CDefaultSpellMechanics.h 1.9 KB

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  1. /*
  2. * CDefaultSpellMechanics.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ISpellMechanics.h"
  12. class BattleSpellCast;
  13. class StacksInjured;
  14. struct SpellCastContext
  15. {
  16. SpellCastContext(std::vector<const CStack *> & attackedCres, BattleSpellCast & sc, StacksInjured & si):
  17. attackedCres(attackedCres), sc(sc), si(si){};
  18. std::vector<const CStack *> & attackedCres;
  19. BattleSpellCast & sc;
  20. StacksInjured & si;
  21. };
  22. class DefaultSpellMechanics: public ISpellMechanics
  23. {
  24. public:
  25. DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){};
  26. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const override;
  27. std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
  28. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  29. bool adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override final;
  30. void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const override;
  31. void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override;
  32. protected:
  33. virtual void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
  34. virtual int calculateDuration(const CGHeroInstance * caster, int usedSpellPower) const;
  35. ///calculate healed HP for all spells casted by hero
  36. ui32 calculateHealedHP(const CGHeroInstance * caster, const CStack * stack, const CStack * sacrificedStack) const;
  37. ///actual adventure cast implementation
  38. virtual bool applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const;
  39. };