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							- /*
 
-  * CWindowObject.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CWindowObject.h"
 
- #include "../widgets/MiscWidgets.h"
 
- #include "../gui/SDL_Pixels.h"
 
- #include "../gui/SDL_Extensions.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../gui/CCursorHandler.h"
 
- #include "../battle/CBattleInterface.h"
 
- #include "../battle/CBattleInterfaceClasses.h"
 
- #include "../CBitmapHandler.h"
 
- #include "../Graphics.h"
 
- #include "../CGameInfo.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../CMessage.h"
 
- #include "../CMusicHandler.h"
 
- #include "../windows/CAdvmapInterface.h"
 
- #include "../../CCallback.h"
 
- #include "../../lib/CConfigHandler.h"
 
- #include "../../lib/CGeneralTextHandler.h" //for Unicode related stuff
 
- CWindowObject::CWindowObject(int options_, std::string imageName, Point centerAt):
 
- 	WindowBase(getUsedEvents(options_), Point()),
 
- 	options(options_),
 
- 	background(createBg(imageName, options & PLAYER_COLORED))
 
- {
 
- 	assert(parent == nullptr); //Safe to remove, but windows should not have parent
 
- 	defActions = 255-DISPOSE;
 
- 	if (options & RCLICK_POPUP)
 
- 		CCS->curh->hide();
 
- 	if (background)
 
- 		pos = background->center(centerAt);
 
- 	else
 
- 		center(centerAt);
 
- 	if (!(options & SHADOW_DISABLED))
 
- 		setShadow(true);
 
- }
 
- CWindowObject::CWindowObject(int options_, std::string imageName):
 
- 	WindowBase(getUsedEvents(options_), Point()),
 
- 	options(options_),
 
- 	background(createBg(imageName, options_ & PLAYER_COLORED))
 
- {
 
- 	assert(parent == nullptr); //Safe to remove, but windows should not have parent
 
- 	defActions = 255-DISPOSE;
 
- 	if(options & RCLICK_POPUP)
 
- 		CCS->curh->hide();
 
- 	if(background)
 
- 		pos = background->center();
 
- 	else
 
- 		center(Point(screen->w/2, screen->h/2));
 
- 	if(!(options & SHADOW_DISABLED))
 
- 		setShadow(true);
 
- }
 
- CWindowObject::~CWindowObject() = default;
 
- std::shared_ptr<CPicture> CWindowObject::createBg(std::string imageName, bool playerColored)
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	if(imageName.empty())
 
- 		return nullptr;
 
- 	auto image = std::make_shared<CPicture>(imageName);
 
- 	if(playerColored)
 
- 		image->colorize(LOCPLINT->playerID);
 
- 	return image;
 
- }
 
- void CWindowObject::setBackground(std::string filename)
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	background = createBg(filename, options & PLAYER_COLORED);
 
- 	if(background)
 
- 		pos = background->center(Point(pos.w/2 + pos.x, pos.h/2 + pos.y));
 
- 	updateShadow();
 
- }
 
- int CWindowObject::getUsedEvents(int options)
 
- {
 
- 	if (options & RCLICK_POPUP)
 
- 		return RCLICK;
 
- 	return 0;
 
- }
 
- void CWindowObject::updateShadow()
 
- {
 
- 	setShadow(false);
 
- 	if (!(options & SHADOW_DISABLED))
 
- 		setShadow(true);
 
- }
 
- void CWindowObject::setShadow(bool on)
 
- {
 
- 	//size of shadow
 
- 	static const int size = 8;
 
- 	if(on == !shadowParts.empty())
 
- 		return;
 
- 	shadowParts.clear();
 
- 	//object too small to cast shadow
 
- 	if(pos.h <= size || pos.w <= size)
 
- 		return;
 
- 	if(on)
 
- 	{
 
- 		//helper to set last row
 
- 		auto blitAlphaRow = [](SDL_Surface *surf, size_t row)
 
- 		{
 
- 			Uint8 * ptr = (Uint8*)surf->pixels + surf->pitch * (row);
 
- 			for (size_t i=0; i< surf->w; i++)
 
- 			{
 
- 				Channels::px<4>::a.set(ptr, 128);
 
- 				ptr+=4;
 
- 			}
 
- 		};
 
- 		// helper to set last column
 
- 		auto blitAlphaCol = [](SDL_Surface *surf, size_t col)
 
- 		{
 
- 			Uint8 * ptr = (Uint8*)surf->pixels + 4 * (col);
 
- 			for (size_t i=0; i< surf->h; i++)
 
- 			{
 
- 				Channels::px<4>::a.set(ptr, 128);
 
- 				ptr+= surf->pitch;
 
- 			}
 
- 		};
 
- 		static SDL_Surface * shadowCornerTempl = nullptr;
 
- 		static SDL_Surface * shadowBottomTempl = nullptr;
 
- 		static SDL_Surface * shadowRightTempl = nullptr;
 
- 		//one-time initialization
 
- 		if(!shadowCornerTempl)
 
- 		{
 
- 			//create "template" surfaces
 
- 			shadowCornerTempl = CSDL_Ext::createSurfaceWithBpp<4>(size, size);
 
- 			shadowBottomTempl = CSDL_Ext::createSurfaceWithBpp<4>(1, size);
 
- 			shadowRightTempl  = CSDL_Ext::createSurfaceWithBpp<4>(size, 1);
 
- 			Uint32 shadowColor = SDL_MapRGBA(shadowCornerTempl->format, 0, 0, 0, 192);
 
- 			//fill with shadow body color
 
- 			SDL_FillRect(shadowCornerTempl, nullptr, shadowColor);
 
- 			SDL_FillRect(shadowBottomTempl, nullptr, shadowColor);
 
- 			SDL_FillRect(shadowRightTempl,  nullptr, shadowColor);
 
- 			//fill last row and column with more transparent color
 
- 			blitAlphaCol(shadowRightTempl , size-1);
 
- 			blitAlphaCol(shadowCornerTempl, size-1);
 
- 			blitAlphaRow(shadowBottomTempl, size-1);
 
- 			blitAlphaRow(shadowCornerTempl, size-1);
 
- 		}
 
- 		//FIXME: do something with this points
 
- 		Point shadowStart;
 
- 		if (options & BORDERED)
 
- 			shadowStart = Point(size - 14, size - 14);
 
- 		else
 
- 			shadowStart = Point(size, size);
 
- 		Point shadowPos;
 
- 		if (options & BORDERED)
 
- 			shadowPos = Point(pos.w + 14, pos.h + 14);
 
- 		else
 
- 			shadowPos = Point(pos.w, pos.h);
 
- 		Point fullsize;
 
- 		if (options & BORDERED)
 
- 			fullsize = Point(pos.w + 28, pos.h + 29);
 
- 		else
 
- 			fullsize = Point(pos.w, pos.h);
 
- 		//create base 8x8 piece of shadow
 
- 		SDL_Surface * shadowCorner = CSDL_Ext::copySurface(shadowCornerTempl);
 
- 		SDL_Surface * shadowBottom = CSDL_Ext::scaleSurfaceFast(shadowBottomTempl, fullsize.x - size, size);
 
- 		SDL_Surface * shadowRight  = CSDL_Ext::scaleSurfaceFast(shadowRightTempl,  size, fullsize.y - size);
 
- 		blitAlphaCol(shadowBottom, 0);
 
- 		blitAlphaRow(shadowRight, 0);
 
- 		//generate "shadow" object with these 3 pieces in it
 
- 		{
 
- 			OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 			shadowParts.push_back(std::make_shared<CPicture>(shadowCorner, shadowPos.x, shadowPos.y));
 
- 			shadowParts.push_back(std::make_shared<CPicture>(shadowRight, shadowPos.x, shadowStart.y));
 
- 			shadowParts.push_back(std::make_shared<CPicture>(shadowBottom, shadowStart.x, shadowPos.y));
 
- 		}
 
- 	}
 
- }
 
- void CWindowObject::showAll(SDL_Surface *to)
 
- {
 
- 	auto color = LOCPLINT ? LOCPLINT->playerID : PlayerColor(1);
 
- 	if(settings["session"]["spectate"].Bool())
 
- 		color = PlayerColor(1); // TODO: Spectator shouldn't need special code for UI colors
 
- 	CIntObject::showAll(to);
 
- 	if ((options & BORDERED) && (pos.h != to->h || pos.w != to->w))
 
- 		CMessage::drawBorder(color, to, pos.w+28, pos.h+29, pos.x-14, pos.y-15);
 
- }
 
- void CWindowObject::clickRight(tribool down, bool previousState)
 
- {
 
- 	close();
 
- 	CCS->curh->show();
 
- }
 
 
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