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							- #define VCMI_DLL
 
- #include "../stdafx.h"
 
- #include "CDefObjInfoHandler.h"
 
- #include "../CGameInfo.h"
 
- #include "CLodHandler.h"
 
- #include <sstream>
 
- #include "../lib/VCMI_Lib.h"
 
- #include <set>
 
- extern CLodHandler * bitmaph;
 
- bool CGDefInfo::isVisitable()
 
- {
 
- 	for (int i=0; i<6; i++)
 
- 	{
 
- 		if (visitMap[i])
 
- 			return true;
 
- 	}
 
- 	return false;
 
- }
 
- CGDefInfo::CGDefInfo()
 
- {
 
- 	visitDir = (8|16|32|64|128); //4,5,6,7,8 - any not-from-up direction
 
- }
 
- void CDefObjInfoHandler::load()
 
- {
 
- 	VLC->dobjinfo = this;
 
- 	nodrze<int> ideki;
 
- 	std::istringstream inp(bitmaph->getTextFile("ZOBJCTS.TXT"));
 
- 	int objNumber;
 
- 	inp>>objNumber;
 
- 	std::set<int> ids;
 
- 	for(int hh=0; hh<objNumber; ++hh)
 
- 	{
 
- 		CGDefInfo* nobj = new CGDefInfo();
 
- 		nobj->handler = NULL;
 
- 		std::string dump;
 
- 		inp>>nobj->name;
 
- 		
 
- 		std::transform(nobj->name.begin(), nobj->name.end(), nobj->name.begin(), (int(*)(int))toupper);
 
- 		for(int o=0; o<6; ++o)
 
- 		{
 
- 			nobj->blockMap[o] = 0xff;
 
- 			nobj->visitMap[o] = 0x00;
 
- 		}
 
- 		std::string mapStr;
 
- 		inp>>mapStr;
 
- 		std::reverse(mapStr.begin(), mapStr.end());
 
- 		for(int v=0; v<mapStr.size(); ++v)
 
- 		{
 
- 			if(mapStr[v]=='0')
 
- 			{
 
- 				nobj->blockMap[v/8] &= 255 - (128 >> (v%8));
 
- 			}
 
- 		}
 
- 		inp>>mapStr;
 
- 		std::reverse(mapStr.begin(), mapStr.end());
 
- 		for(int v=0; v<mapStr.size(); ++v)
 
- 		{
 
- 			if(mapStr[v]=='1')
 
- 			{
 
- 				nobj->visitMap[v/8] |= (128 >> (v%8));
 
- 			}
 
- 		}
 
- 		for(int yy=0; yy<2; ++yy) //first - on which types of terrain object can be placed; 
 
- 			inp>>dump; //second -in which terrains' menus object in the editor will be available (?)
 
- 		inp>>nobj->id;
 
- 		inp>>nobj->subid;
 
- 		inp>>nobj->type;
 
- 		if(nobj->type == 2 || nobj->type == 3 || nobj->type == 4 || nobj->type == 5 || nobj->id == 111) //creature, hero, artifact, resource or whripool
 
- 		{
 
- 			nobj->visitDir = 0xff;
 
- 			ids.insert(nobj->id);
 
- 		}
 
- 		else
 
- 			nobj->visitDir = (8|16|32|64|128); //disabled visiting from the top
 
- 		inp>>nobj->printPriority;
 
- 		gobjs[nobj->id][nobj->subid] = nobj;
 
- 		if(nobj->id==98)
 
- 			castles[nobj->subid]=nobj;
 
- 	}
 
- }
 
 
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