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- /*
- * CSerializer.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CSerializer.h"
- #include "../gameState/CGameState.h"
- #include "../mapping/CMap.h"
- #include "../CHeroHandler.h"
- #include "../mapObjects/CGHeroInstance.h"
- #include "../mapObjects/CQuest.h"
- VCMI_LIB_NAMESPACE_BEGIN
- //must be instantiated in .cpp file for access to complete types of all member fields
- CSerializer::~CSerializer() = default;
- void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib)
- {
- registerVectoredType<CGObjectInstance, ObjectInstanceID>(&gs->map->objects,
- [](const CGObjectInstance &obj){ return obj.id; });
- registerVectoredType<CGHeroInstance, HeroTypeID>(&gs->map->allHeroes,
- [](const CGHeroInstance &h){ return h.type->getId(); });
- registerVectoredType<CArtifactInstance, ArtifactInstanceID>(&gs->map->artInstances,
- [](const CArtifactInstance &artInst){ return artInst.getId(); });
- registerVectoredType<CQuest, si32>(&gs->map->quests,
- [](const CQuest &q){ return q.qid; });
- smartVectorMembersSerialization = true;
- }
- VCMI_LIB_NAMESPACE_END
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