CQuery.cpp 13 KB

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  1. /*
  2. * CQuery.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CQuery.h"
  12. #include "CGameHandler.h"
  13. #include "../lib/battle/BattleInfo.h"
  14. #include "../lib/mapObjects/MiscObjects.h"
  15. #include "../lib/serializer/Cast.h"
  16. boost::mutex Queries::mx;
  17. template <typename Container>
  18. std::string formatContainer(const Container & c, std::string delimeter = ", ", std::string opener = "(", std::string closer=")")
  19. {
  20. std::string ret = opener;
  21. auto itr = std::begin(c);
  22. if(itr != std::end(c))
  23. {
  24. ret += boost::lexical_cast<std::string>(*itr);
  25. while(++itr != std::end(c))
  26. {
  27. ret += delimeter;
  28. ret += boost::lexical_cast<std::string>(*itr);
  29. }
  30. }
  31. ret += closer;
  32. return ret;
  33. }
  34. std::ostream & operator<<(std::ostream & out, const CQuery & query)
  35. {
  36. return out << query.toString();
  37. }
  38. std::ostream & operator<<(std::ostream & out, QueryPtr query)
  39. {
  40. return out << "[" << query.get() << "] " << query->toString();
  41. }
  42. CQuery::CQuery(Queries * Owner):
  43. owner(Owner)
  44. {
  45. boost::unique_lock<boost::mutex> l(Queries::mx);
  46. static QueryID QID = QueryID(0);
  47. queryID = ++QID;
  48. logGlobal->trace("Created a new query with id %d", queryID);
  49. }
  50. CQuery::~CQuery()
  51. {
  52. logGlobal->trace("Destructed the query with id %d", queryID);
  53. }
  54. void CQuery::addPlayer(PlayerColor color)
  55. {
  56. if(color.isValidPlayer())
  57. players.push_back(color);
  58. }
  59. std::string CQuery::toString() const
  60. {
  61. std::string ret = boost::str(boost::format("A query of type %s and qid=%d affecting players %s") % typeid(*this).name() % queryID % formatContainer(players));
  62. return ret;
  63. }
  64. bool CQuery::endsByPlayerAnswer() const
  65. {
  66. return false;
  67. }
  68. void CQuery::onRemoval(PlayerColor color)
  69. {
  70. }
  71. bool CQuery::blocksPack(const CPack * pack) const
  72. {
  73. return false;
  74. }
  75. void CQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  76. {
  77. }
  78. void CQuery::onExposure(QueryPtr topQuery)
  79. {
  80. logGlobal->trace("Exposed query with id %d", queryID);
  81. owner->popQuery(*this);
  82. }
  83. void CQuery::onAdding(PlayerColor color)
  84. {
  85. }
  86. void CQuery::onAdded(PlayerColor color)
  87. {
  88. }
  89. void CQuery::setReply(const JsonNode & reply)
  90. {
  91. }
  92. bool CQuery::blockAllButReply(const CPack * pack) const
  93. {
  94. //We accept only query replies from correct player
  95. if(auto reply = dynamic_ptr_cast<QueryReply>(pack))
  96. return !vstd::contains(players, reply->player);
  97. return true;
  98. }
  99. CGhQuery::CGhQuery(CGameHandler * owner):
  100. CQuery(&owner->queries), gh(owner)
  101. {
  102. }
  103. CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):
  104. CGhQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
  105. {
  106. addPlayer(Hero->tempOwner);
  107. }
  108. bool CObjectVisitQuery::blocksPack(const CPack *pack) const
  109. {
  110. //During the visit itself ALL actions are blocked.
  111. //(However, the visit may trigger a query above that'll pass some.)
  112. return true;
  113. }
  114. void CObjectVisitQuery::onRemoval(PlayerColor color)
  115. {
  116. gh->objectVisitEnded(*this);
  117. //TODO or should it be destructor?
  118. //Can object visit affect 2 players and what would be desired behavior?
  119. if(removeObjectAfterVisit)
  120. gh->removeObject(visitedObject);
  121. }
  122. void CObjectVisitQuery::onExposure(QueryPtr topQuery)
  123. {
  124. //Object may have been removed and deleted.
  125. if(gh->isValidObject(visitedObject))
  126. topQuery->notifyObjectAboutRemoval(*this);
  127. owner->popQuery(*this);
  128. }
  129. void Queries::popQuery(PlayerColor player, QueryPtr query)
  130. {
  131. //LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
  132. if(topQuery(player) != query)
  133. {
  134. logGlobal->trace("Cannot remove, not a top!");
  135. return;
  136. }
  137. queries[player] -= query;
  138. auto nextQuery = topQuery(player);
  139. query->onRemoval(player);
  140. //Exposure on query below happens only if removal didn't trigger any new query
  141. if(nextQuery && nextQuery == topQuery(player))
  142. nextQuery->onExposure(query);
  143. }
  144. void Queries::popQuery(const CQuery &query)
  145. {
  146. //LOG_TRACE_PARAMS(logGlobal, "query='%s'", query);
  147. assert(query.players.size());
  148. for(auto player : query.players)
  149. {
  150. auto top = topQuery(player);
  151. if(top.get() == &query)
  152. popQuery(top);
  153. else
  154. logGlobal->trace("Cannot remove query %s", query.toString());
  155. }
  156. }
  157. void Queries::popQuery(QueryPtr query)
  158. {
  159. for(auto player : query->players)
  160. popQuery(player, query);
  161. }
  162. void Queries::addQuery(QueryPtr query)
  163. {
  164. for(auto player : query->players)
  165. addQuery(player, query);
  166. for(auto player : query->players)
  167. query->onAdded(player);
  168. }
  169. void Queries::addQuery(PlayerColor player, QueryPtr query)
  170. {
  171. //LOG_TRACE_PARAMS(logGlobal, "player='%d', query='%s'", player.getNum() % query);
  172. query->onAdding(player);
  173. queries[player].push_back(query);
  174. }
  175. QueryPtr Queries::topQuery(PlayerColor player)
  176. {
  177. return vstd::backOrNull(queries[player]);
  178. }
  179. void Queries::popIfTop(QueryPtr query)
  180. {
  181. //LOG_TRACE_PARAMS(logGlobal, "query='%d'", query);
  182. if(!query)
  183. logGlobal->error("The query is nullptr! Ignoring.");
  184. popIfTop(*query);
  185. }
  186. void Queries::popIfTop(const CQuery & query)
  187. {
  188. for(PlayerColor color : query.players)
  189. if(topQuery(color).get() == &query)
  190. popQuery(color, topQuery(color));
  191. }
  192. std::vector<std::shared_ptr<const CQuery>> Queries::allQueries() const
  193. {
  194. std::vector<std::shared_ptr<const CQuery>> ret;
  195. for(auto & playerQueries : queries)
  196. for(auto & query : playerQueries.second)
  197. ret.push_back(query);
  198. return ret;
  199. }
  200. std::vector<std::shared_ptr<CQuery>> Queries::allQueries()
  201. {
  202. //TODO code duplication with const function :(
  203. std::vector<std::shared_ptr<CQuery>> ret;
  204. for(auto & playerQueries : queries)
  205. for(auto & query : playerQueries.second)
  206. ret.push_back(query);
  207. return ret;
  208. }
  209. void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  210. {
  211. assert(result);
  212. objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
  213. }
  214. CBattleQuery::CBattleQuery(CGameHandler * owner, const BattleInfo * Bi):
  215. CGhQuery(owner)
  216. {
  217. belligerents[0] = Bi->sides[0].armyObject;
  218. belligerents[1] = Bi->sides[1].armyObject;
  219. bi = Bi;
  220. for(auto & side : bi->sides)
  221. addPlayer(side.color);
  222. }
  223. CBattleQuery::CBattleQuery(CGameHandler * owner):
  224. CGhQuery(owner), bi(nullptr)
  225. {
  226. belligerents[0] = belligerents[1] = nullptr;
  227. }
  228. bool CBattleQuery::blocksPack(const CPack * pack) const
  229. {
  230. const char * name = typeid(*pack).name();
  231. return strcmp(name, typeid(MakeAction).name()) && strcmp(name, typeid(MakeCustomAction).name());
  232. }
  233. void CBattleQuery::onRemoval(PlayerColor color)
  234. {
  235. gh->battleAfterLevelUp(*result);
  236. }
  237. void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  238. {
  239. objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
  240. }
  241. CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
  242. CDialogQuery(owner)
  243. {
  244. exchangingArmies[0] = up;
  245. exchangingArmies[1] = down;
  246. addPlayer(up->tempOwner);
  247. addPlayer(down->tempOwner);
  248. }
  249. bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
  250. {
  251. std::set<ObjectInstanceID> ourIds;
  252. ourIds.insert(this->exchangingArmies[0]->id);
  253. ourIds.insert(this->exchangingArmies[1]->id);
  254. if(auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))
  255. return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
  256. if(auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))
  257. {
  258. if(auto id1 = boost::apply_visitor(GetEngagedHeroIds(), arts->src.artHolder))
  259. if(!vstd::contains(ourIds, *id1))
  260. return true;
  261. if(auto id2 = boost::apply_visitor(GetEngagedHeroIds(), arts->dst.artHolder))
  262. if(!vstd::contains(ourIds, *id2))
  263. return true;
  264. return false;
  265. }
  266. if(auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))
  267. return !vstd::contains(ourIds, dismiss->id);
  268. if(auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))
  269. return !vstd::contains(ourIds, dismiss->heroID);
  270. if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))
  271. return !vstd::contains(ourIds, upgrade->id);
  272. return CDialogQuery::blocksPack(pack);
  273. }
  274. void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  275. {
  276. assert(answer);
  277. objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
  278. }
  279. CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd):
  280. CDialogQuery(owner)
  281. {
  282. this->bd = bd;
  283. addPlayer(bd.player);
  284. }
  285. void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  286. {
  287. // do not change to dynamic_ptr_cast - SIGSEGV!
  288. auto obj = dynamic_cast<const CGTeleport*>(objectVisit.visitedObject);
  289. if(obj)
  290. obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits);
  291. else
  292. logGlobal->error("Invalid instance in teleport query");
  293. }
  294. CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
  295. CDialogQuery(owner)
  296. {
  297. this->td = td;
  298. addPlayer(td.player);
  299. }
  300. CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu, const CGHeroInstance * Hero):
  301. CDialogQuery(owner), hero(Hero)
  302. {
  303. hlu = Hlu;
  304. addPlayer(hero->tempOwner);
  305. }
  306. void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
  307. {
  308. assert(answer);
  309. logGlobal->trace("Completing hero level-up query. %s gains skill %d", hero->getObjectName(), answer.get());
  310. gh->levelUpHero(hero, hlu.skills[*answer]);
  311. }
  312. void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  313. {
  314. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  315. }
  316. CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu, const CGHeroInstance * Hero):
  317. CDialogQuery(owner), hero(Hero)
  318. {
  319. clu = Clu;
  320. addPlayer(hero->tempOwner);
  321. }
  322. void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
  323. {
  324. assert(answer);
  325. logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", hero->getObjectName(), answer.get());
  326. gh->levelUpCommander(hero->commander, clu.skills[*answer]);
  327. }
  328. void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  329. {
  330. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  331. }
  332. CDialogQuery::CDialogQuery(CGameHandler * owner):
  333. CGhQuery(owner)
  334. {
  335. }
  336. bool CDialogQuery::endsByPlayerAnswer() const
  337. {
  338. return true;
  339. }
  340. bool CDialogQuery::blocksPack(const CPack * pack) const
  341. {
  342. return blockAllButReply(pack);
  343. }
  344. void CDialogQuery::setReply(const JsonNode & reply)
  345. {
  346. if(reply.getType() == JsonNode::JsonType::DATA_INTEGER)
  347. answer = reply.Integer();
  348. }
  349. CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
  350. CGhQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
  351. {
  352. players.push_back(hero->tempOwner);
  353. }
  354. void CHeroMovementQuery::onExposure(QueryPtr topQuery)
  355. {
  356. assert(players.size() == 1);
  357. if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
  358. //TODO what if there were H4-like escape? we should also check pos
  359. {
  360. logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->name, tmh.end.toString());
  361. //finish movement
  362. visitDestAfterVictory = false;
  363. gh->visitObjectOnTile(*gh->getTile(CGHeroInstance::convertPosition(tmh.end, false)), hero);
  364. }
  365. owner->popIfTop(*this);
  366. }
  367. void CHeroMovementQuery::onRemoval(PlayerColor color)
  368. {
  369. PlayerBlocked pb;
  370. pb.player = color;
  371. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  372. pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;
  373. gh->sendAndApply(&pb);
  374. }
  375. void CHeroMovementQuery::onAdding(PlayerColor color)
  376. {
  377. PlayerBlocked pb;
  378. pb.player = color;
  379. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  380. pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
  381. gh->sendAndApply(&pb);
  382. }
  383. CGenericQuery::CGenericQuery(Queries * Owner, PlayerColor color, std::function<void(const JsonNode &)> Callback):
  384. CQuery(Owner), callback(Callback)
  385. {
  386. addPlayer(color);
  387. }
  388. bool CGenericQuery::blocksPack(const CPack * pack) const
  389. {
  390. return blockAllButReply(pack);
  391. }
  392. bool CGenericQuery::endsByPlayerAnswer() const
  393. {
  394. return true;
  395. }
  396. void CGenericQuery::onExposure(QueryPtr topQuery)
  397. {
  398. //do nothing
  399. }
  400. void CGenericQuery::setReply(const JsonNode & reply)
  401. {
  402. callback(reply);
  403. }