mainwindow.cpp 38 KB

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  1. /*
  2. * mainwindow.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mainwindow.h"
  12. #include "ui_mainwindow.h"
  13. #include <QFileDialog>
  14. #include <QFile>
  15. #include <QMessageBox>
  16. #include <QFileInfo>
  17. #include "../lib/VCMIDirs.h"
  18. #include "../lib/VCMI_Lib.h"
  19. #include "../lib/logging/CBasicLogConfigurator.h"
  20. #include "../lib/CConfigHandler.h"
  21. #include "../lib/filesystem/Filesystem.h"
  22. #include "../lib/GameConstants.h"
  23. #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
  24. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  25. #include "../lib/mapObjects/ObjectTemplate.h"
  26. #include "../lib/mapping/CMapService.h"
  27. #include "../lib/mapping/CMap.h"
  28. #include "../lib/mapping/CMapEditManager.h"
  29. #include "../lib/mapping/MapFormat.h"
  30. #include "../lib/modding/ModIncompatibility.h"
  31. #include "../lib/RoadHandler.h"
  32. #include "../lib/RiverHandler.h"
  33. #include "../lib/TerrainHandler.h"
  34. #include "../lib/filesystem/CFilesystemLoader.h"
  35. #include "maphandler.h"
  36. #include "graphics.h"
  37. #include "windownewmap.h"
  38. #include "objectbrowser.h"
  39. #include "inspector/inspector.h"
  40. #include "mapsettings/mapsettings.h"
  41. #include "playersettings.h"
  42. #include "validator.h"
  43. static CBasicLogConfigurator * logConfig;
  44. QJsonValue jsonFromPixmap(const QPixmap &p)
  45. {
  46. QBuffer buffer;
  47. buffer.open(QIODevice::WriteOnly);
  48. p.save(&buffer, "PNG");
  49. auto const encoded = buffer.data().toBase64();
  50. return {QLatin1String(encoded)};
  51. }
  52. QPixmap pixmapFromJson(const QJsonValue &val)
  53. {
  54. auto const encoded = val.toString().toLatin1();
  55. QPixmap p;
  56. p.loadFromData(QByteArray::fromBase64(encoded), "PNG");
  57. return p;
  58. }
  59. void init()
  60. {
  61. loadDLLClasses();
  62. logGlobal->info("Initializing VCMI_Lib");
  63. }
  64. void MainWindow::loadUserSettings()
  65. {
  66. //load window settings
  67. QSettings s(Ui::teamName, Ui::appName);
  68. auto size = s.value(mainWindowSizeSetting).toSize();
  69. if (size.isValid())
  70. {
  71. resize(size);
  72. }
  73. auto position = s.value(mainWindowPositionSetting).toPoint();
  74. if (!position.isNull())
  75. {
  76. move(position);
  77. }
  78. }
  79. void MainWindow::saveUserSettings()
  80. {
  81. QSettings s(Ui::teamName, Ui::appName);
  82. s.setValue(mainWindowSizeSetting, size());
  83. s.setValue(mainWindowPositionSetting, pos());
  84. }
  85. void MainWindow::parseCommandLine(ExtractionOptions & extractionOptions)
  86. {
  87. QCommandLineParser parser;
  88. parser.addHelpOption();
  89. parser.addPositionalArgument("map", QCoreApplication::translate("main", "Filepath of the map to open."));
  90. parser.addOptions({
  91. {"e", QCoreApplication::translate("main", "Extract original H3 archives into a separate folder.")},
  92. {"s", QCoreApplication::translate("main", "From an extracted archive, it Splits TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44 into individual PNG's.")},
  93. {"c", QCoreApplication::translate("main", "From an extracted archive, Converts single Images (found in Images folder) from .pcx to png.")},
  94. {"d", QCoreApplication::translate("main", "Delete original files, for the ones splitted / converted.")},
  95. });
  96. parser.process(qApp->arguments());
  97. const QStringList positionalArgs = parser.positionalArguments();
  98. if(!positionalArgs.isEmpty())
  99. mapFilePath = positionalArgs.at(0);
  100. extractionOptions = {
  101. parser.isSet("e"), {
  102. parser.isSet("s"),
  103. parser.isSet("c"),
  104. parser.isSet("d")}};
  105. }
  106. void MainWindow::loadTranslation()
  107. {
  108. #ifdef ENABLE_QT_TRANSLATIONS
  109. std::string translationFile = settings["general"]["language"].String() + ".qm";
  110. QVector<QString> searchPaths;
  111. for(auto const & string : VCMIDirs::get().dataPaths())
  112. searchPaths.push_back(pathToQString(string / "mapeditor" / "translation" / translationFile));
  113. searchPaths.push_back(pathToQString(VCMIDirs::get().userDataPath() / "mapeditor" / "translation" / translationFile));
  114. for(auto const & string : boost::adaptors::reverse(searchPaths))
  115. {
  116. if (translator.load(string))
  117. {
  118. if (!qApp->installTranslator(&translator))
  119. logGlobal->error("Failed to install translator");
  120. return;
  121. }
  122. }
  123. logGlobal->error("Failed to find translation");
  124. #endif
  125. }
  126. MainWindow::MainWindow(QWidget* parent) :
  127. QMainWindow(parent),
  128. ui(new Ui::MainWindow),
  129. controller(this)
  130. {
  131. // Set current working dir to executable folder.
  132. // This is important on Mac for relative paths to work inside DMG.
  133. QDir::setCurrent(QApplication::applicationDirPath());
  134. for(auto & string : VCMIDirs::get().dataPaths())
  135. QDir::addSearchPath("icons", pathToQString(string / "mapeditor" / "icons"));
  136. QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "mapeditor" / "icons"));
  137. new QShortcut(QKeySequence("Backspace"), this, SLOT(on_actionErase_triggered()));
  138. ExtractionOptions extractionOptions;
  139. parseCommandLine(extractionOptions);
  140. //configure logging
  141. const boost::filesystem::path logPath = VCMIDirs::get().userLogsPath() / "VCMI_Editor_log.txt";
  142. console = new CConsoleHandler();
  143. logConfig = new CBasicLogConfigurator(logPath, console);
  144. logConfig->configureDefault();
  145. logGlobal->info("The log file will be saved to %s", logPath);
  146. //init
  147. preinitDLL(::console, false, extractionOptions.extractArchives);
  148. // Initialize logging based on settings
  149. logConfig->configure();
  150. logGlobal->debug("settings = %s", settings.toJsonNode().toJson());
  151. // Some basic data validation to produce better error messages in cases of incorrect install
  152. auto testFile = [](std::string filename, std::string message) -> bool
  153. {
  154. if (CResourceHandler::get()->existsResource(ResourcePath(filename)))
  155. return true;
  156. logGlobal->error("Error: %s was not found!", message);
  157. return false;
  158. };
  159. if (!testFile("DATA/HELP.TXT", "Heroes III data") ||
  160. !testFile("MODS/VCMI/MOD.JSON", "VCMI data"))
  161. {
  162. QApplication::quit();
  163. }
  164. loadTranslation();
  165. ui->setupUi(this);
  166. loadUserSettings(); //For example window size
  167. setTitle();
  168. init();
  169. graphics = new Graphics(); // should be before curh->init()
  170. graphics->load();//must be after Content loading but should be in main thread
  171. if (extractionOptions.extractArchives)
  172. ResourceConverter::convertExtractedResourceFiles(extractionOptions.conversionOptions);
  173. ui->mapView->setScene(controller.scene(0));
  174. ui->mapView->setController(&controller);
  175. ui->mapView->setOptimizationFlags(QGraphicsView::DontSavePainterState | QGraphicsView::DontAdjustForAntialiasing);
  176. connect(ui->mapView, &MapView::openObjectProperties, this, &MainWindow::loadInspector);
  177. ui->minimapView->setScene(controller.miniScene(0));
  178. ui->minimapView->setController(&controller);
  179. connect(ui->minimapView, &MinimapView::cameraPositionChanged, ui->mapView, &MapView::cameraChanged);
  180. scenePreview = new QGraphicsScene(this);
  181. ui->objectPreview->setScene(scenePreview);
  182. //loading objects
  183. loadObjectsTree();
  184. ui->tabWidget->setCurrentIndex(0);
  185. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  186. {
  187. connect(getActionPlayer(PlayerColor(i)), &QAction::toggled, this, [&, i](){switchDefaultPlayer(PlayerColor(i));});
  188. }
  189. connect(getActionPlayer(PlayerColor::NEUTRAL), &QAction::toggled, this, [&](){switchDefaultPlayer(PlayerColor::NEUTRAL);});
  190. onPlayersChanged();
  191. show();
  192. //Load map from command line
  193. if(!mapFilePath.isEmpty())
  194. openMap(mapFilePath);
  195. }
  196. MainWindow::~MainWindow()
  197. {
  198. saveUserSettings(); //save window size etc.
  199. delete ui;
  200. }
  201. bool MainWindow::getAnswerAboutUnsavedChanges()
  202. {
  203. if(unsaved)
  204. {
  205. auto sure = QMessageBox::question(this, tr("Confirmation"), tr("Unsaved changes will be lost, are you sure?"));
  206. if(sure == QMessageBox::No)
  207. {
  208. return false;
  209. }
  210. }
  211. return true;
  212. }
  213. void MainWindow::closeEvent(QCloseEvent *event)
  214. {
  215. if(getAnswerAboutUnsavedChanges())
  216. QMainWindow::closeEvent(event);
  217. else
  218. event->ignore();
  219. }
  220. void MainWindow::setStatusMessage(const QString & status)
  221. {
  222. statusBar()->showMessage(status);
  223. }
  224. void MainWindow::setTitle()
  225. {
  226. QString title = QString("%1%2 - %3 (v%4)").arg(filename, unsaved ? "*" : "", VCMI_EDITOR_NAME, VCMI_EDITOR_VERSION);
  227. setWindowTitle(title);
  228. }
  229. void MainWindow::mapChanged()
  230. {
  231. unsaved = true;
  232. setTitle();
  233. }
  234. void MainWindow::initializeMap(bool isNew)
  235. {
  236. unsaved = isNew;
  237. if(isNew)
  238. filename.clear();
  239. setTitle();
  240. mapLevel = 0;
  241. ui->mapView->setScene(controller.scene(mapLevel));
  242. ui->minimapView->setScene(controller.miniScene(mapLevel));
  243. ui->minimapView->dimensions();
  244. setStatusMessage(QString("Scene objects: %1").arg(ui->mapView->scene()->items().size()));
  245. //enable settings
  246. ui->actionMapSettings->setEnabled(true);
  247. ui->actionPlayers_settings->setEnabled(true);
  248. //set minimal players count
  249. if(isNew)
  250. {
  251. controller.map()->players[0].canComputerPlay = true;
  252. controller.map()->players[0].canHumanPlay = true;
  253. }
  254. onPlayersChanged();
  255. }
  256. bool MainWindow::openMap(const QString & filenameSelect)
  257. {
  258. QFileInfo fi(filenameSelect);
  259. std::string fname = fi.fileName().toStdString();
  260. std::string fdir = fi.dir().path().toStdString();
  261. ResourcePath resId("MAPEDITOR/" + fname, EResType::MAP);
  262. //addFilesystem takes care about memory deallocation if case of failure, no memory leak here
  263. auto * mapEditorFilesystem = new CFilesystemLoader("MAPEDITOR/", fdir, 0);
  264. CResourceHandler::removeFilesystem("local", "mapEditor");
  265. CResourceHandler::addFilesystem("local", "mapEditor", mapEditorFilesystem);
  266. if(!CResourceHandler::get("mapEditor")->existsResource(resId))
  267. {
  268. QMessageBox::warning(this, tr("Failed to open map"), tr("Cannot open map from this folder"));
  269. return false;
  270. }
  271. CMapService mapService;
  272. try
  273. {
  274. if(auto header = mapService.loadMapHeader(resId))
  275. {
  276. auto missingMods = CMapService::verifyMapHeaderMods(*header);
  277. ModIncompatibility::ModListWithVersion modList;
  278. for(const auto & m : missingMods)
  279. modList.push_back({m.second.name, m.second.version.toString()});
  280. if(!modList.empty())
  281. throw ModIncompatibility(modList);
  282. controller.setMap(mapService.loadMap(resId));
  283. }
  284. }
  285. catch(const ModIncompatibility & e)
  286. {
  287. assert(e.whatExcessive().empty());
  288. QMessageBox::warning(this, "Mods are requiered", QString::fromStdString(e.whatMissing()));
  289. return false;
  290. }
  291. catch(const std::exception & e)
  292. {
  293. QMessageBox::critical(this, "Failed to open map", e.what());
  294. return false;
  295. }
  296. filename = filenameSelect;
  297. initializeMap(controller.map()->version != EMapFormat::VCMI);
  298. return true;
  299. }
  300. void MainWindow::on_actionOpen_triggered()
  301. {
  302. if(!getAnswerAboutUnsavedChanges())
  303. return;
  304. auto filenameSelect = QFileDialog::getOpenFileName(this, tr("Open map"),
  305. QString::fromStdString(VCMIDirs::get().userCachePath().make_preferred().string()),
  306. tr("All supported maps (*.vmap *.h3m);;VCMI maps(*.vmap);;HoMM3 maps(*.h3m)"));
  307. if(filenameSelect.isEmpty())
  308. return;
  309. openMap(filenameSelect);
  310. }
  311. void MainWindow::saveMap()
  312. {
  313. if(!controller.map())
  314. return;
  315. if(!unsaved)
  316. return;
  317. //validate map
  318. auto issues = Validator::validate(controller.map());
  319. bool critical = false;
  320. for(auto & issue : issues)
  321. critical |= issue.critical;
  322. if(!issues.empty())
  323. {
  324. if(critical)
  325. QMessageBox::warning(this, "Map validation", "Map has critical problems and most probably will not be playable. Open Validator from the Map menu to see issues found");
  326. else
  327. QMessageBox::information(this, "Map validation", "Map has some errors. Open Validator from the Map menu to see issues found");
  328. }
  329. CMapService mapService;
  330. try
  331. {
  332. mapService.saveMap(controller.getMapUniquePtr(), filename.toStdString());
  333. }
  334. catch(const std::exception & e)
  335. {
  336. QMessageBox::critical(this, "Failed to save map", e.what());
  337. return;
  338. }
  339. unsaved = false;
  340. setTitle();
  341. }
  342. void MainWindow::on_actionSave_as_triggered()
  343. {
  344. if(!controller.map())
  345. return;
  346. auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
  347. if(filenameSelect.isNull())
  348. return;
  349. if(filenameSelect == filename)
  350. return;
  351. filename = filenameSelect;
  352. saveMap();
  353. }
  354. void MainWindow::on_actionNew_triggered()
  355. {
  356. if(getAnswerAboutUnsavedChanges())
  357. new WindowNewMap(this);
  358. }
  359. void MainWindow::on_actionSave_triggered()
  360. {
  361. if(!controller.map())
  362. return;
  363. if(filename.isNull())
  364. {
  365. auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
  366. if(filenameSelect.isNull())
  367. return;
  368. filename = filenameSelect;
  369. }
  370. saveMap();
  371. }
  372. void MainWindow::terrainButtonClicked(TerrainId terrain)
  373. {
  374. controller.commitTerrainChange(mapLevel, terrain);
  375. }
  376. void MainWindow::roadOrRiverButtonClicked(ui8 type, bool isRoad)
  377. {
  378. controller.commitRoadOrRiverChange(mapLevel, type, isRoad);
  379. }
  380. void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticOnly)
  381. {
  382. auto knownObjects = VLC->objtypeh->knownObjects();
  383. for(auto ID : knownObjects)
  384. {
  385. if(catalog.count(ID))
  386. continue;
  387. addGroupIntoCatalog(groupName, true, staticOnly, ID);
  388. }
  389. }
  390. void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool useCustomName, bool staticOnly, int ID)
  391. {
  392. QStandardItem * itemGroup = nullptr;
  393. auto itms = objectsModel.findItems(QString::fromStdString(groupName));
  394. if(itms.empty())
  395. {
  396. itemGroup = new QStandardItem(QString::fromStdString(groupName));
  397. objectsModel.appendRow(itemGroup);
  398. }
  399. else
  400. {
  401. itemGroup = itms.front();
  402. }
  403. if (VLC->objtypeh->knownObjects().count(ID) == 0)
  404. return;
  405. auto knownSubObjects = VLC->objtypeh->knownSubObjects(ID);
  406. for(auto secondaryID : knownSubObjects)
  407. {
  408. auto factory = VLC->objtypeh->getHandlerFor(ID, secondaryID);
  409. auto templates = factory->getTemplates();
  410. bool singleTemplate = templates.size() == 1;
  411. if(staticOnly && !factory->isStaticObject())
  412. continue;
  413. auto subGroupName = QString::fromStdString(VLC->objtypeh->getObjectName(ID, secondaryID));
  414. auto * itemType = new QStandardItem(subGroupName);
  415. for(int templateId = 0; templateId < templates.size(); ++templateId)
  416. {
  417. auto templ = templates[templateId];
  418. //selecting file
  419. const AnimationPath & afile = templ->editorAnimationFile.empty() ? templ->animationFile : templ->editorAnimationFile;
  420. //creating picture
  421. QPixmap preview(128, 128);
  422. preview.fill(QColor(255, 255, 255));
  423. QPainter painter(&preview);
  424. Animation animation(afile.getOriginalName());
  425. animation.preload();
  426. auto picture = animation.getImage(0);
  427. if(picture && picture->width() && picture->height())
  428. {
  429. qreal xscale = qreal(128) / qreal(picture->width()), yscale = qreal(128) / qreal(picture->height());
  430. qreal scale = std::min(xscale, yscale);
  431. painter.scale(scale, scale);
  432. painter.drawImage(QPoint(0, 0), *picture);
  433. }
  434. //add parameters
  435. QJsonObject data{{"id", QJsonValue(ID)},
  436. {"subid", QJsonValue(secondaryID)},
  437. {"template", QJsonValue(templateId)},
  438. {"animationEditor", QString::fromStdString(templ->editorAnimationFile.getOriginalName())},
  439. {"animation", QString::fromStdString(templ->animationFile.getOriginalName())},
  440. {"preview", jsonFromPixmap(preview)}};
  441. //create object to extract name
  442. std::unique_ptr<CGObjectInstance> temporaryObj(factory->create(templ));
  443. QString translated = useCustomName ? tr(temporaryObj->getObjectName().c_str()) : subGroupName;
  444. itemType->setText(translated);
  445. //do not have extra level
  446. if(singleTemplate)
  447. {
  448. itemType->setIcon(QIcon(preview));
  449. itemType->setData(data);
  450. }
  451. else
  452. {
  453. auto * item = new QStandardItem(QIcon(preview), QString::fromStdString(templ->stringID));
  454. item->setData(data);
  455. itemType->appendRow(item);
  456. }
  457. }
  458. itemGroup->appendRow(itemType);
  459. catalog.insert(ID);
  460. }
  461. }
  462. void MainWindow::loadObjectsTree()
  463. {
  464. try
  465. {
  466. ui->terrainFilterCombo->addItem("");
  467. //adding terrains
  468. for(auto & terrain : VLC->terrainTypeHandler->objects)
  469. {
  470. QPushButton *b = new QPushButton(QString::fromStdString(terrain->getNameTranslated()));
  471. ui->terrainLayout->addWidget(b);
  472. connect(b, &QPushButton::clicked, this, [this, terrain]{ terrainButtonClicked(terrain->getId()); });
  473. //filter
  474. QString displayName = QString::fromStdString(terrain->getNameTranslated());
  475. QString uniqueName = QString::fromStdString(terrain->getJsonKey());
  476. ui->terrainFilterCombo->addItem(displayName, QVariant(uniqueName));
  477. }
  478. //add spacer to keep terrain button on the top
  479. ui->terrainLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  480. //adding roads
  481. for(auto & road : VLC->roadTypeHandler->objects)
  482. {
  483. QPushButton *b = new QPushButton(QString::fromStdString(road->getNameTranslated()));
  484. ui->roadLayout->addWidget(b);
  485. connect(b, &QPushButton::clicked, this, [this, road]{ roadOrRiverButtonClicked(road->getIndex(), true); });
  486. }
  487. //add spacer to keep terrain button on the top
  488. ui->roadLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  489. //adding rivers
  490. for(auto & river : VLC->riverTypeHandler->objects)
  491. {
  492. QPushButton *b = new QPushButton(QString::fromStdString(river->getNameTranslated()));
  493. ui->riverLayout->addWidget(b);
  494. connect(b, &QPushButton::clicked, this, [this, river]{ roadOrRiverButtonClicked(river->getIndex(), false); });
  495. }
  496. //add spacer to keep terrain button on the top
  497. ui->riverLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  498. if(objectBrowser)
  499. throw std::runtime_error("object browser exists");
  500. //model
  501. objectsModel.setHorizontalHeaderLabels(QStringList() << tr("Type"));
  502. objectBrowser = new ObjectBrowserProxyModel(this);
  503. objectBrowser->setSourceModel(&objectsModel);
  504. objectBrowser->setDynamicSortFilter(false);
  505. objectBrowser->setRecursiveFilteringEnabled(true);
  506. ui->treeView->setModel(objectBrowser);
  507. ui->treeView->setSelectionBehavior(QAbstractItemView::SelectItems);
  508. ui->treeView->setSelectionMode(QAbstractItemView::SingleSelection);
  509. connect(ui->treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(treeViewSelected(const QModelIndex &, const QModelIndex &)));
  510. //adding objects
  511. addGroupIntoCatalog("TOWNS", false, false, Obj::TOWN);
  512. addGroupIntoCatalog("TOWNS", false, false, Obj::RANDOM_TOWN);
  513. addGroupIntoCatalog("TOWNS", true, false, Obj::SHIPYARD);
  514. addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON);
  515. addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON2);
  516. addGroupIntoCatalog("OBJECTS", true, false, Obj::ARENA);
  517. addGroupIntoCatalog("OBJECTS", true, false, Obj::BUOY);
  518. addGroupIntoCatalog("OBJECTS", true, false, Obj::CARTOGRAPHER);
  519. addGroupIntoCatalog("OBJECTS", true, false, Obj::SWAN_POND);
  520. addGroupIntoCatalog("OBJECTS", true, false, Obj::COVER_OF_DARKNESS);
  521. addGroupIntoCatalog("OBJECTS", true, false, Obj::CORPSE);
  522. addGroupIntoCatalog("OBJECTS", true, false, Obj::FAERIE_RING);
  523. addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_FORTUNE);
  524. addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_YOUTH);
  525. addGroupIntoCatalog("OBJECTS", true, false, Obj::GARDEN_OF_REVELATION);
  526. addGroupIntoCatalog("OBJECTS", true, false, Obj::HILL_FORT);
  527. addGroupIntoCatalog("OBJECTS", true, false, Obj::IDOL_OF_FORTUNE);
  528. addGroupIntoCatalog("OBJECTS", true, false, Obj::LIBRARY_OF_ENLIGHTENMENT);
  529. addGroupIntoCatalog("OBJECTS", true, false, Obj::LIGHTHOUSE);
  530. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_MAGIC);
  531. addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_SPRING);
  532. addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_WELL);
  533. addGroupIntoCatalog("OBJECTS", true, false, Obj::MERCENARY_CAMP);
  534. addGroupIntoCatalog("OBJECTS", true, false, Obj::MERMAID);
  535. addGroupIntoCatalog("OBJECTS", true, false, Obj::MYSTICAL_GARDEN);
  536. addGroupIntoCatalog("OBJECTS", true, false, Obj::OASIS);
  537. addGroupIntoCatalog("OBJECTS", true, false, Obj::LEAN_TO);
  538. addGroupIntoCatalog("OBJECTS", true, false, Obj::OBELISK);
  539. addGroupIntoCatalog("OBJECTS", true, false, Obj::REDWOOD_OBSERVATORY);
  540. addGroupIntoCatalog("OBJECTS", true, false, Obj::PILLAR_OF_FIRE);
  541. addGroupIntoCatalog("OBJECTS", true, false, Obj::STAR_AXIS);
  542. addGroupIntoCatalog("OBJECTS", true, false, Obj::RALLY_FLAG);
  543. addGroupIntoCatalog("OBJECTS", true, false, Obj::WATERING_HOLE);
  544. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOLAR);
  545. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_INCANTATION);
  546. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_GESTURE);
  547. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_THOUGHT);
  548. addGroupIntoCatalog("OBJECTS", true, false, Obj::SIRENS);
  549. addGroupIntoCatalog("OBJECTS", true, false, Obj::STABLES);
  550. addGroupIntoCatalog("OBJECTS", true, false, Obj::TAVERN);
  551. addGroupIntoCatalog("OBJECTS", true, false, Obj::TEMPLE);
  552. addGroupIntoCatalog("OBJECTS", true, false, Obj::DEN_OF_THIEVES);
  553. addGroupIntoCatalog("OBJECTS", true, false, Obj::LEARNING_STONE);
  554. addGroupIntoCatalog("OBJECTS", true, false, Obj::TREE_OF_KNOWLEDGE);
  555. addGroupIntoCatalog("OBJECTS", true, false, Obj::WAGON);
  556. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_WAR);
  557. addGroupIntoCatalog("OBJECTS", true, false, Obj::WAR_MACHINE_FACTORY);
  558. addGroupIntoCatalog("OBJECTS", true, false, Obj::WARRIORS_TOMB);
  559. addGroupIntoCatalog("OBJECTS", true, false, Obj::WITCH_HUT);
  560. addGroupIntoCatalog("OBJECTS", true, false, Obj::SANCTUARY);
  561. addGroupIntoCatalog("OBJECTS", true, false, Obj::MARLETTO_TOWER);
  562. addGroupIntoCatalog("HEROES", true, false, Obj::PRISON);
  563. addGroupIntoCatalog("HEROES", false, false, Obj::HERO);
  564. addGroupIntoCatalog("HEROES", false, false, Obj::RANDOM_HERO);
  565. addGroupIntoCatalog("HEROES", false, false, Obj::HERO_PLACEHOLDER);
  566. addGroupIntoCatalog("HEROES", false, false, Obj::BOAT);
  567. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::ARTIFACT);
  568. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_ART);
  569. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_TREASURE_ART);
  570. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MINOR_ART);
  571. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MAJOR_ART);
  572. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_RELIC_ART);
  573. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::SPELL_SCROLL);
  574. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::PANDORAS_BOX);
  575. addGroupIntoCatalog("RESOURCES", true, false, Obj::RANDOM_RESOURCE);
  576. addGroupIntoCatalog("RESOURCES", false, false, Obj::RESOURCE);
  577. addGroupIntoCatalog("RESOURCES", true, false, Obj::SEA_CHEST);
  578. addGroupIntoCatalog("RESOURCES", true, false, Obj::TREASURE_CHEST);
  579. addGroupIntoCatalog("RESOURCES", true, false, Obj::CAMPFIRE);
  580. addGroupIntoCatalog("RESOURCES", true, false, Obj::SHIPWRECK_SURVIVOR);
  581. addGroupIntoCatalog("RESOURCES", true, false, Obj::FLOTSAM);
  582. addGroupIntoCatalog("BANKS", true, false, Obj::CREATURE_BANK);
  583. addGroupIntoCatalog("BANKS", true, false, Obj::DRAGON_UTOPIA);
  584. addGroupIntoCatalog("BANKS", true, false, Obj::CRYPT);
  585. addGroupIntoCatalog("BANKS", true, false, Obj::DERELICT_SHIP);
  586. addGroupIntoCatalog("BANKS", true, false, Obj::PYRAMID);
  587. addGroupIntoCatalog("BANKS", true, false, Obj::SHIPWRECK);
  588. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR1);
  589. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR2);
  590. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR3);
  591. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR4);
  592. addGroupIntoCatalog("DWELLINGS", true, false, Obj::REFUGEE_CAMP);
  593. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING);
  594. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_LVL);
  595. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_FACTION);
  596. addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND1);
  597. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS1);
  598. addGroupIntoCatalog("GROUNDS", true, false, Obj::CLOVER_FIELD);
  599. addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND2);
  600. addGroupIntoCatalog("GROUNDS", true, false, Obj::EVIL_FOG);
  601. addGroupIntoCatalog("GROUNDS", true, false, Obj::FAVORABLE_WINDS);
  602. addGroupIntoCatalog("GROUNDS", true, false, Obj::FIERY_FIELDS);
  603. addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLY_GROUNDS);
  604. addGroupIntoCatalog("GROUNDS", true, false, Obj::LUCID_POOLS);
  605. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_CLOUDS);
  606. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS2);
  607. addGroupIntoCatalog("GROUNDS", true, false, Obj::ROCKLANDS);
  608. addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLE);
  609. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_ENTRANCE);
  610. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_EXIT);
  611. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_TWO_WAY);
  612. addGroupIntoCatalog("TELEPORTS", true, false, Obj::SUBTERRANEAN_GATE);
  613. addGroupIntoCatalog("TELEPORTS", true, false, Obj::WHIRLPOOL);
  614. addGroupIntoCatalog("MINES", true, false, Obj::MINE);
  615. addGroupIntoCatalog("MINES", false, false, Obj::ABANDONED_MINE);
  616. addGroupIntoCatalog("MINES", true, false, Obj::WINDMILL);
  617. addGroupIntoCatalog("MINES", true, false, Obj::WATER_WHEEL);
  618. addGroupIntoCatalog("TRIGGERS", true, false, Obj::EVENT);
  619. addGroupIntoCatalog("TRIGGERS", true, false, Obj::GRAIL);
  620. addGroupIntoCatalog("TRIGGERS", true, false, Obj::SIGN);
  621. addGroupIntoCatalog("TRIGGERS", true, false, Obj::OCEAN_BOTTLE);
  622. addGroupIntoCatalog("MONSTERS", false, false, Obj::MONSTER);
  623. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER);
  624. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L1);
  625. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L2);
  626. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L3);
  627. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L4);
  628. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L5);
  629. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L6);
  630. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L7);
  631. addGroupIntoCatalog("QUESTS", true, false, Obj::SEER_HUT);
  632. addGroupIntoCatalog("QUESTS", true, false, Obj::BORDER_GATE);
  633. addGroupIntoCatalog("QUESTS", true, false, Obj::QUEST_GUARD);
  634. addGroupIntoCatalog("QUESTS", true, false, Obj::HUT_OF_MAGI);
  635. addGroupIntoCatalog("QUESTS", true, false, Obj::EYE_OF_MAGI);
  636. addGroupIntoCatalog("QUESTS", true, false, Obj::BORDERGUARD);
  637. addGroupIntoCatalog("QUESTS", true, false, Obj::KEYMASTER);
  638. addGroupIntoCatalog("wog object", true, false, Obj::WOG_OBJECT);
  639. addGroupIntoCatalog("OBSTACLES", true);
  640. addGroupIntoCatalog("OTHER", false);
  641. }
  642. catch(const std::exception &)
  643. {
  644. QMessageBox::critical(this, "Mods loading problem", "Critical error during Mods loading. Disable invalid mods and restart.");
  645. }
  646. }
  647. void MainWindow::on_actionLevel_triggered()
  648. {
  649. if(controller.map() && controller.map()->twoLevel)
  650. {
  651. mapLevel = mapLevel ? 0 : 1;
  652. ui->mapView->setScene(controller.scene(mapLevel));
  653. ui->minimapView->setScene(controller.miniScene(mapLevel));
  654. if (mapLevel == 0)
  655. {
  656. ui->actionLevel->setToolTip(tr("View underground"));
  657. }
  658. else
  659. {
  660. ui->actionLevel->setToolTip(tr("View surface"));
  661. }
  662. }
  663. }
  664. void MainWindow::on_actionUndo_triggered()
  665. {
  666. QString str("Undo clicked");
  667. statusBar()->showMessage(str, 1000);
  668. if (controller.map())
  669. {
  670. controller.undo();
  671. }
  672. }
  673. void MainWindow::on_actionRedo_triggered()
  674. {
  675. QString str("Redo clicked");
  676. displayStatus(str);
  677. if (controller.map())
  678. {
  679. controller.redo();
  680. }
  681. }
  682. void MainWindow::on_actionPass_triggered(bool checked)
  683. {
  684. QString str("Passability clicked");
  685. displayStatus(str);
  686. if(controller.map())
  687. {
  688. controller.scene(0)->passabilityView.show(checked);
  689. controller.scene(1)->passabilityView.show(checked);
  690. }
  691. }
  692. void MainWindow::on_actionGrid_triggered(bool checked)
  693. {
  694. QString str("Grid clicked");
  695. displayStatus(str);
  696. if(controller.map())
  697. {
  698. controller.scene(0)->gridView.show(checked);
  699. controller.scene(1)->gridView.show(checked);
  700. }
  701. }
  702. void MainWindow::changeBrushState(int idx)
  703. {
  704. }
  705. void MainWindow::on_toolBrush_clicked(bool checked)
  706. {
  707. //ui->toolBrush->setChecked(false);
  708. ui->toolBrush2->setChecked(false);
  709. ui->toolBrush4->setChecked(false);
  710. ui->toolArea->setChecked(false);
  711. ui->toolLasso->setChecked(false);
  712. if(checked)
  713. ui->mapView->selectionTool = MapView::SelectionTool::Brush;
  714. else
  715. ui->mapView->selectionTool = MapView::SelectionTool::None;
  716. ui->tabWidget->setCurrentIndex(0);
  717. }
  718. void MainWindow::on_toolBrush2_clicked(bool checked)
  719. {
  720. ui->toolBrush->setChecked(false);
  721. //ui->toolBrush2->setChecked(false);
  722. ui->toolBrush4->setChecked(false);
  723. ui->toolArea->setChecked(false);
  724. ui->toolLasso->setChecked(false);
  725. if(checked)
  726. ui->mapView->selectionTool = MapView::SelectionTool::Brush2;
  727. else
  728. ui->mapView->selectionTool = MapView::SelectionTool::None;
  729. ui->tabWidget->setCurrentIndex(0);
  730. }
  731. void MainWindow::on_toolBrush4_clicked(bool checked)
  732. {
  733. ui->toolBrush->setChecked(false);
  734. ui->toolBrush2->setChecked(false);
  735. //ui->toolBrush4->setChecked(false);
  736. ui->toolArea->setChecked(false);
  737. ui->toolLasso->setChecked(false);
  738. if(checked)
  739. ui->mapView->selectionTool = MapView::SelectionTool::Brush4;
  740. else
  741. ui->mapView->selectionTool = MapView::SelectionTool::None;
  742. ui->tabWidget->setCurrentIndex(0);
  743. }
  744. void MainWindow::on_toolArea_clicked(bool checked)
  745. {
  746. ui->toolBrush->setChecked(false);
  747. ui->toolBrush2->setChecked(false);
  748. ui->toolBrush4->setChecked(false);
  749. //ui->toolArea->setChecked(false);
  750. ui->toolLasso->setChecked(false);
  751. if(checked)
  752. ui->mapView->selectionTool = MapView::SelectionTool::Area;
  753. else
  754. ui->mapView->selectionTool = MapView::SelectionTool::None;
  755. ui->tabWidget->setCurrentIndex(0);
  756. }
  757. void MainWindow::on_toolLasso_clicked(bool checked)
  758. {
  759. ui->toolBrush->setChecked(false);
  760. ui->toolBrush2->setChecked(false);
  761. ui->toolBrush4->setChecked(false);
  762. ui->toolArea->setChecked(false);
  763. //ui->toolLasso->setChecked(false);
  764. if(checked)
  765. ui->mapView->selectionTool = MapView::SelectionTool::Lasso;
  766. else
  767. ui->mapView->selectionTool = MapView::SelectionTool::None;
  768. ui->tabWidget->setCurrentIndex(0);
  769. }
  770. void MainWindow::on_actionErase_triggered()
  771. {
  772. on_toolErase_clicked();
  773. }
  774. void MainWindow::on_toolErase_clicked()
  775. {
  776. if(controller.map())
  777. {
  778. controller.commitObjectErase(mapLevel);
  779. }
  780. ui->tabWidget->setCurrentIndex(0);
  781. }
  782. void MainWindow::preparePreview(const QModelIndex &index)
  783. {
  784. scenePreview->clear();
  785. auto data = objectsModel.itemFromIndex(objectBrowser->mapToSource(index))->data().toJsonObject();
  786. if(!data.empty())
  787. {
  788. auto preview = data["preview"];
  789. if(preview != QJsonValue::Undefined)
  790. {
  791. QPixmap objPreview = pixmapFromJson(preview);
  792. scenePreview->addPixmap(objPreview);
  793. }
  794. }
  795. }
  796. void MainWindow::treeViewSelected(const QModelIndex & index, const QModelIndex & deselected)
  797. {
  798. ui->toolBrush->setChecked(false);
  799. ui->toolBrush2->setChecked(false);
  800. ui->toolBrush4->setChecked(false);
  801. ui->toolArea->setChecked(false);
  802. ui->toolLasso->setChecked(false);
  803. ui->mapView->selectionTool = MapView::SelectionTool::None;
  804. preparePreview(index);
  805. }
  806. void MainWindow::on_terrainFilterCombo_currentIndexChanged(int index)
  807. {
  808. if(!objectBrowser)
  809. return;
  810. QString uniqueName = ui->terrainFilterCombo->itemData(index).toString();
  811. objectBrowser->terrain = TerrainId(ETerrainId::ANY_TERRAIN);
  812. if (!uniqueName.isEmpty())
  813. {
  814. for (auto const & terrain : VLC->terrainTypeHandler->objects)
  815. if (terrain->getJsonKey() == uniqueName.toStdString())
  816. objectBrowser->terrain = terrain->getId();
  817. }
  818. objectBrowser->invalidate();
  819. objectBrowser->sort(0);
  820. }
  821. void MainWindow::on_filter_textChanged(const QString &arg1)
  822. {
  823. if(!objectBrowser)
  824. return;
  825. objectBrowser->filter = arg1;
  826. objectBrowser->invalidate();
  827. objectBrowser->sort(0);
  828. }
  829. void MainWindow::on_actionFill_triggered()
  830. {
  831. QString str("Fill clicked");
  832. displayStatus(str);
  833. if(!controller.map())
  834. return;
  835. controller.commitObstacleFill(mapLevel);
  836. }
  837. void MainWindow::loadInspector(CGObjectInstance * obj, bool switchTab)
  838. {
  839. if(switchTab)
  840. ui->tabWidget->setCurrentIndex(1);
  841. Inspector inspector(controller.map(), obj, ui->inspectorWidget);
  842. inspector.updateProperties();
  843. }
  844. void MainWindow::on_inspectorWidget_itemChanged(QTableWidgetItem *item)
  845. {
  846. if(!item->isSelected() && !(item->flags() & Qt::ItemIsUserCheckable))
  847. return;
  848. int r = item->row();
  849. int c = item->column();
  850. if(c < 1)
  851. return;
  852. auto * tableWidget = item->tableWidget();
  853. //get identifier
  854. auto identifier = tableWidget->item(0, 1)->text();
  855. CGObjectInstance * obj = data_cast<CGObjectInstance>(identifier.toLongLong());
  856. //get parameter name
  857. auto param = tableWidget->item(r, c - 1)->text();
  858. //set parameter
  859. Inspector inspector(controller.map(), obj, tableWidget);
  860. inspector.setProperty(param, item);
  861. controller.commitObjectChange(mapLevel);
  862. }
  863. void MainWindow::on_actionMapSettings_triggered()
  864. {
  865. auto settingsDialog = new MapSettings(controller, this);
  866. settingsDialog->setWindowModality(Qt::WindowModal);
  867. settingsDialog->setModal(true);
  868. }
  869. void MainWindow::on_actionPlayers_settings_triggered()
  870. {
  871. auto settingsDialog = new PlayerSettings(controller, this);
  872. settingsDialog->setWindowModality(Qt::WindowModal);
  873. settingsDialog->setModal(true);
  874. connect(settingsDialog, &QDialog::finished, this, &MainWindow::onPlayersChanged);
  875. }
  876. QAction * MainWindow::getActionPlayer(const PlayerColor & player)
  877. {
  878. if(player.getNum() == 0) return ui->actionPlayer_1;
  879. if(player.getNum() == 1) return ui->actionPlayer_2;
  880. if(player.getNum() == 2) return ui->actionPlayer_3;
  881. if(player.getNum() == 3) return ui->actionPlayer_4;
  882. if(player.getNum() == 4) return ui->actionPlayer_5;
  883. if(player.getNum() == 5) return ui->actionPlayer_6;
  884. if(player.getNum() == 6) return ui->actionPlayer_7;
  885. if(player.getNum() == 7) return ui->actionPlayer_8;
  886. return ui->actionNeutral;
  887. }
  888. void MainWindow::switchDefaultPlayer(const PlayerColor & player)
  889. {
  890. if(controller.defaultPlayer == player)
  891. return;
  892. ui->actionNeutral->blockSignals(true);
  893. ui->actionNeutral->setChecked(PlayerColor::NEUTRAL == player);
  894. ui->actionNeutral->blockSignals(false);
  895. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  896. {
  897. getActionPlayer(PlayerColor(i))->blockSignals(true);
  898. getActionPlayer(PlayerColor(i))->setChecked(PlayerColor(i) == player);
  899. getActionPlayer(PlayerColor(i))->blockSignals(false);
  900. }
  901. controller.defaultPlayer = player;
  902. }
  903. void MainWindow::onPlayersChanged()
  904. {
  905. if(controller.map())
  906. {
  907. getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(true);
  908. for(int i = 0; i < controller.map()->players.size(); ++i)
  909. getActionPlayer(PlayerColor(i))->setEnabled(controller.map()->players.at(i).canAnyonePlay());
  910. if(!getActionPlayer(controller.defaultPlayer)->isEnabled() || controller.defaultPlayer == PlayerColor::NEUTRAL)
  911. switchDefaultPlayer(PlayerColor::NEUTRAL);
  912. }
  913. else
  914. {
  915. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  916. getActionPlayer(PlayerColor(i))->setEnabled(false);
  917. getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(false);
  918. }
  919. }
  920. void MainWindow::enableUndo(bool enable)
  921. {
  922. ui->actionUndo->setEnabled(enable);
  923. }
  924. void MainWindow::enableRedo(bool enable)
  925. {
  926. ui->actionRedo->setEnabled(enable);
  927. }
  928. void MainWindow::onSelectionMade(int level, bool anythingSelected)
  929. {
  930. if (level == mapLevel)
  931. {
  932. auto info = QString::asprintf("Selection on layer %d: %s", level, anythingSelected ? "true" : "false");
  933. setStatusMessage(info);
  934. ui->actionErase->setEnabled(anythingSelected);
  935. ui->toolErase->setEnabled(anythingSelected);
  936. }
  937. }
  938. void MainWindow::displayStatus(const QString& message, int timeout /* = 2000 */)
  939. {
  940. statusBar()->showMessage(message, timeout);
  941. }
  942. void MainWindow::on_actionValidate_triggered()
  943. {
  944. new Validator(controller.map(), this);
  945. }
  946. void MainWindow::on_actionUpdate_appearance_triggered()
  947. {
  948. if(!controller.map())
  949. return;
  950. if(controller.scene(mapLevel)->selectionObjectsView.getSelection().empty())
  951. {
  952. QMessageBox::information(this, tr("Update appearance"), tr("No objects selected"));
  953. return;
  954. }
  955. if(QMessageBox::Yes != QMessageBox::question(this, tr("Update appearance"), tr("This operation is irreversible. Do you want to continue?")))
  956. return;
  957. controller.scene(mapLevel)->selectionTerrainView.clear();
  958. int errors = 0;
  959. std::set<CGObjectInstance*> staticObjects;
  960. for(auto * obj : controller.scene(mapLevel)->selectionObjectsView.getSelection())
  961. {
  962. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  963. if(!controller.map()->isInTheMap(obj->visitablePos()))
  964. {
  965. ++errors;
  966. continue;
  967. }
  968. auto * terrain = controller.map()->getTile(obj->visitablePos()).terType;
  969. if(handler->isStaticObject())
  970. {
  971. staticObjects.insert(obj);
  972. if(obj->appearance->canBePlacedAt(terrain->getId()))
  973. {
  974. controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
  975. continue;
  976. }
  977. for(auto & offset : obj->appearance->getBlockedOffsets())
  978. controller.scene(mapLevel)->selectionTerrainView.select(obj->pos + offset);
  979. }
  980. else
  981. {
  982. auto app = handler->getOverride(terrain->getId(), obj);
  983. if(!app)
  984. {
  985. if(obj->appearance->canBePlacedAt(terrain->getId()))
  986. continue;
  987. auto templates = handler->getTemplates(terrain->getId());
  988. if(templates.empty())
  989. {
  990. ++errors;
  991. continue;
  992. }
  993. app = templates.front();
  994. }
  995. auto tiles = controller.mapHandler()->getTilesUnderObject(obj);
  996. obj->appearance = app;
  997. controller.mapHandler()->invalidate(tiles);
  998. controller.mapHandler()->invalidate(obj);
  999. controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
  1000. }
  1001. }
  1002. controller.commitObjectChange(mapLevel);
  1003. controller.commitObjectErase(mapLevel);
  1004. controller.commitObstacleFill(mapLevel);
  1005. if(errors)
  1006. QMessageBox::warning(this, tr("Update appearance"), QString(tr("Errors occured. %1 objects were not updated")).arg(errors));
  1007. }
  1008. void MainWindow::on_actionRecreate_obstacles_triggered()
  1009. {
  1010. }
  1011. void MainWindow::on_actionCut_triggered()
  1012. {
  1013. if(controller.map())
  1014. {
  1015. controller.copyToClipboard(mapLevel);
  1016. controller.commitObjectErase(mapLevel);
  1017. }
  1018. }
  1019. void MainWindow::on_actionCopy_triggered()
  1020. {
  1021. if(controller.map())
  1022. {
  1023. controller.copyToClipboard(mapLevel);
  1024. }
  1025. }
  1026. void MainWindow::on_actionPaste_triggered()
  1027. {
  1028. if(controller.map())
  1029. {
  1030. controller.pasteFromClipboard(mapLevel);
  1031. }
  1032. }
  1033. void MainWindow::on_actionExport_triggered()
  1034. {
  1035. QString fileName = QFileDialog::getSaveFileName(this, tr("Save to image"), QCoreApplication::applicationDirPath(), "BMP (*.bmp);;JPEG (*.jpeg);;PNG (*.png)");
  1036. if(!fileName.isNull())
  1037. {
  1038. QImage image(ui->mapView->scene()->sceneRect().size().toSize(), QImage::Format_RGB888);
  1039. QPainter painter(&image);
  1040. ui->mapView->scene()->render(&painter);
  1041. image.save(fileName);
  1042. }
  1043. }