CDefFile.cpp 5.8 KB

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  1. /*
  2. * CDefFile.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CDefFile.h"
  12. #include "IImageLoader.h"
  13. #include "../../lib/filesystem/Filesystem.h"
  14. #include "../../lib/Point.h"
  15. #include <SDL_pixels.h>
  16. enum class DefType : uint32_t
  17. {
  18. SPELL = 0x40,
  19. SPRITE = 0x41,
  20. CREATURE = 0x42,
  21. MAP = 0x43,
  22. MAP_HERO = 0x44,
  23. TERRAIN = 0x45,
  24. CURSOR = 0x46,
  25. INTERFACE = 0x47,
  26. SPRITE_FRAME = 0x48,
  27. BATTLE_HERO = 0x49
  28. };
  29. /*************************************************************************
  30. * DefFile, class used for def loading *
  31. *************************************************************************/
  32. CDefFile::CDefFile(const AnimationPath & Name):
  33. data(nullptr),
  34. palette(nullptr),
  35. fileName(Name.getName())
  36. {
  37. data = CResourceHandler::get()->load(Name)->readAll().first;
  38. palette = std::unique_ptr<SDL_Color[]>(new SDL_Color[256]);
  39. int it = 0;
  40. //ui32 type = read_le_u32(data.get() + it);
  41. it+=4;
  42. //int width = read_le_u32(data + it); it+=4;//not used
  43. //int height = read_le_u32(data + it); it+=4;
  44. it+=8;
  45. ui32 totalBlocks = read_le_u32(data.get() + it);
  46. it+=4;
  47. for (ui32 i= 0; i<256; i++)
  48. {
  49. palette[i].r = data[it++];
  50. palette[i].g = data[it++];
  51. palette[i].b = data[it++];
  52. palette[i].a = SDL_ALPHA_OPAQUE;
  53. }
  54. for (ui32 i=0; i<totalBlocks; i++)
  55. {
  56. size_t blockID = read_le_u32(data.get() + it);
  57. it+=4;
  58. size_t totalEntries = read_le_u32(data.get() + it);
  59. it+=12;
  60. //8 unknown bytes - skipping
  61. //13 bytes for name of every frame in this block - not used, skipping
  62. it+= 13 * (int)totalEntries;
  63. for (ui32 j=0; j<totalEntries; j++)
  64. {
  65. size_t currOffset = read_le_u32(data.get() + it);
  66. offset[blockID].push_back(currOffset);
  67. it += 4;
  68. }
  69. }
  70. }
  71. void CDefFile::loadFrame(size_t frame, size_t group, IImageLoader &loader) const
  72. {
  73. assert(hasFrame(frame, group)); // hasFrame() should be called before calling loadFrame()
  74. const ui8 * FDef = data.get() + offset.at(group)[frame];
  75. const SSpriteDef sd = *reinterpret_cast<const SSpriteDef *>(FDef);
  76. SSpriteDef sprite;
  77. sprite.format = read_le_u32(&sd.format);
  78. sprite.fullWidth = read_le_u32(&sd.fullWidth);
  79. sprite.fullHeight = read_le_u32(&sd.fullHeight);
  80. sprite.width = read_le_u32(&sd.width);
  81. sprite.height = read_le_u32(&sd.height);
  82. sprite.leftMargin = read_le_u32(&sd.leftMargin);
  83. sprite.topMargin = read_le_u32(&sd.topMargin);
  84. ui32 currentOffset = sizeof(SSpriteDef);
  85. //special case for some "old" format defs (SGTWMTA.DEF and SGTWMTB.DEF)
  86. if(sprite.format == 1 && sprite.width > sprite.fullWidth && sprite.height > sprite.fullHeight)
  87. {
  88. sprite.leftMargin = 0;
  89. sprite.topMargin = 0;
  90. sprite.width = sprite.fullWidth;
  91. sprite.height = sprite.fullHeight;
  92. currentOffset -= 16;
  93. }
  94. const ui32 BaseOffset = currentOffset;
  95. loader.init(Point(sprite.width, sprite.height),
  96. Point(sprite.leftMargin, sprite.topMargin),
  97. Point(sprite.fullWidth, sprite.fullHeight), palette.get());
  98. switch(sprite.format)
  99. {
  100. case 0:
  101. {
  102. //pixel data is not compressed, copy data to surface
  103. for(ui32 i=0; i<sprite.height; i++)
  104. {
  105. loader.load(sprite.width, FDef + currentOffset);
  106. currentOffset += sprite.width;
  107. loader.endLine();
  108. }
  109. break;
  110. }
  111. case 1:
  112. {
  113. //for each line we have offset of pixel data
  114. const ui32 * RWEntriesLoc = reinterpret_cast<const ui32 *>(FDef+currentOffset);
  115. currentOffset += sizeof(ui32) * sprite.height;
  116. for(ui32 i=0; i<sprite.height; i++)
  117. {
  118. //get position of the line
  119. currentOffset=BaseOffset + read_le_u32(RWEntriesLoc + i);
  120. ui32 TotalRowLength = 0;
  121. while(TotalRowLength<sprite.width)
  122. {
  123. ui8 segmentType = FDef[currentOffset++];
  124. ui32 length = FDef[currentOffset++] + 1;
  125. if(segmentType==0xFF)//Raw data
  126. {
  127. loader.load(length, FDef + currentOffset);
  128. currentOffset+=length;
  129. }
  130. else// RLE
  131. {
  132. loader.load(length, segmentType);
  133. }
  134. TotalRowLength += length;
  135. }
  136. loader.endLine();
  137. }
  138. break;
  139. }
  140. case 2:
  141. {
  142. currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset);
  143. for(ui32 i=0; i<sprite.height; i++)
  144. {
  145. ui32 TotalRowLength=0;
  146. while(TotalRowLength<sprite.width)
  147. {
  148. ui8 segment=FDef[currentOffset++];
  149. ui8 code = segment / 32;
  150. ui8 length = (segment & 31) + 1;
  151. if(code==7)//Raw data
  152. {
  153. loader.load(length, FDef + currentOffset);
  154. currentOffset += length;
  155. }
  156. else//RLE
  157. {
  158. loader.load(length, code);
  159. }
  160. TotalRowLength+=length;
  161. }
  162. loader.endLine();
  163. }
  164. break;
  165. }
  166. case 3:
  167. {
  168. for(ui32 i=0; i<sprite.height; i++)
  169. {
  170. currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset+i*2*(sprite.width/32));
  171. ui32 TotalRowLength=0;
  172. while(TotalRowLength<sprite.width)
  173. {
  174. ui8 segment = FDef[currentOffset++];
  175. ui8 code = segment / 32;
  176. ui8 length = (segment & 31) + 1;
  177. if(code==7)//Raw data
  178. {
  179. loader.load(length, FDef + currentOffset);
  180. currentOffset += length;
  181. }
  182. else//RLE
  183. {
  184. loader.load(length, code);
  185. }
  186. TotalRowLength += length;
  187. }
  188. loader.endLine();
  189. }
  190. break;
  191. }
  192. default:
  193. logGlobal->error("Error: unsupported format of def file: %d", sprite.format);
  194. break;
  195. }
  196. }
  197. bool CDefFile::hasFrame(size_t frame, size_t group) const
  198. {
  199. std::map<size_t, std::vector <size_t> >::const_iterator it;
  200. it = offset.find(group);
  201. if(it == offset.end())
  202. {
  203. return false;
  204. }
  205. if(frame >= it->second.size())
  206. {
  207. return false;
  208. }
  209. return true;
  210. }
  211. CDefFile::~CDefFile() = default;
  212. const std::map<size_t, size_t > CDefFile::getEntries() const
  213. {
  214. std::map<size_t, size_t > ret;
  215. for (auto & elem : offset)
  216. ret[elem.first] = elem.second.size();
  217. return ret;
  218. }