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							- /*
 
-  * Moat.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "Moat.h"
 
- #include "Registry.h"
 
- #include "../ISpellMechanics.h"
 
- #include "../../entities/building/CBuilding.h"
 
- #include "../../mapObjects/CGTownInstance.h"
 
- #include "../../bonuses/Limiters.h"
 
- #include "../../battle/IBattleState.h"
 
- #include "../../battle/CBattleInfoCallback.h"
 
- #include "../../entities/building/TownFortifications.h"
 
- #include "../../json/JsonBonus.h"
 
- #include "../../serializer/JsonSerializeFormat.h"
 
- #include "../../networkPacks/PacksForClient.h"
 
- #include "../../networkPacks/PacksForClientBattle.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- namespace spells
 
- {
 
- namespace effects
 
- {
 
- static void serializeMoatHexes(JsonSerializeFormat & handler, const std::string & fieldName, std::vector<std::vector<BattleHex>> & moatHexes)
 
- {
 
- 	{
 
- 		JsonArraySerializer outer = handler.enterArray(fieldName);
 
- 		outer.syncSize(moatHexes, JsonNode::JsonType::DATA_VECTOR);
 
- 		for(size_t outerIndex = 0; outerIndex < outer.size(); outerIndex++)
 
- 		{
 
- 			JsonArraySerializer inner = outer.enterArray(outerIndex);
 
- 			inner.syncSize(moatHexes.at(outerIndex), JsonNode::JsonType::DATA_INTEGER);
 
- 			for(size_t innerIndex = 0; innerIndex < inner.size(); innerIndex++)
 
- 				inner.serializeInt(innerIndex, moatHexes.at(outerIndex).at(innerIndex));
 
- 		}
 
- 	}
 
- }
 
- void Moat::serializeJsonEffect(JsonSerializeFormat & handler)
 
- {
 
- 	handler.serializeBool("hidden", hidden);
 
- 	handler.serializeBool("trap", trap);
 
- 	handler.serializeBool("removeOnTrigger", removeOnTrigger);
 
- 	handler.serializeBool("dispellable", dispellable);
 
- 	handler.serializeInt("moatDamage", moatDamage);
 
- 	serializeMoatHexes(handler, "moatHexes", moatHexes);
 
- 	handler.serializeId("triggerAbility", triggerAbility, SpellID::NONE);
 
- 	handler.serializeStruct("defender", sideOptions); //Moats are defender only
 
- 	assert(!handler.saving);
 
- 	{
 
- 		auto guard = handler.enterStruct("bonus");
 
- 		const JsonNode & data = handler.getCurrent();
 
- 		for(const auto & p : data.Struct())
 
- 		{
 
- 			//TODO: support JsonSerializeFormat in Bonus
 
- 			auto guard = handler.enterStruct(p.first);
 
- 			const JsonNode & bonusNode = handler.getCurrent();
 
- 			auto b = JsonUtils::parseBonus(bonusNode);
 
- 			bonus.push_back(b);
 
- 		}
 
- 	}
 
- }
 
- void Moat::convertBonus(const Mechanics * m, std::vector<Bonus> & converted) const
 
- {
 
- 	for(const auto & b : bonus)
 
- 	{
 
- 		Bonus nb(*b);
 
- 		//Moat battlefield effect is always permanent
 
- 		nb.duration = BonusDuration::ONE_BATTLE;
 
- 		if(m->battle()->battleGetDefendedTown() && m->battle()->battleGetFortifications().hasMoat)
 
- 		{
 
- 			nb.sid = BonusSourceID(m->battle()->battleGetDefendedTown()->town->buildings.at(BuildingID::CITADEL)->getUniqueTypeID());
 
- 			nb.source = BonusSource::TOWN_STRUCTURE;
 
- 		}
 
- 		else
 
- 		{
 
- 			nb.sid = BonusSourceID(m->getSpellId()); //for all
 
- 			nb.source = BonusSource::SPELL_EFFECT;//for all
 
- 		}
 
- 		std::set<BattleHex> flatMoatHexes;
 
- 		for(const auto & moatPatch : moatHexes)
 
- 			flatMoatHexes.insert(moatPatch.begin(), moatPatch.end());
 
- 		nb.limiter = std::make_shared<UnitOnHexLimiter>(std::move(flatMoatHexes));
 
- 		converted.push_back(nb);
 
- 	}
 
- }
 
- void Moat::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
 
- {
 
- 	assert(m->isMassive());
 
- 	assert(m->battle()->battleGetDefendedTown());
 
- 	if(m->isMassive() && m->battle()->battleGetFortifications().hasMoat)
 
- 	{
 
- 		EffectTarget moat;
 
- 		placeObstacles(server, m, moat);
 
- 		std::vector<Bonus> converted;
 
- 		convertBonus(m, converted);
 
- 		for(auto & b : converted)
 
- 		{
 
- 			GiveBonus gb(GiveBonus::ETarget::BATTLE);
 
- 			gb.id = m->battle()->getBattle()->getBattleID();
 
- 			gb.bonus = b;
 
- 			server->apply(&gb);
 
- 		}
 
- 	}
 
- }
 
- void Moat::placeObstacles(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
 
- {
 
- 	assert(m->battle()->battleGetDefendedTown());
 
- 	assert(m->casterSide == BattleSide::DEFENDER); // Moats are always cast by defender
 
- 	BattleObstaclesChanged pack;
 
- 	pack.battleID = m->battle()->getBattle()->getBattleID();
 
- 	auto all = m->battle()->battleGetAllObstacles(BattleSide::ALL_KNOWING);
 
- 	int obstacleIdToGive = 1;
 
- 	for(auto & one : all)
 
- 		if(one->uniqueID >= obstacleIdToGive)
 
- 			obstacleIdToGive = one->uniqueID + 1;
 
- 	for(const auto & destination : moatHexes)  //Moat hexes can be different obstacles
 
- 	{
 
- 		SpellCreatedObstacle obstacle;
 
- 		obstacle.uniqueID = obstacleIdToGive++;
 
- 		obstacle.pos = destination.at(0);
 
- 		obstacle.obstacleType = dispellable ? CObstacleInstance::SPELL_CREATED : CObstacleInstance::MOAT;
 
- 		obstacle.ID = m->getSpellIndex();
 
- 		obstacle.turnsRemaining = -1; //Moat cannot be expired
 
- 		obstacle.casterSpellPower = m->getEffectPower();
 
- 		obstacle.spellLevel = m->getEffectLevel(); //todo: level of indirect effect should be also configurable
 
- 		obstacle.casterSide = BattleSide::DEFENDER; // Moats are always cast by defender
 
- 		obstacle.minimalDamage = moatDamage; // Minimal moat damage
 
- 		obstacle.hidden = hidden;
 
- 		obstacle.passable = true; //Moats always passable
 
- 		obstacle.trigger = triggerAbility;
 
- 		obstacle.trap = trap;
 
- 		obstacle.removeOnTrigger = removeOnTrigger;
 
- 		obstacle.nativeVisible = false; //Moats is invisible for native terrain
 
- 		obstacle.appearSound = sideOptions.appearSound; //For dispellable moats
 
- 		obstacle.appearAnimation = sideOptions.appearAnimation; //For dispellable moats
 
- 		obstacle.animation = sideOptions.animation;
 
- 		obstacle.customSize.insert(obstacle.customSize.end(),destination.cbegin(), destination.cend());
 
- 		obstacle.animationYOffset = sideOptions.offsetY;
 
- 		pack.changes.emplace_back();
 
- 		obstacle.toInfo(pack.changes.back());
 
- 	}
 
- 	if(!pack.changes.empty())
 
- 		server->apply(&pack);
 
- }
 
- }
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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