CCallback.cpp 20 KB

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  1. #include "stdafx.h"
  2. #include "CAdvmapInterface.h"
  3. #include "CCallback.h"
  4. #include "CGameInfo.h"
  5. #include "CGameState.h"
  6. #include "CPathfinder.h"
  7. #include "CPlayerInterface.h"
  8. #include "CPlayerInterface.h"
  9. #include "client/Client.h"
  10. #include "hch/CAmbarCendamo.h"
  11. #include "hch/CBuildingHandler.h"
  12. #include "hch/CDefObjInfoHandler.h"
  13. #include "hch/CGeneralTextHandler.h"
  14. #include "hch/CHeroHandler.h"
  15. #include "hch/CObjectHandler.h"
  16. #include "hch/CTownHandler.h"
  17. #include "lib/Connection.h"
  18. #include "lib/NetPacks.h"
  19. #include "mapHandler.h"
  20. #include <boost/foreach.hpp>
  21. #include <boost/thread.hpp>
  22. #include <boost/thread/shared_mutex.hpp>
  23. #ifdef min
  24. #undef min
  25. #endif
  26. #ifdef max
  27. #undef max
  28. #endif
  29. extern CSharedCond<std::set<CPack*> > mess;
  30. int gcd(int x, int y)
  31. {
  32. int temp;
  33. if (y > x)
  34. std::swap(x,y);
  35. while (y != 0)
  36. {
  37. temp = y;
  38. y = x-y;
  39. x = temp;
  40. if (y > x)
  41. std::swap(x,y);
  42. }
  43. return x;
  44. }
  45. HeroMoveDetails::HeroMoveDetails(int3 Src, int3 Dst, CGHeroInstance*Ho)
  46. :src(Src),dst(Dst),ho(Ho)
  47. {
  48. owner = ho->getOwner();
  49. };
  50. template <ui16 N> bool isType(CPack *pack)
  51. {
  52. return pack->getType() == N;
  53. }
  54. bool CCallback::moveHero(int ID, CPath * path, int idtype, int pathType)
  55. {
  56. CGHeroInstance * hero = NULL;
  57. if (idtype==0)
  58. {
  59. if (player==-1)
  60. hero=gs->players[player+1].heroes[ID];
  61. else
  62. hero=gs->players[player].heroes[ID];
  63. }
  64. else if (idtype==1 && player>=0) //looking for it in local area
  65. {
  66. for (size_t i=0; i < gs->players[player].heroes.size(); ++i)
  67. {
  68. if (gs->players[player].heroes[i]->type->ID == ID)
  69. hero = gs->players[player].heroes[i];
  70. }
  71. }
  72. else //idtype==1; player<0
  73. {
  74. for(std::map<ui8, PlayerState>::iterator j=gs->players.begin(); j!=gs->players.end(); ++j)
  75. {
  76. for (size_t i=0; i < (*j).second.heroes.size(); ++i)
  77. {
  78. if ((*j).second.heroes[i]->type->ID == ID)
  79. {
  80. hero = (*j).second.heroes[i];
  81. }
  82. }
  83. }
  84. }
  85. if (!hero)
  86. return false; //can't find hero
  87. if(!verifyPath(path,!hero->canWalkOnSea()))//TODO: not check sea, if hero has flying or walking on water
  88. return false; //invalid path
  89. //check path format
  90. if (pathType==0)
  91. CPathfinder::convertPath(path,pathType);
  92. if (pathType>1)
  93. #ifndef __GNUC__
  94. throw std::exception("Unknown path format");
  95. #else
  96. throw std::exception();
  97. #endif
  98. CPath * ourPath = path;
  99. if(!ourPath)
  100. return false;
  101. for(int i=ourPath->nodes.size()-1; i>0; i--)
  102. {
  103. int3 stpos(ourPath->nodes[i].coord.x, ourPath->nodes[i].coord.y, hero->pos.z),
  104. endpos(ourPath->nodes[i-1].coord.x, ourPath->nodes[i-1].coord.y, hero->pos.z);
  105. HeroMoveDetails curd(stpos,endpos,hero);
  106. *cl->serv << ui16(501) << hero->id << stpos << endpos;
  107. {//wait till there is server answer
  108. boost::unique_lock<boost::mutex> lock(*mess.mx);
  109. while(std::find_if(mess.res->begin(),mess.res->end(),&isType<501>) == mess.res->end())
  110. mess.cv->wait(lock);
  111. std::set<CPack*>::iterator itr = std::find_if(mess.res->begin(),mess.res->end(),&isType<501>);
  112. TryMoveHero *tmh = static_cast<TryMoveHero*>(*itr);
  113. mess.res->erase(itr);
  114. if(!tmh->result)
  115. {
  116. delete tmh;
  117. return false;
  118. }
  119. delete tmh;
  120. }
  121. }
  122. return true;
  123. }
  124. void CCallback::selectionMade(int selection, int asker)
  125. {
  126. *cl->serv << ui16(2001) << ui32(asker) << ui32(selection);
  127. }
  128. void CCallback::recruitCreatures(const CGObjectInstance *obj, ui32 ID, ui32 amount)
  129. {
  130. if(player!=obj->tempOwner) return;
  131. *cl->serv << ui16(506) << obj->id << ID << amount;
  132. }
  133. bool CCallback::dismissCreature(const CArmedInstance *obj, int stackPos)
  134. {
  135. if(((player>=0) && obj->tempOwner != player) || obj->army.slots.size()<2)
  136. return false;
  137. *cl->serv << ui16(503) << obj->id << ui8(stackPos);
  138. return true;
  139. }
  140. bool CCallback::upgradeCreature(const CArmedInstance *obj, int stackPos, int newID)
  141. {
  142. *cl->serv << ui16(507) << obj->id << ui8(stackPos) << ui32(newID);
  143. return false;
  144. }
  145. void CCallback::endTurn()
  146. {
  147. tlog5 << "Player "<<(unsigned)player<<" end his turn."<<std::endl;
  148. cl->serv->wmx->lock();
  149. *cl->serv << ui16(100); //report that we ended turn
  150. cl->serv->wmx->unlock();
  151. }
  152. UpgradeInfo CCallback::getUpgradeInfo(const CArmedInstance *obj, int stackPos) const
  153. {
  154. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  155. return gs->getUpgradeInfo(const_cast<CArmedInstance*>(obj),stackPos);
  156. }
  157. const StartInfo * CCallback::getStartInfo() const
  158. {
  159. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  160. return gs->scenarioOps;
  161. }
  162. int CCallback::howManyTowns() const
  163. {
  164. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  165. return gs->players[player].towns.size();
  166. }
  167. const CGTownInstance * CCallback::getTownInfo(int val, bool mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
  168. {
  169. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  170. if (!mode)
  171. return gs->players[gs->currentPlayer].towns[val];
  172. else
  173. {
  174. //TODO: add some smart ID to the CTownInstance
  175. //for (int i=0; i<gs->players[gs->currentPlayer].towns.size();i++)
  176. //{
  177. // if (gs->players[gs->currentPlayer].towns[i]->someID==val)
  178. // return gs->players[gs->currentPlayer].towns[i];
  179. //}
  180. return NULL;
  181. }
  182. return NULL;
  183. }
  184. int CCallback::howManyHeroes() const
  185. {
  186. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  187. return gs->players[player].heroes.size();
  188. }
  189. const CGHeroInstance * CCallback::getHeroInfo(int val, int mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
  190. {
  191. boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me?
  192. //if (gs->currentPlayer!=player) //TODO: checking if we are allowed to give that info
  193. // return NULL;
  194. if (!mode) //esrial id
  195. {
  196. if(val<gs->players[player].heroes.size())
  197. {
  198. return gs->players[player].heroes[val];
  199. }
  200. else
  201. {
  202. return NULL;
  203. }
  204. }
  205. else if(mode==1) //it's hero type id
  206. {
  207. for (size_t i=0; i < gs->players[player].heroes.size(); ++i)
  208. {
  209. if (gs->players[player].heroes[i]->type->ID==val)
  210. {
  211. return gs->players[player].heroes[i];
  212. }
  213. }
  214. }
  215. else //object id
  216. {
  217. return static_cast<CGHeroInstance*>(gs->map->objects[val]);
  218. }
  219. return NULL;
  220. }
  221. int CCallback::getResourceAmount(int type) const
  222. {
  223. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  224. return gs->players[player].resources[type];
  225. }
  226. std::vector<si32> CCallback::getResourceAmount() const
  227. {
  228. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  229. return gs->players[player].resources;
  230. }
  231. int CCallback::getDate(int mode) const
  232. {
  233. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  234. return gs->getDate(mode);
  235. }
  236. std::vector < std::string > CCallback::getObjDescriptions(int3 pos) const
  237. {
  238. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  239. std::vector<std::string> ret;
  240. if(!isVisible(pos,player))
  241. return ret;
  242. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  243. ret.push_back(obj->getHoverText());
  244. return ret;
  245. }
  246. bool CCallback::verifyPath(CPath * path, bool blockSea) const
  247. {
  248. for (size_t i=0; i < path->nodes.size(); ++i)
  249. {
  250. if ( CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->blocked
  251. && (! (CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->visitable)))
  252. return false; //path is wrong - one of the tiles is blocked
  253. if (blockSea)
  254. {
  255. if (i==0)
  256. continue;
  257. if (
  258. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype==water)
  259. &&
  260. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype!=water))
  261. ||
  262. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype!=water)
  263. &&
  264. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==water))
  265. ||
  266. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==rock)
  267. )
  268. return false;
  269. }
  270. }
  271. return true;
  272. }
  273. std::vector< std::vector< std::vector<unsigned char> > > & CCallback::getVisibilityMap() const
  274. {
  275. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  276. return gs->players[player].fogOfWarMap;
  277. }
  278. bool CCallback::isVisible(int3 pos, int Player) const
  279. {
  280. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  281. return gs->players[Player].fogOfWarMap[pos.x][pos.y][pos.z];
  282. }
  283. std::vector < const CGTownInstance *> CCallback::getTownsInfo(bool onlyOur) const
  284. {
  285. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  286. std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
  287. for ( std::map<ui8, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  288. {
  289. for (size_t j=0; j < (*i).second.towns.size(); ++j)
  290. {
  291. if ( ( isVisible((*i).second.towns[j],player) ) || (*i).first==player)
  292. {
  293. ret.push_back((*i).second.towns[j]);
  294. }
  295. }
  296. } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  297. return ret;
  298. }
  299. std::vector < const CGHeroInstance *> CCallback::getHeroesInfo(bool onlyOur) const
  300. {
  301. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  302. std::vector < const CGHeroInstance *> ret;
  303. for(size_t i=0;i<gs->map->heroes.size();i++)
  304. {
  305. if( (gs->map->heroes[i]->tempOwner==player) ||
  306. (isVisible(gs->map->heroes[i]->getPosition(false),player) && !onlyOur) )
  307. {
  308. ret.push_back(gs->map->heroes[i]);
  309. }
  310. }
  311. return ret;
  312. }
  313. bool CCallback::isVisible(int3 pos) const
  314. {
  315. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  316. return isVisible(pos,player);
  317. }
  318. bool CCallback::isVisible( CGObjectInstance *obj, int Player ) const
  319. {
  320. //object is visible when at least one blocked tile is visible
  321. for(int fx=0; fx<8; ++fx)
  322. {
  323. for(int fy=0; fy<6; ++fy)
  324. {
  325. int3 pos = obj->pos + int3(fx-7,fy-5,0);
  326. if(gs->map->isInTheMap(pos)
  327. && !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1)
  328. && isVisible(pos,Player) )
  329. return true;
  330. }
  331. }
  332. return false;
  333. }
  334. int CCallback::getMyColor() const
  335. {
  336. return player;
  337. }
  338. int CCallback::getHeroSerial(const CGHeroInstance * hero) const
  339. {
  340. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  341. for (size_t i=0; i<gs->players[player].heroes.size();i++)
  342. {
  343. if (gs->players[player].heroes[i]==hero)
  344. return i;
  345. }
  346. return -1;
  347. }
  348. const CCreatureSet* CCallback::getGarrison(const CGObjectInstance *obj) const
  349. {
  350. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  351. if(!obj)
  352. return NULL;
  353. if(obj->ID == HEROI_TYPE)
  354. return &(dynamic_cast<const CGHeroInstance*>(obj))->army;
  355. else if(obj->ID == TOWNI_TYPE)
  356. return &(dynamic_cast<const CGTownInstance*>(obj)->army);
  357. else return NULL;
  358. }
  359. int CCallback::swapCreatures(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2)
  360. {
  361. if(s1->tempOwner != player || s2->tempOwner != player)
  362. return -1;
  363. *cl->serv << ui16(502) << ui8(1) << s1->id << ui8(p1) << s2->id << ui8(p2);
  364. return 0;
  365. }
  366. int CCallback::mergeStacks(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2)
  367. {
  368. if ((s1->tempOwner!= player || s2->tempOwner!=player))
  369. {
  370. return -1;
  371. }
  372. *cl->serv << ui16(502) << ui8(2) << s1->id << ui8(p1) << s2->id << ui8(p2);
  373. return 0;
  374. }
  375. int CCallback::splitStack(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2, int val)
  376. {
  377. if (s1->tempOwner!= player || s2->tempOwner!=player || (!val))
  378. {
  379. return -1;
  380. }
  381. *cl->serv << ui16(502) << ui8(3) << s1->id << ui8(p1) << s2->id << ui8(p2) << si32(val);
  382. return 0;
  383. }
  384. bool CCallback::dismissHero(const CGHeroInstance *hero)
  385. {
  386. if(player!=hero->tempOwner) return false;
  387. *cl->serv << ui16(500) << hero->id;
  388. return true;
  389. }
  390. int CCallback::getMySerial() const
  391. {
  392. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  393. return gs->players[player].serial;
  394. }
  395. bool CCallback::swapArifacts(const CGHeroInstance * hero1, ui16 pos1, const CGHeroInstance * hero2, ui16 pos2)
  396. {
  397. if(player!=hero1->tempOwner || player!=hero2->tempOwner)
  398. return false;
  399. *cl->serv << ui16(509) << hero1->id << pos1 << hero2->id << pos2;
  400. return true;
  401. }
  402. bool CCallback::buildBuilding(const CGTownInstance *town, si32 buildingID)
  403. {
  404. CGTownInstance * t = const_cast<CGTownInstance *>(town);
  405. if(town->tempOwner!=player)
  406. return false;
  407. CBuilding *b = CGI->buildh->buildings[t->subID][buildingID];
  408. for(int i=0;i<7;i++)
  409. if(b->resources[i] > gs->players[player].resources[i])
  410. return false; //lack of resources
  411. *cl->serv << ui16(504) << town->id << buildingID;
  412. return true;
  413. }
  414. int CCallback::battleGetBattlefieldType()
  415. {
  416. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  417. return gs->battleGetBattlefieldType();
  418. }
  419. int CCallback::battleGetObstaclesAtTile(int tile) //returns bitfield
  420. {
  421. //TODO - write
  422. return -1;
  423. }
  424. std::vector<CObstacleInstance> CCallback::battleGetAllObstacles()
  425. {
  426. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  427. if(gs->curB)
  428. return gs->curB->obstacles;
  429. else
  430. return std::vector<CObstacleInstance>();
  431. }
  432. int CCallback::battleGetStack(int pos)
  433. {
  434. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  435. return gs->battleGetStack(pos);
  436. }
  437. CStack* CCallback::battleGetStackByID(int ID)
  438. {
  439. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  440. if(!gs->curB) return NULL;
  441. return gs->curB->getStack(ID);
  442. }
  443. int CCallback::battleMakeAction(BattleAction* action)
  444. {
  445. *cl->serv << ui16(3003) << *action;
  446. return 0;
  447. }
  448. CStack* CCallback::battleGetStackByPos(int pos)
  449. {
  450. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  451. return battleGetStackByID(battleGetStack(pos));
  452. }
  453. int CCallback::battleGetPos(int stack)
  454. {
  455. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  456. if(!gs->curB)
  457. {
  458. tlog2<<"battleGetPos called when there is no battle!"<<std::endl;
  459. return -1;
  460. }
  461. for(size_t g=0; g<gs->curB->stacks.size(); ++g)
  462. {
  463. if(gs->curB->stacks[g]->ID == stack)
  464. return gs->curB->stacks[g]->position;
  465. }
  466. return -1;
  467. }
  468. std::map<int, CStack> CCallback::battleGetStacks()
  469. {
  470. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  471. std::map<int, CStack> ret;
  472. if(!gs->curB) //there is no battle
  473. {
  474. return ret;
  475. }
  476. for(size_t g=0; g<gs->curB->stacks.size(); ++g)
  477. {
  478. ret[gs->curB->stacks[g]->ID] = *(gs->curB->stacks[g]);
  479. }
  480. return ret;
  481. }
  482. std::vector<CStack> CCallback::battleGetStackQueue()
  483. {
  484. if(!gs->curB)
  485. {
  486. tlog2<<"battleGetStackQueue called when there is not battle!"<<std::endl;
  487. return std::vector<CStack>();
  488. }
  489. return gs->curB->getStackQueue();
  490. }
  491. CCreature CCallback::battleGetCreature(int number)
  492. {
  493. boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me?
  494. if(!gs->curB)
  495. {
  496. tlog2<<"battleGetCreature called when there is no battle!"<<std::endl;
  497. }
  498. for(size_t h=0; h<gs->curB->stacks.size(); ++h)
  499. {
  500. if(gs->curB->stacks[h]->ID == number) //creature found
  501. return *(gs->curB->stacks[h]->creature);
  502. }
  503. #ifndef __GNUC__
  504. throw new std::exception("Cannot find the creature");
  505. #else
  506. throw new std::exception();
  507. #endif
  508. }
  509. std::vector<int> CCallback::battleGetAvailableHexes(int ID, bool addOccupiable)
  510. {
  511. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  512. if(!gs->curB)
  513. {
  514. tlog2<<"battleGetAvailableHexes called when there is no battle!"<<std::endl;
  515. return std::vector<int>();
  516. }
  517. return gs->curB->getAccessibility(ID, addOccupiable);
  518. //return gs->battleGetRange(ID);
  519. }
  520. bool CCallback::battleIsStackMine(int ID)
  521. {
  522. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  523. if(!gs->curB)
  524. {
  525. tlog2<<"battleIsStackMine called when there is no battle!"<<std::endl;
  526. return false;
  527. }
  528. for(size_t h=0; h<gs->curB->stacks.size(); ++h)
  529. {
  530. if(gs->curB->stacks[h]->ID == ID) //creature found
  531. return gs->curB->stacks[h]->owner == player;
  532. }
  533. return false;
  534. }
  535. bool CCallback::battleCanShoot(int ID, int dest)
  536. {
  537. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  538. CStack *our = battleGetStackByID(ID), *dst = battleGetStackByPos(dest);
  539. if(!our || !dst || !gs->curB) return false;
  540. for(size_t g=0; g<our->effects.size(); ++g)
  541. {
  542. if(61 == our->effects[g].id) //forgetfulness
  543. return false;
  544. }
  545. if(vstd::contains(our->abilities,SHOOTER)//it's shooter
  546. && our->owner != dst->owner
  547. && dst->alive()
  548. && !gs->curB->isStackBlocked(ID)
  549. && our->shots
  550. )
  551. return true;
  552. return false;
  553. }
  554. void CCallback::swapGarrisonHero( const CGTownInstance *town )
  555. {
  556. if(town->tempOwner != player) return;
  557. *cl->serv << ui16(508) << si32(town->id);
  558. }
  559. void CCallback::buyArtifact(const CGHeroInstance *hero, int aid)
  560. {
  561. if(hero->tempOwner != player) return;
  562. *cl->serv << ui16(510) << hero->id << ui32(aid);
  563. }
  564. std::vector < const CGObjectInstance * > CCallback::getBlockingObjs( int3 pos ) const
  565. {
  566. std::vector<const CGObjectInstance *> ret;
  567. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  568. if(!gs->map->isInTheMap(pos) || !isVisible(pos))
  569. return ret;
  570. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  571. ret.push_back(obj);
  572. return ret;
  573. }
  574. std::vector < const CGObjectInstance * > CCallback::getVisitableObjs( int3 pos ) const
  575. {
  576. std::vector<const CGObjectInstance *> ret;
  577. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  578. if(!gs->map->isInTheMap(pos) || !isVisible(pos))
  579. return ret;
  580. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].visitableObjects)
  581. ret.push_back(obj);
  582. return ret;
  583. }
  584. void CCallback::getMarketOffer( int t1, int t2, int &give, int &rec, int mode/*=0*/ ) const
  585. {
  586. if(mode) return; //TODO - support
  587. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  588. //if(gs->resVals[t1] >= gs->resVals[t2])
  589. float r = gs->resVals[t1],
  590. g = gs->resVals[t2] / gs->getMarketEfficiency(player,mode);
  591. if(r>g)
  592. {
  593. rec = ceil(r / g);
  594. give = 1;
  595. }
  596. else
  597. {
  598. give = ceil(g / r);
  599. rec = 1;
  600. }
  601. }
  602. std::vector < const CGObjectInstance * > CCallback::getFlaggableObjects(int3 pos) const
  603. {
  604. if(!isVisible(pos))
  605. return std::vector < const CGObjectInstance * >();
  606. std::vector < const CGObjectInstance * > ret;
  607. std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
  608. for(size_t b=0; b<objs.size(); ++b)
  609. {
  610. if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
  611. ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
  612. }
  613. return ret;
  614. }
  615. int3 CCallback::getMapSize() const
  616. {
  617. return CGI->mh->sizes;
  618. }
  619. void CCallback::trade( int mode, int id1, int id2, int val1 )
  620. {
  621. int p1, p2;
  622. getMarketOffer(id1,id2,p1,p2,mode);
  623. *cl->serv << ui16(511) << ui8(player) << ui32(mode) << ui32(id1) << ui32(id2) << ui32(val1);
  624. }
  625. void CCallback::setFormation(const CGHeroInstance * hero, bool tight)
  626. {
  627. const_cast<CGHeroInstance*>(hero)->army.formation = tight;
  628. *cl->serv << ui16(512) << hero->id << ui8(tight);
  629. }
  630. void CCallback::setSelection(const CArmedInstance * obj)
  631. {
  632. SetSelection ss;
  633. ss.player = player;
  634. ss.id = obj->id;
  635. *cl->serv << ui16(514) << ss;
  636. }
  637. void CCallback::recruitHero(const CGTownInstance *town, const CGHeroInstance *hero)
  638. {
  639. ui8 i=0;
  640. for(;i<gs->players[player].availableHeroes.size();i++)
  641. if(gs->players[player].availableHeroes[i] == hero)
  642. break;
  643. if(i>1) return;
  644. *cl->serv << ui16(515) << town->id << i;
  645. }
  646. std::vector<const CGHeroInstance *> CCallback::getAvailableHeroes(const CGTownInstance * town) const
  647. {
  648. std::vector<const CGHeroInstance *> ret(gs->players[player].availableHeroes.size());
  649. std::copy(gs->players[player].availableHeroes.begin(),gs->players[player].availableHeroes.end(),ret.begin());
  650. return ret;
  651. }
  652. const TerrainTile * CCallback::getTileInfo( int3 tile )
  653. {
  654. return &gs->map->getTile(tile);
  655. }
  656. int CCallback::canBuildStructure( const CGTownInstance *t, int ID )
  657. {
  658. return gs->canBuildStructure(t,ID);
  659. }