CRmgTemplateZone.h 7.7 KB

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  1. /*
  2. * CRmgTemplateZone.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. #include "CMapGenerator.h"
  13. #include "float3.h"
  14. #include "../int3.h"
  15. #include "../ResourceSet.h" //for TResource (?)
  16. #include "../mapObjects/ObjectTemplate.h"
  17. class CMapGenerator;
  18. class CTileInfo;
  19. class int3;
  20. class CGObjectInstance;
  21. class ObjectTemplate;
  22. namespace ETemplateZoneType
  23. {
  24. enum ETemplateZoneType
  25. {
  26. PLAYER_START,
  27. CPU_START,
  28. TREASURE,
  29. JUNCTION
  30. };
  31. }
  32. class DLL_LINKAGE CTileInfo
  33. {
  34. public:
  35. CTileInfo();
  36. float getNearestObjectDistance() const;
  37. void setNearestObjectDistance(float value);
  38. bool isBlocked() const;
  39. bool shouldBeBlocked() const;
  40. bool isPossible() const;
  41. bool isFree() const;
  42. bool isUsed() const;
  43. void setOccupied(ETileType::ETileType value);
  44. ETerrainType getTerrainType() const;
  45. void setTerrainType(ETerrainType value);
  46. private:
  47. float nearestObjectDistance;
  48. ETileType::ETileType occupied;
  49. ETerrainType terrain;
  50. };
  51. class DLL_LINKAGE CTreasureInfo
  52. {
  53. public:
  54. ui32 min;
  55. ui32 max;
  56. ui16 density;
  57. };
  58. struct DLL_LINKAGE ObjectInfo
  59. {
  60. ObjectTemplate templ;
  61. ui32 value;
  62. ui16 probability;
  63. ui32 maxPerZone;
  64. ui32 maxPerMap;
  65. std::function<CGObjectInstance *()> generateObject;
  66. void setTemplate (si32 type, si32 subtype, ETerrainType terrain);
  67. bool operator==(const ObjectInfo& oi) const { return (templ == oi.templ); }
  68. };
  69. struct DLL_LINKAGE CTreasurePileInfo
  70. {
  71. std::set<int3> visitableFromBottomPositions; //can be visited only from bottom or side
  72. std::set<int3> visitableFromTopPositions; //they can be visited from any direction
  73. std::set<int3> blockedPositions;
  74. std::set<int3> occupiedPositions; //blocked + visitable
  75. int3 nextTreasurePos;
  76. };
  77. /// The CRmgTemplateZone describes a zone in a template.
  78. class DLL_LINKAGE CRmgTemplateZone
  79. {
  80. public:
  81. class DLL_LINKAGE CTownInfo
  82. {
  83. public:
  84. CTownInfo();
  85. int getTownCount() const; /// Default: 0
  86. void setTownCount(int value);
  87. int getCastleCount() const; /// Default: 0
  88. void setCastleCount(int value);
  89. int getTownDensity() const; /// Default: 0
  90. void setTownDensity(int value);
  91. int getCastleDensity() const; /// Default: 0
  92. void setCastleDensity(int value);
  93. private:
  94. int townCount, castleCount, townDensity, castleDensity;
  95. };
  96. CRmgTemplateZone();
  97. TRmgTemplateZoneId getId() const; /// Default: 0
  98. void setId(TRmgTemplateZoneId value);
  99. ETemplateZoneType::ETemplateZoneType getType() const; /// Default: ETemplateZoneType::PLAYER_START
  100. void setType(ETemplateZoneType::ETemplateZoneType value);
  101. int getSize() const; /// Default: 1
  102. void setSize(int value);
  103. boost::optional<int> getOwner() const;
  104. void setOwner(boost::optional<int> value);
  105. const CTownInfo & getPlayerTowns() const;
  106. void setPlayerTowns(const CTownInfo & value);
  107. const CTownInfo & getNeutralTowns() const;
  108. void setNeutralTowns(const CTownInfo & value);
  109. bool getTownsAreSameType() const; /// Default: false
  110. void setTownsAreSameType(bool value);
  111. const std::set<TFaction> & getTownTypes() const; /// Default: all
  112. void setTownTypes(const std::set<TFaction> & value);
  113. void setMonsterTypes(const std::set<TFaction> & value);
  114. std::set<TFaction> getDefaultTownTypes() const;
  115. bool getMatchTerrainToTown() const; /// Default: true
  116. void setMatchTerrainToTown(bool value);
  117. const std::set<ETerrainType> & getTerrainTypes() const; /// Default: all
  118. void setTerrainTypes(const std::set<ETerrainType> & value);
  119. std::set<ETerrainType> getDefaultTerrainTypes() const;
  120. void setMinesAmount (TResource res, ui16 amount);
  121. std::map<TResource, ui16> getMinesInfo() const;
  122. void setMonsterStrength (EMonsterStrength::EMonsterStrength val);
  123. float3 getCenter() const;
  124. void setCenter(const float3 &f);
  125. int3 getPos() const;
  126. void setPos(const int3 &pos);
  127. void addTile (const int3 &pos);
  128. void initFreeTiles (CMapGenerator* gen);
  129. std::set<int3> getTileInfo () const;
  130. void discardDistantTiles (CMapGenerator* gen, float distance);
  131. void addRequiredObject(CGObjectInstance * obj, si32 guardStrength=0);
  132. void addCloseObject(CGObjectInstance * obj, si32 guardStrength = 0);
  133. bool addMonster(CMapGenerator* gen, int3 &pos, si32 strength, bool clearSurroundingTiles = true, bool zoneGuard = false);
  134. bool createTreasurePile(CMapGenerator* gen, int3 &pos, float minDistance, const CTreasureInfo& treasureInfo);
  135. bool fill (CMapGenerator* gen);
  136. bool placeMines (CMapGenerator* gen);
  137. void initTownType (CMapGenerator* gen);
  138. void paintZoneTerrain (CMapGenerator* gen, ETerrainType terrainType);
  139. void initTerrainType (CMapGenerator* gen);
  140. void createBorder(CMapGenerator* gen);
  141. void fractalize(CMapGenerator* gen);
  142. bool createRequiredObjects(CMapGenerator* gen);
  143. void createTreasures(CMapGenerator* gen);
  144. void createObstacles(CMapGenerator* gen);
  145. bool crunchPath (CMapGenerator* gen, const int3 &src, const int3 &dst, TRmgTemplateZoneId zone, std::set<int3>* clearedTiles = nullptr);
  146. std::vector<int3> getAccessibleOffsets (CMapGenerator* gen, CGObjectInstance* object);
  147. void addConnection(TRmgTemplateZoneId otherZone);
  148. std::vector<TRmgTemplateZoneId> getConnections() const;
  149. void addTreasureInfo(CTreasureInfo & info);
  150. std::vector<CTreasureInfo> getTreasureInfo();
  151. std::set<int3>* getFreePaths();
  152. ObjectInfo getRandomObject (CMapGenerator* gen, CTreasurePileInfo &info, ui32 desiredValue, ui32 maxValue, ui32 currentValue);
  153. void placeAndGuardObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos, si32 str, bool zoneGuard = false);
  154. private:
  155. //template info
  156. TRmgTemplateZoneId id;
  157. ETemplateZoneType::ETemplateZoneType type;
  158. int size;
  159. boost::optional<int> owner;
  160. CTownInfo playerTowns, neutralTowns;
  161. bool townsAreSameType;
  162. std::set<TFaction> townTypes;
  163. std::set<TFaction> monsterTypes;
  164. bool matchTerrainToTown;
  165. std::set<ETerrainType> terrainTypes;
  166. std::map<TResource, ui16> mines; //obligatory mines to spawn in this zone
  167. si32 townType;
  168. ETerrainType terrainType;
  169. EMonsterStrength::EMonsterStrength zoneMonsterStrength;
  170. std::vector<CTreasureInfo> treasureInfo;
  171. std::vector<ObjectInfo> possibleObjects;
  172. int minGuardedValue;
  173. //content info
  174. std::vector<std::pair<CGObjectInstance*, ui32>> requiredObjects;
  175. std::vector<std::pair<CGObjectInstance*, ui32>> closeObjects;
  176. std::vector<CGObjectInstance*> objects;
  177. //placement info
  178. int3 pos;
  179. float3 center;
  180. std::set<int3> tileinfo; //irregular area assined to zone
  181. std::set<int3> possibleTiles; //optimization purposes for treasure generation
  182. std::vector<TRmgTemplateZoneId> connections; //list of adjacent zones
  183. std::set<int3> freePaths; //core paths of free tiles that all other objects will be linked to
  184. bool pointIsIn(int x, int y);
  185. void addAllPossibleObjects (CMapGenerator* gen); //add objects, including zone-specific, to possibleObjects
  186. bool isAccessibleFromAnywhere (CMapGenerator* gen, ObjectTemplate &appearance, int3 &tile, const std::set<int3> &tilesBlockedByObject) const;
  187. bool findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos);
  188. bool findPlaceForTreasurePile(CMapGenerator* gen, float min_dist, int3 &pos, int value);
  189. bool canObstacleBePlacedHere(CMapGenerator* gen, ObjectTemplate &temp, int3 &pos);
  190. void setTemplateForObject(CMapGenerator* gen, CGObjectInstance* obj);
  191. bool areAllTilesAvailable(CMapGenerator* gen, CGObjectInstance* obj, int3& tile, std::set<int3>& tilesBlockedByObject) const;
  192. void checkAndPlaceObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos);
  193. void placeObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos, bool updateDistance = true);
  194. bool guardObject(CMapGenerator* gen, CGObjectInstance* object, si32 str, bool zoneGuard = false, bool addToFreePaths = false);
  195. };