Ivan Savenko 1f1f978328 Fixed battle replay %!s(int64=2) %!d(string=hai) anos
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BattleActionProcessor.cpp 1f1f978328 Fixed battle replay %!s(int64=2) %!d(string=hai) anos
BattleActionProcessor.h 9fa7a93fb0 Properly pass battleID in all battle netpack's %!s(int64=2) %!d(string=hai) anos
BattleFlowProcessor.cpp 9fa7a93fb0 Properly pass battleID in all battle netpack's %!s(int64=2) %!d(string=hai) anos
BattleFlowProcessor.h 3a88180494 Separated game and battle callback (server & client only) %!s(int64=2) %!d(string=hai) anos
BattleProcessor.cpp 1f1f978328 Fixed battle replay %!s(int64=2) %!d(string=hai) anos
BattleProcessor.h 1f1f978328 Fixed battle replay %!s(int64=2) %!d(string=hai) anos
BattleResultProcessor.cpp 1f1f978328 Fixed battle replay %!s(int64=2) %!d(string=hai) anos
BattleResultProcessor.h 9fa7a93fb0 Properly pass battleID in all battle netpack's %!s(int64=2) %!d(string=hai) anos
ServerBattleCallback.cpp 3a88180494 Separated game and battle callback (server & client only) %!s(int64=2) %!d(string=hai) anos
ServerBattleCallback.h 3a88180494 Separated game and battle callback (server & client only) %!s(int64=2) %!d(string=hai) anos