Catapult.cpp 3.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158
  1. /*
  2. * Catapult.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Catapult.h"
  12. #include "Registry.h"
  13. #include "../ISpellMechanics.h"
  14. #include "../../NetPacks.h"
  15. #include "../../battle/IBattleState.h"
  16. #include "../../battle/CBattleInfoCallback.h"
  17. #include "../../battle/Unit.h"
  18. #include "../../mapObjects/CGTownInstance.h"
  19. #include "../../serializer/JsonSerializeFormat.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. static const std::string EFFECT_NAME = "core:catapult";
  22. namespace spells
  23. {
  24. namespace effects
  25. {
  26. VCMI_REGISTER_SPELL_EFFECT(Catapult, EFFECT_NAME);
  27. Catapult::Catapult()
  28. : LocationEffect(),
  29. targetsToAttack(0)
  30. {
  31. }
  32. Catapult::~Catapult() = default;
  33. bool Catapult::applicable(Problem & problem, const Mechanics * m) const
  34. {
  35. auto town = m->battle()->battleGetDefendedTown();
  36. if(nullptr == town)
  37. {
  38. return m->adaptProblem(ESpellCastProblem::NO_APPROPRIATE_TARGET, problem);
  39. }
  40. if(CGTownInstance::NONE == town->fortLevel())
  41. {
  42. return m->adaptProblem(ESpellCastProblem::NO_APPROPRIATE_TARGET, problem);
  43. }
  44. if(m->isSmart() && m->casterSide != BattleSide::ATTACKER)
  45. {
  46. //if spell targeting is smart, then only attacker can use it
  47. return m->adaptProblem(ESpellCastProblem::NO_APPROPRIATE_TARGET, problem);
  48. }
  49. const auto attackableBattleHexes = m->battle()->getAttackableBattleHexes();
  50. return !attackableBattleHexes.empty() || m->adaptProblem(ESpellCastProblem::NO_APPROPRIATE_TARGET, problem);
  51. }
  52. void Catapult::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & /* eTarget */) const
  53. {
  54. //start with all destructible parts
  55. static const std::set<EWallPart::EWallPart> possibleTargets =
  56. {
  57. EWallPart::KEEP,
  58. EWallPart::BOTTOM_TOWER,
  59. EWallPart::BOTTOM_WALL,
  60. EWallPart::BELOW_GATE,
  61. EWallPart::OVER_GATE,
  62. EWallPart::UPPER_WALL,
  63. EWallPart::UPPER_TOWER,
  64. EWallPart::GATE
  65. };
  66. assert(possibleTargets.size() == EWallPart::PARTS_COUNT);
  67. CatapultAttack ca;
  68. ca.attacker = -1;
  69. BattleUnitsChanged removeUnits;
  70. for(int i = 0; i < targetsToAttack; i++)
  71. {
  72. //Any destructible part can be hit regardless of its HP. Multiple hit on same target is allowed.
  73. EWallPart::EWallPart target = *RandomGeneratorUtil::nextItem(possibleTargets, *server->getRNG());
  74. auto state = m->battle()->battleGetWallState(target);
  75. if(state == EWallState::DESTROYED || state == EWallState::NONE)
  76. continue;
  77. CatapultAttack::AttackInfo attackInfo;
  78. attackInfo.damageDealt = 1;
  79. attackInfo.attackedPart = target;
  80. attackInfo.destinationTile = m->battle()->wallPartToBattleHex(target);
  81. ca.attackedParts.push_back(attackInfo);
  82. //removing creatures in turrets / keep if one is destroyed
  83. BattleHex posRemove;
  84. switch(target)
  85. {
  86. case EWallPart::KEEP:
  87. posRemove = -2;
  88. break;
  89. case EWallPart::BOTTOM_TOWER:
  90. posRemove = -3;
  91. break;
  92. case EWallPart::UPPER_TOWER:
  93. posRemove = -4;
  94. break;
  95. }
  96. if(posRemove != BattleHex::INVALID && state - attackInfo.damageDealt <= 0) //HP enum subtraction not intuitive, consider using SiegeInfo::applyDamage
  97. {
  98. auto all = m->battle()->battleGetUnitsIf([=](const battle::Unit * unit)
  99. {
  100. return !unit->isGhost();
  101. });
  102. for(auto & elem : all)
  103. {
  104. if(elem->getPosition() == posRemove)
  105. {
  106. removeUnits.changedStacks.emplace_back(elem->unitId(), UnitChanges::EOperation::REMOVE);
  107. break;
  108. }
  109. }
  110. }
  111. }
  112. server->apply(&ca);
  113. if(!removeUnits.changedStacks.empty())
  114. server->apply(&removeUnits);
  115. }
  116. void Catapult::serializeJsonEffect(JsonSerializeFormat & handler)
  117. {
  118. //TODO: add configuration unifying with Catapult ability
  119. handler.serializeInt("targetsToAttack", targetsToAttack);
  120. }
  121. }
  122. }
  123. VCMI_LIB_NAMESPACE_END