英雄无敌3(跨平台含手机)

Arseniy Shestakov 5fce56d23e CMake: add ENABLE_DEBUG_CONSOLE option for Windows enabled by default 8 years ago
AI adbfa09e31 CMake: restore some of old MinGW code and improve ENABLE_PCH option 8 years ago
CI 7daaa604cc AppVeyor: add scripts for Coverity Scan build submission 8 years ago
Mods db13d7a708 Version 0.99 updates. 9 years ago
client 5fce56d23e CMake: add ENABLE_DEBUG_CONSOLE option for Windows enabled by default 8 years ago
cmake_modules 2b3a467728 CMake: structure changes and other small improvements 8 years ago
config c5aa403197 Fixed http://bugs.vcmi.eu/view.php?id=2730 by Anubis (#361) 8 years ago
debian 6c8aa6e938 Linux version bump for 0.99 9 years ago
include 15138c23de Finished conversion to new logging API 8 years ago
launcher 03c7bf5ee6 CMake: installer building improvements for Windows 8 years ago
lib 2b3a467728 CMake: structure changes and other small improvements 8 years ago
osx 03c7bf5ee6 CMake: installer building improvements for Windows 8 years ago
rpm 99d593172d RPM: Fix date for 0.99 release 9 years ago
scripting 193f492b99 CMake: cleanup, project generation and other improvements 8 years ago
server fee999300e VCMIDirs: add hack to run from single directory on Mac and Linux 8 years ago
test 40af43c46e CMake: massive rework for Mac build and other improvements 8 years ago
.gitignore fad2a0a3fb Fix memory leak and remove some garbage files added in last commit 8 years ago
.gitmodules 7069f4b416 Upgrade to fuzzylite 6.0 as a submodule 8 years ago
.travis.yml d84ecb6fb2 Tests improvement 8 years ago
AUTHORS f931b19a16 Show correct quantity of guards of dwelling, fixes #2502 (#356) 8 years ago
CCallback.cpp 143ff682bc Logging cleanup 8 years ago
CCallback.h f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
CMakeLists.txt 5fce56d23e CMake: add ENABLE_DEBUG_CONSOLE option for Windows enabled by default 8 years ago
ChangeLog 2e47078ab9 Update ChangeLog 8 years ago
Global.h 15138c23de Finished conversion to new logging API 8 years ago
README.linux 1b9daecd27 CMake: remove Boost.Test requirement 8 years ago
README.md cb669dcca4 AppVeyor: add status badge README.md 8 years ago
VCMI_VS11.sln 01a1353fe1 Cleanup: remove old editor code and adjust related project files 8 years ago
VCMI_global.props 72f79a3ad7 Draft boost::format based log proxy. 9 years ago
VCMI_global_debug.props 6ac70d6a0b Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 12 years ago
VCMI_global_release.props bcf8cab19a Project files update/cleanup. 13 years ago
VCMI_global_user.props a50e9219c2 Launcher works for me. 12 years ago
Version.cpp.in f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
Version.h da1c9cf249 Fix rebuilding everything on HEAD change 9 years ago
fuzzylite.pc.in 7069f4b416 Upgrade to fuzzylite 6.0 as a submodule 8 years ago
license.txt 645ed84978 * license (GPL v2 or later) 17 years ago
vcmi.workspace 22e1d5d3b1 [c::b] Move FuzzyLite project up one level to be prepared to submodule use 8 years ago
vcmibuilder 71378546c1 Try to quick fix issue 2376 9 years ago
vcmimanual.tex a9277d0723 documentation: use git repo address instead of SVN 8 years ago

README.linux

This readme covers VCMI compilation on Unix-like systems.

To run the game you will need:
1) Heroes 3 data files (SoD or Complete editions);
2) VCMI data pack (http://download.vcmi.eu/core.zip)
All of them can be installed manually or using vcmibuilder script

For complete installation instructions see VCMI wiki:
http://wiki.vcmi.eu/index.php?title=Installation_on_Linux#Preparing_data

I. Prerequisites

To compile, the following packages (and their development counterparts) are needed to build:
* libstdc++ devel
* CMake build system
* SDL and SDL-devel
* SDL_mixer and SDL_mixer-devel
* SDL_image and SDL_image-devel
* SDL_ttf and SDL_ttf-devel
* zlib and zlib-devel
* (optional) Qt 5, widget and network modules
* the ffmpeg libraries (libavformat and libswscale). Their name could be libavformat-devel and libswscale-devel, or ffmpeg-libs-devel or similar names.
* boost c++ libraries v1.50+ (www.boost.org):
- program-options
- filesystem
- system
- thread
- locale

On Debian-based systems (e.g. Ubuntu) run:
sudo apt-get install cmake g++ libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev libsdl2-mixer-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev libboost-locale-dev qtbase5-dev

On RPM-based distributions (e.g. Fedora) run:
sudo yum install cmake gcc-c++ SDL2-devel SDL2_image-devel SDL2_ttf-devel SDL2_mixer-devel boost boost-devel boost-filesystem boost-system boost-thread boost-program-options boost-locale zlib-devel ffmpeg-devel ffmpeg-libs qt5-qtbase-devel

On Arch-based distributions, there is a development package available for VCMI on the AUR. It can be found at:
https://aur.archlinux.org/packages/vcmi-git/

Information about building packages from the Arch User Repository (AUR) can be
found at the Arch wiki.

II. Getting the sources

VCMI is still in development. We recommend the following initial directory structure:
.
├── vcmi -> contains sources and is under git control
└── build -> contains build output, makefiles, object files,...

You can get latest sources with:
git clone https://github.com/vcmi/vcmi.git

III. Compilation

Run configure:
mkdir build && cd build
cmake ../vcmi

Additional options that you may want to use:
To enable debugging: -DCMAKE_BUILD_TYPE=Debug
To change installation directory: -DCMAKE_INSTALL_PREFIX=$absolute_path_to_directory

Notice:
The ../vcmi/ is not a typo, it will place makefile scripts into the build dir
as the build dir is your working dir when calling CMake.

Then build vcmi:
make -j2 (j2 = compile with 2 threads, you can specify any value)

That will generate vcmiclient, vcmiserver, vcmilauncher as well as 3 .so libraries.

III. Installing binaries

To install VCMI you can use "make install" command however generation of distribution-specific packages is usually a better idea. In most cases this can be achieved using tool called "checkinstall"

If you're compiling vcmi for development puposes, the easiest is to use cmake prefix and then make install:

# mkdir .../trunk/install
# cmake -DCMAKE_INSTALL_PREFIX=.../trunk/install ../vcmi
# make && make install
# .../trunk/install/bin/vcmiclient


it's better to use links instead.
Go to /BIN_PATH/, and type:

ln -s .../trunk/build/client/vcmiclient
ln -s .../trunk/build/server/vcmiserver
ln -s .../trunk/build/launcher/vcmilauncher

Go to /LIB_PATH/vcmi, and type:

ln -s .../trunk/build/lib/libvcmi.so libvcmi.so

Go to /LIB_PATH/vcmi/AI, and type:
ln -s .../trunk/build/AI/VCAI/libVCAI.so
ln -s .../trunk/build/AI/StupidAI/libStupidAI.so
ln -s .../trunk/build/AI/BattleAI/libBattleAI.so

Go to /DATA_PATH/vcmi, and type:
ln -s .../trunk/source/config
ln -s .../trunk/source/Mods

IV. Compiling documentation

To compile using Doxygen, the UseDoxygen CMake module must be installed. It can
be fetched from: http://tobias.rautenkranz.ch/cmake/doxygen/

Once UseDoxygen is installed, run:
cmake .
make doc

The built documentation will be available from ./doc