nordsoft 8e324603bf Remove extra lines 3 年之前
..
AccessibilityInfo.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
AccessibilityInfo.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
BattleAction.cpp 82a9f82e1c BattleAI: retreat 3 年之前
BattleAction.h 82a9f82e1c BattleAI: retreat 3 年之前
BattleAttackInfo.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
BattleAttackInfo.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
BattleHex.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
BattleHex.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
BattleInfo.cpp 8e324603bf Remove extra lines 3 年之前
BattleInfo.h 20c102e648 Remove T prefix from new typedefs 3 年之前
BattleProxy.cpp 20c102e648 Remove T prefix from new typedefs 3 年之前
BattleProxy.h 20c102e648 Remove T prefix from new typedefs 3 年之前
BattleStateInfoForRetreat.cpp 82a9f82e1c BattleAI: retreat 3 年之前
BattleStateInfoForRetreat.h 82a9f82e1c BattleAI: retreat 3 年之前
CBattleInfoCallback.cpp 7fdad4e0f6 Code refactor following C++ standard and condition fixes 3 年之前
CBattleInfoCallback.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CBattleInfoEssentials.cpp 20c102e648 Remove T prefix from new typedefs 3 年之前
CBattleInfoEssentials.h 20c102e648 Remove T prefix from new typedefs 3 年之前
CCallbackBase.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CCallbackBase.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CObstacleInstance.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CObstacleInstance.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CPlayerBattleCallback.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CPlayerBattleCallback.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CUnitState.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CUnitState.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Destination.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Destination.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
IBattleInfoCallback.h 20c102e648 Remove T prefix from new typedefs 3 年之前
IBattleState.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 年之前
IBattleState.h 20c102e648 Remove T prefix from new typedefs 3 年之前
IUnitInfo.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
ReachabilityInfo.cpp 601ced3749 BattleAI: rework movement when no targtes 3 年之前
ReachabilityInfo.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
SideInBattle.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
SideInBattle.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
SiegeInfo.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
SiegeInfo.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Unit.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Unit.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前