MapFormatJson.cpp 17 KB

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  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "CMap.h"
  15. #include "../CModHandler.h"
  16. #include "../VCMI_Lib.h"
  17. #include "../StringConstants.h"
  18. namespace TriggeredEventsDetail
  19. {
  20. static const std::array<std::string, 12> conditionNames =
  21. {
  22. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  23. "control", "destroy", "transport", "daysPassed",
  24. "isHuman", "daysWithoutTown", "standardWin", "constValue"
  25. };
  26. static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
  27. static EventCondition JsonToCondition(const JsonNode & node)
  28. {
  29. EventCondition event;
  30. event.condition = EventCondition::EWinLoseType(vstd::find_pos(conditionNames, node.Vector()[0].String()));
  31. if (node.Vector().size() > 1)
  32. {
  33. const JsonNode & data = node.Vector()[1];
  34. if (data["type"].getType() == JsonNode::DATA_STRING)
  35. event.objectType = VLC->modh->identifiers.getIdentifier(data["type"]).get();
  36. if (data["type"].getType() == JsonNode::DATA_FLOAT)
  37. event.objectType = data["type"].Float();
  38. if (!data["value"].isNull())
  39. event.value = data["value"].Float();
  40. if (!data["position"].isNull())
  41. {
  42. auto & position = data["position"].Vector();
  43. event.position.x = position.at(0).Float();
  44. event.position.y = position.at(1).Float();
  45. event.position.z = position.at(2).Float();
  46. }
  47. }
  48. return event;
  49. }
  50. static JsonNode ConditionToJson(const EventCondition& event)
  51. {
  52. JsonNode json;
  53. JsonVector& asVector = json.Vector();
  54. JsonNode condition;
  55. condition.String() = conditionNames.at(event.condition);
  56. asVector.push_back(condition);
  57. JsonNode data;
  58. //todo: save identifier
  59. if(event.value != -1)
  60. data["value"].Float() = event.value;
  61. if(event.position != int3(-1,-1,-1))
  62. {
  63. auto & position = data["position"].Vector();
  64. position.resize(3);
  65. position[0].Float() = event.position.x;
  66. position[1].Float() = event.position.y;
  67. position[2].Float() = event.position.z;
  68. }
  69. asVector.push_back(data);
  70. return std::move(json);
  71. }
  72. }//namespace TriggeredEventsDetail
  73. namespace TerrainDetail
  74. {
  75. static const std::array<std::string, 10> terrainCodes =
  76. {
  77. "dt", "sa", "gr", "sn", "sw", "rg", "sb", "lv", "wt", "rc"
  78. };
  79. static const std::array<std::string, 4> roadCodes =
  80. {
  81. "", "pd", "pg", "pc"
  82. };
  83. static const std::array<std::string, 5> riverCodes =
  84. {
  85. "", "rw", "ri", "rm", "rl"
  86. };
  87. static const std::array<char, 10> flipCodes =
  88. {
  89. '_', '-', '|', '+'
  90. };
  91. }
  92. ///CMapFormatJson
  93. const int CMapFormatJson::VERSION_MAJOR = 1;
  94. const int CMapFormatJson::VERSION_MINOR = 0;
  95. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  96. void CMapFormatJson::readTriggeredEvents(const JsonNode & input)
  97. {
  98. mapHeader->victoryMessage = input["victoryString"].String();
  99. mapHeader->victoryIconIndex = input["victoryIconIndex"].Float();
  100. mapHeader->defeatMessage = input["defeatString"].String();
  101. mapHeader->defeatIconIndex = input["defeatIconIndex"].Float();
  102. mapHeader->triggeredEvents.clear();
  103. for (auto & entry : input["triggeredEvents"].Struct())
  104. {
  105. TriggeredEvent event;
  106. event.identifier = entry.first;
  107. readTriggeredEvent(event, entry.second);
  108. mapHeader->triggeredEvents.push_back(event);
  109. }
  110. }
  111. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
  112. {
  113. using namespace TriggeredEventsDetail;
  114. event.onFulfill = source["message"].String();
  115. event.description = source["description"].String();
  116. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  117. event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
  118. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  119. }
  120. void CMapFormatJson::writeTriggeredEvents(JsonNode& output)
  121. {
  122. output["victoryString"].String() = map->victoryMessage;
  123. output["victoryIconIndex"].Float() = map->victoryIconIndex;
  124. output["defeatString"].String() = map->defeatMessage;
  125. output["defeatIconIndex"].Float() = map->defeatIconIndex;
  126. JsonMap & triggeredEvents = output["triggeredEvents"].Struct();
  127. for(auto event : map->triggeredEvents)
  128. writeTriggeredEvent(event, triggeredEvents[event.identifier]);
  129. }
  130. void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent& event, JsonNode& dest)
  131. {
  132. using namespace TriggeredEventsDetail;
  133. dest["message"].String() = event.onFulfill;
  134. dest["description"].String() = event.description;
  135. dest["effect"]["type"].String() = typeNames.at(size_t(event.effect.type));
  136. dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;
  137. dest["condition"] = event.trigger.toJson(ConditionToJson);
  138. }
  139. ///CMapPatcher
  140. CMapPatcher::CMapPatcher(JsonNode stream):
  141. input(stream)
  142. {
  143. }
  144. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  145. {
  146. header.swap(mapHeader);
  147. if (!input.isNull())
  148. readPatchData();
  149. header.swap(mapHeader);
  150. }
  151. void CMapPatcher::readPatchData()
  152. {
  153. readTriggeredEvents(input);
  154. }
  155. ///CMapFormatZip
  156. CMapFormatZip::CMapFormatZip(CInputOutputStream * stream):
  157. buffer(stream),
  158. ioApi(new CProxyIOApi(buffer))
  159. {
  160. }
  161. ///CMapLoaderJson
  162. CMapLoaderJson::CMapLoaderJson(CInputOutputStream * stream):
  163. CMapFormatZip(stream),
  164. loader("", "_", ioApi)
  165. {
  166. }
  167. si32 CMapLoaderJson::getIdentifier(const std::string& type, const std::string& name)
  168. {
  169. boost::optional<si32> res = VLC->modh->identifiers.getIdentifier("core", type, name, false);
  170. if(!res)
  171. {
  172. throw new std::runtime_error("Map load failed. Identifier not resolved.");
  173. }
  174. return res.get();
  175. }
  176. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  177. {
  178. map = new CMap();
  179. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  180. readMap();
  181. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  182. }
  183. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  184. {
  185. mapHeader.reset(new CMapHeader);
  186. readHeader();
  187. return std::move(mapHeader);
  188. }
  189. const JsonNode CMapLoaderJson::readJson(const std::string & archiveFilename)
  190. {
  191. ResourceID resource(archiveFilename, EResType::TEXT);
  192. if(!loader.existsResource(resource))
  193. throw new std::runtime_error(archiveFilename+" not found");
  194. auto data = loader.load(resource)->readAll();
  195. JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
  196. return std::move(res);
  197. }
  198. void CMapLoaderJson::readMap()
  199. {
  200. readHeader();
  201. map->initTerrain();
  202. readTerrain();
  203. //TODO:readMap
  204. }
  205. void CMapLoaderJson::readHeader()
  206. {
  207. //do not use map field here, use only mapHeader
  208. const JsonNode header = readJson(HEADER_FILE_NAME);
  209. //TODO: read such data like map name & size
  210. //mapHeader->version = ??? //todo: new version field
  211. //todo: multilevel map load support
  212. const JsonNode levels = header["mapLevels"];
  213. mapHeader->height = levels["surface"]["height"].Float();
  214. mapHeader->width = levels["surface"]["width"].Float();
  215. mapHeader->twoLevel = !levels["underground"].isNull();
  216. mapHeader->name = header["name"].String();
  217. mapHeader->description = header["description"].String();
  218. //todo: support arbitrary percentage
  219. static const std::map<std::string, ui8> difficultyMap =
  220. {
  221. {"", 1},
  222. {"EASY", 0},
  223. {"NORMAL", 1},
  224. {"HARD", 2},
  225. {"EXPERT", 3},
  226. {"IMPOSSIBLE", 4}
  227. };
  228. mapHeader->difficulty = difficultyMap.at(header["difficulty"].String());
  229. mapHeader->levelLimit = header["levelLimit"].Float();
  230. // std::vector<bool> allowedHeroes;
  231. // std::vector<ui16> placeholdedHeroes;
  232. readTriggeredEvents(header);
  233. readPlayerInfo(header);
  234. //TODO: readHeader
  235. }
  236. void CMapLoaderJson::readPlayerInfo(const JsonNode & input)
  237. {
  238. const JsonNode & src = input["players"];
  239. int howManyTeams = 0;
  240. for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
  241. {
  242. PlayerInfo & info = map->players.at(player);
  243. const JsonNode & playerSrc = src[GameConstants::PLAYER_COLOR_NAMES[player]];
  244. if(playerSrc.isNull())
  245. {
  246. info.canComputerPlay = false;
  247. info.canHumanPlay = false;
  248. }
  249. else
  250. {
  251. readPlayerInfo(info, playerSrc);
  252. vstd::amax(howManyTeams, info.team.getNum()+1);
  253. }
  254. }
  255. mapHeader->howManyTeams = howManyTeams;
  256. }
  257. void CMapLoaderJson::readPlayerInfo(PlayerInfo& info, const JsonNode& input)
  258. {
  259. //allowed factions
  260. info.isFactionRandom = input["randomFaction"].Bool();
  261. info.canComputerPlay = input["canComputerPlay"].Bool();
  262. info.canHumanPlay = input["canHumanPlay"].Bool();
  263. //plasedHeroes
  264. //mainTown
  265. info.generateHeroAtMainTown = input["generateHeroAtMainTown"].Bool();
  266. info.hasRandomHero = input["randomHero"].Bool();
  267. //mainHero
  268. //mainHeroPortrait
  269. info.mainCustomHeroName = input["mainHeroName"].String();
  270. info.team = TeamID(input["team"].Float());
  271. }
  272. void CMapLoaderJson::readTerrainTile(const std::string& src, TerrainTile& tile)
  273. {
  274. using namespace TerrainDetail;
  275. {//terrain type
  276. const std::string typeCode = src.substr(0,2);
  277. int rawType = vstd::find_pos(terrainCodes, typeCode);
  278. if(rawType < 0)
  279. throw new std::runtime_error("Invalid terrain type code in "+src);
  280. tile.terType = ETerrainType(rawType);
  281. }
  282. int startPos = 2; //0+typeCode fixed length
  283. {//terrain view
  284. int pos = startPos;
  285. while(isdigit(src.at(pos)))
  286. pos++;
  287. int len = pos - startPos;
  288. if(len<=0)
  289. throw new std::runtime_error("Invalid terrain view in "+src);
  290. const std::string rawCode = src.substr(startPos,len);
  291. tile.terView = atoi(rawCode.c_str());
  292. startPos+=len;
  293. }
  294. {//terrain flip
  295. int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
  296. if(terrainFlip < 0)
  297. throw new std::runtime_error("Invalid terrain flip in "+src);
  298. else
  299. tile.extTileFlags = terrainFlip;
  300. }
  301. if(startPos >= src.size())
  302. return;
  303. bool hasRoad = true;
  304. {//road type
  305. const std::string typeCode = src.substr(startPos,2);
  306. startPos+=2;
  307. int rawType = vstd::find_pos(roadCodes, typeCode);
  308. if(rawType < 0)
  309. {
  310. rawType = vstd::find_pos(riverCodes, typeCode);
  311. if(rawType < 0)
  312. throw new std::runtime_error("Invalid river type in "+src);
  313. else
  314. {
  315. tile.riverType = ERiverType::ERiverType(rawType);
  316. hasRoad = false;
  317. }
  318. }
  319. else
  320. tile.roadType = ERoadType::ERoadType(rawType);
  321. }
  322. if(hasRoad)
  323. {//road dir
  324. int pos = startPos;
  325. while(isdigit(src.at(pos)))
  326. pos++;
  327. int len = pos - startPos;
  328. if(len<=0)
  329. throw new std::runtime_error("Invalid road dir in "+src);
  330. const std::string rawCode = src.substr(startPos,len);
  331. tile.roadDir = atoi(rawCode.c_str());
  332. startPos+=len;
  333. }
  334. if(hasRoad)
  335. {//road flip
  336. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  337. if(flip < 0)
  338. throw new std::runtime_error("Invalid road flip in "+src);
  339. else
  340. tile.extTileFlags |= (flip<<4);
  341. }
  342. if(startPos >= src.size())
  343. return;
  344. if(hasRoad)
  345. {//river type
  346. const std::string typeCode = src.substr(startPos,2);
  347. startPos+=2;
  348. int rawType = vstd::find_pos(riverCodes, typeCode);
  349. if(rawType < 0)
  350. throw new std::runtime_error("Invalid river type in "+src);
  351. tile.riverType = ERiverType::ERiverType(rawType);
  352. }
  353. {//river dir
  354. int pos = startPos;
  355. while(isdigit(src.at(pos)))
  356. pos++;
  357. int len = pos - startPos;
  358. if(len<=0)
  359. throw new std::runtime_error("Invalid river dir in "+src);
  360. const std::string rawCode = src.substr(startPos,len);
  361. tile.riverDir = atoi(rawCode.c_str());
  362. startPos+=len;
  363. }
  364. {//river flip
  365. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  366. if(flip < 0)
  367. throw new std::runtime_error("Invalid road flip in "+src);
  368. else
  369. tile.extTileFlags |= (flip<<2);
  370. }
  371. }
  372. void CMapLoaderJson::readTerrainLevel(const JsonNode& src, const int index)
  373. {
  374. int3 pos(0,0,index);
  375. const JsonVector & rows = src.Vector();
  376. if(rows.size() != map->height)
  377. throw new std::runtime_error("Invalid terrain data");
  378. for(pos.y = 0; pos.y < map->height; pos.y++)
  379. {
  380. const JsonVector & tiles = rows[pos.y].Vector();
  381. if(tiles.size() != map->width)
  382. throw new std::runtime_error("Invalid terrain data");
  383. for(pos.x = 0; pos.x < map->width; pos.x++)
  384. readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
  385. }
  386. }
  387. void CMapLoaderJson::readTerrain()
  388. {
  389. {
  390. const JsonNode surface = readJson("surface_terrain.json");
  391. readTerrainLevel(surface, 0);
  392. }
  393. if(map->twoLevel)
  394. {
  395. const JsonNode underground = readJson("underground_terrain.json");
  396. readTerrainLevel(underground, 1);
  397. }
  398. }
  399. ///CMapSaverJson
  400. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream):
  401. CMapFormatZip(stream),
  402. saver(ioApi, "_")
  403. {
  404. }
  405. CMapSaverJson::~CMapSaverJson()
  406. {
  407. }
  408. void CMapSaverJson::addToArchive(const JsonNode& data, const std::string& filename)
  409. {
  410. std::ostringstream out;
  411. out << data;
  412. out.flush();
  413. {
  414. auto s = out.str();
  415. std::unique_ptr<COutputStream> stream = saver.addFile(filename);
  416. if (stream->write((const ui8*)s.c_str(), s.size()) != s.size())
  417. throw new std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
  418. }
  419. }
  420. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  421. {
  422. //TODO: saveMap
  423. this->map = map.get();
  424. writeHeader();
  425. writeTerrain();
  426. }
  427. void CMapSaverJson::writeHeader()
  428. {
  429. JsonNode header;
  430. header["versionMajor"].Float() = VERSION_MAJOR;
  431. header["versionMinor"].Float() = VERSION_MINOR;
  432. //todo: multilevel map save support
  433. JsonNode & levels = header["mapLevels"];
  434. levels["surface"]["height"].Float() = map->height;
  435. levels["surface"]["width"].Float() = map->width;
  436. levels["surface"]["index"].Float() = 0;
  437. if(map->twoLevel)
  438. {
  439. levels["underground"]["height"].Float() = map->height;
  440. levels["underground"]["width"].Float() = map->width;
  441. levels["underground"]["index"].Float() = 1;
  442. }
  443. header["name"].String() = map->name;
  444. header["description"].String() = map->description;
  445. //todo: support arbitrary percentage
  446. static const std::map<ui8, std::string> difficultyMap =
  447. {
  448. {0, "EASY"},
  449. {1, "NORMAL"},
  450. {2, "HARD"},
  451. {3, "EXPERT"},
  452. {4, "IMPOSSIBLE"}
  453. };
  454. header["difficulty"].String() = difficultyMap.at(map->difficulty);
  455. header["levelLimit"].Float() = map->levelLimit;
  456. writeTriggeredEvents(header);
  457. writePlayerInfo(header);
  458. //todo: allowedHeroes;
  459. //todo: placeholdedHeroes;
  460. addToArchive(header, HEADER_FILE_NAME);
  461. }
  462. void CMapSaverJson::writePlayerInfo(JsonNode & output)
  463. {
  464. JsonNode & dest = output["players"];
  465. dest.setType(JsonNode::DATA_STRUCT);
  466. for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
  467. {
  468. const PlayerInfo & info = map->players[player];
  469. if(info.canAnyonePlay())
  470. writePlayerInfo(info, dest[GameConstants::PLAYER_COLOR_NAMES[player]]);
  471. }
  472. }
  473. void CMapSaverJson::writePlayerInfo(const PlayerInfo & info, JsonNode & output)
  474. {
  475. //allowed factions
  476. output["randomFaction"].Bool() = info.isFactionRandom;
  477. output["canComputerPlay"].Bool() = info.canComputerPlay;
  478. output["canHumanPlay"].Bool() = info.canHumanPlay;
  479. //plasedHeroes
  480. //mainTown
  481. output["generateHeroAtMainTown"].Bool() = info.generateHeroAtMainTown;
  482. output["randomHero"].Bool() = info.hasRandomHero;
  483. //mainHero
  484. //mainHeroPortrait
  485. output["mainHeroName"].String() = info.mainCustomHeroName;
  486. output["team"].Float() = info.team.getNum();
  487. }
  488. const std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
  489. {
  490. using namespace TerrainDetail;
  491. std::ostringstream out;
  492. out.setf(std::ios::dec, std::ios::basefield);
  493. out.unsetf(std::ios::showbase);
  494. out << terrainCodes.at(int(tile.terType)) << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
  495. if(tile.roadType != ERoadType::NO_ROAD)
  496. {
  497. out << roadCodes.at(int(tile.roadType)) << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4];
  498. }
  499. if(tile.riverType != ERiverType::NO_RIVER)
  500. {
  501. out << riverCodes.at(int(tile.riverType)) << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4];
  502. }
  503. return out.str();
  504. }
  505. JsonNode CMapSaverJson::writeTerrainLevel(const int index)
  506. {
  507. JsonNode data;
  508. int3 pos(0,0,index);
  509. data.Vector().resize(map->height);
  510. for(pos.y = 0; pos.y < map->height; pos.y++)
  511. {
  512. JsonNode & row = data.Vector()[pos.y];
  513. row.Vector().resize(map->width);
  514. for(pos.x = 0; pos.x < map->width; pos.x++)
  515. row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
  516. }
  517. return std::move(data);
  518. }
  519. void CMapSaverJson::writeTerrain()
  520. {
  521. //todo: multilevel map save support
  522. JsonNode surface = writeTerrainLevel(0);
  523. addToArchive(surface, "surface_terrain.json");
  524. if(map->twoLevel)
  525. {
  526. JsonNode underground = writeTerrainLevel(1);
  527. addToArchive(underground, "underground_terrain.json");
  528. }
  529. }