SerializerReflection.cpp 2.9 KB

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  1. /*
  2. * SerializerReflection.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SerializerReflection.h"
  12. #include "BinaryDeserializer.h"
  13. #include "BinarySerializer.h"
  14. #include "RegisterTypes.h"
  15. #include "../GameSettings.h"
  16. #include "../RiverHandler.h"
  17. #include "../RoadHandler.h"
  18. #include "../TerrainHandler.h"
  19. #include "../entities/hero/CHero.h"
  20. #include "../mapObjects/ObjectTemplate.h"
  21. #include "../mapping/CMapInfo.h"
  22. #include "../rmg/CMapGenOptions.h"
  23. VCMI_LIB_NAMESPACE_BEGIN
  24. template<typename Type>
  25. class SerializerReflection final : public ISerializerReflection
  26. {
  27. public:
  28. Serializeable * createPtr(BinaryDeserializer &ar, IGameCallback * cb) const override
  29. {
  30. return ClassObjectCreator<Type>::invoke(cb);
  31. }
  32. void loadPtr(BinaryDeserializer &ar, IGameCallback * cb, Serializeable * data) const override
  33. {
  34. auto * realPtr = dynamic_cast<Type *>(data);
  35. realPtr->serialize(ar);
  36. }
  37. void savePtr(BinarySerializer &s, const Serializeable *data) const override
  38. {
  39. const Type *ptr = dynamic_cast<const Type*>(data);
  40. const_cast<Type*>(ptr)->serialize(s);
  41. }
  42. };
  43. template<typename Type, ESerializationVersion maxVersion>
  44. class SerializerCompatibility : public ISerializerReflection
  45. {
  46. public:
  47. Serializeable * createPtr(BinaryDeserializer &ar, IGameCallback * cb) const override
  48. {
  49. return ClassObjectCreator<Type>::invoke(cb);
  50. }
  51. void savePtr(BinarySerializer &s, const Serializeable *data) const override
  52. {
  53. throw std::runtime_error("Illegal call to savePtr - this type should not be used for serialization!");
  54. }
  55. };
  56. class SerializerCompatibilityBonusingBuilding final : public SerializerCompatibility<TownRewardableBuildingInstance, ESerializationVersion::NEW_TOWN_BUILDINGS>
  57. {
  58. void loadPtr(BinaryDeserializer &ar, IGameCallback * cb, Serializeable * data) const override
  59. {
  60. auto * realPtr = dynamic_cast<TownRewardableBuildingInstance *>(data);
  61. realPtr->serialize(ar);
  62. }
  63. };
  64. class SerializerCompatibilityArtifactsAltar final : public SerializerCompatibility<CGMarket, ESerializationVersion::NEW_MARKETS>
  65. {
  66. void loadPtr(BinaryDeserializer &ar, IGameCallback * cb, Serializeable * data) const override
  67. {
  68. auto * realPtr = dynamic_cast<CGMarket *>(data);
  69. realPtr->serializeArtifactsAltar(ar);
  70. }
  71. };
  72. template<typename Type>
  73. void CSerializationApplier::registerType(uint16_t ID)
  74. {
  75. assert(!apps.count(ID));
  76. apps[ID].reset(new SerializerReflection<Type>);
  77. }
  78. CSerializationApplier::CSerializationApplier()
  79. {
  80. registerTypes(*this);
  81. apps[54].reset(new SerializerCompatibilityBonusingBuilding);
  82. apps[55].reset(new SerializerCompatibilityBonusingBuilding);
  83. apps[81].reset(new SerializerCompatibilityArtifactsAltar);
  84. }
  85. CSerializationApplier & CSerializationApplier::getInstance()
  86. {
  87. static CSerializationApplier registry;
  88. return registry;
  89. }
  90. VCMI_LIB_NAMESPACE_END