PacksForLobby.h 7.9 KB

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  1. /*
  2. * PacksForLobby.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "StartInfo.h"
  12. #include "NetPacksBase.h"
  13. #include "../serializer/ESerializationVersion.h"
  14. #include "../texts/MetaString.h"
  15. class CServerHandler;
  16. class CVCMIServer;
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. class CampaignState;
  19. class CMapInfo;
  20. struct StartInfo;
  21. class CMapGenOptions;
  22. struct ClientPlayer;
  23. struct DLL_LINKAGE CLobbyPackToPropagate : public CPackForLobby
  24. {
  25. };
  26. struct DLL_LINKAGE CLobbyPackToServer : public CPackForLobby
  27. {
  28. bool isForServer() const override;
  29. };
  30. struct DLL_LINKAGE LobbyClientConnected : public CLobbyPackToPropagate
  31. {
  32. // Set by client before sending pack to server
  33. std::string uuid;
  34. std::vector<std::string> names;
  35. EStartMode mode = EStartMode::INVALID;
  36. // Changed by server before announcing pack
  37. int clientId = -1;
  38. int hostClientId = -1;
  39. ESerializationVersion version = ESerializationVersion::CURRENT;
  40. void visitTyped(ICPackVisitor & visitor) override;
  41. template <typename Handler> void serialize(Handler & h)
  42. {
  43. h & uuid;
  44. h & names;
  45. h & mode;
  46. h & clientId;
  47. h & hostClientId;
  48. h & version;
  49. }
  50. };
  51. struct DLL_LINKAGE LobbyClientDisconnected : public CLobbyPackToPropagate
  52. {
  53. int clientId;
  54. bool shutdownServer = false;
  55. void visitTyped(ICPackVisitor & visitor) override;
  56. template <typename Handler> void serialize(Handler &h)
  57. {
  58. h & clientId;
  59. h & shutdownServer;
  60. }
  61. };
  62. struct DLL_LINKAGE LobbyChatMessage : public CLobbyPackToPropagate
  63. {
  64. std::string playerName;
  65. MetaString message;
  66. void visitTyped(ICPackVisitor & visitor) override;
  67. template <typename Handler> void serialize(Handler &h)
  68. {
  69. h & playerName;
  70. h & message;
  71. }
  72. };
  73. struct DLL_LINKAGE LobbyGuiAction : public CLobbyPackToPropagate
  74. {
  75. enum EAction : ui8 {
  76. NONE, NO_TAB, OPEN_OPTIONS, OPEN_SCENARIO_LIST, OPEN_RANDOM_MAP_OPTIONS, OPEN_TURN_OPTIONS, OPEN_EXTRA_OPTIONS
  77. } action = NONE;
  78. void visitTyped(ICPackVisitor & visitor) override;
  79. template <typename Handler> void serialize(Handler &h)
  80. {
  81. h & action;
  82. }
  83. };
  84. struct DLL_LINKAGE LobbyLoadProgress : public CLobbyPackToPropagate
  85. {
  86. unsigned char progress;
  87. void visitTyped(ICPackVisitor & visitor) override;
  88. template <typename Handler> void serialize(Handler &h)
  89. {
  90. h & progress;
  91. }
  92. };
  93. struct DLL_LINKAGE LobbyRestartGame : public CLobbyPackToPropagate
  94. {
  95. void visitTyped(ICPackVisitor & visitor) override;
  96. template <typename Handler> void serialize(Handler &h)
  97. {
  98. }
  99. };
  100. struct DLL_LINKAGE LobbyPrepareStartGame : public CLobbyPackToPropagate
  101. {
  102. void visitTyped(ICPackVisitor & visitor) override;
  103. template <typename Handler> void serialize(Handler &h)
  104. {
  105. }
  106. };
  107. struct DLL_LINKAGE LobbyStartGame : public CLobbyPackToPropagate
  108. {
  109. // Set by server
  110. std::shared_ptr<StartInfo> initializedStartInfo = nullptr;
  111. CGameState * initializedGameState = nullptr;
  112. int clientId = -1; //-1 means to all clients
  113. void visitTyped(ICPackVisitor & visitor) override;
  114. template <typename Handler> void serialize(Handler &h)
  115. {
  116. if (!h.saving)
  117. h.loadingGamestate = true;
  118. h & clientId;
  119. h & initializedStartInfo;
  120. h & initializedGameState;
  121. if (!h.saving)
  122. h.loadingGamestate = false;
  123. }
  124. };
  125. struct DLL_LINKAGE LobbyChangeHost : public CLobbyPackToPropagate
  126. {
  127. int newHostConnectionId = -1;
  128. void visitTyped(ICPackVisitor & visitor) override;
  129. template <typename Handler> void serialize(Handler & h)
  130. {
  131. h & newHostConnectionId;
  132. }
  133. };
  134. struct DLL_LINKAGE LobbyUpdateState : public CLobbyPackToPropagate
  135. {
  136. LobbyState state;
  137. bool hostChanged = false; // Used on client-side only
  138. void visitTyped(ICPackVisitor & visitor) override;
  139. template <typename Handler> void serialize(Handler &h)
  140. {
  141. h & state;
  142. }
  143. };
  144. struct DLL_LINKAGE LobbySetMap : public CLobbyPackToServer
  145. {
  146. std::shared_ptr<CMapInfo> mapInfo;
  147. std::shared_ptr<CMapGenOptions> mapGenOpts;
  148. LobbySetMap() : mapInfo(nullptr), mapGenOpts(nullptr) {}
  149. void visitTyped(ICPackVisitor & visitor) override;
  150. template <typename Handler> void serialize(Handler &h)
  151. {
  152. h & mapInfo;
  153. h & mapGenOpts;
  154. }
  155. };
  156. struct DLL_LINKAGE LobbySetCampaign : public CLobbyPackToServer
  157. {
  158. std::shared_ptr<CampaignState> ourCampaign;
  159. void visitTyped(ICPackVisitor & visitor) override;
  160. template <typename Handler> void serialize(Handler &h)
  161. {
  162. h & ourCampaign;
  163. }
  164. };
  165. struct DLL_LINKAGE LobbySetCampaignMap : public CLobbyPackToServer
  166. {
  167. CampaignScenarioID mapId = CampaignScenarioID::NONE;
  168. void visitTyped(ICPackVisitor & visitor) override;
  169. template <typename Handler> void serialize(Handler &h)
  170. {
  171. h & mapId;
  172. }
  173. };
  174. struct DLL_LINKAGE LobbySetCampaignBonus : public CLobbyPackToServer
  175. {
  176. int bonusId = -1;
  177. void visitTyped(ICPackVisitor & visitor) override;
  178. template <typename Handler> void serialize(Handler &h)
  179. {
  180. h & bonusId;
  181. }
  182. };
  183. struct DLL_LINKAGE LobbyChangePlayerOption : public CLobbyPackToServer
  184. {
  185. enum EWhat : ui8 {UNKNOWN, TOWN, HERO, BONUS, TOWN_ID, HERO_ID, BONUS_ID};
  186. ui8 what = UNKNOWN;
  187. int32_t value = 0;
  188. PlayerColor color = PlayerColor::CANNOT_DETERMINE;
  189. void visitTyped(ICPackVisitor & visitor) override;
  190. template <typename Handler> void serialize(Handler &h)
  191. {
  192. h & what;
  193. h & value;
  194. h & color;
  195. }
  196. };
  197. struct DLL_LINKAGE LobbySetPlayer : public CLobbyPackToServer
  198. {
  199. PlayerColor clickedColor = PlayerColor::CANNOT_DETERMINE;
  200. void visitTyped(ICPackVisitor & visitor) override;
  201. template <typename Handler> void serialize(Handler &h)
  202. {
  203. h & clickedColor;
  204. }
  205. };
  206. struct DLL_LINKAGE LobbySetPlayerName : public CLobbyPackToServer
  207. {
  208. PlayerColor color = PlayerColor::CANNOT_DETERMINE;
  209. std::string name = "";
  210. void visitTyped(ICPackVisitor & visitor) override;
  211. template <typename Handler> void serialize(Handler &h)
  212. {
  213. h & color;
  214. h & name;
  215. }
  216. };
  217. struct DLL_LINKAGE LobbySetPlayerHandicap : public CLobbyPackToServer
  218. {
  219. PlayerColor color = PlayerColor::CANNOT_DETERMINE;
  220. Handicap handicap = Handicap();
  221. void visitTyped(ICPackVisitor & visitor) override;
  222. template <typename Handler> void serialize(Handler &h)
  223. {
  224. h & color;
  225. h & handicap;
  226. }
  227. };
  228. struct DLL_LINKAGE LobbySetSimturns : public CLobbyPackToServer
  229. {
  230. SimturnsInfo simturnsInfo;
  231. void visitTyped(ICPackVisitor & visitor) override;
  232. template <typename Handler> void serialize(Handler &h)
  233. {
  234. h & simturnsInfo;
  235. }
  236. };
  237. struct DLL_LINKAGE LobbySetTurnTime : public CLobbyPackToServer
  238. {
  239. TurnTimerInfo turnTimerInfo;
  240. void visitTyped(ICPackVisitor & visitor) override;
  241. template <typename Handler> void serialize(Handler &h)
  242. {
  243. h & turnTimerInfo;
  244. }
  245. };
  246. struct DLL_LINKAGE LobbySetExtraOptions : public CLobbyPackToServer
  247. {
  248. ExtraOptionsInfo extraOptionsInfo;
  249. void visitTyped(ICPackVisitor & visitor) override;
  250. template <typename Handler> void serialize(Handler &h)
  251. {
  252. h & extraOptionsInfo;
  253. }
  254. };
  255. struct DLL_LINKAGE LobbySetDifficulty : public CLobbyPackToServer
  256. {
  257. ui8 difficulty = 0;
  258. void visitTyped(ICPackVisitor & visitor) override;
  259. template <typename Handler> void serialize(Handler &h)
  260. {
  261. h & difficulty;
  262. }
  263. };
  264. struct DLL_LINKAGE LobbyForceSetPlayer : public CLobbyPackToServer
  265. {
  266. ui8 targetConnectedPlayer = -1;
  267. PlayerColor targetPlayerColor = PlayerColor::CANNOT_DETERMINE;
  268. void visitTyped(ICPackVisitor & visitor) override;
  269. template <typename Handler> void serialize(Handler & h)
  270. {
  271. h & targetConnectedPlayer;
  272. h & targetPlayerColor;
  273. }
  274. };
  275. struct DLL_LINKAGE LobbyShowMessage : public CLobbyPackToPropagate
  276. {
  277. MetaString message;
  278. void visitTyped(ICPackVisitor & visitor) override;
  279. template <typename Handler> void serialize(Handler & h)
  280. {
  281. h & message;
  282. }
  283. };
  284. struct DLL_LINKAGE LobbyPvPAction : public CLobbyPackToServer
  285. {
  286. enum EAction : ui8 {
  287. NONE, COIN, RANDOM_TOWN, RANDOM_TOWN_VS
  288. };
  289. EAction action = NONE;
  290. std::vector<FactionID> bannedTowns;
  291. void visitTyped(ICPackVisitor & visitor) override;
  292. template <typename Handler> void serialize(Handler &h)
  293. {
  294. h & action;
  295. h & bannedTowns;
  296. }
  297. };
  298. VCMI_LIB_NAMESPACE_END