ChangeLog 30 KB

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  1. 0.75 -> 0.8
  2. GENERAL:
  3. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  4. * Kingdom Overview screen is now available.
  5. * Replaced TTF fonts with original ones.
  6. ADVENTURE MAP:
  7. * Implemented rivers animations (thx to GrayFace).
  8. HERO:
  9. * Partial implementation of scholar skill (spell exchange works, but no message).
  10. TOWN:
  11. * New left-bottom info panel functionalities.
  12. TOWNS:
  13. * new town structures supported:
  14. - Ballista Yard
  15. - Blood Obelisk
  16. - Dwarven Treasury
  17. - Glyphs of Fear
  18. - Mystic Pond
  19. - Thieves Guild
  20. OBJECTS:
  21. New objects supported:
  22. - Border gate
  23. - Den of Thieves
  24. - Lighthouse
  25. - Obelisk
  26. - Quest Guard
  27. - Seer hut
  28. A lot of of various bugfixes and improvements:
  29. http://vcmi.antypika.aplus.pl/bugs/search.php?project_id=1&sticky_issues=off&fixed_in_version=0.next&sortby=last_updated&dir=DESC&hide_status_id=-2
  30. 0.74 -> 0.75 (Dec 01 2009)
  31. GENERAL:
  32. * Implemented "main menu" in-game option.
  33. * Hide the mouse cursor while displaying a popup window.
  34. * Better handling of huge and empty message boxes (still needs more changes)
  35. * Fixed several crashes when exiting.
  36. ADVENTURE INTERFACE:
  37. * Movement cursor shown for unguarded enemy towns.
  38. * Battle cursor shown for guarded enemy garrisons.
  39. * Clicking on the border no longer opens an empty info windows
  40. HERO WINDOW:
  41. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  42. TOWNS:
  43. * new special town structures supported:
  44. - Academy of Battle Scholars
  45. - Cage of Warlords
  46. - Mana Vortex
  47. - Stables
  48. - Skyship (revealing entire map only)
  49. OBJECTS:
  50. * External dwellings increase town growth
  51. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  52. * Scholar won't give unavaliable spells anymore.
  53. A lot of of various bugfixes and improvements:
  54. http://vcmi.antypika.aplus.pl/bugs/search.php?project_id=1&sticky_issues=off&fixed_in_version=0.75&sortby=id&dir=DESC&per_page=100&hide_status_id=-2
  55. 0.73 -> 0.74 (Oct 01 2009)
  56. GENERAL:
  57. * Scenario Information window
  58. * Save Game window
  59. * VCMI window should start centered
  60. * support for Necromancy and Ballistics secondary skills
  61. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  62. * VCMI client has its own icon (thx for graphic to Dikamilo)
  63. * Ellipsis won't be split when breaking text on several lines
  64. * split button will be grayed out when no creature is selected
  65. * fixed issue when splitting stack to the hero with only one creatures
  66. * a few fixes for shipyard window
  67. ADVENTURE INTERFACE:
  68. * Cursor shows if tile is accesible and how many turns away
  69. * moving hero with arrow keys / numpad
  70. * fixed Next Hero button behaviour
  71. * fixed Surface/Underground switch button in higher resolutions
  72. BATTLES:
  73. * partial siege support
  74. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  75. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  76. * more creatures special abilities supported
  77. * battle settings will be stored
  78. * fixed crashes occuring on attacking two hex creatures from back
  79. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  80. * even large stack numbers will fit the boxes
  81. * when active stack is killed by spell, game behaves properly
  82. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  83. * ballista can shoot even if there's an enemy creature next to it
  84. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  85. * selecting attack directions works as in H3
  86. * estimating damage that will be dealt while choosing stack to be attacked
  87. * modified the positioning of battle effects, they should look about right now.
  88. * after selecting a spell during combat, l-click is locked for any action other than casting.
  89. * flying creatures will be blitted over all other creatures, obstacles and wall
  90. * obstacles and units should be printed in better order (not tested)
  91. * fixed armageddon animation
  92. * new spells supported:
  93. - Anti-Magic
  94. - Cure
  95. - Resurrection
  96. - Animate Dead
  97. - Counterstrike
  98. - Berserk
  99. - Hypnotize
  100. - Blind
  101. - Fire Elemental
  102. - Earth Elemental
  103. - Water Elemental
  104. - Air Elemental
  105. - Remove obstacle
  106. TOWNS:
  107. * enemy castle can be taken over
  108. * only one capitol per player allowed (additional ones will be lost)
  109. * garrisoned hero can buy a spellbook
  110. * heroes available in tavern sould be always different
  111. * ship bought in town will be correctly placed
  112. * new special town structures supported:
  113. - Lookout Tower
  114. - Temple of Valhalla
  115. - Wall of Knowledge
  116. - Order of Fire
  117. HERO WINDOW:
  118. * war machines cannot be unequiped
  119. PREGAME:
  120. * sorting: a second click on the column header sorts in descending order.
  121. * advanced options tab: r-click popups for selected town, hero and bonus
  122. * starting scenario / game by double click
  123. * arrows in options tab are hidden when not available
  124. * subtitles for choosen hero/town/bonus in pregame
  125. OBJECTS:
  126. * fixed pairing Subterranean Gates
  127. New objects supported:
  128. - Borderguard & Keymaster Tent
  129. - Cartographer
  130. - Creature banks
  131. - Eye of the Magi & Hut of the Magi
  132. - Garrison
  133. - Stables
  134. - Pandora Box
  135. - Pyramid
  136. 0.72 -> 0.73 (Aug 01 2009)
  137. GENERAL:
  138. * infowindow popup will be completely on screen
  139. * fixed possible crash with in game console
  140. * fixed crash when gaining artifact after r-click on hero in tavern
  141. * Estates / hero bonuses won't give resources on first day.
  142. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  143. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  144. * 'T' hotkey opens marketplace window
  145. * giving starting spells for heroes
  146. * pressing enter or escape close spellbook
  147. * removed redundant quotation marks from skills description and artifact events texts
  148. * disabled autosaving on first turn
  149. * bonuses from bonus artifacts
  150. * increased char per line limit for subtitles under components
  151. * corrected some exp/level values
  152. * primary skills cannot be negative
  153. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  154. * fixed timed events reappearing
  155. * saving system options
  156. * saving hero direction
  157. * r-click popups on enemy heroes and towns
  158. * hero leveling formula matches the H3
  159. ADVENTURE INTERFACE:
  160. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  161. * The size of the frame around the map depends on the screen size.
  162. * spellbook shows adventure spells when opened on adventure map
  163. * erasing path after picking objects with last movement point
  164. BATTLES:
  165. * spell resistance supported (secondary skill, artifacts, creature skill)
  166. * corrected damage inflicted by spells and ballista
  167. * added some missing projectile infos
  168. * added native terrain bonuses in battles
  169. * number of units in stack in battle should better fit the box
  170. * non-living and undead creatures have now always 0 morale
  171. * displaying luck effect animation
  172. * support for battleground overlays:
  173. - cursed ground
  174. - magic plains
  175. - fiery fields
  176. - rock lands
  177. - magic clouds
  178. - lucid pools
  179. - holy ground
  180. - clover field
  181. - evil fog
  182. TOWNS:
  183. * fixes for horde buildings
  184. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  185. * capitol bar in town hall is grey (not red) if already one exists
  186. * fixed crash on entering hall when town was near map edge
  187. HERO WINDOW:
  188. * garrisoned heroes won't be shown on the list
  189. * artifacts will be present on morale/luck bonuses list
  190. PREGAME:
  191. * saves are sorted primary by map format, secondary by name
  192. * fixed displaying date of saved game (uses local time, removed square character)
  193. OBJECTS:
  194. * Fixed primary/secondary skill levels given by a scholar.
  195. * fixed problems with 3-tiles monoliths
  196. * fixed crash with flaggable building next to map edge
  197. * fixed some descriptions for events
  198. * New objects supported:
  199. - Buoy
  200. - Creature Generators
  201. - Flotsam
  202. - Mermaid
  203. - Ocean bottle
  204. - Sea Chest
  205. - Shipwreck Survivor
  206. - Shipyard
  207. - Sirens
  208. 0.71 -> 0.72 (Jun 1 2009)
  209. GENERAL:
  210. * many sound effects and music
  211. * autosave (to 5 subsequent files)
  212. * artifacts support (most of them)
  213. * added internal game console (activated on TAB)
  214. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  215. * improved randomization
  216. * fixed crash on closing application
  217. * VCMI won't always give all three stacks in the starting armies
  218. * fix for drawing starting army creatures count
  219. * Diplomacy secondary skill support
  220. * timed events won't cause resources amount to be negative
  221. * support for sorcery secondary skill
  222. * reduntant quotation marks from artifact descriptions are removed
  223. * no income at the first day
  224. ADVENTURE INTERFACE:
  225. * fixed crasbug occurring on revisiting objects (by pressing space)
  226. * always restoring default cursor when movng mouse out of the terrain
  227. * fixed map scrolling with ctrl+arrows when some windows are opened
  228. * clicking scrolling arrows in town/hero list won't open town/hero window
  229. * pathfinder will now look for a path going via printed positions of roads when it's possible
  230. * enter can be used to open window with selected hero/town
  231. BATTLES:
  232. * many creatures special skills implemented
  233. * battle will end when one side has only war machines
  234. * fixed some problems with handling obstacles info
  235. * fixed bug with defending / waiting while no stack is active
  236. * spellbook button is inactive when hero cannot cast any spell
  237. * obstacles will be placed more properly when resolution is different than 800x600
  238. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  239. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  240. * new spells:
  241. - frost ring
  242. - fireball
  243. - inferno
  244. - meteor shower
  245. - death ripple
  246. - destroy undead
  247. - dispel
  248. - armageddon
  249. - disrupting ray
  250. - protection from air
  251. - protection from fire
  252. - protection from water
  253. - protection from earth
  254. - precision
  255. - slayer
  256. TOWNS:
  257. * resting in town with mage guild will replenih all the mana points
  258. * fixed Blacksmith
  259. * the number of creatures at the beginning of game is their base growth
  260. * it's possible to enter Tavern via Brotherhood of Sword
  261. HERO WINDOW:
  262. * fixed mana limit info in the hero window
  263. * war machines can't be removed
  264. * fixed problems with removing artifacts when all visible slots in backpack are full
  265. PREGAME:
  266. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  267. * Fix position of maps names.
  268. * Made the slider cursor much more responsive. Speedup the map select screen.
  269. * Try to behave when no maps/saves are present.
  270. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  271. OBJECTS:
  272. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  273. * leaving guardians in flagged mines.
  274. * support for Scholar object
  275. * support for School of Magic
  276. * support for School of War
  277. * support for Pillar of Fire
  278. * support for Corpse
  279. * support for Lean To
  280. * support for Wagon
  281. * support for Warrior's Tomb
  282. * support for Event
  283. * Corpse (Skeleton) will be accessible from all directions
  284. 0.7 -> 0.71 (Apr 01 2009)
  285. GENERAL:
  286. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  287. * morale/luck system and corresponding sec. skills supported
  288. * fixed crash when hero get level and has less than two sec. skills to choose between
  289. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  290. * proper handling of custom portraits of heroes
  291. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  292. * fixed crash when there was no hero available to hire for some player
  293. * fixed problems with 1024x600 screen resolution
  294. * updating blockmap/visitmap of randomized objects
  295. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  296. * further fixes for leveling-up (stability and identical offered skills bug)
  297. * splitting window allows to rebalance two stack with the same creatures
  298. * support for numpad keyboard
  299. * support for timed events
  300. ADVENTURE INTERFACE:
  301. * added "Next hero" button functionality
  302. * added missing path arrows
  303. * corrected centering on hero's position
  304. * recalculating hero path after reselecting hero
  305. * further changes in pathfinder making it more like original one
  306. * orientation of hero can't be change if movement points are exhausted
  307. * campfire, borderguard, bordergate, questguard will be accessible from the top
  308. * new movement cost calculation algorithm
  309. * fixed sight radious calculation
  310. * it's possible to stop hero movement
  311. * faster minimap refreshing
  312. * provisional support for "Save" button in System Options Window
  313. * it's possible to revisit object under hero by pressing Space
  314. BATTLES:
  315. * partial support for battle obstacles
  316. * only one spell can be casted per turn
  317. * blocked opening sepllbook if hero doesn't have a one
  318. * spells not known by hero can't be casted
  319. * spell books won't be placed in War Machine slots after battle
  320. * attack is now possible when hex under cursor is not displayed
  321. * glowing effect of yellow border around creatures
  322. * blue glowing border around hovered creature
  323. * made animation on battlefield more smooth
  324. * standing stacks have more static animation
  325. * probably fixed problem with displaying corpses on battlefield
  326. * fixes for two-hex creatures actions
  327. * fixed hero casting spell animation
  328. * corrected stack death animation
  329. * battle settings will be remembered between battles
  330. * improved damage calculation formula
  331. * correct handling of flying creatures in battles
  332. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  333. * amounts of units taking actions / being an object of actions won't be shown until action ends
  334. * fixed positions of stack queue and battle result window when resolution is != 800x600
  335. * corrected duration of frenzy spell which was incorrect in certain cases
  336. * corrected hero spell casting animation
  337. * better support for battle backgrounds
  338. * blocked "save" command during battle
  339. * spellbook displays only spells known by Hero
  340. New spells supported:
  341. - Mirth
  342. - Sorrow
  343. - Fortune
  344. - Misfortune
  345. TOWN INTERFACE:
  346. * cannot build more than one capitol
  347. * cannot build shipyard if town is not near water
  348. * Rampart's Treasury requires Miner's Guild
  349. * minor improvements in Recruitment Window
  350. * fixed crash occuring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  351. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  352. * fixed blinking resdatabar in town screen when buying (800x600)
  353. * fixed horde buildings displaying in town hall
  354. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  355. PREGAME:
  356. * added scrolling scenario list with mouse wheel
  357. * fixed mouse slow downs
  358. * cannot select heroes for computer player (pregame)
  359. * no crash if uses gives wrong resolution ID number
  360. * minor fixes
  361. OBJECTS:
  362. * windmill gives 500 gold only during first week ever (not every month)
  363. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  364. New objects supported:
  365. * Prison
  366. * Magic Well
  367. * Faerie Ring
  368. * Swan Pond
  369. * Idol of Fortune
  370. * Fountain of Fortune
  371. * Rally Flag
  372. * Oasis
  373. * Temple
  374. * Watering Hole
  375. * Fountain of Youth
  376. * support for Redwood Observatory
  377. * support for Shrine of Magic Incantation / Gesture / Thought
  378. * support for Sign / Ocean Bottle
  379. AI PLAYER:
  380. Minor improvements and fixes.
  381. 0.64 -> 0.7 (Feb 01 2009)
  382. GENERAL:
  383. * move some settings to the config/settings.txt file
  384. * partial support for new screen resolutions
  385. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  386. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  387. * fixed crashbug occuring when hero levelled above 15 level
  388. * support for non-standard screen resolutions
  389. * F4 toggles between full-screen and windowed mode
  390. * minor improvements in creature card window
  391. * splitting stacks with the shift+click
  392. * creature card window contains info about modified speed
  393. ADVENTURE INTERFACE:
  394. * added water animation
  395. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  396. * partial handling r-clicks on adventure map
  397. TOWN INTERFACE:
  398. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  399. * fixed cloning creatures bug in garrisons (and related issues)
  400. BATTLES
  401. * support for the Wait command
  402. * magic arrow *really* works
  403. * war machines support partially added
  404. * queue of stacks narrowed
  405. * spell effect animation displaying improvements
  406. * positive/negative spells cannot be cast on hostile/our stacks
  407. * showing spell effects affecting stack in creature info window
  408. * more appropriate coloring of stack amount box when stack is affected by a spell
  409. * battle console displays notifications about wait/defend commands
  410. * several reported bugs fixed
  411. * new spells supported:
  412. a) Haste
  413. b) lightning bolt
  414. c) ice bolt
  415. d) slow
  416. e) implosion
  417. f) forgetfulness
  418. g) shield
  419. h) air shield
  420. i) bless
  421. j) curse
  422. k) bloodlust
  423. l) weakness
  424. m) stone skin
  425. n) prayer
  426. o) frenzy
  427. AI PLAYER:
  428. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  429. OBJECTS:
  430. * Guardians property for resources is handled
  431. * support for Witch Hut
  432. * support for Arena
  433. * support for Library of Enlightenment
  434. And a lot of minor fixes
  435. 0.63 -> 0.64 (Nov 01 2008)
  436. GENERAL:
  437. * sprites from /Sprites folder are handled correctly
  438. * several fixes for pathfinder and path arrows
  439. * better handling disposed/predefined heroes
  440. * heroes regain 1 mana point each turn
  441. * support for mistycisim and intelligence skills
  442. * hero hiring possible
  443. * added support for a number of hotkeys
  444. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  445. * many minor improvements
  446. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  447. a) woggaladriel -> vcmiainur
  448. b) wogoliphaunt -> vcminoldor
  449. c) wogshadowfax -> vcminahar
  450. d) wogeyeofsauron -> vcmieagles
  451. e) wogisengard -> vcmiformenos
  452. f) wogsaruman -> vcmiistari
  453. g) wogpathofthedead -> vcmiangband
  454. h) woggandalfwhite -> vcmiglorfindel
  455. ADVENTURE INTERFACE:
  456. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  457. * slowed map scrolling
  458. * blocked scrolling adventure map with mouse when left ctrl is pressed
  459. * blocked map scrolling when dialog window is opened
  460. * scholar will be accessible from the top
  461. TOWN INTERFACE:
  462. * partially done tavern window (only hero hiring functionality)
  463. BATTLES:
  464. * water elemental will really be treated as 2 hex creature
  465. * potential infinite loop in reverseCreature removed
  466. * better handling of battle cursor
  467. * fixed blocked shooter behavior
  468. * it's possible in battles to check remeaining HP of neutral stacks
  469. * partial support for Magic Arrow spell
  470. * fixed bug with dying unit
  471. * stack queue hotkey is now 'Q'
  472. * added shots limit
  473. 0.62 -> 0.63 (Oct 01 2008)
  474. GENERAL:
  475. * coloured console output, logging all info to txt files
  476. * it's possible to use other port than 3030 by passing it as an additional argument
  477. * removed some redundant warnings
  478. * partially done spellbook
  479. * Alt+F4 quits the game
  480. * some crashbugs was fixed
  481. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  482. * magical hero are given spellbook at the beginning
  483. * added initial secondary skills for heroes
  484. BATTLES:
  485. * very significant optimization of battles
  486. * battle summary window
  487. * fixed crashbug occurring sometimes on exiting battle
  488. * confirm window is shown before retreat
  489. * graphic stack queue in battle (shows when 'c' key is pressed)
  490. * it's possible to attack enemy hero
  491. * neutral monster army disappears when defeated
  492. * casualties among hero army and neutral creatures are saved
  493. * better animation handling in battles
  494. * directional attack in battles
  495. * mostly done battle options (although they're not saved)
  496. * added receiving exp (and leveling-up) after a won battle
  497. * added support for archery, offence and armourer secondary abilities
  498. * hero's primary skills accounted for damage dealt by creatures in battle
  499. TOWNS:
  500. * mostly done marketplace
  501. * fixed crashbug with battles on swamps and rough terrain
  502. * counterattacks
  503. * heroes can learn new spells in towns
  504. * working resource silo
  505. * fixed bug with the mage guild when no spells available
  506. * it's possible to build lighthouse
  507. HERO WINDOW:
  508. * setting army formation
  509. * tooltips for artifacts in backpack
  510. ADVENTURE INTERFACE:
  511. * fixed bug with disappearing head of a hero in adventure map
  512. * some objects are no longer accessible from the top
  513. * no tooltips for objects under FoW
  514. * events won't be shown
  515. * working Subterranean Gates, Monoliths
  516. * minimap shows all flaggable objects (towns, mines, etc.)
  517. * artifacts we pick up go to the appropriate slot (if free)
  518. 0.61 -> 0.62 (Sep 01 2008)
  519. General:
  520. * restructured to the server-client model
  521. * support for heroes placed in towns
  522. * upgrading creatures
  523. * working gaining levels for heroes (including dialog with skill selection)
  524. * added graphical cursor
  525. * showing creature amount in the creature info window
  526. * giving starting bonus
  527. Castles:
  528. * icon in infobox showing that there is hero in town garrison
  529. * fort/citadel/castle screen
  530. * taking last stack from the heroes army should be impossible (or at least harder)
  531. * fixed reading forbidden structures
  532. * randomizing spells in towns
  533. * viewing hero window in the town screen
  534. * possibility of moving hero into the garrison
  535. * mage guild screen
  536. * support for blacksmith
  537. * if hero doesn't have a spell book, he can buy one in a mage guild
  538. * it's possible to build glyph of fear in fortress
  539. * creatures placeholders work properly
  540. Adventure Interface:
  541. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  542. Hero Window:
  543. * bugfix: splitting stacks works in hero window
  544. * removed bug causing significant increase of CPU consumption
  545. Battles:
  546. * shooting
  547. * removed some displaying problems
  548. * showing last group of frames in creature animation won't crash
  549. * added start moving and end moving animations
  550. * fixed moving two-hex creatures
  551. * showing/hiding graphic cursor
  552. * a part of using graphic cursor
  553. * slightly optimized showing of battle interface
  554. * animation of getting hit / death by shooting is displayed when it should be
  555. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  556. * minor optimizations
  557. PreGame:
  558. * updates settings when selecting new map after changing sorting criteria
  559. * if sorting not by name, name will be used as a secondary criteria
  560. * when filter is applied a first available map is selected automatically
  561. * slider position updated after sorting in pregame
  562. Objects:
  563. * support for the Tree of knowledge
  564. * support for Campfires
  565. * added event message when picking artifact
  566. 0.6 -> 0.61 (Jun 15 2008)
  567. Improvements:
  568. * improved attacking in the battles
  569. * it's possible to kill hostile stack
  570. * animations won't go in the same phase
  571. * Better pathfinder
  572. * "%s" substitutions in Right-click information in town hall
  573. * windmill won't give wood
  574. * hover text for heroes
  575. * support for ZSoft-style PCX files in /Data
  576. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  577. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  578. * stack at the limit of unit's range can now be attacked
  579. * range of unit is now properly displayed
  580. * battle log is scrolled down when new event occurs
  581. * console is closed when application exits
  582. Bugfixes:
  583. * stack at the limit of unit's range can now be attacked
  584. * good background for the town hall screen in Stronghold
  585. * fixed typo in hall.txt
  586. * VCMI won't crash when r-click neutral stack during the battle
  587. * water won't blink behind shipyard in the Castle
  588. * fixed several memory leaks
  589. * properly displaying two-hex creatures in recruit/split/info window
  590. * corrupted map file won't cause crash on initializing main menu
  591. 0.59 -> 0.6 (Jun 1 2008)
  592. * partially done attacking in battles
  593. * screen isn't now refreshed while blitting creature info window
  594. * r-click creature info windows in battles
  595. * no more divison by 0 in slider
  596. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  597. * fixed estate problems
  598. * fixed blinking mana vortex
  599. * grail increases creature growths
  600. * new pathfinder
  601. * several minor improvements
  602. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  603. * fixed memory leak in battles
  604. * blitting creature animations to rects in the recruitment window
  605. * fixed wrong creatures def names
  606. * better battle pathfinder and unit reversing
  607. * improved slider ( #58 )
  608. * fixed problems with horde buildings (won't block original dwellings)
  609. * giving primary skill when hero get level (but there is still no dialog)
  610. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  611. * creature levels not messed in Fortress
  612. * war machines are added to the hero's inventory, not to the garrison
  613. * support for H3-style PCX graphics in Data/
  614. * VCMI won't crash when is unable to initialize audio system
  615. * fixed displaying wrong town defs
  616. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  617. * creature info window (only r-click)
  618. * callback for buttons/lists based on boost::function
  619. * a lot of minor improvements
  620. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  621. Towns:
  622. * recruiting creatures
  623. * working creature growths (including castle and horde building influences)
  624. * towns give income
  625. * town hall screen
  626. * building buildings (requirements and cost are handled)
  627. * hints for structures
  628. * updating town infobox
  629. Garrisons:
  630. * merging stacks
  631. * splitting stacks
  632. Battles:
  633. * starting battles
  634. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  635. * leaving battle by pressing flee button
  636. * moving units in battles and displaying thier ranges
  637. * defend command for units
  638. General:
  639. * a number of minor fixes and improvements
  640. 0.54 -> 0.55 (Feb 29 2008)
  641. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  642. * randomization quantity of creatures on the map
  643. * fix of Pandora's Box handling
  644. * reading disposed/predefined heroes
  645. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  646. * more detailed logs
  647. * reported problems with hero flags resolved
  648. * heroes cannot occupy the same tile
  649. * hints for most of creature generators
  650. * some minor stuff
  651. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  652. * given hero is placed in the town entrance
  653. * some objects such as river delta won't be blitted "on" hero
  654. * tiles under FoW are inaccessible
  655. * giving random hero on RoE maps
  656. * improved protection against hero duplication
  657. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  658. * right click popups with infoboxes for heroes/towns lists
  659. * new interface coloring (many thanks to GrayFace ;])
  660. * fixed bug in object flag's coloring
  661. * added hints in town lists
  662. * eliminated square from city hints
  663. 0.53 - 0.53b (Feb 20 2008)
  664. * added giving default buildings in towns
  665. * town infobox won't crash on empty town
  666. 0.52 - 0.53 (Feb 18 2008):
  667. * hopefully the last bugfix of Pandora's Box
  668. * fixed blockmaps of generated heroes
  669. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  670. * fixed town randomization
  671. * fixed hero randomization
  672. * fixed displaying heroes in preGame
  673. * fixed selecting/deselecting artifact slots in hero window
  674. * much faster pathfinder
  675. * memory usage and load time significantly decreased
  676. * it's impossible to select empty artifact slot in hero window
  677. * fixed problem with FoW displaying on minimap on L-sized maps
  678. * fixed crashbug in hero list connected with heroes dismissing
  679. * mostly done town infobox
  680. * town daily income is properly calculated
  681. 0.51 - 0.52 (Feb 7 2008):
  682. * [feature] giving starting hero
  683. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  684. * [feature] picked artifacts are added to hero's backpack
  685. * [feature] possibility of choosing player to play
  686. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  687. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  688. * [bugfix] improved randomization
  689. * [bugfix] pathfinder can't be cheated (what caused errors)
  690. 0.5 - 0.51 (Feb 3 2008):
  691. * close button properly closes (same does 'q' key)
  692. * two players can't have selected same hero
  693. * double click on "Show Available Scenarios" won't reset options
  694. * fixed possible crashbug in town/hero lists
  695. * fixed crashbug in initializing game caused by wrong prisons handling
  696. * fixed crashbug on reading hero's custom artifacts in RoE maps
  697. * fixed crashbug on reading custom Pandora's Box in RoE maps
  698. * fixed crashbug on reading blank Quest Guards
  699. * better console messages
  700. * map reading speed up (though it's still slow, especially on bigger maps)
  701. to 0.5 (Feb 2 2008 - first closed release):
  702. * Main menu and New game screens
  703. * Scenario selection, part of advanced options support
  704. * Partially done adventure map, town and hero interfaces
  705. * Moving hero
  706. * Interactions with several objects (mines, resources, mills, and others)