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							- /*
 
-  * SDLImage.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "SDLImage.h"
 
- #include "SDLImageLoader.h"
 
- #include "SDL_Extensions.h"
 
- #include "../render/ColorFilter.h"
 
- #include "../render/CBitmapHandler.h"
 
- #include "../render/CDefFile.h"
 
- #include "../render/Graphics.h"
 
- #include "../../lib/JsonNode.h"
 
- #include <SDL_surface.h>
 
- class SDLImageLoader;
 
- std::shared_ptr<IImage> IImage::createFromFile( const std::string & path )
 
- {
 
- 	return createFromFile(path, EImageBlitMode::ALPHA);
 
- }
 
- std::shared_ptr<IImage> IImage::createFromFile( const std::string & path, EImageBlitMode mode )
 
- {
 
- 	return std::shared_ptr<IImage>(new SDLImage(path, mode));
 
- }
 
- std::shared_ptr<IImage> IImage::createFromSurface( SDL_Surface * source )
 
- {
 
- 	return std::shared_ptr<IImage>(new SDLImage(source, EImageBlitMode::ALPHA));
 
- }
 
- IImage::IImage() = default;
 
- IImage::~IImage() = default;
 
- int IImage::width() const
 
- {
 
- 	return dimensions().x;
 
- }
 
- int IImage::height() const
 
- {
 
- 	return dimensions().y;
 
- }
 
- SDLImage::SDLImage(CDefFile * data, size_t frame, size_t group)
 
- 	: surf(nullptr),
 
- 	margins(0, 0),
 
- 	fullSize(0, 0),
 
- 	originalPalette(nullptr)
 
- {
 
- 	SDLImageLoader loader(this);
 
- 	data->loadFrame(frame, group, loader);
 
- 	savePalette();
 
- 	setBlitMode(EImageBlitMode::ALPHA);
 
- }
 
- SDLImage::SDLImage(SDL_Surface * from, EImageBlitMode mode)
 
- 	: surf(nullptr),
 
- 	margins(0, 0),
 
- 	fullSize(0, 0),
 
- 	originalPalette(nullptr)
 
- {
 
- 	surf = from;
 
- 	if (surf == nullptr)
 
- 		return;
 
- 	savePalette();
 
- 	setBlitMode(mode);
 
- 	surf->refcount++;
 
- 	fullSize.x = surf->w;
 
- 	fullSize.y = surf->h;
 
- }
 
- SDLImage::SDLImage(const JsonNode & conf, EImageBlitMode mode)
 
- 	: surf(nullptr),
 
- 	margins(0, 0),
 
- 	fullSize(0, 0),
 
- 	originalPalette(nullptr)
 
- {
 
- 	std::string filename = conf["file"].String();
 
- 	surf = BitmapHandler::loadBitmap(filename);
 
- 	if(surf == nullptr)
 
- 		return;
 
- 	savePalette();
 
- 	setBlitMode(mode);
 
- 	const JsonNode & jsonMargins = conf["margins"];
 
- 	margins.x = static_cast<int>(jsonMargins["left"].Integer());
 
- 	margins.y = static_cast<int>(jsonMargins["top"].Integer());
 
- 	fullSize.x = static_cast<int>(conf["width"].Integer());
 
- 	fullSize.y = static_cast<int>(conf["height"].Integer());
 
- 	if(fullSize.x == 0)
 
- 	{
 
- 		fullSize.x = margins.x + surf->w + (int)jsonMargins["right"].Integer();
 
- 	}
 
- 	if(fullSize.y == 0)
 
- 	{
 
- 		fullSize.y = margins.y + surf->h + (int)jsonMargins["bottom"].Integer();
 
- 	}
 
- }
 
- SDLImage::SDLImage(std::string filename, EImageBlitMode mode)
 
- 	: surf(nullptr),
 
- 	margins(0, 0),
 
- 	fullSize(0, 0),
 
- 	originalPalette(nullptr)
 
- {
 
- 	surf = BitmapHandler::loadBitmap(filename);
 
- 	if(surf == nullptr)
 
- 	{
 
- 		logGlobal->error("Error: failed to load image %s", filename);
 
- 		return;
 
- 	}
 
- 	else
 
- 	{
 
- 		savePalette();
 
- 		setBlitMode(mode);
 
- 		fullSize.x = surf->w;
 
- 		fullSize.y = surf->h;
 
- 	}
 
- }
 
- void SDLImage::draw(SDL_Surface *where, int posX, int posY, const Rect *src) const
 
- {
 
- 	if(!surf)
 
- 		return;
 
- 	Rect destRect(posX, posY, surf->w, surf->h);
 
- 	draw(where, &destRect, src);
 
- }
 
- void SDLImage::draw(SDL_Surface* where, const Rect * dest, const Rect* src) const
 
- {
 
- 	if (!surf)
 
- 		return;
 
- 	Rect sourceRect(0, 0, surf->w, surf->h);
 
- 	Point destShift(0, 0);
 
- 	if(src)
 
- 	{
 
- 		if(src->x < margins.x)
 
- 			destShift.x += margins.x - src->x;
 
- 		if(src->y < margins.y)
 
- 			destShift.y += margins.y - src->y;
 
- 		sourceRect = Rect(*src).intersect(Rect(margins.x, margins.y, surf->w, surf->h));
 
- 		sourceRect -= margins;
 
- 	}
 
- 	else
 
- 		destShift = margins;
 
- 	if(dest)
 
- 		destShift += dest->topLeft();
 
- 	uint8_t perSurfaceAlpha;
 
- 	if (SDL_GetSurfaceAlphaMod(surf, &perSurfaceAlpha) != 0)
 
- 		logGlobal->error("SDL_GetSurfaceAlphaMod faied! %s", SDL_GetError());
 
- 	if(surf->format->BitsPerPixel == 8 && perSurfaceAlpha == SDL_ALPHA_OPAQUE && blitMode == EImageBlitMode::ALPHA)
 
- 	{
 
- 		CSDL_Ext::blit8bppAlphaTo24bpp(surf, sourceRect, where, destShift);
 
- 	}
 
- 	else
 
- 	{
 
- 		CSDL_Ext::blitSurface(surf, sourceRect, where, destShift);
 
- 	}
 
- }
 
- std::shared_ptr<IImage> SDLImage::scaleFast(const Point & size) const
 
- {
 
- 	float scaleX = float(size.x) / width();
 
- 	float scaleY = float(size.y) / height();
 
- 	auto scaled = CSDL_Ext::scaleSurfaceFast(surf, (int)(surf->w * scaleX), (int)(surf->h * scaleY));
 
- 	if (scaled->format && scaled->format->palette) // fix color keying, because SDL loses it at this point
 
- 		CSDL_Ext::setColorKey(scaled, scaled->format->palette->colors[0]);
 
- 	else if(scaled->format && scaled->format->Amask)
 
- 		SDL_SetSurfaceBlendMode(scaled, SDL_BLENDMODE_BLEND);//just in case
 
- 	else
 
- 		CSDL_Ext::setDefaultColorKey(scaled);//just in case
 
- 	SDLImage * ret = new SDLImage(scaled, EImageBlitMode::ALPHA);
 
- 	ret->fullSize.x = (int) round((float)fullSize.x * scaleX);
 
- 	ret->fullSize.y = (int) round((float)fullSize.y * scaleY);
 
- 	ret->margins.x = (int) round((float)margins.x * scaleX);
 
- 	ret->margins.y = (int) round((float)margins.y * scaleY);
 
- 	// erase our own reference
 
- 	SDL_FreeSurface(scaled);
 
- 	return std::shared_ptr<IImage>(ret);
 
- }
 
- void SDLImage::exportBitmap(const boost::filesystem::path& path) const
 
- {
 
- 	SDL_SaveBMP(surf, path.string().c_str());
 
- }
 
- void SDLImage::playerColored(PlayerColor player)
 
- {
 
- 	graphics->blueToPlayersAdv(surf, player);
 
- }
 
- void SDLImage::setAlpha(uint8_t value)
 
- {
 
- 	CSDL_Ext::setAlpha (surf, value);
 
- 	if (value != 255)
 
- 		SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND);
 
- }
 
- void SDLImage::setBlitMode(EImageBlitMode mode)
 
- {
 
- 	blitMode = mode;
 
- 	if (blitMode != EImageBlitMode::OPAQUE && surf->format->Amask != 0)
 
- 		SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND);
 
- 	else
 
- 		SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);
 
- }
 
- void SDLImage::setFlagColor(PlayerColor player)
 
- {
 
- 	if(player < PlayerColor::PLAYER_LIMIT || player==PlayerColor::NEUTRAL)
 
- 		CSDL_Ext::setPlayerColor(surf, player);
 
- }
 
- bool SDLImage::isTransparent(const Point & coords) const
 
- {
 
- 	return CSDL_Ext::isTransparent(surf, coords.x, coords.y);
 
- }
 
- Point SDLImage::dimensions() const
 
- {
 
- 	return fullSize;
 
- }
 
- void SDLImage::horizontalFlip()
 
- {
 
- 	margins.y = fullSize.y - surf->h - margins.y;
 
- 	//todo: modify in-place
 
- 	SDL_Surface * flipped = CSDL_Ext::horizontalFlip(surf);
 
- 	SDL_FreeSurface(surf);
 
- 	surf = flipped;
 
- }
 
- void SDLImage::verticalFlip()
 
- {
 
- 	margins.x = fullSize.x - surf->w - margins.x;
 
- 	//todo: modify in-place
 
- 	SDL_Surface * flipped = CSDL_Ext::verticalFlip(surf);
 
- 	SDL_FreeSurface(surf);
 
- 	surf = flipped;
 
- }
 
- void SDLImage::doubleFlip()
 
- {
 
- 	horizontalFlip();
 
- 	verticalFlip();
 
- }
 
- // Keep the original palette, in order to do color switching operation
 
- void SDLImage::savePalette()
 
- {
 
- 	// For some images that don't have palette, skip this
 
- 	if(surf->format->palette == nullptr)
 
- 		return;
 
- 	if(originalPalette == nullptr)
 
- 		originalPalette = SDL_AllocPalette(DEFAULT_PALETTE_COLORS);
 
- 	SDL_SetPaletteColors(originalPalette, surf->format->palette->colors, 0, DEFAULT_PALETTE_COLORS);
 
- }
 
- void SDLImage::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
 
- {
 
- 	if(surf->format->palette)
 
- 	{
 
- 		std::vector<SDL_Color> shifterColors(colorsToMove);
 
- 		for(uint32_t i=0; i<colorsToMove; ++i)
 
- 		{
 
- 			shifterColors[(i+distanceToMove)%colorsToMove] = originalPalette->colors[firstColorID + i];
 
- 		}
 
- 		CSDL_Ext::setColors(surf, shifterColors.data(), firstColorID, colorsToMove);
 
- 	}
 
- }
 
- void SDLImage::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask)
 
- {
 
- 	if(originalPalette == nullptr)
 
- 		return;
 
- 	SDL_Palette* palette = surf->format->palette;
 
- 	// Note: here we skip first colors in the palette that are predefined in H3 images
 
- 	for(int i = 0; i < palette->ncolors; i++)
 
- 	{
 
- 		if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
 
- 			continue;
 
- 		palette->colors[i] = shifter.shiftColor(originalPalette->colors[i]);
 
- 	}
 
- }
 
- void SDLImage::resetPalette()
 
- {
 
- 	if(originalPalette == nullptr)
 
- 		return;
 
- 	
 
- 	// Always keept the original palette not changed, copy a new palette to assign to surface
 
- 	SDL_SetPaletteColors(surf->format->palette, originalPalette->colors, 0, originalPalette->ncolors);
 
- }
 
- void SDLImage::resetPalette( int colorID )
 
- {
 
- 	if(originalPalette == nullptr)
 
- 		return;
 
- 	// Always keept the original palette not changed, copy a new palette to assign to surface
 
- 	SDL_SetPaletteColors(surf->format->palette, originalPalette->colors + colorID, colorID, 1);
 
- }
 
- void SDLImage::setSpecialPallete(const IImage::SpecialPalette & specialPalette, uint32_t colorsToSkipMask)
 
- {
 
- 	if(surf->format->palette)
 
- 	{
 
- 		size_t last = std::min<size_t>(specialPalette.size(), surf->format->palette->ncolors);
 
- 		for (size_t i = 0; i < last; ++i)
 
- 		{
 
- 			if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
 
- 				surf->format->palette->colors[i] = specialPalette[i];
 
- 		}
 
- 	}
 
- }
 
- SDLImage::~SDLImage()
 
- {
 
- 	SDL_FreeSurface(surf);
 
- 	if(originalPalette != nullptr)
 
- 	{
 
- 		SDL_FreePalette(originalPalette);
 
- 		originalPalette = nullptr;
 
- 	}
 
- }
 
 
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