MapRenderer.cpp 24 KB

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  1. /*
  2. * MapRenderer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapRenderer.h"
  12. #include "IMapRendererContext.h"
  13. #include "mapHandler.h"
  14. #include "../CGameInfo.h"
  15. #include "../render/CAnimation.h"
  16. #include "../render/Canvas.h"
  17. #include "../render/IImage.h"
  18. #include "../../CCallback.h"
  19. #include "../../lib/RiverHandler.h"
  20. #include "../../lib/RoadHandler.h"
  21. #include "../../lib/TerrainHandler.h"
  22. #include "../../lib/mapObjects/CGHeroInstance.h"
  23. #include "../../lib/mapObjects/MiscObjects.h"
  24. #include "../../lib/mapObjects/ObjectTemplate.h"
  25. #include "../../lib/mapping/CMapDefines.h"
  26. #include "../../lib/pathfinder/CGPathNode.h"
  27. struct NeighborTilesInfo
  28. {
  29. //567
  30. //3 4
  31. //012
  32. std::bitset<8> d;
  33. NeighborTilesInfo(IMapRendererContext & context, const int3 & pos)
  34. {
  35. auto checkTile = [&](int dx, int dy)
  36. {
  37. return context.isVisible(pos + int3(dx, dy, 0));
  38. };
  39. // sides
  40. d[1] = checkTile(0, +1);
  41. d[3] = checkTile(-1, 0);
  42. d[4] = checkTile(+1, 0);
  43. d[6] = checkTile(0, -1);
  44. // corners - select visible image if either corner or adjacent sides are visible
  45. d[0] = d[1] || d[3] || checkTile(-1, +1);
  46. d[2] = d[1] || d[4] || checkTile(+1, +1);
  47. d[5] = d[3] || d[6] || checkTile(-1, -1);
  48. d[7] = d[4] || d[6] || checkTile(+1, -1);
  49. }
  50. bool areAllHidden() const
  51. {
  52. return d.none();
  53. }
  54. int getBitmapID() const
  55. {
  56. //NOTE: some images have unused in VCMI pair (same blockmap but a bit different look)
  57. // 0-1, 2-3, 4-5, 11-13, 12-14
  58. static const int visBitmaps[256] = {
  59. -1, 34, 4, 4, 22, 23, 4, 4, 36, 36, 38, 38, 47, 47, 38, 38, //16
  60. 3, 25, 12, 12, 3, 25, 12, 12, 9, 9, 6, 6, 9, 9, 6, 6, //32
  61. 35, 39, 48, 48, 41, 43, 48, 48, 36, 36, 38, 38, 47, 47, 38, 38, //48
  62. 26, 49, 28, 28, 26, 49, 28, 28, 9, 9, 6, 6, 9, 9, 6, 6, //64
  63. 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //80
  64. 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //96
  65. 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //112
  66. 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //128
  67. 15, 17, 30, 30, 16, 19, 30, 30, 46, 46, 40, 40, 32, 32, 40, 40, //144
  68. 2, 25, 12, 12, 2, 25, 12, 12, 9, 9, 6, 6, 9, 9, 6, 6, //160
  69. 18, 42, 31, 31, 20, 21, 31, 31, 46, 46, 40, 40, 32, 32, 40, 40, //176
  70. 26, 49, 28, 28, 26, 49, 28, 28, 9, 9, 6, 6, 9, 9, 6, 6, //192
  71. 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //208
  72. 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //224
  73. 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //240
  74. 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10 //256
  75. };
  76. return visBitmaps[d.to_ulong()]; // >=0 -> partial hide, <0 - full hide
  77. }
  78. };
  79. MapTileStorage::MapTileStorage(size_t capacity)
  80. : animations(capacity)
  81. {
  82. }
  83. void MapTileStorage::load(size_t index, const std::string & filename, EImageBlitMode blitMode)
  84. {
  85. auto & terrainAnimations = animations[index];
  86. for(auto & entry : terrainAnimations)
  87. {
  88. if (!filename.empty())
  89. {
  90. entry = std::make_unique<CAnimation>(filename);
  91. entry->preload();
  92. }
  93. else
  94. entry = std::make_unique<CAnimation>();
  95. for(size_t i = 0; i < entry->size(); ++i)
  96. entry->getImage(i)->setBlitMode(blitMode);
  97. }
  98. for(size_t i = 0; i < terrainAnimations[0]->size(); ++i)
  99. {
  100. terrainAnimations[1]->getImage(i)->verticalFlip();
  101. terrainAnimations[3]->getImage(i)->verticalFlip();
  102. terrainAnimations[2]->getImage(i)->horizontalFlip();
  103. terrainAnimations[3]->getImage(i)->horizontalFlip();
  104. }
  105. }
  106. std::shared_ptr<IImage> MapTileStorage::find(size_t fileIndex, size_t rotationIndex, size_t imageIndex)
  107. {
  108. const auto & animation = animations[fileIndex][rotationIndex];
  109. return animation->getImage(imageIndex);
  110. }
  111. MapRendererTerrain::MapRendererTerrain()
  112. : storage(VLC->terrainTypeHandler->objects.size())
  113. {
  114. for(const auto & terrain : VLC->terrainTypeHandler->objects)
  115. storage.load(terrain->getIndex(), terrain->tilesFilename, EImageBlitMode::OPAQUE);
  116. }
  117. void MapRendererTerrain::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  118. {
  119. const TerrainTile & mapTile = context.getMapTile(coordinates);
  120. int32_t terrainIndex = mapTile.terType->getIndex();
  121. int32_t imageIndex = mapTile.terView;
  122. int32_t rotationIndex = mapTile.extTileFlags % 4;
  123. const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
  124. assert(image);
  125. if (!image)
  126. {
  127. logGlobal->error("Failed to find image %d for terrain %s on tile %s", imageIndex, mapTile.terType->getNameTranslated(), coordinates.toString());
  128. return;
  129. }
  130. for( auto const & element : mapTile.terType->paletteAnimation)
  131. image->shiftPalette(element.start, element.length, context.terrainImageIndex(element.length));
  132. target.draw(image, Point(0, 0));
  133. }
  134. uint8_t MapRendererTerrain::checksum(IMapRendererContext & context, const int3 & coordinates)
  135. {
  136. const TerrainTile & mapTile = context.getMapTile(coordinates);
  137. if(!mapTile.terType->paletteAnimation.empty())
  138. return context.terrainImageIndex(250);
  139. return 0xff - 1;
  140. }
  141. MapRendererRiver::MapRendererRiver()
  142. : storage(VLC->riverTypeHandler->objects.size())
  143. {
  144. for(const auto & river : VLC->riverTypeHandler->objects)
  145. storage.load(river->getIndex(), river->tilesFilename, EImageBlitMode::COLORKEY);
  146. }
  147. void MapRendererRiver::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  148. {
  149. const TerrainTile & mapTile = context.getMapTile(coordinates);
  150. if(mapTile.riverType->getId() == River::NO_RIVER)
  151. return;
  152. int32_t terrainIndex = mapTile.riverType->getIndex();
  153. int32_t imageIndex = mapTile.riverDir;
  154. int32_t rotationIndex = (mapTile.extTileFlags >> 2) % 4;
  155. const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
  156. for( auto const & element : mapTile.riverType->paletteAnimation)
  157. image->shiftPalette(element.start, element.length, context.terrainImageIndex(element.length));
  158. target.draw(image, Point(0, 0));
  159. }
  160. uint8_t MapRendererRiver::checksum(IMapRendererContext & context, const int3 & coordinates)
  161. {
  162. const TerrainTile & mapTile = context.getMapTile(coordinates);
  163. if(!mapTile.riverType->paletteAnimation.empty())
  164. return context.terrainImageIndex(250);
  165. return 0xff-1;
  166. }
  167. MapRendererRoad::MapRendererRoad()
  168. : storage(VLC->roadTypeHandler->objects.size())
  169. {
  170. for(const auto & road : VLC->roadTypeHandler->objects)
  171. storage.load(road->getIndex(), road->tilesFilename, EImageBlitMode::COLORKEY);
  172. }
  173. void MapRendererRoad::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  174. {
  175. const int3 coordinatesAbove = coordinates - int3(0, 1, 0);
  176. if(context.isInMap(coordinatesAbove))
  177. {
  178. const TerrainTile & mapTileAbove = context.getMapTile(coordinatesAbove);
  179. if(mapTileAbove.roadType->getId() != Road::NO_ROAD)
  180. {
  181. int32_t terrainIndex = mapTileAbove.roadType->getIndex();
  182. int32_t imageIndex = mapTileAbove.roadDir;
  183. int32_t rotationIndex = (mapTileAbove.extTileFlags >> 4) % 4;
  184. const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
  185. target.draw(image, Point(0, 0), Rect(0, 16, 32, 16));
  186. }
  187. }
  188. const TerrainTile & mapTile = context.getMapTile(coordinates);
  189. if(mapTile.roadType->getId() != Road::NO_ROAD)
  190. {
  191. int32_t terrainIndex = mapTile.roadType->getIndex();
  192. int32_t imageIndex = mapTile.roadDir;
  193. int32_t rotationIndex = (mapTile.extTileFlags >> 4) % 4;
  194. const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
  195. target.draw(image, Point(0, 16), Rect(0, 0, 32, 16));
  196. }
  197. }
  198. uint8_t MapRendererRoad::checksum(IMapRendererContext & context, const int3 & coordinates)
  199. {
  200. return 0;
  201. }
  202. MapRendererBorder::MapRendererBorder()
  203. {
  204. emptyFill = std::make_unique<Canvas>(Point(32,32));
  205. animation = std::make_unique<CAnimation>("EDG");
  206. animation->preload();
  207. }
  208. size_t MapRendererBorder::getIndexForTile(IMapRendererContext & context, const int3 & tile)
  209. {
  210. assert(!context.isInMap(tile));
  211. int3 size = context.getMapSize();
  212. if(tile.x < -1 || tile.x > size.x || tile.y < -1 || tile.y > size.y)
  213. return std::abs(tile.x) % 4 + 4 * (std::abs(tile.y) % 4);
  214. if(tile.x == -1 && tile.y == -1)
  215. return 16;
  216. if(tile.x == size.x && tile.y == -1)
  217. return 17;
  218. if(tile.x == size.x && tile.y == size.y)
  219. return 18;
  220. if(tile.x == -1 && tile.y == size.y)
  221. return 19;
  222. if(tile.y == -1)
  223. return 20 + (tile.x % 4);
  224. if(tile.x == size.x)
  225. return 24 + (tile.y % 4);
  226. if(tile.y == size.y)
  227. return 28 + (tile.x % 4);
  228. if(tile.x == -1)
  229. return 32 + (tile.y % 4);
  230. //else - visible area, no renderable border
  231. assert(0);
  232. return 0;
  233. }
  234. void MapRendererBorder::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  235. {
  236. if (context.showBorder())
  237. {
  238. const auto & image = animation->getImage(getIndexForTile(context, coordinates));
  239. target.draw(image, Point(0, 0));
  240. }
  241. else
  242. {
  243. target.draw(*emptyFill, Point(0,0));
  244. }
  245. }
  246. uint8_t MapRendererBorder::checksum(IMapRendererContext & context, const int3 & coordinates)
  247. {
  248. return 0;
  249. }
  250. MapRendererFow::MapRendererFow()
  251. {
  252. fogOfWarFullHide = std::make_unique<CAnimation>("TSHRC");
  253. fogOfWarFullHide->preload();
  254. fogOfWarPartialHide = std::make_unique<CAnimation>("TSHRE");
  255. fogOfWarPartialHide->preload();
  256. for(size_t i = 0; i < fogOfWarFullHide->size(); ++i)
  257. fogOfWarFullHide->getImage(i)->setBlitMode(EImageBlitMode::OPAQUE);
  258. static const std::vector<int> rotations = {22, 15, 2, 13, 12, 16, 28, 17, 20, 19, 7, 24, 26, 25, 30, 32, 27};
  259. size_t size = fogOfWarPartialHide->size(0); //group size after next rotation
  260. for(const int rotation : rotations)
  261. {
  262. fogOfWarPartialHide->duplicateImage(0, rotation, 0);
  263. auto image = fogOfWarPartialHide->getImage(size, 0);
  264. image->verticalFlip();
  265. size++;
  266. }
  267. }
  268. void MapRendererFow::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  269. {
  270. assert(!context.isVisible(coordinates));
  271. const NeighborTilesInfo neighborInfo(context, coordinates);
  272. int retBitmapID = neighborInfo.getBitmapID(); // >=0 -> partial hide, <0 - full hide
  273. if(retBitmapID < 0)
  274. {
  275. // generate a number that is predefined for each tile,
  276. // but appears random to break visible pattern in large areas of fow
  277. // current approach (use primes as magic numbers for formula) looks to be suitable
  278. size_t pseudorandomNumber = ((coordinates.x * 997) ^ (coordinates.y * 1009)) / 101;
  279. size_t imageIndex = pseudorandomNumber % fogOfWarFullHide->size();
  280. target.draw(fogOfWarFullHide->getImage(imageIndex), Point(0, 0));
  281. }
  282. else
  283. {
  284. target.draw(fogOfWarPartialHide->getImage(retBitmapID), Point(0, 0));
  285. }
  286. }
  287. uint8_t MapRendererFow::checksum(IMapRendererContext & context, const int3 & coordinates)
  288. {
  289. const NeighborTilesInfo neighborInfo(context, coordinates);
  290. int retBitmapID = neighborInfo.getBitmapID();
  291. if(retBitmapID < 0)
  292. return 0xff - 1;
  293. return retBitmapID;
  294. }
  295. std::shared_ptr<CAnimation> MapRendererObjects::getBaseAnimation(const CGObjectInstance* obj)
  296. {
  297. const auto & info = obj->appearance;
  298. //the only(?) invisible object
  299. if(info->id == Obj::EVENT)
  300. return std::shared_ptr<CAnimation>();
  301. if(info->animationFile.empty())
  302. {
  303. logGlobal->warn("Def name for obj (%d,%d) is empty!", info->id, info->subid);
  304. return std::shared_ptr<CAnimation>();
  305. }
  306. bool generateMovementGroups = (info->id == Obj::BOAT) || (info->id == Obj::HERO);
  307. // Boat appearance files only contain single, unanimated image
  308. // proper boat animations are actually in different file
  309. if (info->id == Obj::BOAT)
  310. if(auto boat = dynamic_cast<const CGBoat*>(obj); boat && !boat->actualAnimation.empty())
  311. return getAnimation(boat->actualAnimation, generateMovementGroups);
  312. return getAnimation(info->animationFile, generateMovementGroups);
  313. }
  314. std::shared_ptr<CAnimation> MapRendererObjects::getAnimation(const std::string & filename, bool generateMovementGroups)
  315. {
  316. auto it = animations.find(filename);
  317. if(it != animations.end())
  318. return it->second;
  319. auto ret = std::make_shared<CAnimation>(filename);
  320. animations[filename] = ret;
  321. ret->preload();
  322. if(generateMovementGroups)
  323. {
  324. ret->createFlippedGroup(1, 13);
  325. ret->createFlippedGroup(2, 14);
  326. ret->createFlippedGroup(3, 15);
  327. ret->createFlippedGroup(6, 10);
  328. ret->createFlippedGroup(7, 11);
  329. ret->createFlippedGroup(8, 12);
  330. }
  331. return ret;
  332. }
  333. std::shared_ptr<CAnimation> MapRendererObjects::getFlagAnimation(const CGObjectInstance* obj)
  334. {
  335. //TODO: relocate to config file?
  336. static const std::vector<std::string> heroFlags = {
  337. "AF00", "AF01", "AF02", "AF03", "AF04", "AF05", "AF06", "AF07"
  338. };
  339. if(obj->ID == Obj::HERO)
  340. {
  341. assert(dynamic_cast<const CGHeroInstance *>(obj) != nullptr);
  342. assert(obj->tempOwner.isValidPlayer());
  343. return getAnimation(heroFlags[obj->tempOwner.getNum()], true);
  344. }
  345. if(obj->ID == Obj::BOAT)
  346. {
  347. const auto * boat = dynamic_cast<const CGBoat *>(obj);
  348. if(boat && boat->hero && !boat->flagAnimations[boat->hero->tempOwner.getNum()].empty())
  349. return getAnimation(boat->flagAnimations[boat->hero->tempOwner.getNum()], true);
  350. }
  351. return nullptr;
  352. }
  353. std::shared_ptr<CAnimation> MapRendererObjects::getOverlayAnimation(const CGObjectInstance * obj)
  354. {
  355. if(obj->ID == Obj::BOAT)
  356. {
  357. // Boats have additional animation with waves around boat
  358. const auto * boat = dynamic_cast<const CGBoat *>(obj);
  359. if(boat && boat->hero && !boat->overlayAnimation.empty())
  360. return getAnimation(boat->overlayAnimation, true);
  361. }
  362. return nullptr;
  363. }
  364. std::shared_ptr<IImage> MapRendererObjects::getImage(IMapRendererContext & context, const CGObjectInstance * obj, const std::shared_ptr<CAnimation>& animation) const
  365. {
  366. if(!animation)
  367. return nullptr;
  368. size_t groupIndex = context.objectGroupIndex(obj->id);
  369. if(animation->size(groupIndex) == 0)
  370. return nullptr;
  371. size_t frameIndex = context.objectImageIndex(obj->id, animation->size(groupIndex));
  372. return animation->getImage(frameIndex, groupIndex);
  373. }
  374. void MapRendererObjects::renderImage(IMapRendererContext & context, Canvas & target, const int3 & coordinates, const CGObjectInstance * object, const std::shared_ptr<IImage>& image)
  375. {
  376. if(!image)
  377. return;
  378. auto transparency = static_cast<uint8_t>(std::round(255 * context.objectTransparency(object->id, coordinates)));
  379. if (transparency == 0)
  380. return;
  381. image->setAlpha(transparency);
  382. image->setFlagColor(object->tempOwner);
  383. Point offsetPixels = context.objectImageOffset(object->id, coordinates);
  384. if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
  385. {
  386. Point imagePos = image->dimensions() - offsetPixels - Point(32, 32);
  387. //if (transparency == 255)
  388. //{
  389. // Canvas intermediate(Point(32,32));
  390. // intermediate.enableTransparency(true);
  391. // image->setBlitMode(EImageBlitMode::OPAQUE);
  392. // intermediate.draw(image, Point(0, 0), Rect(imagePos, Point(32,32)));
  393. // target.draw(intermediate, Point(0,0));
  394. // return;
  395. //}
  396. target.draw(image, Point(0, 0), Rect(imagePos, Point(32,32)));
  397. }
  398. }
  399. void MapRendererObjects::renderObject(IMapRendererContext & context, Canvas & target, const int3 & coordinates, const CGObjectInstance * instance)
  400. {
  401. renderImage(context, target, coordinates, instance, getImage(context, instance, getBaseAnimation(instance)));
  402. renderImage(context, target, coordinates, instance, getImage(context, instance, getFlagAnimation(instance)));
  403. renderImage(context, target, coordinates, instance, getImage(context, instance, getOverlayAnimation(instance)));
  404. }
  405. void MapRendererObjects::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  406. {
  407. for(const auto & objectID : context.getObjects(coordinates))
  408. {
  409. const auto * objectInstance = context.getObject(objectID);
  410. assert(objectInstance);
  411. if(!objectInstance)
  412. {
  413. logGlobal->error("Stray map object that isn't fading");
  414. continue;
  415. }
  416. renderObject(context, target, coordinates, objectInstance);
  417. }
  418. }
  419. uint8_t MapRendererObjects::checksum(IMapRendererContext & context, const int3 & coordinates)
  420. {
  421. for(const auto & objectID : context.getObjects(coordinates))
  422. {
  423. const auto * objectInstance = context.getObject(objectID);
  424. size_t groupIndex = context.objectGroupIndex(objectInstance->id);
  425. Point offsetPixels = context.objectImageOffset(objectInstance->id, coordinates);
  426. auto base = getBaseAnimation(objectInstance);
  427. auto flag = getFlagAnimation(objectInstance);
  428. if (base && base->size(groupIndex) > 1)
  429. {
  430. auto imageIndex = context.objectImageIndex(objectID, base->size(groupIndex));
  431. auto image = base->getImage(imageIndex, groupIndex);
  432. if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
  433. return context.objectImageIndex(objectID, 250);
  434. }
  435. if (flag && flag->size(groupIndex) > 1)
  436. {
  437. auto imageIndex = context.objectImageIndex(objectID, flag->size(groupIndex));
  438. auto image = flag->getImage(imageIndex, groupIndex);
  439. if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
  440. return context.objectImageIndex(objectID, 250);
  441. }
  442. }
  443. return 0xff-1;
  444. }
  445. MapRendererOverlay::MapRendererOverlay()
  446. : imageGrid(IImage::createFromFile("debug/grid", EImageBlitMode::ALPHA))
  447. , imageBlocked(IImage::createFromFile("debug/blocked", EImageBlitMode::ALPHA))
  448. , imageVisitable(IImage::createFromFile("debug/visitable", EImageBlitMode::ALPHA))
  449. , imageSpellRange(IImage::createFromFile("debug/spellRange", EImageBlitMode::ALPHA))
  450. {
  451. }
  452. void MapRendererOverlay::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  453. {
  454. if(context.showGrid())
  455. target.draw(imageGrid, Point(0,0));
  456. if(context.showVisitable() || context.showBlocked())
  457. {
  458. bool blocking = false;
  459. bool visitable = false;
  460. for(const auto & objectID : context.getObjects(coordinates))
  461. {
  462. const auto * object = context.getObject(objectID);
  463. if(context.objectTransparency(objectID, coordinates) > 0 && !context.isActiveHero(object))
  464. {
  465. visitable |= object->visitableAt(coordinates.x, coordinates.y);
  466. blocking |= object->blockingAt(coordinates.x, coordinates.y);
  467. }
  468. }
  469. if (context.showBlocked() && blocking)
  470. target.draw(imageBlocked, Point(0,0));
  471. if (context.showVisitable() && visitable)
  472. target.draw(imageVisitable, Point(0,0));
  473. }
  474. if (context.showSpellRange(coordinates))
  475. target.draw(imageSpellRange, Point(0,0));
  476. }
  477. uint8_t MapRendererOverlay::checksum(IMapRendererContext & context, const int3 & coordinates)
  478. {
  479. uint8_t result = 0;
  480. if (context.showVisitable())
  481. result += 1;
  482. if (context.showBlocked())
  483. result += 2;
  484. if (context.showGrid())
  485. result += 4;
  486. if (context.showSpellRange(coordinates))
  487. result += 8;
  488. return result;
  489. }
  490. MapRendererPath::MapRendererPath()
  491. : pathNodes(new CAnimation("ADAG"))
  492. {
  493. pathNodes->preload();
  494. }
  495. size_t MapRendererPath::selectImageReachability(bool reachableToday, size_t imageIndex)
  496. {
  497. const static size_t unreachableTodayOffset = 25;
  498. if(!reachableToday)
  499. return unreachableTodayOffset + imageIndex;
  500. return imageIndex;
  501. }
  502. size_t MapRendererPath::selectImageCross(bool reachableToday, const int3 & curr)
  503. {
  504. return selectImageReachability(reachableToday, 0);
  505. }
  506. size_t MapRendererPath::selectImageArrow(bool reachableToday, const int3 & curr, const int3 & prev, const int3 & next)
  507. {
  508. // Vector directions
  509. // 0 1 2
  510. // |
  511. // 3 - 4 - 5
  512. // |
  513. // 6 7 8
  514. //For example:
  515. // |
  516. // +->
  517. // is (directionToArrowIndex[7][5])
  518. //
  519. const static size_t directionToArrowIndex[9][9] = {
  520. {16, 17, 18, 7, 0, 19, 6, 5, 0 },
  521. {8, 9, 18, 7, 0, 19, 6, 0, 20},
  522. {8, 1, 10, 7, 0, 19, 0, 21, 20},
  523. {24, 17, 18, 15, 0, 0, 6, 5, 4 },
  524. {0, 0, 0, 0, 0, 0, 0, 0, 0 },
  525. {8, 1, 2, 0, 0, 11, 22, 21, 20},
  526. {24, 17, 0, 23, 0, 3, 14, 5, 4 },
  527. {24, 0, 2, 23, 0, 3, 22, 13, 4 },
  528. {0, 1, 2, 23, 0, 3, 22, 21, 12}
  529. };
  530. size_t enterDirection = (curr.x - next.x + 1) + 3 * (curr.y - next.y + 1);
  531. size_t leaveDirection = (prev.x - curr.x + 1) + 3 * (prev.y - curr.y + 1);
  532. size_t imageIndex = directionToArrowIndex[enterDirection][leaveDirection];
  533. return selectImageReachability(reachableToday, imageIndex);
  534. }
  535. void MapRendererPath::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  536. {
  537. size_t imageID = selectImage(context, coordinates);
  538. if (imageID < pathNodes->size())
  539. target.draw(pathNodes->getImage(imageID), Point(0,0));
  540. }
  541. size_t MapRendererPath::selectImage(IMapRendererContext & context, const int3 & coordinates)
  542. {
  543. const auto & functor = [&](const CGPathNode & node)
  544. {
  545. return node.coord == coordinates;
  546. };
  547. const auto * path = context.currentPath();
  548. if(!path)
  549. return std::numeric_limits<size_t>::max();
  550. const auto & iter = boost::range::find_if(path->nodes, functor);
  551. if(iter == path->nodes.end())
  552. return std::numeric_limits<size_t>::max();
  553. bool reachableToday = iter->turns == 0;
  554. if(iter == path->nodes.begin())
  555. return selectImageCross(reachableToday, iter->coord);
  556. auto next = iter + 1;
  557. auto prev = iter - 1;
  558. // start of path - current hero location
  559. if(next == path->nodes.end())
  560. return std::numeric_limits<size_t>::max();
  561. bool pathContinuous = iter->coord.areNeighbours(next->coord) && iter->coord.areNeighbours(prev->coord);
  562. bool embarking = iter->action == EPathNodeAction::EMBARK || iter->action == EPathNodeAction::DISEMBARK;
  563. if(pathContinuous && !embarking)
  564. return selectImageArrow(reachableToday, iter->coord, prev->coord, next->coord);
  565. return selectImageCross(reachableToday, iter->coord);
  566. }
  567. uint8_t MapRendererPath::checksum(IMapRendererContext & context, const int3 & coordinates)
  568. {
  569. return selectImage(context, coordinates) & 0xff;
  570. }
  571. MapRenderer::TileChecksum MapRenderer::getTileChecksum(IMapRendererContext & context, const int3 & coordinates)
  572. {
  573. // computes basic checksum to determine whether tile needs an update
  574. // if any component gives different value, tile will be updated
  575. TileChecksum result;
  576. boost::range::fill(result, std::numeric_limits<uint8_t>::max());
  577. if(!context.isInMap(coordinates))
  578. {
  579. result[0] = rendererBorder.checksum(context, coordinates);
  580. return result;
  581. }
  582. const NeighborTilesInfo neighborInfo(context, coordinates);
  583. if(!context.isVisible(coordinates) && neighborInfo.areAllHidden())
  584. {
  585. result[7] = rendererFow.checksum(context, coordinates);
  586. }
  587. else
  588. {
  589. result[1] = rendererTerrain.checksum(context, coordinates);
  590. if (context.showRivers())
  591. result[2] = rendererRiver.checksum(context, coordinates);
  592. if (context.showRoads())
  593. result[3] = rendererRoad.checksum(context, coordinates);
  594. result[4] = rendererObjects.checksum(context, coordinates);
  595. result[5] = rendererPath.checksum(context, coordinates);
  596. result[6] = rendererOverlay.checksum(context, coordinates);
  597. if(!context.isVisible(coordinates))
  598. result[7] = rendererFow.checksum(context, coordinates);
  599. }
  600. return result;
  601. }
  602. void MapRenderer::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  603. {
  604. if(!context.isInMap(coordinates))
  605. {
  606. rendererBorder.renderTile(context, target, coordinates);
  607. return;
  608. }
  609. const NeighborTilesInfo neighborInfo(context, coordinates);
  610. if(!context.isVisible(coordinates) && neighborInfo.areAllHidden())
  611. {
  612. rendererFow.renderTile(context, target, coordinates);
  613. }
  614. else
  615. {
  616. rendererTerrain.renderTile(context, target, coordinates);
  617. if (context.showRivers())
  618. rendererRiver.renderTile(context, target, coordinates);
  619. if (context.showRoads())
  620. rendererRoad.renderTile(context, target, coordinates);
  621. rendererObjects.renderTile(context, target, coordinates);
  622. rendererPath.renderTile(context, target, coordinates);
  623. rendererOverlay.renderTile(context, target, coordinates);
  624. if(!context.isVisible(coordinates))
  625. rendererFow.renderTile(context, target, coordinates);
  626. }
  627. }