| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358 | /* * CDefFile.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CDefFile.h"#include "IImageLoader.h"#include "../../lib/filesystem/Filesystem.h"#include "../../lib/Point.h"#include <SDL_pixels.h>// Extremely simple file cache. TODO: smarter, more general solutionclass CFileCache{	static const int cacheSize = 50; //Max number of cached files	struct FileData	{		ResourceID             name;		size_t                 size;		std::unique_ptr<ui8[]> data;		std::unique_ptr<ui8[]> getCopy()		{			auto ret = std::unique_ptr<ui8[]>(new ui8[size]);			std::copy(data.get(), data.get() + size, ret.get());			return ret;		}		FileData(ResourceID name_, size_t size_, std::unique_ptr<ui8[]> data_):			name{std::move(name_)},			size{size_},			data{std::move(data_)}		{}	};	std::deque<FileData> cache;public:	std::unique_ptr<ui8[]> getCachedFile(ResourceID rid)	{		for(auto & file : cache)		{			if (file.name == rid)				return file.getCopy();		}		// Still here? Cache miss		if (cache.size() > cacheSize)			cache.pop_front();		auto data =  CResourceHandler::get()->load(rid)->readAll();		cache.emplace_back(std::move(rid), data.second, std::move(data.first));		return cache.back().getCopy();	}};enum class DefType : uint32_t{	SPELL = 0x40,	SPRITE = 0x41,	CREATURE = 0x42,	MAP = 0x43,	MAP_HERO = 0x44,	TERRAIN = 0x45,	CURSOR = 0x46,	INTERFACE = 0x47,	SPRITE_FRAME = 0x48,	BATTLE_HERO = 0x49};static CFileCache animationCache;/************************************************************************* *  DefFile, class used for def loading                                  * *************************************************************************/bool operator== (const SDL_Color & lhs, const SDL_Color & rhs){	return (lhs.a == rhs.a) && (lhs.b == rhs.b) &&(lhs.g == rhs.g) &&(lhs.r == rhs.r);}CDefFile::CDefFile(std::string Name):	data(nullptr),	palette(nullptr){	//First 8 colors in def palette used for transparency	static SDL_Color H3Palette[8] =	{		{   0,   0,   0,   0},// transparency                  ( used in most images )		{   0,   0,   0,  64},// shadow border                 ( used in battle, adventure map def's )		{   0,   0,   0,  64},// shadow border                 ( used in fog-of-war def's )		{   0,   0,   0, 128},// shadow body                   ( used in fog-of-war def's )		{   0,   0,   0, 128},// shadow body                   ( used in battle, adventure map def's )		{   0,   0,   0,   0},// selection                     ( used in battle def's )		{   0,   0,   0, 128},// shadow body   below selection ( used in battle def's )		{   0,   0,   0,  64} // shadow border below selection ( used in battle def's )	};	data = animationCache.getCachedFile(ResourceID(std::string("SPRITES/") + Name, EResType::ANIMATION));	palette = std::unique_ptr<SDL_Color[]>(new SDL_Color[256]);	int it = 0;	ui32 type = read_le_u32(data.get() + it);	it+=4;	//int width  = read_le_u32(data + it); it+=4;//not used	//int height = read_le_u32(data + it); it+=4;	it+=8;	ui32 totalBlocks = read_le_u32(data.get() + it);	it+=4;	for (ui32 i= 0; i<256; i++)	{		palette[i].r = data[it++];		palette[i].g = data[it++];		palette[i].b = data[it++];		palette[i].a = SDL_ALPHA_OPAQUE;	}	switch(static_cast<DefType>(type))	{	case DefType::SPELL:		palette[0] = H3Palette[0];		break;	case DefType::SPRITE:	case DefType::SPRITE_FRAME:		for(ui32 i= 0; i<8; i++)			palette[i] = H3Palette[i];		break;	case DefType::CREATURE:		palette[0] = H3Palette[0];		palette[1] = H3Palette[1];		palette[4] = H3Palette[4];		palette[5] = H3Palette[5];		palette[6] = H3Palette[6];		palette[7] = H3Palette[7];		break;	case DefType::MAP:	case DefType::MAP_HERO:		palette[0] = H3Palette[0];		palette[1] = H3Palette[1];		palette[4] = H3Palette[4];		//5 = owner flag, handled separately		break;	case DefType::TERRAIN:		palette[0] = H3Palette[0];		palette[1] = H3Palette[1];		palette[2] = H3Palette[2];		palette[3] = H3Palette[3];		palette[4] = H3Palette[4];		break;	case DefType::CURSOR:		palette[0] = H3Palette[0];		break;	case DefType::INTERFACE:		palette[0] = H3Palette[0];		palette[1] = H3Palette[1];		palette[4] = H3Palette[4];		//player colors handled separately		//TODO: disallow colorizing other def types		break;	case DefType::BATTLE_HERO:		palette[0] = H3Palette[0];		palette[1] = H3Palette[1];		palette[4] = H3Palette[4];		break;	default:		logAnim->error("Unknown def type %d in %s", type, Name);		break;	}	for (ui32 i=0; i<totalBlocks; i++)	{		size_t blockID = read_le_u32(data.get() + it);		it+=4;		size_t totalEntries = read_le_u32(data.get() + it);		it+=12;		//8 unknown bytes - skipping		//13 bytes for name of every frame in this block - not used, skipping		it+= 13 * (int)totalEntries;		for (ui32 j=0; j<totalEntries; j++)		{			size_t currOffset = read_le_u32(data.get() + it);			offset[blockID].push_back(currOffset);			it += 4;		}	}}void CDefFile::loadFrame(size_t frame, size_t group, IImageLoader &loader) const{	std::map<size_t, std::vector <size_t> >::const_iterator it;	it = offset.find(group);	assert (it != offset.end());	const ui8 * FDef = data.get()+it->second[frame];	const SSpriteDef sd = * reinterpret_cast<const SSpriteDef *>(FDef);	SSpriteDef sprite;	sprite.format = read_le_u32(&sd.format);	sprite.fullWidth = read_le_u32(&sd.fullWidth);	sprite.fullHeight = read_le_u32(&sd.fullHeight);	sprite.width = read_le_u32(&sd.width);	sprite.height = read_le_u32(&sd.height);	sprite.leftMargin = read_le_u32(&sd.leftMargin);	sprite.topMargin = read_le_u32(&sd.topMargin);	ui32 currentOffset = sizeof(SSpriteDef);	//special case for some "old" format defs (SGTWMTA.DEF and SGTWMTB.DEF)	if(sprite.format == 1 && sprite.width > sprite.fullWidth && sprite.height > sprite.fullHeight)	{		sprite.leftMargin = 0;		sprite.topMargin = 0;		sprite.width = sprite.fullWidth;		sprite.height = sprite.fullHeight;		currentOffset -= 16;	}	const ui32 BaseOffset = currentOffset;	loader.init(Point(sprite.width, sprite.height),				Point(sprite.leftMargin, sprite.topMargin),				Point(sprite.fullWidth, sprite.fullHeight), palette.get());	switch(sprite.format)	{	case 0:		{			//pixel data is not compressed, copy data to surface			for(ui32 i=0; i<sprite.height; i++)			{				loader.load(sprite.width, FDef + currentOffset);				currentOffset += sprite.width;				loader.endLine();			}			break;		}	case 1:		{			//for each line we have offset of pixel data			const ui32 * RWEntriesLoc = reinterpret_cast<const ui32 *>(FDef+currentOffset);			currentOffset += sizeof(ui32) * sprite.height;			for(ui32 i=0; i<sprite.height; i++)			{				//get position of the line				currentOffset=BaseOffset + read_le_u32(RWEntriesLoc + i);				ui32 TotalRowLength = 0;				while(TotalRowLength<sprite.width)				{					ui8 segmentType = FDef[currentOffset++];					ui32 length = FDef[currentOffset++] + 1;					if(segmentType==0xFF)//Raw data					{						loader.load(length, FDef + currentOffset);						currentOffset+=length;					}					else// RLE					{						loader.load(length, segmentType);					}					TotalRowLength += length;				}				loader.endLine();			}			break;		}	case 2:		{			currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset);			for(ui32 i=0; i<sprite.height; i++)			{				ui32 TotalRowLength=0;				while(TotalRowLength<sprite.width)				{					ui8 segment=FDef[currentOffset++];					ui8 code = segment / 32;					ui8 length = (segment & 31) + 1;					if(code==7)//Raw data					{						loader.load(length, FDef + currentOffset);						currentOffset += length;					}					else//RLE					{						loader.load(length, code);					}					TotalRowLength+=length;				}				loader.endLine();			}			break;		}	case 3:		{			for(ui32 i=0; i<sprite.height; i++)			{				currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset+i*2*(sprite.width/32));				ui32 TotalRowLength=0;				while(TotalRowLength<sprite.width)				{					ui8 segment = FDef[currentOffset++];					ui8 code = segment / 32;					ui8 length = (segment & 31) + 1;					if(code==7)//Raw data					{						loader.load(length, FDef + currentOffset);						currentOffset += length;					}					else//RLE					{						loader.load(length, code);					}					TotalRowLength += length;				}				loader.endLine();			}			break;		}	default:	logGlobal->error("Error: unsupported format of def file: %d", sprite.format);		break;	}}CDefFile::~CDefFile() = default;const std::map<size_t, size_t > CDefFile::getEntries() const{	std::map<size_t, size_t > ret;	for (auto & elem : offset)		ret[elem.first] =  elem.second.size();	return ret;}
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