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- /*
- * InputSourceText.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "InputSourceText.h"
- #include "../CMT.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/EventDispatcher.h"
- #include "../../lib/Rect.h"
- #include <SDL_events.h>
- #include <SDL_render.h>
- #ifdef VCMI_APPLE
- # include <dispatch/dispatch.h>
- #endif
- #ifdef VCMI_IOS
- # include "ios/utils.h"
- #endif
- void InputSourceText::handleEventTextInput(const SDL_TextInputEvent & text)
- {
- GH.events().dispatchTextInput(text.text);
- }
- void InputSourceText::handleEventTextEditing(const SDL_TextEditingEvent & text)
- {
- GH.events().dispatchTextEditing(text.text);
- }
- void InputSourceText::startTextInput(const Rect & whereInput)
- {
- #ifdef VCMI_APPLE
- dispatch_async(dispatch_get_main_queue(), ^{
- #endif
- // TODO ios: looks like SDL bug actually, try fixing there
- auto renderer = SDL_GetRenderer(mainWindow);
- float scaleX, scaleY;
- SDL_Rect viewport;
- SDL_RenderGetScale(renderer, &scaleX, &scaleY);
- SDL_RenderGetViewport(renderer, &viewport);
- #ifdef VCMI_IOS
- const auto nativeScale = iOS_utils::screenScale();
- scaleX /= nativeScale;
- scaleY /= nativeScale;
- #endif
- SDL_Rect rectInScreenCoordinates;
- rectInScreenCoordinates.x = (viewport.x + whereInput.x) * scaleX;
- rectInScreenCoordinates.y = (viewport.y + whereInput.y) * scaleY;
- rectInScreenCoordinates.w = whereInput.w * scaleX;
- rectInScreenCoordinates.h = whereInput.h * scaleY;
- SDL_SetTextInputRect(&rectInScreenCoordinates);
- if (SDL_IsTextInputActive() == SDL_FALSE)
- {
- SDL_StartTextInput();
- }
- #ifdef VCMI_APPLE
- });
- #endif
- }
- void InputSourceText::stopTextInput()
- {
- #ifdef VCMI_APPLE
- dispatch_async(dispatch_get_main_queue(), ^{
- #endif
- if (SDL_IsTextInputActive() == SDL_TRUE)
- {
- SDL_StopTextInput();
- }
- #ifdef VCMI_APPLE
- });
- #endif
- }
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