英雄无敌3(跨平台含手机)

AlexVinS 5f1fadf71c Fixed https://bugs.vcmi.eu/view.php?id=2706 8 tahun lalu
AI 30643feb66 Do not treat warnings as errors for fuzzylite 8 tahun lalu
CI e024c4f7b1 AppVeyor: add notifications to Slack #notifications channel 8 tahun lalu
Mods db13d7a708 Version 0.99 updates. 9 tahun lalu
client 310f6e27cb Workaround ffmpeg linking problems 8 tahun lalu
cmake_modules da1c9cf249 Fix rebuilding everything on HEAD change 9 tahun lalu
config 02eb4fbfb0 Zombies sholud cast Disease after attack (H3 ability). 8 tahun lalu
debian 6c8aa6e938 Linux version bump for 0.99 9 tahun lalu
include b5daa24982 Android support (#299) 8 tahun lalu
launcher 6642816b1e Client: server port and testing options cleanup 8 tahun lalu
lib 5f1fadf71c Fixed https://bugs.vcmi.eu/view.php?id=2706 8 tahun lalu
osx 145df56126 different data file locations for different iso files 11 tahun lalu
rpm 99d593172d RPM: Fix date for 0.99 release 9 tahun lalu
scripting 80d5f7b4a4 Updated project files to MVS 2015 (in fact, it's trivial). 9 tahun lalu
server b670bcb46f Merge pull request #313 from vcmi/spellCastQuery 8 tahun lalu
test 271fcb746d We need zlib headers for minizip, which comes in through the filesystem 8 tahun lalu
.gitignore c82a4fc3a2 Added few files and folders to .gitignore which should not be part of the repository when compiling with Visual Studio 2015 8 tahun lalu
.travis.yml fa02900e91 Travis CI: disable cache for Mac build 8 tahun lalu
AUTHORS 092a0c305b MSVS project update. 9 tahun lalu
CCallback.cpp dbaf3cb023 Cleanup & formatting 8 tahun lalu
CCallback.h 3d1a84875e Queries refactoring 8 tahun lalu
CMakeLists.txt 01a1353fe1 Cleanup: remove old editor code and adjust related project files 8 tahun lalu
ChangeLog 0f5202689e Cumulative spell effects 8 tahun lalu
Global.h 1a60c1a94b Shared memory refactoring and command line control options 8 tahun lalu
README.linux a9277d0723 documentation: use git repo address instead of SVN 8 tahun lalu
README.md cb669dcca4 AppVeyor: add status badge README.md 8 tahun lalu
VCMI_VS11.sln 01a1353fe1 Cleanup: remove old editor code and adjust related project files 8 tahun lalu
VCMI_global.props 72f79a3ad7 Draft boost::format based log proxy. 9 tahun lalu
VCMI_global_debug.props 6ac70d6a0b Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 12 tahun lalu
VCMI_global_release.props bcf8cab19a Project files update/cleanup. 13 tahun lalu
VCMI_global_user.props a50e9219c2 Launcher works for me. 12 tahun lalu
Version.cpp.in da1c9cf249 Fix rebuilding everything on HEAD change 9 tahun lalu
Version.h da1c9cf249 Fix rebuilding everything on HEAD change 9 tahun lalu
license.txt 645ed84978 * license (GPL v2 or later) 17 tahun lalu
vcmi.workspace 22e1d5d3b1 [c::b] Move FuzzyLite project up one level to be prepared to submodule use 8 tahun lalu
vcmibuilder 71378546c1 Try to quick fix issue 2376 9 tahun lalu
vcmimanual.tex a9277d0723 documentation: use git repo address instead of SVN 8 tahun lalu

README.linux

This readme covers VCMI compilation on Unix-like systems.

To run the game you will need:
1) Heroes 3 data files (SoD or Complete editions);
2) VCMI data pack (http://download.vcmi.eu/core.zip)
All of them can be installed manually or using vcmibuilder script

For complete installation instructions see VCMI wiki:
http://wiki.vcmi.eu/index.php?title=Installation_on_Linux#Preparing_data

I. Prerequisites

To compile, the following packages (and their development counterparts) are needed to build:
* libstdc++ devel
* CMake build system
* SDL and SDL-devel
* SDL_mixer and SDL_mixer-devel
* SDL_image and SDL_image-devel
* SDL_ttf and SDL_ttf-devel
* zlib and zlib-devel
* (optional) Qt 5, widget and network modules
* the ffmpeg libraries (libavformat and libswscale). Their name could be libavformat-devel and libswscale-devel, or ffmpeg-libs-devel or similar names.
* boost c++ libraries v1.50+ (www.boost.org):
- program-options
- filesystem
- system
- thread
- locale

On Debian-based systems (e.g. Ubuntu) run:
sudo apt-get install cmake g++ libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev libsdl2-mixer-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev libboost-locale-dev libboost-test-dev qtbase5-dev

On RPM-based distributions (e.g. Fedora) run:
sudo yum install cmake gcc-c++ SDL2-devel SDL2_image-devel SDL2_ttf-devel SDL2_mixer-devel boost boost-devel boost-filesystem boost-system boost-thread boost-program-options boost-locale zlib-devel ffmpeg-devel ffmpeg-libs qt5-qtbase-devel

On Arch-based distributions, there is a development package available for VCMI on the AUR. It can be found at:
https://aur.archlinux.org/packages/vcmi-git/

Information about building packages from the Arch User Repository (AUR) can be
found at the Arch wiki.

II. Getting the sources

VCMI is still in development. We recommend the following initial directory structure:
.
├── vcmi -> contains sources and is under git control
└── build -> contains build output, makefiles, object files,...

You can get latest sources with:
git clone https://github.com/vcmi/vcmi.git

III. Compilation

Run configure:
mkdir build && cd build
cmake ../vcmi

Additional options that you may want to use:
To enable debugging: -DCMAKE_BUILD_TYPE=Debug
To change installation directory: -DCMAKE_INSTALL_PREFIX=$absolute_path_to_directory

Notice:
The ../vcmi/ is not a typo, it will place makefile scripts into the build dir
as the build dir is your working dir when calling CMake.

Then build vcmi:
make -j2 (j2 = compile with 2 threads, you can specify any value)

That will generate vcmiclient, vcmiserver, vcmilauncher as well as 3 .so libraries.

III. Installing binaries

To install VCMI you can use "make install" command however generation of distribution-specific packages is usually a better idea. In most cases this can be achieved using tool called "checkinstall"

If you're compiling vcmi for development puposes, the easiest is to use cmake prefix and then make install:

# mkdir .../trunk/install
# cmake -DCMAKE_INSTALL_PREFIX=.../trunk/install ../vcmi
# make && make install
# .../trunk/install/bin/vcmiclient


it's better to use links instead.
Go to /BIN_PATH/, and type:

ln -s .../trunk/build/client/vcmiclient
ln -s .../trunk/build/server/vcmiserver
ln -s .../trunk/build/launcher/vcmilauncher

Go to /LIB_PATH/vcmi, and type:

ln -s .../trunk/build/lib/libvcmi.so libvcmi.so

Go to /LIB_PATH/vcmi/AI, and type:
ln -s .../trunk/build/AI/VCAI/libVCAI.so
ln -s .../trunk/build/AI/StupidAI/libStupidAI.so
ln -s .../trunk/build/AI/BattleAI/libBattleAI.so

Go to /DATA_PATH/vcmi, and type:
ln -s .../trunk/source/config
ln -s .../trunk/source/Mods

IV. Compiling documentation

To compile using Doxygen, the UseDoxygen CMake module must be installed. It can
be fetched from: http://tobias.rautenkranz.ch/cmake/doxygen/

Once UseDoxygen is installed, run:
cmake .
make doc

The built documentation will be available from ./doc