CCallback.cpp 23 KB

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  1. #include "stdafx.h"
  2. #include "CCallback.h"
  3. #include "client/CGameInfo.h"
  4. #include "lib/CGameState.h"
  5. #include "client/CPlayerInterface.h"
  6. #include "client/Client.h"
  7. #include "lib/map.h"
  8. #include "hch/CBuildingHandler.h"
  9. #include "hch/CDefObjInfoHandler.h"
  10. #include "hch/CHeroHandler.h"
  11. #include "hch/CObjectHandler.h"
  12. #include "lib/Connection.h"
  13. #include "lib/NetPacks.h"
  14. #include "mapHandler.h"
  15. #include <boost/foreach.hpp>
  16. #include <boost/thread.hpp>
  17. #include <boost/thread/shared_mutex.hpp>
  18. #include "hch/CSpellHandler.h"
  19. #ifdef min
  20. #undef min
  21. #endif
  22. #ifdef max
  23. #undef max
  24. #endif
  25. /*
  26. * CCallback.cpp, part of VCMI engine
  27. *
  28. * Authors: listed in file AUTHORS in main folder
  29. *
  30. * License: GNU General Public License v2.0 or later
  31. * Full text of license available in license.txt file, in main folder
  32. *
  33. */
  34. static int gcd(int x, int y)
  35. {
  36. int temp;
  37. if (y > x)
  38. std::swap(x,y);
  39. while (y != 0)
  40. {
  41. temp = y;
  42. y = x-y;
  43. x = temp;
  44. if (y > x)
  45. std::swap(x,y);
  46. }
  47. return x;
  48. }
  49. HeroMoveDetails::HeroMoveDetails(int3 Src, int3 Dst, CGHeroInstance*Ho)
  50. :src(Src),dst(Dst),ho(Ho)
  51. {
  52. owner = ho->getOwner();
  53. };
  54. template <ui16 N> bool isType(CPack *pack)
  55. {
  56. return pack->getType() == N;
  57. }
  58. bool CCallback::moveHero(const CGHeroInstance *h, int3 dst)
  59. {
  60. MoveHero pack(dst,h->id);
  61. sendRequest(&pack);
  62. return true;
  63. }
  64. void CCallback::selectionMade(int selection, int asker)
  65. {
  66. QueryReply pack(asker,selection);
  67. *cl->serv << &pack;
  68. }
  69. void CCallback::recruitCreatures(const CGObjectInstance *obj, ui32 ID, ui32 amount)
  70. {
  71. if(player!=obj->tempOwner) return;
  72. RecruitCreatures pack(obj->id,ID,amount);
  73. sendRequest(&pack);
  74. }
  75. bool CCallback::dismissCreature(const CArmedInstance *obj, int stackPos)
  76. {
  77. if(((player>=0) && obj->tempOwner != player) || (obj->army.slots.size()<2 && obj->needsLastStack()))
  78. return false;
  79. DisbandCreature pack(stackPos,obj->id);
  80. sendRequest(&pack);
  81. return true;
  82. }
  83. bool CCallback::upgradeCreature(const CArmedInstance *obj, int stackPos, int newID)
  84. {
  85. UpgradeCreature pack(stackPos,obj->id,newID);
  86. sendRequest(&pack);
  87. return false;
  88. }
  89. void CCallback::endTurn()
  90. {
  91. tlog5 << "Player " << (unsigned)player << " end his turn." << std::endl;
  92. EndTurn pack;
  93. sendRequest(&pack); //report that we ended turn
  94. }
  95. UpgradeInfo CCallback::getUpgradeInfo(const CArmedInstance *obj, int stackPos) const
  96. {
  97. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  98. return gs->getUpgradeInfo(const_cast<CArmedInstance*>(obj),stackPos);
  99. }
  100. const StartInfo * CCallback::getStartInfo() const
  101. {
  102. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  103. return gs->scenarioOps;
  104. }
  105. int CCallback::getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const
  106. {
  107. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  108. //if there is a battle
  109. if(gs->curB)
  110. return gs->curB->getSpellCost(sp, caster);
  111. //if there is no battle
  112. return sp->costs[caster->getSpellSchoolLevel(sp)];
  113. }
  114. int CCallback::howManyTowns() const
  115. {
  116. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  117. return gs->players[player].towns.size();
  118. }
  119. const CGTownInstance * CCallback::getTownInfo(int val, bool mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
  120. {
  121. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  122. if (!mode)
  123. {
  124. const std::vector<CGTownInstance *> &towns = gs->players[gs->currentPlayer].towns;
  125. if(val < towns.size())
  126. return towns[val];
  127. else
  128. return NULL;
  129. }
  130. else
  131. {
  132. //TODO: add some smart ID to the CTownInstance
  133. //for (int i=0; i<gs->players[gs->currentPlayer].towns.size();i++)
  134. //{
  135. // if (gs->players[gs->currentPlayer].towns[i]->someID==val)
  136. // return gs->players[gs->currentPlayer].towns[i];
  137. //}
  138. return NULL;
  139. }
  140. return NULL;
  141. }
  142. bool CCallback::getTownInfo( const CGObjectInstance *town, InfoAboutTown &dest ) const
  143. {
  144. const CGTownInstance *t = dynamic_cast<const CGTownInstance *>(town);
  145. if(!t || !isVisible(t, player)) //it's not a town or it's not visible for layer
  146. return false;
  147. //TODO vision support, info about allies
  148. dest.initFromTown(t, false);
  149. return true;
  150. }
  151. int CCallback::howManyHeroes(bool includeGarrisoned) const
  152. {
  153. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  154. return cl->getHeroCount(player,includeGarrisoned);
  155. }
  156. const CGHeroInstance * CCallback::getHeroInfo(int val, int mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
  157. {
  158. boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me?
  159. //if (gs->currentPlayer!=player) //TODO: checking if we are allowed to give that info
  160. // return NULL;
  161. if (!mode) //esrial id
  162. {
  163. if(val<gs->players[player].heroes.size())
  164. {
  165. return gs->players[player].heroes[val];
  166. }
  167. else
  168. {
  169. return NULL;
  170. }
  171. }
  172. else if(mode==1) //it's hero type id
  173. {
  174. for (size_t i=0; i < gs->players[player].heroes.size(); ++i)
  175. {
  176. if (gs->players[player].heroes[i]->type->ID==val)
  177. {
  178. return gs->players[player].heroes[i];
  179. }
  180. }
  181. }
  182. else //object id
  183. {
  184. return static_cast<const CGHeroInstance*>(gs->map->objects[val]);
  185. }
  186. return NULL;
  187. }
  188. const CGObjectInstance * CCallback::getObjectInfo(int ID) const
  189. {
  190. return gs->map->objects[ID];
  191. }
  192. bool CCallback::getHeroInfo( const CGObjectInstance *hero, InfoAboutHero &dest ) const
  193. {
  194. const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(hero);
  195. if(!h || !isVisible(h->getPosition(false))) //it's not a hero or it's not visible for layer
  196. return false;
  197. //TODO vision support, info about allies
  198. dest.initFromHero(h, false);
  199. return true;
  200. }
  201. int CCallback::getResourceAmount(int type) const
  202. {
  203. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  204. return gs->players[player].resources[type];
  205. }
  206. std::vector<si32> CCallback::getResourceAmount() const
  207. {
  208. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  209. return gs->players[player].resources;
  210. }
  211. int CCallback::getDate(int mode) const
  212. {
  213. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  214. return gs->getDate(mode);
  215. }
  216. std::vector < std::string > CCallback::getObjDescriptions(int3 pos) const
  217. {
  218. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  219. std::vector<std::string> ret;
  220. if(!isVisible(pos,player))
  221. return ret;
  222. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  223. ret.push_back(obj->getHoverText());
  224. return ret;
  225. }
  226. bool CCallback::verifyPath(CPath * path, bool blockSea) const
  227. {
  228. for (size_t i=0; i < path->nodes.size(); ++i)
  229. {
  230. if ( CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->blocked
  231. && (! (CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->visitable)))
  232. return false; //path is wrong - one of the tiles is blocked
  233. if (blockSea)
  234. {
  235. if (i==0)
  236. continue;
  237. if (
  238. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype==TerrainTile::water)
  239. &&
  240. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype!=TerrainTile::water))
  241. ||
  242. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype!=TerrainTile::water)
  243. &&
  244. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==TerrainTile::water))
  245. ||
  246. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==TerrainTile::rock)
  247. )
  248. return false;
  249. }
  250. }
  251. return true;
  252. }
  253. std::vector< std::vector< std::vector<unsigned char> > > & CCallback::getVisibilityMap() const
  254. {
  255. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  256. return gs->players[player].fogOfWarMap;
  257. }
  258. bool CCallback::isVisible(int3 pos, int Player) const
  259. {
  260. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  261. return gs->isVisible(pos, Player);
  262. }
  263. std::vector < const CGTownInstance *> CCallback::getTownsInfo(bool onlyOur) const
  264. {
  265. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  266. std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
  267. for ( std::map<ui8, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  268. {
  269. for (size_t j=0; j < (*i).second.towns.size(); ++j)
  270. {
  271. if ( ( isVisible((*i).second.towns[j],player) ) || (*i).first==player)
  272. {
  273. ret.push_back((*i).second.towns[j]);
  274. }
  275. }
  276. } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  277. return ret;
  278. }
  279. std::vector < const CGHeroInstance *> CCallback::getHeroesInfo(bool onlyOur) const
  280. {
  281. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  282. std::vector < const CGHeroInstance *> ret;
  283. for(size_t i=0;i<gs->map->heroes.size();i++)
  284. {
  285. if( (gs->map->heroes[i]->tempOwner==player) ||
  286. (isVisible(gs->map->heroes[i]->getPosition(false),player) && !onlyOur) )
  287. {
  288. ret.push_back(gs->map->heroes[i]);
  289. }
  290. }
  291. return ret;
  292. }
  293. bool CCallback::isVisible(int3 pos) const
  294. {
  295. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  296. return isVisible(pos,player);
  297. }
  298. bool CCallback::isVisible( const CGObjectInstance *obj, int Player ) const
  299. {
  300. return gs->isVisible(obj, Player);
  301. }
  302. int CCallback::getMyColor() const
  303. {
  304. return player;
  305. }
  306. int CCallback::getHeroSerial(const CGHeroInstance * hero) const
  307. {
  308. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  309. for (size_t i=0; i<gs->players[player].heroes.size();i++)
  310. {
  311. if (gs->players[player].heroes[i]==hero)
  312. return i;
  313. }
  314. return -1;
  315. }
  316. const CCreatureSet* CCallback::getGarrison(const CGObjectInstance *obj) const
  317. {
  318. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  319. const CArmedInstance *armi = dynamic_cast<const CArmedInstance*>(obj);
  320. if(!armi)
  321. return NULL;
  322. else
  323. return &armi->army;
  324. }
  325. int CCallback::swapCreatures(const CArmedInstance *s1, const CArmedInstance *s2, int p1, int p2)
  326. {
  327. ArrangeStacks pack(1,p1,p2,s1->id,s2->id,0);
  328. sendRequest(&pack);
  329. return 0;
  330. }
  331. int CCallback::mergeStacks(const CArmedInstance *s1, const CArmedInstance *s2, int p1, int p2)
  332. {
  333. ArrangeStacks pack(2,p1,p2,s1->id,s2->id,0);
  334. sendRequest(&pack);
  335. return 0;
  336. }
  337. int CCallback::splitStack(const CArmedInstance *s1, const CArmedInstance *s2, int p1, int p2, int val)
  338. {
  339. ArrangeStacks pack(3,p1,p2,s1->id,s2->id,val);
  340. sendRequest(&pack);
  341. return 0;
  342. }
  343. bool CCallback::dismissHero(const CGHeroInstance *hero)
  344. {
  345. if(player!=hero->tempOwner) return false;
  346. DismissHero pack(hero->id);
  347. sendRequest(&pack);
  348. return true;
  349. }
  350. int CCallback::getMySerial() const
  351. {
  352. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  353. return gs->players[player].serial;
  354. }
  355. bool CCallback::swapArtifacts(const CGHeroInstance * hero1, ui16 pos1, const CGHeroInstance * hero2, ui16 pos2)
  356. {
  357. if(player!=hero1->tempOwner || player!=hero2->tempOwner)
  358. return false;
  359. ExchangeArtifacts ea(hero1->id, hero2->id, pos1, pos2);
  360. sendRequest(&ea);
  361. return true;
  362. }
  363. bool CCallback::buildBuilding(const CGTownInstance *town, si32 buildingID)
  364. {
  365. CGTownInstance * t = const_cast<CGTownInstance *>(town);
  366. if(town->tempOwner!=player)
  367. return false;
  368. CBuilding *b = CGI->buildh->buildings[t->subID][buildingID];
  369. for(int i=0;i<b->resources.size();i++)
  370. if(b->resources[i] > gs->players[player].resources[i])
  371. return false; //lack of resources
  372. BuildStructure pack(town->id,buildingID);
  373. sendRequest(&pack);
  374. return true;
  375. }
  376. int CCallback::battleGetBattlefieldType()
  377. {
  378. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  379. return gs->battleGetBattlefieldType();
  380. }
  381. int CCallback::battleGetObstaclesAtTile(int tile) //returns bitfield
  382. {
  383. //TODO - write
  384. return -1;
  385. }
  386. std::vector<CObstacleInstance> CCallback::battleGetAllObstacles()
  387. {
  388. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  389. if(gs->curB)
  390. return gs->curB->obstacles;
  391. else
  392. return std::vector<CObstacleInstance>();
  393. }
  394. int CCallback::battleGetStack(int pos, bool onlyAlive)
  395. {
  396. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  397. return gs->battleGetStack(pos, onlyAlive);
  398. }
  399. const CStack* CCallback::battleGetStackByID(int ID, bool onlyAlive)
  400. {
  401. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  402. if(!gs->curB) return NULL;
  403. return gs->curB->getStack(ID, onlyAlive);
  404. }
  405. int CCallback::battleMakeAction(BattleAction* action)
  406. {
  407. MakeCustomAction mca(*action);
  408. sendRequest(&mca);
  409. return 0;
  410. }
  411. const CStack* CCallback::battleGetStackByPos(int pos, bool onlyAlive)
  412. {
  413. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  414. return battleGetStackByID(battleGetStack(pos, onlyAlive), onlyAlive);
  415. }
  416. int CCallback::battleGetPos(int stack)
  417. {
  418. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  419. if(!gs->curB)
  420. {
  421. tlog2<<"battleGetPos called when there is no battle!"<<std::endl;
  422. return -1;
  423. }
  424. for(size_t g=0; g<gs->curB->stacks.size(); ++g)
  425. {
  426. if(gs->curB->stacks[g]->ID == stack)
  427. return gs->curB->stacks[g]->position;
  428. }
  429. return -1;
  430. }
  431. std::map<int, CStack> CCallback::battleGetStacks()
  432. {
  433. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  434. std::map<int, CStack> ret;
  435. if(!gs->curB) //there is no battle
  436. {
  437. return ret;
  438. }
  439. for(size_t g=0; g<gs->curB->stacks.size(); ++g)
  440. {
  441. ret[gs->curB->stacks[g]->ID] = *(gs->curB->stacks[g]);
  442. }
  443. return ret;
  444. }
  445. std::vector<CStack> CCallback::battleGetStackQueue()
  446. {
  447. if(!gs->curB)
  448. {
  449. tlog2<<"battleGetStackQueue called when there is not battle!"<<std::endl;
  450. return std::vector<CStack>();
  451. }
  452. return gs->curB->getStackQueue();
  453. }
  454. CCreature CCallback::battleGetCreature(int number)
  455. {
  456. boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me?
  457. if(!gs->curB)
  458. {
  459. tlog2<<"battleGetCreature called when there is no battle!"<<std::endl;
  460. }
  461. for(size_t h=0; h<gs->curB->stacks.size(); ++h)
  462. {
  463. if(gs->curB->stacks[h]->ID == number) //creature found
  464. return *(gs->curB->stacks[h]->creature);
  465. }
  466. #ifndef __GNUC__
  467. throw new std::exception("Cannot find the creature");
  468. #else
  469. throw new std::exception();
  470. #endif
  471. }
  472. std::vector<int> CCallback::battleGetAvailableHexes(int ID, bool addOccupiable)
  473. {
  474. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  475. if(!gs->curB)
  476. {
  477. tlog2<<"battleGetAvailableHexes called when there is no battle!"<<std::endl;
  478. return std::vector<int>();
  479. }
  480. return gs->curB->getAccessibility(ID, addOccupiable);
  481. //return gs->battleGetRange(ID);
  482. }
  483. bool CCallback::battleIsStackMine(int ID)
  484. {
  485. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  486. if(!gs->curB)
  487. {
  488. tlog2<<"battleIsStackMine called when there is no battle!"<<std::endl;
  489. return false;
  490. }
  491. for(size_t h=0; h<gs->curB->stacks.size(); ++h)
  492. {
  493. if(gs->curB->stacks[h]->ID == ID) //creature found
  494. return gs->curB->stacks[h]->owner == player;
  495. }
  496. return false;
  497. }
  498. bool CCallback::battleCanShoot(int ID, int dest)
  499. {
  500. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  501. const CStack *our = battleGetStackByID(ID), *dst = battleGetStackByPos(dest);
  502. if(!our || !dst || !gs->curB) return false;
  503. int ourHero = our->attackerOwned ? gs->curB->hero1 : gs->curB->hero2;
  504. //for(size_t g=0; g<our->effects.size(); ++g)
  505. //{
  506. // if(61 == our->effects[g].id) //forgetfulness
  507. // return false;
  508. //}
  509. if(our->hasFeatureOfType(StackFeature::FORGETFULL)) //forgetfulness
  510. return false;
  511. if(our->hasFeatureOfType(StackFeature::SHOOTER)//it's shooter
  512. && our->owner != dst->owner
  513. && dst->alive()
  514. && (!gs->curB->isStackBlocked(ID) ||
  515. ( gs->getHero(ourHero) && gs->getHero(ourHero)->hasBonusOfType(HeroBonus::FREE_SHOOTING) ) )
  516. && our->shots
  517. )
  518. return true;
  519. return false;
  520. }
  521. bool CCallback::battleCanCastSpell()
  522. {
  523. if(!gs->curB) //there is no battle
  524. return false;
  525. if(gs->curB->side1 == player)
  526. return gs->curB->castSpells[0] == 0 && gs->getHero(gs->curB->hero1)->getArt(17);
  527. else
  528. return gs->curB->castSpells[1] == 0 && gs->getHero(gs->curB->hero2)->getArt(17);
  529. }
  530. bool CCallback::battleCanFlee()
  531. {
  532. return gs->battleCanFlee(player);
  533. }
  534. const CGTownInstance *CCallback::battleGetDefendedTown()
  535. {
  536. if(!gs->curB || gs->curB->tid == -1)
  537. return NULL;
  538. return gs->map->towns[gs->curB->tid];
  539. }
  540. void CCallback::swapGarrisonHero( const CGTownInstance *town )
  541. {
  542. if(town->tempOwner != player) return;
  543. GarrisonHeroSwap pack(town->id);
  544. sendRequest(&pack);
  545. }
  546. void CCallback::buyArtifact(const CGHeroInstance *hero, int aid)
  547. {
  548. if(hero->tempOwner != player) return;
  549. BuyArtifact pack(hero->id,aid);
  550. sendRequest(&pack);
  551. }
  552. std::vector < const CGObjectInstance * > CCallback::getBlockingObjs( int3 pos ) const
  553. {
  554. std::vector<const CGObjectInstance *> ret;
  555. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  556. if(!gs->map->isInTheMap(pos) || !isVisible(pos))
  557. return ret;
  558. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  559. ret.push_back(obj);
  560. return ret;
  561. }
  562. std::vector < const CGObjectInstance * > CCallback::getVisitableObjs( int3 pos ) const
  563. {
  564. std::vector<const CGObjectInstance *> ret;
  565. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  566. if(!gs->map->isInTheMap(pos) || !isVisible(pos))
  567. return ret;
  568. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].visitableObjects)
  569. ret.push_back(obj);
  570. return ret;
  571. }
  572. void CCallback::getMarketOffer( int t1, int t2, int &give, int &rec, int mode/*=0*/ ) const
  573. {
  574. if(mode) return; //TODO - support
  575. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  576. //if(gs->resVals[t1] >= gs->resVals[t2])
  577. float r = gs->resVals[t1], //price of given resource
  578. g = gs->resVals[t2] / gs->getMarketEfficiency(player,mode); //price of wanted resource
  579. if(r>g) //if given resource is more expensive than wanted
  580. {
  581. rec = ceil(r / g);
  582. give = 1;
  583. }
  584. else //if wanted resource is more expensive
  585. {
  586. give = ceil(g / r);
  587. rec = 1;
  588. }
  589. }
  590. std::vector < const CGObjectInstance * > CCallback::getFlaggableObjects(int3 pos) const
  591. {
  592. if(!isVisible(pos))
  593. return std::vector < const CGObjectInstance * >();
  594. std::vector < const CGObjectInstance * > ret;
  595. std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
  596. for(size_t b=0; b<objs.size(); ++b)
  597. {
  598. if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
  599. ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
  600. }
  601. return ret;
  602. }
  603. int3 CCallback::getMapSize() const
  604. {
  605. return CGI->mh->sizes;
  606. }
  607. void CCallback::trade( int mode, int id1, int id2, int val1 )
  608. {
  609. int p1, p2;
  610. getMarketOffer(id1,id2,p1,p2,mode);
  611. TradeOnMarketplace pack(player,mode,id1,id2,val1);
  612. sendRequest(&pack);
  613. }
  614. void CCallback::setFormation(const CGHeroInstance * hero, bool tight)
  615. {
  616. const_cast<CGHeroInstance*>(hero)->army.formation = tight;
  617. SetFormation pack(hero->id,tight);
  618. sendRequest(&pack);
  619. }
  620. void CCallback::setSelection(const CArmedInstance * obj)
  621. {
  622. SetSelection ss;
  623. ss.player = player;
  624. ss.id = obj->id;
  625. sendRequest(&ss);
  626. }
  627. void CCallback::recruitHero(const CGTownInstance *town, const CGHeroInstance *hero)
  628. {
  629. ui8 i=0;
  630. for(; i<gs->players[player].availableHeroes.size(); i++)
  631. {
  632. if(gs->players[player].availableHeroes[i] == hero)
  633. {
  634. HireHero pack(i,town->id);
  635. sendRequest(&pack);
  636. return;
  637. }
  638. }
  639. }
  640. std::vector<const CGHeroInstance *> CCallback::getAvailableHeroes(const CGTownInstance * town) const
  641. {
  642. std::vector<const CGHeroInstance *> ret(gs->players[player].availableHeroes.size());
  643. std::copy(gs->players[player].availableHeroes.begin(),gs->players[player].availableHeroes.end(),ret.begin());
  644. return ret;
  645. }
  646. const TerrainTile * CCallback::getTileInfo( int3 tile ) const
  647. {
  648. if(!gs->map->isInTheMap(tile))
  649. {
  650. tlog1 << tile << "is outside the map! (call to getTileInfo)\n";
  651. return NULL;
  652. }
  653. if(!isVisible(tile, player)) return NULL;
  654. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  655. return &gs->map->getTile(tile);
  656. }
  657. int CCallback::canBuildStructure( const CGTownInstance *t, int ID )
  658. {
  659. return gs->canBuildStructure(t,ID);
  660. }
  661. bool CCallback::getPath(int3 src, int3 dest, const CGHeroInstance * hero, CPath &ret)
  662. {
  663. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  664. return gs->getPath(src,dest,hero, ret);
  665. }
  666. void CCallback::save( const std::string &fname )
  667. {
  668. cl->save(fname);
  669. }
  670. void CCallback::sendMessage(const std::string &mess)
  671. {
  672. PlayerMessage pm(player, mess);
  673. sendRequest(&pm);
  674. }
  675. void CCallback::buildBoat( const IShipyard *obj )
  676. {
  677. BuildBoat bb;
  678. bb.objid = obj->o->id;
  679. sendRequest(&bb);
  680. }
  681. template <typename T>
  682. void CCallback::sendRequest(const T* request)
  683. {
  684. //TODO? should be part of CClient but it would have to be very tricky cause template/serialization issues
  685. if(waitTillRealize)
  686. cl->waitingRequest.set(true);
  687. *cl->serv << request;
  688. if(waitTillRealize)
  689. cl->waitingRequest.waitWhileTrue();
  690. }
  691. CCallback::CCallback( CGameState * GS, int Player, CClient *C )
  692. :gs(GS), cl(C), player(Player)
  693. {
  694. waitTillRealize = false;
  695. }
  696. InfoAboutHero::InfoAboutHero()
  697. {
  698. details = NULL;
  699. hclass = NULL;
  700. portrait = -1;
  701. }
  702. InfoAboutHero::~InfoAboutHero()
  703. {
  704. delete details;
  705. }
  706. void InfoAboutHero::initFromHero( const CGHeroInstance *h, bool detailed )
  707. {
  708. owner = h->tempOwner;
  709. hclass = h->type->heroClass;
  710. name = h->name;
  711. portrait = h->portrait;
  712. army = h->army;
  713. if(detailed)
  714. {
  715. //include details about hero
  716. details = new Details;
  717. details->luck = h->getCurrentLuck();
  718. details->morale = h->getCurrentMorale();
  719. details->mana = h->mana;
  720. details->primskills.resize(PRIMARY_SKILLS);
  721. for (int i = 0; i < PRIMARY_SKILLS ; i++)
  722. {
  723. details->primskills[i] = h->getPrimSkillLevel(i);
  724. }
  725. }
  726. else
  727. {
  728. //hide info about hero stacks counts using descriptives names ids
  729. for(std::map<si32,std::pair<ui32,si32> >::iterator i = army.slots.begin(); i != army.slots.end(); ++i)
  730. {
  731. i->second.second = CCreature::getQuantityID(i->second.second);
  732. }
  733. }
  734. }
  735. InfoAboutTown::InfoAboutTown()
  736. {
  737. tType = NULL;
  738. details = NULL;
  739. fortLevel = 0;
  740. owner = -1;
  741. }
  742. InfoAboutTown::~InfoAboutTown()
  743. {
  744. delete details;
  745. }
  746. void InfoAboutTown::initFromTown( const CGTownInstance *t, bool detailed )
  747. {
  748. army = t->army;
  749. built = t->builded;
  750. fortLevel = t->fortLevel();
  751. name = t->name;
  752. tType = t->town;
  753. owner = t->tempOwner;
  754. if(detailed)
  755. {
  756. //include details about hero
  757. details = new Details;
  758. details->goldIncome = t->dailyIncome();
  759. details->customRes = vstd::contains(t->builtBuildings, 15);
  760. details->hallLevel = t->hallLevel();
  761. details->garrisonedHero = t->garrisonHero;
  762. }
  763. else
  764. {
  765. //hide info about hero stacks counts
  766. for(std::map<si32,std::pair<ui32,si32> >::iterator i = army.slots.begin(); i != army.slots.end(); ++i)
  767. {
  768. i->second.second = 0;
  769. }
  770. }
  771. }