BattleSpellMechanics.cpp 30 KB

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  1. /*
  2. * BattleSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleSpellMechanics.h"
  12. #include "../NetPacks.h"
  13. #include "../BattleState.h"
  14. #include "../mapObjects/CGHeroInstance.h"
  15. #include "../mapObjects/CGTownInstance.h"
  16. ///HealingSpellMechanics
  17. void HealingSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  18. {
  19. EHealLevel healLevel = getHealLevel(parameters.effectLevel);
  20. int hpGained = calculateHealedHP(env, parameters, ctx);
  21. StacksHealedOrResurrected shr;
  22. shr.lifeDrain = false;
  23. shr.tentHealing = false;
  24. //special case for Archangel
  25. shr.cure = parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING && owner->id == SpellID::RESURRECTION;
  26. const bool resurrect = (healLevel != EHealLevel::HEAL);
  27. for(auto & attackedCre : ctx.attackedCres)
  28. {
  29. StacksHealedOrResurrected::HealInfo hi;
  30. hi.stackID = (attackedCre)->ID;
  31. int stackHPgained = parameters.caster->getSpellBonus(owner, hpGained, attackedCre);
  32. hi.healedHP = attackedCre->calculateHealedHealthPoints(stackHPgained, resurrect);
  33. hi.lowLevelResurrection = (healLevel == EHealLevel::RESURRECT);
  34. shr.healedStacks.push_back(hi);
  35. }
  36. if(!shr.healedStacks.empty())
  37. env->sendAndApply(&shr);
  38. }
  39. int HealingSpellMechanics::calculateHealedHP(const SpellCastEnvironment* env, const BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
  40. {
  41. return parameters.getEffectValue();
  42. }
  43. ///AntimagicMechanics
  44. void AntimagicMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  45. {
  46. DefaultSpellMechanics::applyBattle(battle, packet);
  47. doDispell(battle, packet, [this](const Bonus *b) -> bool
  48. {
  49. if(b->source == Bonus::SPELL_EFFECT)
  50. {
  51. const CSpell * sourceSpell = SpellID(b->sid).toSpell();
  52. if(!sourceSpell)
  53. return false;//error
  54. //keep positive effects
  55. if(sourceSpell->isPositive())
  56. return false;
  57. //keep own effects
  58. if(sourceSpell == owner)
  59. return false;
  60. //remove all others
  61. return true;
  62. }
  63. return false; //not a spell effect
  64. });
  65. }
  66. ///ChainLightningMechanics
  67. std::vector<const CStack *> ChainLightningMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  68. {
  69. std::vector<const CStack *> res;
  70. std::set<BattleHex> possibleHexes;
  71. for(auto stack : cb->battleGetAllStacks())
  72. {
  73. if(stack->isValidTarget())
  74. {
  75. for(auto hex : stack->getHexes())
  76. {
  77. possibleHexes.insert (hex);
  78. }
  79. }
  80. }
  81. int targetsOnLevel[4] = {4, 4, 5, 5};
  82. BattleHex lightningHex = ctx.destination;
  83. for(int i = 0; i < targetsOnLevel[ctx.schoolLvl]; ++i)
  84. {
  85. auto stack = cb->battleGetStackByPos(lightningHex, true);
  86. if(!stack)
  87. break;
  88. res.push_back(stack);
  89. for(auto hex : stack->getHexes())
  90. {
  91. possibleHexes.erase(hex); //can't hit same stack twice
  92. }
  93. if(possibleHexes.empty()) //not enough targets
  94. break;
  95. lightningHex = BattleHex::getClosestTile(stack->attackerOwned, lightningHex, possibleHexes);
  96. }
  97. return res;
  98. }
  99. ///CloneMechanics
  100. void CloneMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  101. {
  102. const CStack * clonedStack = nullptr;
  103. if(ctx.attackedCres.size())
  104. clonedStack = *ctx.attackedCres.begin();
  105. if(!clonedStack)
  106. {
  107. env->complain ("No target stack to clone!");
  108. return;
  109. }
  110. const int attacker = !(bool)parameters.casterSide;
  111. BattleStackAdded bsa;
  112. bsa.creID = clonedStack->type->idNumber;
  113. bsa.attacker = attacker;
  114. bsa.summoned = true;
  115. bsa.pos = parameters.cb->getAvaliableHex(bsa.creID, attacker); //TODO: unify it
  116. bsa.amount = clonedStack->count;
  117. env->sendAndApply(&bsa);
  118. BattleSetStackProperty ssp;
  119. ssp.stackID = bsa.newStackID;//we know stack ID after apply
  120. ssp.which = BattleSetStackProperty::CLONED;
  121. ssp.val = 0;
  122. ssp.absolute = 1;
  123. env->sendAndApply(&ssp);
  124. ssp.stackID = clonedStack->ID;
  125. ssp.which = BattleSetStackProperty::HAS_CLONE;
  126. ssp.val = bsa.newStackID;
  127. ssp.absolute = 1;
  128. env->sendAndApply(&ssp);
  129. SetStackEffect sse;
  130. sse.stacks.push_back(bsa.newStackID);
  131. Bonus lifeTimeMarker(Bonus::N_TURNS, Bonus::NONE, Bonus::SPELL_EFFECT, 0, owner->id.num);
  132. lifeTimeMarker.turnsRemain = parameters.enchantPower;
  133. sse.effect.push_back(lifeTimeMarker);
  134. env->sendAndApply(&sse);
  135. }
  136. ESpellCastProblem::ESpellCastProblem CloneMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  137. {
  138. //can't clone already cloned creature
  139. if(vstd::contains(obj->state, EBattleStackState::CLONED))
  140. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  141. if(obj->cloneID != -1)
  142. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  143. ui8 schoolLevel;
  144. if(caster)
  145. {
  146. schoolLevel = caster->getEffectLevel(owner);
  147. }
  148. else
  149. {
  150. schoolLevel = 3;//todo: remove
  151. }
  152. if(schoolLevel < 3)
  153. {
  154. int maxLevel = (std::max(schoolLevel, (ui8)1) + 4);
  155. int creLevel = obj->getCreature()->level;
  156. if(maxLevel < creLevel) //tier 1-5 for basic, 1-6 for advanced, any level for expert
  157. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  158. }
  159. //use default algorithm only if there is no mechanics-related problem
  160. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  161. }
  162. ///CureMechanics
  163. void CureMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  164. {
  165. DefaultSpellMechanics::applyBattle(battle, packet);
  166. doDispell(battle, packet, dispellSelector);
  167. }
  168. HealingSpellMechanics::EHealLevel CureMechanics::getHealLevel(int effectLevel) const
  169. {
  170. return EHealLevel::HEAL;
  171. }
  172. bool CureMechanics::dispellSelector(const Bonus * b)
  173. {
  174. if(b->source == Bonus::SPELL_EFFECT)
  175. {
  176. const CSpell * sp = SpellID(b->sid).toSpell();
  177. return sp && sp->isNegative();
  178. }
  179. return false; //not a spell effect
  180. }
  181. ESpellCastProblem::ESpellCastProblem CureMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  182. {
  183. //Selector method name is ok as cashing string. --AVS
  184. if(!obj->canBeHealed() && !canDispell(obj, dispellSelector, "CureMechanics::dispellSelector"))
  185. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  186. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  187. }
  188. ///DispellMechanics
  189. void DispellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  190. {
  191. DefaultSpellMechanics::applyBattle(battle, packet);
  192. doDispell(battle, packet, Selector::all);
  193. }
  194. ESpellCastProblem::ESpellCastProblem DispellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  195. {
  196. //just in case
  197. if(!obj->alive())
  198. return ESpellCastProblem::WRONG_SPELL_TARGET;
  199. //DISPELL ignores all immunities, except specific absolute immunity
  200. {
  201. //SPELL_IMMUNITY absolute case
  202. std::stringstream cachingStr;
  203. cachingStr << "type_" << Bonus::SPELL_IMMUNITY << "subtype_" << owner->id.toEnum() << "addInfo_1";
  204. if(obj->hasBonus(Selector::typeSubtypeInfo(Bonus::SPELL_IMMUNITY, owner->id.toEnum(), 1), cachingStr.str()))
  205. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  206. }
  207. if(canDispell(obj, Selector::all, "DefaultSpellMechanics::dispellSelector"))
  208. return ESpellCastProblem::OK;
  209. else
  210. return ESpellCastProblem::WRONG_SPELL_TARGET;
  211. //any other immunities are ignored - do not execute default algorithm
  212. }
  213. void DispellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  214. {
  215. if(parameters.spellLvl > 2)
  216. {
  217. //expert DISPELL also removes spell-created obstacles
  218. ObstaclesRemoved packet;
  219. for(const auto obstacle : parameters.cb->obstacles)
  220. {
  221. if(obstacle->obstacleType == CObstacleInstance::FIRE_WALL
  222. || obstacle->obstacleType == CObstacleInstance::FORCE_FIELD
  223. || obstacle->obstacleType == CObstacleInstance::LAND_MINE)
  224. packet.obstacles.insert(obstacle->uniqueID);
  225. }
  226. if(!packet.obstacles.empty())
  227. env->sendAndApply(&packet);
  228. }
  229. }
  230. ///EarthquakeMechanics
  231. void EarthquakeMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  232. {
  233. if(nullptr == parameters.cb->battleGetDefendedTown())
  234. {
  235. env->complain("EarthquakeMechanics: not town siege");
  236. return;
  237. }
  238. if(CGTownInstance::NONE == parameters.cb->battleGetDefendedTown()->fortLevel())
  239. {
  240. env->complain("EarthquakeMechanics: town has no fort");
  241. return;
  242. }
  243. //start with all destructible parts
  244. std::set<EWallPart::EWallPart> possibleTargets =
  245. {
  246. EWallPart::KEEP,
  247. EWallPart::BOTTOM_TOWER,
  248. EWallPart::BOTTOM_WALL,
  249. EWallPart::BELOW_GATE,
  250. EWallPart::OVER_GATE,
  251. EWallPart::UPPER_WALL,
  252. EWallPart::UPPER_TOWER,
  253. EWallPart::GATE
  254. };
  255. assert(possibleTargets.size() == EWallPart::PARTS_COUNT);
  256. const int targetsToAttack = 2 + std::max<int>(parameters.spellLvl - 1, 0);
  257. CatapultAttack ca;
  258. ca.attacker = -1;
  259. for(int i = 0; i < targetsToAttack; i++)
  260. {
  261. //Any destructible part can be hit regardless of its HP. Multiple hit on same target is allowed.
  262. EWallPart::EWallPart target = *RandomGeneratorUtil::nextItem(possibleTargets, env->getRandomGenerator());
  263. auto & currentHP = parameters.cb->si.wallState;
  264. if(currentHP.at(target) == EWallState::DESTROYED || currentHP.at(target) == EWallState::NONE)
  265. continue;
  266. CatapultAttack::AttackInfo attackInfo;
  267. attackInfo.damageDealt = 1;
  268. attackInfo.attackedPart = target;
  269. attackInfo.destinationTile = parameters.cb->wallPartToBattleHex(target);
  270. ca.attackedParts.push_back(attackInfo);
  271. //removing creatures in turrets / keep if one is destroyed
  272. BattleHex posRemove;
  273. switch(target)
  274. {
  275. case EWallPart::KEEP:
  276. posRemove = -2;
  277. break;
  278. case EWallPart::BOTTOM_TOWER:
  279. posRemove = -3;
  280. break;
  281. case EWallPart::UPPER_TOWER:
  282. posRemove = -4;
  283. break;
  284. }
  285. if(posRemove != BattleHex::INVALID)
  286. {
  287. BattleStacksRemoved bsr;
  288. for(auto & elem : parameters.cb->stacks)
  289. {
  290. if(elem->position == posRemove)
  291. {
  292. bsr.stackIDs.insert(elem->ID);
  293. break;
  294. }
  295. }
  296. if(bsr.stackIDs.size() > 0)
  297. env->sendAndApply(&bsr);
  298. }
  299. };
  300. env->sendAndApply(&ca);
  301. }
  302. ESpellCastProblem::ESpellCastProblem EarthquakeMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  303. {
  304. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  305. {
  306. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  307. return ESpellCastProblem::INVALID;
  308. }
  309. if(nullptr == cb->battleGetDefendedTown())
  310. {
  311. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  312. }
  313. if(CGTownInstance::NONE == cb->battleGetDefendedTown()->fortLevel())
  314. {
  315. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  316. }
  317. CSpell::TargetInfo ti(owner, caster->getSpellSchoolLevel(owner));
  318. if(ti.smart)
  319. {
  320. //if spell targeting is smart, then only attacker can use it
  321. if(cb->playerToSide(caster->getOwner()) != BattleSide::ATTACKER)
  322. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  323. }
  324. const auto attackableBattleHexes = cb->getAttackableBattleHexes();
  325. if(attackableBattleHexes.empty())
  326. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  327. return ESpellCastProblem::OK;
  328. }
  329. bool EarthquakeMechanics::requiresCreatureTarget() const
  330. {
  331. return false;
  332. }
  333. ///HypnotizeMechanics
  334. ESpellCastProblem::ESpellCastProblem HypnotizeMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  335. {
  336. //todo: maybe do not resist on passive cast
  337. if(nullptr != caster)
  338. {
  339. //TODO: what with other creatures casting hypnotize, Faerie Dragons style?
  340. ui32 subjectHealth = obj->totalHealth();
  341. //apply 'damage' bonus for hypnotize, including hero specialty
  342. ui32 maxHealth = caster->getSpellBonus(owner, owner->calculateRawEffectValue(caster->getEffectLevel(owner), caster->getEffectPower(owner)), obj);
  343. if (subjectHealth > maxHealth)
  344. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  345. }
  346. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  347. }
  348. ///ObstacleMechanics
  349. ESpellCastProblem::ESpellCastProblem ObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  350. {
  351. const si8 side = cb->playerToSide(ctx.caster->getOwner());
  352. if(side < 0)
  353. return ESpellCastProblem::INVALID;
  354. bool hexesOutsideBattlefield = false;
  355. auto tilesThatMustBeClear = owner->rangeInHexes(ctx.destination, ctx.schoolLvl, side, &hexesOutsideBattlefield);
  356. for(const BattleHex & hex : tilesThatMustBeClear)
  357. if(!isHexAviable(cb, hex, ctx.ti.clearAffected))
  358. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  359. if(hexesOutsideBattlefield)
  360. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  361. return ESpellCastProblem::OK;
  362. }
  363. bool ObstacleMechanics::isHexAviable(const CBattleInfoCallback * cb, const BattleHex & hex, const bool mustBeClear)
  364. {
  365. if(!hex.isAvailable())
  366. return false;
  367. if(!mustBeClear)
  368. return true;
  369. if(cb->battleGetStackByPos(hex, true))
  370. return false;
  371. auto obst = cb->battleGetObstacleOnPos(hex, false);
  372. if(obst /*&& obst->type != CObstacleInstance::MOAT*/)//todo: issue 2366, uncomment once obstacle tile sharing implemented
  373. return false;
  374. if(nullptr != cb->battleGetDefendedTown() && CGTownInstance::NONE != cb->battleGetDefendedTown()->fortLevel())
  375. {
  376. EWallPart::EWallPart part = cb->battleHexToWallPart(hex);
  377. if(part == EWallPart::INVALID)
  378. return true;//no fortification here
  379. else if(static_cast<int>(part) < 0)
  380. return false;//indestuctible part (cant be checked by battleGetWallState)
  381. else if(part == EWallPart::BOTTOM_TOWER || part == EWallPart::UPPER_TOWER)
  382. return false;//destructible, but should not be available
  383. else if(cb->battleGetWallState(part) != EWallState::DESTROYED && cb->battleGetWallState(part) != EWallState::NONE)
  384. return false;
  385. }
  386. return true;
  387. }
  388. void ObstacleMechanics::placeObstacle(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, const BattleHex & pos) const
  389. {
  390. const int obstacleIdToGive = parameters.cb->obstacles.size()+1;
  391. auto obstacle = std::make_shared<SpellCreatedObstacle>();
  392. setupObstacle(obstacle.get());
  393. obstacle->pos = pos;
  394. obstacle->casterSide = parameters.casterSide;
  395. obstacle->ID = owner->id;
  396. obstacle->spellLevel = parameters.effectLevel;
  397. obstacle->casterSpellPower = parameters.effectPower;
  398. obstacle->uniqueID = obstacleIdToGive;
  399. BattleObstaclePlaced bop;
  400. bop.obstacle = obstacle;
  401. env->sendAndApply(&bop);
  402. }
  403. ///PatchObstacleMechanics
  404. void PatchObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  405. {
  406. std::vector<BattleHex> availableTiles;
  407. for(int i = 0; i < GameConstants::BFIELD_SIZE; i += 1)
  408. {
  409. BattleHex hex = i;
  410. if(isHexAviable(parameters.cb, hex, true))
  411. availableTiles.push_back(hex);
  412. }
  413. RandomGeneratorUtil::randomShuffle(availableTiles, env->getRandomGenerator());
  414. const int patchesForSkill[] = {4, 4, 6, 8};
  415. const int patchesToPut = std::min<int>(patchesForSkill[parameters.spellLvl], availableTiles.size());
  416. //land mines or quicksand patches are handled as spell created obstacles
  417. for (int i = 0; i < patchesToPut; i++)
  418. placeObstacle(env, parameters, availableTiles.at(i));
  419. }
  420. ///LandMineMechanics
  421. ESpellCastProblem::ESpellCastProblem LandMineMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  422. {
  423. //LandMine are useless if enemy has native stack and can see mines, check for LandMine damage immunity is done in general way by CSpell
  424. const si8 playerSide = cb->playerToSide(caster->getOwner());
  425. if(playerSide < 0)
  426. return ESpellCastProblem::INVALID;
  427. const si8 otherSide = !playerSide;
  428. if(cb->battleHasNativeStack(otherSide))
  429. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  430. return DefaultSpellMechanics::canBeCast(cb, mode, caster);
  431. }
  432. bool LandMineMechanics::requiresCreatureTarget() const
  433. {
  434. return true;
  435. }
  436. void LandMineMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  437. {
  438. obstacle->obstacleType = CObstacleInstance::LAND_MINE;
  439. obstacle->turnsRemaining = -1;
  440. obstacle->visibleForAnotherSide = false;
  441. }
  442. ///QuicksandMechanics
  443. bool QuicksandMechanics::requiresCreatureTarget() const
  444. {
  445. return false;
  446. }
  447. void QuicksandMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  448. {
  449. obstacle->obstacleType = CObstacleInstance::QUICKSAND;
  450. obstacle->turnsRemaining = -1;
  451. obstacle->visibleForAnotherSide = false;
  452. }
  453. ///WallMechanics
  454. std::vector<BattleHex> WallMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes) const
  455. {
  456. std::vector<BattleHex> ret;
  457. //Special case - shape of obstacle depends on caster's side
  458. //TODO make it possible through spell config
  459. BattleHex::EDir firstStep, secondStep;
  460. if(side)
  461. {
  462. firstStep = BattleHex::TOP_LEFT;
  463. secondStep = BattleHex::TOP_RIGHT;
  464. }
  465. else
  466. {
  467. firstStep = BattleHex::TOP_RIGHT;
  468. secondStep = BattleHex::TOP_LEFT;
  469. }
  470. //Adds hex to the ret if it's valid. Otherwise sets output arg flag if given.
  471. auto addIfValid = [&](BattleHex hex)
  472. {
  473. if(hex.isValid())
  474. ret.push_back(hex);
  475. else if(outDroppedHexes)
  476. *outDroppedHexes = true;
  477. };
  478. ret.push_back(centralHex);
  479. addIfValid(centralHex.moveInDir(firstStep, false));
  480. if(schoolLvl >= 2) //advanced versions of fire wall / force field cotnains of 3 hexes
  481. addIfValid(centralHex.moveInDir(secondStep, false)); //moveInDir function modifies subject hex
  482. return ret;
  483. }
  484. ///FireWallMechanics
  485. bool FireWallMechanics::requiresCreatureTarget() const
  486. {
  487. return true;
  488. }
  489. void FireWallMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  490. {
  491. const BattleHex destination = parameters.getFirstDestinationHex();
  492. if(!destination.isValid())
  493. {
  494. env->complain("Invalid destination for FIRE_WALL");
  495. return;
  496. }
  497. //firewall is build from multiple obstacles - one fire piece for each affected hex
  498. auto affectedHexes = owner->rangeInHexes(destination, parameters.spellLvl, parameters.casterSide);
  499. for(BattleHex hex : affectedHexes)
  500. placeObstacle(env, parameters, hex);
  501. }
  502. void FireWallMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  503. {
  504. obstacle->obstacleType = CObstacleInstance::FIRE_WALL;
  505. obstacle->turnsRemaining = 2;
  506. obstacle->visibleForAnotherSide = true;
  507. }
  508. ///ForceFieldMechanics
  509. bool ForceFieldMechanics::requiresCreatureTarget() const
  510. {
  511. return false;
  512. }
  513. void ForceFieldMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  514. {
  515. const BattleHex destination = parameters.getFirstDestinationHex();
  516. if(!destination.isValid())
  517. {
  518. env->complain("Invalid destination for FORCE_FIELD");
  519. return;
  520. }
  521. placeObstacle(env, parameters, destination);
  522. }
  523. void ForceFieldMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  524. {
  525. obstacle->obstacleType = CObstacleInstance::FORCE_FIELD;
  526. obstacle->turnsRemaining = 2;
  527. obstacle->visibleForAnotherSide = true;
  528. }
  529. ///RemoveObstacleMechanics
  530. void RemoveObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  531. {
  532. if(auto obstacleToRemove = parameters.cb->battleGetObstacleOnPos(parameters.getFirstDestinationHex(), false))
  533. {
  534. if(canRemove(obstacleToRemove.get(), parameters.spellLvl))
  535. {
  536. ObstaclesRemoved obr;
  537. obr.obstacles.insert(obstacleToRemove->uniqueID);
  538. env->sendAndApply(&obr);
  539. }
  540. else
  541. {
  542. env->complain("Cant remove this obstacle!");
  543. }
  544. }
  545. else
  546. env->complain("There's no obstacle to remove!");
  547. }
  548. ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  549. {
  550. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  551. {
  552. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  553. return ESpellCastProblem::INVALID;
  554. }
  555. const int spellLevel = caster->getSpellSchoolLevel(owner);
  556. for(auto obstacle : cb->battleGetAllObstacles())
  557. if(canRemove(obstacle.get(), spellLevel))
  558. return ESpellCastProblem::OK;
  559. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  560. }
  561. ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  562. {
  563. if(auto obstacle = cb->battleGetObstacleOnPos(ctx.destination, false))
  564. if(canRemove(obstacle.get(), ctx.schoolLvl))
  565. return ESpellCastProblem::OK;
  566. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  567. }
  568. bool RemoveObstacleMechanics::canRemove(const CObstacleInstance * obstacle, const int spellLevel) const
  569. {
  570. switch (obstacle->obstacleType)
  571. {
  572. case CObstacleInstance::ABSOLUTE_OBSTACLE: //cliff-like obstacles can't be removed
  573. case CObstacleInstance::MOAT:
  574. return false;
  575. case CObstacleInstance::USUAL:
  576. return true;
  577. case CObstacleInstance::FIRE_WALL:
  578. if(spellLevel >= 2)
  579. return true;
  580. break;
  581. case CObstacleInstance::QUICKSAND:
  582. case CObstacleInstance::LAND_MINE:
  583. case CObstacleInstance::FORCE_FIELD:
  584. if(spellLevel >= 3)
  585. return true;
  586. break;
  587. default:
  588. break;
  589. }
  590. return false;
  591. }
  592. bool RemoveObstacleMechanics::requiresCreatureTarget() const
  593. {
  594. return false;
  595. }
  596. ///RisingSpellMechanics
  597. HealingSpellMechanics::EHealLevel RisingSpellMechanics::getHealLevel(int effectLevel) const
  598. {
  599. //this may be even distinct class
  600. if((effectLevel <= 1) && (owner->id == SpellID::RESURRECTION))
  601. return EHealLevel::RESURRECT;
  602. return EHealLevel::TRUE_RESURRECT;
  603. }
  604. ///SacrificeMechanics
  605. ESpellCastProblem::ESpellCastProblem SacrificeMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  606. {
  607. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  608. {
  609. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  610. return ESpellCastProblem::INVALID;
  611. }
  612. // for sacrifice we have to check for 2 targets (one dead to resurrect and one living to destroy)
  613. bool targetExists = false;
  614. bool targetToSacrificeExists = false;
  615. for(const CStack * stack : cb->battleGetAllStacks())
  616. {
  617. //using isImmuneBy directly as this mechanics does not have overridden immunity check
  618. //therefore we do not need to check caster and casting mode
  619. //TODO: check that we really should check immunity for both stacks
  620. ESpellCastProblem::ESpellCastProblem res = owner->internalIsImmune(caster, stack);
  621. const bool immune = ESpellCastProblem::OK != res && ESpellCastProblem::NOT_DECIDED != res;
  622. const bool casterStack = stack->owner == caster->getOwner();
  623. if(!immune && casterStack)
  624. {
  625. if(stack->alive())
  626. targetToSacrificeExists = true;
  627. else
  628. targetExists = true;
  629. if(targetExists && targetToSacrificeExists)
  630. break;
  631. }
  632. }
  633. if(targetExists && targetToSacrificeExists)
  634. return ESpellCastProblem::OK;
  635. else
  636. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  637. }
  638. void SacrificeMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  639. {
  640. const CStack * victim = nullptr;
  641. if(parameters.destinations.size() == 2)
  642. {
  643. victim = parameters.destinations[1].stackValue;
  644. }
  645. if(nullptr == victim)
  646. {
  647. env->complain("SacrificeMechanics: No stack to sacrifice");
  648. return;
  649. }
  650. //resurrect target after basic checks
  651. RisingSpellMechanics::applyBattleEffects(env, parameters, ctx);
  652. //it is safe to remove even active stack
  653. BattleStacksRemoved bsr;
  654. bsr.stackIDs.insert(victim->ID);
  655. env->sendAndApply(&bsr);
  656. }
  657. int SacrificeMechanics::calculateHealedHP(const SpellCastEnvironment* env, const BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
  658. {
  659. const CStack * victim = nullptr;
  660. if(parameters.destinations.size() == 2)
  661. {
  662. victim = parameters.destinations[1].stackValue;
  663. }
  664. if(nullptr == victim)
  665. {
  666. env->complain("SacrificeMechanics: No stack to sacrifice");
  667. return 0;
  668. }
  669. return (parameters.effectPower + victim->MaxHealth() + owner->getPower(parameters.effectLevel)) * victim->count;
  670. }
  671. bool SacrificeMechanics::requiresCreatureTarget() const
  672. {
  673. return false;//canBeCast do all target existence checks
  674. }
  675. ///SpecialRisingSpellMechanics
  676. ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  677. {
  678. //find alive possible target
  679. const CStack * stackToHeal = cb->getStackIf([ctx, this](const CStack * s)
  680. {
  681. const bool ownerMatches = !ctx.ti.smart || s->owner == ctx.caster->getOwner();
  682. return ownerMatches && s->isValidTarget(false) && s->coversPos(ctx.destination) && ESpellCastProblem::OK == owner->isImmuneByStack(ctx.caster, s);
  683. });
  684. if(nullptr == stackToHeal)
  685. {
  686. //find dead possible target if there is no alive target
  687. stackToHeal = cb->getStackIf([ctx, this](const CStack * s)
  688. {
  689. const bool ownerMatches = !ctx.ti.smart || s->owner == ctx.caster->getOwner();
  690. return ownerMatches && s->isValidTarget(true) && s->coversPos(ctx.destination) && ESpellCastProblem::OK == owner->isImmuneByStack(ctx.caster, s);
  691. });
  692. //we have found dead target
  693. if(nullptr != stackToHeal)
  694. {
  695. for(const BattleHex & hex : stackToHeal->getHexes())
  696. {
  697. const CStack * other = cb->getStackIf([hex, stackToHeal](const CStack * s)
  698. {
  699. return s->isValidTarget(false) && s->coversPos(hex) && s != stackToHeal;
  700. });
  701. if(nullptr != other)
  702. return ESpellCastProblem::NO_APPROPRIATE_TARGET;//alive stack blocks resurrection
  703. }
  704. }
  705. }
  706. if(nullptr == stackToHeal)
  707. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  708. return ESpellCastProblem::OK;
  709. }
  710. ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  711. {
  712. // following does apply to resurrect and animate dead(?) only
  713. // for sacrifice health calculation and health limit check don't matter
  714. if(obj->count >= obj->baseAmount)
  715. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  716. //FIXME: Archangels can cast immune stack and this should be applied for them and not hero
  717. // if(caster)
  718. // {
  719. // auto maxHealth = calculateHealedHP(caster, obj, nullptr);
  720. // if (maxHealth < obj->MaxHealth()) //must be able to rise at least one full creature
  721. // return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  722. // }
  723. return DefaultSpellMechanics::isImmuneByStack(caster,obj);
  724. }
  725. ///SummonMechanics
  726. ESpellCastProblem::ESpellCastProblem SummonMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  727. {
  728. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  729. {
  730. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  731. return ESpellCastProblem::INVALID;
  732. }
  733. //check if there are summoned elementals of other type
  734. auto otherSummoned = cb->battleGetStacksIf([caster, this](const CStack * st)
  735. {
  736. return (st->owner == caster->getOwner())
  737. && (vstd::contains(st->state, EBattleStackState::SUMMONED))
  738. && (!vstd::contains(st->state, EBattleStackState::CLONED))
  739. && (st->getCreature()->idNumber != creatureToSummon);
  740. });
  741. if(!otherSummoned.empty())
  742. return ESpellCastProblem::ANOTHER_ELEMENTAL_SUMMONED;
  743. return ESpellCastProblem::OK;
  744. }
  745. void SummonMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  746. {
  747. BattleStackAdded bsa;
  748. bsa.creID = creatureToSummon;
  749. bsa.attacker = !(bool)parameters.casterSide;
  750. bsa.summoned = true;
  751. bsa.pos = parameters.cb->getAvaliableHex(creatureToSummon, !(bool)parameters.casterSide); //TODO: unify it
  752. //TODO stack casting -> probably power will be zero; set the proper number of creatures manually
  753. int percentBonus = parameters.casterHero ? parameters.casterHero->valOfBonuses(Bonus::SPECIFIC_SPELL_DAMAGE, owner->id.toEnum()) : 0;
  754. bsa.amount = parameters.effectPower
  755. * owner->getPower(parameters.spellLvl)
  756. * (100 + percentBonus) / 100.0; //new feature - percentage bonus
  757. if(bsa.amount)
  758. env->sendAndApply(&bsa);
  759. else
  760. env->complain("Summoning didn't summon any!");
  761. }
  762. bool SummonMechanics::requiresCreatureTarget() const
  763. {
  764. return false;
  765. }
  766. ///TeleportMechanics
  767. void TeleportMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  768. {
  769. if(parameters.destinations.size() == 2)
  770. {
  771. //first destination hex to move to
  772. const BattleHex destination = parameters.destinations[0].hexValue;
  773. if(!destination.isValid())
  774. {
  775. env->complain("TeleportMechanics: invalid teleport destination");
  776. return;
  777. }
  778. //second destination creature to move
  779. const CStack * target = parameters.destinations[1].stackValue;
  780. if(nullptr == target)
  781. {
  782. env->complain("TeleportMechanics: no stack to teleport");
  783. return;
  784. }
  785. if(!parameters.cb->battleCanTeleportTo(target, destination, parameters.effectLevel))
  786. {
  787. env->complain("TeleportMechanics: forbidden teleport");
  788. return;
  789. }
  790. BattleStackMoved bsm;
  791. bsm.distance = -1;
  792. bsm.stack = target->ID;
  793. std::vector<BattleHex> tiles;
  794. tiles.push_back(destination);
  795. bsm.tilesToMove = tiles;
  796. bsm.teleporting = true;
  797. env->sendAndApply(&bsm);
  798. }
  799. else
  800. {
  801. env->complain("TeleportMechanics: 2 destinations required.");
  802. return;
  803. }
  804. }
  805. ESpellCastProblem::ESpellCastProblem TeleportMechanics::canBeCast(const CBattleInfoCallback* cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  806. {
  807. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  808. {
  809. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  810. return ESpellCastProblem::INVALID;
  811. }
  812. return DefaultSpellMechanics::canBeCast(cb, mode, caster);
  813. }