CMapHeader.cpp 6.3 KB

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  1. /*
  2. * CMapHeader.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMapHeader.h"
  12. #include "MapFormat.h"
  13. #include "../VCMI_Lib.h"
  14. #include "../CTownHandler.h"
  15. #include "../CGeneralTextHandler.h"
  16. #include "../modding/CModHandler.h"
  17. #include "../CHeroHandler.h"
  18. #include "../Languages.h"
  19. VCMI_LIB_NAMESPACE_BEGIN
  20. SHeroName::SHeroName() : heroId(-1)
  21. {
  22. }
  23. PlayerInfo::PlayerInfo(): canHumanPlay(false), canComputerPlay(false),
  24. aiTactic(EAiTactic::RANDOM), isFactionRandom(false), hasRandomHero(false), mainCustomHeroPortrait(-1), mainCustomHeroId(-1), hasMainTown(false),
  25. generateHeroAtMainTown(false), posOfMainTown(-1), team(TeamID::NO_TEAM)
  26. {
  27. allowedFactions = VLC->townh->getAllowedFactions();
  28. }
  29. FactionID PlayerInfo::defaultCastle() const
  30. {
  31. //if random allowed set it as default
  32. if(isFactionRandom)
  33. return FactionID::RANDOM;
  34. if(!allowedFactions.empty())
  35. return *allowedFactions.begin();
  36. // fall back to random
  37. return FactionID::RANDOM;
  38. }
  39. HeroTypeID PlayerInfo::defaultHero() const
  40. {
  41. // we will generate hero in front of main town
  42. if((generateHeroAtMainTown && hasMainTown) || hasRandomHero)
  43. {
  44. //random hero
  45. return HeroTypeID::RANDOM;
  46. }
  47. return HeroTypeID::NONE;
  48. }
  49. bool PlayerInfo::canAnyonePlay() const
  50. {
  51. return canHumanPlay || canComputerPlay;
  52. }
  53. bool PlayerInfo::hasCustomMainHero() const
  54. {
  55. return mainCustomHeroId.isValid();
  56. }
  57. EventCondition::EventCondition(EWinLoseType condition):
  58. object(nullptr),
  59. metaType(EMetaclass::INVALID),
  60. value(-1),
  61. objectType(-1),
  62. objectSubtype(-1),
  63. position(-1, -1, -1),
  64. condition(condition)
  65. {
  66. }
  67. EventCondition::EventCondition(EWinLoseType condition, si32 value, si32 objectType, const int3 & position):
  68. object(nullptr),
  69. metaType(EMetaclass::INVALID),
  70. value(value),
  71. objectType(objectType),
  72. objectSubtype(-1),
  73. position(position),
  74. condition(condition)
  75. {}
  76. void CMapHeader::setupEvents()
  77. {
  78. EventCondition victoryCondition(EventCondition::STANDARD_WIN);
  79. EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
  80. defeatCondition.value = 7;
  81. //Victory condition - defeat all
  82. TriggeredEvent standardVictory;
  83. standardVictory.effect.type = EventEffect::VICTORY;
  84. standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  85. standardVictory.identifier = "standardVictory";
  86. standardVictory.description.clear(); // TODO: display in quest window
  87. standardVictory.onFulfill.appendTextID("core.genrltxt.659");
  88. standardVictory.trigger = EventExpression(victoryCondition);
  89. //Loss condition - 7 days without town
  90. TriggeredEvent standardDefeat;
  91. standardDefeat.effect.type = EventEffect::DEFEAT;
  92. standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
  93. standardDefeat.identifier = "standardDefeat";
  94. standardDefeat.description.clear(); // TODO: display in quest window
  95. standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
  96. standardDefeat.trigger = EventExpression(defeatCondition);
  97. triggeredEvents.push_back(standardVictory);
  98. triggeredEvents.push_back(standardDefeat);
  99. victoryIconIndex = 11;
  100. victoryMessage.appendTextID("core.vcdesc.0");
  101. defeatIconIndex = 3;
  102. defeatMessage.appendTextID("core.lcdesc.0");
  103. }
  104. CMapHeader::CMapHeader() : version(EMapFormat::VCMI), height(72), width(72),
  105. twoLevel(true), difficulty(1), levelLimit(0), howManyTeams(0), areAnyPlayers(false)
  106. {
  107. setupEvents();
  108. allowedHeroes = VLC->heroh->getDefaultAllowed();
  109. players.resize(PlayerColor::PLAYER_LIMIT_I);
  110. VLC->generaltexth->addSubContainer(*this);
  111. }
  112. CMapHeader::~CMapHeader()
  113. {
  114. VLC->generaltexth->removeSubContainer(*this);
  115. }
  116. ui8 CMapHeader::levels() const
  117. {
  118. return (twoLevel ? 2 : 1);
  119. }
  120. void CMapHeader::registerMapStrings()
  121. {
  122. VLC->generaltexth->removeSubContainer(*this);
  123. VLC->generaltexth->addSubContainer(*this);
  124. //get supported languages. Assuming that translation containing most strings is the base language
  125. std::set<std::string> mapLanguages, mapBaseLanguages;
  126. int maxStrings = 0;
  127. for(auto & translation : translations.Struct())
  128. {
  129. if(translation.first.empty() || !translation.second.isStruct() || translation.second.Struct().empty())
  130. continue;
  131. if(translation.second.Struct().size() > maxStrings)
  132. maxStrings = translation.second.Struct().size();
  133. mapLanguages.insert(translation.first);
  134. }
  135. if(maxStrings == 0 || mapLanguages.empty())
  136. {
  137. logGlobal->info("Map %s doesn't have any supported translation", name.toString());
  138. return;
  139. }
  140. //identifying base languages
  141. for(auto & translation : translations.Struct())
  142. {
  143. if(translation.second.isStruct() && translation.second.Struct().size() == maxStrings)
  144. mapBaseLanguages.insert(translation.first);
  145. }
  146. std::string baseLanguage, language;
  147. //english is preferrable as base language
  148. if(mapBaseLanguages.count(Languages::getLanguageOptions(Languages::ELanguages::ENGLISH).identifier))
  149. baseLanguage = Languages::getLanguageOptions(Languages::ELanguages::ENGLISH).identifier;
  150. else
  151. baseLanguage = *mapBaseLanguages.begin();
  152. if(mapBaseLanguages.count(CGeneralTextHandler::getPreferredLanguage()))
  153. {
  154. language = CGeneralTextHandler::getPreferredLanguage(); //preferred language is base language - use it
  155. baseLanguage = language;
  156. }
  157. else
  158. {
  159. if(mapLanguages.count(CGeneralTextHandler::getPreferredLanguage()))
  160. language = CGeneralTextHandler::getPreferredLanguage();
  161. else
  162. language = baseLanguage; //preferred language is not supported, use base language
  163. }
  164. assert(!language.empty());
  165. JsonNode data = translations[baseLanguage];
  166. if(language != baseLanguage)
  167. JsonUtils::mergeCopy(data, translations[language]);
  168. for(auto & s : data.Struct())
  169. registerString("map", TextIdentifier(s.first), s.second.String(), language);
  170. }
  171. std::string mapRegisterLocalizedString(const std::string & modContext, CMapHeader & mapHeader, const TextIdentifier & UID, const std::string & localized)
  172. {
  173. return mapRegisterLocalizedString(modContext, mapHeader, UID, localized, VLC->modh->getModLanguage(modContext));
  174. }
  175. std::string mapRegisterLocalizedString(const std::string & modContext, CMapHeader & mapHeader, const TextIdentifier & UID, const std::string & localized, const std::string & language)
  176. {
  177. mapHeader.registerString(modContext, UID, localized, language);
  178. mapHeader.translations.Struct()[language].Struct()[UID.get()].String() = localized;
  179. return UID.get();
  180. }
  181. VCMI_LIB_NAMESPACE_END