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NetPacksClient.cpp 38 KB

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  1. /*
  2. * NetPacksClient.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ClientNetPackVisitors.h"
  12. #include "Client.h"
  13. #include "CPlayerInterface.h"
  14. #include "CGameInfo.h"
  15. #include "windows/GUIClasses.h"
  16. #include "windows/CCastleInterface.h"
  17. #include "mapView/mapHandler.h"
  18. #include "adventureMap/AdventureMapInterface.h"
  19. #include "adventureMap/CInGameConsole.h"
  20. #include "battle/BattleInterface.h"
  21. #include "battle/BattleWindow.h"
  22. #include "gui/CGuiHandler.h"
  23. #include "gui/WindowHandler.h"
  24. #include "widgets/MiscWidgets.h"
  25. #include "CMT.h"
  26. #include "GameChatHandler.h"
  27. #include "CServerHandler.h"
  28. #include "../CCallback.h"
  29. #include "../lib/filesystem/Filesystem.h"
  30. #include "../lib/filesystem/FileInfo.h"
  31. #include "../lib/serializer/Connection.h"
  32. #include "../lib/texts/CGeneralTextHandler.h"
  33. #include "../lib/VCMI_Lib.h"
  34. #include "../lib/mapping/CMap.h"
  35. #include "../lib/VCMIDirs.h"
  36. #include "../lib/spells/CSpellHandler.h"
  37. #include "../lib/CSoundBase.h"
  38. #include "../lib/StartInfo.h"
  39. #include "../lib/CConfigHandler.h"
  40. #include "../lib/mapObjects/CGMarket.h"
  41. #include "../lib/mapObjects/CGTownInstance.h"
  42. #include "../lib/gameState/CGameState.h"
  43. #include "../lib/CStack.h"
  44. #include "../lib/battle/BattleInfo.h"
  45. #include "../lib/GameConstants.h"
  46. #include "../lib/CPlayerState.h"
  47. // TODO: as Tow suggested these template should all be part of CClient
  48. // This will require rework spectator interface properly though
  49. template<typename T, typename ... Args, typename ... Args2>
  50. bool callOnlyThatInterface(CClient & cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  51. {
  52. if(vstd::contains(cl.playerint, player))
  53. {
  54. ((*cl.playerint[player]).*ptr)(std::forward<Args2>(args)...);
  55. return true;
  56. }
  57. return false;
  58. }
  59. template<typename T, typename ... Args, typename ... Args2>
  60. bool callInterfaceIfPresent(CClient & cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  61. {
  62. bool called = callOnlyThatInterface(cl, player, ptr, std::forward<Args2>(args)...);
  63. return called;
  64. }
  65. template<typename T, typename ... Args, typename ... Args2>
  66. void callOnlyThatBattleInterface(CClient & cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  67. {
  68. if(vstd::contains(cl.battleints,player))
  69. ((*cl.battleints[player]).*ptr)(std::forward<Args2>(args)...);
  70. if(cl.additionalBattleInts.count(player))
  71. {
  72. for(auto bInt : cl.additionalBattleInts[player])
  73. ((*bInt).*ptr)(std::forward<Args2>(args)...);
  74. }
  75. }
  76. template<typename T, typename ... Args, typename ... Args2>
  77. void callBattleInterfaceIfPresent(CClient & cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  78. {
  79. callOnlyThatInterface(cl, player, ptr, std::forward<Args2>(args)...);
  80. }
  81. //calls all normal interfaces and privileged ones, playerints may be updated when iterating over it, so we need a copy
  82. template<typename T, typename ... Args, typename ... Args2>
  83. void callAllInterfaces(CClient & cl, void (T::*ptr)(Args...), Args2 && ...args)
  84. {
  85. for(auto pInt : cl.playerint)
  86. ((*pInt.second).*ptr)(std::forward<Args2>(args)...);
  87. }
  88. //calls all normal interfaces and privileged ones, playerints may be updated when iterating over it, so we need a copy
  89. template<typename T, typename ... Args, typename ... Args2>
  90. void callBattleInterfaceIfPresentForBothSides(CClient & cl, const BattleID & battleID, void (T::*ptr)(Args...), Args2 && ...args)
  91. {
  92. assert(cl.gameState()->getBattle(battleID));
  93. if(!cl.gameState()->getBattle(battleID))
  94. {
  95. logGlobal->error("Attempt to call battle interface without ongoing battle!");
  96. return;
  97. }
  98. callOnlyThatBattleInterface(cl, cl.gameState()->getBattle(battleID)->getSide(BattleSide::ATTACKER).color, ptr, std::forward<Args2>(args)...);
  99. callOnlyThatBattleInterface(cl, cl.gameState()->getBattle(battleID)->getSide(BattleSide::DEFENDER).color, ptr, std::forward<Args2>(args)...);
  100. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool() && LOCPLINT->battleInt)
  101. {
  102. callOnlyThatBattleInterface(cl, PlayerColor::SPECTATOR, ptr, std::forward<Args2>(args)...);
  103. }
  104. }
  105. void ApplyClientNetPackVisitor::visitSetResources(SetResources & pack)
  106. {
  107. //todo: inform on actual resource set transferred
  108. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::receivedResource);
  109. }
  110. void ApplyClientNetPackVisitor::visitSetPrimSkill(SetPrimSkill & pack)
  111. {
  112. const CGHeroInstance * h = cl.getHero(pack.id);
  113. if(!h)
  114. {
  115. logNetwork->error("Cannot find hero with pack.id %d", pack.id.getNum());
  116. return;
  117. }
  118. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroPrimarySkillChanged, h, pack.which, pack.val);
  119. }
  120. void ApplyClientNetPackVisitor::visitSetSecSkill(SetSecSkill & pack)
  121. {
  122. const CGHeroInstance *h = cl.getHero(pack.id);
  123. if(!h)
  124. {
  125. logNetwork->error("Cannot find hero with pack.id %d", pack.id.getNum());
  126. return;
  127. }
  128. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroSecondarySkillChanged, h, pack.which, pack.val);
  129. }
  130. void ApplyClientNetPackVisitor::visitHeroVisitCastle(HeroVisitCastle & pack)
  131. {
  132. const CGHeroInstance *h = cl.getHero(pack.hid);
  133. if(pack.start())
  134. {
  135. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroVisitsTown, h, gs.getTown(pack.tid));
  136. }
  137. }
  138. void ApplyClientNetPackVisitor::visitSetMana(SetMana & pack)
  139. {
  140. const CGHeroInstance *h = cl.getHero(pack.hid);
  141. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroManaPointsChanged, h);
  142. if(settings["session"]["headless"].Bool())
  143. return;
  144. for(auto window : GH.windows().findWindows<BattleWindow>())
  145. window->heroManaPointsChanged(h);
  146. }
  147. void ApplyClientNetPackVisitor::visitSetMovePoints(SetMovePoints & pack)
  148. {
  149. const CGHeroInstance *h = cl.getHero(pack.hid);
  150. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroMovePointsChanged, h);
  151. }
  152. void ApplyClientNetPackVisitor::visitSetResearchedSpells(SetResearchedSpells & pack)
  153. {
  154. for(const auto & win : GH.windows().findWindows<CMageGuildScreen>())
  155. win->updateSpells(pack.tid);
  156. }
  157. void ApplyClientNetPackVisitor::visitFoWChange(FoWChange & pack)
  158. {
  159. for(auto &i : cl.playerint)
  160. {
  161. if(cl.getPlayerRelations(i.first, pack.player) == PlayerRelations::SAME_PLAYER && pack.waitForDialogs && LOCPLINT == i.second.get())
  162. {
  163. LOCPLINT->waitWhileDialog();
  164. }
  165. if(cl.getPlayerRelations(i.first, pack.player) != PlayerRelations::ENEMIES)
  166. {
  167. if(pack.mode == ETileVisibility::REVEALED)
  168. i.second->tileRevealed(pack.tiles);
  169. else
  170. i.second->tileHidden(pack.tiles);
  171. }
  172. }
  173. callAllInterfaces(cl, &CGameInterface::invalidatePaths);
  174. }
  175. static void dispatchGarrisonChange(CClient & cl, ObjectInstanceID army1, ObjectInstanceID army2)
  176. {
  177. auto obj1 = cl.getObj(army1);
  178. if(!obj1)
  179. {
  180. logNetwork->error("Cannot find army with pack.id %d", army1.getNum());
  181. return;
  182. }
  183. callInterfaceIfPresent(cl, obj1->tempOwner, &IGameEventsReceiver::garrisonsChanged, army1, army2);
  184. if(army2 != ObjectInstanceID() && army2 != army1)
  185. {
  186. auto obj2 = cl.getObj(army2);
  187. if(!obj2)
  188. {
  189. logNetwork->error("Cannot find army with pack.id %d", army2.getNum());
  190. return;
  191. }
  192. if(obj1->tempOwner != obj2->tempOwner)
  193. callInterfaceIfPresent(cl, obj2->tempOwner, &IGameEventsReceiver::garrisonsChanged, army1, army2);
  194. }
  195. }
  196. void ApplyClientNetPackVisitor::visitChangeStackCount(ChangeStackCount & pack)
  197. {
  198. dispatchGarrisonChange(cl, pack.army, ObjectInstanceID());
  199. }
  200. void ApplyClientNetPackVisitor::visitSetStackType(SetStackType & pack)
  201. {
  202. dispatchGarrisonChange(cl, pack.army, ObjectInstanceID());
  203. }
  204. void ApplyClientNetPackVisitor::visitEraseStack(EraseStack & pack)
  205. {
  206. dispatchGarrisonChange(cl, pack.army, ObjectInstanceID());
  207. }
  208. void ApplyClientNetPackVisitor::visitSwapStacks(SwapStacks & pack)
  209. {
  210. dispatchGarrisonChange(cl, pack.srcArmy, pack.dstArmy);
  211. }
  212. void ApplyClientNetPackVisitor::visitInsertNewStack(InsertNewStack & pack)
  213. {
  214. dispatchGarrisonChange(cl, pack.army, ObjectInstanceID());
  215. }
  216. void ApplyClientNetPackVisitor::visitRebalanceStacks(RebalanceStacks & pack)
  217. {
  218. dispatchGarrisonChange(cl, pack.srcArmy, pack.dstArmy);
  219. }
  220. void ApplyClientNetPackVisitor::visitBulkRebalanceStacks(BulkRebalanceStacks & pack)
  221. {
  222. if(!pack.moves.empty())
  223. {
  224. auto destArmy = pack.moves[0].srcArmy == pack.moves[0].dstArmy
  225. ? ObjectInstanceID()
  226. : pack.moves[0].dstArmy;
  227. dispatchGarrisonChange(cl, pack.moves[0].srcArmy, destArmy);
  228. }
  229. }
  230. void ApplyClientNetPackVisitor::visitBulkSmartRebalanceStacks(BulkSmartRebalanceStacks & pack)
  231. {
  232. if(!pack.moves.empty())
  233. {
  234. assert(pack.moves[0].srcArmy == pack.moves[0].dstArmy);
  235. dispatchGarrisonChange(cl, pack.moves[0].srcArmy, ObjectInstanceID());
  236. }
  237. else if(!pack.changes.empty())
  238. {
  239. dispatchGarrisonChange(cl, pack.changes[0].army, ObjectInstanceID());
  240. }
  241. }
  242. void ApplyClientNetPackVisitor::visitPutArtifact(PutArtifact & pack)
  243. {
  244. callInterfaceIfPresent(cl, cl.getOwner(pack.al.artHolder), &IGameEventsReceiver::artifactPut, pack.al);
  245. if(pack.askAssemble)
  246. callInterfaceIfPresent(cl, cl.getOwner(pack.al.artHolder), &IGameEventsReceiver::askToAssembleArtifact, pack.al);
  247. }
  248. void ApplyClientNetPackVisitor::visitEraseArtifact(BulkEraseArtifacts & pack)
  249. {
  250. for(const auto & slotErase : pack.posPack)
  251. callInterfaceIfPresent(cl, cl.getOwner(pack.artHolder), &IGameEventsReceiver::artifactRemoved, ArtifactLocation(pack.artHolder, slotErase));
  252. }
  253. void ApplyClientNetPackVisitor::visitBulkMoveArtifacts(BulkMoveArtifacts & pack)
  254. {
  255. const auto dstOwner = cl.getOwner(pack.dstArtHolder);
  256. const auto applyMove = [this, &pack, dstOwner](std::vector<BulkMoveArtifacts::LinkedSlots> & artsPack)
  257. {
  258. for(const auto & slotToMove : artsPack)
  259. {
  260. const auto srcLoc = ArtifactLocation(pack.srcArtHolder, slotToMove.srcPos);
  261. const auto dstLoc = ArtifactLocation(pack.dstArtHolder, slotToMove.dstPos);
  262. callInterfaceIfPresent(cl, pack.interfaceOwner, &IGameEventsReceiver::artifactMoved, srcLoc, dstLoc);
  263. if(slotToMove.askAssemble)
  264. callInterfaceIfPresent(cl, pack.interfaceOwner, &IGameEventsReceiver::askToAssembleArtifact, dstLoc);
  265. if(pack.interfaceOwner != dstOwner)
  266. callInterfaceIfPresent(cl, dstOwner, &IGameEventsReceiver::artifactMoved, srcLoc, dstLoc);
  267. }
  268. };
  269. size_t possibleAssemblyNumOfArts = 0;
  270. const auto calcPossibleAssemblyNumOfArts = [&possibleAssemblyNumOfArts](const auto & slotToMove)
  271. {
  272. if(slotToMove.askAssemble)
  273. possibleAssemblyNumOfArts++;
  274. };
  275. std::for_each(pack.artsPack0.cbegin(), pack.artsPack0.cend(), calcPossibleAssemblyNumOfArts);
  276. std::for_each(pack.artsPack1.cbegin(), pack.artsPack1.cend(), calcPossibleAssemblyNumOfArts);
  277. // Begin a session of bulk movement of arts. It is not necessary but useful for the client optimization.
  278. callInterfaceIfPresent(cl, pack.interfaceOwner, &IGameEventsReceiver::bulkArtMovementStart,
  279. pack.artsPack0.size() + pack.artsPack1.size(), possibleAssemblyNumOfArts);
  280. if(pack.interfaceOwner != dstOwner)
  281. callInterfaceIfPresent(cl, dstOwner, &IGameEventsReceiver::bulkArtMovementStart,
  282. pack.artsPack0.size() + pack.artsPack1.size(), possibleAssemblyNumOfArts);
  283. applyMove(pack.artsPack0);
  284. if(!pack.artsPack1.empty())
  285. applyMove(pack.artsPack1);
  286. }
  287. void ApplyClientNetPackVisitor::visitAssembledArtifact(AssembledArtifact & pack)
  288. {
  289. callInterfaceIfPresent(cl, cl.getOwner(pack.al.artHolder), &IGameEventsReceiver::artifactAssembled, pack.al);
  290. }
  291. void ApplyClientNetPackVisitor::visitDisassembledArtifact(DisassembledArtifact & pack)
  292. {
  293. callInterfaceIfPresent(cl, cl.getOwner(pack.al.artHolder), &IGameEventsReceiver::artifactDisassembled, pack.al);
  294. }
  295. void ApplyClientNetPackVisitor::visitHeroVisit(HeroVisit & pack)
  296. {
  297. auto hero = cl.getHero(pack.heroId);
  298. auto obj = cl.getObj(pack.objId, false);
  299. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::heroVisit, hero, obj, pack.starting);
  300. }
  301. void ApplyClientNetPackVisitor::visitNewTurn(NewTurn & pack)
  302. {
  303. callAllInterfaces(cl, &CGameInterface::invalidatePaths);
  304. if(pack.newWeekNotification)
  305. {
  306. const auto & newWeek = *pack.newWeekNotification;
  307. std::string str = newWeek.text.toString();
  308. callAllInterfaces(cl, &CGameInterface::showInfoDialog, newWeek.type, str, newWeek.components,(soundBase::soundID)newWeek.soundID);
  309. }
  310. }
  311. void ApplyClientNetPackVisitor::visitGiveBonus(GiveBonus & pack)
  312. {
  313. callAllInterfaces(cl, &CGameInterface::invalidatePaths);
  314. switch(pack.who)
  315. {
  316. case GiveBonus::ETarget::OBJECT:
  317. {
  318. const CGHeroInstance *h = gs.getHero(pack.id.as<ObjectInstanceID>());
  319. if(h)
  320. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, pack.bonus, true);
  321. }
  322. break;
  323. case GiveBonus::ETarget::PLAYER:
  324. {
  325. callInterfaceIfPresent(cl, pack.id.as<PlayerColor>(), &IGameEventsReceiver::playerBonusChanged, pack.bonus, true);
  326. }
  327. break;
  328. }
  329. }
  330. void ApplyFirstClientNetPackVisitor::visitChangeObjPos(ChangeObjPos & pack)
  331. {
  332. CGObjectInstance *obj = gs.getObjInstance(pack.objid);
  333. if(CGI && CGI->mh)
  334. {
  335. CGI->mh->onObjectFadeOut(obj, pack.initiator);
  336. CGI->mh->waitForOngoingAnimations();
  337. }
  338. }
  339. void ApplyClientNetPackVisitor::visitChangeObjPos(ChangeObjPos & pack)
  340. {
  341. CGObjectInstance *obj = gs.getObjInstance(pack.objid);
  342. if(CGI && CGI->mh)
  343. {
  344. CGI->mh->onObjectFadeIn(obj, pack.initiator);
  345. CGI->mh->waitForOngoingAnimations();
  346. }
  347. callAllInterfaces(cl, &CGameInterface::invalidatePaths);
  348. }
  349. void ApplyClientNetPackVisitor::visitPlayerEndsGame(PlayerEndsGame & pack)
  350. {
  351. callAllInterfaces(cl, &IGameEventsReceiver::gameOver, pack.player, pack.victoryLossCheckResult);
  352. bool localHumanWinsGame = vstd::contains(cl.playerint, pack.player) && cl.getPlayerState(pack.player)->human && pack.victoryLossCheckResult.victory();
  353. bool lastHumanEndsGame = CSH->howManyPlayerInterfaces() == 1 && vstd::contains(cl.playerint, pack.player) && cl.getPlayerState(pack.player)->human && !settings["session"]["spectate"].Bool();
  354. if(lastHumanEndsGame || localHumanWinsGame)
  355. {
  356. assert(adventureInt);
  357. if(adventureInt)
  358. {
  359. GH.windows().popWindows(GH.windows().count());
  360. adventureInt.reset();
  361. }
  362. CSH->showHighScoresAndEndGameplay(pack.player, pack.victoryLossCheckResult.victory(), pack.statistic);
  363. }
  364. // In auto testing pack.mode we always close client if red pack.player won or lose
  365. if(!settings["session"]["testmap"].isNull() && pack.player == PlayerColor(0))
  366. {
  367. logAi->info("Red player %s. Ending game.", pack.victoryLossCheckResult.victory() ? "won" : "lost");
  368. handleQuit(settings["session"]["spectate"].Bool()); // if spectator is active ask to close client or not
  369. }
  370. }
  371. void ApplyClientNetPackVisitor::visitPlayerReinitInterface(PlayerReinitInterface & pack)
  372. {
  373. auto initInterfaces = [this]()
  374. {
  375. cl.initPlayerInterfaces();
  376. for(PlayerColor player(0); player < PlayerColor::PLAYER_LIMIT; ++player)
  377. {
  378. if(cl.gameState()->isPlayerMakingTurn(player))
  379. {
  380. callAllInterfaces(cl, &IGameEventsReceiver::playerStartsTurn, player);
  381. callOnlyThatInterface(cl, player, &CGameInterface::yourTurn, QueryID::NONE);
  382. }
  383. }
  384. };
  385. for(auto player : pack.players)
  386. {
  387. auto & plSettings = CSH->si->getIthPlayersSettings(player);
  388. if(pack.playerConnectionId == PlayerSettings::PLAYER_AI)
  389. {
  390. plSettings.connectedPlayerIDs.clear();
  391. cl.initPlayerEnvironments();
  392. initInterfaces();
  393. }
  394. else if(pack.playerConnectionId == CSH->logicConnection->connectionID)
  395. {
  396. plSettings.connectedPlayerIDs.insert(pack.playerConnectionId);
  397. cl.playerint.clear();
  398. initInterfaces();
  399. }
  400. }
  401. }
  402. void ApplyClientNetPackVisitor::visitRemoveBonus(RemoveBonus & pack)
  403. {
  404. switch(pack.who)
  405. {
  406. case GiveBonus::ETarget::OBJECT:
  407. {
  408. const CGHeroInstance *h = gs.getHero(pack.whoID.as<ObjectInstanceID>());
  409. if(h)
  410. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, pack.bonus, false);
  411. }
  412. break;
  413. case GiveBonus::ETarget::PLAYER:
  414. {
  415. //const PlayerState *p = gs.getPlayerState(pack.id);
  416. callInterfaceIfPresent(cl, pack.whoID.as<PlayerColor>(), &IGameEventsReceiver::playerBonusChanged, pack.bonus, false);
  417. }
  418. break;
  419. }
  420. }
  421. void ApplyFirstClientNetPackVisitor::visitRemoveObject(RemoveObject & pack)
  422. {
  423. const CGObjectInstance *o = cl.getObj(pack.objectID);
  424. if(CGI->mh)
  425. CGI->mh->onObjectFadeOut(o, pack.initiator);
  426. //notify interfaces about removal
  427. for(auto i=cl.playerint.begin(); i!=cl.playerint.end(); i++)
  428. {
  429. //below line contains little cheat for AI so it will be aware of deletion of enemy heroes that moved or got re-covered by FoW
  430. //TODO: loose requirements as next AI related crashes appear, for example another pack.player collects object that got re-covered by FoW, unsure if AI code workarounds this
  431. if(gs.isVisible(o, i->first) || (!cl.getPlayerState(i->first)->human && o->ID == Obj::HERO && o->tempOwner != i->first))
  432. i->second->objectRemoved(o, pack.initiator);
  433. }
  434. if(CGI->mh)
  435. CGI->mh->waitForOngoingAnimations();
  436. }
  437. void ApplyClientNetPackVisitor::visitRemoveObject(RemoveObject & pack)
  438. {
  439. callAllInterfaces(cl, &CGameInterface::invalidatePaths);
  440. for(auto i=cl.playerint.begin(); i!=cl.playerint.end(); i++)
  441. i->second->objectRemovedAfter();
  442. }
  443. void ApplyFirstClientNetPackVisitor::visitTryMoveHero(TryMoveHero & pack)
  444. {
  445. CGHeroInstance *h = gs.getHero(pack.id);
  446. if(CGI->mh)
  447. {
  448. switch (pack.result)
  449. {
  450. case TryMoveHero::EMBARK:
  451. CGI->mh->onBeforeHeroEmbark(h, pack.start, pack.end);
  452. break;
  453. case TryMoveHero::TELEPORTATION:
  454. CGI->mh->onBeforeHeroTeleported(h, pack.start, pack.end);
  455. break;
  456. case TryMoveHero::DISEMBARK:
  457. CGI->mh->onBeforeHeroDisembark(h, pack.start, pack.end);
  458. break;
  459. }
  460. CGI->mh->waitForOngoingAnimations();
  461. }
  462. }
  463. void ApplyClientNetPackVisitor::visitTryMoveHero(TryMoveHero & pack)
  464. {
  465. const CGHeroInstance *h = cl.getHero(pack.id);
  466. callAllInterfaces(cl, &CGameInterface::invalidatePaths);
  467. if(CGI->mh)
  468. {
  469. switch(pack.result)
  470. {
  471. case TryMoveHero::SUCCESS:
  472. CGI->mh->onHeroMoved(h, pack.start, pack.end);
  473. break;
  474. case TryMoveHero::EMBARK:
  475. CGI->mh->onAfterHeroEmbark(h, pack.start, pack.end);
  476. break;
  477. case TryMoveHero::TELEPORTATION:
  478. CGI->mh->onAfterHeroTeleported(h, pack.start, pack.end);
  479. break;
  480. case TryMoveHero::DISEMBARK:
  481. CGI->mh->onAfterHeroDisembark(h, pack.start, pack.end);
  482. break;
  483. }
  484. }
  485. PlayerColor player = h->tempOwner;
  486. for(auto &i : cl.playerint)
  487. if(cl.getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
  488. i.second->tileRevealed(pack.fowRevealed);
  489. for(auto i=cl.playerint.begin(); i!=cl.playerint.end(); i++)
  490. {
  491. if(i->first != PlayerColor::SPECTATOR && gs.checkForStandardLoss(i->first)) // Do not notify vanquished pack.player's interface
  492. continue;
  493. if(gs.isVisible(h->convertToVisitablePos(pack.start), i->first)
  494. || gs.isVisible(h->convertToVisitablePos(pack.end), i->first))
  495. {
  496. // pack.src and pack.dst of enemy hero move may be not visible => 'verbose' should be false
  497. const bool verbose = cl.getPlayerRelations(i->first, player) != PlayerRelations::ENEMIES;
  498. i->second->heroMoved(pack, verbose);
  499. }
  500. }
  501. }
  502. void ApplyClientNetPackVisitor::visitNewStructures(NewStructures & pack)
  503. {
  504. CGTownInstance *town = gs.getTown(pack.tid);
  505. for(const auto & id : pack.bid)
  506. {
  507. callInterfaceIfPresent(cl, town->getOwner(), &IGameEventsReceiver::buildChanged, town, id, 1);
  508. }
  509. // invalidate section of map view with our object and force an update
  510. if(CGI->mh)
  511. {
  512. CGI->mh->onObjectInstantRemove(town, town->getOwner());
  513. CGI->mh->onObjectInstantAdd(town, town->getOwner());
  514. }
  515. }
  516. void ApplyClientNetPackVisitor::visitRazeStructures(RazeStructures & pack)
  517. {
  518. CGTownInstance * town = gs.getTown(pack.tid);
  519. for(const auto & id : pack.bid)
  520. {
  521. callInterfaceIfPresent(cl, town->getOwner(), &IGameEventsReceiver::buildChanged, town, id, 2);
  522. }
  523. // invalidate section of map view with our object and force an update
  524. if(CGI->mh)
  525. {
  526. CGI->mh->onObjectInstantRemove(town, town->getOwner());
  527. CGI->mh->onObjectInstantAdd(town, town->getOwner());
  528. }
  529. }
  530. void ApplyClientNetPackVisitor::visitSetAvailableCreatures(SetAvailableCreatures & pack)
  531. {
  532. const CGDwelling * dw = static_cast<const CGDwelling*>(cl.getObj(pack.tid));
  533. PlayerColor p;
  534. if(dw->ID == Obj::WAR_MACHINE_FACTORY) //War Machines Factory is not flaggable, it's "owned" by visitor
  535. p = cl.getTile(dw->visitablePos())->visitableObjects.back()->tempOwner;
  536. else
  537. p = dw->tempOwner;
  538. callInterfaceIfPresent(cl, p, &IGameEventsReceiver::availableCreaturesChanged, dw);
  539. }
  540. void ApplyClientNetPackVisitor::visitSetHeroesInTown(SetHeroesInTown & pack)
  541. {
  542. CGTownInstance * t = gs.getTown(pack.tid);
  543. CGHeroInstance * hGarr = gs.getHero(pack.garrison);
  544. CGHeroInstance * hVisit = gs.getHero(pack.visiting);
  545. //inform all players that see this object
  546. for(auto i = cl.playerint.cbegin(); i != cl.playerint.cend(); ++i)
  547. {
  548. if(!i->first.isValidPlayer())
  549. continue;
  550. if(gs.isVisible(t, i->first) ||
  551. (hGarr && gs.isVisible(hGarr, i->first)) ||
  552. (hVisit && gs.isVisible(hVisit, i->first)))
  553. {
  554. cl.playerint[i->first]->heroInGarrisonChange(t);
  555. }
  556. }
  557. }
  558. void ApplyClientNetPackVisitor::visitHeroRecruited(HeroRecruited & pack)
  559. {
  560. CGHeroInstance *h = gs.map->heroesOnMap.back();
  561. if(h->getHeroTypeID() != pack.hid)
  562. {
  563. logNetwork->error("Something wrong with hero recruited!");
  564. }
  565. if(callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroCreated, h))
  566. {
  567. if(const CGTownInstance *t = gs.getTown(pack.tid))
  568. callInterfaceIfPresent(cl, h->getOwner(), &IGameEventsReceiver::heroInGarrisonChange, t);
  569. }
  570. if(CGI->mh)
  571. CGI->mh->onObjectInstantAdd(h, h->getOwner());
  572. }
  573. void ApplyClientNetPackVisitor::visitGiveHero(GiveHero & pack)
  574. {
  575. CGHeroInstance *h = gs.getHero(pack.id);
  576. if(CGI->mh)
  577. CGI->mh->onObjectInstantAdd(h, h->getOwner());
  578. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroCreated, h);
  579. }
  580. void ApplyFirstClientNetPackVisitor::visitGiveHero(GiveHero & pack)
  581. {
  582. }
  583. void ApplyClientNetPackVisitor::visitInfoWindow(InfoWindow & pack)
  584. {
  585. std::string str = pack.text.toString();
  586. if(!callInterfaceIfPresent(cl, pack.player, &CGameInterface::showInfoDialog, pack.type, str, pack.components,(soundBase::soundID)pack.soundID))
  587. logNetwork->warn("We received InfoWindow for not our player...");
  588. }
  589. void ApplyFirstClientNetPackVisitor::visitSetObjectProperty(SetObjectProperty & pack)
  590. {
  591. //inform all players that see this object
  592. for(auto it = cl.playerint.cbegin(); it != cl.playerint.cend(); ++it)
  593. {
  594. if(gs.isVisible(gs.getObjInstance(pack.id), it->first))
  595. callInterfaceIfPresent(cl, it->first, &IGameEventsReceiver::beforeObjectPropertyChanged, &pack);
  596. }
  597. // invalidate section of map view with our object and force an update with new flag color
  598. if(pack.what == ObjProperty::OWNER && CGI->mh)
  599. {
  600. auto object = gs.getObjInstance(pack.id);
  601. CGI->mh->onObjectInstantRemove(object, object->getOwner());
  602. }
  603. }
  604. void ApplyClientNetPackVisitor::visitSetObjectProperty(SetObjectProperty & pack)
  605. {
  606. //inform all players that see this object
  607. for(auto it = cl.playerint.cbegin(); it != cl.playerint.cend(); ++it)
  608. {
  609. if(gs.isVisible(gs.getObjInstance(pack.id), it->first))
  610. callInterfaceIfPresent(cl, it->first, &IGameEventsReceiver::objectPropertyChanged, &pack);
  611. }
  612. // invalidate section of map view with our object and force an update with new flag color
  613. if(pack.what == ObjProperty::OWNER && CGI->mh)
  614. {
  615. auto object = gs.getObjInstance(pack.id);
  616. CGI->mh->onObjectInstantAdd(object, object->getOwner());
  617. }
  618. }
  619. void ApplyClientNetPackVisitor::visitHeroLevelUp(HeroLevelUp & pack)
  620. {
  621. const CGHeroInstance * hero = cl.getHero(pack.heroId);
  622. assert(hero);
  623. callOnlyThatInterface(cl, pack.player, &CGameInterface::heroGotLevel, hero, pack.primskill, pack.skills, pack.queryID);
  624. }
  625. void ApplyClientNetPackVisitor::visitCommanderLevelUp(CommanderLevelUp & pack)
  626. {
  627. const CGHeroInstance * hero = cl.getHero(pack.heroId);
  628. assert(hero);
  629. const CCommanderInstance * commander = hero->commander;
  630. assert(commander);
  631. assert(commander->armyObj); //is it possible for Commander to exist beyond armed instance?
  632. callOnlyThatInterface(cl, pack.player, &CGameInterface::commanderGotLevel, commander, pack.skills, pack.queryID);
  633. }
  634. void ApplyClientNetPackVisitor::visitBlockingDialog(BlockingDialog & pack)
  635. {
  636. std::string str = pack.text.toString();
  637. if(!callOnlyThatInterface(cl, pack.player, &CGameInterface::showBlockingDialog, str, pack.components, pack.queryID, (soundBase::soundID)pack.soundID, pack.selection(), pack.cancel(), pack.safeToAutoaccept()))
  638. logNetwork->warn("We received YesNoDialog for not our player...");
  639. }
  640. void ApplyClientNetPackVisitor::visitGarrisonDialog(GarrisonDialog & pack)
  641. {
  642. const CGHeroInstance *h = cl.getHero(pack.hid);
  643. const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl.getObj(pack.objid));
  644. callOnlyThatInterface(cl, h->getOwner(), &CGameInterface::showGarrisonDialog, obj, h, pack.removableUnits, pack.queryID);
  645. }
  646. void ApplyClientNetPackVisitor::visitExchangeDialog(ExchangeDialog & pack)
  647. {
  648. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::heroExchangeStarted, pack.hero1, pack.hero2, pack.queryID);
  649. }
  650. void ApplyClientNetPackVisitor::visitTeleportDialog(TeleportDialog & pack)
  651. {
  652. const CGHeroInstance *h = cl.getHero(pack.hero);
  653. callOnlyThatInterface(cl, h->getOwner(), &CGameInterface::showTeleportDialog, h, pack.channel, pack.exits, pack.impassable, pack.queryID);
  654. }
  655. void ApplyClientNetPackVisitor::visitMapObjectSelectDialog(MapObjectSelectDialog & pack)
  656. {
  657. callOnlyThatInterface(cl, pack.player, &CGameInterface::showMapObjectSelectDialog, pack.queryID, pack.icon, pack.title, pack.description, pack.objects);
  658. }
  659. void ApplyFirstClientNetPackVisitor::visitBattleStart(BattleStart & pack)
  660. {
  661. // Cannot use the usual code because curB is not set yet
  662. callOnlyThatBattleInterface(cl, pack.info->getSide(BattleSide::ATTACKER).color, &IBattleEventsReceiver::battleStartBefore, pack.battleID, pack.info->getSide(BattleSide::ATTACKER).armyObject, pack.info->getSide(BattleSide::DEFENDER).armyObject,
  663. pack.info->tile, pack.info->getSide(BattleSide::ATTACKER).hero, pack.info->getSide(BattleSide::DEFENDER).hero);
  664. callOnlyThatBattleInterface(cl, pack.info->getSide(BattleSide::DEFENDER).color, &IBattleEventsReceiver::battleStartBefore, pack.battleID, pack.info->getSide(BattleSide::ATTACKER).armyObject, pack.info->getSide(BattleSide::DEFENDER).armyObject,
  665. pack.info->tile, pack.info->getSide(BattleSide::ATTACKER).hero, pack.info->getSide(BattleSide::DEFENDER).hero);
  666. callOnlyThatBattleInterface(cl, PlayerColor::SPECTATOR, &IBattleEventsReceiver::battleStartBefore, pack.battleID, pack.info->getSide(BattleSide::ATTACKER).armyObject, pack.info->getSide(BattleSide::DEFENDER).armyObject,
  667. pack.info->tile, pack.info->getSide(BattleSide::ATTACKER).hero, pack.info->getSide(BattleSide::DEFENDER).hero);
  668. }
  669. void ApplyClientNetPackVisitor::visitBattleStart(BattleStart & pack)
  670. {
  671. cl.battleStarted(pack.info);
  672. }
  673. void ApplyFirstClientNetPackVisitor::visitBattleNextRound(BattleNextRound & pack)
  674. {
  675. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleNewRoundFirst, pack.battleID);
  676. }
  677. void ApplyClientNetPackVisitor::visitBattleNextRound(BattleNextRound & pack)
  678. {
  679. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleNewRound, pack.battleID);
  680. }
  681. void ApplyClientNetPackVisitor::visitBattleSetActiveStack(BattleSetActiveStack & pack)
  682. {
  683. if(!pack.askPlayerInterface)
  684. return;
  685. const CStack *activated = gs.getBattle(pack.battleID)->battleGetStackByID(pack.stack);
  686. PlayerColor playerToCall; //pack.player that will move activated stack
  687. if(activated->isHypnotized())
  688. {
  689. playerToCall = gs.getBattle(pack.battleID)->getSide(BattleSide::ATTACKER).color == activated->unitOwner()
  690. ? gs.getBattle(pack.battleID)->getSide(BattleSide::DEFENDER).color
  691. : gs.getBattle(pack.battleID)->getSide(BattleSide::ATTACKER).color;
  692. }
  693. else
  694. {
  695. playerToCall = activated->unitOwner();
  696. }
  697. cl.startPlayerBattleAction(pack.battleID, playerToCall);
  698. }
  699. void ApplyClientNetPackVisitor::visitBattleLogMessage(BattleLogMessage & pack)
  700. {
  701. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleLogMessage, pack.battleID, pack.lines);
  702. }
  703. void ApplyClientNetPackVisitor::visitBattleTriggerEffect(BattleTriggerEffect & pack)
  704. {
  705. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleTriggerEffect, pack.battleID, pack);
  706. }
  707. void ApplyFirstClientNetPackVisitor::visitBattleUpdateGateState(BattleUpdateGateState & pack)
  708. {
  709. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleGateStateChanged, pack.battleID, pack.state);
  710. }
  711. void ApplyFirstClientNetPackVisitor::visitBattleResult(BattleResult & pack)
  712. {
  713. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleEnd, pack.battleID, &pack, pack.queryID);
  714. cl.battleFinished(pack.battleID);
  715. }
  716. void ApplyFirstClientNetPackVisitor::visitBattleStackMoved(BattleStackMoved & pack)
  717. {
  718. const CStack * movedStack = gs.getBattle(pack.battleID)->battleGetStackByID(pack.stack);
  719. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleStackMoved, pack.battleID, movedStack, pack.tilesToMove, pack.distance, pack.teleporting);
  720. }
  721. void ApplyFirstClientNetPackVisitor::visitBattleAttack(BattleAttack & pack)
  722. {
  723. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleAttack, pack.battleID, &pack);
  724. // battleStacksAttacked should be executed before BattleAttack.applyGs() to play animation before damaging unit
  725. // so this has to be here instead of ApplyClientNetPackVisitor::visitBattleAttack()
  726. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleStacksAttacked, pack.battleID, pack.bsa, pack.shot());
  727. }
  728. void ApplyClientNetPackVisitor::visitBattleAttack(BattleAttack & pack)
  729. {
  730. }
  731. void ApplyFirstClientNetPackVisitor::visitStartAction(StartAction & pack)
  732. {
  733. cl.currentBattleAction = std::make_unique<BattleAction>(pack.ba);
  734. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::actionStarted, pack.battleID, pack.ba);
  735. }
  736. void ApplyClientNetPackVisitor::visitBattleSpellCast(BattleSpellCast & pack)
  737. {
  738. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleSpellCast, pack.battleID, &pack);
  739. }
  740. void ApplyClientNetPackVisitor::visitSetStackEffect(SetStackEffect & pack)
  741. {
  742. //informing about effects
  743. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleStacksEffectsSet, pack.battleID, pack);
  744. }
  745. void ApplyClientNetPackVisitor::visitStacksInjured(StacksInjured & pack)
  746. {
  747. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleStacksAttacked, pack.battleID, pack.stacks, false);
  748. }
  749. void ApplyClientNetPackVisitor::visitBattleResultsApplied(BattleResultsApplied & pack)
  750. {
  751. callInterfaceIfPresent(cl, pack.player1, &IGameEventsReceiver::battleResultsApplied);
  752. callInterfaceIfPresent(cl, pack.player2, &IGameEventsReceiver::battleResultsApplied);
  753. callInterfaceIfPresent(cl, PlayerColor::SPECTATOR, &IGameEventsReceiver::battleResultsApplied);
  754. }
  755. void ApplyClientNetPackVisitor::visitBattleUnitsChanged(BattleUnitsChanged & pack)
  756. {
  757. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleUnitsChanged, pack.battleID, pack.changedStacks);
  758. }
  759. void ApplyClientNetPackVisitor::visitBattleObstaclesChanged(BattleObstaclesChanged & pack)
  760. {
  761. //inform interfaces about removed obstacles
  762. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleObstaclesChanged, pack.battleID, pack.changes);
  763. }
  764. void ApplyClientNetPackVisitor::visitCatapultAttack(CatapultAttack & pack)
  765. {
  766. //inform interfaces about catapult attack
  767. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleCatapultAttacked, pack.battleID, pack);
  768. }
  769. void ApplyClientNetPackVisitor::visitEndAction(EndAction & pack)
  770. {
  771. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::actionFinished, pack.battleID, *cl.currentBattleAction);
  772. cl.currentBattleAction.reset();
  773. }
  774. void ApplyClientNetPackVisitor::visitPackageApplied(PackageApplied & pack)
  775. {
  776. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::requestRealized, &pack);
  777. if(!CClient::waitingRequest.tryRemovingElement(pack.requestID))
  778. logNetwork->warn("Surprising server message! PackageApplied for unknown requestID!");
  779. }
  780. void ApplyClientNetPackVisitor::visitSystemMessage(SystemMessage & pack)
  781. {
  782. // usually used to receive error messages from server
  783. logNetwork->error("System message: %s", pack.text.toString());
  784. CSH->getGameChat().onNewSystemMessageReceived(pack.text.toString());
  785. }
  786. void ApplyClientNetPackVisitor::visitPlayerBlocked(PlayerBlocked & pack)
  787. {
  788. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::playerBlocked, pack.reason, pack.startOrEnd == PlayerBlocked::BLOCKADE_STARTED);
  789. }
  790. void ApplyClientNetPackVisitor::visitPlayerStartsTurn(PlayerStartsTurn & pack)
  791. {
  792. logNetwork->debug("Server gives turn to %s", pack.player.toString());
  793. callAllInterfaces(cl, &IGameEventsReceiver::playerStartsTurn, pack.player);
  794. callOnlyThatInterface(cl, pack.player, &CGameInterface::yourTurn, pack.queryID);
  795. }
  796. void ApplyClientNetPackVisitor::visitPlayerEndsTurn(PlayerEndsTurn & pack)
  797. {
  798. logNetwork->debug("Server ends turn of %s", pack.player.toString());
  799. callAllInterfaces(cl, &IGameEventsReceiver::playerEndsTurn, pack.player);
  800. }
  801. void ApplyClientNetPackVisitor::visitTurnTimeUpdate(TurnTimeUpdate & pack)
  802. {
  803. logNetwork->debug("Server sets turn timer {turn: %d, base: %d, battle: %d, creature: %d} for %s", pack.turnTimer.turnTimer, pack.turnTimer.baseTimer, pack.turnTimer.battleTimer, pack.turnTimer.unitTimer, pack.player.toString());
  804. }
  805. void ApplyClientNetPackVisitor::visitPlayerMessageClient(PlayerMessageClient & pack)
  806. {
  807. logNetwork->debug("pack.player %s sends a message: %s", pack.player.toString(), pack.text);
  808. CSH->getGameChat().onNewGameMessageReceived(pack.player, pack.text);
  809. }
  810. void ApplyClientNetPackVisitor::visitAdvmapSpellCast(AdvmapSpellCast & pack)
  811. {
  812. callAllInterfaces(cl, &CGameInterface::invalidatePaths);
  813. auto caster = cl.getHero(pack.casterID);
  814. if(caster)
  815. //consider notifying other interfaces that see hero?
  816. callInterfaceIfPresent(cl, caster->getOwner(), &IGameEventsReceiver::advmapSpellCast, caster, pack.spellID);
  817. else
  818. logNetwork->error("Invalid hero instance");
  819. }
  820. void ApplyClientNetPackVisitor::visitShowWorldViewEx(ShowWorldViewEx & pack)
  821. {
  822. callOnlyThatInterface(cl, pack.player, &CGameInterface::showWorldViewEx, pack.objectPositions, pack.showTerrain);
  823. }
  824. void ApplyClientNetPackVisitor::visitOpenWindow(OpenWindow & pack)
  825. {
  826. switch(pack.window)
  827. {
  828. case EOpenWindowMode::RECRUITMENT_FIRST:
  829. case EOpenWindowMode::RECRUITMENT_ALL:
  830. {
  831. const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl.getObj(ObjectInstanceID(pack.object)));
  832. const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl.getObj(ObjectInstanceID(pack.visitor)));
  833. callInterfaceIfPresent(cl, dst->tempOwner, &IGameEventsReceiver::showRecruitmentDialog, dw, dst, pack.window == EOpenWindowMode::RECRUITMENT_FIRST ? 0 : -1, pack.queryID);
  834. }
  835. break;
  836. case EOpenWindowMode::SHIPYARD_WINDOW:
  837. {
  838. assert(pack.queryID == QueryID::NONE);
  839. const auto * sy = dynamic_cast<const IShipyard *>(cl.getObj(ObjectInstanceID(pack.object)));
  840. callInterfaceIfPresent(cl, sy->getObject()->getOwner(), &IGameEventsReceiver::showShipyardDialog, sy);
  841. }
  842. break;
  843. case EOpenWindowMode::THIEVES_GUILD:
  844. {
  845. assert(pack.queryID == QueryID::NONE);
  846. //displays Thieves' Guild window (when hero enters Den of Thieves)
  847. const CGObjectInstance *obj = cl.getObj(ObjectInstanceID(pack.object));
  848. const CGHeroInstance *hero = cl.getHero(ObjectInstanceID(pack.visitor));
  849. callInterfaceIfPresent(cl, hero->getOwner(), &IGameEventsReceiver::showThievesGuildWindow, obj);
  850. }
  851. break;
  852. case EOpenWindowMode::UNIVERSITY_WINDOW:
  853. {
  854. //displays University window (when hero enters University on adventure map)
  855. const auto * market = cl.getMarket(ObjectInstanceID(pack.object));
  856. const CGHeroInstance *hero = cl.getHero(ObjectInstanceID(pack.visitor));
  857. callInterfaceIfPresent(cl, hero->tempOwner, &IGameEventsReceiver::showUniversityWindow, market, hero, pack.queryID);
  858. }
  859. break;
  860. case EOpenWindowMode::MARKET_WINDOW:
  861. {
  862. //displays Thieves' Guild window (when hero enters Den of Thieves)
  863. const CGObjectInstance *obj = cl.getObj(ObjectInstanceID(pack.object));
  864. const CGHeroInstance *hero = cl.getHero(ObjectInstanceID(pack.visitor));
  865. const auto market = cl.getMarket(pack.object);
  866. callInterfaceIfPresent(cl, cl.getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showMarketWindow, market, hero, pack.queryID);
  867. }
  868. break;
  869. case EOpenWindowMode::HILL_FORT_WINDOW:
  870. {
  871. assert(pack.queryID == QueryID::NONE);
  872. //displays Hill fort window
  873. const CGObjectInstance *obj = cl.getObj(ObjectInstanceID(pack.object));
  874. const CGHeroInstance *hero = cl.getHero(ObjectInstanceID(pack.visitor));
  875. callInterfaceIfPresent(cl, cl.getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showHillFortWindow, obj, hero);
  876. }
  877. break;
  878. case EOpenWindowMode::PUZZLE_MAP:
  879. {
  880. assert(pack.queryID == QueryID::NONE);
  881. const CGHeroInstance *hero = cl.getHero(ObjectInstanceID(pack.visitor));
  882. callInterfaceIfPresent(cl, hero->getOwner(), &IGameEventsReceiver::showPuzzleMap);
  883. }
  884. break;
  885. case EOpenWindowMode::TAVERN_WINDOW:
  886. {
  887. const CGObjectInstance *obj1 = cl.getObj(ObjectInstanceID(pack.object));
  888. const CGHeroInstance * hero = cl.getHero(ObjectInstanceID(pack.visitor));
  889. callInterfaceIfPresent(cl, hero->tempOwner, &IGameEventsReceiver::showTavernWindow, obj1, hero, pack.queryID);
  890. }
  891. break;
  892. }
  893. }
  894. void ApplyClientNetPackVisitor::visitCenterView(CenterView & pack)
  895. {
  896. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::centerView, pack.pos, pack.focusTime);
  897. }
  898. void ApplyClientNetPackVisitor::visitNewObject(NewObject & pack)
  899. {
  900. callAllInterfaces(cl, &CGameInterface::invalidatePaths);
  901. const CGObjectInstance *obj = pack.newObject;
  902. if(CGI->mh)
  903. CGI->mh->onObjectFadeIn(obj, pack.initiator);
  904. for(auto i=cl.playerint.begin(); i!=cl.playerint.end(); i++)
  905. {
  906. if(gs.isVisible(obj, i->first))
  907. i->second->newObject(obj);
  908. }
  909. if(CGI->mh)
  910. CGI->mh->waitForOngoingAnimations();
  911. }
  912. void ApplyClientNetPackVisitor::visitSetAvailableArtifacts(SetAvailableArtifacts & pack)
  913. {
  914. if(pack.id < 0) //artifact merchants globally
  915. {
  916. callAllInterfaces(cl, &IGameEventsReceiver::availableArtifactsChanged, nullptr);
  917. }
  918. else
  919. {
  920. const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(cl.getObj(ObjectInstanceID(pack.id)));
  921. assert(bm);
  922. callInterfaceIfPresent(cl, cl.getTile(bm->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::availableArtifactsChanged, bm);
  923. }
  924. }
  925. void ApplyClientNetPackVisitor::visitEntitiesChanged(EntitiesChanged & pack)
  926. {
  927. callAllInterfaces(cl, &CGameInterface::invalidatePaths);
  928. }