", GameConstants::VCMI_VERSION);
  176. logGlobal->info("Creating console and configuring logger: %d ms", pomtime.getDiff());
  177. logGlobal->info("The log file will be saved to %s", logPath);
  178. // Init filesystem and settings
  179. preinitDLL(::console);
  180. Settings session = settings.write["session"];
  181. auto setSettingBool = [](std::string key, std::string arg) {
  182. Settings s = settings.write(vstd::split(key, "/"));
  183. if(::vm.count(arg))
  184. s->Bool() = true;
  185. else if(s->isNull())
  186. s->Bool() = false;
  187. };
  188. auto setSettingInteger = [](std::string key, std::string arg, si64 defaultValue) {
  189. Settings s = settings.write(vstd::split(key, "/"));
  190. if(::vm.count(arg))
  191. s->Integer() = ::vm[arg].as<si64>();
  192. else if(s->isNull())
  193. s->Integer() = defaultValue;
  194. };
  195. auto setSettingString = [](std::string key, std::string arg, std::string defaultValue) {
  196. Settings s = settings.write(vstd::split(key, "/"));
  197. if(::vm.count(arg))
  198. s->String() = ::vm[arg].as<std::string>();
  199. else if(s->isNull())
  200. s->String() = defaultValue;
  201. };
  202. setSettingBool("session/onlyai", "onlyAI");
  203. if(vm.count("headless"))
  204. {
  205. session["headless"].Bool() = true;
  206. session["onlyai"].Bool() = true;
  207. }
  208. else if(vm.count("spectate"))
  209. {
  210. session["spectate"].Bool() = true;
  211. session["spectate-ignore-hero"].Bool() = vm.count("spectate-ignore-hero");
  212. session["spectate-skip-battle"].Bool() = vm.count("spectate-skip-battle");
  213. session["spectate-skip-battle-result"].Bool() = vm.count("spectate-skip-battle-result");
  214. if(vm.count("spectate-hero-speed"))
  215. session["spectate-hero-speed"].Integer() = vm["spectate-hero-speed"].as<int>();
  216. if(vm.count("spectate-battle-speed"))
  217. session["spectate-battle-speed"].Float() = vm["spectate-battle-speed"].as<int>();
  218. }
  219. // Server settings
  220. setSettingBool("session/donotstartserver", "donotstartserver");
  221. // Shared memory options
  222. setSettingBool("session/disable-shm", "disable-shm");
  223. setSettingBool("session/enable-shm-uuid", "enable-shm-uuid");
  224. // Init special testing settings
  225. setSettingInteger("session/serverport", "serverport", 0);
  226. setSettingString("session/saveprefix", "saveprefix", "");
  227. setSettingInteger("general/saveFrequency", "savefrequency", 1);
  228. // Initialize logging based on settings
  229. logConfig->configure();
  230. logGlobal->debug("settings = %s", settings.toJsonNode().toJson());
  231. // Some basic data validation to produce better error messages in cases of incorrect install
  232. auto testFile = [](std::string filename, std::string message) -> bool
  233. {
  234. if (CResourceHandler::get()->existsResource(ResourceID(filename)))
  235. return true;
  236. logGlobal->error("Error: %s was not found!", message);
  237. return false;
  238. };
  239. if (!testFile("DATA/HELP.TXT", "Heroes III data") ||
  240. !testFile("MODS/VCMI/MOD.JSON", "VCMI data"))
  241. {
  242. exit(1); // These are unrecoverable errors
  243. }
  244. // these two are optional + some installs have them on CD and not in data directory
  245. testFile("VIDEO/GOOD1A.SMK", "campaign movies");
  246. testFile("SOUNDS/G1A.WAV", "campaign music"); //technically not a music but voiced intro sounds
  247. srand ( (unsigned int)time(nullptr) );
  248. if(!settings["session"]["headless"].Bool())
  249. GH.init();
  250. CCS = new CClientState();
  251. CGI = new CGameInfo(); //contains all global informations about game (texts, lodHandlers, map handler etc.)
  252. CSH = new CServerHandler();
  253. // Initialize video
  254. #ifdef DISABLE_VIDEO
  255. CCS->videoh = new CEmptyVideoPlayer();
  256. #else
  257. if (!settings["session"]["headless"].Bool() && !vm.count("disable-video"))
  258. CCS->videoh = new CVideoPlayer();
  259. else
  260. CCS->videoh = new CEmptyVideoPlayer();
  261. #endif
  262. logGlobal->info("\tInitializing video: %d ms", pomtime.getDiff());
  263. if(!settings["session"]["headless"].Bool())
  264. {
  265. //initializing audio
  266. CCS->soundh = new CSoundHandler();
  267. CCS->soundh->init();
  268. CCS->soundh->setVolume((ui32)settings["general"]["sound"].Float());
  269. CCS->musich = new CMusicHandler();
  270. CCS->musich->init();
  271. CCS->musich->setVolume((ui32)settings["general"]["music"].Float());
  272. logGlobal->info("Initializing screen and sound handling: %d ms", pomtime.getDiff());
  273. }
  274. #ifdef VCMI_MAC
  275. // Ctrl+click should be treated as a right click on Mac OS X
  276. SDL_SetHint(SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK, "1");
  277. #endif
  278. #ifdef SDL_HINT_MOUSE_TOUCH_EVENTS
  279. if(settings["general"]["userRelativePointer"].Bool())
  280. {
  281. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
  282. SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
  283. }
  284. #endif
  285. #ifndef VCMI_NO_THREADED_LOAD
  286. //we can properly play intro only in the main thread, so we have to move loading to the separate thread
  287. boost::thread loading(init);
  288. #else
  289. init();
  290. #endif
  291. if(!settings["session"]["headless"].Bool())
  292. {
  293. if(!vm.count("battle") && !vm.count("nointro") && settings["video"]["showIntro"].Bool())
  294. playIntro();
  295. GH.screenHandler().clearScreen();
  296. }
  297. #ifndef VCMI_NO_THREADED_LOAD
  298. #ifdef VCMI_ANDROID // android loads the data quite slowly so we display native progressbar to prevent having only black screen for few seconds
  299. {
  300. CAndroidVMHelper vmHelper;
  301. vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "showProgress");
  302. #endif // ANDROID
  303. loading.join();
  304. #ifdef VCMI_ANDROID
  305. vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "hideProgress");
  306. }
  307. #endif // ANDROID
  308. #endif // THREADED
  309. if(!settings["session"]["headless"].Bool())
  310. {
  311. pomtime.getDiff();
  312. graphics = new Graphics(); // should be before curh
  313. CCS->curh = new CursorHandler();
  314. logGlobal->info("Screen handler: %d ms", pomtime.getDiff());
  315. CMessage::init();
  316. logGlobal->info("Message handler: %d ms", pomtime.getDiff());
  317. CCS->curh->show();
  318. }
  319. logGlobal->info("Initialization of VCMI (together): %d ms", total.getDiff());
  320. session["autoSkip"].Bool() = vm.count("autoSkip");
  321. session["oneGoodAI"].Bool() = vm.count("oneGoodAI");
  322. session["aiSolo"].Bool() = false;
  323. std::shared_ptr<CMainMenu> mmenu;
  324. if(vm.count("testmap"))
  325. {
  326. session["testmap"].String() = vm["testmap"].as<std::string>();
  327. session["onlyai"].Bool() = true;
  328. boost::thread(&CServerHandler::debugStartTest, CSH, session["testmap"].String(), false);
  329. }
  330. else if(vm.count("testsave"))
  331. {
  332. session["testsave"].String() = vm["testsave"].as<std::string>();
  333. session["onlyai"].Bool() = true;
  334. boost::thread(&CServerHandler::debugStartTest, CSH, session["testsave"].String(), true);
  335. }
  336. else
  337. {
  338. mmenu = CMainMenu::create();
  339. GH.curInt = mmenu.get();
  340. }
  341. std::vector<std::string> names;
  342. session["lobby"].Bool() = false;
  343. if(vm.count("lobby"))
  344. {
  345. session["lobby"].Bool() = true;
  346. session["host"].Bool() = false;
  347. session["address"].String() = vm["lobby-address"].as<std::string>();
  348. if(vm.count("lobby-username"))
  349. session["username"].String() = vm["lobby-username"].as<std::string>();
  350. else
  351. session["username"].String() = settings["launcher"]["lobbyUsername"].String();
  352. if(vm.count("lobby-gamemode"))
  353. session["gamemode"].Integer() = vm["lobby-gamemode"].as<ui16>();
  354. else
  355. session["gamemode"].Integer() = 0;
  356. CSH->uuid = vm["uuid"].as<std::string>();
  357. session["port"].Integer() = vm["lobby-port"].as<ui16>();
  358. logGlobal->info("Remote lobby mode at %s:%d, uuid is %s", session["address"].String(), session["port"].Integer(), CSH->uuid);
  359. if(vm.count("lobby-host"))
  360. {
  361. session["host"].Bool() = true;
  362. session["hostConnections"].String() = std::to_string(vm["lobby-connections"].as<ui16>());
  363. session["hostUuid"].String() = vm["lobby-uuid"].as<std::string>();
  364. logGlobal->info("This client will host session, server uuid is %s", session["hostUuid"].String());
  365. }
  366. //we should not reconnect to previous game in online mode
  367. Settings saveSession = settings.write["server"]["reconnect"];
  368. saveSession->Bool() = false;
  369. //start lobby immediately
  370. names.push_back(session["username"].String());
  371. ESelectionScreen sscreen = session["gamemode"].Integer() == 0 ? ESelectionScreen::newGame : ESelectionScreen::loadGame;
  372. mmenu->openLobby(sscreen, session["host"].Bool(), &names, ELoadMode::MULTI);
  373. }
  374. // Restore remote session - start game immediately
  375. if(settings["server"]["reconnect"].Bool())
  376. {
  377. CSH->restoreLastSession();
  378. }
  379. if(!settings["session"]["headless"].Bool())
  380. {
  381. mainLoop();
  382. }
  383. else
  384. {
  385. while(true)
  386. boost::this_thread::sleep(boost::posix_time::milliseconds(1000));
  387. }
  388. return 0;
  389. }
  390. //plays intro, ends when intro is over or button has been pressed (handles events)
  391. void playIntro()
  392. {
  393. if(CCS->videoh->openAndPlayVideo("3DOLOGO.SMK", 0, 1, true, true))
  394. {
  395. CCS->videoh->openAndPlayVideo("AZVS.SMK", 0, 1, true, true);
  396. }
  397. }
  398. static void mainLoop()
  399. {
  400. SettingsListener resChanged = settings.listen["video"]["resolution"];
  401. SettingsListener fsChanged = settings.listen["video"]["fullscreen"];
  402. resChanged([](const JsonNode &newState){ GH.pushUserEvent(EUserEvent::FULLSCREEN_TOGGLED); });
  403. fsChanged([](const JsonNode &newState){ GH.pushUserEvent(EUserEvent::FULLSCREEN_TOGGLED); });
  404. inGuiThread.reset(new bool(true));
  405. while(1) //main SDL events loop
  406. {
  407. GH.input().fetchEvents();
  408. CSH->applyPacksOnLobbyScreen();
  409. GH.renderFrame();
  410. }
  411. }
  412. static void quitApplication()
  413. {
  414. if(!settings["session"]["headless"].Bool())
  415. {
  416. if(CSH->client)
  417. CSH->endGameplay();
  418. }
  419. GH.windows().clear();
  420. CMM.reset();
  421. if(!settings["session"]["headless"].Bool())
  422. {
  423. // cleanup, mostly to remove false leaks from analyzer
  424. if(CCS)
  425. {
  426. CCS->musich->release();
  427. CCS->soundh->release();
  428. vstd::clear_pointer(CCS);
  429. }
  430. CMessage::dispose();
  431. vstd::clear_pointer(graphics);
  432. }
  433. vstd::clear_pointer(VLC);
  434. vstd::clear_pointer(console);// should be removed after everything else since used by logging
  435. boost::this_thread::sleep(boost::posix_time::milliseconds(750));//???
  436. if(!settings["session"]["headless"].Bool())
  437. GH.screenHandler().close();
  438. if(logConfig != nullptr)
  439. {
  440. logConfig->deconfigure();
  441. delete logConfig;
  442. logConfig = nullptr;
  443. }
  444. std::cout << "Ending...\n";
  445. exit(0);
  446. }
  447. void handleQuit(bool ask)
  448. {
  449. if(CSH->client && LOCPLINT && ask)
  450. {
  451. CCS->curh->set(Cursor::Map::POINTER);
  452. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[69], [](){
  453. // Workaround for assertion failure on exit:
  454. // handleQuit() is alway called during SDL event processing
  455. // during which, eventsM is kept locked
  456. // this leads to assertion failure if boost::mutex is in locked state
  457. eventsM.unlock();
  458. quitApplication();
  459. }, nullptr);
  460. }
  461. else
  462. {
  463. quitApplication();
  464. }
  465. }