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- #define VCMI_DLL
- #include "../stdafx.h"
- #include "CObjectHandler.h"
- #include "CDefObjInfoHandler.h"
- #include "CLodHandler.h"
- #include "CGeneralTextHandler.h"
- #include "CDefObjInfoHandler.h"
- #include "CHeroHandler.h"
- #include "CSpellHandler.h"
- #include <boost/bind.hpp>
- #include <boost/algorithm/string/replace.hpp>
- #include <boost/assign/std/vector.hpp>
- #include <boost/lexical_cast.hpp>
- #include <boost/random/linear_congruential.hpp>
- #include "CTownHandler.h"
- #include "CArtHandler.h"
- #include "CSoundBase.h"
- #include "../lib/VCMI_Lib.h"
- #include "../lib/IGameCallback.h"
- #include "../lib/CGameState.h"
- #include "../lib/NetPacks.h"
- #include "../StartInfo.h"
- #include "../lib/map.h"
- #include <sstream>
- #include <SDL_stdinc.h>
- using namespace boost::assign;
- /*
- * CObjectHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- std::map<int,std::map<int, std::vector<int> > > CGTeleport::objs;
- std::vector<std::pair<int, int> > CGTeleport::gates;
- IGameCallback * IObjectInterface::cb = NULL;
- DLL_EXPORT void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
- extern CLodHandler * bitmaph;
- extern boost::rand48 ran;
- std::map <ui8, std::set <ui8> > CGKeys::playerKeyMap;
- std::map <si32, std::vector<si32> > CGMagi::eyelist;
- BankConfig CGPyramid::pyramidConfig;
- void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
- {};
- void IObjectInterface::onHeroLeave(const CGHeroInstance * h) const
- {};
- void IObjectInterface::newTurn () const
- {};
- IObjectInterface::~IObjectInterface()
- {}
- IObjectInterface::IObjectInterface()
- {}
- void IObjectInterface::initObj()
- {}
- void IObjectInterface::setProperty( ui8 what, ui32 val )
- {}
- void IObjectInterface::postInit()
- {}
- void IObjectInterface::preInit()
- {}
- void CPlayersVisited::setPropertyDer( ui8 what, ui32 val )
- {
- if(what == 10)
- players.insert(val);
- }
- bool CPlayersVisited::hasVisited( ui8 player ) const
- {
- return vstd::contains(players,player);
- }
- static void readCreatures(std::istream & is, BankConfig & bc, bool guards) //helper function for void CObjectHandler::loadObjects()
- {
- const int MAX_BUF = 5000;
- char buffer[MAX_BUF + 1];
- std::pair<si16, si32> guardInfo = std::make_pair(0, 0);
- std::string creName;
- is >> guardInfo.second;
- //one getline just does not work... probably a kind of left whitespace
- is.getline(buffer, MAX_BUF, '\t');
- is.getline(buffer, MAX_BUF, '\t');
- creName = buffer;
- if( std::string(buffer) == "None" ) //no creature to be added
- return;
- //look for the best creature that is described by given name
- if( vstd::contains(VLC->creh->nameToID, creName) )
- {
- guardInfo.first = VLC->creh->nameToID[creName];
- }
- else
- {
- for(int g=0; g<VLC->creh->creatures.size(); ++g)
- {
- if(VLC->creh->creatures[g].namePl == creName
- || VLC->creh->creatures[g].nameRef == creName
- || VLC->creh->creatures[g].nameSing == creName)
- {
- guardInfo.first = VLC->creh->creatures[g].idNumber;
- }
- }
- }
-
- if(guards)
- bc.guards.push_back(guardInfo);
- else //given creatures
- bc.creatures.push_back(guardInfo);
- }
- void CObjectHandler::loadObjects()
- {
- {
- tlog5 << "\t\tReading cregens \n";
- cregens.resize(110); //TODO: hardcoded value - change
- for(size_t i=0; i < cregens.size(); ++i)
- {
- cregens[i]=-1;
- }
- std::ifstream ifs(DATA_DIR "/config/cregens.txt");
- while(!ifs.eof())
- {
- int dw, cr;
- ifs >> dw >> cr;
- cregens[dw]=cr;
- }
- tlog5 << "\t\tDone loading objects!\n";
- }
- std::ifstream istr;
- istr.open(DATA_DIR "/config/bankconfig.txt", std::ios_base::binary);
- if(!istr.is_open())
- {
- tlog1 << "No config/bankconfig.txt file !!!\n";
- }
- const int MAX_BUF = 5000;
- char buffer[MAX_BUF + 1];
- //omitting unnecessary lines
- istr.getline(buffer, MAX_BUF);
- istr.getline(buffer, MAX_BUF);
-
- for(int g=0; g<21; ++g) //TODO: remove hardcoded value
- {
- //reading name
- istr.getline(buffer, MAX_BUF, '\t');
- creBanksNames[g] = std::string(buffer);
- //remove trailing new line characters
- while(creBanksNames[g][0] == 10 || creBanksNames[g][0] == 13)
- creBanksNames[g].erase(creBanksNames[g].begin());
- for(int i=0; i<4; ++i) //reading levels
- {
- banksInfo[g].push_back(new BankConfig);
- BankConfig &bc = *banksInfo[g].back();
- std::string buf;
- char dump;
- //bc.level is of type char and thus we cannot read directly to it; same for some othre variables
- istr >> buf;
- bc.level = atoi(buf.c_str());
- istr >> buf;
- bc.chance = atoi(buf.c_str());
- readCreatures(istr, bc, true);
- istr >> buf;
- bc.upgradeChance = atoi(buf.c_str());
- for(int b=0; b<3; ++b)
- readCreatures(istr, bc, true);
- istr >> bc.combatValue;
- bc.resources.resize(RESOURCE_QUANTITY);
-
- //a dirty trick to make it work if there is no 0 for 0 quantity (like in grotto - last entry)
- char buft[52];
- istr.getline(buft, 50, '\t');
- for(int h=0; h<7; ++h)
- {
- istr.getline(buft, 50, '\t');
- if(buft[0] == '\0')
- bc.resources[h] = 0;
- else
- bc.resources[h] = SDL_atoi(buft);
- }
- readCreatures(istr, bc, false);
- bc.artifacts.resize(4);
- for(int b=0; b<4; ++b)
- {
- istr >> bc.artifacts[b];
- }
- istr >> bc.value;
- istr >> bc.rewardDifficulty;
- istr >> buf;
- bc.easiest = atoi(buf.c_str());
- }
- }
- }
- int CGObjectInstance::getOwner() const
- {
- //if (state)
- // return state->owner;
- //else
- return tempOwner; //won't have owner
- }
- CGObjectInstance::CGObjectInstance(): animPhaseShift(rand()%0xff)
- {
- pos = int3(-1,-1,-1);
- //std::cout << "Tworze obiekt "<<this<<std::endl;
- //state = new CLuaObjectScript();
- ID = subID = id = -1;
- defInfo = NULL;
- info = NULL;
- tempOwner = 254;
- blockVisit = false;
- }
- CGObjectInstance::~CGObjectInstance()
- {
- //std::cout << "Usuwam obiekt "<<this<<std::endl;
- //if (state)
- // delete state;
- //state=NULL;
- }
- //CGObjectInstance::CGObjectInstance(const CGObjectInstance & right)
- //{
- // pos = right.pos;
- // ID = right.ID;
- // subID = right.subID;
- // id = right.id;
- // defInfo = right.defInfo;
- // info = right.info;
- // blockVisit = right.blockVisit;
- // //state = new CLuaObjectScript(right.state->);
- // //*state = *right.state;
- // //state = right.state;
- // tempOwner = right.tempOwner;
- //}
- //CGObjectInstance& CGObjectInstance::operator=(const CGObjectInstance & right)
- //{
- // pos = right.pos;
- // ID = right.ID;
- // subID = right.subID;
- // id = right.id;
- // defInfo = right.defInfo;
- // info = right.info;
- // blockVisit = right.blockVisit;
- // //state = new CLuaObjectScript();
- // //*state = *right.state;
- // tempOwner = right.tempOwner;
- // return *this;
- //}
- const std::string & CGObjectInstance::getHoverText() const
- {
- return hoverName;
- }
- void CGObjectInstance::setOwner(int ow)
- {
- //if (state)
- // state->owner = ow;
- //else
- tempOwner = ow;
- }
- int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
- {
- return defInfo->width;
- }
- int CGObjectInstance::getHeight() const //returns height of object graphic in tiles
- {
- return defInfo->height;
- }
- bool CGObjectInstance::visitableAt(int x, int y) const //returns true if object is visitable at location (x, y) form left top tile of image (x, y in tiles)
- {
- if(defInfo==NULL)
- {
- tlog2 << "Warning: VisitableAt for obj "<<id<<": NULL defInfo!\n";
- return false;
- }
- if((defInfo->visitMap[y] >> (7-x) ) & 1)
- {
- return true;
- }
- return false;
- }
- bool CGObjectInstance::blockingAt(int x, int y) const
- {
- if(x<0 || y<0 || x>=getWidth() || y>=getHeight() || defInfo==NULL)
- return false;
- if((defInfo->blockMap[y+6-getHeight()] >> (7-(8-getWidth()+x) )) & 1)
- return false;
- return true;
- }
- bool CGObjectInstance::coveringAt(int x, int y) const
- {
- if((defInfo->coverageMap[y] >> (7-(x) )) & 1
- || (defInfo->shadowCoverage[y] >> (7-(x) )) & 1)
- return true;
- return false;
- }
- std::set<int3> CGObjectInstance::getBlockedPos() const
- {
- std::set<int3> ret;
- for(int w=0; w<getWidth(); ++w)
- {
- for(int h=0; h<getHeight(); ++h)
- {
- if(blockingAt(w, h))
- ret.insert(int3(pos.x - getWidth() + w + 1, pos.y - getHeight() + h + 1, pos.z));
- }
- }
- return ret;
- }
- bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const //screen printing priority comparing
- {
- if(defInfo->printPriority==1 && cmp.defInfo->printPriority==0)
- return true;
- if(cmp.defInfo->printPriority==1 && defInfo->printPriority==0)
- return false;
- if(this->pos.y<cmp.pos.y)
- return true;
- if(this->pos.y>cmp.pos.y)
- return false;
- if(cmp.ID==HEROI_TYPE && ID!=HEROI_TYPE)
- return true;
- if(cmp.ID!=HEROI_TYPE && ID==HEROI_TYPE)
- return false;
- if(!defInfo->isVisitable() && cmp.defInfo->isVisitable())
- return true;
- if(!cmp.defInfo->isVisitable() && defInfo->isVisitable())
- return false;
- if(this->pos.x<cmp.pos.x)
- return true;
- return false;
- }
- void CGObjectInstance::initObj()
- {
- }
- void CGObjectInstance::setProperty( ui8 what, ui32 val )
- {
- switch(what)
- {
- case 1:
- tempOwner = val;
- break;
- case 2:
- blockVisit = val;
- break;
- case 6:
- ID = val;
- break;
- }
- setPropertyDer(what, val);
- }
- void CGObjectInstance::setPropertyDer( ui8 what, ui32 val )
- {}
- int3 CGObjectInstance::getSightCenter() const
- {
- //return vistiable tile if possible
- for(int i=0; i < 8; i++)
- for(int j=0; j < 6; j++)
- if(visitableAt(i,j))
- return(pos + int3(i-7, j-5, 0));
- return pos;
- }
- int CGObjectInstance::getSightRadious() const
- {
- return 3;
- }
- void CGObjectInstance::getSightTiles(std::set<int3> &tiles) const //returns reference to the set
- {
- cb->getTilesInRange(tiles, getSightCenter(), getSightRadious(), tempOwner, 1);
- }
- int3 CGObjectInstance::getVisitableOffset() const
- {
- for(int y = 0; y < 6; y++)
- for (int x = 0; x < 8; x++)
- if((defInfo->visitMap[5-y] >> x) & 1)
- return int3(x,y,0);
- tlog2 << "Warning: getVisitableOffset called on non-visitable obj!\n";
- return int3(-1,-1,-1);
- }
- void CGObjectInstance::getNameVis( std::string &hname ) const
- {
- const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
- hname = VLC->generaltexth->names[ID];
- if(h)
- {
- if(!h->getBonus(HeroBonus::OBJECT,ID))
- hname += " " + VLC->generaltexth->allTexts[353]; //not visited
- else
- hname += " " + VLC->generaltexth->allTexts[352]; //visited
- }
- }
- void CGObjectInstance::giveDummyBonus(int heroID, ui8 duration) const
- {
- GiveBonus gbonus;
- gbonus.bonus.type = HeroBonus::NONE;
- gbonus.hid = heroID;
- gbonus.bonus.duration = duration;
- gbonus.bonus.source = HeroBonus::OBJECT;
- gbonus.bonus.id = ID;
- cb->giveHeroBonus(&gbonus);
- }
- void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
- {
- }
- ui8 CGObjectInstance::getPassableness() const
- {
- return 0;
- }
- static int lowestSpeed(const CGHeroInstance * chi)
- {
- if(!chi->army.slots.size())
- {
- tlog1 << "Error! Hero " << chi->id << " ("<<chi->name<<") has no army!\n";
- return 20;
- }
- std::map<si32,std::pair<ui32,si32> >::const_iterator i = chi->army.slots.begin();
- ui32 ret = VLC->creh->creatures[(*i++).second.first].speed;
- for (;i!=chi->army.slots.end();i++)
- {
- ret = std::min(ret,VLC->creh->creatures[(*i).second.first].speed);
- }
- return ret;
- }
- unsigned int CGHeroInstance::getTileCost(const TerrainTile &dest, const TerrainTile &from) const
- {
- //TODO: check if all creatures are on its native terrain and change cost appropriately
- //base move cost
- unsigned ret = 100;
-
- //if there is road both on dest and src tiles - use road movement cost
- if(dest.malle && from.malle)
- {
- int road = std::min(dest.malle,from.malle); //used road ID
- switch(road)
- {
- case TerrainTile::dirtRoad:
- ret = 75;
- break;
- case TerrainTile::grazvelRoad:
- ret = 65;
- break;
- case TerrainTile::cobblestoneRoad:
- ret = 50;
- break;
- default:
- tlog1 << "Unknown road type: " << road << "... Something wrong!\n";
- break;
- }
- }
- else
- {
- ret = type->heroClass->terrCosts[from.tertype];
- ret = std::max(ret - 25*unsigned(getSecSkillLevel(0)), 100u); //reduce 25% of terrain penalty for each pathfinding level
- }
- return ret;
- }
- #if 0
- // Unused and buggy method.
- // - for loop is wrong. will not find all creatures. must use iterator instead.
- // - -> is the slot number. use second->first for creature index
- // Is lowestSpeed() the correct equivalent ?
- unsigned int CGHeroInstance::getLowestCreatureSpeed() const
- {
- unsigned int sl = 100;
- for(size_t h=0; h < army.slots.size(); ++h)
- {
- if(VLC->creh->creatures[army.slots.find(h)->first].speed<sl)
- sl = VLC->creh->creatures[army.slots.find(h)->first].speed;
- }
- return sl;
- }
- #endif
- int3 CGHeroInstance::convertPosition(int3 src, bool toh3m) //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
- {
- if (toh3m)
- {
- src.x+=1;
- return src;
- }
- else
- {
- src.x-=1;
- return src;
- }
- }
- int3 CGHeroInstance::getPosition(bool h3m) const //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
- {
- if (h3m)
- {
- return pos;
- }
- else
- {
- return convertPosition(pos,false);
- }
- }
- si32 CGHeroInstance::manaLimit() const
- {
- double modifier = 1.0;
- switch(getSecSkillLevel(24)) //intelligence level
- {
- case 1: modifier+=0.25; break;
- case 2: modifier+=0.5; break;
- case 3: modifier+=1.0; break;
- }
- return si32(10*getPrimSkillLevel(3)*modifier);
- }
- //void CGHeroInstance::setPosition(int3 Pos, bool h3m) //as above, but sets position
- //{
- // if (h3m)
- // pos = Pos;
- // else
- // pos = convertPosition(Pos,true);
- //}
- bool CGHeroInstance::canWalkOnSea() const
- {
- //TODO: write it - it should check if hero is flying, or something similar
- return false;
- }
- int CGHeroInstance::getPrimSkillLevel(int id) const
- {
- int ret = primSkills[id];
- for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
- if(i->type == HeroBonus::PRIMARY_SKILL && i->subtype==id)
- ret += i->val;
- amax(ret, id/2);//minimum value for attack and defense is 0 and for spell power and knowledge - 1
- return ret;
- }
- ui8 CGHeroInstance::getSecSkillLevel(const int & ID) const
- {
- for(size_t i=0; i < secSkills.size(); ++i)
- if(secSkills[i].first==ID)
- return secSkills[i].second;
- return 0;
- }
- int CGHeroInstance::maxMovePoints(bool onLand) const
- {
- static const int moveForSpeed[] = { 1500, 1560, 1630, 1700, 1760, 1830, 1900, 1960, 2000 }; //first element for 3 and lower; last for 11 and more
- int index = lowestSpeed(this) - 3;
- amin(index, ARRAY_COUNT(moveForSpeed)-1);
- amax(index, 0);
- int ret = moveForSpeed[index],
- bonus = valOfBonuses(HeroBonus::MOVEMENT) + (onLand ? valOfBonuses(HeroBonus::LAND_MOVEMENT) : valOfBonuses(HeroBonus::SEA_MOVEMENT));
- double modifier = 0;
- if(onLand)
- {
- //logistics:
- switch(getSecSkillLevel(2))
- {
- case 1:
- modifier = 0.1;
- break;
- case 2:
- modifier = 0.2;
- break;
- case 3:
- modifier = 0.3;
- break;
- }
- }
- else
- {
- //navigation:
- switch(getSecSkillLevel(5))
- {
- case 1:
- modifier = 0.5;
- break;
- case 2:
- modifier = 1.0;
- break;
- case 3:
- modifier = 1.5;
- break;
- }
- }
- return int(ret + ret*modifier) + bonus;
- }
- ui32 CGHeroInstance::getArtAtPos(ui16 pos) const
- {
- if(pos<19)
- if(vstd::contains(artifWorn,pos))
- return artifWorn.find(pos)->second;
- else
- return -1;
- else
- if(pos-19 < artifacts.size())
- return artifacts[pos-19];
- else
- return -1;
- }
- const CArtifact * CGHeroInstance::getArt(int pos) const
- {
- int id = getArtAtPos(pos);
- if(id>=0)
- return &VLC->arth->artifacts[id];
- else
- return NULL;
- }
- int CGHeroInstance::getSpellSecLevel(int spell) const
- {
- int bestslvl = 0;
- if(VLC->spellh->spells[spell].air)
- if(getSecSkillLevel(15) >= bestslvl)
- {
- bestslvl = getSecSkillLevel(15);
- }
- if(VLC->spellh->spells[spell].fire)
- if(getSecSkillLevel(14) >= bestslvl)
- {
- bestslvl = getSecSkillLevel(14);
- }
- if(VLC->spellh->spells[spell].water)
- if(getSecSkillLevel(16) >= bestslvl)
- {
- bestslvl = getSecSkillLevel(16);
- }
- if(VLC->spellh->spells[spell].earth)
- if(getSecSkillLevel(17) >= bestslvl)
- {
- bestslvl = getSecSkillLevel(17);
- }
- return bestslvl;
- }
- CGHeroInstance::CGHeroInstance()
- {
- ID = HEROI_TYPE;
- tacticFormationEnabled = inTownGarrison = false;
- mana = movement = portrait = level = -1;
- isStanding = true;
- moveDir = 4;
- exp = 0xffffffff;
- visitedTown = NULL;
- type = NULL;
- boat = NULL;
- secSkills.push_back(std::make_pair(-1, -1));
- }
- void CGHeroInstance::initHero(int SUBID)
- {
- subID = SUBID;
- initHero();
- }
- void CGHeroInstance::initHero()
- {
- if(ID == HEROI_TYPE)
- initHeroDefInfo();
- if(!type)
- type = VLC->heroh->heroes[subID];
- if(!vstd::contains(spells, 0xffffffff) && type->startingSpell >= 0) //hero starts with a spell
- spells.insert(type->startingSpell);
- else //remove placeholder
- spells -= 0xffffffff;
- if(!vstd::contains(artifWorn, 16) && type->startingSpell >= 0) //no catapult means we haven't read pre-existant set
- {
- artifWorn[17] = 0; //give spellbook
- }
- artifWorn[16] = 3; //everyone has a catapult
- if(portrait < 0 || portrait == 255)
- portrait = subID;
- if((!primSkills.size()) || (getPrimSkillLevel(0)<0))
- {
- primSkills.resize(4);
- primSkills[0] = type->heroClass->initialAttack;
- primSkills[1] = type->heroClass->initialDefence;
- primSkills[2] = type->heroClass->initialPower;
- primSkills[3] = type->heroClass->initialKnowledge;
- }
- if(secSkills.size() == 1 && secSkills[0] == std::pair<ui8,ui8>(-1, -1)) //set secondary skills to default
- secSkills = type->secSkillsInit;
- if (!name.length())
- name = type->name;
- if (exp == 0xffffffff)
- {
- exp=40+ (ran()) % 50;
- level = 1;
- }
- else
- {
- level = VLC->heroh->level(exp);
- }
- if (!army.slots.size()) //standard army//initial army
- {
- int pom, pom2=0;
- int x = 0; //how many stacks will hero receives <1 - 3>
- pom = ran()%100;
- if(pom < 9)
- x = 1;
- else if(pom < 79)
- x = 2;
- else
- x = 3;
- for(int x=0;x<3;x++)
- {
- pom = (VLC->creh->nameToID[type->refTypeStack[x]]);
- if(pom>=145 && pom<=149) //war machine
- {
- pom2++;
- switch (pom)
- {
- case 145: //catapult
- artifWorn[16] = 3;
- break;
- default:
- artifWorn[9+CArtHandler::convertMachineID(pom,true)] = CArtHandler::convertMachineID(pom,true);
- break;
- }
- continue;
- }
- army.slots[x-pom2].first = pom;
- pom = type->highStack[x] - type->lowStack[x];
- army.slots[x-pom2].second = ran()%(pom+1) + type->lowStack[x];
- army.formation = false;
- }
- }
- hoverName = VLC->generaltexth->allTexts[15];
- boost::algorithm::replace_first(hoverName,"%s",name);
- boost::algorithm::replace_first(hoverName,"%s", type->heroClass->name);
- recreateArtBonuses();
- if(mana < 0)
- mana = manaLimit(); //after all bonuses are taken into account
- }
- void CGHeroInstance::initHeroDefInfo()
- {
- if(!defInfo || defInfo->id != HEROI_TYPE)
- {
- defInfo = new CGDefInfo();
- defInfo->id = HEROI_TYPE;
- defInfo->subid = subID;
- defInfo->printPriority = 0;
- defInfo->visitDir = 0xff;
- }
- for(int i=0;i<6;i++)
- {
- defInfo->blockMap[i] = 255;
- defInfo->visitMap[i] = 0;
- defInfo->coverageMap[i] = 0;
- defInfo->shadowCoverage[i] = 0;
- }
- defInfo->handler=NULL;
- defInfo->blockMap[5] = 253;
- defInfo->visitMap[5] = 2;
- defInfo->coverageMap[4] = defInfo->coverageMap[5] = 224;
- }
- CGHeroInstance::~CGHeroInstance()
- {
- }
- bool CGHeroInstance::needsLastStack() const
- {
- return true;
- }
- void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
- {
- if(h == this) return; //exclude potential self-visiting
- if (ID == HEROI_TYPE) //hero
- {
- //TODO: check for allies
- if(tempOwner == h->tempOwner) //our hero
- {
- //exchange
- cb->heroExchange(id, h->id);
- }
- else //battle
- {
- if(visitedTown) //we're in town
- visitedTown->onHeroVisit(h); //town will handle attacking
- else
- cb->startBattleI(h, this);
- }
- }
- else if(ID == 62) //prison
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.soundID = soundBase::ROGUE;
- if(cb->getHeroCount(h->tempOwner,false) < 8) //free hero slot
- {
- cb->changeObjPos(id,pos+int3(1,0,0),0);
- cb->setObjProperty(id,6,HEROI_TYPE); //set ID to 34
- cb->giveHero(id,h->tempOwner); //recreates def and adds hero to player
- iw.text << std::pair<ui8,ui32>(11,102);
- }
- else //already 8 wandering heroes
- {
- iw.text << std::pair<ui8,ui32>(11,103);
- }
- cb->showInfoDialog(&iw);
- }
- }
- const std::string & CGHeroInstance::getBiography() const
- {
- if (biography.length())
- return biography;
- else
- return VLC->generaltexth->hTxts[subID].biography;
- }
- void CGHeroInstance::initObj()
- {
- blockVisit = true;
- }
- int CGHeroInstance::getCurrentMorale( int stack, bool town ) const
- {
- int ret = 0;
- std::vector<std::pair<int,std::string> > mods = getCurrentMoraleModifiers(stack,town);
- for(int i=0; i < mods.size(); i++)
- ret += mods[i].first;
- if(ret > 3)
- return 3;
- if(ret < -3)
- return -3;
- return ret;
- }
- std::vector<std::pair<int,std::string> > CGHeroInstance::getCurrentMoraleModifiers( int stack/*=-1*/, bool town/*=false*/ ) const
- {
- //TODO: check if stack is undead/mechanic/elemental => always neutrl morale
- std::vector<std::pair<int,std::string> > ret;
- //various morale bonuses (from buildings, artifacts, etc)
- for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
- {
- if(i->type == HeroBonus::MORALE || i->type == HeroBonus::MORALE_AND_LUCK)
- {
- ret.push_back(std::make_pair(i->val, i->description));
- }
- }
- //leadership
- if(getSecSkillLevel(6))
- ret.push_back(std::make_pair(getSecSkillLevel(6),VLC->generaltexth->arraytxt[104+getSecSkillLevel(6)]));
- //town structures
- if(visitedTown)
- {
- if(visitedTown->subID == 0 && vstd::contains(visitedTown->builtBuildings,22)) //castle, brotherhood of sword built
- ret.push_back(std::pair<int,std::string>(2,VLC->generaltexth->buildings[0][22].first + " +2"));
- else if(vstd::contains(visitedTown->builtBuildings,5)) //tavern is built
- ret.push_back(std::pair<int,std::string>(1,VLC->generaltexth->buildings[0][5].first + " +1"));
- }
- //number of alignments and presence of undead
- if(stack>=0)
- {
- bool archangelInArmy = false;
- std::set<si8> factions;
- for(std::map<si32,std::pair<ui32,si32> >::const_iterator i=army.slots.begin(); i!=army.slots.end(); i++)
- {
- // Take Angelic Alliance troop-mixing freedom of non-evil, non-Conflux units into account.
- const si8 faction = VLC->creh->creatures[i->second.first].faction;
- if (hasBonusOfType(HeroBonus::NONEVIL_ALIGNMENT_MIX)
- && ((faction >= 0 && faction <= 2) || faction == 6 || faction == 7))
- {
- factions.insert(0); // Insert a single faction of the affected group, Castle will do.
- }
- else
- {
- factions.insert(faction);
- }
- if(i->second.first == 13)
- archangelInArmy = true;
- }
- if(factions.size() == 1)
- ret.push_back(std::pair<int,std::string>(1,VLC->generaltexth->arraytxt[115])); //All troops of one alignment +1
- else
- {
- if(VLC->generaltexth->arraytxt[114].length() <= 100)
- {
- char buf[150];
- std::sprintf(buf,VLC->generaltexth->arraytxt[114].c_str(),factions.size(),2-factions.size());
- ret.push_back(std::pair<int,std::string>(2-factions.size(),buf)); //Troops of %d alignments %d
- }
- else
- {
- ret.push_back(std::pair<int,std::string>(2-factions.size(),"")); //Troops of %d alignments %d
- }
- }
- if(vstd::contains(factions,4))
- ret.push_back(std::pair<int,std::string>(-1,VLC->generaltexth->arraytxt[116])); //Undead in group -1
- if(archangelInArmy)
- {
- char buf[100];
- sprintf(buf,VLC->generaltexth->arraytxt[117].c_str(),VLC->creh->creatures[13].namePl.c_str());
- ret.push_back(std::pair<int,std::string>(1,buf)); //%s in group +1
- }
- }
- return ret;
- }
- int CGHeroInstance::getCurrentLuck( int stack/*=-1*/, bool town/*=false*/ ) const
- {
- int ret = 0;
- std::vector<std::pair<int,std::string> > mods = getCurrentLuckModifiers(stack,town);
- for(int i=0; i < mods.size(); i++)
- ret += mods[i].first;
- if(ret > 3)
- return 3;
- if(ret < -3)
- return -3;
- return ret;
- }
- std::vector<std::pair<int,std::string> > CGHeroInstance::getCurrentLuckModifiers( int stack/*=-1*/, bool town/*=false*/ ) const
- {
- std::vector<std::pair<int,std::string> > ret;
- //various morale bonuses (from buildings, artifacts, etc)
- for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
- if(i->type == HeroBonus::LUCK || i->type == HeroBonus::MORALE_AND_LUCK)
- ret.push_back(std::make_pair(i->val, i->description));
- //luck skill
- if(getSecSkillLevel(9))
- ret.push_back(std::make_pair(getSecSkillLevel(9),VLC->generaltexth->arraytxt[73+getSecSkillLevel(9)]));
- if(visitedTown)
- {
- if(visitedTown->subID == 1 && vstd::contains(visitedTown->builtBuildings,21)) //castle, brotherhood of sword built
- ret.push_back(std::pair<int,std::string>(2,VLC->generaltexth->buildings[1][21].first + " +2"));
- }
- return ret;
- }
- const HeroBonus * CGHeroInstance::getBonus( int from, int id ) const
- {
- for (std::list<HeroBonus>::const_iterator i=bonuses.begin(); i!=bonuses.end(); i++)
- if(i->source == from && i->id == id)
- return &*i;
- return NULL;
- }
- void CGHeroInstance::setPropertyDer( ui8 what, ui32 val )
- {
- if(what == 3)
- army.slots[0].second = val;
- }
- double CGHeroInstance::getHeroStrength() const
- {
- return sqrt((1.0 + 0.05*getPrimSkillLevel(0)) * (1.0 + 0.05*getPrimSkillLevel(1)));
- }
- int CGHeroInstance::getTotalStrength() const
- {
- double ret = getHeroStrength() * getArmyStrength();
- return (int) ret;
- }
- ui8 CGHeroInstance::getSpellSchoolLevel(const CSpell * spell) const
- {
- ui8 skill = 0; //skill level
- if(spell->fire)
- skill = std::max(skill,getSecSkillLevel(14));
- if(spell->air)
- skill = std::max(skill,getSecSkillLevel(15));
- if(spell->water)
- skill = std::max(skill,getSecSkillLevel(16));
- if(spell->earth)
- skill = std::max(skill,getSecSkillLevel(17));
- //bonuses (eg. from special terrains)
- skill = std::max<ui8>(skill, valOfBonuses(HeroBonus::MAGIC_SCHOOL_SKILL, 0)); //any school bonus
- if(spell->fire)
- skill = std::max<ui8>(skill, valOfBonuses(HeroBonus::MAGIC_SCHOOL_SKILL, 1));
- if(spell->air)
- skill = std::max<ui8>(skill, valOfBonuses(HeroBonus::MAGIC_SCHOOL_SKILL, 2));
- if(spell->water)
- skill = std::max<ui8>(skill, valOfBonuses(HeroBonus::MAGIC_SCHOOL_SKILL, 4));
- if(spell->earth)
- skill = std::max<ui8>(skill, valOfBonuses(HeroBonus::MAGIC_SCHOOL_SKILL, 8));
- return skill;
- }
- bool CGHeroInstance::canCastThisSpell(const CSpell * spell) const
- {
- if(!getArt(17)) //if hero has no spellbook
- return false;
- if(vstd::contains(spells, spell->id) //hero does not have this spell in spellbook
- || (spell->air && hasBonusOfType(HeroBonus::AIR_SPELLS)) // this is air spell and hero can cast all air spells
- || (spell->fire && hasBonusOfType(HeroBonus::FIRE_SPELLS)) // this is fire spell and hero can cast all fire spells
- || (spell->water && hasBonusOfType(HeroBonus::WATER_SPELLS)) // this is water spell and hero can cast all water spells
- || (spell->earth && hasBonusOfType(HeroBonus::EARTH_SPELLS)) // this is earth spell and hero can cast all earth spells
- )
- return true;
- for(std::list<HeroBonus>::const_iterator it = bonuses.begin(); it != bonuses.end(); ++it)
- {
- if(it->type == HeroBonus::SPELL && it->subtype == spell->id)
- {
- return true;
- }
- if(it->type == HeroBonus::SPELLS_OF_LEVEL && it->subtype == spell->level)
- {
- return true;
- }
- }
- return false;
- }
- /**
- * Calculates what creatures and how many to be raised from a battle.
- * @param battleResult The results of the battle.
- * @return Returns a pair with the first value indicating the ID of the creature
- * type and second value the amount. Both values are returned as -1 if necromancy
- * could not be applied.
- */
- std::pair<ui32, si32> CGHeroInstance::calculateNecromancy (const BattleResult &battleResult) const
- {
- const ui8 necromancyLevel = getSecSkillLevel(12);
- // Hero knows necromancy.
- if (necromancyLevel > 0) {
- double necromancySkill = necromancyLevel*0.1
- + valOfBonuses(HeroBonus::SECONDARY_SKILL_PREMY, 12)/100.0;
- const std::map<ui32,si32> &casualties = battleResult.casualties[!battleResult.winner];
- ui32 raisedUnits = 0;
- // Get lost enemy hit points convertible to units.
- for (std::map<ui32,si32>::const_iterator it = casualties.begin(); it != casualties.end(); it++)
- raisedUnits += VLC->creh->creatures[it->first].hitPoints*it->second;
- raisedUnits *= necromancySkill;
- // Figure out what to raise and how many.
- const ui32 creatureTypes[] = {56, 58, 60, 64}; // IDs for Skeletons, Walking Dead, Wights and Liches respectively.
- const bool improvedNecromancy = hasBonusOfType(HeroBonus::IMPROVED_NECROMANCY);
- CCreature *raisedUnitType = &VLC->creh->creatures[creatureTypes[improvedNecromancy ? necromancyLevel : 0]];
- raisedUnits /= raisedUnitType->hitPoints;
- // Make room for new units.
- int slot = army.getSlotFor(raisedUnitType->idNumber);
- if (slot == -1)
- {
- // If there's no room for unit, try it's upgraded version 2/3rds the size.
- raisedUnitType = &VLC->creh->creatures[*raisedUnitType->upgrades.begin()];
- raisedUnits = (raisedUnits*2)/3;
- slot = army.getSlotFor(raisedUnitType->idNumber);
- }
- if (raisedUnits <= 0)
- raisedUnits = 1;
- return std::pair<ui32, si32>(raisedUnitType->idNumber, raisedUnits);
- }
- return std::pair<ui32, si32>(-1, -1);
- }
- /**
- * Show the necromancy dialog with information about units raised.
- * @param raisedStack Pair where the first element represents ID of the raised creature
- * and the second element the amount.
- */
- void CGHeroInstance::showNecromancyDialog (std::pair<ui32, si32> raisedStack) const
- {
- const CCreature &unitType = VLC->creh->creatures[raisedStack.first];
- InfoWindow iw;
- iw.soundID = soundBase::GENIE;
- iw.player = tempOwner;
- iw.components.push_back(Component(3, unitType.idNumber, raisedStack.second, 0));
- if (raisedStack.second > 1) { // Practicing the dark arts of necromancy, ... (plural)
- iw.text.addTxt(MetaString::GENERAL_TXT, 145);
- iw.text.addReplacement(raisedStack.second);
- iw.text.addReplacement(MetaString::CRE_PL_NAMES, unitType.idNumber);
- } else { // Practicing the dark arts of necromancy, ... (singular)
- iw.text.addTxt(MetaString::GENERAL_TXT, 146);
- iw.text.addReplacement(MetaString::CRE_SING_NAMES, unitType.idNumber);
- }
- cb->showInfoDialog(&iw);
- }
- int3 CGHeroInstance::getSightCenter() const
- {
- return getPosition(false);
- }
- int CGHeroInstance::getSightRadious() const
- {
- return 5 + getSecSkillLevel(3) + valOfBonuses(HeroBonus::SIGHT_RADIOUS); //default + scouting
- }
- si32 CGHeroInstance::manaRegain() const
- {
- if (hasBonusOfType(HeroBonus::FULL_MANA_REGENERATION))
- return manaLimit();
- return 1 + getSecSkillLevel(8) + valOfBonuses(HeroBonus::MANA_REGENERATION); //1 + Mysticism level
- }
- int CGHeroInstance::valOfBonuses( HeroBonus::BonusType type, int subtype /*= -1*/ ) const
- {
- int ret = 0;
- if(subtype == -1)
- {
- for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
- if(i->type == type)
- ret += i->val;
- }
- else
- {
- for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
- if(i->type == type && i->subtype == subtype)
- ret += i->val;
- }
- return ret;
- }
- bool CGHeroInstance::hasBonusOfType(HeroBonus::BonusType type, int subtype /*= -1*/) const
- {
- if(!this) //to allow calls on NULL and avoid checking duplication
- return false; //if hero doesn't exist then bonus neither can
- if(subtype == -1) //any subtype
- {
- for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
- if(i->type == type)
- return true;
- }
- else //given subtype
- {
- for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
- if(i->type == type && i->subtype == subtype)
- return true;
- }
- return false;
- }
- si32 CGHeroInstance::getArtPos(int aid) const
- {
- for(std::map<ui16,ui32>::const_iterator i = artifWorn.begin(); i != artifWorn.end(); i++)
- if(i->second == aid)
- return i->first;
- return -1;
- }
- /**
- * Places an artifact in hero's backpack. If it's a big artifact equips it
- * or discards it if it cannot be equipped.
- */
- void CGHeroInstance::giveArtifact (ui32 aid)
- {
- const CArtifact &artifact = VLC->arth->artifacts[aid];
- if (artifact.isBig()) {
- for (std::vector<ui16>::const_iterator it = artifact.possibleSlots.begin(); it != artifact.possibleSlots.end(); ++it) {
- if (artifWorn.find(*it) == artifWorn.end()) {
- artifWorn[*it] = aid;
- break;
- }
- }
- } else {
- artifacts.push_back(aid);
- }
- }
- void CGHeroInstance::recreateArtBonuses()
- {
- //clear all bonuses from artifacts (if present) and give them again
- bonuses.remove_if(boost::bind(HeroBonus::IsFrom,_1,HeroBonus::ARTIFACT,0xffffff));
- for (std::map<ui16,ui32>::iterator ari = artifWorn.begin(); ari != artifWorn.end(); ari++)
- {
- CArtifact &art = VLC->arth->artifacts[ari->second];
- for(std::list<HeroBonus>::iterator i = art.bonuses.begin(); i != art.bonuses.end(); i++)
- bonuses.push_back(*i);
- }
- }
- bool CGHeroInstance::hasArt( ui32 aid ) const
- {
- if(vstd::contains(artifacts, aid))
- return true;
- for(std::map<ui16,ui32>::const_iterator i = artifWorn.begin(); i != artifWorn.end(); i++)
- if(i->second == aid)
- return true;
- return false;
- }
- void CGDwelling::initObj()
- {
- switch(ID)
- {
- case 17:
- {
- int crid = VLC->objh->cregens[subID];
- CCreature *crs = &VLC->creh->creatures[crid];
- creatures.resize(1);
- creatures[0].second.push_back(crid);
- hoverName = VLC->generaltexth->creGens[subID];
- if(crs->level > 4)
- {
- army.slots[0].first = crs->idNumber;
- army.slots[0].second = (8 - crs->level) * 3;
- }
- if (getOwner() != 255)
- cb->gameState()->players[getOwner()].dwellings.push_back (this);
- }
- break;
- case 20:
- creatures.resize(4);
- if(subID == 1) //Golem Factory
- {
- creatures[0].second.push_back(32); //Stone Golem
- creatures[1].second.push_back(33); //Iron Golem
- creatures[2].second.push_back(116); //Gold Golem
- creatures[3].second.push_back(117); //Diamond Golem
- //guards
- army.slots[0].first = 116;
- army.slots[0].second = 9;
- army.slots[1].first = 117;
- army.slots[1].second = 6;
- }
- else if(subID == 0) // Elemental Conflux
- {
- creatures[0].second.push_back(112); //Air Elemental
- creatures[1].second.push_back(114); //Fire Elemental
- creatures[2].second.push_back(113); //Earth Elemental
- creatures[3].second.push_back(115); //Water Elemental
- //guards
- army.slots[0].first = 113;
- army.slots[0].second = 12;
- }
- else
- {
- assert(0);
- }
- hoverName = VLC->generaltexth->creGens4[subID];
- break;
- default:
- assert(0);
- break;
- }
- }
- void CGDwelling::setProperty(ui8 what, ui32 val)
- {
- switch (what)
- {
- case 1: //change owner
- if (ID == 17) //single generators
- {
- if (tempOwner != NEUTRAL_PLAYER)
- {
- std::vector<CGDwelling *>* dwellings = &cb->gameState()->players[tempOwner].dwellings;
- dwellings->erase (std::find(dwellings->begin(), dwellings->end(), this));
- }
- if (val != NEUTRAL_PLAYER) //can new owner be neutral?
- cb->gameState()->players[val].dwellings.push_back (this);
- }
- break;
- }
- CGObjectInstance::setProperty(what,val);
- }
- void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(h->tempOwner != tempOwner && army.slots.size() > 0) //object is guarded
- {
- BlockingDialog bd;
- bd.player = h->tempOwner;
- bd.flags = BlockingDialog::ALLOW_CANCEL;
- bd.text.addTxt(MetaString::GENERAL_TXT, 421); //Much to your dismay, the %s is guarded by %s %s. Do you wish to fight the guards?
- bd.text.addReplacement(ID == 17 ? MetaString::CREGENS : MetaString::CREGENS4, subID);
- bd.text.addReplacement(MetaString::ARRAY_TXT, 176 + CCreature::getQuantityID(army.slots.begin()->second.second)*3);
- bd.text.addReplacement(MetaString::CRE_PL_NAMES, army.slots.begin()->second.first);
- cb->showBlockingDialog(&bd, boost::bind(&CGDwelling::wantsFight, this, h, _1));
- return;
- }
- if(h->tempOwner != tempOwner)
- {
- cb->setOwner(id, h->tempOwner);
- }
- BlockingDialog bd;
- bd.player = h->tempOwner;
- bd.flags = BlockingDialog::ALLOW_CANCEL;
- bd.text.addTxt(MetaString::ADVOB_TXT, ID == 17 ? 35 : 36); //{%s} Would you like to recruit %s?
- bd.text.addReplacement(ID == 17 ? MetaString::CREGENS : MetaString::CREGENS4, subID);
- for(size_t i = 0; i < creatures.size(); i++)
- bd.text.addReplacement(MetaString::CRE_PL_NAMES, creatures[i].second[0]);
- cb->showBlockingDialog(&bd, boost::bind(&CGDwelling::heroAcceptsCreatures, this, h, _1));
- }
- void CGDwelling::newTurn() const
- {
- if(cb->getDate(1) != 1) //not first day of week
- return;
- //town growths are handled separately
- if(ID == TOWNI_TYPE)
- return;
- bool change = false;
- SetAvailableCreatures sac;
- sac.creatures = creatures;
- sac.tid = id;
- for (size_t i = 0; i < creatures.size(); i++)
- {
- if(creatures[i].second.size())
- {
- if(false /*accumulate creatures*/)
- sac.creatures[i].first += VLC->creh->creatures[creatures[i].second[0]].growth;
- else
- sac.creatures[i].first = VLC->creh->creatures[creatures[i].second[0]].growth;
- change = true;
- }
- }
- if(change)
- cb->sendAndApply(&sac);
- }
- void CGDwelling::heroAcceptsCreatures( const CGHeroInstance *h, ui32 answer ) const
- {
- if(!answer)
- return;
- int crid = creatures[0].second[0];
- CCreature *crs = &VLC->creh->creatures[crid];
- if(crs->level == 1) //first level - creatures are for free
- {
- if(creatures[0].first) //there are available creatures
- {
- int slot = h->army.getSlotFor(crid);
- if(slot < 0) //no available slot
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text.addTxt(MetaString::GENERAL_TXT, 425);//The %s would join your hero, but there aren't enough provisions to support them.
- iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
- cb->showInfoDialog(&iw);
- }
- else //give creatures
- {
- SetAvailableCreatures sac;
- sac.tid = id;
- sac.creatures = creatures;
- sac.creatures[0].first = 0;
- SetGarrisons sg;
- sg.garrs[h->id] = h->army;
- sg.garrs[h->id].slots[slot].first = crid;
- sg.garrs[h->id].slots[slot].second += creatures[0].first;
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text.addTxt(MetaString::GENERAL_TXT, 423); //%d %s join your army.
- iw.text.addReplacement(creatures[0].first);
- iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
- cb->showInfoDialog(&iw);
- cb->sendAndApply(&sac);
- cb->sendAndApply(&sg);
- }
- }
- else //there no creatures
- {
- InfoWindow iw;
- iw.text.addTxt(MetaString::GENERAL_TXT, 422); //There are no %s here to recruit.
- iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
- iw.player = h->tempOwner;
- cb->sendAndApply(&iw);
- }
- }
- else
- {
- OpenWindow ow;
- ow.id1 = id;
- ow.id2 = h->id;
- ow.window = ID == 17
- ? OpenWindow::RECRUITMENT_FIRST
- : OpenWindow::RECRUITMENT_ALL;
- cb->sendAndApply(&ow);
- }
- }
- void CGDwelling::wantsFight( const CGHeroInstance *h, ui32 answer ) const
- {
- if(answer)
- cb->startBattleI(h, this, boost::bind(&CGDwelling::fightOver, this, h, _1));
- }
- void CGDwelling::fightOver(const CGHeroInstance *h, BattleResult *result) const
- {
- if (result->winner == 0)
- {
- onHeroVisit(h);
- }
- }
- int CGTownInstance::getSightRadious() const //returns sight distance
- {
- if (subID == 2) //tower
- {
- if ((builtBuildings.find(17)) != builtBuildings.end()) //skyship
- return -1; //entire map
- else if ((builtBuildings.find(21)) != builtBuildings.end()) //lookout tower
- return 20;
- }
- return 5;
- }
- void CGTownInstance::setPropertyDer(ui8 what, ui32 val)
- {
- ///this is freakin' overcomplicated solution
- switch (what)
- {
- case 11: //add visitor of town building
- bonusingBuildings[val]->setProperty (4, visitingHero->id);
- break;
- case 12:
- bonusingBuildings[val]->setProperty (12, 0);
- break;
- case 13: //add garrisoned hero to visitors
- bonusingBuildings[val]->setProperty (4, garrisonHero->id);
- break;
- case 14:
- bonusValue.first = val;
- break;
- case 15:
- bonusValue.second = val;
- break;
- }
- }
- int CGTownInstance::fortLevel() const //0 - none, 1 - fort, 2 - citadel, 3 - castle
- {
- if((builtBuildings.find(9))!=builtBuildings.end())
- return 3;
- if((builtBuildings.find(8))!=builtBuildings.end())
- return 2;
- if((builtBuildings.find(7))!=builtBuildings.end())
- return 1;
- return 0;
- }
- int CGTownInstance::hallLevel() const // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
- {
- if ((builtBuildings.find(13))!=builtBuildings.end())
- return 3;
- if ((builtBuildings.find(12))!=builtBuildings.end())
- return 2;
- if ((builtBuildings.find(11))!=builtBuildings.end())
- return 1;
- if ((builtBuildings.find(10))!=builtBuildings.end())
- return 0;
- return -1;
- }
- int CGTownInstance::mageGuildLevel() const
- {
- if ((builtBuildings.find(4))!=builtBuildings.end())
- return 5;
- if ((builtBuildings.find(3))!=builtBuildings.end())
- return 4;
- if ((builtBuildings.find(2))!=builtBuildings.end())
- return 3;
- if ((builtBuildings.find(1))!=builtBuildings.end())
- return 2;
- if ((builtBuildings.find(0))!=builtBuildings.end())
- return 1;
- return 0;
- }
- bool CGTownInstance::creatureDwelling(const int & level, bool upgraded) const
- {
- return builtBuildings.find(30+level+upgraded*7)!=builtBuildings.end();
- }
- int CGTownInstance::getHordeLevel(const int & HID) const//HID - 0 or 1; returns creature level or -1 if that horde structure is not present
- {
- return town->hordeLvl[HID];
- }
- int CGTownInstance::creatureGrowth(const int & level) const
- {
- int ret = VLC->creh->creatures[town->basicCreatures[level]].growth;
- switch(fortLevel())
- {
- case 3:
- ret*=2;break;
- case 2:
- ret*=(1.5); break;
- }
- if(getHordeLevel(0)==level)
- if((builtBuildings.find(18)!=builtBuildings.end()) || (builtBuildings.find(19)!=builtBuildings.end()))
- ret+=VLC->creh->creatures[town->basicCreatures[level]].hordeGrowth;
- if(getHordeLevel(1)==level)
- if((builtBuildings.find(24)!=builtBuildings.end()) || (builtBuildings.find(25)!=builtBuildings.end()))
- ret+=VLC->creh->creatures[town->basicCreatures[level]].hordeGrowth;
- //support for legs of legion etc.
- if(garrisonHero)
- ret += garrisonHero->valOfBonuses(HeroBonus::CREATURE_GROWTH, level);
- if(visitingHero)
- ret += visitingHero->valOfBonuses(HeroBonus::CREATURE_GROWTH, level);
- for (std::vector<CGDwelling*>::const_iterator it = cb->gameState()->players[tempOwner].dwellings.begin(); it != cb->gameState()->players[tempOwner].dwellings.end(); ++it)
- { //+1 for each dwelling
- if (VLC->creh->creatures[town->basicCreatures[level]].idNumber == (*it)->creatures[0].second[0])
- ++ret;
- }
- if(builtBuildings.find(26)!=builtBuildings.end()) //grail - +50% to ALL growth
- ret*=1.5;
- return ret;//check CCastleInterface.cpp->CCastleInterface::CCreaInfo::clickRight if this one will be modified
- }
- int CGTownInstance::dailyIncome() const
- {
- int ret = 0;
- if ((builtBuildings.find(26))!=builtBuildings.end())
- ret+=5000;
- if ((builtBuildings.find(13))!=builtBuildings.end())
- ret+=4000;
- else if ((builtBuildings.find(12))!=builtBuildings.end())
- ret+=2000;
- else if ((builtBuildings.find(11))!=builtBuildings.end())
- ret+=1000;
- else if ((builtBuildings.find(10))!=builtBuildings.end())
- ret+=500;
- return ret;
- }
- bool CGTownInstance::hasFort() const
- {
- return (builtBuildings.find(7))!=builtBuildings.end();
- }
- bool CGTownInstance::hasCapitol() const
- {
- return (builtBuildings.find(13))!=builtBuildings.end();
- }
- CGTownInstance::CGTownInstance()
- :IShipyard(this)
- {
- builded=-1;
- destroyed=-1;
- garrisonHero=NULL;
- town=NULL;
- visitingHero = NULL;
- }
- CGTownInstance::~CGTownInstance()
- {
- for (std::vector<CGTownBuilding*>::const_iterator i = bonusingBuildings.begin(); i != bonusingBuildings.end(); i++)
- delete *i;
- }
- int CGTownInstance::spellsAtLevel(int level, bool checkGuild) const
- {
- if(checkGuild && mageGuildLevel() < level)
- return 0;
- int ret = 6 - level; //how many spells are available at this level
- if(subID == 2 && vstd::contains(builtBuildings,22)) //magic library in Tower
- ret++;
- return ret;
- }
- int CGTownInstance::defenceBonus(int type) const
- {
- int ret=0;
- switch (type)
- {
- /*attack*/ case 0:
- if (subID == 6 && vstd::contains(builtBuildings,26))//Stronghold, grail
- ret += 12;
- if (subID == 7 && vstd::contains(builtBuildings,26))//Fortress, grail
- ret += 10;
- if (subID == 7 && vstd::contains(builtBuildings,22))//Fortress, Blood Obelisk
- ret += 2;
- return ret;
- /*defence*/ case 1:
- if (subID == 7 && vstd::contains(builtBuildings,21))//Fortress, Glyphs of Fear
- ret += 2;
- if (subID == 7 && vstd::contains(builtBuildings,26))//Fortress, Grail
- ret += 10;
- return ret;
- /*spellpower*/ case 2:
- if (subID == 3 && vstd::contains(builtBuildings,21))//Inferno, Brimstone Clouds
- ret += 2;
- if (subID == 5 && vstd::contains(builtBuildings,26))//Dungeon, Grail
- ret += 12;
- return ret;
- /*knowledge*/ case 3:
- if (subID == 2 && vstd::contains(builtBuildings,26))//Tower, Grail
- ret += 15;
- return ret;
- }
- return 0;//Why we are here? wrong type?
- }
- bool CGTownInstance::needsLastStack() const
- {
- if(garrisonHero)
- return true;
- else return false;
- }
- void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const
- {
- if(getOwner() != h->getOwner())
- {
- //TODO ally check
- if(army.slots.size() > 0 || visitingHero)
- {
- const CGHeroInstance *defendingHero = NULL;
- if(visitingHero)
- defendingHero = visitingHero;
- else if(garrisonHero)
- defendingHero = garrisonHero;
- const CArmedInstance *defendingArmy = this;
- if(defendingHero)
- defendingArmy = defendingHero;
- bool outsideTown = (defendingHero == visitingHero && garrisonHero);
- cb->startBattleI(h, defendingArmy, getSightCenter(), h, defendingHero, false, boost::bind(&CGTownInstance::fightOver, this, h, _1), (outsideTown ? NULL : this));
- }
- else
- {
- cb->setOwner(id, h->tempOwner);
- removeCapitols (h->getOwner(), true);
- cb->heroVisitCastle(id, h->id);
- }
- }
- else
- cb->heroVisitCastle(id, h->id);
- }
- void CGTownInstance::onHeroLeave(const CGHeroInstance * h) const
- {
- cb->stopHeroVisitCastle(id,h->id);
- }
- void CGTownInstance::initObj()
- {
- blockVisit = true;
- hoverName = name + ", " + town->Name();
- creatures.resize(CREATURES_PER_TOWN);
- for (int i = 0; i < CREATURES_PER_TOWN; i++)
- {
- if(creatureDwelling(i,false))
- creatures[i].second.push_back(town->basicCreatures[i]);
- if(creatureDwelling(i,true))
- creatures[i].second.push_back(town->upgradedCreatures[i]);
- }
- switch (subID)
- { //add new visitable objects
- case 0:
- bonusingBuildings.push_back (new COPWBonus(21, this)); //Stables
- break;
- case 2: case 3: case 5: case 6:
- bonusingBuildings.push_back (new CTownBonus(23, this));
- if (subID == 5)
- bonusingBuildings.push_back (new COPWBonus(21, this)); //Vortex
- break;
- case 7:
- bonusingBuildings.push_back (new CTownBonus(17, this));
- break;
- }
- if (getOwner() != 255)
- removeCapitols (getOwner(), false); // destroy other capitols
- }
- void CGTownInstance::newTurn() const
- {
- if (cb->getDate(1) == 1) //reset on new week
- {
- if (vstd::contains(builtBuildings,17) && subID == 1 && cb->getDate(0) != 1 && (tempOwner < PLAYER_LIMIT) )//give resources for Rampart, Mystic Pond
- {
- int resID = rand()%4+2;//bonus to random rare resource
- resID = (resID==2)?1:resID;
- int resVal = rand()%4+1;//with size 1..4
- cb->giveResource(tempOwner, resID, resVal);
- cb->setObjProperty (id, 14, resID);
- cb->setObjProperty (id, 15, resVal);
- }
- if ( subID == 5 )
- for (std::vector<CGTownBuilding*>::const_iterator i = bonusingBuildings.begin(); i!=bonusingBuildings.end(); i++)
- {
- if ((*i)->ID == 21)
- cb->setObjProperty (id, 12, (*i)->id); //reset visitors for Mana Vortex
- }
- }
- }
- int3 CGTownInstance::getSightCenter() const
- {
- return pos - int3(2,0,0);
- }
- void CGTownInstance::getOutOffsets( std::vector<int3> &offsets ) const
- {
- offsets += int3(-1,2,0), int3(-3,2,0);
- }
- void CGTownInstance::fightOver( const CGHeroInstance *h, BattleResult *result ) const
- {
- if(result->winner == 0)
- {
- removeCapitols (h->getOwner(), true);
- cb->setOwner (id, h->tempOwner); //give control after checkout is done
- }
- }
- void CGTownInstance::removeCapitols (ui8 owner, bool me) const
- {
- if (hasCapitol()) // search for older capitol
- {
- PlayerState* state = cb->gameState()->getPlayer (owner); //get all towns owned by player
- for (std::vector<CGTownInstance*>::const_iterator i = state->towns.begin(); i < state->towns.end(); ++i)
- {
- if (*i != this && (*i)->hasCapitol())
- {
- if (me)
- {
- RazeStructures rs;
- rs.tid = id;
- rs.bid.insert(13);
- rs.destroyed = destroyed;
- cb->sendAndApply(&rs);
- return;
- }
- else
- (*i)->builtBuildings.erase(13); //destroy all other capitols at the beginning of game
- }
- }
- }
- }
- ui8 CGTownInstance::getPassableness() const
- {
- return army ? 1<<tempOwner : ALL_PLAYERS; //if there is garrison, castle be entered only by owner //TODO: allies
- }
- void CGVisitableOPH::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(visitors.find(h->id)==visitors.end())
- {
- onNAHeroVisit(h->id, false);
- switch(ID)
- {
- case 102: //tree
- case 4: //arena
- case 41://library
- case 47: //School of Magic
- case 107://School of War
- break;
- default:
- cb->setObjProperty(id,4,h->id); //add to the visitors
- break;
- }
- }
- else
- {
- onNAHeroVisit(h->id, true);
- }
- }
- void CGVisitableOPH::initObj()
- {
- if(ID==102)
- ttype = ran()%3;
- else
- ttype = -1;
- }
- void CGVisitableOPH::treeSelected( int heroID, int resType, int resVal, ui64 expVal, ui32 result ) const
- {
- if(result) //player agreed to give res for exp
- {
- cb->giveResource(cb->getOwner(heroID),resType,-resVal); //take resource
- cb->changePrimSkill(heroID,4,expVal); //give exp
- cb->setObjProperty(id,4,heroID); //add to the visitors
- }
- }
- void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
- {
- int id=0, subid=0, ot=0, val=1, sound = 0;
- switch(ID)
- {
- case 4: //arena
- sound = soundBase::NOMAD;
- ot = 0;
- break;
- case 51: //mercenary camp
- sound = soundBase::NOMAD;
- subid=0;
- ot=80;
- break;
- case 23: //marletto tower
- sound = soundBase::NOMAD;
- subid=1;
- ot=39;
- break;
- case 61:
- sound = soundBase::gazebo;
- subid=2;
- ot=100;
- break;
- case 32:
- sound = soundBase::GETPROTECTION;
- subid=3;
- ot=59;
- break;
- case 100:
- sound = soundBase::gazebo;
- id=5;
- ot=143;
- val=1000;
- break;
- case 102:
- sound = soundBase::gazebo;
- id = 5;
- subid = 1;
- ot = 146;
- val = 1;
- break;
- case 41:
- sound = soundBase::gazebo;
- ot = 66;
- break;
- case 47: //School of Magic
- sound = soundBase::faerie;
- ot = 71;
- break;
- case 107://School of War
- sound = soundBase::MILITARY;
- ot = 158;
- break;
- }
- if (!alreadyVisited)
- {
- switch (ID)
- {
- case 4: //arena
- {
- BlockingDialog sd(false,true);
- sd.soundID = sound;
- sd.text << std::pair<ui8,ui32>(11,ot);
- sd.components.push_back(Component(0,0,2,0));
- sd.components.push_back(Component(0,1,2,0));
- sd.player = cb->getOwner(heroID);
- cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::arenaSelected,this,heroID,_1));
- return;
- }
- case 51:
- case 23:
- case 61:
- case 32:
- {
- cb->changePrimSkill(heroID,subid,val);
- InfoWindow iw;
- iw.soundID = sound;
- iw.components.push_back(Component(0,subid,val,0));
- iw.text << std::pair<ui8,ui32>(11,ot);
- iw.player = cb->getOwner(heroID);
- cb->showInfoDialog(&iw);
- break;
- }
- case 100: //give exp
- {
- InfoWindow iw;
- iw.soundID = sound;
- iw.components.push_back(Component(id,subid,val,0));
- iw.player = cb->getOwner(heroID);
- iw.text << std::pair<ui8,ui32>(11,ot);
- iw.soundID = soundBase::gazebo;
- cb->showInfoDialog(&iw);
- cb->changePrimSkill(heroID,4,val);
- break;
- }
- case 102://tree
- {
- const CGHeroInstance *h = cb->getHero(heroID);
- val = VLC->heroh->reqExp(h->level+val) - VLC->heroh->reqExp(h->level);
- if(!ttype)
- {
- cb->setObjProperty(this->id,4,heroID); //add to the visitors
- InfoWindow iw;
- iw.soundID = sound;
- iw.components.push_back(Component(id,subid,1,0));
- iw.player = cb->getOwner(heroID);
- iw.text << std::pair<ui8,ui32>(11,148);
- cb->showInfoDialog(&iw);
- cb->changePrimSkill(heroID,4,val);
- break;
- }
- else
- {
- int res, resval;
- if(ttype==1)
- {
- res = 6;
- resval = 2000;
- ot = 149;
- }
- else
- {
- res = 5;
- resval = 10;
- ot = 151;
- }
- if(cb->getResource(h->tempOwner,res) < resval) //not enough resources
- {
- ot++;
- InfoWindow iw;
- iw.soundID = sound;
- iw.player = h->tempOwner;
- iw.text << std::pair<ui8,ui32>(11,ot);
- cb->showInfoDialog(&iw);
- return;
- }
- BlockingDialog sd (true, false);
- sd.soundID = sound;
- sd.player = cb->getOwner(heroID);
- sd.text << std::pair<ui8,ui32>(11,ot);
- sd.components.push_back (Component (Component::RESOURCE, res, resval, 0));
- cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::treeSelected,this,heroID,res,resval,val,_1));
- }
- break;
- }
- case 41://library of enlightenment
- {
- const CGHeroInstance *h = cb->getHero(heroID);
- if(h->level < 10 - 2*h->getSecSkillLevel(4)) //not enough level
- {
- InfoWindow iw;
- iw.soundID = sound;
- iw.player = cb->getOwner(heroID);
- iw.text << std::pair<ui8,ui32>(11,68);
- cb->showInfoDialog(&iw);
- }
- else
- {
- cb->setObjProperty(this->id,4,heroID); //add to the visitors
- cb->changePrimSkill(heroID,0,2);
- cb->changePrimSkill(heroID,1,2);
- cb->changePrimSkill(heroID,2,2);
- cb->changePrimSkill(heroID,3,2);
- InfoWindow iw;
- iw.soundID = sound;
- iw.player = cb->getOwner(heroID);
- iw.text << std::pair<ui8,ui32>(11,66);
- cb->showInfoDialog(&iw);
- }
- break;
- }
- case 47: //School of Magic
- case 107://School of War
- {
- int skill = (ID==47 ? 2 : 0);
- if(cb->getResource(cb->getOwner(heroID),6) < 1000) //not enough resources
- {
- InfoWindow iw;
- iw.soundID = sound;
- iw.player = cb->getOwner(heroID);
- iw.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT,ot+2);
- cb->showInfoDialog(&iw);
- }
- else
- {
- BlockingDialog sd(true,true);
- sd.soundID = sound;
- sd.player = cb->getOwner(heroID);
- sd.text << std::pair<ui8,ui32>(11,ot);
- sd.components.push_back(Component(Component::PRIM_SKILL, skill, +1, 0));
- sd.components.push_back(Component(Component::PRIM_SKILL, skill+1, +1, 0));
- cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::schoolSelected,this,heroID,_1));
- }
- }
- break;
- }
- }
- else
- {
- ot++;
- InfoWindow iw;
- iw.soundID = sound;
- iw.player = cb->getOwner(heroID);
- iw.text << std::pair<ui8,ui32>(11,ot);
- cb->showInfoDialog(&iw);
- }
- }
- const std::string & CGVisitableOPH::getHoverText() const
- {
- int pom = -1;
- switch(ID)
- {
- case 4:
- pom = -1;
- break;
- case 51:
- pom = 8;
- break;
- case 23:
- pom = 7;
- break;
- case 61:
- pom = 11;
- break;
- case 32:
- pom = 4;
- break;
- case 100:
- pom = 5;
- break;
- case 102:
- pom = 18;
- break;
- case 41:
- break;
- case 47: //School of Magic
- pom = 9;
- break;
- case 107://School of War
- pom = 10;
- break;
- default:
- throw std::string("Wrong CGVisitableOPH object ID!\n");
- }
- hoverName = VLC->generaltexth->names[ID];
- if(pom >= 0)
- hoverName += (" " + VLC->generaltexth->xtrainfo[pom]);
- const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
- if(h)
- {
- hoverName += ' ';
- hoverName += (vstd::contains(visitors,h->id))
- ? (VLC->generaltexth->allTexts[352]) //visited
- : ( VLC->generaltexth->allTexts[353]); //not visited
- }
- return hoverName;
- }
- void CGVisitableOPH::arenaSelected( int heroID, int primSkill ) const
- {
- cb->setObjProperty(id,4,heroID); //add to the visitors
- cb->changePrimSkill(heroID,primSkill-1,2);
- }
- void CGVisitableOPH::setPropertyDer( ui8 what, ui32 val )
- {
- if(what == 4)
- visitors.insert(val);
- }
- void CGVisitableOPH::schoolSelected(int heroID, ui32 which) const
- {
- if(!which) //player refused to pay
- return;
- int base = (ID == 47 ? 2 : 0);
- cb->setObjProperty(id,4,heroID); //add to the visitors
- cb->giveResource(cb->getOwner(heroID),6,-1000); //take 1000 gold
- cb->changePrimSkill(heroID, base + which-1, +1); //give appropriate skill
- }
- COPWBonus::COPWBonus (int index, CGTownInstance *TOWN)
- {
- ID = index;
- town = TOWN;
- id = town->bonusingBuildings.size();
- }
- void COPWBonus::setProperty(ui8 what, ui32 val)
- {
- switch (what)
- {
- case 4:
- visitors.insert(val);
- break;
- case 12:
- visitors.clear();
- break;
- }
- }
- void COPWBonus::onHeroVisit (const CGHeroInstance * h) const
- {
- int heroID = h->id;
- if (town->builtBuildings.find(ID) != town->builtBuildings.end())
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- switch (town->subID)
- {
- case 0: //Stables
- if (!h->getBonus(HeroBonus::OBJECT, 94)) //no advMap Stables
- {
- GiveBonus gb;
- gb.bonus = HeroBonus(HeroBonus::ONE_WEEK, HeroBonus::LAND_MOVEMENT, HeroBonus::OBJECT, 600, 94, VLC->generaltexth->arraytxt[100]);
- gb.hid = heroID;
- cb->giveHeroBonus(&gb);
- iw.text << VLC->generaltexth->allTexts[580];
- cb->showInfoDialog(&iw);
- }
- break;
- case 5: //Mana Vortex
- if (visitors.empty() && h->mana <= h->manaLimit())
- {
- cb->setManaPoints (heroID, 2 * h->manaLimit());
- cb->setObjProperty (id, 5, true);
- iw.text << VLC->generaltexth->allTexts[579];
- cb->showInfoDialog(&iw);
- cb->setObjProperty (town->id, 11, id); //add to visitors
- }
- break;
- }
- }
- }
- CTownBonus::CTownBonus (int index, CGTownInstance *TOWN)
- {
- ID = index;
- town = TOWN;
- id = town->bonusingBuildings.size();
- }
- void CTownBonus::setProperty (ui8 what, ui32 val)
- {
- if(what == 4)
- visitors.insert(val);
- }
- void CTownBonus::onHeroVisit (const CGHeroInstance * h) const
- {
- int heroID = h->id;
- if ((town->builtBuildings.find(ID) != town->builtBuildings.end()) && (visitors.find(heroID) == visitors.end()))
- {
- InfoWindow iw;
- int what, val, mid;
- switch (ID)
- {
- case 23:
- switch(town->subID)
- {
- case 2: //wall
- what = 3;
- val = 1;
- mid = 581;
- iw.components.push_back (Component(Component::PRIM_SKILL, 3, 1, 0));
- break;
- case 3: //order of fire
- what = 2;
- val = 1;
- mid = 582;
- iw.components.push_back (Component(Component::PRIM_SKILL, 2, 1, 0));
- break;
- case 6://hall of valhalla
- what = 0;
- val = 1;
- mid = 584;
- iw.components.push_back (Component(Component::PRIM_SKILL, 0, 1, 0));
- break;
- case 5://academy of battle scholars
- what = 4;
- val = 1000;
- mid = 583;
- iw.components.push_back (Component(Component::EXPERIENCE, 0, 1000, 0));
- break;
- }
- break;
- case 17:
- switch(town->subID)
- {
- case 7: //cage of warlords
- what = 1;
- val = 1;
- mid = 585;
- iw.components.push_back (Component(Component::PRIM_SKILL, 1, 1, 0));
- break;
- }
- break;
- }
- iw.player = cb->getOwner(heroID);
- iw.text << VLC->generaltexth->allTexts[mid];
- cb->showInfoDialog(&iw);
- cb->changePrimSkill (heroID, what, val);
- if (town->visitingHero == h)
- cb->setObjProperty (town->id, 11, id); //add to visitors
- else
- cb->setObjProperty (town->id, 13, id); //then it must be garrisoned hero
- }
- }
- bool CArmedInstance::needsLastStack() const
- {
- return false;
- }
- int CArmedInstance::getArmyStrength() const
- {
- int ret = 0;
- for(std::map<si32,std::pair<ui32,si32> >::const_iterator i=army.slots.begin(); i!=army.slots.end(); i++)
- ret += VLC->creh->creatures[i->second.first].AIValue * i->second.second;
- return ret;
- }
- ui64 CArmedInstance::getPower (TSlot slot) const
- {
- return VLC->creh->creatures[army.getCreature(slot)].AIValue * army.getAmount(slot);
- }
- std::string CArmedInstance::getRoughAmount (TSlot slot) const
- {
- return VLC->generaltexth->arraytxt[174 + 3*CCreature::getQuantityID(army.getAmount(slot))];
- }
- /*const std::string & CGCreature::getHoverText() const
- {
- hoverName = VLC->generaltexth->names[ID];
- hoverName += "\n Power rating: ";
- float ratio = ((float)getArmyStrength() / cb->getSelectedHero(cb->getCurrentPlayer())->getTotalStrength());
- if (ratio < 0.1) hoverName += "Effortless";
- else if (ratio < 0.3) hoverName += "Very Weak";
- else if (ratio < 0.6) hoverName += "Weak";
- else if (ratio < 0.9) hoverName += "A bit weaker";
- else if (ratio < 1.1) hoverName += "Equal";
- else if (ratio < 1.3) hoverName += "A bit stronger";
- else if (ratio < 1.8) hoverName += "Strong";
- else if (ratio < 2.5) hoverName += "Very Strong";
- else if (ratio < 4) hoverName += "Challenging";
- else if (ratio < 8) hoverName += "Overpowering";
- else if (ratio < 20) hoverName += "Deadly";
- else hoverName += "Impossible";
- return hoverName;
- }*/
- void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
- {
- int action = takenAction(h);
- switch( action ) //decide what we do...
- {
- case -2: //fight
- fight(h);
- break;
- case -1: //flee
- {
- flee(h);
- break;
- }
- case 0: //join for free
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->tempOwner;
- ynd.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT, 86);
- ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
- cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::joinDecision,this,h,0,_1));
- break;
- }
- default: //join for gold
- {
- assert(action > 0);
- //ask if player agrees to pay gold
- BlockingDialog ynd(true,false);
- ynd.player = h->tempOwner;
- std::string tmp = VLC->generaltexth->advobtxt[90];
- boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(army.slots.find(0)->second.second));
- boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(action));
- boost::algorithm::replace_first(tmp,"%s",VLC->creh->creatures[subID].namePl);
- ynd.text << tmp;
- cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::joinDecision,this,h,action,_1));
- break;
- }
- }
- }
- void CGCreature::endBattle( BattleResult *result ) const
- {
- if(result->winner==0)
- {
- cb->removeObject(id);
- }
- else
- {
- //int killedAmount=0;
- //for(std::set<std::pair<ui32,si32> >::iterator i=result->casualties[1].begin(); i!=result->casualties[1].end(); i++)
- // if(i->first == subID)
- // killedAmount += i->second;
- //cb->setAmount(id, army.slots.find(0)->second.second - killedAmount);
- MetaString ms;
- int pom = CCreature::getQuantityID(army.slots.find(0)->second.second);
- pom = 174 + 3*pom + 1;
- ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
- cb->setHoverName(id,&ms);
- }
- }
- void CGCreature::initObj()
- {
- blockVisit = true;
- switch(character)
- {
- case 0:
- character = 0;
- break;
- case 1:
- character = 1 + ran()%7;
- break;
- case 2:
- character = 1 + ran()%10;
- break;
- case 3:
- character = 4 + ran()%7;
- break;
- case 4:
- character = 10;
- break;
- }
- army.slots[0].first = subID;
- si32 &amount = army.slots[0].second;
- CCreature &c = VLC->creh->creatures[subID];
- if(!amount)
- if(c.ammMax == c.ammMin)
- amount = c.ammMax;
- else
- amount = c.ammMin + (ran() % (c.ammMax - c.ammMin));
- MetaString ms;
- int pom = CCreature::getQuantityID(army.slots.find(0)->second.second);
- pom = 174 + 3*pom + 1;
- ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
- ms.toString(hoverName);
- }
- int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
- {
- double hlp = h->getTotalStrength() / getArmyStrength();
- if(!character) //compliant creatures will always join
- return 0;
- else if(allowJoin)//test for joining
- {
- int factor;
- if(hlp >= 7)
- factor = 11;
- else if(hlp >= 1)
- factor = (int)(2*(hlp-1));
- else if(hlp >= 0.5)
- factor = -1;
- else if(hlp >= 0.333)
- factor = -2;
- else
- factor = -3;
- int sympathy = 0;
- std::set<ui32> myKindCres; //what creatures are the same kind as we
- myKindCres.insert(subID); //we
- myKindCres.insert(VLC->creh->creatures[subID].upgrades.begin(),VLC->creh->creatures[subID].upgrades.end()); //our upgrades
- for(std::vector<CCreature>::iterator i=VLC->creh->creatures.begin(); i!=VLC->creh->creatures.end(); i++)
- if(vstd::contains(i->upgrades, (ui32) id)) //it's our base creatures
- myKindCres.insert(i->idNumber);
- int count = 0, //how many creatures of our kind has hero
- totalCount = 0;
- for (std::map<si32,std::pair<ui32,si32> >::const_iterator i = h->army.slots.begin(); i != h->army.slots.end(); i++)
- {
- if(vstd::contains(myKindCres,i->second.first))
- count += i->second.second;
- totalCount += i->second.second;
- }
- if(count*2 > totalCount)
- sympathy++;
- if(count)
- sympathy++;
-
- int charisma = factor + h->getSecSkillLevel(4) + sympathy;
- if(charisma >= character) //creatures might join...
- {
- if(h->getSecSkillLevel(4) + sympathy + 1 >= character)
- return 0; //join for free
- else if(h->getSecSkillLevel(4) * 2 + sympathy + 1 >= character)
- return VLC->creh->creatures[subID].cost[6] * army.slots.find(0)->second.second; //join for gold
- }
- }
- //we are still here - creatures not joined heroes, test for fleeing
- //TODO: it's provisional formula, should be replaced with original one (or something closer to it)
- //TODO: should be deterministic (will be needed for Vision spell)
- int hlp2 = (int) (hlp - 2)*1000;
- if(!neverFlees
- && hlp2 >= 0
- && rand()%2000 < hlp2
- )
- return -1; //flee
- else
- return -2; //fight
- }
- void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const
- {
- if(pursue)
- {
- fight(h);
- }
- else
- {
- cb->removeObject(id);
- }
- }
- void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const
- {
- if(!accept)
- {
- if(takenAction(h,false) == -1) //they flee
- {
- flee(h);
- }
- else //they fight
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text << std::pair<ui8,ui32>(11,87); //Insulted by your refusal of their offer, the monsters attack!
- cb->showInfoDialog(&iw);
- fight(h);
- }
- }
- else //accepted
- {
- if (cb->getResource(h->tempOwner,6) < cost) //player don't have enough gold!
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text << std::pair<ui8,ui32>(1,29); //You don't have enough gold
- cb->showInfoDialog(&iw);
- //act as if player refused
- joinDecision(h,cost,false);
- return;
- }
- //take gold
- if(cost)
- cb->giveResource(h->tempOwner,6,-cost);
- int slot = h->army.getSlotFor(subID);
- if(slot >= 0) //there is place
- {
- //add creatures
- SetGarrisons sg;
- sg.garrs[h->id] = h->army;
- if(vstd::contains(h->army.slots,slot)) //add to already present stack
- {
- sg.garrs[h->id].slots[slot].second += army.slots.find(0)->second.second;
- }
- else //add as a new stack
- {
- sg.garrs[h->id].slots[slot] = army.slots.find(0)->second;
- }
- cb->sendAndApply(&sg);
- cb->removeObject(id);
- }
- else
- {
- cb->showGarrisonDialog(id,h->id,true,boost::bind(&IGameCallback::removeObject,cb,id)); //show garrison window and remove ourselves from map when player ends
- }
- }
- }
- void CGCreature::fight( const CGHeroInstance *h ) const
- {
- cb->startBattleI(h, this, boost::bind(&CGCreature::endBattle,this,_1));
- }
- void CGCreature::flee( const CGHeroInstance * h ) const
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->tempOwner;
- ynd.text << std::pair<ui8,ui32>(11,91);
- ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
- cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::fleeDecision,this,h,_1));
- }
- void CGMine::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(subID == 7) //TODO: support for abandoned mine
- return;
- if(h->tempOwner == tempOwner) //we're visiting our mine
- {
- cb->showGarrisonDialog(id,h->id,true,0);
- return;
- }
- //TODO: check if mine is guarded
- cb->setOwner(id,h->tempOwner); //not ours? flag it!
- MetaString ms;
- ms << std::pair<ui8,ui32>(9,subID) << " (" << std::pair<ui8,ui32>(6,23+h->tempOwner) << ")";
- cb->setHoverName(id,&ms);
- int vv=1; //amount of resource per turn
- if (subID==0 || subID==2)
- vv++;
- else if (subID==6)
- vv = 1000;
- InfoWindow iw;
- iw.soundID = soundBase::FLAGMINE;
- iw.text << std::pair<ui8,ui32>(10,subID);
- iw.player = h->tempOwner;
- iw.components.push_back(Component(2,subID,vv,-1));
- cb->showInfoDialog(&iw);
- }
- void CGMine::newTurn() const
- {
- if(cb->getDate() == 1)
- return;
- if (tempOwner == NEUTRAL_PLAYER)
- return;
- int vv = 1;
- if (subID==0 || subID==2)
- vv++;
- else if (subID==6)
- vv = 1000;
- cb->giveResource(tempOwner,subID,vv);
- }
- void CGMine::initObj()
- {
- MetaString ms;
- ms << std::pair<ui8,ui32>(9,subID);
- if(tempOwner >= PLAYER_LIMIT)
- tempOwner = NEUTRAL_PLAYER;
- else
- ms << " (" << std::pair<ui8,ui32>(6,23+tempOwner) << ")";
- ms.toString(hoverName);
- }
- void CGResource::initObj()
- {
- blockVisit = true;
- hoverName = VLC->generaltexth->restypes[subID];
- if(!amount)
- {
- switch(subID)
- {
- case 6:
- amount = 500 + (rand()%6)*100;
- break;
- case 0: case 2:
- amount = 6 + (rand()%5);
- break;
- default:
- amount = 3 + (rand()%3);
- break;
- }
- }
- }
- void CGResource::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(army.slots.size())
- {
- if(message.size())
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->getOwner();
- ynd.text << message;
- cb->showBlockingDialog(&ynd,boost::bind(&CGResource::fightForRes,this,_1,h));
- }
- else
- {
- fightForRes(1,h);
- }
- }
- else
- {
- if(message.length())
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text << message;
- cb->showInfoDialog(&iw);
- }
- collectRes(h->getOwner());
- }
- }
- void CGResource::collectRes( int player ) const
- {
- cb->giveResource(player,subID,amount);
- ShowInInfobox sii;
- sii.player = player;
- sii.c = Component(2,subID,amount,0);
- sii.text << std::pair<ui8,ui32>(11,113);
- sii.text.addReplacement(MetaString::RES_NAMES, subID);
- cb->showCompInfo(&sii);
- cb->removeObject(id);
- }
- void CGResource::fightForRes(ui32 agreed, const CGHeroInstance *h) const
- {
- if(agreed)
- cb->startBattleI(h, this, boost::bind(&CGResource::endBattle,this,_1,h));
- }
- void CGResource::endBattle( BattleResult *result, const CGHeroInstance *h ) const
- {
- if(result->winner == 0) //attacker won
- collectRes(h->getOwner());
- }
- void CGVisitableOPW::newTurn() const
- {
- if (cb->getDate(1)==1) //first day of week
- {
- cb->setObjProperty(id,5,false);
- MetaString ms; //set text to "not visited"
- ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,353);
- cb->setHoverName(id,&ms);
- }
- }
- void CGVisitableOPW::onHeroVisit( const CGHeroInstance * h ) const
- {
- int mid, sound = 0;
- switch (ID)
- {
- case 55: //mystical garden
- sound = soundBase::experience;
- mid = 92;
- break;
- case 112://windmill
- sound = soundBase::GENIE;
- mid = 170;
- break;
- case 109://waterwheel
- sound = soundBase::GENIE;
- mid = 164;
- break;
- }
- if (visited)
- {
- if (ID!=112)
- mid++;
- else
- mid--;
- InfoWindow iw;
- iw.soundID = sound;
- iw.player = h->tempOwner;
- iw.text << std::pair<ui8,ui32>(11,mid);
- cb->showInfoDialog(&iw);
- }
- else
- {
- int type, sub, val;
- type = 2;
- switch (ID)
- {
- case 55:
- if (rand()%2)
- {
- sub = 5;
- val = 5;
- }
- else
- {
- sub = 6;
- val = 500;
- }
- break;
- case 112:
- mid = 170;
- sub = (rand() % 5) + 1;
- val = (rand() % 4) + 3;
- break;
- case 109:
- mid = 164;
- sub = 6;
- if(cb->getDate(0)<8)
- val = 500;
- else
- val = 1000;
- }
- cb->giveResource(h->tempOwner,sub,val);
- InfoWindow iw;
- iw.soundID = sound;
- iw.player = h->tempOwner;
- iw.components.push_back(Component(type,sub,val,0));
- iw.text << std::pair<ui8,ui32>(11,mid);
- cb->showInfoDialog(&iw);
- cb->setObjProperty(id,5,true);
- MetaString ms; //set text to "visited"
- ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,352);
- cb->setHoverName(id,&ms);
- }
- }
- void CGVisitableOPW::setPropertyDer( ui8 what, ui32 val )
- {
- if(what == 5)
- visited = val;
- }
- void CGTeleport::onHeroVisit( const CGHeroInstance * h ) const
- {
- int destinationid=-1;
- switch(ID)
- {
- case 43: //one way - find corresponding exit monolith
- if(vstd::contains(objs,44) && vstd::contains(objs[44],subID) && objs[44][subID].size())
- destinationid = objs[44][subID][rand()%objs[44][subID].size()];
- else
- tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
- break;
- case 45: //two way monolith - pick any other one
- if(vstd::contains(objs,45) && vstd::contains(objs[45],subID) && objs[45][subID].size()>1)
- while ((destinationid = objs[45][subID][rand()%objs[45][subID].size()])==id);
- else
- tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
- break;
- case 103: //find nearest subterranean gate on the other level
- {
- for(int i=0; i < gates.size(); i++)
- {
- if(gates[i].first == id)
- {
- destinationid = gates[i].second;
- break;
- }
- else if(gates[i].second == id)
- {
- destinationid = gates[i].first;
- break;
- }
- }
- break;
- }
- }
- if(destinationid < 0)
- {
- tlog2 << "Cannot find exit... (obj at " << pos << ") :( \n";
- return;
- }
- cb->moveHero(h->id,CGHeroInstance::convertPosition(cb->getObj(destinationid)->pos,true) - getVisitableOffset(),
- true);
- }
- void CGTeleport::initObj()
- {
- int si = subID;
- if(ID == 103) //ignore subterranean gates subid
- si = 0;
- objs[ID][si].push_back(id);
- }
- void CGTeleport::postInit() //matches subterranean gates into pairs
- {
- //split on underground and surface gates
- std::vector<const CGObjectInstance *> gatesSplit[2]; //surface and underground gates
- for(size_t i = 0; i < objs[103][0].size(); i++)
- {
- const CGObjectInstance *hlp = cb->getObj(objs[103][0][i]);
- gatesSplit[hlp->pos.z].push_back(hlp);
- }
- //sort by position
- std::sort(gatesSplit[0].begin(), gatesSplit[0].end(), boost::bind(&CGObjectInstance::pos, _1) < boost::bind(&CGObjectInstance::pos, _2));
- for(size_t i = 0; i < gatesSplit[0].size(); i++)
- {
- const CGObjectInstance *cur = gatesSplit[0][i];
- //find nearest underground exit
- std::pair<int,double> best(-1,150000); //pair<pos_in_vector, distance>
- for(int j = 0; j < gatesSplit[1].size(); j++)
- {
- const CGObjectInstance *checked = gatesSplit[1][j];
- if(!checked)
- continue;
- double hlp = checked->pos.dist2d(cur->pos);
- if(hlp < best.second)
- {
- best.first = j;
- best.second = hlp;
- }
- }
- gates.push_back(std::pair<int, int>(cur->id, gatesSplit[1][best.first]->id));
- gatesSplit[1][best.first] = NULL;
- }
- objs.erase(103);
- }
- void CGArtifact::initObj()
- {
- blockVisit = true;
- if(ID == 5)
- hoverName = VLC->arth->artifacts[subID].Name();
- }
- void CGArtifact::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(!army.slots.size())
- {
- if(ID == 5)
- {
- InfoWindow iw;
- iw.soundID = soundBase::treasure;
- iw.player = h->tempOwner;
- iw.components.push_back(Component(4,subID,0,0));
- if(message.length())
- iw.text << message;
- else
- iw.text << std::pair<ui8,ui32>(12,subID);
- cb->showInfoDialog(&iw);
- }
- pick(h);
- }
- else
- {
- if(message.size())
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->getOwner();
- ynd.text << message;
- cb->showBlockingDialog(&ynd,boost::bind(&CGArtifact::fightForArt,this,_1,h));
- }
- else
- {
- fightForArt(0,h);
- }
- }
- }
- void CGArtifact::pick(const CGHeroInstance * h) const
- {
- if(ID == 5) //Artifact
- {
- cb->giveHeroArtifact(subID,h->id,-2);
- }
- else if(ID == 93) // Spell scroll
- {
- //TODO: support for the spell scroll
- }
- cb->removeObject(id);
- }
- void CGArtifact::fightForArt( ui32 agreed, const CGHeroInstance *h ) const
- {
- if(agreed)
- cb->startBattleI(h, this, boost::bind(&CGArtifact::endBattle,this,_1,h));
- }
- void CGArtifact::endBattle( BattleResult *result, const CGHeroInstance *h ) const
- {
- if(result->winner == 0) //attacker won
- pick(h);
- }
- void CGPickable::initObj()
- {
- blockVisit = true;
- switch(ID)
- {
- case 12: //campfire
- val2 = (ran()%3) + 4; //4 - 6
- val1 = val2 * 100;
- type = ran()%6; //given resource
- break;
- case 29: //floatsam
- switch(type = ran()%4)
- {
- case 0:
- val1 = val2 = 0;
- break;
- case 1:
- val1 = 5;
- val2 = 0;
- break;
- case 2:
- val1 = 5;
- val2 = 200;
- break;
- case 3:
- val1 = 10;
- val2 = 500;
- break;
- }
- break;
- case 82: //sea chest
- {
- int hlp = ran()%100;
- if(hlp < 20)
- {
- val1 = 0;
- type = 0;
- }
- else if(hlp < 90)
- {
- val1 = 1500;
- type = 2;
- }
- else
- {
- val1 = 1000;
- val2 = cb->getRandomArt (CArtifact::ART_TREASURE);
- type = 1;
- }
- }
- break;
- case 86: //Shipwreck Survivor
- {
- int hlp = ran()%100;
- if(hlp < 55)
- val1 = cb->getRandomArt (CArtifact::ART_TREASURE);
- else if(hlp < 75)
- val1 = cb->getRandomArt (CArtifact::ART_MINOR);
- else if(hlp < 95)
- val1 = cb->getRandomArt (CArtifact::ART_MAJOR);
- else
- val1 = cb->getRandomArt (CArtifact::ART_RELIC);
- }
- break;
- case 101: //treasure chest
- {
- int hlp = ran()%100;
- if(hlp >= 95)
- {
- type = 1;
- val1 = cb->getRandomArt (CArtifact::ART_TREASURE);
- return;
- }
- else if (hlp >= 65)
- {
- val1 = 2000;
- }
- else if(hlp >= 33)
- {
- val1 = 1500;
- }
- else
- {
- val1 = 1000;
- }
- val2 = val1 - 500;
- type = 0;
- break;
- }
- }
- }
- void CGPickable::onHeroVisit( const CGHeroInstance * h ) const
- {
- switch(ID)
- {
- case 12: //campfire
- {
- cb->giveResource(h->tempOwner,type,val2); //non-gold resource
- cb->giveResource(h->tempOwner,6,val1);//gold
- InfoWindow iw;
- iw.soundID = soundBase::experience;
- iw.player = h->tempOwner;
- iw.components.push_back(Component(2,6,val1,0));
- iw.components.push_back(Component(2,type,val2,0));
- iw.text << std::pair<ui8,ui32>(11,23);
- cb->showInfoDialog(&iw);
- break;
- }
- case 29: //flotsam
- {
- cb->giveResource(h->tempOwner,0,val1); //wood
- cb->giveResource(h->tempOwner,6,val2);//gold
- InfoWindow iw;
- iw.soundID = soundBase::GENIE;
- iw.player = h->tempOwner;
- if(val1)
- iw.components.push_back(Component(2,0,val1,0));
- if(val2)
- iw.components.push_back(Component(2,6,val2,0));
- iw.text.addTxt(MetaString::ADVOB_TXT, 51+type);
- cb->showInfoDialog(&iw);
- break;
- }
- case 82: //Sea Chest
- {
- InfoWindow iw;
- iw.soundID = soundBase::chest;
- iw.player = h->tempOwner;
- iw.text.addTxt(MetaString::ADVOB_TXT, 116 + type);
- if(val1) //there is gold
- {
- iw.components.push_back(Component(2,6,val1,0));
- cb->giveResource(h->tempOwner,6,val1);
- }
- if(type == 1) //art
- {
- //TODO: what if no space in backpack?
- iw.components.push_back(Component(4, val2, 1, 0));
- iw.text.addReplacement(MetaString::ART_NAMES, val2);
- cb->giveHeroArtifact(val2,h->id,-2);
- }
- cb->showInfoDialog(&iw);
- break;
- }
- case 86: //Shipwreck Survivor
- {
- //TODO: what if no space in backpack?
- InfoWindow iw;
- iw.soundID = soundBase::experience;
- iw.player = h->tempOwner;
- iw.components.push_back(Component(4,val1,1,0));
- iw.text.addTxt(MetaString::ADVOB_TXT, 125);
- iw.text.addReplacement(MetaString::ART_NAMES, val1);
- cb->giveHeroArtifact(val1,h->id,-2);
- cb->showInfoDialog(&iw);
- break;
- }
- case 101: //treasure chest
- {
- if (subID) //not OH3 treasure chest
- {
- tlog2 << "Not supported WoG treasure chest!\n";
- return;
- }
- if(type) //there is an artifact
- {
- cb->giveHeroArtifact(val1,h->id,-2);
- InfoWindow iw;
- iw.soundID = soundBase::treasure;
- iw.player = h->tempOwner;
- iw.components.push_back(Component(4,val1,1,0));
- iw.text << std::pair<ui8,ui32>(11,145);
- iw.text.addReplacement(MetaString::ART_NAMES, val1);
- cb->showInfoDialog(&iw);
- break;
- }
- else
- {
- BlockingDialog sd(false,true);
- sd.player = h->tempOwner;
- sd.text << std::pair<ui8,ui32>(11,146);
- sd.components.push_back(Component(2,6,val1,0));
- sd.components.push_back(Component(5,0,val2,0));
- sd.soundID = soundBase::chest;
- boost::function<void(ui32)> fun = boost::bind(&CGPickable::chosen,this,_1,h->id);
- cb->showBlockingDialog(&sd,fun);
- return;
- }
- }
- }
- cb->removeObject(id);
- }
- void CGPickable::chosen( int which, int heroID ) const
- {
- switch(which)
- {
- case 1: //player pick gold
- cb->giveResource(cb->getOwner(heroID),6,val1);
- break;
- case 2: //player pick exp
- cb->changePrimSkill(heroID, 4, val2);
- break;
- default:
- throw std::string("Unhandled treasure choice");
- }
- cb->removeObject(id);
- }
- bool CQuest::checkQuest (const CGHeroInstance * h) const
- {
- switch (missionType)
- {
- case MISSION_NONE:
- return true;
- break;
- case MISSION_LEVEL:
- if (m13489val <= h->level)
- return true;
- return false;
- break;
- case MISSION_PRIMARY_STAT:
- for (int i = 0; i < 4; ++i)
- {
- if (h->primSkills[i] < m2stats[i])
- return false;
- }
- return true;
- break;
- case MISSION_KILL_HERO:
- if (h->cb->gameState()->map->heroesToBeat[m13489val]->tempOwner < PLAYER_LIMIT)
- return false; //if the pointer is not NULL
- return true;
- break;
- case MISSION_KILL_CREATURE:
- if (h->cb->gameState()->map->monsters[m13489val])
- return false;
- return true;
- break;
- case MISSION_ART:
- for (int i = 0; i < m5arts.size(); ++i)
- {
- if (h->hasArt(m5arts[i]))
- continue;
- return false; //if the artifact was not found
- }
- return true;
- break;
- case MISSION_ARMY:
- {
- TSlots::const_iterator it, cre;
- ui32 count;
- for (cre = m6creatures.begin(); cre != m6creatures.end(); ++cre)
- {
- for (count = 0, it = h->army.slots.begin(); it != h->army.slots.end(); ++it)
- {
- if (it->second.first == cre->second.first)
- count += it->second.second;
- }
- if (count < cre->second.second) //not enough creatures of this kind
- return false;
- }
- }
- return true;
- break;
- case MISSION_RESOURCES:
- for (int i = 0; i < 7; ++i) //including Mithril ?
- { //Quest has no direct access to callback
- if (h->cb->getResource (h->tempOwner, i) < m7resources[i])
- return false;
- }
- return true;
- break;
- case MISSION_HERO:
- if (m13489val == h->type->ID)
- return true;
- return false;
- break;
- case MISSION_PLAYER:
- if (m13489val == h->getOwner())
- return true;
- return false;
- break;
- default:
- return false;
- }
- }
- void CGSeerHut::initObj()
- {
- seerName = VLC->generaltexth->seerNames[ran()%VLC->generaltexth->seerNames.size()];
- textOption = ran()%3;
- progress = 0;
- if (missionType)
- {
- firstVisitText = VLC->generaltexth->quests[missionType-1][0][textOption];
- nextVisitText = VLC->generaltexth->quests[missionType-1][1][textOption];
- completedText = VLC->generaltexth->quests[missionType-1][2][textOption];
- }
- else
- firstVisitText = VLC->generaltexth->seerEmpty[textOption];
- }
- const std::string & CGSeerHut::getHoverText() const
- {
- hoverName = VLC->generaltexth->allTexts[347];
- boost::algorithm::replace_first(hoverName,"%s", seerName);
- if (progress){}//what does it seek for?
- return hoverName;
- }
- void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
- {
- switch (what)
- {
- case 10:
- progress = val;
- break;
- case 11:
- missionType = CQuest::MISSION_NONE;
- break;
- }
- }
- void CGSeerHut::newTurn() const
- {
- if (lastDay >= 0 && lastDay <= cb->getDate(0)) //time is up
- {
- cb->setObjProperty (id,11,0);
- cb->setObjProperty (id,10,0);
- }
- }
- void CGSeerHut::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.player = h->getOwner();
- if (missionType)
- {
- if (!progress) //propose quest
- {
- iw.text << firstVisitText;
- switch (missionType)
- {
- case MISSION_LEVEL:
- iw.components.push_back (Component (Component::EXPERIENCE, 1, m13489val, 0));
- iw.text.addReplacement(m13489val);
- break;
- case MISSION_PRIMARY_STAT:
- {
- MetaString loot;
- for (int i = 0; i < 4; ++i)
- {
- if (m2stats[i])
- {
- iw.components.push_back (Component (Component::PRIM_SKILL, i, m2stats[i], 0));
- loot << "%d %s";
- loot.addReplacement (m2stats[i]);
- loot.addReplacement (VLC->generaltexth->primarySkillNames[i]);
- }
- }
- iw.text.addReplacement (loot.buildList());
- }
- break;
- case MISSION_KILL_HERO:
- iw.components.push_back (Component (Component::HERO,
- cb->gameState()->map->heroesToBeat[m13489val]->type->ID, 0, 0));
- iw.text.addReplacement(cb->gameState()->map->heroesToBeat[m13489val]->name);
- break;
- case MISSION_HERO:
- iw.components.push_back (Component (Component::HERO, m13489val, 0, 0));
- iw.text.addReplacement(VLC->heroh->heroes[m13489val]->name);
- break;
- case MISSION_KILL_CREATURE:
- {
- const TStack* stack = cb->gameState()->map->monsters[m13489val]->army.getStack(0);
- iw.components.push_back (Component (Component::CREATURE, stack->first, stack->second, 0));
- if (stack->first == 1)
- iw.text.addReplacement (MetaString::CRE_SING_NAMES, stack->first);
- else
- iw.text.addReplacement (MetaString::CRE_PL_NAMES, stack->first);
- if (std::count(firstVisitText.begin(), firstVisitText.end(), '%') == 2) //say where is placed monster
- {
- iw.text.addReplacement (VLC->generaltexth->arraytxt[147+checkDirection()]);
- }
- }
- break;
- case MISSION_ART:
- {
- MetaString loot;
- for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
- {
- iw.components.push_back (Component (Component::ARTIFACT, *it, 0, 0));
- loot << "%s";
- loot.addReplacement (MetaString::ART_NAMES, *it);
- }
- iw.text.addReplacement (loot.buildList());
- }
- break;
- case MISSION_ARMY:
- {
- MetaString loot;
- for (TSlots::const_iterator it = m6creatures.begin(); it != m6creatures.end(); ++it)
- {
- iw.components.push_back (Component (Component::CREATURE, it->second.first, it->second.second, 0));
- loot << "%s";
- if (it->second.second == 1)
- loot.addReplacement (MetaString::CRE_SING_NAMES, it->second.first);
- else
- loot.addReplacement (MetaString::CRE_PL_NAMES, it->second.first);
- }
- iw.text.addReplacement (loot.buildList());
- }
- break;
- case MISSION_RESOURCES:
- {
- MetaString loot;
- for (int i = 0; i < 7; ++i)
- {
- if (m7resources[i])
- {
- iw.components.push_back (Component (Component::RESOURCE, i, m7resources[i], 0));
- loot << "%d %s";
- loot.addReplacement (iw.components.back().val);
- loot.addReplacement (MetaString::RES_NAMES, iw.components.back().subtype);
- }
- }
- iw.text.addReplacement (loot.buildList());
- }
- break;
- case MISSION_PLAYER:
- iw.components.push_back (Component (Component::FLAG, m13489val, 0, 0));
- iw.text.addReplacement (VLC->generaltexth->colors[m13489val]);
- break;
- }
- cb->setObjProperty (id,10,1);
- }
- else
- {
- if (!checkQuest(h))
- iw.text << nextVisitText;
- else
- {
- BlockingDialog bd (true, false);
- bd.player = h->getOwner();
- bd.soundID = soundBase::QUEST;
- bd.text << completedText;
- switch (missionType)
- {
- case CQuest::MISSION_LEVEL:
- bd.text.addReplacement(m13489val);
- break;
- case CQuest::MISSION_PRIMARY_STAT:
- if (vstd::contains (completedText,'%')) //there's one case when there's nothing to replace
- {
- MetaString loot;
- for (int i = 0; i < 4; ++i)
- {
- if (m2stats[i])
- {
- loot << "%d %s";
- loot.addReplacement (m2stats[i]);
- loot.addReplacement (VLC->generaltexth->primarySkillNames[i]);
- }
- }
- bd.text.addReplacement (loot.buildList());
- }
- break;
- case CQuest::MISSION_ART:
- for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
- bd.components.push_back (Component (Component::ARTIFACT, *it, 0, 0));
- break;
- case CQuest::MISSION_ARMY:
- for (TSlots::const_iterator it = m6creatures.begin(); it != m6creatures.end(); ++it)
- bd.components.push_back (Component (Component::CREATURE, it->second.first, it->second.second, 0));
- break;
- case CQuest::MISSION_RESOURCES:
- for (int i = 0; i < 7; ++i)
- {
- if (m7resources[i])
- bd.components.push_back (Component (Component::RESOURCE, i, m7resources[i], 0));
- }
- break;
- }
- cb->showBlockingDialog (&bd, boost::bind (&CGSeerHut::finishQuest, this, h, _1));
- return;
- }
- }
- }
- else
- {
- iw.text << VLC->generaltexth->seerEmpty[textOption];
- if (ID == 83)
- iw.text.addReplacement(seerName);
- }
- cb->showInfoDialog(&iw);
- }
- int CGSeerHut::checkDirection() const
- {
- int3 cord = cb->gameState()->map->monsters[m13489val]->pos;
- if ((double)cord.x/(double)cb->getMapSize().x < 0.34) //north
- {
- if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //northwest
- return 8;
- else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //north
- return 1;
- else //northeast
- return 2;
- }
- else if ((double)cord.x/(double)cb->getMapSize().x < 0.67) //horizontal
- {
- if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //west
- return 7;
- else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //central
- return 9;
- else //east
- return 3;
- }
- else //south
- {
- if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //southwest
- return 6;
- else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //south
- return 5;
- else //southeast
- return 4;
- }
- }
- void CGSeerHut::finishQuest (const CGHeroInstance * h, ui32 accept) const
- {
- if (accept)
- {
- switch (missionType)
- {
- case CQuest::MISSION_ART:
- for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
- {}
- break;
- case CQuest::MISSION_ARMY:
- //cb->takeCreatures (h->id, m7creatures);
- break;
- case CQuest::MISSION_RESOURCES:
- for (int i = 0; i < 7; ++i)
- {
- cb->giveResource(h->getOwner(), i, -m7resources[i]);
- }
- break;
- default:
- break;
- }
- completeQuest(h);
- }
- }
- void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
- {
- InfoWindow iw;
- iw.player = h->getOwner();
- switch (rewardType)
- {
- case 1: //experience
- cb->changePrimSkill(h->id, 5, rVal, false);
- iw.components.push_back (Component (Component::EXPERIENCE, 0, rVal, 0));
- break;
- case 2: //mana points
- cb->setManaPoints(h->id, h->mana+rVal);
- iw.components.push_back (Component (Component::PRIM_SKILL, 5, rVal, 0));
- break;
- case 3: case 4: //morale /luck
- {
- HeroBonus hb(HeroBonus::ONE_WEEK, (rewardType == 3 ? HeroBonus::MORALE : HeroBonus::LUCK),
- HeroBonus::OBJECT, rVal, h->id, "", -1);
- GiveBonus gb;
- gb.hid = h->id;
- gb.bonus = hb;
- //gb.descr = "";
- cb->giveHeroBonus(&gb);
- iw.components.push_back (Component (
- (rewardType == 3 ? Component::MORALE : Component::LUCK), 0, rVal, 0));
- }
- break;
- case 5: //resources
- cb->giveResource(h->getOwner(), rID, rVal);
- iw.components.push_back (Component (Component::RESOURCE, rID, rVal, 0));
- break;
- case 6: //main ability bonus (attak, defence etd.)
- cb->changePrimSkill(h->id, rID, rVal, false);
- iw.components.push_back (Component (Component::PRIM_SKILL, rID, rVal, 0));
- break;
- case 7: // secondary ability gain
- cb->changeSecSkill(h->id, rID, rVal, false);
- iw.components.push_back (Component (Component::SEC_SKILL, rID, rVal, 0));
- break;
- case 8: // artifact
- cb->giveHeroArtifact(rID, h->id, -2);
- iw.components.push_back (Component (Component::ARTIFACT, rID, 0, 0));
- break;
- case 9:// spell
- {
- std::set<ui32> spell;
- spell.insert (rID);
- cb->changeSpells(h->id, true, spell);
- iw.components.push_back (Component (Component::SPELL, rID, 0, 0));
- }
- break;
- case 10:// creature
- {
- CCreatureSet creatures;
- creatures.setCreature (0, rID, rVal);
- cb->giveCreatures (id, h, creatures);
- iw.components.push_back (Component (Component::CREATURE, rID, rVal, 0));
- }
- break;
- default:
- break;
- }
- cb->showInfoDialog(&iw);
- cb->setObjProperty (id,11,0); //no more mission avaliable
- }
- void CGQuestGuard::initObj()
- {
- blockVisit = true;
- progress = 0;
- textOption = ran()%3 + 3; //3-5
- if (missionType)
- {
- firstVisitText = VLC->generaltexth->quests[missionType-1][0][textOption];
- nextVisitText = VLC->generaltexth->quests[missionType-1][1][textOption];
- completedText = VLC->generaltexth->quests[missionType-1][2][textOption];
- }
- else
- firstVisitText = VLC->generaltexth->seerEmpty[textOption];
- }
- const std::string & CGQuestGuard::getHoverText() const
- {
- hoverName = VLC->generaltexth->names[ID];
- if (progress){}//what does it seek for?
- return hoverName;
- }
- void CGQuestGuard::completeQuest(const CGHeroInstance *h) const
- {
- cb->removeObject(id);
- }
- void CGWitchHut::initObj()
- {
- ability = allowedAbilities[ran()%allowedAbilities.size()];
- }
- void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.soundID = soundBase::gazebo;
- iw.player = h->getOwner();
- if(!hasVisited(h->tempOwner))
- cb->setObjProperty(id,10,h->tempOwner);
- if(h->getSecSkillLevel(ability)) //you alredy know this skill
- {
- iw.text << std::pair<ui8,ui32>(11,172);
- iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
- }
- else if(h->secSkills.size() >= SKILL_PER_HERO) //already all skills slots used
- {
- iw.text << std::pair<ui8,ui32>(11,173);
- iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
- }
- else //give sec skill
- {
- iw.components.push_back(Component(1, ability, 1, 0));
- iw.text << std::pair<ui8,ui32>(11,171);
- iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
- cb->changeSecSkill(h->id,ability,1,true);
- }
- cb->showInfoDialog(&iw);
- }
- const std::string & CGWitchHut::getHoverText() const
- {
- hoverName = VLC->generaltexth->names[ID];
- if(hasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
- {
- hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)
- boost::algorithm::replace_first(hoverName,"%s",VLC->generaltexth->skillName[ability]);
- const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
- if(h && h->getSecSkillLevel(ability)) //hero knows that ability
- hoverName += "\n\n" + VLC->generaltexth->allTexts[357]; // (Already learned)
- }
- return hoverName;
- }
- void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
- {
- bool visited = h->getBonus(HeroBonus::OBJECT,ID);
- int messageID, bonusType, bonusVal;
- int bonusMove = 0, sound = -1;
- InfoWindow iw;
- iw.player = h->tempOwner;
- GiveBonus gbonus;
- gbonus.hid = h->id;
- gbonus.bonus.duration = HeroBonus::ONE_BATTLE;
- gbonus.bonus.source = HeroBonus::OBJECT;
- gbonus.bonus.id = ID;
- switch(ID)
- {
- case 11: //buoy
- messageID = 21;
- sound = soundBase::MORALE;
- gbonus.bonus.type = HeroBonus::MORALE;
- gbonus.bonus.val = +1;
- gbonus.bdescr << std::pair<ui8,ui32>(6,94);
- break;
- case 14: //swan pond
- messageID = 29;
- sound = soundBase::LUCK;
- gbonus.bonus.type = HeroBonus::LUCK;
- gbonus.bonus.val = 2;
- gbonus.bdescr << std::pair<ui8,ui32>(6,67);
- bonusMove = -h->movement;
- break;
- case 28: //Faerie Ring
- messageID = 49;
- sound = soundBase::LUCK;
- gbonus.bonus.type = HeroBonus::LUCK;
- gbonus.bonus.val = 1;
- gbonus.bdescr << std::pair<ui8,ui32>(6,71);
- break;
- case 30: //fountain of fortune
- messageID = 55;
- sound = soundBase::LUCK;
- gbonus.bonus.type = HeroBonus::LUCK;
- gbonus.bonus.val = rand()%5 - 1;
- gbonus.bdescr << std::pair<ui8,ui32>(6,69);
- gbonus.bdescr.addReplacement((gbonus.bonus.val<0 ? "-" : "+") + boost::lexical_cast<std::string>(gbonus.bonus.val));
- break;
- case 38: //idol of fortune
- messageID = 62;
- sound = soundBase::experience;
- if(cb->getDate(1) == 7) //7th day of week
- gbonus.bonus.type = HeroBonus::MORALE_AND_LUCK;
- else
- gbonus.bonus.type = (cb->getDate(1)%2) ? HeroBonus::LUCK : HeroBonus::MORALE;
- gbonus.bonus.val = 1;
- gbonus.bdescr << std::pair<ui8,ui32>(6,68);
- break;
- case 52: //Mermaid
- messageID = 83;
- sound = soundBase::LUCK;
- gbonus.bonus.type = HeroBonus::LUCK;
- gbonus.bonus.val = 1;
- gbonus.bdescr << std::pair<ui8,ui32>(6,72);
- break;
- case 64: //Rally Flag
- sound = soundBase::MORALE;
- messageID = 111;
- gbonus.bonus.type = HeroBonus::MORALE_AND_LUCK;
- gbonus.bonus.val = 1;
- gbonus.bdescr << std::pair<ui8,ui32>(6,102);
- bonusMove = 400;
- break;
- case 56: //oasis
- messageID = 95;
- gbonus.bonus.type = HeroBonus::MORALE;
- gbonus.bonus.val = 1;
- gbonus.bdescr << std::pair<ui8,ui32>(6,95);
- bonusMove = 800;
- break;
- case 96: //temple
- messageID = 140;
- iw.soundID = soundBase::temple;
- gbonus.bonus.type = HeroBonus::MORALE;
- if(cb->getDate(1)==7) //sunday
- {
- gbonus.bonus.val = 2;
- gbonus.bdescr << std::pair<ui8,ui32>(6,97);
- }
- else
- {
- gbonus.bonus.val = 1;
- gbonus.bdescr << std::pair<ui8,ui32>(6,96);
- }
- break;
- case 110://Watering Hole
- sound = soundBase::MORALE;
- messageID = 166;
- gbonus.bonus.type = HeroBonus::MORALE;
- gbonus.bonus.val = 1;
- gbonus.bdescr << std::pair<ui8,ui32>(6,100);
- bonusMove = 400;
- break;
- case 31: //Fountain of Youth
- sound = soundBase::MORALE;
- messageID = 57;
- gbonus.bonus.type = HeroBonus::MORALE;
- gbonus.bonus.val = 1;
- gbonus.bdescr << std::pair<ui8,ui32>(6,103);
- bonusMove = 400;
- break;
- case 94: //Stables TODO: upgrade Cavaliers
- sound = soundBase::horse20;
- std::set<ui32> slots;
- for (std::map<si32,std::pair<ui32,si32> >::const_iterator i = h->army.slots.begin(); i != h->army.slots.end(); ++i)
- {
- if(i->second.first == 10)
- slots.insert(i->first);
- }
- if (!slots.empty())
- {
- for (std::set<ui32>::const_iterator i = slots.begin(); i != slots.end(); i++)
- {
- UpgradeCreature uc(*i, id, 11);
- //uc.applyGh (&gh);
- }
- }
- messageID = 137;
- gbonus.bonus.type = HeroBonus::LAND_MOVEMENT;
- gbonus.bonus.val = 600;
- gbonus.bdescr << std::pair<ui8,ui32>(6, 100);
- break;
- }
- if(visited)
- {
- if(ID==64 || ID==96 || ID==56 || ID==52 || ID==94)
- messageID--;
- else
- messageID++;
- }
- else
- {
- if(gbonus.bonus.type == HeroBonus::MORALE || gbonus.bonus.type == HeroBonus::MORALE_AND_LUCK)
- iw.components.push_back(Component(8,0,gbonus.bonus.val,0));
- if(gbonus.bonus.type == HeroBonus::LUCK || gbonus.bonus.type == HeroBonus::MORALE_AND_LUCK)
- iw.components.push_back(Component(9,0,gbonus.bonus.val,0));
- cb->giveHeroBonus(&gbonus);
- if(bonusMove) //swan pond - take all move points
- {
- SetMovePoints smp;
- smp.hid = h->id;
- smp.val = h->movement + bonusMove;
- cb->setMovePoints(&smp);
- }
- }
- iw.soundID = sound;
- iw.text << std::pair<ui8,ui32>(11,messageID);
- cb->showInfoDialog(&iw);
- }
- const std::string & CGBonusingObject::getHoverText() const
- {
- const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
- hoverName = VLC->generaltexth->names[ID];
- if(h)
- {
- if(!h->getBonus(HeroBonus::OBJECT,ID))
- hoverName += " " + VLC->generaltexth->allTexts[353]; //not visited
- else
- hoverName += " " + VLC->generaltexth->allTexts[352]; //visited
- }
- return hoverName;
- }
- void CGBonusingObject::initObj()
- {
- if(ID == 11 || ID == 52) //Buoy / Mermaid
- {
- blockVisit = true;
- }
- }
- void CGMagicSpring::onHeroVisit(const CGHeroInstance * h) const
- {
- int messageID;
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.soundID = soundBase::GENIE;
- if (!visited)
- {
- if (h->mana > h->manaLimit())
- messageID = 76;
- else
- {
- messageID = 74;
- cb->setManaPoints (h->id, 2 * h->manaLimit());
- cb->setObjProperty (id, 5, true);
- }
- }
- else
- messageID = 75;
- iw.text << std::pair<ui8,ui32>(11,messageID);
- cb->showInfoDialog(&iw);
- }
- const std::string & CGMagicSpring::getHoverText() const
- {
- hoverName = VLC->generaltexth->names[ID];
- if(!visited)
- hoverName += " " + VLC->generaltexth->allTexts[353]; //not visited
- else
- hoverName += " " + VLC->generaltexth->allTexts[352]; //visited
- return hoverName;
- }
- void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
- {
- int message;
- InfoWindow iw;
- iw.soundID = soundBase::faerie;
- iw.player = h->tempOwner;
- if(h->getBonus(HeroBonus::OBJECT,ID)) //has already visited Well today
- {
- message = 78;
- }
- else if(h->mana < h->manaLimit())
- {
- giveDummyBonus(h->id);
- cb->setManaPoints(h->id,h->manaLimit());
- message = 77;
- }
- else
- {
- message = 79;
- }
- iw.text << std::pair<ui8,ui32>(11,message); //"A second drink at the well in one day will not help you."
- cb->showInfoDialog(&iw);
- }
- const std::string & CGMagicWell::getHoverText() const
- {
- getNameVis(hoverName);
- return hoverName;
- }
- void CGPandoraBox::initObj()
- {
- blockVisit = (ID==6); //block only if it's really pandora's box (events also derive from that class)
- }
- void CGPandoraBox::onHeroVisit(const CGHeroInstance * h) const
- {
- BlockingDialog bd (true, false);
- bd.player = h->getOwner();
- bd.soundID = soundBase::QUEST;
- bd.text.addTxt (MetaString::ADVOB_TXT, 14);
- cb->showBlockingDialog (&bd, boost::bind (&CGPandoraBox::open, this, h, _1));
- }
- void CGPandoraBox::open( const CGHeroInstance * h, ui32 accept ) const
- {
- if (accept)
- {
- if (army.slots.size() > 0) //if pandora's box is protected by army
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text.addTxt(MetaString::ADVOB_TXT, 16);
- cb->showInfoDialog(&iw);
- cb->startBattleI(h, this, boost::bind(&CGPandoraBox::endBattle, this, h, _1)); //grants things after battle
- }
- else if (message.size() == 0 && resources.size() == 0
- && primskills.size() == 0 && abilities.size() == 0
- && abilityLevels.size() == 0 && artifacts.size() == 0
- && spells.size() == 0 && creatures.slots.size() > 0
- && gainedExp == 0 && manaDiff == 0 && moraleDiff == 0 && luckDiff == 0) //if it gives nothing without battle
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text.addTxt(MetaString::ADVOB_TXT, 15);
- cb->showInfoDialog(&iw);
- }
- else //if it gives something without battle
- {
- giveContents (h, false);
- }
- }
- }
- void CGPandoraBox::endBattle( const CGHeroInstance *h, BattleResult *result ) const
- {
- if(result->winner)
- return;
- giveContents(h,true);
- }
- void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) const
- {
- InfoWindow iw;
- iw.player = h->getOwner();
- bool changesPrimSkill = false;
- for (int i = 0; i < primskills.size(); i++)
- {
- if(primskills[i])
- {
- changesPrimSkill = true;
- break;
- }
- }
- if(gainedExp || changesPrimSkill || abilities.size())
- {
- getText(iw,afterBattle,175,h);
- if(gainedExp)
- iw.components.push_back(Component(Component::EXPERIENCE,0,gainedExp,0));
- for(int i=0; i<primskills.size(); i++)
- if(primskills[i])
- iw.components.push_back(Component(Component::PRIM_SKILL,i,primskills[i],0));
- for(int i=0; i<abilities.size(); i++)
- iw.components.push_back(Component(Component::SEC_SKILL,abilities[i],abilityLevels[i],0));
- cb->showInfoDialog(&iw);
- //give exp
- if(gainedExp)
- cb->changePrimSkill(h->id,4,gainedExp,false);
- //give prim skills
- for(int i=0; i<primskills.size(); i++)
- if(primskills[i])
- cb->changePrimSkill(h->id,i,primskills[i],false);
- //give sec skills
- for(int i=0; i<abilities.size(); i++)
- {
- int curLev = h->getSecSkillLevel(abilities[i]);
- if(curLev && curLev < abilityLevels[i]
- || h->secSkills.size() < SKILL_PER_HERO )
- {
- cb->changeSecSkill(h->id,abilities[i],abilityLevels[i],true);
- }
- }
- }
- if(spells.size())
- {
- std::set<ui32> spellsToGive;
- iw.components.clear();
- for(int i=0; i<spells.size(); i++)
- {
- iw.components.push_back(Component(Component::SPELL,spells[i],0,0));
- spellsToGive.insert(spells[i]);
- }
- if(spellsToGive.size())
- {
- cb->changeSpells(h->id,true,spellsToGive);
- cb->showInfoDialog(&iw);
- }
- }
- if(manaDiff)
- {
- getText(iw,afterBattle,manaDiff,176,177,h);
- iw.components.push_back(Component(Component::PRIM_SKILL,5,manaDiff,0));
- cb->showInfoDialog(&iw);
- cb->setManaPoints(h->id, h->mana + manaDiff);
- }
- if(moraleDiff)
- {
- getText(iw,afterBattle,moraleDiff,178,179,h);
- iw.components.push_back(Component(Component::MORALE,0,moraleDiff,0));
- cb->showInfoDialog(&iw);
- GiveBonus gb;
- gb.bonus = HeroBonus(HeroBonus::ONE_BATTLE,HeroBonus::MORALE,HeroBonus::OBJECT,moraleDiff,id,"");
- gb.hid = h->id;
- cb->giveHeroBonus(&gb);
- }
- if(luckDiff)
- {
- getText(iw,afterBattle,luckDiff,180,181,h);
- iw.components.push_back(Component(Component::LUCK,0,luckDiff,0));
- cb->showInfoDialog(&iw);
- GiveBonus gb;
- gb.bonus = HeroBonus(HeroBonus::ONE_BATTLE,HeroBonus::LUCK,HeroBonus::OBJECT,luckDiff,id,"");
- gb.hid = h->id;
- cb->giveHeroBonus(&gb);
- }
- iw.components.clear();
- iw.text.clear();
- for(int i=0; i<resources.size(); i++)
- {
- if(resources[i] < 0)
- iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
- }
- if(iw.components.size())
- {
- getText(iw,afterBattle,182,h);
- cb->showInfoDialog(&iw);
- }
- iw.components.clear();
- iw.text.clear();
- for(int i=0; i<resources.size(); i++)
- {
- if(resources[i] > 0)
- iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
- }
- if(iw.components.size())
- {
- getText(iw,afterBattle,183,h);
- cb->showInfoDialog(&iw);
- }
- iw.components.clear();
- // getText(iw,afterBattle,183,h);
- for(int i=0; i<artifacts.size(); i++)
- {
- iw.components.push_back(Component(Component::ARTIFACT,artifacts[i],0,0));
- if(iw.components.size() >= 14)
- {
- cb->showInfoDialog(&iw);
- iw.components.clear();
- }
- }
- if(iw.components.size())
- {
- cb->showInfoDialog(&iw);
- }
- for(int i=0; i<resources.size(); i++)
- if(resources[i])
- cb->giveResource(h->getOwner(),i,resources[i]);
- for(int i=0; i<artifacts.size(); i++)
- cb->giveHeroArtifact(artifacts[i],h->id,-2);
- iw.components.clear();
- iw.text.clear();
- if (creatures.slots.size())
- { //this part is taken straight from creature bank
- MetaString loot;
- CCreatureSet ourArmy = creatures;
- for (std::map<si32,std::pair<ui32,si32> >::const_iterator i = ourArmy.slots.begin(); i != ourArmy.slots.end(); i++)
- { //build list of joined creatures
- iw.components.push_back (Component(Component::CREATURE, i->second.first, i->second.second, 0));
- loot << "%s";
- if (i->second.second == 1)
- loot.addReplacement (MetaString::CRE_SING_NAMES, i->second.first);
- else
- loot.addReplacement (MetaString::CRE_PL_NAMES, i->second.first);
- }
- if (ourArmy.slots.size() == 1 && ourArmy.slots.begin()->second.second == 1)
- iw.text.addTxt (MetaString::ADVOB_TXT, 185);
- else
- iw.text.addTxt (MetaString::ADVOB_TXT, 186);
- iw.text.addReplacement (loot.buildList());
- iw.text.addReplacement (h->name);
- cb->showInfoDialog(&iw);
- cb->giveCreatures (id, h, ourArmy);
- }
- if(!afterBattle && message.size())
- {
- iw.text << message;
- cb->showInfoDialog(&iw);
- }
- cb->removeObject(id);
- }
- void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const
- {
- if(afterBattle || !message.size())
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,text);//%s has lost treasure.
- iw.text.addReplacement(h->name);
- }
- else
- {
- iw.text << message;
- afterBattle = true;
- }
- }
- void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int val, int negative, int positive, const CGHeroInstance * h ) const
- {
- iw.components.clear();
- iw.text.clear();
- if(afterBattle || !message.size())
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,val < 0 ? negative : positive); //%s's luck takes a turn for the worse / %s's luck increases
- iw.text.addReplacement(h->name);
- }
- else
- {
- iw.text << message;
- afterBattle = true;
- }
- }
- void CGEvent::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(!(availableFor & (1 << h->tempOwner)))
- return;
- if(cb->getPlayerSettings(h->tempOwner)->human)
- {
- if(humanActivate)
- activated(h);
- }
- else if(computerActivate)
- activated(h);
- }
- void CGEvent::activated( const CGHeroInstance * h ) const
- {
- if(army.slots.size() > 0)
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- if(message.size())
- iw.text << message;
- else
- iw.text.addTxt(MetaString::ADVOB_TXT, 16);
- cb->showInfoDialog(&iw);
- cb->startBattleI(h, this, boost::bind(&CGEvent::endBattle,this,h,_1));
- }
- else
- {
- giveContents(h,false);
- }
- }
- void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.soundID = soundBase::LIGHTHOUSE;
- iw.player = h->tempOwner;
- iw.text.addTxt(MetaString::ADVOB_TXT,98 + (ID==60));
- cb->showInfoDialog(&iw);
- FoWChange fw;
- fw.player = h->tempOwner;
- fw.mode = 1;
- cb->getTilesInRange(fw.tiles,pos,20,h->tempOwner,1);
- cb->sendAndApply(&fw);
- }
- void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(spell == 255)
- {
- tlog1 << "Not initialized shrine visited!\n";
- return;
- }
- if(!hasVisited(h->tempOwner))
- cb->setObjProperty(id,10,h->tempOwner);
- InfoWindow iw;
- iw.soundID = soundBase::temple;
- iw.player = h->getOwner();
- iw.text.addTxt(MetaString::ADVOB_TXT,127 + ID - 88);
- iw.text.addTxt(MetaString::SPELL_NAME,spell);
- iw.text << ".";
- if(!h->getArt(17)) //no spellbook
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,131);
- }
- else if(ID == 90 && !h->getSecSkillLevel(7)) //it's third level spell and hero doesn't have wisdom
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,130);
- }
- else if(vstd::contains(h->spells,spell))//hero already knows the spell
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,174);
- }
- else //give spell
- {
- std::set<ui32> spells;
- spells.insert(spell);
- cb->changeSpells(h->id,true,spells);
- iw.components.push_back(Component(Component::SPELL,spell,0,0));
- }
- cb->showInfoDialog(&iw);
- }
- void CGShrine::initObj()
- {
- if(spell == 255) //spell not set
- {
- int level = ID-87;
- std::vector<ui16> possibilities;
- cb->getAllowedSpells (possibilities, level);
- if(!possibilities.size())
- {
- tlog1 << "Error: cannot init shrine, no allowed spells!\n";
- return;
- }
- spell = possibilities[ran() % possibilities.size()];
- }
- }
- const std::string & CGShrine::getHoverText() const
- {
- hoverName = VLC->generaltexth->names[ID];
- if(hasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
- {
- hoverName += "\n" + VLC->generaltexth->allTexts[355]; // + (learn %s)
- boost::algorithm::replace_first(hoverName,"%s",VLC->spellh->spells[spell].name);
- const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
- if(h && vstd::contains(h->spells,spell)) //hero knows that ability
- hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
- }
- return hoverName;
- }
- void CGSignBottle::initObj()
- {
- //if no text is set than we pick random from the predefined ones
- if(!message.size())
- message = VLC->generaltexth->randsign[ran()%VLC->generaltexth->randsign.size()];
- if(ID == 59)
- {
- blockVisit = true;
- }
- }
- void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.soundID = soundBase::STORE;
- iw.player = h->getOwner();
- iw.text << message;
- cb->showInfoDialog(&iw);
- if(ID == 59)
- cb->removeObject(id);
- }
- void CGScholar::giveAnyBonus( const CGHeroInstance * h ) const
- {
- }
- void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
- {
- int type = bonusType;
- int bid = bonusID;
- //check if the bonus if applicable, if not - give primary skill (always possible)
- int ssl = h->getSecSkillLevel(bid); //current sec skill level, used if bonusType == 1
- if((type == 1
- && ((ssl == 3) || (!ssl && h->secSkills.size() == SKILL_PER_HERO))) ////hero already has expert level in the skill or (don't know skill and doesn't have free slot)
- || (type == 2 && (!h->getArt(17) || vstd::contains(h->spells, (ui32) bid)))) //hero doesn't have a spellbook or already knows the spell
- {
- type = 0;
- bid = ran() % PRIMARY_SKILLS;
- }
- InfoWindow iw;
- iw.soundID = soundBase::gazebo;
- iw.player = h->getOwner();
- iw.text.addTxt(MetaString::ADVOB_TXT,115);
- switch (type)
- {
- case 0:
- cb->changePrimSkill(h->id,bid,+1);
- iw.components.push_back(Component(Component::PRIM_SKILL,bid,+1,0));
- break;
- case 1:
- cb->changeSecSkill(h->id,bid,+1);
- iw.components.push_back(Component(Component::SEC_SKILL,bid,ssl+1,0));
- break;
- case 2:
- {
- std::set<ui32> hlp;
- hlp.insert(bid);
- cb->changeSpells(h->id,true,hlp);
- iw.components.push_back(Component(Component::SPELL,bid,0,0));
- }
- break;
- default:
- tlog1 << "Error: wrong bonustype (" << (int)type << ") for Scholar!\n";
- return;
- }
- cb->showInfoDialog(&iw);
- cb->removeObject(id);
- }
- void CGScholar::initObj()
- {
- blockVisit = true;
- if(bonusType == 255)
- {
- bonusType = ran()%3;
- switch(bonusType)
- {
- case 0:
- bonusID = ran() % PRIMARY_SKILLS;
- break;
- case 1:
- bonusID = ran() % SKILL_QUANTITY;
- break;
- case 2:
- std::vector<ui16> possibilities;
- for (int i = 1; i < 6; ++i)
- cb->getAllowedSpells (possibilities, i);
- bonusID = possibilities[ran() % possibilities.size()];
- break;
- }
- }
- }
- void CGGarrison::onHeroVisit (const CGHeroInstance *h) const
- {
- if (h->tempOwner != tempOwner && army.slots.size() > 0) {
- //TODO: Find a way to apply magic garrison effects in battle.
- cb->startBattleI(h, this, boost::bind(&CGGarrison::fightOver, this, h, _1));
- return;
- }
- //New owner.
- if (h->tempOwner != tempOwner)
- cb->setOwner(id, h->tempOwner);
- cb->showGarrisonDialog(id, h->id, removableUnits, 0);
- }
- void CGGarrison::fightOver (const CGHeroInstance *h, BattleResult *result) const
- {
- if (result->winner == 0)
- onHeroVisit(h);
- }
- ui8 CGGarrison::getPassableness() const
- {
- return 1<<tempOwner;
- }
- void CGOnceVisitable::onHeroVisit( const CGHeroInstance * h ) const
- {
- int sound = 0;
- int txtid = -1;
- switch(ID)
- {
- case 22: //Corpse
- txtid = 37;
- sound = soundBase::MYSTERY;
- break;
- case 39: //Lean To
- sound = soundBase::GENIE;
- txtid = 64;
- break;
- case 105://Wagon
- sound = soundBase::GENIE;
- txtid = 154;
- break;
- case 108:
- break;
- default:
- tlog1 << "Error: Unknown object (" << ID <<") treated as CGOnceVisitable!\n";
- return;
- }
- if(ID == 108)//Warrior's Tomb
- {
- //ask if player wants to search the Tomb
- BlockingDialog bd(true, false);
- sound = soundBase::GRAVEYARD;
- bd.player = h->getOwner();
- bd.text.addTxt(MetaString::ADVOB_TXT,161);
- cb->showBlockingDialog(&bd,boost::bind(&CGOnceVisitable::searchTomb,this,h,_1));
- return;
- }
- InfoWindow iw;
- iw.soundID = sound;
- iw.player = h->getOwner();
- if(players.size()) //we have been already visited...
- {
- txtid++;
- if(ID == 105) //wagon has extra text (for finding art) we need to omit
- txtid++;
- iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
- }
- else //first visit - give bonus!
- {
- switch(artOrRes)
- {
- case 0: // first visit but empty
- if (ID == 22) //Corpse
- ++txtid;
- else
- txtid+=2;
- iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
- break;
- case 1: //art
- iw.components.push_back(Component(Component::ARTIFACT,bonusType,0,0));
- cb->giveHeroArtifact(bonusType,h->id,-2);
- iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
- if (ID == 22) //Corpse
- {
- iw.text << "%s";
- iw.text.addReplacement (MetaString::ART_NAMES, bonusType);
- }
- break;
- case 2: //res
- iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
- iw.components.push_back (Component(Component::RESOURCE, bonusType, bonusVal, 0));
- cb->giveResource(h->getOwner(), bonusType, bonusVal);
- break;
- }
- if(ID == 105 && artOrRes == 1)
- {
- iw.text.localStrings.back().second++;
- iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
- }
- }
- cb->showInfoDialog(&iw);
- cb->setObjProperty(id,10,h->getOwner());
- }
- const std::string & CGOnceVisitable::getHoverText() const
- {
- hoverName = VLC->generaltexth->names[ID] + " ";
- hoverName += (hasVisited(cb->getCurrentPlayer())
- ? (VLC->generaltexth->allTexts[352]) //visited
- : ( VLC->generaltexth->allTexts[353])); //not visited
- return hoverName;
- }
- void CGOnceVisitable::initObj()
- {
- switch(ID)
- {
- case 22: //Corpse
- {
- blockVisit = true;
- int hlp = ran()%100;
- if(hlp < 20)
- {
- artOrRes = 1;
- bonusType = cb->getRandomArt (CArtifact::ART_TREASURE | CArtifact::ART_MINOR | CArtifact::ART_MAJOR);
- }
- else
- {
- artOrRes = 0;
- }
- }
- break;
- case 39: //Lean To
- {
- artOrRes = 2;
- bonusType = ran()%6; //any basic resource without gold
- bonusVal = ran()%4 + 1;
- }
- break;
- case 108://Warrior's Tomb
- {
- artOrRes = 1;
- int hlp = ran()%100;
- if(hlp < 30)
- bonusType = cb->getRandomArt (CArtifact::ART_TREASURE);
- else if(hlp < 80)
- bonusType = cb->getRandomArt (CArtifact::ART_MINOR);
- else if(hlp < 95)
- bonusType = cb->getRandomArt (CArtifact::ART_MAJOR);
- else
- bonusType = cb->getRandomArt (CArtifact::ART_RELIC);
- }
- break;
- case 105://Wagon
- {
- int hlp = ran()%100;
- if(hlp < 10)
- {
- artOrRes = 0; // nothing... :(
- }
- else if(hlp < 50) //minor or treasure art
- {
- artOrRes = 1;
- bonusType = cb->getRandomArt (CArtifact::ART_TREASURE | CArtifact::ART_MINOR);
- }
- else //2 - 5 of non-gold resource
- {
- artOrRes = 2;
- bonusType = ran()%6;
- bonusVal = ran()%4 + 2;
- }
- }
- break;
- }
- }
- void CGOnceVisitable::searchTomb(const CGHeroInstance *h, ui32 accept) const
- {
- if(accept)
- {
- InfoWindow iw;
- iw.player = h->getOwner();
- iw.components.push_back(Component(Component::MORALE,0,-3,0));
- if(players.size()) //we've been already visited, player found nothing
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,163);
- }
- else //first visit - give artifact
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,162);
- iw.components.push_back(Component(Component::ARTIFACT,bonusType,0,0));
- iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
- cb->giveHeroArtifact(bonusType,h->id,-2);
- }
-
- if(!h->getBonus(HeroBonus::OBJECT,ID)) //we don't have modifier from this object yet
- {
- //ruin morale
- GiveBonus gb;
- gb.hid = h->id;
- gb.bonus = HeroBonus(HeroBonus::ONE_BATTLE,HeroBonus::MORALE,HeroBonus::OBJECT,-3,id,"");
- gb.bdescr.addTxt(MetaString::ARRAY_TXT,104); //Warrior Tomb Visited -3
- cb->giveHeroBonus(&gb);
- }
- cb->showInfoDialog(&iw);
- cb->setObjProperty(id,10,h->getOwner());
- }
- }
- void CBank::initObj()
- {
- switch (ID) //find apriopriate key
- {
- case 16: //bank
- index = subID; break;
- case 24: //derelict ship
- index = 8; break;
- case 25: //utopia
- index = 10; break;
- case 84: //crypt
- index = 9; break;
- case 85: //shipwreck
- index = 7; break;
- }
- bc = NULL;
- daycounter = 0;
- multiplier = 1;
- }
- const std::string & CBank::getHoverText() const
- {
- hoverName = VLC->objh->creBanksNames[index];
- if (bc == NULL)
- hoverName += " " + VLC->generaltexth->allTexts[352];
- else
- hoverName += " " + VLC->generaltexth->allTexts[353];
- return hoverName;
- }
- void CBank::reset(ui16 var1) //prevents desync
- {
- ui8 chance = 0;
- for (ui8 i = 0; i < VLC->objh->banksInfo[index].size(); i++)
- {
- if (var1 < (chance += VLC->objh->banksInfo[index][i]->chance))
- {
- bc = VLC->objh->banksInfo[index][i];
- break;
- }
- }
- artifacts.clear();
- }
- void CBank::initialize() const
- {
- cb->setObjProperty (id, 14, ran()); //synchronous reset
- for (ui8 i = 0; i <= 3; i++)
- {
- for (ui8 n = 0; n < bc->artifacts[i]; n++) //new function using proper randomization algorithm
- {
- switch (i)
- {
- case 0:
- cb->setObjProperty(id, 18, cb->getRandomArt (CArtifact::ART_TREASURE));
- break;
- case 1:
- cb->setObjProperty(id, 18, cb->getRandomArt (CArtifact::ART_MINOR));
- break;
- case 2:
- cb->setObjProperty(id, 18, cb->getRandomArt (CArtifact::ART_MAJOR));
- break;
- case 3:
- cb->setObjProperty(id, 18, cb->getRandomArt (CArtifact::ART_RELIC));
- break;
- }
- }
- }
- }
- void CBank::setPropertyDer (ui8 what, ui32 val)
- /// random values are passed as arguments and processed identically on all clients
- {
- switch (what)
- {
- case 11: //daycounter
- if (val == 0)
- daycounter = 0;
- else
- daycounter++;
- break;
- case 12: //multiplier, in percent
- multiplier = ((float)val)/100;
- break;
- case 13: //bank preset
- bc = VLC->objh->banksInfo[index][val];
- break;
- case 14:
- reset (val%100);
- break;
- case 15:
- bc = NULL;
- break;
- case 16:
- artifacts.clear();
- break;
- case 17: //set ArmedInstance army
- {
- int upgraded = 0;
- if (val%100 < bc->upgradeChance) //once again anti-desync
- upgraded = 1;
- switch (bc->guards.size())
- {
- case 1:
- for (int i = 0; i <= 4; i++)
- army.setCreature (i, bc->guards[0].first + upgraded, bc->guards[0].second / 5 );
- break;
- case 4:
- {
- std::vector< std::pair <ui16, ui32> >::const_iterator it;
- for (it = bc->guards.begin(); it != bc->guards.end(); it++)
- {
- int n = army.slots.size(); //debug
- army.setCreature (n, it->first, it->second);
- }
- }
- break;
- default:
- tlog2 << "Error: Unexpected army data: " << bc->guards.size() <<" items found";
- return;
- }
- }
- break;
- case 18: //add Artifact
- artifacts.push_back (val);
- break;
- }
- }
- void CBank::newTurn() const
- {
- if (bc == NULL)
- {
- if (cb->getDate(0) == 1)
- initialize(); //initialize on first day
- else if (daycounter >= 28 && (subID < 13 || subID > 16)) //no reset for Emissaries
- {
- initialize();
- cb->setObjProperty (id, 11, 0); //daycounter 0
- if (ID == 24 && cb->getDate(0) > 1)
- cb->setObjProperty (id, 16, 0); //derelict ships are usable only once
- }
- else
- cb->setObjProperty (id, 11, 1); //daycounter++
- }
- }
- void CBank::onHeroVisit (const CGHeroInstance * h) const
- {
- if (bc != NULL)
- {
- int banktext = 0;
- switch (ID)
- {
- case 16: //generic bank
- banktext = 32;
- break;
- case 24:
- banktext = 41;
- break;
- case 25: //utopia
- banktext = 47;
- break;
- case 84: //crypt
- banktext = 119;
- break;
- case 85: //shipwreck
- banktext = 122;
- break;
- }
- BlockingDialog bd (true, false);
- bd.player = h->getOwner();
- bd.soundID = soundBase::DANGER;
- bd.text << VLC->generaltexth->advobtxt[banktext];
- if (ID == 16)
- bd.text.addReplacement (VLC->objh->creBanksNames[index]);
- cb->showBlockingDialog (&bd, boost::bind (&CBank::fightGuards, this, h, _1));
- }
- else
- {
- InfoWindow iw;
- iw.soundID = soundBase::GRAVEYARD;
- iw.player = h->getOwner();
- //if (ID == 16 || ID == 24 || ID == 25 || ID == 84)
- iw.text << VLC->generaltexth->advobtxt[33];
- iw.text.addReplacement (VLC->objh->creBanksNames[index]);
- cb->showInfoDialog(&iw);
- }
- }
- void CBank::fightGuards (const CGHeroInstance * h, ui32 accept) const
- {
- if (accept)
- {
- cb->setObjProperty (id, 17, ran()); //get army
- cb->startBattleI (h, this, boost::bind (&CBank::endBattle, this, h, _1), true);
- }
- }
- void CBank::endBattle (const CGHeroInstance *h, const BattleResult *result) const
- {
- if (result->winner == 0)
- {
- int textID = -1;
- InfoWindow iw;
- iw.player = h->getOwner();
- MetaString loot;
- switch (ID)
- {
- case 16: case 25:
- textID = 34;
- break;
- case 24: //derelict ship
- if (bc->resources.size() != 0)
- textID = 43;
- else
- {
- iw.components.push_back (Component (Component::MORALE, 0 , -2, 0));
- GiveBonus gbonus;
- gbonus.hid = h->id;
- gbonus.bonus.duration = HeroBonus::ONE_BATTLE;
- gbonus.bonus.source = HeroBonus::OBJECT;
- gbonus.bonus.id = ID;
- gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[ID];
- gbonus.bonus.type = HeroBonus::MORALE;
- gbonus.bonus.val = -2;
- cb->giveHeroBonus(&gbonus);
- textID = 42;
- iw.components.push_back (Component (Component::MORALE, 0 , -2, 0));
- }
- break;
- case 84: //Crypt
- if (bc->resources.size() != 0)
- textID = 121;
- else
- {
- iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
- GiveBonus gbonus;
- gbonus.hid = h->id;
- gbonus.bonus.duration = HeroBonus::ONE_BATTLE;
- gbonus.bonus.source = HeroBonus::OBJECT;
- gbonus.bonus.id = ID;
- gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[ID];
- gbonus.bonus.type = HeroBonus::MORALE;
- gbonus.bonus.val = -1;
- cb->giveHeroBonus(&gbonus);
- textID = 120;
- iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
- }
- break;
- case 85: //shipwreck
- if (bc->resources.size() != 0)
- textID = 124;
- else
- {
- textID = 123;
-
- }
- break;
- }
- //grant resources
- for (int it = 0; it < bc->resources.size(); it++)
- {
- if (bc->resources[it] != 0)
- {
- iw.components.push_back (Component (Component::RESOURCE, it, bc->resources[it], 0));
- loot << "%d %s";
- loot.addReplacement (iw.components.back().val);
- loot.addReplacement (MetaString::RES_NAMES, iw.components.back().subtype);
- cb->giveResource (h->getOwner(), it, bc->resources[it]);
- }
- }
- //grant artifacts
- for (std::vector<ui32>::const_iterator it = artifacts.begin(); it != artifacts.end(); it++)
- {
- iw.components.push_back (Component (Component::ARTIFACT, *it, 0, 0));
- loot << "%s";
- loot.addReplacement (MetaString::ART_NAMES, *it);
- cb->giveHeroArtifact (*it, h->id ,-2);
- }
- //display loot
- if (!loot.message.empty())
- {
- if (textID == 34)
- {
- iw.text.addTxt(MetaString::ADVOB_TXT, 34);//Heaving defeated %s, you discover %s
- iw.text.addReplacement (MetaString::CRE_PL_NAMES, result->casualties[1].begin()->first);
- iw.text.addReplacement (loot.buildList());
- }
- else
- iw.text.addTxt (MetaString::ADVOB_TXT, textID);
- cb->showInfoDialog(&iw);
- }
- loot.clear();
- iw.components.clear();
- iw.text.clear();
- //grant creatures
- CCreatureSet ourArmy;
- for (std::vector< std::pair <ui16, ui32> >::const_iterator it = bc->creatures.begin(); it != bc->creatures.end(); it++)
- {
- int slot = ourArmy.getSlotFor (it->first);
- ourArmy.slots[slot].first = it->first;
- ourArmy.slots[slot].second += it->second;
- }
- for (std::map<si32,std::pair<ui32,si32> >::const_iterator i = ourArmy.slots.begin(); i != ourArmy.slots.end(); i++)
- {
- iw.components.push_back (Component(Component::CREATURE, i->second.first, i->second.second, 0));
- loot << "%s";
- if (i->second.second == 1)
- loot.addReplacement (MetaString::CRE_SING_NAMES, i->second.first);
- else
- loot.addReplacement (MetaString::CRE_PL_NAMES, i->second.first);
- }
- if (ourArmy.slots.size())
- {
- if (ourArmy.slots.size() == 1 && ourArmy.slots.begin()->second.second == 1)
- iw.text.addTxt (MetaString::ADVOB_TXT, 185);
- else
- iw.text.addTxt (MetaString::ADVOB_TXT, 186);
- iw.text.addReplacement (loot.buildList());
- iw.text.addReplacement (h->name);
- cb->showInfoDialog(&iw);
- cb->giveCreatures (id, h, ourArmy);
- }
- cb->setObjProperty (id, 15, 0); //bc = NULL
- }
- else //in case of defeat
- initialize();
- }
- void CGPyramid::initObj()
- {
- //would be nice to do that only once
- if (!pyramidConfig.guards.size())
- {
- pyramidConfig.level = 1;
- pyramidConfig.chance = 100;
- pyramidConfig.upgradeChance = 0;
- for (int i = 0; i < 2; ++i)
- {
- pyramidConfig.guards.push_back (std::pair <ui16, ui32>(116, 20));
- pyramidConfig.guards.push_back (std::pair <ui16, ui32>(117, 10));
- }
- pyramidConfig.combatValue; //how hard are guards of this level
- pyramidConfig.value; //overall value of given things
- pyramidConfig.rewardDifficulty; //proportion of reward value to difficulty of guards; how profitable is this creature Bank config
- pyramidConfig.easiest; //?!?
- }
- bc = &pyramidConfig;
- std::vector<ui16> available;
- cb->getAllowedSpells (available, 5);
- spell = (available[rand()%available.size()]);
- }
- const std::string & CGPyramid::getHoverText() const
- {
- hoverName = VLC->generaltexth->names[ID];
- if (bc == NULL)
- hoverName += " " + VLC->generaltexth->allTexts[352];
- else
- hoverName += " " + VLC->generaltexth->allTexts[353];
- return hoverName;
- }
- void CGPyramid::onHeroVisit (const CGHeroInstance * h) const
- {
- if (bc)
- {
- BlockingDialog bd (true, false);
- bd.player = h->getOwner();
- bd.soundID = soundBase::DANGER;
- bd.text << VLC->generaltexth->advobtxt[105];
- cb->showBlockingDialog (&bd, boost::bind (&CBank::fightGuards, this, h, _1));
- }
- else
- {
- InfoWindow iw;
- iw.player = h->getOwner();
- iw.text << VLC->generaltexth->advobtxt[107];
- iw.components.push_back (Component (Component::LUCK, 0 , -2, 0));
- GiveBonus gb;
- gb.bonus = HeroBonus(HeroBonus::ONE_BATTLE,HeroBonus::LUCK,HeroBonus::OBJECT,-2,id,VLC->generaltexth->arraytxt[70]);
- gb.hid = h->id;
- cb->giveHeroBonus(&gb);
- cb->showInfoDialog(&iw);
- }
- }
- void CGPyramid::endBattle (const CGHeroInstance *h, const BattleResult *result) const
- {
- if (result->winner == 0)
- {
- InfoWindow iw;
- iw.player = h->getOwner();
- iw.text.addTxt (MetaString::ADVOB_TXT, 106);
- iw.text.addTxt (MetaString::SPELL_NAME, spell);
- if (!h->getArt(17))
- iw.text.addTxt (MetaString::ADVOB_TXT, 109); //no spellbook
- else if (h->getSecSkillLevel(7) < 3)
- iw.text.addTxt (MetaString::ADVOB_TXT, 108); //no expert Wisdom
- else
- {
- std::set<ui32> spells;
- spells.insert (spell);
- cb->changeSpells (h->id, true, spells);
- iw.components.push_back(Component (Component::SPELL, spell, 0, 0));
- }
- cb->showInfoDialog(&iw);
- cb->setObjProperty (id, 15, 0);
- }
- }
- void CGKeys::setPropertyDer (ui8 what, ui32 val) //101-108 - enable key for player 1-8
- {
- if (what >= 101 && what <= (100 + PLAYER_LIMIT))
- playerKeyMap.find(what-101)->second.insert(val);
- }
- bool CGKeys::wasMyColorVisited (int player) const
- {
- if (vstd::contains(playerKeyMap[player], subID)) //creates set if it's not there
- return true;
- else
- return false;
- }
- const std::string & CGKeymasterTent::getHoverText() const
- {
- hoverName = VLC->generaltexth->names[ID];
- if (wasMyColorVisited (cb->getCurrentPlayer()) )//TODO: use local player, not current
- hoverName += "\n" + VLC->generaltexth->allTexts[352];
- else
- hoverName += "\n" + VLC->generaltexth->allTexts[353];
- return hoverName;
- }
- void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.soundID = soundBase::CAVEHEAD;
- iw.player = h->getOwner();
- if (!wasMyColorVisited (h->getOwner()) )
- {
- cb->setObjProperty(id, h->tempOwner+101, subID);
- iw.text << std::pair<ui8,ui32>(11,19);
- }
- else
- iw.text << std::pair<ui8,ui32>(11,20);
- cb->showInfoDialog(&iw);
- }
- void CGBorderGuard::initObj()
- {
- blockVisit = true;
- }
- const std::string & CGBorderGuard::getHoverText() const
- {
- hoverName = VLC->generaltexth->names[ID];
- if (wasMyColorVisited (cb->getCurrentPlayer()) )//TODO: use local player, not current
- hoverName += "\n" + VLC->generaltexth->allTexts[352];
- else
- hoverName += "\n" + VLC->generaltexth->allTexts[353];
- return hoverName;
- }
- void CGBorderGuard::onHeroVisit( const CGHeroInstance * h ) const
- {
- if (wasMyColorVisited (h->getOwner()) )
- {
- BlockingDialog bd (true, false);
- bd.player = h->getOwner();
- bd.soundID = soundBase::QUEST;
- bd.text.addTxt (MetaString::ADVOB_TXT, 17);
- cb->showBlockingDialog (&bd, boost::bind (&CGBorderGuard::openGate, this, h, _1));
- }
- else
- {
- InfoWindow iw;
- iw.player = h->getOwner();
- iw.soundID = soundBase::CAVEHEAD;
- iw.text << std::pair<ui8,ui32>(11,18);
- cb->showInfoDialog (&iw);
- }
- }
- void CGBorderGuard::openGate(const CGHeroInstance *h, ui32 accept) const
- {
- if (accept)
- cb->removeObject(id);
- }
- void CGBorderGate::onHeroVisit( const CGHeroInstance * h ) const //TODO: passability
- {
- if (!wasMyColorVisited (h->getOwner()) )
- {
- InfoWindow iw;
- iw.player = h->getOwner();
- iw.text << std::pair<ui8,ui32>(11,18);
- cb->showInfoDialog(&iw);
- }
- }
- ui8 CGBorderGate::getPassableness() const
- {
- ui8 ret = 0;
- for (int i = 0; i < PLAYER_LIMIT; i++)
- ret |= wasMyColorVisited(i)<<i;
- return ret;
- }
- void CGMagi::initObj()
- {
- if (ID == 27)
- {
- blockVisit = true;
- eyelist[subID].push_back(id);
- }
- }
- void CGMagi::onHeroVisit(const CGHeroInstance * h) const
- {
- if (ID == 37)
- {
- InfoWindow iw;
- CenterView cv;
- FoWChange fw;
- cv.player = iw.player = fw.player = h->tempOwner;
- iw.soundID = soundBase::LIGHTHOUSE;
- iw.player = h->tempOwner;
- iw.text.addTxt (MetaString::ADVOB_TXT, 61);
- cb->showInfoDialog(&iw);
- fw.mode = 1;
- std::vector<si32>::iterator it;
- for (it = eyelist[subID].begin(); it < eyelist[subID].end(); it++)
- {
- const CGObjectInstance *eye = cb->getObj(*it);
- cb->getTilesInRange (fw.tiles, eye->pos, 5, h->tempOwner, 1);
- cb->sendAndApply(&fw);
- cv.pos = eye->pos;
- cv.focusTime = 2000;
- cb->sendAndApply(&cv);
- }
- cv.pos = h->getPosition(false);
- cb->sendAndApply(&cv);
- }
- else if (ID == 27)
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text.addTxt (MetaString::ADVOB_TXT, 48);
- cb->showInfoDialog(&iw);
- }
- }
- void CGBoat::initObj()
- {
- hero = NULL;
- }
- void CGSirens::initObj()
- {
- blockVisit = true;
- }
- const std::string & CGSirens::getHoverText() const
- {
- getNameVis(hoverName);
- return hoverName;
- }
- void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
- {
- int message;
- InfoWindow iw;
- iw.soundID = soundBase::DANGER;
- iw.player = h->tempOwner;
- if(h->getBonus(HeroBonus::OBJECT,ID)) //has already visited Sirens
- {
- iw.text.addTxt(11,133);
- }
- else
- {
- giveDummyBonus(h->id, HeroBonus::ONE_BATTLE);
- int xp = 0;
- SetGarrisons sg;
- sg.garrs[h->id] = h->army;
- for (std::map<si32,std::pair<ui32,si32> >::const_iterator i = h->army.slots.begin(); i != h->army.slots.end(); i++)
- {
- int drown = (int)(i->second.second * 0.3);
- if(drown)
- {
- sg.garrs[h->id].slots[i->first].second -= drown;
- xp += drown * VLC->creh->creatures[i->second.first].hitPoints;
- }
- }
- if(xp)
- {
- iw.text.addTxt(11,132);
- iw.text.addReplacement(xp);
- cb->sendAndApply(&sg);
- }
- else
- {
- iw.text.addTxt(11,134);
- }
- }
- cb->showInfoDialog(&iw);
- }
- void IShipyard::getBoatCost( std::vector<si32> &cost ) const
- {
- cost.resize(RESOURCE_QUANTITY);
- cost[0] = 10;
- cost[6] = 1000;
- }
- //bool IShipyard::validLocation() const
- //{
- // std::vector<int3> offsets;
- // getOutOffsets(offsets);
- //
- // TerrainTile *tile;
- // for(int i = 0; i < offsets.size(); i++)
- // if((tile = IObjectInterface::cb->getTile(o->pos + offsets[i])) && tile->tertype == TerrainTile::water) //tile is in the map and is water
- // return true;
- // return false;
- //}
- int3 IShipyard::bestLocation() const
- {
- std::vector<int3> offsets;
- getOutOffsets(offsets);
- TerrainTile *tile;
- for(int i = 0; i < offsets.size(); i++)
- if((tile = IObjectInterface::cb->getTile(o->pos + offsets[i])) && tile->tertype == TerrainTile::water) //tile is in the map and is water
- return o->pos + offsets[i];
- return int3(-1,-1,-1);
- }
- IShipyard::IShipyard(const CGObjectInstance *O)
- : o(O)
- {
- }
- int IShipyard::state() const
- {
- int3 tile = bestLocation();
- TerrainTile *t = IObjectInterface::cb->getTile(tile);
- if(!t)
- return 3; //no water
- else if(!t->blockingObjects.size())
- return 0; //OK
- else if(t->blockingObjects.front()->ID == 8)
- return 1; //blocked with boat
- else
- return 2; //blocked
- }
- IShipyard * IShipyard::castFrom( CGObjectInstance *obj )
- {
- if(obj->ID == TOWNI_TYPE)
- {
- return static_cast<CGTownInstance*>(obj);
- }
- else if(obj->ID == 87)
- {
- return static_cast<CGShipyard*>(obj);
- }
- else
- {
- tlog1 << "Cannot cast to IShipyard object with ID " << obj->ID << std::endl;
- return NULL;
- }
- }
- const IShipyard * IShipyard::castFrom( const CGObjectInstance *obj )
- {
- return castFrom(const_cast<CGObjectInstance*>(obj));
- }
- CGShipyard::CGShipyard()
- :IShipyard(this)
- {
- }
- void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
- {
- offsets += int3(1,0,0), int3(-3,0,0), int3(1,1,0), int3(-3,1,0), int3(1,-1,0), int3(-3,-1,0),
- int3(-2,-1,0), int3(0,-1,0), int3(-1,-1,0), int3(-2,1,0), int3(0,1,0), int3(-1,1,0);
- }
- void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(tempOwner != h->tempOwner)
- cb->setOwner(id, h->tempOwner);
- int s = state();
- if(s)
- {
- InfoWindow iw;
- iw.player = tempOwner;
- switch(s)
- {
- case 1:
- iw.text.addTxt(MetaString::GENERAL_TXT, 51);
- break;
- case 2:
- iw.text.addTxt(MetaString::ADVOB_TXT, 189);
- break;
- case 3:
- tlog1 << "Shipyard without water!!! " << pos << "\t" << id << std::endl;
- return;
- }
- cb->showInfoDialog(&iw);
- }
- else
- {
- OpenWindow ow;
- ow.id1 = id;
- ow.id2 = h->id;
- ow.window = OpenWindow::SHIPYARD_WINDOW;
- cb->sendAndApply(&ow);
- }
- }
- void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
- {
- if (!hasVisited (h->getOwner()) ) //if hero has not visited yet this cartographer
- {
- if (cb->getResource(h->tempOwner, 6) >= 1000) //if he can afford a map
- {
- //ask if he wants to buy one
- int text;
- switch (subID)
- {
- case 0:
- text = 25;
- break;
- case 1:
- text = 26;
- break;
- case 2:
- text = 27;
- break;
- default:
- tlog2 << "Unrecognized subtype of cartographer" << std::endl;
- }
- BlockingDialog bd (true, false);
- bd.player = h->getOwner();
- bd.soundID = soundBase::LIGHTHOUSE;
- bd.text.addTxt (MetaString::ADVOB_TXT, text);
- cb->showBlockingDialog (&bd, boost::bind (&CCartographer::buyMap, this, h, _1));
- }
- else //if he cannot afford
- {
- InfoWindow iw;
- iw.player = h->getOwner();
- iw.soundID = soundBase::CAVEHEAD;
- iw.text << std::pair<ui8,ui32>(11,28);
- cb->showInfoDialog (&iw);
- }
- }
- else //if he already visited carographer
- {
- InfoWindow iw;
- iw.player = h->getOwner();
- iw.soundID = soundBase::CAVEHEAD;
- iw.text << std::pair<ui8,ui32>(11,24);
- cb->showInfoDialog (&iw);
- }
- }
- void CCartographer::buyMap (const CGHeroInstance *h, ui32 accept) const
- {
- if (accept) //if hero wants to buy map
- {
- cb->giveResource (h->tempOwner, 6, -1000);
- FoWChange fw;
- fw.player = h->tempOwner;
- //subIDs of different types of cartographers:
- //water = 0; land = 1; underground = 2;
- cb->getAllTiles (fw.tiles, h->tempOwner, subID - 1, !subID + 1); //reveal appropriate tiles
- cb->sendAndApply (&fw);
- cb->setObjProperty (id, 10, h->tempOwner);
- }
- }
- void CShop::newTurn() const
- {
- switch (ID)
- {
- case 7: //ArtMerchant aka. Black Market
- if (cb->getDate(0)%28 == 1)
- {
- cb->setObjProperty (id, 13, 0);
- cb->setObjProperty (id, 14, rand());
- }
- break;
- case 78: //Refugee Camp
- case 95: //Tavern -- global hero pool?
- if (cb->getDate(0)%7 == 1)
- cb->setObjProperty (id, 14, rand());
- break;
- }
- }
- void CShop::setPropertyDer (ui8 what, ui32 val)
- {
- switch (what)
- {
- case 13: //sweep
- available.clear();
- chosen.clear();
- bought.clear();
- break;
- case 14: //reset - get new items
- reset(val);
- break;
- }
- }
- void CGArtMerchant::reset(ui32 val)
- {//TODO: it should have 2 global pools instead of unique for each merchant:
- // 1) for town merchants - resets every month,
- // 2) for adv. map - resets only on game start
- std::vector<CArtifact*>::iterator index;
- for (ui8 i = 0; i < 3; ++i) //each tier
- {
- int count = 0;
- std::vector<CArtifact*> arts; //to avoid addition of different tiers
- switch (i)
- {
- case 0:
- cb->getAllowed (arts, CArtifact::ART_TREASURE);
- count = 3; // first row - three treasures,
- break;
- case 1:
- cb->getAllowed (arts, CArtifact::ART_MINOR);
- count = 3; // second row three minors
- break;
- case 2:
- cb->getAllowed (arts, CArtifact::ART_MAJOR);
- count = 1; // and a third row - one major
- break;
- }
- for (ui8 n = 0; n < count; n++)
- {
- index = arts.begin() + val % arts.size();
- available [available.size()] = new Component (Component::ARTIFACT, (*index)->id, 0, 0);
- arts.erase(index);
- val *= (id + n * i); //randomize
- }
- }
- }
- void CGRefugeeCamp::reset(ui32 val)
- {
- /*int creid = creh->creatures[val%creh->creatures.size()].idNumber;
- VLC->creh->creatures[creatures[creid].second[0]].growth;
- available[0] = new Component (Component::CREATURE, creid, 0, 0);
- */
- }
- void CGDenOfthieves::onHeroVisit (const CGHeroInstance * h) const
- {
- cb->showThievesGuildWindow(id);
- }
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